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** It is even more bizarre than that, but also mimics things seen in the real world: [[spoiler: Like a human body, the Worldparent is dead, but biological functions are still churning, slowing down but not stopped. Much of what goes on within the body is done on automatic, and while the "heart" and "brain" have stopped, the rest of the body continues on while the resources still exist to maintain life. Further, just as how within every cell there is DNA that contains a blueprint of a full human body, every lifeform within the Worldparent feels the need to become a humanoid form, the Old Pain. However, even when a humanoid form is obtained, the Old Pain doesn't go away because they haven't achieved the full form they were meant to gain. The beings able to become truly humanoid are the ones closest to the still-living tissue when the Breath was given, but even they are incomplete. The entire process is similar to someone giving mouth to mouth to someone who died while pregnant, hoping to keep the body alive just long enough that they can complete giving birth.]]
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** [[spoiler: Although, since the world is literally in the process of dying with no hope of halting the process, you're essentially killing and destroying people doomed to die in short order anyway.]]

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** [[spoiler: Although, since the world is literally in the process of dying with no hope of halting the process, you're essentially killing and destroying people doomed to die in short order anyway.]]]]
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''Grime'' (stylized as '''GRIME''') is a SoulsLikeRPG developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via Platform/EpicGamesStore, Platform/{{Steam}} and Website/GOGDotCom, and Platform/GoogleStadia as part of Stadia Pro.

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''Grime'' (stylized as '''GRIME''') is a SoulsLikeRPG [[SoulsLikeRPG Soulslike]] {{Metroidvania}} developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via Platform/EpicGamesStore, Platform/{{Steam}} and Website/GOGDotCom, and Platform/GoogleStadia as part of Stadia Pro.
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''Grime'' (stylized as '''GRIME''') is a SoulsLikeRPG developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via UsefulNotes/EpicGamesStore, UsefulNotes/{{Steam}} and Website/GOGDotCom, and UsefulNotes/GoogleStadia as part of Stadia Pro.

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''Grime'' (stylized as '''GRIME''') is a SoulsLikeRPG developed by Clover Bite and published by Akupara Games. The game was released on August 2, 2021 on Windows via UsefulNotes/EpicGamesStore, UsefulNotes/{{Steam}} Platform/EpicGamesStore, Platform/{{Steam}} and Website/GOGDotCom, and UsefulNotes/GoogleStadia Platform/GoogleStadia as part of Stadia Pro.
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At Gamescom 2023, the sequel, ''Grime 2'', was announced.
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* NewGamePlus: The "Tinge of Terror" DLC adds a New Game Plus mode. Besides carrying over your stats from the previous playthrough, it makes every enemy and boss hit harder, the boss patterns are changed up, new weapons and items are added for this mode, and a new {{Superboss}} is added specifically for this mode.
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* ShootTheDog: [[spoiler:Canonically, you do this ''on a planet-wide scale'', becoming a full living black hole in order to finally put the decaying world out of its misery rather than leave it to the agonizing process of a slow death.]]
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Tropes misuse, A God Am I is about someone with a god complex, not just actually being a god


* AGodIAm: [[spoiler:It is revealed that the PlayerCharacter is an offspring of two god-like beings called Vohuw and Vered, and the world is within the dead body of the latter. One of the endings has the player leave the world and become a massive UnrealisticBlackHole-like entity alongside others of his Kin: The Tohun, the Spiral Hearts.]]

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* WarpWhistle: You get this [[spoiler: after killing the final boss, Shidra.]]

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* WarpWhistle: You get this [[spoiler: after killing the final boss, Shidra.]]]] The "Colors of Rot" DLC's second boss, Giant of Eyes, grants the ability to warp between each discovered [[SavePoint Surrogate]].
-->"Everywhere, at once. Like all Kin."
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* FriendlyEnemy: [[spoiler: The Coda stage a combat event against the Chiseled One as a celebration of being killed and devoured by it.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[spoiler:The source of the Old Pain that afflicts the Stoneborn is the realization that rock and stone shouldn't be alive at all.]]
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* IWantMyMommy: In the Carven Palace, the Rockheads have been taken by the Carven to be used as slave labor at best or resources at worst. The ones in cages are still mourning the loss of the Whispering Mothers, while the ones outside are trying their damnedest to take the Chiseled One down, even if they end up shattered or consumed.


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* SinisterScythe: The Chiseled One can find three different scythes in the game. A blue Nail Scythe can be found in the Weeping Cavity, a white Nail Scythe can be bought from an Apprentice Trader at Worldpillar, and the Bloodmetal Scythe can be bought by the Owl in Feaster's Lair.
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''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Like any RPG, players can find weapons, armor, and upgrades to make their character more powerful. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, encouraging players to parry their enemies rather than destroy them from the getgo.

!''Grime'' contains examples of:

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''Grime's'' gameplay is a sidescroller with 3-D models and landscapes. There is no indication of the backstory or background information and you have to piece it together using the clues and words of denizens in this world. Like any RPG, players can find weapons, armor, and upgrades to make their character more powerful. Combat is skill-based focusing on well-timed blocks and absorbs, along with lots of tricky platforming puzzles and bosses. Players get points from killing enemies which they can use to upgrade their tools or themselves. One mechanic is the ability to steal an enemies' Breath upon a successful parry which will fill a bar. Upon filling it, the player can use the Breath to heal themselves, encouraging players to parry their enemies rather than destroy them from the getgo.

!''Grime''
get-go.

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!!''Grime''
contains examples of:

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