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* TheBeautifulElite: [[spoiler: The Coda, the only beings made entirely of Flesh.]]



* GrassIsGreener: All creatures in the world of Grime feel incomplete because they are not fully humanoid. [[spoiler: Stoneborn tire endlessly just to be reshapen into a slightly more humanoid form as a Carven. The Carven slave endlessly for further shaping via the application of Flesh. And the Coda, the most humanoid beings of them all, work tirelessly just for the honor of being eaten by the Chiseled One, as it does for the ''entire'' game. Shidra mocks the Coda for this.]]



* WasItReallyWorthIt: [[spoiler: All creatures in the world of Grime feel incomplete because they are not fully humanoid. When Yon is reshaped into a Carven, he realizes he still feels empty inside.]]

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* WasItReallyWorthIt: [[spoiler: All creatures in the world of Grime feel incomplete because they are not fully humanoid. When Yon is reshaped into a Carven, he realizes he still feels empty inside.inside: being being reshapen *doesn't* cure the Old Pain.]]
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* PerfectionIsAddictive: All beings except Shidra, the Chiseled One and [[spoiler: the Coda]] feel incomplete and mishapen, and crave being shaped into a more humanoid form. Shidra calls it [[spoiler: the Old Pain. And as Yon demonstrates, it does NOT get better when he is reshapen.]]
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* WasItReallyWorthIt: [[spoiler: All creatures in the world of Grime feel incomplete because they are not fully humanoid. When Yon is reshaped into a Carven, he realizes he still feels empty inside.]]

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* BeautyEqualsGoodness: ''Deconstructed.'' The world of Grime divides all living beings into castes, and subsequently, their place in the food chain, by how humanoid they are. [[spoiler: All stone creatures are at the bottom. If they pay tribute, they can be reshaped at the Carven Palace into lesser Carven as Servants. Servants can receive a limited amount of Flesh to become greater Carven. The Coda are made entirely of Flesh. And the Chiseled One is above them all.]]

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* BeautyEqualsGoodness: ''Deconstructed.'' ''Deconstructed'' and ''Enforced'' in universe. The world of Grime divides all living beings into castes, and subsequently, their place in the food chain, by how humanoid they are. [[spoiler: All stone creatures are at the bottom. If they pay tribute, they can be reshaped at the Carven Palace into lesser Carven as Servants. Servants can receive a limited amount of Flesh to become greater Carven. The Coda are made entirely of Flesh. And the Chiseled One is above them all.]]


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* {{Unobtanium}}: ''Flesh.'' [[spoiler: Flesh is a white, wax-like substance that can be easily shaped in contrast to all the stone in the world of Grime. It is highly prized. Stoneborn creatures and the Carven labor for it seemingly an eternity just to have some applied to their bodies so they can look more humanoid. It turns out that the Coda are the only beings made entirely of Flesh, as they live adjacent to a massive amount of it, sealing themselves with it.]]
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Added DiffLines:

* BeautyEqualsGoodness: ''Deconstructed.'' The world of Grime divides all living beings into castes, and subsequently, their place in the food chain, by how humanoid they are. [[spoiler: All stone creatures are at the bottom. If they pay tribute, they can be reshaped at the Carven Palace into lesser Carven as Servants. Servants can receive a limited amount of Flesh to become greater Carven. The Coda are made entirely of Flesh. And the Chiseled One is above them all.]]


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* TheResenter: Several creatures, in particular, Servants, lash out at the Chiseled One for being born with a perfect body, while they had to go through an eternity of labor to to be reshaped into more humanoid forms.
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** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world. This is only if you decide NOT to fight Shidra.]]

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** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world. Shidra rewards the Chiseled One by replacing its original body with a perfectly shaped body made of Levolam. This is only if you decide NOT to fight Shidra.]]
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* LastDance: [[spoiler: All of Coda, up to and including the boss fight. The people there know that their world is ending and t he only purpose it now serves is to become your nourishment. By allowing you to pass through their city and giving you a last dance to remember, they are ensuring that some portion of them will remain of them within your memory.]]

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* LastDance: [[spoiler: All of Coda, up to and including the boss fight. The people there know that their world is ending and t he the only purpose it now serves is to become your nourishment. By allowing you to pass through their city and giving you a last dance to remember, they are ensuring that some portion of them will remain of them within your memory.]]
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* LastDance: [[spoiler: All of Coda, up to and including the boss fight. The people there know that their world is ending and t he only purpose it now serves is to become your nourishment. By allowing you to pass through their city and giving you a last dance to remember, they are ensuring that some portion of them will remain of them within your memory.]]



* WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying just about everything and everyone in sight without a care for them, all to grow stronger.

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* WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying just about everything and everyone in sight without a care for them, all to grow stronger.stronger.
** [[spoiler: Although, since the world is literally in the process of dying with no hope of halting the process, you're essentially killing and destroying people doomed to die in short order anyway.]]
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* {{Metroidvania}}: The gameplay is done on a 2D plane with the map being filled out as you go and more secrets as you go, and some areas that can only be accessed as you gain more powerups.

to:

* {{Metroidvania}}: The gameplay is done on a 2D plane with the map being filled out as you go explore and more secrets are revealed as you go, and some areas that can only be accessed as you gain more powerups.



* WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying about everything in sight without a care for them, all to grow stronger.

to:

* WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying just about everything and everyone in sight without a care for them, all to grow stronger.
Is there an issue? Send a MessageReason:
None


* HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole for a head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]

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* HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole for a head. [[spoiler:Later in the game, [[FaceHeelTurn Yon]], one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]

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** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world.]]
** [[spoiler: The second has the Chiseled One defeat the FinalBoss who was trying to stop him from ascending to godhood lest it kills all the denizens in their dying world and exits the place to be surrounded by the void of space, other blackhole-like entities, and the remains of gods. He eventually absorbs the remains and becomes a massive living black hole.]]

to:

** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world. This is only if you decide NOT to fight Shidra.]]
** [[spoiler: The second has the Chiseled One defeat the FinalBoss who was trying to stop him from ascending to godhood lest it kills all the denizens in their dying world and exits the place to be surrounded by the void of space, other blackhole-like entities, and the remains of gods. He eventually absorbs the remains and becomes a massive living black hole. This is the canon ending since it's the one that allows you to fight the FinalBoss.]]


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* WarpWhistle: You get this [[spoiler: after killing the final boss, Shidra.]]
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* GentleGiant: Harmless Giants are the trope name, preferring to be left alone until provoked. Then you learn the hard way why you don't wake the sleeping giant as they have OneHitKO attacks at worst. Killing them gives an increase to your Breath cap.


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* MamaBear: The Whispering Mothers are a pair of these in Lithic, treating the Rockheads like their big, dumb children that the Chiseled One has slaughtered wholesale for power. Phase 2 has the surviving Mother go on a one-woman RoaringRampageOfRevenge that ends with her and her sister (or lover?) consumed as prey.
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* JustFrame: The Chiseled One "hunts" by absorbing their prey into them through the black hole on a successful counter.

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* JustFrame: JustFrameBonus: The Chiseled One "hunts" by absorbing their prey into them through the black hole on a successful counter.
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* JustFrame: The Chiseled One "hunts" by absorbing their prey into them through the black hole on a successful counter.
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You used the Metroidvania description wrong.


* {{Metroidvania}}: It certainly feels like one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

to:

* {{Metroidvania}}: It certainly feels like one, what The gameplay is done on a 2D plane with the backstory explained via hidden clues map being filled out as you go and text descriptions more secrets as you go, and large some areas to explore to find hidden upgrades.that can only be accessed as you gain more powerups.
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** AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems to be on the verge of collapse.
** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world is within the dead body of one of them. One of the endings has the player leave the world and become a massive BlackHole-like entity alongside others of his kind.]]
** AlienSky: After escaping the Weeping Cavity into the open, the sky is an ominous pink-like color with no sun and rocks keep falling from the sky from an unseen roof.
** Main/AlienLandmass: The land itself is very strange and bizarre. Such oddities include stalactites with eyes that follow the PlayerCharacter, teeth growing out of the ground, and giant human-like heads and hands reaching upwards in the background as if they are trying to escape from this world.
** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of differently sized body parts and bizarre landscapes such as living arms growing out of walls and pots, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are formed and brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]
** BodyMotifs: Again, all over the place given the obsession with perfect human anatomy and proportions. Various characters discuss achieving perfect proportions and various deformed human-like organs like lower jaws and hands are seen on several of the characters and enemies. [[spoiler:This is due to the Breath being absorbed by the surroundings in the process of creating forms, which created the many incomplete shapes spread throughout the world.]]
** HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole for a head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]
** LivingWeapon: Some of the weapons you can carry are living beings.
** {{Metroidvania}}: It certainly feels like one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.
** MultipleEndings: The game has two endings.
*** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world.]]
*** [[spoiler: The second has the Chiseled One defeat the FinalBoss who was trying to stop him from ascending to godhood lest it kills all the denizens in their dying world and exits the place to be surrounded by the void of space, other blackhole-like entities, and the remains of gods. He eventually absorbs the remains and becomes a massive living black hole.]]
** VileVulture: One of the bosses, aptly named "Vulture", is a massive avian-like monster in the crude shape of a vulture made of human bones and fur.
** WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying about everything in sight without a care for them, all to grow stronger.

