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A magically super-charged BeatEmUp for the UsefulNotes/SegaSaturn by Creator/{{Treasure}}. A group of adventurers find a powerful magic sword, but unfortunately, TheEmpire has been looking for that very weapon. A red-armored girl bursts into their room just as Imperial soldiers start streaming in. They fight their way out of the town to a nearby graveyard, only to be confronted by [[SchizoTech a robot]]. In the middle of a difficult fight, suddenly a massive armored skeleton, the sword's original owner, arises from his grave to claim it.

''Guardian Heroes'' is, in a word, frantic. Lots of different characters, both allies and enemies, with nearly all of them available in the game's Versus Mode, with full six-player support. The gameplay is mostly two-dimensional, with the action spread across three planes, giving plenty of space for some massively large magic attacks (Treasure had experimented with this with ''Yu Yu Hakusho: Makyou Toitsusen'' for the [[UsefulNotes/SegaGenesis Sega Mega Drive]]). Of the heroes, each has a wide variety of attacks, plus magic spells which as their levels increase, gets bigger and more destructive. Through the game, you're followed by the aforementioned Undead Hero, who can be given different commands such as protecting you, staying his sword, attacking of his own initiative, or just going berserk and burning everything before obliterating whatever's left with a SphereOfDestruction. Depending on your choices during the course of the game, you could liberate the kingdom, storm the gates of Hell, storm the gates of ''Heaven'', or face down a robotic army led by Golden Silver, the final boss of ''VideoGame/GunstarHeroes''.

A sequel, ''Advance Guardian Heroes'' was released, [[SuperTitle64Advance as the name suggests]], on the UsefulNotes/GameBoyAdvance, which ties the game even closer with ''Gunstar Heroes''. In this game, the villains from the previous game have returned centuries later, ready to try again to take over the world. A young soldier allows himself to be possessed by the spirit that inhabited the Undead Hero to fight them again.

After roughly 15 years, Treasure announced in May 2011 that they would be re-releasing the original ''Guardian Heroes'' on UsefulNotes/{{Xbox 360}} via UsefulNotes/XboxLiveArcade, as ''Guardian Heroes HD''. As the name implies, the game was updated with HD graphics, new artwork, new A.I., re-designed gameplay mechanics, a re-translated script, new voice-acting, online co-op, and a new 12-player online mode, although the option to play it like the original Saturn version is also available. It arrived on October 12, 2011, and at the low price of $4.99.

For games with similar gameplay to ''Guardian Heroes'', ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS, UsefulNotes/NintendoSwitch, and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.

to:

A magically super-charged BeatEmUp for the UsefulNotes/SegaSaturn Platform/SegaSaturn by Creator/{{Treasure}}. A group of adventurers find a powerful magic sword, but unfortunately, TheEmpire has been looking for that very weapon. A red-armored girl bursts into their room just as Imperial soldiers start streaming in. They fight their way out of the town to a nearby graveyard, only to be confronted by [[SchizoTech a robot]]. In the middle of a difficult fight, suddenly a massive armored skeleton, the sword's original owner, arises from his grave to claim it.

''Guardian Heroes'' is, in a word, frantic. Lots of different characters, both allies and enemies, with nearly all of them available in the game's Versus Mode, with full six-player support. The gameplay is mostly two-dimensional, with the action spread across three planes, giving plenty of space for some massively large magic attacks (Treasure had experimented with this with ''Yu Yu Hakusho: Makyou Toitsusen'' for the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mega Drive]]). Of the heroes, each has a wide variety of attacks, plus magic spells which as their levels increase, gets bigger and more destructive. Through the game, you're followed by the aforementioned Undead Hero, who can be given different commands such as protecting you, staying his sword, attacking of his own initiative, or just going berserk and burning everything before obliterating whatever's left with a SphereOfDestruction. Depending on your choices during the course of the game, you could liberate the kingdom, storm the gates of Hell, storm the gates of ''Heaven'', or face down a robotic army led by Golden Silver, the final boss of ''VideoGame/GunstarHeroes''.

