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! All spoilers for this game will be marked as usual. However, due to ''VideoGame/GrandTheftAutoViceCityStories'' taking place two years prior to this game. Spoilers pertaining to the aforementioned game are unmarked. Administrivia/YouHaveBeenWarned!
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* DoingItForTheArt: In-universe. Steve Scott, a porn director. This is a source of much frustration for Tommy.
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* GoFastOrGoBoom: Tommy is employed by Love Fist to be a limousine driver in the mission: Publicity Tour. Unfortunately for everyone, a LoonyFan has been stalking the band and has rigged a bomb to detonate if the limo doesn't move fast enough. Tommy has to drive around Vice City and not slow down until the band can disarm the bomb.
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* GratuitousSpanish: Pepe, the DJ from Espantoso, speaks almost exclusively in Spanish. The Cuban gang members and all of the Hispanic pedestrians also use random Spanish words. Additionally, many of these pedestrians use the word "mamífero" as an insult, which makes no sense as it literally translates to "mammal", which is far from being an insult.

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* GratuitousSpanish: Pepe, the DJ from Espantoso, speaks almost exclusively in Spanish. The Cuban gang members and all of the Hispanic pedestrians also use random Spanish words. Additionally, many of these pedestrians use the word "mamífero" as an insult, which makes no sense as it literally translates to "mammal", which is far from being an insult.
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* GratuitousSpanish: Pepe, the DJ from Espantoso, speaks almost exclusively in Spanish. The Cuban gang members also use random Spanish words.

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* GratuitousSpanish: Pepe, the DJ from Espantoso, speaks almost exclusively in Spanish. The Cuban gang members and all of the Hispanic pedestrians also use random Spanish words.words. Additionally, many of these pedestrians use the word "mamífero" as an insult, which makes no sense as it literally translates to "mammal", which is far from being an insult.
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!!''Grand Theft Auto: Vice City'' contains examples of the following tropes:

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!!''Grand Theft Auto: Vice City'' contains examples of !!VERCETTI! Remember the following tropes:
trope!

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** Later copies of the game remove dialogue that refers to the Haitian and Cuban gangs by their nationalities, after some Haitian groups believed that the game induced "ethnic violence" among them.
** The Japanese versions (edited by Rockstar themselves) heavily tones down the violence involving decapitation and bodies don't bleed out when you use a rocket launcher.
** Several scenes in the Japanese version removes Ken's drug use, so when you see any scenes where he would use it, it would cut that scene to Tommy entering the room.
** Also in the Japanese version, every nudity scene is completely cut. This also changes the photos in the mansion to kittens and flowers.
** The [[{{Remaster}} Definitive Edition]] replaces the Confederate flag in Phil Cassidy's tank top with a generic skull.

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** Later copies of the game remove dialogue that refers to the Haitian and Cuban gangs by their nationalities, after complaints by some Haitian groups believed that the game induced "ethnic violence" among them.
groups.
** The Japanese versions (edited by Rockstar themselves) heavily tones down the violence involving decapitation and bodies don't bleed out when you use a rocket launcher.
**
launcher. Several scenes in the Japanese version removes Ken's drug use, so when you see any scenes where he would use it, it would cut that scene to Tommy entering the room.
** Also in the Japanese version,
room. Similarly, every nudity scene is completely cut. This also changes cut - the photos in the mansion are changed to kittens and flowers.
** The [[{{Remaster}} Definitive Edition]] replaces the Confederate flag in emblem on Phil Cassidy's tank top with a generic skull.skull. A poster of the Confederate flag in Cassidy's trailer is replaced with a US flag.
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** The mission called "Sir, Yes Sir" makes it ''very'' easy to acquire a [[TankGoodness Rhino]] before they can even start appearing on the WantedMeter. Just take the tank over to a garage and fail the mission.

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** The mission called "Sir, Yes Sir" makes it ''very'' easy to acquire a [[TankGoodness Rhino]] before they can even start appearing on the WantedMeter. WantedMeter or via collecting Hidden Packages, given how useful they are at this point. Just take the tank over to a garage and fail the mission.mission, then the tank will be repaired.



