History VideoGame / HalfLife2

10th Mar '17 9:32:28 PM Kadorhal
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** The chapter "Black Mesa East" is a combat-free BreatherLevel which introduces Judith Mossman and [=D0G=], and allows the player to play with the gravity gun for the first time.

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** The chapter "Black Mesa East" is a combat-free BreatherLevel which introduces Judith Mossman and [=D0G=], and allows the player to play with the gravity gun for the first time.time to get used to it right before a full level filled to the brim with things to play around with using it.



** The shotgun is based on the always popular [[https://en.wikipedia.org/wiki/Franchi_SPAS-12 SPAS-12]]. While the rifle does look like it boasts two barrels on top of each other, the lower tube is actually the magazine, which makes the in-game gun's ability to fire two shells simultaneously somewhat strange.

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** The shotgun is based on the always popular [[https://en.wikipedia.org/wiki/Franchi_SPAS-12 SPAS-12]]. While the rifle it does look like it boasts two barrels on top of each other, the lower tube is actually the magazine, which makes the in-game gun's ability to fire two shells simultaneously somewhat strange.
14th Feb '17 11:33:19 PM DastardlyDemolition
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* FaceHeelTurn: [[spoiler: Dr Judith Mossman]]. At first this character looks like they're working for the Rebellion, despite another character blatantly distrusting them. We later see said traitor working for the Combine, justifying the latter's distrust and spirits away a third character that Gordon and the second have been working hard to rescue from Nova Prospekt. [[spoiler:[[ReverseMoleIt turns out Mossman was working for the Rebellion after all]].]]

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* FaceHeelTurn: [[spoiler: Dr Judith Mossman]]. At first this character looks like they're working for the Rebellion, despite another character blatantly distrusting them. We later see said traitor working for the Combine, justifying the latter's distrust and spirits away a third character that Gordon and the second have been working hard to rescue from Nova Prospekt. [[spoiler:[[ReverseMoleIt [[spoiler:[[ReverseMole It turns out Mossman was working for the Rebellion after all]].]]
14th Feb '17 9:13:23 PM DastardlyDemolition
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** The Gravity Gun is pretty much there to toss things around and the finale of ''[=HL2=]'' the Hunter's weakness to it was to hammer it in and to give the Gravity Gun a reason to be used.
** The seesaw "puzzle" in ''Route Kanal''. There was no reason to have it other than to show off the engine. All Gordon does it put a bunch of cinder blocks on one side to lift it up but the fact that the team could do it is impressive at the time.
14th Feb '17 8:59:54 PM DastardlyDemolition
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* ArtifactMook: Headcrabs appear at first mostly in places where the Combine have specifically used them as a biological weapon, and they're usually accompanied by the remains of their artillery shell cages. After the Ravenholm level however, they become more-or-less just GoddamnedBats ready to pop out of any vaguely abandoned area.

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* ArtifactMook: Headcrabs appear at first mostly in places where the Combine have specifically used them as a biological weapon, and they're usually accompanied by the remains of their artillery shell cages. After the Ravenholm level however, they become more-or-less just GoddamnedBats ready to pop out of any vaguely abandoned area. At least it could be explained away that the Combine shelled Ravenholm in the past, which is why nobody goes there anymore.



%%* BigBad: Wallace Breen.

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%%* * BigBad: Dr. Wallace Breen.Breen. Formerly the head of Black Mesa, he was the one who bargained for the end of the Seven Hour War at the cost of the Earth being subjugated. He and the Combine keep the masses in line with Civil Protection raids, trips to Nova Prospekt, shelling with Headcrabs, relocation, and drinking water that "makes you forget".
** BiggerBad: The Combine Advisers. Massive and super-intelligent grub-like aliens, they command the Combine and use Breen as their representative on Earth. They have immensely powerful psychic and telekinetic abilities and can cause massive pain with only a thought. Gordon and Alyx only see brief glimpses of them in ''Half-Life 2'' but come face to face with one in ''Episode 2'' [[spoiler:with terrible results.]]



