History VideoGame / GrandTheftAutoV

16th Feb '17 9:24:30 PM TheRedRedKroovy
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* ''Import and Exports'': Released in December 2016. As a sort of continuation to Further Adventures in Finance and Felony, players are now able to sell cars for profit. Many new cars and motorcycles were also added, as well as a bunch of new vehicles with new and awesome abilities, such as the NightRider-inspired Ruiner 2000.

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* ''Import and Exports'': Released in December 2016. As a sort of continuation to Further Adventures in Finance and Felony, players are now able to sell cars for profit. Many new cars and motorcycles were also added, as well as a bunch of new vehicles with new and awesome abilities, such as the NightRider-inspired ''Series/KnightRider''-inspired Ruiner 2000.
29th Jan '17 4:00:53 PM DustSnitch
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* NoHarmRequirement: The first and the last heist require half of the crew to keep the people in a bank foyer down without killing them, while the other half gets the money. Failing to do so, or killing one of them will fail the mission in the first heist and spawn N.O.O.S.E. teams in the last heist. You will however need to kill armed guards in the last mission.
25th Jan '17 9:09:20 PM Dirtyblue929
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* Franklin Clinton, an ex-{{gang banger|s}} in his twenties who works a dead-end job as a repo man for a luxury car dealership, and lives with his aunt in Strawberry[[note]]The game's version of Crenshaw[[/note]]. He feels trapped in the ghetto by both his job and his friends, who in turn see him as "soft" and unfaithful to his roots. After a botched job repossessing the car of 20-year-old deadbeat Jimmy De Santa, Franklin meets the guy's father...

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* Franklin Clinton, an ex-{{gang banger|s}} in his twenties who works a dead-end job as a repo man for a luxury [[HonestJohnsDealership shady car dealership, dealership]], and lives with his aunt in Strawberry[[note]]The game's version of Crenshaw[[/note]]. He feels trapped in the ghetto by both his job and his friends, who in turn see him as "soft" and unfaithful to his roots. After a botched job repossessing the car of 20-year-old deadbeat Jimmy De Santa, Franklin meets the guy's father...
18th Jan '17 6:43:33 AM GojiBiscuits
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*** Also, the finale of the Pacific Standard Job has been optimized to perfection. Usually, you need to break into a bank. Two of the four heist members have the ability to grab the money. This money is constantly decreasing as the people with the money get hurt. If one person does it, then the other members can protect him. Also, the game expects you to make your escape on bikes, which obviously offer little protection. If a player has the armored Kuruma car in a specific garage, he can go get it mid-mission and then pick up the person who has all the money, who has stayed in the bank and is relatively safe from gunfire. Enjoy actually getting $1,250,000 to split between your guys, instead of far less.

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*** Also, the finale of the Pacific Standard Job has been optimized to perfection. Usually, you need to break into a bank. Two of the four heist members have the ability to grab the money. This money is constantly decreasing as the people with the money get hurt. If one person does it, then the other members can protect him. Also, the game expects you to make your escape on bikes, which obviously offer little protection. If a player has the armored Armored Kuruma car in a specific garage, he can go get it mid-mission and then pick up the person who has all the money, who has stayed in the bank and is relatively safe from gunfire. Enjoy actually getting $1,250,000 to split between your guys, instead of far less.



* DiscOneNuke: The armored Kuruma car in GTA Online is a defensive form of this trope. Unlocked during the very first heist mission string, it features armor plated body panels and windows that offer near-total protection from bullets, making nearly every mission vastly easier to complete because players can simply turtle inside the vehicle while shooting out of its window slits. While the $525,000 price tag is hefty, players who preordered the game and received a huge bonus cash grant were able to immediately afford it and a cheap safehouse to put it in.