to:

** * AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems to be on the verge of collapse.
** * AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world is within the dead body of one of them. One of the endings has the player leave the world and become a massive BlackHole-like entity alongside others of his kind.]]
** * AlienSky: After escaping the Weeping Cavity into the open, the sky is an ominous pink-like color with no sun and rocks keep falling from the sky from an unseen roof.
** * Main/AlienLandmass: The land itself is very strange and bizarre. Such oddities include stalactites with eyes that follow the PlayerCharacter, teeth growing out of the ground, and giant human-like heads and hands reaching upwards in the background as if they are trying to escape from this world.
** * BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of differently sized body parts and bizarre landscapes such as living arms growing out of walls and pots, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are formed and brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]
** * BodyMotifs: Again, all over the place given the obsession with perfect human anatomy and proportions. Various characters discuss achieving perfect proportions and various deformed human-like organs like lower jaws and hands are seen on several of the characters and enemies. [[spoiler:This is due to the Breath being absorbed by the surroundings in the process of creating forms, which created the many incomplete shapes spread throughout the world.]]
** * HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole for a head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]
** * LivingWeapon: Some of the weapons you can carry are living beings.
** * {{Metroidvania}}: It certainly feels like one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.
** * MultipleEndings: The game has two endings.
*** ** [[spoiler:The first has the Chiseled One not ascend to godhood and remain as a unique individual in the world.]]
*** ** [[spoiler: The second has the Chiseled One defeat the FinalBoss who was trying to stop him from ascending to godhood lest it kills all the denizens in their dying world and exits the place to be surrounded by the void of space, other blackhole-like entities, and the remains of gods. He eventually absorbs the remains and becomes a massive living black hole.]]
** * VileVulture: One of the bosses, aptly named "Vulture", is a massive avian-like monster in the crude shape of a vulture made of human bones and fur.
** * WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying about everything in sight without a care for them, all to grow stronger.
Is there an issue? Send a MessageReason:
None


''Grime'' (stylized as '''GRIME''') is a Souls-like Action RPG developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

to:

''Grime'' (stylized as '''GRIME''') is a Souls-like Action RPG SoulsLikeRPG developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.
Is there an issue? Send a MessageReason:
None


** Main/AlienLandmass: The land itself is very strange and bizarre. Such oddities include stalactites with eyes that follow the PlayerCharacter, teeth growing out of the ground, and giant human-like faces and hands reaching upwards in the background as if they are trying to escape from this world.

to:

** Main/AlienLandmass: The land itself is very strange and bizarre. Such oddities include stalactites with eyes that follow the PlayerCharacter, teeth growing out of the ground, and giant human-like faces heads and hands reaching upwards in the background as if they are trying to escape from this world.



** BodyMotifs: Again, all over the place given the obsession with perfect human anatomy and proportions. Various characters discuss achieving perfect proportions and various human-like organs like lower jaws and hands are seen on several of the characters and enemies. [[spoiler:This is due to the Breath being absorbed by the surroundings in the process of creating forms, creating the many incomplete shapes spread throughout the world.]]

to:

** BodyMotifs: Again, all over the place given the obsession with perfect human anatomy and proportions. Various characters discuss achieving perfect proportions and various deformed human-like organs like lower jaws and hands are seen on several of the characters and enemies. [[spoiler:This is due to the Breath being absorbed by the surroundings in the process of creating forms, creating which created the many incomplete shapes spread throughout the world.]]

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** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of differently sized body parts and bizarre landscapes such as living arms growing out of walls and pots, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]
** HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]

to:

** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of differently sized body parts and bizarre landscapes such as living arms growing out of walls and pots, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are formed and brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]
** BodyMotifs: Again, all over the place given the obsession with perfect human anatomy and proportions. Various characters discuss achieving perfect proportions and various human-like organs like lower jaws and hands are seen on several of the characters and enemies. [[spoiler:This is due to the Breath being absorbed by the surroundings in the process of creating forms, creating the many incomplete shapes spread throughout the world.]]
** HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole for a head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]



** VileVulture: One of the bosses, aptly named "Vulture", is a massive avian-like monster in the crude shape of a vulture made of human bones and fur.

to:

** VileVulture: One of the bosses, aptly named "Vulture", is a massive avian-like monster in the crude shape of a vulture made of human bones and fur.fur.
** WhatTheHellHero: The Chiseled One gets called out by several denizens for destroying about everything in sight without a care for them, all to grow stronger.
Is there an issue? Send a MessageReason:
None


''Grime'' (stylized as '''GRIME''') is a Souls-like Action RPG developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head called "The Chiseled One" by several of the malformed denizens. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.

to:

''Grime'' (stylized as '''GRIME''') is a Souls-like Action RPG developed by Clover Bite, Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

Set in a surreal world set on obsessed with perfect human anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head called "The Chiseled One" by several of the malformed denizens. With no information on who and where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

existence, and eventually your own.