* BlackoutBasement: ''Episode One'' has the third chapter, Lowlife. It's so dark that Alyx constantly needs Gordon's TenSecondFlashlight to target enemies.

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* BlackoutBasement: ''Episode One'' has the third chapter, Lowlife. It's so dark that Alyx constantly needs Gordon's TenSecondFlashlight and flares found on the floor to target enemies.



* CoolBoat: A fan-driven boat that can ''run on land''. Mounted with an infinite ammo gun that was ripped off an attack helicopter.

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* CoolBoat: A fan-driven boat An ariboat that can ''run on land''. Mounted with an infinite ammo gun that was ripped off an attack helicopter.



* CrouchingMoronHiddenBadass: Aww, see [=D0G=] follow Alyx like a sweet puppy. See [=D0G=] play catch with Gordon. See [=D0G=] hurl himself onto a strider, punch through its chassis, and ''rip its goddamned brains out''.

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-->'''G-Man''':...when their only experience of humanity was a crowbar, coming at them down a steel corridor.
* CrouchingMoronHiddenBadass: Aww, see [=D0G=] follow Alyx like a sweet puppy. See [=D0G=] play catch with Gordon. See [=D0G=] hurl himself onto a strider, Strider, punch through its chassis, and ''rip its goddamned brains out''.



%%* CuteMachines: [=D0G=].
* CuttingTheKnot: A gate blocks your path so you have to exit your boat & go through a building full of combine soldiers with turrets & manhacks & use a wagon as mobile cover all so you can reach a gas barrel & shoot it to drop a hanging pile of metal to it will swing & break the gate. Or you could just use your pistol to shoot the barrel from really far away & skip the building entirely.

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%%* * CuteMachines: [=D0G=].
[=D0G=]. A big puppy in a mechanical gorilla's body with the brains to match his brawn as he can go toe to toe with Combine [[AwesomePersonnelCarrier ACPs]] and [[TripodTerror Striders]] and win (in scripted parts at least). Gordon first meets him at Black Mesa East and plays a game of fetch with a Rollermine.
* CuttingTheKnot: A In Chapter 4: ''Water Hazard'' a gate blocks your path so you have to exit your boat & go through a building full of combine Combine soldiers with turrets & manhacks & use a wagon as mobile cover all so you can reach a gas barrel & shoot it to drop a hanging pile of metal to it will swing & break the gate. Or you could just use your pistol to shoot the barrel from really far away & skip the building entirely. The only reason to get out is to get the Revolver.
* {{Cyborg}}: A lot of Combine forces are these such as the [[http://half-life.wikia.com/wiki/Synth synths]] they use as weapon platforms and transport and the [[http://half-life.wikia.com/wiki/Overwatch Overwatch soldiers]] who (as shown in Nova Prospekt) are [[http://vignette3.wikia.nocookie.net/half-life/images/0/03/Stripped_combine_soldier.jpg/revision/latest?cb=20090527202937&path-prefix=en heavily augmented]]. Dissidents are turned into [[http://half-life.wikia.com/wiki/Stalker stalkers]], barely human and barely living creatures that operate and repair Combine tech.



* DirtyCop: Civil Protection is composed of un-augmented humans that joined for more privileges or out of sympathy for the Combine and take full joy out of beating up defenseless citizens. One makes Gordon pick up a can just to make him do it. If Gordon tosses at him, he beats him with a stun baton. Barney also claims that he's "way behind on [his] beating quota", suggesting that the Civil Protection have to make false arrests for no other reason than they have to and will grievously maim or kill citizens and Vortagaunts.



%%* FaceHeelTurn: [[spoiler: Dr Judith Mossman]].

