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* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots. [[spoiler:If you listen to the tape in his apartment, it's revealed that he wasn't always like this. Vic explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]

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* CloudCuckooLander: {{Cloudcuckoolander}}: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots. [[spoiler:If you listen to the tape in his apartment, it's revealed that he wasn't always like this. Vic explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]
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** Interacting with the mascots in the lobby will get them to say quotes, many of which are also references.
--->'''Petey:''' I can't believe the farmer's son used to call me "[[Memes/LooneyTunes Pig Chungus]]". [[TakeThat What a dork!]]

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--->[[VideoGame/Portal2 The burger is a lie.]]\\

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--->[[VideoGame/Portal2 --->[[VideoGame/{{Portal}} The burger is a lie.]]\\


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[[VideoGame/TheLegendOfZeldaOcarinaOfTime Hey! Cook! Listen!]]\\
[[VideoGame/DarkSouls Praise the bun!]]\\
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* AugmentedReality: [[spoiler:New Elysium City is revealed to be this. It is an underground, large scale replica of a city with some elements and details being provided by the compliance chip implanted into the skulls of test subiects. Once the player character manages to fry his own chip, the virtual elements begin to errode or disappear completely, revealing that the buildings' interiors are just plain sets made out of wood.]]

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* AugmentedReality: [[spoiler:New Elysium City is revealed to be this. It is an underground, large scale replica of a city with some elements and details being provided by the compliance chip implanted into the skulls of test subiects. subjects. Once the player character manages to fry his own chip, the virtual elements begin to errode erode or disappear completely, revealing that the buildings' interiors are just plain sets made out of wood.]]



* CorruptCorporateExecutive: As stated above, dr. Grimm as the CEO of Paragon Inc. falls straight into this. He has set his sights on turning the entire world into an ultra-capitalist, borderline fascist "utopia" where people are conditioned through AugmentedReality to become obedient consumers, and world governments would answer to him.
* EvilInc: Paragon Inc., or more precisely Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters. [[spoiler:And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]

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* CorruptCorporateExecutive: As stated above, dr.Dr. Grimm as the CEO of Paragon Inc. falls straight into this. He has set his sights on turning the entire world into an ultra-capitalist, borderline fascist "utopia" where people are conditioned through AugmentedReality to become obedient consumers, and world governments would answer to him.
* EvilInc: Paragon Inc., or more precisely Obscura Biotech Biotech, falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters. [[spoiler:And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]



* Foreshadowing: Early on in the game during standard daily routine of making orders for the customers at Burger Farm, on some occasions the player will be experiencing very brief visual glitches and distortions. [[spoiler:This is because almost everything around the player is AugmentedReality projected into their mind via a compliance chip. Once said chip is fried near the endgame, all that's left are props made out of wood.]]

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* Foreshadowing: {{Foreshadowing}}: Early on in the game during standard daily routine of making orders for the customers at Burger Farm, on some occasions the player will be experiencing very brief visual glitches and distortions. [[spoiler:This is because almost everything around the player is AugmentedReality projected into their mind via a compliance chip. Once said chip is fried near the endgame, all that's left are props made out of wood.]]
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* Foreshadowing: Early on in the game during standard daily routine of making orders for the customers at Burger Farm, on some occasions the player will be experiencing very brief visual glitches and distortions. [[spoiler:This is because almost everything around the player is AugmentedReality projected into their mind via a compliance chip. Once said chip is fried near the endgame, all that's left are props made out of wood.]]
Is there an issue? Send a MessageReason:
None