A sequel, ''Advance Guardian Heroes'' was released, [[SuperTitle64Advance as the name suggests]], on the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, which ties the game even closer with ''Gunstar Heroes''. In this game, the villains from the previous game have returned centuries later, ready to try again to take over the world. A young soldier allows himself to be possessed by the spirit that inhabited the Undead Hero to fight them again.

After roughly 15 years, Treasure announced in May 2011 that they would be re-releasing the original ''Guardian Heroes'' on UsefulNotes/{{Xbox Platform/{{Xbox 360}} via UsefulNotes/XboxLiveArcade, [[Platform/XboxLive Xbox Live Arcade]], as ''Guardian Heroes HD''. As the name implies, the game was updated with HD graphics, new artwork, new A.I., re-designed gameplay mechanics, a re-translated script, new voice-acting, online co-op, and a new 12-player online mode, although the option to play it like the original Saturn version is also available. It arrived on October 12, 2011, and at the low price of $4.99.

For games with similar gameplay to ''Guardian Heroes'', ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS, UsefulNotes/NintendoSwitch, Platform/Nintendo3DS, Platform/NintendoSwitch, and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.



* ShoutOut: In the HD re-release of the game, Zur puts his own spin on the famous UsefulNotes/SegaGenesis [[TakeThat commercial]] before fighting you in Stage 25.

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* ShoutOut: In the HD re-release of the game, Zur puts his own spin on the famous UsefulNotes/SegaGenesis Platform/SegaGenesis [[TakeThat commercial]] before fighting you in Stage 25.
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[-[[caption-width-right:326:Our heroes, rushing into battle.[[labelnote:Who?]]Clockwise from the left: Serena Corsair; Nicole Neil; Randy M. Green and his familiar, Nando; Ginjirou Ibushi; Samuel Han; and the Undead Hero.[[/labelnote]]]]-]

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[-[[caption-width-right:326:Our heroes, rushing into battle.[[labelnote:Who?]]Clockwise from the left: [[MagicKnight Serena Corsair; Corsair]]; [[WhiteMagicianGirl Nicole Neil; Neil]]; [[SquishyWizard Randy M. Green Green]] and his familiar, Nando; [[GratuitousNinja Ginjirou Ibushi; Ibushi]]; [[TheBigGuy Samuel Han; Han]]; and the [[ABoyAndHisX Undead Hero.Hero]].[[/labelnote]]]]-]

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* NonStandardGameOver: Fail to reflect the final boss' DesperationAttack in ''Advance Guardian Heroes'' and watch the [[EarthShatteringKaboom Earth explode]].

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* NonStandardGameOver: NonStandardGameOver:
** When you run out of HP in ''Advance Guardian Heroes'', the BigBad will offer you an "invincible body": all you need to do is [[DealWithTheDevil sell your soul]]. Refuse, and the game ends right away. Accept, and you will enter "Devil Mode", with your body enhanced so that you are effectively immortal. After a few minutes, however, the Big Bad will collect on his part of the bargain and kill you right away, ending the game and forcing you to start over back at the point where you ran out of HP originally. You also cannot beat the game in Devil Mode: reaching the end in this state will result in an immediate Game Over.
**
Fail to reflect the final boss' DesperationAttack in ''Advance Guardian Heroes'' and watch the [[EarthShatteringKaboom Earth explode]].
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REMOVED SOME UNNECESSARY SNARK AND FORMED A PACT WITH DESTRUCITY or something.


* AncientConspiracy: [[spoiler:Heaven]] in ''Advance Guardian Heroes'', working for eons in order to create the Ultimate Warrior. Not [[Wrestling/UltimateWarrior that one]], mind you.