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%%* * FaceHeelTurn: [[spoiler: Dr Judith Mossman]].Mossman]]. At first this character looks like they're working for the Rebellion, despite another character blatantly distrusting them. We later see said traitor working for the Combine, justifying the latter's distrust and spirits away a third character that Gordon and the second have been working hard to rescue from Nova Prospekt. [[spoiler:[[ReverseMoleIt turns out Mossman was working for the Rebellion after all]].]]



* FlushingEdgeInteractivity: The player can flush the toilets in apartment bathrooms. Later on, however, this option is mostly absent.

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* FlushingEdgeInteractivity: The player can flush the toilets in apartment bathrooms. Later on, however, this option is mostly absent.absent but hat's mostly due to the toilets being places where the plumbing is absent like Nova Prospect or turned off when you return to City 17.



%%* ForceFieldDoor

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%%* ForceFieldDoor* ForceFieldDoor: The Combine have several these set up everywhere they need them, mostly in Nova Prospekt and City 17. Some are powered by huge plugs connected to outlets in walls and Gordon requires the Gravity Gun or grenades to pop them out. Alyx is needed when there are no plugs nearby.



* GameplayRoulette: While the game is consistently a first-person shooter, it features so many different flavours of the genre that at times it comes across as this trope. It starts off as a straightforward FPS with physics puzzles, then there's the hoverboat sequence, then a SurvivalHorror level in Ravenholm (that gives the player an opportunity to play with the gravity gun), then a driving sequence, then an FPS sequence with "squad support" from Antlions, then taking on large enemies with squad support from the resistance, then a lengthy gravity gun sequence till the end of the game. ''WebAnimation/ZeroPunctuation'' described this approach as almost a bit gimmicky.

to:

* GameplayRoulette: While the game is consistently a first-person shooter, it features so many different flavours of the genre that at times it comes across as this trope. It starts off as a straightforward FPS with physics puzzles, then there's the hoverboat sequence, then a SurvivalHorror level in Ravenholm (that gives the player an opportunity to play with the gravity gun), Gravity Gun), then a driving sequence, then an FPS sequence with "squad support" from Antlions, then taking on large enemies with squad support from the resistance, Resistance, then a lengthy gravity gun Gravity Gun sequence till the end of the game. ''WebAnimation/ZeroPunctuation'' described this approach as almost a bit gimmicky.



%%* GreaterScopeVillain: [[spoiler: The Combine Advisors]]

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%%* * GreaterScopeVillain: [[spoiler: The Combine Advisors]]Advisors]]. They are the ones commanding Breen and Overwatch and are responsible for the destruction of Earth but have no (substantial) physical presence until ''Episode 2'' and little about them is known outside of what is shown.



%%* HugeHolographicHead: Breencasts.

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%%* * HugeHolographicHead: Breencasts.The "Breencasts". Breen uses huge screens made up of multiple holograms to broadcast messages ''ad nauseum'' to City 17 inhabitants, to Overwatch, and eventually to talk to Gordon himself. In ''Water Hazard'' and ''Anticitizen One'', a Breencast seems to be defective and flickers an image of Breen [[spoiler: and G-Man]].



* MagicByAnyOtherName: The Vortigaunts' powers are never named as magic and sometimes get a {{Technobabble}} explanation, but they involve chanting and waving their hands and let them shoot lightning, heal mortal wounds, perform MentalFusion and whatever else the plot needs.

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* MagicByAnyOtherName: The Vortigaunts' powers are never named as magic and sometimes get a {{Technobabble}} explanation, explanation or a statement about their connection with the "Vortessence", but they involve chanting and waving their hands and let them shoot lightning, heal mortal wounds, perform MentalFusion and whatever else the plot needs.



* MechaMooks: The Combine's armory features plenty of them.

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* MechaMooks: The Combine's armory features plenty of them.them, ranging from Manhacks to Rollermines to Scanners. The rest are various meshes of living beings and mechanical parts.



* MetaGuy: The All Knowing Vortigaunt.

