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! Due to this game's plot coinciding with both ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'', all spoilers for the two games are unmarked. Administrivia/YouHaveBeenWarned!
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Dark Chick has been disambiguated and 9 people don't make a Five Man Band.


* FiveManBand: The Lost, somewhat. [[spoiler: Moreso heroes after Billy gets arrested and Brian starts his own faction.]]
** The BigBad: Billy Grey. [[spoiler: And Johnny Klebitz.]]
** TheDragon: Johnny Klebitz and Brian to Billy. [[spoiler: Jim to Johnny.]]
*** TheStarscream: Brian thinks Johnny is one.
** TheBrute: [[ThoseTwoGuys Clay and Terry.]] Also Jason, given his status as "Enforcer."
** TheEvilGenius: Jim and Angus.
** TheDarkChick: Ashley.
** TheSixthRanger: Malc

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* GameBreakingBug: Involving the memorial wall in the Lost MC clubhouse. Once you've fought so many gang wars and other violent battles that you got more Lost MC club members killed than the wall can handle (and the game actually has to start recycling club members since you've got them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to access the top floors, you have to get your hands on a helicopter and enter through the door on the roof.

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* GameBreakingBug: GameBreakingBug:
**
Involving the memorial wall in the Lost MC clubhouse. Once you've fought so many gang wars and other violent battles that you got more Lost MC club members killed than the wall can handle (and the game actually has to start recycling club members since you've got them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to access the top floors, you have to get your hands on a helicopter and enter through the door on the roof.roof.
** On the PC version, both this and the second expansion pack that had a bug that requires the player to use their cellphone during missions. The characters will try to call a specific person only for them to hang up and call them again repeatedly, which makes them difficult to finish said missions. One of the few ways of preventing this bug if using a trainer is by displaying messages at 0 in order to get the phone working properly.
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The story focuses on Johnny Klebitz, the vice president of the Lost Brotherhood motorcycle gang. He has been the gang's unofficial leader ever since the president, Billy Grey, was put in court-mandated drug rehabilitation, and has forged a truce with their arch-rival, the Angels of Death. The game begins with Billy being released from rehab, resuming his leadership position and creating tension with Johnny by trying to resume the war with the Angels of Death.

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The story focuses on Johnny Klebitz, the vice president of the Lost Brotherhood motorcycle gang. He has been the gang's unofficial leader ever since the president, Billy Grey, was put in court-mandated drug rehabilitation, and has forged a truce with their arch-rival, the Angels of Death. The game begins with Billy being released from rehab, resuming his leadership position and creating tension with Johnny by trying to resume the war with the Angels of Death.
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** For one, the beginning of the game. The game suggests the story took place a few days after Niko's arrival to Liberty City, which is supported with Jason is well and alive, and goes off on his own to see Faustin's daughter. And then dies once word got out that he was killed by Niko. However, The Lost are able to travel to the main and smaller islands whereas Niko is unable to travel to those islands until the progress requires it. This may be explained by Niko being an illegal immigrant and Jason and other Lost members being US citizens, but it isn't elaborated much in-game other than a mention by Roman in the introductory mission about a terrorist threat.

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** For one, the beginning of the game. The game suggests the story took place a few days after Niko's arrival to Liberty City, which is supported with Jason is well and alive, and goes off on his own to see Faustin's daughter. And then dies once word got out that he was killed by Niko. However, The Lost are able to travel to the main and smaller islands whereas Niko is unable to travel to those islands until the progress requires it. In fact, the opening mission even involves traveling from Alderney to Bohan. This may be explained by Niko being an illegal immigrant and Jason and other Lost members being US citizens, but it isn't elaborated much in-game other than a mention by Roman in the introductory mission about a terrorist threat.

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** Elizabetha's missions are another source of this: Johnny is able to do her missions just fine, and then if you see Ashley, then Elizabetha, something is off: For once, Roman's kidnapping occurs once Niko meets the rest of the [=McReary=] family and finishes her missions. Johnny is able to see her after Billy gets arrested, and then has to bail Ashley out by kidnapping Roman.
* CoolBike: Given its subject matter, it's no surprise the game's selection of new bikes embodies this trope. Honorable mentions go to Johnny's "one-of-a-kind" [[http://www.grandtheftwiki.com/Hexer Hexer]], Billy's [[http://www.grandtheftwiki.com/Revenant Revenant]], Malc's [[http://www.grandtheftwiki.com/Double_T_Custom Double T Custom]], and [=DeSean's=] [[http://www.grandtheftwiki.com/Hakuchou_Custom Hakuchou Custom]].