''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Like any RPG, players can find weapons, armor, and upgrades to make their character more powerful. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages encouraging players to parry their enemies rather than destroy them from the getgo.
Is there an issue? Send a MessageReason:
None


** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world is within the dead body of one of them. One ending has the player leave the world and become a massive BlackHole-like entity alongside others of his kind.]]

to:

** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world is within the dead body of one of them. One ending of the endings has the player leave the world and become a massive BlackHole-like entity alongside others of his kind.]]



** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of different parts such as living arms growing out of walls, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]

to:

** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of different differently sized body parts and bizarre landscapes such as living arms growing out of walls, walls and pots, Boulderheads who are rock people with oversized heads, and a crab with a lower human jaw as one of the bosses. [[spoiler:They are brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]
Is there an issue? Send a MessageReason:
None


Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head called "The Chisled One" by several of the malformed denizens. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

to:

Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head called "The Chisled Chiseled One" by several of the malformed denizens. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.



** AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems on the verge of collapsing.
** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world you play in is within the body of the female (for a given value of female) entity. One ending has the player leave the world and become a massive BlackHole-like entity alongside other such entities.]]
** AlienSky: After escaping the Weeping Cavity into the open, the sky is an ominous pink-like color with no Sun and rocks keep falling from the sky.
** Main/AlienLandmass: The land itself is strange such as stalactites with eyes, teeth growing out of the ground and giant human-like faces and hands reaching upwards in the background as if they are trying to escape from this world.

to:

** AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems to be on the verge of collapsing.
collapse.
** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world you play in is within the dead body of the female (for a given value one of female) entity. them. One ending has the player leave the world and become a massive BlackHole-like entity alongside other such entities.others of his kind.]]
** AlienSky: After escaping the Weeping Cavity into the open, the sky is an ominous pink-like color with no Sun sun and rocks keep falling from the sky.
sky from an unseen roof.
** Main/AlienLandmass: The land itself is very strange such as and bizarre. Such oddities include stalactites with eyes, eyes that follow the PlayerCharacter, teeth growing out of the ground ground, and giant human-like faces and hands reaching upwards in the background as if they are trying to escape from this world.



*** [[spoiler:The first has you not ascend to godhood and remain as a unique individual in the world.]]
*** [[spoiler: The second has you defeat the FinalBoss who was trying to stop you from ascending to godhood lest it kills all the denizens in their dying world and exit the place to be surrounded by space, other blackhole-like entities and the remains of gods.]]

to:

*** [[spoiler:The first has you the Chiseled One not ascend to godhood and remain as a unique individual in the world.]]
*** [[spoiler: The second has you the Chiseled One defeat the FinalBoss who was trying to stop you him from ascending to godhood lest it kills all the denizens in their dying world and exit exits the place to be surrounded by the void of space, other blackhole-like entities entities, and the remains of gods.gods. He eventually absorbs the remains and becomes a massive living black hole.]]
Is there an issue? Send a MessageReason:
None


** Main/AlienLandmass: The land itself is strange such as stalactites with eyes and giant human-like faces and hands reaching upwards in the background as if they are escaping from this world.

to:

** Main/AlienLandmass: The land itself is strange such as stalactites with eyes eyes, teeth growing out of the ground and giant human-like faces and hands reaching upwards in the background as if they are escaping trying to escape from this world.

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Changed: 38

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''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Similar to ''VideoGame/DarkSouls'', players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.

to:

''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Similar to ''VideoGame/DarkSouls'', players Players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.



** HeroicMime: The PlayerCharacter never speaks which might have something to do with the BlackHole head. [[spoiler:Later in the game, one of your allies said that he despised you not just for the perfect proportions and destroying everything in sight but also for not saying a single word to him.]]