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* AncientConspiracy: [[spoiler:Heaven]] in ''Advance Guardian Heroes'', working for eons in order to create the Ultimate Warrior. Not [[Wrestling/UltimateWarrior that one]], mind you.
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* DifficultySpike: Depending on the path you take, the later stages of the game can go from manageable to chaotically difficult when you have six or more foes bum-rushing you.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: There are tons of [=NPCs=] in the game thanks to the branching mission structure, and everyone you interact with can be played with in the Versus Mode battle arena. Yes, even the villagers who die in one hit and have a two-frame ScratchDamage attack.
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* CounterAttack: In the original version of ''Guardian Heroes'', if a player is being attacked from behind, pressing the Strong Attack will cause the player to counter from both sides. In the Remix Mode of the HD version, if players have at least 60 MP, they can blow away their attackers and other near-by enemies by pressing the Strong Attack while holding the Guard button. In ''Advance Guardian Heroes'', blocking at the right time to stun and counter enemies is an important combat mechanic. Its climax even revolves around it, with the hero reflecting a giant fireball the instant [[labelnote:*]]Under 00:00:11.[[/labelnote]] before it hits Earth.

to:

* CounterAttack: In the original version of ''Guardian Heroes'', if a player is being attacked from behind, pressing the Strong Attack will cause the player to counter from both sides. In the Remix Mode of the HD version, if players have at least 60 MP, they can blow away their attackers and other near-by enemies by pressing the Strong Attack while holding the Guard button. In ''Advance Guardian Heroes'', blocking at the right time to stun and counter enemies is an important combat mechanic. Its climax even revolves around it, with the hero reflecting a giant fireball the instant [[labelnote:*]]Under 00:00:11.[[/labelnote]] 00:00:11[[/labelnote]] before it hits Earth.



%%* CompetitiveBalance:

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%%* CompetitiveBalance:CompetitiveBalance



* DifficultySpike: Depending on the path you take, the later stages of the game can go from manageable to chaotically difficulty when you have six or more foes bum-rushing you.
* DealWithTheDevil: If you die in the sequel, an mysterious figure appears and offers you immortality in exchange for your soul. Agree, and you turn invincible for a period of time depending on the difficulty mode. Once the time runs out (which doesn't happen in Super Easy), you're killed. Using it at any point will automatically net you the bad ending, though, and even if you manage to beat a stage, you won't be able to level up.
* GameplayAllyImmortality: The Undead Hero in the first game's Story Mode can get hit by enemies but he can't die since he's already dead. According the developers, the reason behind this gameplay design decision was to balance the difficulty as players could end up fighting against a huge number of enemies that would be impossible to deal with alone. Randy's familiar Nando is also immortal when players play as him in Story Mode.

to:

* DifficultySpike: Depending on the path you take, the later stages of the game can go from manageable to chaotically difficulty difficult when you have six or more foes bum-rushing you.
* DealWithTheDevil: If you die in the sequel, an a mysterious figure appears and offers you immortality in exchange for your soul. Agree, and you turn invincible for a period of time depending on the difficulty mode. Once the time runs out (which doesn't happen in Super Easy), you're killed. Using it at any point will automatically net you the bad ending, though, and even if you manage to beat a stage, you won't be able to level up.
* GameplayAllyImmortality: The Undead Hero in the first game's Story Mode can get hit by enemies enemies, but he can't die since he's already dead. According the developers, the reason behind this gameplay design decision was to balance the difficulty as players could end up fighting against a huge number of enemies that would be impossible to deal with alone. Randy's familiar Nando is also immortal when players play as him in Story Mode.



** The Undead Rogue is a head-swap of the Undead Hero except has an arm missing.

to:

** The Undead Rogue is a head-swap of the Undead Hero except has hhas an arm missing.



* HoistbyHisOwnPetard: [[spoiler:Heaven, and by extension, Demon]] in ''Advance Guardian Heroes''. First was their plan to make Ultimate Warriors as servants--[[spoiler:[[PhlebotinumRebel they never expected it to be strong enough to defeat them]] ]]. Second, when the final boss tries [[EarthShatteringKaboom destroying the Earth with a fireball]]--[[PlayingTennisWithTheBoss it gets reflected]] [[NiceJobFixingItVillain back at him]].

to:

* HoistbyHisOwnPetard: [[spoiler:Heaven, and by extension, Demon]] in ''Advance Guardian Heroes''. First was their plan to make Ultimate Warriors as servants--[[spoiler:[[PhlebotinumRebel servants — [[spoiler:[[PhlebotinumRebel they never expected it to be strong enough to defeat them]] ]]. them]]]]. Second, when the final boss tries [[EarthShatteringKaboom destroying the Earth with a fireball]]--[[PlayingTennisWithTheBoss fireball]] — [[PlayingTennisWithTheBoss it gets reflected]] [[NiceJobFixingItVillain back at him]].