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* CorruptCorporateExecutive: As stated above, dr. Grimm as the CEO of Paragon Inc. falls straight into this. He has set his sights on turning the entire world into an ultra-capitalist, borderline fascist "utopia" where people are conditioned through AugmentedReality to become obedient consumers, and world governments would answer to him.
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* ShoutOut: Plenty.
** Many of the loading screen messages are references to memes from other games.
--->[[VideoGame/Portal2 The burger is a lie.]]\\
[[VideoGame/ResidentEvil You were almost a Happy sandwich.]]\\
[[VideoGame/TheElderScrollsVSkyrim I used to be a chef like you, until I took a burger to the knee.]]
** The door to Toe's room says, "[[Series/TheWalkingDead Don't open. Sleep inside]]"
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* NamedAfterSomeoneFamous: The producers of the Happy's cartoon are named Tex and Chuck, after the famous ''WesternAnimation/LooneyTunes'' directors Creator/TexAvery and Creator/ChuckJones.
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* TheyWastedAPerfectlyGoodSandwich: Cranked UpToEleven in this game. Just consider ALL that food you have to cook and ALL those beverages you have to pour while working at Happy's. [[spoiler:It's all being purchased by a mob of automatons who aren't even human enough to actually consume any of it.]]
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* AlternateHistory: Earth is known as Scythe in the game, and it has different countries that became a single world government.
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* BittersweetEnding: [[spoiler:The protagonist regains his memories as IntrepidReporter Ryder and escapes, ready to tell the world what Obscura Biotech has been doing, but Happy has also escaped and is likely to menace the world.]]
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* AugmentedReality:[[spoiler: New Elysium City is revealed to be this. It is an underground, large scale replica of a city with some elements and details being provided by the compliance chip implanted into the skulls of test subiects. Once the player character manages to fry his own chip, the virtual elements begin to errode or disappear completely, revealing that the buildings' interiors are just plain sets made out of wood.]]

to:

* AugmentedReality:[[spoiler: New AugmentedReality: [[spoiler:New Elysium City is revealed to be this. It is an underground, large scale replica of a city with some elements and details being provided by the compliance chip implanted into the skulls of test subiects. Once the player character manages to fry his own chip, the virtual elements begin to errode or disappear completely, revealing that the buildings' interiors are just plain sets made out of wood.]]



* BenevolentAI:[[spoiler: Vic, a disembodied head of a mass produced robot that you discover in a hidden room. He aids the player through their attempt to escape the simulation, providing them with exposition and hints about where to go next or what to do, some information about the company behind all the going-ons and reveals that he was brought to life by another human who also sought the means to escape. Once the entire simulation begins to fall apart, Vic shuts down, but not before giving some parting words to the player.]]

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* BenevolentAI:[[spoiler: Vic, BenevolentAI: [[spoiler:Vic, a disembodied head of a mass produced robot that you discover in a hidden room. He aids the player through their attempt to escape the simulation, providing them with exposition and hints about where to go next or what to do, some information about the company behind all the going-ons and reveals that he was brought to life by another human who also sought the means to escape. Once the entire simulation begins to fall apart, Vic shuts down, but not before giving some parting words to the player.]]



* BigBad: Dr. Zaine Grimm, CEO of Paragon Inc. While the player never meets him face to face, he's often mentioned in recordings, notes and newspaper articles[[spoiler: and is revealed to have masterminded everything that led to the events of the game; kidnapping of tourists to be used as test subjects for simulation of his capitalist utopia, bio-engineering that created the deadly living mascots of Burger Farm, and dropping the nuke on Durri-Jongo island.]]

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* BigBad: Dr. Zaine Grimm, CEO of Paragon Inc. While the player never meets him face to face, he's often mentioned in recordings, notes and newspaper articles[[spoiler: and articles [[spoiler:and is revealed to have masterminded everything that led to the events of the game; kidnapping of tourists to be used as test subjects for simulation of his capitalist utopia, bio-engineering that created the deadly living mascots of Burger Farm, and dropping the nuke on Durri-Jongo island.]]



* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots.[[spoiler: If you listen to the tape in his apartment, it's revealed that he wasn't always like this. Vic explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]
* EvilInc: Paragon Inc., or more precisely Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters.[[spoiler: And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]
* FaceDeathWithDignity:[[spoiler: Vic takes his death pretty well near the final stretch of the game. He calmly states that he's about to shut down as if he were talking about needing a quick nap, emphasizing that he may not wake up and says his goodbyes to the player.]]
* MotorMouth:[[spoiler: Vic is quite chatty for a disembodied robot head, and almost never shuts up if you stay in his room to listen his ramblings. He finally shuts down and dies once the entire simulation begins falling apart, but not before saying goodbye to the player and asking that they keep him in their memories.]]
* MundaneMadeAwesome: [[spoiler: Not much can make cooking fast food more awesome than by gathering the ingredients while being rushed down by murderous robots and abominations and turning the tables by poisoning the beasts with toxic burgers.]]

to:

* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots.[[spoiler: If [[spoiler:If you listen to the tape in his apartment, it's revealed that he wasn't always like this. Vic explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]
* EvilInc: Paragon Inc., or more precisely Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters.[[spoiler: And [[spoiler:And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]
* FaceDeathWithDignity:[[spoiler: Vic FaceDeathWithDignity: [[spoiler:Vic takes his death pretty well near the final stretch of the game. He calmly states that he's about to shut down as if he were talking about needing a quick nap, emphasizing that he may not wake up and says his goodbyes to the player.]]
* MotorMouth:[[spoiler: Vic MotorMouth: [[spoiler:Vic is quite chatty for a disembodied robot head, and almost never shuts up if you stay in his room to listen his ramblings. He finally shuts down and dies once the entire simulation begins falling apart, but not before saying goodbye to the player and asking that they keep him in their memories.]]
* MundaneMadeAwesome: [[spoiler: Not [[spoiler:Not much can make cooking fast food more awesome than by gathering the ingredients while being rushed down by murderous robots and abominations and turning the tables by poisoning the beasts with toxic burgers.]]



* WeaksauceWeakness: [[spoiler: The assets are abominations that have massive kill counts of scientists and trained soldiers, but a fast food employee cooking and feeding them three rotten hamburgers is enough to put them out of commission.]]

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* WeaksauceWeakness: [[spoiler: The [[spoiler:The assets are abominations that have massive kill counts of scientists and trained soldiers, but a fast food employee cooking and feeding them three rotten hamburgers is enough to put them out of commission.]]
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''Happy's Humble Burger Farm'' is a survival horror/simulation game developed by Scythe Dev Team and published by [=tinyBuild=] and released on December 3, 2021 for UsefulNotes/{{Steam}} and game consoles.

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''Happy's Humble Burger Farm'' is a survival horror/simulation game developed by Scythe Dev Team and published by [=tinyBuild=] Creator/TinyBuild and released on December 3, 2021 for UsefulNotes/{{Steam}} and game consoles.
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* CerebusSyndrome: The in-universe Happy-cartoon started off as just a regular Saturday-morning kids' show, bringing the population a bit of much needed levity after the Scythean War. Until series creator Tex decided to end the series by having the main antagonist gruesomely butcher Happy and her friends, seemingly following the wishes of his son Chuck who was set to take over the series after his retirement. Chuck then proceeded to make his own reboot of the show as dark and experimental as possible, with the target audience being teens and adults rather than children.

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* CerebusSyndrome: The in-universe Happy-cartoon started off as just a regular Saturday-morning kids' show, bringing the population a bit of much needed levity after the Scythean War. Until series creator Tex decided to end the series by having the main antagonist gruesomely butcher Happy and her friends, seemingly following the wishes of his son Chuck who was set to take over the series after his retirement. Chuck then proceeded to make his own reboot of the show as dark and experimental as possible, with the target audience being teens and adults rather than children.children, and yet it might still be a hit with children that see the deeper meaning.
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None

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* CerebusSyndrome: The in-universe Happy-cartoon started off as just a regular Saturday-morning kids' show, bringing the population a bit of much needed levity after the Scythean War. Until series creator Tex decided to end the series by having the main antagonist gruesomely butcher Happy and her friends, seemingly following the wishes of his son Chuck who was set to take over the series after his retirement. Chuck then proceeded to make his own reboot of the show as dark and experimental as possible, with the target audience being teens and adults rather than children.

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* BerserkButton: Happy thinks of herself as the boss of the restaurant, and unfortunately for the player, [[BadBoss she's a pretty abusive one]] who gets extremely angry if employees don't take their job seriously. Be late for work and she'll drag you there, and screw up during a shift will have her chase you with murderous intent.



* TooHungryToBePolite: The monsters ''really'' wolf down their food once they get it ''and'' it's been properly prepared.

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* MundaneMadeAwesome: [[spoiler: Not much can make cooking fast food more awesome than by gathering the ingredients while being rushed down by murderous robots and abominations and turning the tables by poisoning the beasts with toxic burgers.]]
* TooHungryToBePolite: The monsters ''really'' wolf down their food once they get it ''and'' it's been properly prepared.prepared.
* WeaksauceWeakness: [[spoiler: The assets are abominations that have massive kill counts of scientists and trained soldiers, but a fast food employee cooking and feeding them three rotten hamburgers is enough to put them out of commission.]]
Is there an issue? Send a MessageReason:
None


* BigBad: dr. Zaine Grimm, CEO of Paragon Inc. While the player never meets him face to face, he's often mentioned in recordings, notes and newspaper articles[[spoiler: and is revealed to have masterminded everything that led to the events of the game; kidnapping of tourists to be used as test subjects for simulation of his capitalist utopia, bio-engineering that created the deadly living mascots of Burger Farm, and dropping the nuke on Durri-Jongo island.]]