** {{Metroidvania}}: It certainly feels like one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

to:

** {{Metroidvania}}: It certainly feels like one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.upgrades.
** MultipleEndings: The game has two endings.
*** [[spoiler:The first has you not ascend to godhood and remain as a unique individual in the world.]]
*** [[spoiler: The second has you defeat the FinalBoss who was trying to stop you from ascending to godhood lest it kills all the denizens in their dying world and exit the place to be surrounded by space, other blackhole-like entities and the remains of gods.]]
** VileVulture: One of the bosses, aptly named "Vulture", is a massive avian-like monster in the crude shape of a vulture made of human bones and fur.

Added: 640

Changed: 421

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''Grime'' (stylized as '''GRIME''') is a Souls-like Metroidvania RPG developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

Gameplay a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles. Similar to ''VideoGame/DarkSouls'', players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.

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''Grime'' (stylized as '''GRIME''') is a Souls-like Metroidvania Action RPG developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head.head called "The Chisled One" by several of the malformed denizens. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

Gameplay ''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles.puzzles and bosses. Similar to ''VideoGame/DarkSouls'', players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.



** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world you play in is within the body of the female entity. One ending has the player leave and become a massive BlackHole-like entity alongside other such entities.]]
** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of different parts such as an arm growing out of a wall, Boulderheads who are rock people with oversized heads and a crab with a lower human jaw.

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** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world you play in is within the body of the female (for a given value of female) entity. One ending has the player leave the world and become a massive BlackHole-like entity alongside other such entities.]]
** AlienSky: After escaping the Weeping Cavity into the open, the sky is an ominous pink-like color with no Sun and rocks keep falling from the sky.
** Main/AlienLandmass: The land itself is strange such as stalactites with eyes and giant human-like faces and hands reaching upwards in the background as if they are escaping from this world.
** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of different parts such as an arm living arms growing out of a wall, walls, Boulderheads who are rock people with oversized heads heads, and a crab with a lower human jaw.jaw as one of the bosses. [[spoiler:They are brought to life via the Breath that was passed to the female entity shown in the intro with the PlayerCharacter being their proper offspring.]]



** {{Metroidvania}}: It certainly feels like one with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

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** {{Metroidvania}}: It certainly feels like one one, what with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.
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** Metroidvania: It certainly feels like one with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

to:

** Metroidvania: {{Metroidvania}}: It certainly feels like one with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

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Changed: 16

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''Grime'' (stylized as '''GRIME''') is a Metroidvania RPG game developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

to:

''Grime'' (stylized as '''GRIME''') is a Souls-like Metroidvania RPG game developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.



** LivingWeapon: Some of the weapons you can carry are living beings.

to:

** LivingWeapon: Some of the weapons you can carry are living beings.beings.
** Metroidvania: It certainly feels like one with the backstory explained via hidden clues and text descriptions and large areas to explore to find hidden upgrades.

Added: 275

Changed: 278

Is there an issue? Send a MessageReason:
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''Grime'' (stylized as '''GRIME''') is a Metroidvania game developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

to:

''Grime'' (stylized as '''GRIME''') is a Metroidvania RPG game developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.



Gameplay a sidescroller with 3-D models and landscapes. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.

to:

Gameplay a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background and you have to piece it together using the clues and words of denizens in this world. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles. Similar to ''VideoGame/DarkSouls'', players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.


Added DiffLines:

** AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings and the world you play in is within the body of the female entity. One ending has the player leave and become a massive BlackHole-like entity alongside other such entities.]]
Is there an issue? Send a MessageReason:
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** AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems on the verge of collapsing.

to:

** AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems on the verge of collapsing.collapsing.
** BizarreAlienBiology: All over the place. Other than the PlayerCharacter, the various denizens are a hodgepodge of different parts such as an arm growing out of a wall, Boulderheads who are rock people with oversized heads and a crab with a lower human jaw.
** LivingWeapon: Some of the weapons you can carry are living beings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grime_cover_capsule_616x353.jpg]]
[[caption-width-right:350:''Destroy... Absorb... Grow... '']]

''Grime'' (stylized as '''GRIME''') is a Metroidvania game developed by Clover Bite, and published by Akupara Games. The game was released on August 2, 2021 on Windows via Epic Games Store, Steam and GOG, and Google Stadia as part of Stadia Pro.

Set in a surreal world set on perfect anatomy and proportions, you play as a rock-like humanoid with a BlackHole for a head. With no information on where you are or what is going on, you have to explore the world, fight and absorb enemies and uncover the reason for the world's existence.

Gameplay a sidescroller with 3-D models and landscapes. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, thus the game encourages players to parry their enemies rather than destroy them from the getgo.

!''Grime'' contains examples of:

**AfterTheEnd: From what is shown, the world of ''Grime'' is a grim place that seems on the verge of collapsing.

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