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* MetaGuy: The All Knowing Vortigaunt.[[http://half-life.wikia.com/wiki/All-Knowing_Vortigaunt All-Knowing Vortigaunt]] in ''Water Hazard''. When Gordon interacts with him [[FanNickname "Vortacough"]] makes various cryptic statements about the Black Mesa Incident, the Xen, the G-Man, the [[spoiler: Nihilanth]] and [[spoiler: it's death]], and Gordon's deep connection to the Vortigaunts, among other topics.



%%* MisanthropeSupreme: Dr. Breen.

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%%* * MisanthropeSupreme: Dr. Breen. He clings to the idea that Combine control is benifical to humanity but seems to care very little of what happens to the little people who suffer under his regime.



** ''Half-Life 2'' challenges you to beat Ravenholm with only the Gravity Gun.

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** ''Half-Life 2'' challenges you to beat Ravenholm with only the Gravity Gun.Gun to earn the "Zombie Chopper" achievement.



** Shooting down the helicopter in ''Episode Two'' without missing once is also an Achievement.
** Lets not forget "Little Rocket Man" (carry the gnome you discover at the start of ''Episode Two'' all the way through the game and place him in the rocket, inside a special compartment at the end of the game).
** Not stepping on the sand in the Half-Life 2 chapter ''Sandtraps''.
** Saving all citizens in the last chapter of ''Episode One''. Compared to the rest of the challenges, however, this one is fairly easy.
** Keeping all buildings intact during the strider battle in ''Episode Two'', which is especially difficult due to some of the striders after the first one coming barrelling into the valley with the specific intent to destroy the outlaying buildings.

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** Shooting down the helicopter in ''Episode Two'' without missing once is also an Achievement.
for "Puttin' On a Clinic". This can be made easier through SaveScumming (save after every hit and reload when you miss).
** Lets not forget "Little Rocket Man" (carry the gnome you discover at the start of ''Episode Two'' all the way through the game and place him in the rocket, inside a special compartment at the end of the game).
game). The player is forced to somehow wedge a garden gnome into a muscle car and not let it fall out as part of the achievement.
** Not stepping on the sand in the Half-Life 2 chapter ''Sandtraps''.
''Sandtraps'' for "Keep Off The Sands".
** Saving all citizens in the last chapter of ''Episode One''. One'' for "Citizen Escort". Compared to the rest of the challenges, however, this one is fairly easy.
easy unless you try to do "One Free Bullet" at the same time.
** Keeping all buildings intact during the strider Strider battle in ''Episode Two'', Two'' for "Neighborhood Watch", which is especially difficult due to some of the striders Striders after the first one coming barrelling barreling into the valley with the specific intent to destroy the outlaying buildings.buildings along with the Hunters harassing you as your try to kill the Striders.



** Dr. Breen's name may or may not be a reference to ''WesternAnimation/AeonFlux''.

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** Dr. Breen's name may or may not be a reference to ''WesternAnimation/AeonFlux''.''WesternAnimation/AeonFlux'' as the people of antagonist Trevor Goodchild's nation of Bregna are called "Breens".



** An obscure visual shout-out: Some of the Resistance graffiti shows oranges and lemons. This is a reference to the British childrens' poem "Oranges and Lemons", as it was used in the book ''Literature/NineteenEightyFour''.

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** An obscure visual shout-out: Some of the Resistance graffiti shows oranges and lemons. This is a reference to the British childrens' children's poem "Oranges and Lemons", as it was used in the book ''Literature/NineteenEightyFour''.



** Griggs and Sheckley in ''Episode Two''.

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** Griggs and Sheckley in ''Episode Two''. An OddCouple if there ever was one, they're the last two stationed in a Rebel mine after Zombies and Antlions force the rest out. Griggs is lighthearted while Sheckly is no-nonsense but both put up with the other whether they like it or not.



%%* TripodTerror: Striders and Hunters.