to:

* BigBad: dr.Dr. Zaine Grimm, CEO of Paragon Inc. While the player never meets him face to face, he's often mentioned in recordings, notes and newspaper articles[[spoiler: and is revealed to have masterminded everything that led to the events of the game; kidnapping of tourists to be used as test subjects for simulation of his capitalist utopia, bio-engineering that created the deadly living mascots of Burger Farm, and dropping the nuke on Durri-Jongo island.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AugmentedReality:[[spoiler: New Elysium City is revealed to be this. It is an underground, large scale replica of a city with some elements and details being provided by the compliance chip implanted into the skulls of test subiects. Once the player character manages to fry his own chip, the virtual elements begin to errode or disappear completely, revealing that the buildings' interiors are just plain sets made out of wood.]]
Is there an issue? Send a MessageReason:
None


* BenevolentAI:[[spoiler: V.I.C., a disembodied head of a mass produced robot that you discover in a hidden room. He aids the player through their attempt to escape the simulation, providing them with exposition and hints about where to go next or what to do, some information about the company behind all the going-ons and reveals that he was brought to life by another human who also sought the means to escape. Once the entire simulation begins to fall apart, V.I.C. shuts down, but not before giving some parting words to the player.]]

to:

* BenevolentAI:[[spoiler: V.I.C., Vic, a disembodied head of a mass produced robot that you discover in a hidden room. He aids the player through their attempt to escape the simulation, providing them with exposition and hints about where to go next or what to do, some information about the company behind all the going-ons and reveals that he was brought to life by another human who also sought the means to escape. Once the entire simulation begins to fall apart, V.I.C. Vic shuts down, but not before giving some parting words to the player.]]



* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots.[[spoiler: If you listen to the tape in his apartment, it's revealed that he wasn't always like this. V.I.C explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]

to:

* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots.[[spoiler: If you listen to the tape in his apartment, it's revealed that he wasn't always like this. V.I.C Vic explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]



* FaceDeathWithDignity:[[spoiler: V.I.C. takes his death pretty well near the final stretch of the game. He calmly states that he's about to shut down as if he were talking about needing a quick nap, emphasizing that he may not wake up and says his goodbyes to the player.]]
* MotorMouth:[[spoiler: V.I.C. is quite chatty for a disembodied robot head, and almost never shuts up if you stay in his room to listen his ramblings. He finally shuts down and dies once the entire simulation begins falling apart, but not before saying goodbye to the player and asking that they keep him in their memories.]]

to:

* FaceDeathWithDignity:[[spoiler: V.I.C. Vic takes his death pretty well near the final stretch of the game. He calmly states that he's about to shut down as if he were talking about needing a quick nap, emphasizing that he may not wake up and says his goodbyes to the player.]]
* MotorMouth:[[spoiler: V.I.C. Vic is quite chatty for a disembodied robot head, and almost never shuts up if you stay in his room to listen his ramblings. He finally shuts down and dies once the entire simulation begins falling apart, but not before saying goodbye to the player and asking that they keep him in their memories.]]
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None

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* BigBad: dr. Zaine Grimm, CEO of Paragon Inc. While the player never meets him face to face, he's often mentioned in recordings, notes and newspaper articles[[spoiler: and is revealed to have masterminded everything that led to the events of the game; kidnapping of tourists to be used as test subjects for simulation of his capitalist utopia, bio-engineering that created the deadly living mascots of Burger Farm, and dropping the nuke on Durri-Jongo island.]]
Is there an issue? Send a MessageReason:
None


* EvilInc: Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters.[[spoiler: And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]

to:

* EvilInc: Paragon Inc., or more precisely Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters.[[spoiler: And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]