* KarmaMeter: The game features one that decides whether or not you'll get the "light" or "dark" version of certain endings. Beating up bad guys, allowing fleeing enemies to escape, and not harming the civilians can increase your karma, while attacking bystanders, fleeing enemies, continuously attack a defeated enemy, and destroying inanimate objects (e.g. a barrel of produce, crates, a chandelier) will lower it.

to:

* KarmaMeter: The game features one that decides whether or not you'll get the "light" or "dark" version of certain endings. Beating up bad guys, allowing fleeing enemies to escape, and not harming the civilians can increase your karma, while attacking bystanders, fleeing enemies, continuously attack attacking a defeated enemy, and destroying inanimate objects (e.g. a barrel of produce, crates, a chandelier) will lower it.



* MultipleEndings: Thanks to the branching paths the first game offers, it has no less than five possible ending, with a few of that having a "light" or "dark' version depending on your karma meter.

to:

* MultipleEndings: Thanks to the branching paths the first game offers, it has no less than five possible ending, endings, with a few of that having a "light" or "dark' version depending on your karma meter.



* RoadCone, ThirdOptionAdaptation: The story in the sequel assumes an ending to the first adventure that could not have taken place in the actual game -- but still significantly resembles ''one'' of the original endings, except for how it turned out.

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* RoadCone, ThirdOptionAdaptation: The story in the sequel assumes an ending to the first adventure that could not have taken place in the actual game -- but still significantly resembles ''one'' of the original endings, except for how it turned out.
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Added DiffLines:

** Han using the Undead Hero’s sword in the beginning. It massively raises his stats, but he loses the boost quickly when the Hero takes it back. One route has you fighting another Undead Warrior with a similar sword, and if Han is present in that fight, the Warrior will bequeath that sword to him for a similar boost.
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A magically super-charged BeatEmUp for the UsefulNotes/SegaSaturn by Creator/{{Treasure}}. A group of adventurers find a powerful magic sword, but unfortunately, so TheEmpire has been looking for that very weapon. A red-armored girl bursts into their room just as Imperial soldiers start streaming in. They fight their way out of the town to a nearby graveyard, only to be confronted by [[SchizoTech a robot]]. In the middle of a difficult fight, suddenly a massive armored skeleton, the sword's original owner, arises from his grave to claim it.

to:

A magically super-charged BeatEmUp for the UsefulNotes/SegaSaturn by Creator/{{Treasure}}. A group of adventurers find a powerful magic sword, but unfortunately, so TheEmpire has been looking for that very weapon. A red-armored girl bursts into their room just as Imperial soldiers start streaming in. They fight their way out of the town to a nearby graveyard, only to be confronted by [[SchizoTech a robot]]. In the middle of a difficult fight, suddenly a massive armored skeleton, the sword's original owner, arises from his grave to claim it.
Is there an issue? Send a MessageReason:
None


For games with similar gameplay to ''Guardian Heroes'', ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.

to:

For games with similar gameplay to ''Guardian Heroes'', ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS UsefulNotes/Nintendo3DS, UsefulNotes/NintendoSwitch, and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.
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Trope is being cut.