** A risky but decent way to make money early on is robbing stores in the North Point Mall. The player needs to have the property northeast of the mall, which only costs $3,000. Then they have to knock off four stores in the mall: an unnamed jewelry store, Vinyl Countdown, Tooled Up and Gash. Successfully robbing a store nets $1,000. They can make up to $4,000 in total, at the cost of a 3-star wanted level. Save, reload the file and the player can do this as many times as they wish. There's even a body armor not far from the safehouse, so if they take a lot of damage, they can pick it up.
** El Swanko Casa. It's available as soon as you take control of Tommy for a relatively modest sum of $8,000 ($4,000 in the iOS version), which is easily earnable early on if you're diligent with side missions. For your investment, you get easy access to a free Ruger pickup on the roof of the building and a free armor pickup in your southern neighbor's yard, filling all your firepower needs in the early game. You also have a hospital to the north and a police station to the southeast, granting easy access to the paramedic and vigilante side missions for more early cash and permanent upgrades to Tommy's stats.

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** A risky but decent way to make money early on is robbing stores in the North Point Mall. The player needs to have the property northeast of the mall, which only costs $3,000. Then they have to knock off four stores in the mall: an unnamed jewelry store, Vinyl Countdown, Tooled Up and Gash. Successfully robbing a store nets $1,000. They can make up to $4,000 in total, at the cost of a 3-star wanted level. Save, reload the file and the player can do this as many times as they wish. There's even a body armor not far from the safehouse, so if they you take a lot of damage, they can pick it up.
** El Swanko Casa. It's available as soon as you take control of Tommy for a relatively modest sum of $8,000 ($4,000 in the iOS version), which is easily earnable acquirable early on if you're diligent with side missions. For your investment, you get easy access to a free Ruger pickup on the roof of the building and a free armor pickup in your southern neighbor's yard, filling all your firepower needs in the early game. You also have a hospital to the north and a police station to the southeast, granting easy access to the paramedic and vigilante side missions for more early cash and permanent upgrades to Tommy's stats.



* GatlingGood: The most powerful weapon in the game is the minigun. It can blow up anything short of a tank in seconds, and mows down crowds like dominoes.

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* GatlingGood: The most powerful weapon in the game is the minigun. It can blow up anything short of a tank in seconds, Anything that moves and mows down crowds like dominoes.isn't bulletproof will be destroyed in seconds.



** Most of the commercial properties you can buy have some sort of mission attached to them which unlocks their revenue generation. Not the strip club. There, you just have to fork out cash to the strippers for ten minutes to reach the maximum amount of revenue. There is not a hint about this.

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** Most of the commercial properties you can buy have some sort of mission attached to them which unlocks their revenue generation.generation, some of which are notoriously difficult. Not the strip club. There, you just have to fork out cash to the strippers for ten minutes to reach the maximum amount of revenue. There is not a hint about this.



** A [[DressingAsTheEnemy Police Uniform]] that allows you to walk into the Police HQ, [[spoiler:allowing you to collect one of the [[GottaCatchEmAll Hidden Packages]] inside]] as well as to be permitted entry into the National Guard base to steal the [[DeathFromAbove Hunter]] and [[TankGoodness Rhino]] parked there.

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** A [[DressingAsTheEnemy Police Uniform]] that allows you to walk into the Police HQ, [[spoiler:allowing you to collect one of the [[GottaCatchEmAll Hidden Packages]] inside]] as well as to be permitted entry into the National Guard base to steal the [[DeathFromAbove Hunter]] and [[TankGoodness Rhino]] parked there. The Rhino spawns after collecting 90 Hidden Packages. The Hunter spawns after collecting 100 Hidden Packages or after the final story mission.