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* DiscOneNuke: The armored Kuruma car in GTA Online is a defensive form of this trope.trope, and an ideal choice if you are getting tired with 12 year olds gunning you down. Unlocked during the very first heist mission string, it features armor plated body panels and windows that offer near-total protection from bullets, making nearly every mission vastly easier to complete because players can simply turtle inside the vehicle while shooting out of its window slits. While the $525,000 price tag is hefty, players who preordered the game and received a huge bonus cash grant were able to immediately afford it and a cheap safehouse to put it in.
18th Jan '17 6:38:48 AM GojiBiscuits
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* ''Import and Exports'': Released in December 2016. As a sort of continuation to Further Adventures in Finance and Felony, players are now able to sell cars for profit. Many new cars and motorcycles were also added, as well as a bunch of new vehicles with new and awesome abilities, such as the NightRider-inspired Ruiner 2000.
5th Oct '16 7:28:46 AM MoodDude
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* ''Bikers'': Released 4 October 2016. Adds the ability for players to form their own motorcycle clubs (MC's), complete with clubhouses, and also adds various business ventures to go along with it, such as drug running, contract killings and more. Also brings 13 motorcycles (including the return of the Zombie and various others from The Lost and the Damned) as well as six brand-new weapons such as a compact grenade launcher, a battle-axe and the Street Sweeper Shotgun. The ability to use melee weapons as well kick from a motorcycle was also introduced.
1st Oct '16 8:10:19 AM masterx
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** Averted with several setups for heists that can be massively optimized by use of glitches and/or workarounds. In Pacific Standard- Signal, you are tasked with driving a bunch of Jetskis to an island, shooting a bunch of cops, rescuing a guy, and escaping on a boat. You can skip the Jetski part, and find helicopters that have spawn points around the city. Picking the guy up by helicopter is massively easier than using the boat.
*** Also, the finale of the Pacific Standard Job has been optimized to perfection. Usually, you need to break into a bank. Two of the four heist members have the ability to grab the money. This money is constantly decreasing as the people with the money get hurt. If one person does it, then the other members can protect him. Also, the game expects you to make your escape on bikes, which obviously offer little protection. If a player has the armored Kuruma car in a specific garage, he can go get it mid-mission and then pick up the person who has all the money, who has stayed in the bank and is relatively safe from gunfire. Enjoy actually getting $1,250,000 to split between your guys, instead of far less.
25th Aug '16 10:26:55 PM RLYoshi
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* TheLoad: In Heists, the person who got "Bronze" rank usually ended up as this. It pretty much always goes automatically to whoever used your team life, and aside from that, it goes to the person who accomplished the least related to the task or did the worst job at it (reached the destination slowest, killed the fewest targets, took the most damage). Depending on your group, though, this can often just be a bad luck run, and ''someone'' always has to take the role, so it's zigzagged from the player's perspective, while the game sees it as being played straight.
14th Aug '16 9:26:33 AM RAMChYLD
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* ''Cunning Stunts'': Released 12 July 2016. Adds stunt race tracks and specialist racing vehicles.

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* ''Cunning Stunts'': Released 12 July 2016. Adds stunt race tracks and specialist racing vehicles. Also adds a stunt race creator which was unlocked on 4 August 2016.
14th Aug '16 8:23:26 AM RAMChYLD
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** They quickly patched being able to immediately replay the same job request over and over after some players grinded their way to earning the most expensive apartment. To wit, executing the same job over and over automatically makes the same job harder each time you pull it off (for example, the ''Where Credit's Due'' mission- for each subsequent times you do the job, the game throws gangsters down to protect the car, and then increase the aggressiveness of the police by having them come in larger numbers, move in on you faster, etc.

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** They quickly patched being able to immediately replay the same job request over and over after some players grinded their way to earning the most expensive apartment. To wit, executing the same job over and over automatically makes the same job harder each time you pull it off (for example, the ''Where Credit's Due'' mission- for each subsequent times you do the job, the game throws in gangsters down to protect the car, car and subsequently increase their numbers, and then increase the aggressiveness of the police by having them come in larger numbers, move in on you faster, etc.etc. Not playing the mission for a certain amount of time on the other gives a cooldown timer that resets the difficulty of the job.
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