* EverythingIsBetterWithPrincesses: Lucia and [[spoiler:Serena]].
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''Guardian Heroes'' is, in a word, frantic. Lots of different characters, both allies and enemies, with nearly all of them available in the game's Versus Mode, with full six-player support. The gameplay is mostly two-dimensional, with the action spread across three planes, giving plenty of space for some massively large magic attacks. Of the heroes, each has a wide variety of attacks, plus magic spells which as their levels increase, gets bigger and more destructive. Through the game, you're followed by the aforementioned Undead Hero, who can be given different commands such as protecting you, staying his sword, attacking of his own initiative, or just going berserk and burning everything before obliterating whatever's left with a SphereOfDestruction. Depending on your choices during the course of the game, you could liberate the kingdom, storm the gates of Hell, storm the gates of ''Heaven'', or face down a robotic army led by Golden Silver, the final boss of ''VideoGame/GunstarHeroes''.

to:

''Guardian Heroes'' is, in a word, frantic. Lots of different characters, both allies and enemies, with nearly all of them available in the game's Versus Mode, with full six-player support. The gameplay is mostly two-dimensional, with the action spread across three planes, giving plenty of space for some massively large magic attacks.attacks (Treasure had experimented with this with ''Yu Yu Hakusho: Makyou Toitsusen'' for the [[UsefulNotes/SegaGenesis Sega Mega Drive]]). Of the heroes, each has a wide variety of attacks, plus magic spells which as their levels increase, gets bigger and more destructive. Through the game, you're followed by the aforementioned Undead Hero, who can be given different commands such as protecting you, staying his sword, attacking of his own initiative, or just going berserk and burning everything before obliterating whatever's left with a SphereOfDestruction. Depending on your choices during the course of the game, you could liberate the kingdom, storm the gates of Hell, storm the gates of ''Heaven'', or face down a robotic army led by Golden Silver, the final boss of ''VideoGame/GunstarHeroes''.



For games with similar gameplay to ''Guardian Heroes'', compare and contrast to ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.

to:

For games with similar gameplay to ''Guardian Heroes'', compare and contrast to ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the UsefulNotes/Nintendo3DS and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.
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** The game has four difficulty levels: Easy, Normal, Hard, and [[HarderThanHard Super Hard]]. Super Hard truly lives up to its name.

to:

** The game has four difficulty levels: Easy, Normal, Hard, and [[HarderThanHard Super Hard]]. Super Hard truly lives up to its name. The enemies not only become more powerful, but will be allowed to make use of previously player-exclusive mechanics such as counters and the Anger Mode to interrupt your combos.

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* {{Bookends}}: ''Advance Guardian Heroes'' starts and ends with a CounterAttack.



* CounterAttack: In the original version of ''Guardian Heroes'', if a player is being attacked from behind, pressing the Strong Attack will cause the player to counter from both sides. In the Remix Mode of the HD version, if players have at least 60 MP, they can blow away their attackers and other near-by enemies by pressing the Strong Attack while holding the Guard button. In ''Advance Guardian Heroes'', blocking at the right time to stun and counter enemies is an important combat mechanic of the sequel. Its climax even revolves around it, with the hero reflecting a giant fireball the instant [[labelnote:*]]About 00:00:10 or less.[[/labelnote]] before it hits Earth.

to:

* CounterAttack: In the original version of ''Guardian Heroes'', if a player is being attacked from behind, pressing the Strong Attack will cause the player to counter from both sides. In the Remix Mode of the HD version, if players have at least 60 MP, they can blow away their attackers and other near-by enemies by pressing the Strong Attack while holding the Guard button. In ''Advance Guardian Heroes'', blocking at the right time to stun and counter enemies is an important combat mechanic of the sequel. mechanic. Its climax even revolves around it, with the hero reflecting a giant fireball the instant [[labelnote:*]]About 00:00:10 or less.[[labelnote:*]]Under 00:00:11.[[/labelnote]] before it hits Earth.

Added: 215

Changed: 233

Is there an issue? Send a MessageReason:
Corrected a few tropes.


