History VideoGame / Gungnir

13th May '16 3:56:29 PM TheOneWhoTropes
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The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''VideoGame/KnightsInTheNightmare''.

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The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable.UsefulNotes/PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''VideoGame/KnightsInTheNightmare''.
31st Jan '16 7:37:57 PM GrammarNavi
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The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.

to:

The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' ''VideoGame/TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful as powerful ones in the hands of a wily enough tactician.
21st Sep '15 6:38:04 PM nombretomado
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If you reached this page looking for the [[BladeOnAStick mythological weapon]], try NorseMythology or PublicDomainArtifact.

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If you reached this page looking for the [[BladeOnAStick mythological weapon]], try NorseMythology Myth/NorseMythology or PublicDomainArtifact.
22nd Aug '15 6:13:36 PM Berrenta
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* DevelopmentHell: This game has been in the works for a whole two years now. Lampshaded by the cast in the attached image [[http://jajanote.blog5.fc2.com/blog-date-201102.html here.]]
22nd Aug '15 6:12:07 PM Berrenta
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* FailOSuckyname: Two names for generic enemy knight units are Leaflet and Knocker.



* UnfortunateNames: Two names for generic enemy knight units are Leaflet and Knocker.



* WhatCouldHaveBeen: Ragnus was originally supposed to be the protagonist. Giulio was chosen instead due to being less mature (and thus more prone to CharacterDevelopment).
25th Jun '15 6:12:20 PM nombretomado
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The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''KnightsInTheNightmare''.

to:

The newest work by Creator/StingEntertainment and published by {{Atlus}}, a StrategyRPG''[[GenreBusting -ish]]'' game for the PlaystationPortable. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''VideoGame/BlazeUnion''. It is Episode IX of VideoGame/DeptHeaven. ''Gungnir'' was released in the summer of 2012 in North America, making it the first DHE game to escape NoExportForYou since the PSP remake of ''KnightsInTheNightmare''.
''VideoGame/KnightsInTheNightmare''.



* ContinuityNod: All the mercenary generics you can hire are named after knights from ''KnightsInTheNightmare''.

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* ContinuityNod: All the mercenary generics you can hire are named after knights from ''KnightsInTheNightmare''.''VideoGame/KnightsInTheNightmare''.



* DarkerAndEdgier: If you thought ''KnightsInTheNightmare'' and ''VideoGame/BlazeUnion'' were bad...

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* DarkerAndEdgier: If you thought ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' and ''VideoGame/BlazeUnion'' were bad...



* RealIsBrown: ''Gungnir'' has the most subdued palette of any VideoGame/DeptHeaven game released thus far--even ''KnightsInTheNightmare'' had brightly colored characters and bullets.

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* RealIsBrown: ''Gungnir'' has the most subdued palette of any VideoGame/DeptHeaven game released thus far--even ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' had brightly colored characters and bullets.



* XMeetsY: ''VideoGame/BlazeUnion'' meets ''KnightsInTheNightmare'' on steroids. It's a Sting game. You know there's gonna be more to it than that.

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* XMeetsY: ''VideoGame/BlazeUnion'' meets ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' on steroids. It's a Sting game. You know there's gonna be more to it than that.
16th Jun '14 3:24:07 PM thatother1dude
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The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful (and ''[[AwesomeYetPractical usable]]'') as powerful ones in the hands of a wily enough tactician.

to:

The game handles similarly to your garden-variety isometric SRPG such as ''TacticsOgre'' or ''FinalFantasyTactics'', but is [[AntiGrinding entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where WeakButSkilled units stay just as useful (and ''[[AwesomeYetPractical usable]]'') as powerful ones in the hands of a wily enough tactician.
3rd Feb '14 8:27:35 PM Heartlesswithaheart
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* PrincessesPreferPink

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* PrincessesPreferPinkPrincessesPreferPink: Well, a redish colour.
22nd Jan '14 9:47:59 PM Heartlesswithaheart
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* BalefulPolymorph

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* BalefulPolymorphBalefulPolymorph: The Undead and Batrify status effects.



* FamousAncestor: Giulio and Fiona's ancestors were knights who protected the Leonica people. Ragnus, as the adopted son, has a bit of an inferiority complex over not being a "real" Raguel.

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* FamousAncestor: Giulio and Fiona's ancestors were knights who protected the Leonica Leonican people. Ragnus, as the adopted son, has a bit of an inferiority complex over not being a "real" Raguel.



* HealingFactor: In battle, Gungnir heals the user by absorbing the life force of foes it damages.



* NoOneCouldSurviveThat: Giulio survives fatal wounds thanks to Gungnir. Though he would've died if Paulo were even a day later at arriving back at Espada.



* TryNotToDie

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* TryNotToDieTryNotToDie: Fiona says this to Ragnus and Giulio after they leave to the Gate of Lament. You can either promise to return alive or promise victory.



* WutaiTheft

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* WutaiTheftWutaiTheft: [[spoiler:Ragnus pulls it when the army retreats from Robertus and stays behind to help everyone else escape. Valerie pulls it later, but she comes back after strengthening Esperanza, subverting it.]]


Added DiffLines:

* YouShallNotPass: [[spoiler:Ragnus]] pulls this to ''an entire army''. While he ultimately fails, he accomplished his goal.
22nd Jan '14 9:23:46 PM Heartlesswithaheart
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Added DiffLines:

** [[spoiler:Valerie states she would rather die than submit to Alissa]] in Ending A.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gungnir