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* FaceDeathWithDignity:[[spoiler: V.I.C. takes his death pretty well near the final stretch of the game. He calmly states that he's about to shut down as if he were talking about needing a quick nap, emphasizing that he may not wake up and says his goodbyes to the player.]]
* MotorMouth:[[spoiler: V.I.C. is quite chatty for a disembodied robot head, and almost never shuts up if you stay in his room to listen his ramblings. He finally shuts down and dies once the entire simulation begins falling apart, but not before saying goodbye to the player and asking that they keep him in their memories.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BenevolentAI:[[spoiler: V.I.C., a disembodied head of a mass produced robot that you discover in a hidden room. He aids the player through their attempt to escape the simulation, providing them with exposition and hints about where to go next or what to do, some information about the company behind all the going-ons and reveals that he was brought to life by another human who also sought the means to escape. Once the entire simulation begins to fall apart, V.I.C. shuts down, but not before giving some parting words to the player.]]
* CloudCuckooLander: Toe, protagonist's next-door neighbor and co-worker is this with a dash of {{Manchild}}. He runs to and from work with his arms in front as if he's driving a car, cannot form even simple words beyond mumbling, and his apartment is full of Burger Farm collectibles and big cardboard cutouts of BF mascots.[[spoiler: If you listen to the tape in his apartment, it's revealed that he wasn't always like this. V.I.C explains that Obscura Biotech's compliance chip that was surgically implanted in him was the culprit, as it causes degradation of an individual's mental faculties over time.]]


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* EvilInc: Obscura Biotech falls straight into this trope; some of the posters and notes found through the game reveal that their end goal is to create a corporate monopoly where "free thought" becomes "taxed thought", world governments would answer directly to them, and working class is conditioned into complacency and obedience towards their corporate masters.[[spoiler: And then there's the fact they were kidnapping tourists to be used in experiments to create previously mentioned "capitalist utopia" by implanting compliance chips into their heads (which would eventually errode their mental faculties, as visible by the condition of the protagonist's coworker), dabbled in horrific biological experiments in order to create beings called "Assets" (a fusion of organism and the Burger Farm mascots)...even their own staff wasn't safe. One of the tapes found in the game reveals that any staff members killed by one of these "Assets" had all records of their employment at Obscura wiped clean as if they never existed, and not even their families were informed of their demise. The staff was also heavily regulated and monitored, being forbidden from discussing certain topics or even consuming specific media.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/design_cover_finish_itch.png]]
[[caption-width-right:350:Serve customers and maintain the Happy's Humble Burger Farm restaurant alone on the overnight.]]
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* BackFromTheDead: The restaurant's previous mascots are haunting the Burger Farm at night and will stop at nothing to attack the player if they get angry.

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* BackFromTheDead: The restaurant's previous mascots are haunting the Burger Farm at night and will stop at nothing to attack the player if they get angry.angry.
* TooHungryToBePolite: The monsters ''really'' wolf down their food once they get it ''and'' it's been properly prepared.
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* AttackOfTheFiftyFootWhatever: Attack of the 50-foot undead mascots.

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* AttackOfTheFiftyFootWhatever: Attack of the 50-foot undead mascots.mascots.
* BackFromTheDead: The restaurant's previous mascots are haunting the Burger Farm at night and will stop at nothing to attack the player if they get angry.
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!!''Happy's Humble Burger Farm'' contains examples of:

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!!''Happy's Humble Burger Farm'' contains examples of:of:
* AttackOfTheFiftyFootWhatever: Attack of the 50-foot undead mascots.
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In the game the player has just been hired as the night-shift manager at Happy's Humble Burger Farm, a fast-food restaurant in the middle of a haunted wood. The player must work to take orders, prepare and cook the food, and then serve it. If the player messes up too much the creatures that haunt the woods will enter the restaurant and begin to haunt it, and the player must find a way to drive the creatures away. At the end of their shift every day, the player must also find a way to leave the restaurant and get home safely.

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In the game the player has just been hired as the night-shift manager at Happy's Humble Burger Farm, a fast-food restaurant in the middle of a haunted wood. The player must work to take orders, prepare and cook the food, and then serve it. If the player messes up too much the creatures that haunt the woods will enter the restaurant and begin to haunt it, and the player must find a way to drive the creatures away. At the end of their shift every day, the player must also find a way to leave the restaurant and get home safely.safely.

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!!''Happy's Humble Burger Farm'' contains examples of:
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''Happy's Humble Burger Farm'' is a survival horror/simulation game developed by Scythe Dev Team and published by [=tinyBuild=] and released on December 3, 2021 for UsefulNotes/{{Steam}} and game consoles.

In the game the player has just been hired as the night-shift manager at Happy's Humble Burger Farm, a fast-food restaurant in the middle of a haunted wood. The player must work to take orders, prepare and cook the food, and then serve it. If the player messes up too much the creatures that haunt the woods will enter the restaurant and begin to haunt it, and the player must find a way to drive the creatures away. At the end of their shift every day, the player must also find a way to leave the restaurant and get home safely.

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