History VideoGame / Gungnir

25th Feb '17 5:44:41 AM SeptimusHeap
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* CommonEyeColors: Giulio and Alissa have GreenEyes, Ragnus has brown eyes, and Elise's eyes are blue.
13th Feb '17 7:29:18 PM malias
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* CommonEyeColors: Giulio and Alissa have GreenEyes, Ragnus has BrownEyes, and Elise's eyes are blue.

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* CommonEyeColors: Giulio and Alissa have GreenEyes, Ragnus has BrownEyes, brown eyes, and Elise's eyes are blue.
16th Oct '16 9:59:02 AM nombretomado
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The game handles similarly to your garden-variety isometric SRPG such as ''VideoGame/TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.

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The game handles similarly to your garden-variety isometric SRPG such as ''VideoGame/TacticsOgre'' or ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.
13th May '16 3:56:29 PM TheOneWhoTropes
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The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''VideoGame/KnightsInTheNightmare''.

to:

The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable.UsefulNotes/PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''VideoGame/KnightsInTheNightmare''.
31st Jan '16 7:37:57 PM GrammarNavi
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The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.

to:

The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' ''VideoGame/TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.
21st Sep '15 6:38:04 PM nombretomado
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If you reached this page looking for the [[BladeOnAStick mythological weapon]], try NorseMythology or PublicDomainArtifact.

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If you reached this page looking for the [[BladeOnAStick mythological weapon]], try NorseMythology Myth/NorseMythology or PublicDomainArtifact.
22nd Aug '15 6:13:36 PM Berrenta
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* DevelopmentHell: This game has been in the works for a whole two years now. Lampshaded by the cast in the attached image [[http://jajanote.blog5.fc2.com/blog-date-201102.html here.]]
22nd Aug '15 6:12:07 PM Berrenta
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* FailOSuckyname: Two names for generic enemy knight units are Leaflet and Knocker.



* UnfortunateNames: Two names for generic enemy knight units are Leaflet and Knocker.



* WhatCouldHaveBeen: Ragnus was originally supposed to be the protagonist. Giulio was chosen instead due to being less mature (and thus more prone to CharacterDevelopment).
25th Jun '15 6:12:20 PM nombretomado
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The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''KnightsInTheNightmare''.

to:

The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''KnightsInTheNightmare''.
''VideoGame/KnightsInTheNightmare''.



* ContinuityNod: All the mercenary generics you can hire are named after knights from ''KnightsInTheNightmare''.

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* ContinuityNod: All the mercenary generics you can hire are named after knights from ''KnightsInTheNightmare''.''VideoGame/KnightsInTheNightmare''.



* DarkerAndEdgier: If you thought ''KnightsInTheNightmare'' and ''VideoGame/BlazeUnion'' were bad...

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* DarkerAndEdgier: If you thought ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' and ''VideoGame/BlazeUnion'' were bad...



* RealIsBrown: ''Gungnir'' has the most subdued palette of any VideoGame/DeptHeaven game released thus far--even ''KnightsInTheNightmare'' had brightly colored characters and bullets.

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* RealIsBrown: ''Gungnir'' has the most subdued palette of any VideoGame/DeptHeaven game released thus far--even ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' had brightly colored characters and bullets.



* XMeetsY: ''VideoGame/BlazeUnion'' meets ''KnightsInTheNightmare'' on steroids. It's a Sting game. You know there's gonna be more to it than that.

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* XMeetsY: ''VideoGame/BlazeUnion'' meets ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' on steroids. It's a Sting game. You know there's gonna be more to it than that.
16th Jun '14 3:24:07 PM thatother1dude
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The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful (and ''[[AwesomeYetPractical usable]]'') as powerful ones in the hands of a wily enough tactician.

to:

The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful (and ''[[AwesomeYetPractical usable]]'') as powerful ones in the hands of a wily enough tactician.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gungnir