* SnipingTheCockpit: This is the first game in the series that lets you shoot people while they're in a car, passenger or driver. You need a sufficiently powerful weapon to do it, and you can still destroy the car if miss too many times. If you want to relieve someone of their vehicle and they aren't liable to let you drag them out, this is the best method. It even works on tanks, though the tanks have a smaller window to make this difficult.

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* SnipingTheCockpit: This is the first game in the series that lets you shoot people while they're in a car, passenger or driver. You need a sufficiently powerful weapon to do it, and you can still destroy the car if miss too many times. If you want to relieve someone of their vehicle and they aren't liable to let you drag them out, this is the best method. It even works on tanks, though the tanks have a smaller window to make this difficult.difficult, and you could arguably just wait for their operators to leave, then go in for the kill.
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** In "Backalley Brawl", Tommy tries to interrogate Leo Teal only to get into a fight with him which results in Leo getting beaten to death. Since the game does not discern between getting killed and getting knocked out, fists are just as deadly as blunt or sharp weapons.
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Caffeine Bullet Time is no longer a trope


** Although Tommy didn't explicitly sell or use drugs barring the "Adrenaline" powerup (which works more like a CaffeineBulletTime), the "Checkpoint Charlie" mission, where Tommy has to quickly collect white packages through a series of checkpoints, is implied to be drug running via boat. There is also the "Ice Cream" dealing, where the lady owner outright states that "we distribute other, non-dairy products," and any time "Ice Cream" was sold, gangs and the police will be hostile to you.

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** Although Tommy didn't explicitly sell or use drugs barring the "Adrenaline" powerup (which works more like a CaffeineBulletTime), powerup, the "Checkpoint Charlie" mission, where Tommy has to quickly collect white packages through a series of checkpoints, is implied to be drug running via boat. There is also the "Ice Cream" dealing, where the lady owner outright states that "we distribute other, non-dairy products," and any time "Ice Cream" was sold, gangs and the police will be hostile to you.
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* GreedyTelevangelist: Pastor Richards is a televangelist whose radio ads promise salvation through building an indestructible Salvation Statue using his followers' money. His appearance on "Pressing Issues", where he preaches that selfishness is a virtue, reveals that he's really using the money for the Salvation Statue to build a mansion in Hawai'i.
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** Love Fist is this to Music/TheRollingStones right down to [[http://en.wikipedia.org/wiki/Altamont_Free_Concert hiring a biker gang to provide security for their concert.]]

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** Love Fist is this to Music/TheRollingStones Music/{{The Rolling Stones|Band}} right down to [[http://en.wikipedia.org/wiki/Altamont_Free_Concert hiring a biker gang to provide security for their concert.]]
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** El Swanko Casa. It's available as soon as you take control of Tommy for a relatively modest sum of $8,000 ($4,000 in the iOS version), which is easily earnable early on if you're diligent with side missions. For your investment, you get easy access to a free Ruger pickup on the roof of the building and a free armor pickup in your southern neighbor's yard. You also have a hospital to the north and a police station to the southeast, granting easy access to the paramedic and vigilante side missions for more early cash and permanent upgrades to Tommy's stats.

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** El Swanko Casa. It's available as soon as you take control of Tommy for a relatively modest sum of $8,000 ($4,000 in the iOS version), which is easily earnable early on if you're diligent with side missions. For your investment, you get easy access to a free Ruger pickup on the roof of the building and a free armor pickup in your southern neighbor's yard.yard, filling all your firepower needs in the early game. You also have a hospital to the north and a police station to the southeast, granting easy access to the paramedic and vigilante side missions for more early cash and permanent upgrades to Tommy's stats.
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** El Swanko Casa. It's available as soon as you take control of Tommy for a relatively modest sum of $8,000 ($4,000 in the iOS version), which is easily earnable early on if you're diligent with side missions. For your investment, you get easy access to a free Ruger pickup on the roof of the building and a free armor pickup in your southern neighbor's yard. You also have a hospital to the north and a police station to the southeast, granting easy access to the paramedic and vigilante side missions for more early cash and permanent upgrades to Tommy's stats.
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* TheMainCharactersDoEverything: Even though Tommy becomes the leader of his own criminal syndicate halfway through the game, with enough mooks under his command to serve as his own personal army, he's still the one who does every mission needed to expand his business. A couple of missions imply that there ''are'' other operations being done by Lance and his subordinates offscreen, but even these end up getting done by Tommy since the point behind those missions is to address an operation that got botched. You don't even get order any of your mooks around or make them accompany you until you get OneHundredPercentCompletion.