* DealWithTheDevil: If you die in the sequel, an mysterious figure appears and offers you immortality in exchange for your soul. Agree, and you turn invincible for the next 6 minutes before you're killed, allowing you to power through to the next checkpoint. Using it at any point will automatically net you the bad ending, though.

to:

* DealWithTheDevil: If you die in the sequel, an mysterious figure appears and offers you immortality in exchange for your soul. Agree, and you turn invincible for a period of time depending on the next 6 minutes before difficulty mode. Once the time runs out (which doesn't happen in Super Easy), you're killed, allowing you to power through to the next checkpoint. killed. Using it at any point will automatically net you the bad ending, though.though, and even if you manage to beat a stage, you won't be able to level up.


Added DiffLines:

* JokeCharacter: Both ''Guardian Heroes'' and ''Advance Guardian Heroes'' lets you play as inneffectual characters such as villagers, wolves, and the tiny goblins. They have appropriately pathetic attacks and stats.
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For games with similar gameplay to ''Guardian Heroes'', compare and contrast to ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the Nintendo3DS and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.

to:

For games with similar gameplay to ''Guardian Heroes'', compare and contrast to ''VideoGame/PanzerBandit'', ''VideoGame/CodeOfPrincess'' (a SpiritualSuccessor for the Nintendo3DS UsefulNotes/Nintendo3DS and Steam), and ''VideoGame/PhantomBreaker''[='=]s retro-styled brawler spin-off, ''Phantom Breaker: Battle Grounds''.
Is there an issue? Send a MessageReason:
None


* GoneHorriblyRight: [[spoiler: Heaven's]] plan to make Ultimate Warriors worked a little too well, what with [[spoiler:making the Undead Warrior a vessel strong enough to defeat Demon]] in ''Advance Guardian Heroes''.

to:

* GoneHorriblyRight: [[spoiler: Heaven's]] [[spoiler:Heaven's]] plan to make Ultimate Warriors worked a little too well, what with [[spoiler:making the Undead Warrior a vessel strong enough to defeat Demon]] in ''Advance Guardian Heroes''.



* HoistbyHisOwnPetard: [[spoiler:Heaven, and by extension, Demon]] in ''Advance Guardian Heroes''. First was their plan to make Ultimate Warriors as servants--[[spoiler: [[PhlebotinumRebel they never expected it to be strong enough to defeat them]] ]]. Second, when the final boss tries [[EarthShatteringKaboom destroying the Earth with a fireball]]--[[PlayingTennisWithTheBoss it gets reflected]] [[NiceJobFixingItVillain back at him]].

to:

* HoistbyHisOwnPetard: [[spoiler:Heaven, and by extension, Demon]] in ''Advance Guardian Heroes''. First was their plan to make Ultimate Warriors as servants--[[spoiler: [[PhlebotinumRebel servants--[[spoiler:[[PhlebotinumRebel they never expected it to be strong enough to defeat them]] ]]. Second, when the final boss tries [[EarthShatteringKaboom destroying the Earth with a fireball]]--[[PlayingTennisWithTheBoss it gets reflected]] [[NiceJobFixingItVillain back at him]].
Is there an issue? Send a MessageReason:
None


After roughly 15 years, Treasure announced in May 2011 that they would be re-releasing the original ''Guardian Heroes'' on UsefulNotes/{{Xbox 360}} via XboxLiveArcade, as ''Guardian Heroes HD''. As the name implies, the game was updated with HD graphics, new artwork, new A.I., re-designed gameplay mechanics, a re-translated script, new voice-acting, online co-op, and a new 12-player online mode, although the option to play it like the original Saturn version is also available. It arrived on October 12, 2011, and at the low price of $4.99.

to:

After roughly 15 years, Treasure announced in May 2011 that they would be re-releasing the original ''Guardian Heroes'' on UsefulNotes/{{Xbox 360}} via XboxLiveArcade, UsefulNotes/XboxLiveArcade, as ''Guardian Heroes HD''. As the name implies, the game was updated with HD graphics, new artwork, new A.I., re-designed gameplay mechanics, a re-translated script, new voice-acting, online co-op, and a new 12-player online mode, although the option to play it like the original Saturn version is also available. It arrived on October 12, 2011, and at the low price of $4.99.
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* {{Badass}}: A vast number of the characters, but especially Han, Ginjirou, and Valgar.

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