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%%* * TripodTerror: Striders and Hunters.Hunters. The Striders are the Combine's heavy assault monsters and are used when a Dropship or Gunship would be impractical, such as urban combat and protecting the Citadel. Hunters are used as scouts and escorts for both Overwatch soldiers and Striders and are extremely tough against most attacks and their brains are a quick as their feet though blunt force trauma from a Gravity Gun or a muscle car ramming them can quickly kill them.



** Coming to a logical conclusion after he realises you're right on his tail.

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** Coming to a logical conclusion after he realises realizes you're right on his tail.
12th Feb '17 8:43:33 AM NoriMori
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** [[https://www.youtube.com/watch?v=slRsexrhbG8 Half-Life in 60 Seconds]][[note]]Covers ''Half-Life'' and ''Half-Life 2'' in 60 seconds total.[[/note]]
29th Jan '17 1:33:36 AM arbiter099
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The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2016, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''VideoGame/DukeNukemForever''.

to:

The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2016, 2017, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''VideoGame/DukeNukemForever''.
9th Jan '17 1:36:58 AM SpaceDrake
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* NoEnding: One of the essential complaints about the game, as time has gone on. Episode 2 ends on a CliffHanger that, yes, deals with the ''immediate'' crisis but still leaves the larger conflicts of the game completely unresolved and a huge number of plot angles and character arcs unfinished. It is blatantly and obviously meant to set up an Episode 3... and that hasn't materialized for a decade, with no particular indications that a follow-up is coming.
24th Dec '16 6:34:15 PM TotemicHero
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The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2016, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.

to:

The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2016, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.
''VideoGame/DukeNukemForever''.
21st Dec '16 5:16:46 PM Gosicrystal
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[[foldercontrol]]

[[folder:# to G]]



* TheAbridgedSeries: [[http://www.youtube.com/watch?v=Kqy3FSOiMSo Half-Life 2 in 60 Seconds]].

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* TheAbridgedSeries: TheAbridgedSeries:
**
[[http://www.youtube.com/watch?v=Kqy3FSOiMSo Half-Life 2 in 60 Seconds]].



* [[ActionFilmQuietDramaScene Action Game, Quiet Drama Scene]]: Several:

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* [[ActionFilmQuietDramaScene Action Game, Quiet Drama Scene]]: ActionFilmQuietDramaScene: Several:



* BigBad: Wallace Breen

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* %%* BigBad: Wallace BreenBreen.



* BlindingCameraFlash: The scanner enemies do this if you're looking at them when they photograph you (this is the only hazard they pose, apart from occasionally giving your position away to a strider).
** Revisited in a much deadlier fashion in the Episodes as the Advisors' mental attack is displayed onscreen as a visual distortion, including the BittersweetEnding above.

to:

* BlindingCameraFlash: The scanner enemies do this if you're looking at them when they photograph you (this is the only hazard they pose, apart from occasionally giving your position away to a strider).
**
strider). Revisited in a much deadlier fashion in the Episodes as the Advisors' mental attack is displayed onscreen as a visual distortion, including the BittersweetEnding above.distortion.



* DevelopersForesight:
** In ''Episode Two'', if the player manages to get through a small crevice past the antlion guard, there is floating text that reads "How did you get here?" further into the cave.
** After obtaining the gravity gun, if the player pulls the barrel down before Alex says to try pulling them down, she skips the mention of the barrels and instead says "Try pulling something towards you".



* DVDCommentary:
** An interactive example: in ''Episode One'' and ''Two'' and the bonus level ''Lost Coast'', there are commentary bubble icons the player can "use" to listen to information about making the games.
** In March 2015, "Half-Life 2: Update", a gentle graphics boost mod for ''Half-Life 2'', added a well-researched community commentary to ''Half-Life 2'' as well.



* FaceHeelTurn: [[spoiler: Dr Judith Mossman]].

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* %%* FaceHeelTurn: [[spoiler: Dr Judith Mossman]].