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* TheMainCharactersDoEverything: Even though Tommy becomes the leader of his own criminal syndicate halfway through the game, with enough mooks under his command to serve as his own personal army, he's still the one who does every mission needed to expand his business. A couple of missions imply that there ''are'' other operations being done by Lance and his subordinates offscreen, but even these end up getting done by Tommy since the point behind those missions is to address an operation that got botched. You don't even get to order any of your mooks around or make them accompany you until you get OneHundredPercentCompletion.
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* TheMainCharactersDoEverything: Even though Tommy becomes the leader of his own criminal syndicate halfway through the game, with enough mooks under his command to serve as his own personal army, he's still the one who does every mission needed to expand his business. A couple of missions imply that there ''are'' other operations being done by Lance and his subordinates offscreen, but even these end up getting done by Tommy since the point behind those missions is to address an operation that got botched. You don't even get order any of your mooks around or make them accompany you until you get OneHundredPercentCompletion.
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* DrugsCausingSlowMotion: The player can find "adrenaline pills" that briefly slow down time and give the player a form of "super strength" when they attack anyone while unarmed.

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* AntiFrustrationFeatures: Beginning with this game, saving at a safe house will fully restore your health.



** In ''VideoGame/GrandTheftAutoIII'', Lazlow, host of Chatterbox, mentions he got kicked off the rock station. Guess what he's doing in this game.

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** In ''VideoGame/GrandTheftAutoIII'', Lazlow, host of Chatterbox, mentions he got kicked off the rock station. Guess what he's doing in this game.game?


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* RoaringRampageOfRevenge: [[spoiler:After witnessing Earnest Kelly being beaten by Forelli thugs at the Print Works, Tommy vows to get revenge on Sonny Forelli and his goons, which to the events of the final story mission.]]
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* ExtremityExtremist: The female hobo in a yellow shirt only uses roundhouse kicks when fighting.
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* HelpfulMook: In ''Cop Land'' the Police Officer wielding an M4 actually aid both Tommy and Lance's escape by gunning down any Police mooks in the vicinity.

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* HelpfulMook: In ''Cop Land'' "Cop Land" the Police Officer wielding an M4 actually aid both Tommy and Lance's escape by gunning down any Police mooks in the vicinity.

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This is actually an example of Gameplay And Story Integration


** This game actually gives a justification for why Tommy Vercetti never faces any serious legal repercussions for his crimes: He has shady lawyer Ken Rosenberg on his side for the entire game, and there is a chance after being Busted that you can hear a vocal snippet of his legal defence.



** In the game's backstory, Tommy killed 11 people, landing him 15 years in prison and earning him a reputation that has the Forellis fearing his presence in Liberty City would be bad for business. In gameplay, Tommy can regularly kill people by the ''dozens'' for kicks and won't suffer more than a small fine and confiscation of his weapons.

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* GameplayAndStoryIntegration: One mission involves a stubborn store owner who needs to be persuaded to pay his protection money, and Tommy then boasts that it'll only take him 5 minutes. The mission has a 5-minute time limit. However...