* GreaterScopeVillain: [[spoiler: The Combine Advisors]]

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* %%* GreaterScopeVillain: [[spoiler: The Combine Advisors]]



** Did you know that Hunters have a crippling weakness to physics objects launched with the gravity gun? You'd better hope you know this one, because it's the difference between them being DemonicSpiders and a BossInMooksClothing. Again, there's no indication of this in-game until you manage it; Valve apparently thought players would try to kill Hunters with the gravity gun [[WreakingHavok for the sake of killing Hunters with the gravity gun]].[[invoked]]
** And beyond ''that'', you're never told that it's actually possible to OneHitKill them if you intercept their flechettes with a physics object and catch them in their own explosion.
** It's likewise possible to OneHitKill them by [[CarFu driving a car into them]]. The car needn't even be moving particularly fast.

to:

** Did you know that Hunters have a crippling weakness to physics objects launched with the gravity gun? You'd better hope you know this one, because it's the difference between them being DemonicSpiders and a BossInMooksClothing. Again, there's no indication of this in-game until you manage it; Valve apparently thought players would try to kill Hunters with the gravity gun [[WreakingHavok for the sake of killing Hunters with the gravity gun]].[[invoked]]
**
[[invoked]] And beyond ''that'', you're never told that it's actually possible to OneHitKill them if you intercept their flechettes with a physics object and catch them in their own explosion.
**
explosion. It's likewise possible to OneHitKill them by [[CarFu driving a car into them]]. The car needn't even be moving particularly fast.



[[/folder]]

[[folder:H to Q]]



* HugeHolographicHead: Breencasts.

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* %%* HugeHolographicHead: Breencasts.



* IncrediblyLamePun: "Zombine, get it?" Admit it, you laughed.

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* IncrediblyLamePun: "Zombine, get it?" it?". Admit it, you laughed.



* MisanthropeSupreme: Dr. Breen.

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* %%* MisanthropeSupreme: Dr. Breen.



* NoKillLikeOverkill: Lampshaded by Dr. Breen.
--> You, on the other hand, will be destroyed in every way it is possible to be destroyed and in some ways which are ''[[BeyondTheImpossible essentially impossible!]]''



[[/folder]]

[[folder:R to Z]]



* RoarBeforeBeating: Fast zombies.
** This behaviour is actually useful for the player, as it will step back and roar after landing a couple of hits... with the headcrab getting right in your shotgun's crosshairs. [[BoomHeadshot BANG]].

to:

* RoarBeforeBeating: Fast zombies.
**
zombies. This behaviour is actually useful for the player, as it will step back and roar after landing a couple of hits... with the headcrab getting right in your shotgun's crosshairs. [[BoomHeadshot BANG]].



* ShotgunsAreJustBetter: Even Alyx gets in on the action for part of the game.
** She lampshades it, too; "We came here to get medical supplies; I got a shotgun!"

to:

* ShotgunsAreJustBetter: Even Alyx gets in on the action for part of the game.
**
game. She lampshades it, too; too: "We came here to get medical supplies; I got a shotgun!"shotgun!".



* StarScraper: The Citadel again.

to:

* StarScraper: The Citadel again.Citadel.



* TheDevTeamThinksofEverything:
** In ''Episode Two'', if the player manages to get through a small crevice past the antlion guard, there is floating text that reads "How did you get here?" further into the cave.
** After obtaining the gravity gun, if the player pulls the barrel down before Alex says to try pulling them down, she skips the mention of the barrels and instead says "Try pulling something towards you."



* TripodTerror: Striders and Hunters.

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* %%* TripodTerror: Striders and Hunters.


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[[/folder]]
27th Nov '16 1:23:44 AM Tallens
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* MaleMightFemaleFinesse: Gordon Freeman and Alyx Vance. The audio commentary for the first expansion/episode says that the reason Alyx can jump and climb better than the player is that she's more athletic while Gordon's more heavily built (and wearing Powered Armour, of course).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HalfLife2