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
** The reason given for the game's use of [[BrokenBridge Broken Bridges]] is that Vice City is preparing for a hurricane, resulting in the bridges connecting Vice City Beach to the mainland being closed. This actually isn't just for show: While the bridges are closed you really do experience both more frequent rain and more severe storms, which subsides when the bridges reopen.
**
One mission involves a stubborn store owner who needs to be persuaded to pay his protection money, and Tommy then boasts that it'll only take him 5 minutes. The mission has a 5-minute time limit. However...
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* GargleBlaster: "Boomshine" an extremely potent and ''highly explosive'' liquor made by Phil Cassidy. It's so potent that the fumes can get someone drunk and so unstable that exposure to open flame can cause an explosion equal to military-grade high explosives.
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* ReReleaseSoundtrack: Licensing issues resulted in several tracks getting removed from the soundtrack for the 10th Anniversary edition and all versions since, though weirdly enough the Steam version averted this, keeping the original soundtrack despite the fact that it was supposed to remove them. One song that was only on the original "PS2" version and removed from all future releases(including the "PS2" Greatest Hits re-release) was Lionel Ritchie's "Running in the Night", at least until the Definitive Edition where it was added back in.

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* ReReleaseSoundtrack: Licensing issues resulted in several tracks getting removed from the soundtrack for the 10th Anniversary edition and all versions since, though weirdly enough the Steam version averted this, keeping the original soundtrack despite the fact that it was supposed to remove them. One song that was only on the original "PS2" [=PS2=] version and removed from all future releases(including the "PS2" [=PS2=] Greatest Hits re-release) was Lionel Ritchie's "Running in the Night", at least until the Definitive Edition where it was added back in.
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* Intoxication Mechanic: In the mission "Boomshine Saigon", Tommy has to take Phil to the veteran's hospital after Phil blows his arm off while making moonshine. While Tommy doesn't drink the moonshine, the [[GargleBlaster fumes from it are strong enough to get him drunk]], as the screen blurs and sways around while he drives Phil to the hospital.

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* Intoxication Mechanic: IntoxicationMechanic: In the mission "Boomshine Saigon", Tommy has to take Phil to the veteran's hospital after Phil blows his arm off while making moonshine. While Tommy doesn't drink the moonshine, the [[GargleBlaster fumes from it are strong enough to get him drunk]], as the screen blurs and sways around while he drives Phil to the hospital.
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* ExactWords: "Diaz's merchandise." It's this line, spoken on Leo's phone, that makes Tommy start going down the road in assuming Diaz was behind the ambush, assuming the "merchandise" were the drugs from the ambush. However, the caller could've meant Diaz's usual supply of drugs, and with Leo dead, there is no clarity. Similarly, Cortez never goes out to exactly say that Diaz was responsible for the ambush, merely that he is "starting to think" that.

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* {{Foreshadowing}}: At one point, Kent Paul calls Tommy to inform him that he has a bounty on his head, likely a contributing factor to [[spoiler:[[FaceHeelTurn Lance Vance's betrayal]]]].

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
At one point, Kent Paul calls Tommy to inform him that he has a bounty on his head, likely a contributing factor to [[spoiler:[[FaceHeelTurn Lance Vance's betrayal]]]].betrayal]]]].
** Lance is almost totally absent from the narrative after the "Tommy Takes Over" missions, save some deranged phonecalls - but shows up to offer support in the second Print Works mission so Tommy can print counterfeit money. [[spoiler:The next mission to feature counterfeit money has Sonny knowing Tommy's trying to give him fakes - because Lance learned about it here and told Sonny accordingly]].

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* AttentiveShadeLowering: Sonny Forelli lowers his glasses on the cover.



* AttentiveShadeLowering: Sonny Forelli lowers his glasses on the cover.
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* AttentiveShadeLowering: Sonny Forelli lowers his glasses on the cover.
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* ThirdPartyDealBreaker: The arranged drug deal between the Forelli Crime Family and the Vance Crime Family in the prologue is botched when a group of assassins [[spoiler:later revealed to have been on Ricardo Diaz's payroll]] ambush the deal, kill Tommy Vercetti's two companions and Victor Vance, and take all the drugs to an unknown location. This DownerBeginning ultimately sets up the events of the rest of the game, where Tommy tries to locate and reclaim the stolen drugs and money for the increasingly agitated Sonny Forelli.

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