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** Elizabetha's Elizabeta's missions are another source of this: Johnny is able to do her missions just fine, and then if you see Ashley, then Elizabetha, Elizabeta, something is off: For once, Roman's kidnapping occurs once Niko meets the rest of the [=McReary=] family and finishes her missions. Johnny is able to see her after Billy gets arrested, and then has to bail Ashley out by kidnapping Roman.Roman.
** ''TLAD'' had a big flaw with how they set up the mission "Roman's Holiday". It was set up at a point late in Johnny's story, which would basically force Niko to hold off on starting Playboy X's missions (the second of which is the trigger for "Hostile Negotiation", which is the companion mission to "Roman's Holiday") until later in the game. It's still possible to make it work chronologically, but it throws off the narrative of Niko's story by forcing him to do missions later in the game when it would make more sense and flow better if he did them early.

* CoolBike: CoolBike:
**
Given its subject matter, it's no surprise the game's selection of new bikes embodies this trope. Honorable mentions go to Johnny's "one-of-a-kind" [[http://www.grandtheftwiki.com/Hexer Hexer]], Billy's [[http://www.grandtheftwiki.com/Revenant Revenant]], Malc's [[http://www.grandtheftwiki.com/Double_T_Custom Double T Custom]], and [=DeSean's=] [[http://www.grandtheftwiki.com/Hakuchou_Custom Hakuchou Custom]].



* HonorAmongThieves: The Lost pride themselves on their sense of brotherhood, and thus, they pretty much consider there to be a special place in hell for brothers who turn snitch. [[spoiler: Billy Grey found this out the hard way.]]
* HonorBeforeReason: The shortsightedness of this virtue is a large theme in the game, best seen in Johnny's willingness to help out Ashley because of their past and her membership in the Lost [[spoiler: inadvertently triggering the chain of events that would lead to Jim's death]]. This is [[TearJerker painfully]] emphasized when Angus emails Johnny [[spoiler: after the clubhouse is burned down]] at the [[DownerEnding end of the game]], to "End the charade that this gang means anything."

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* HonorAmongThieves: The Lost pride themselves on their sense of brotherhood, and thus, they pretty much consider there to be a special place in hell for brothers who turn snitch. [[spoiler: Billy [[spoiler:Billy Grey found this out the hard way.]]
* HonorBeforeReason: The shortsightedness of this virtue is a large theme in the game, best seen in Johnny's willingness to help out Ashley because of their past and her membership in the Lost [[spoiler: inadvertently triggering the chain of events that would lead to Jim's death]]. This is [[TearJerker painfully]] emphasized when Angus emails Johnny [[spoiler: after the clubhouse is burned down]] at the [[DownerEnding end of the game]], to "End the charade that this gang means anything."anything".

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** For one, the beginning of the game. The game suggests the story took place a few days after Niko's arrival to Liberty City, which is supported with Jason is well and alive, and goes off on his own to see Faustin's daughter. And then dies once word got out that he was killed by Niko. However, The Lost are able to travel to the main and smaller islands whereas Niko is unable to travel to those islands until the progress requires it.

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** For one, the beginning of the game. The game suggests the story took place a few days after Niko's arrival to Liberty City, which is supported with Jason is well and alive, and goes off on his own to see Faustin's daughter. And then dies once word got out that he was killed by Niko. However, The Lost are able to travel to the main and smaller islands whereas Niko is unable to travel to those islands until the progress requires it. This may be explained by Niko being an illegal immigrant and Jason and other Lost members being US citizens, but it isn't elaborated much in-game other than a mention by Roman in the introductory mission about a terrorist threat.



* DistractedFromDeath: [[spoiler: Jim]] gets killed off-screen because Johnny was occupied while [[AssassinOutclassin fending off threats to his life]].
** [[spoiler: Niko kills Jim on-screen in the main plot, during the mission when he chases two Lost bikers down the subway tracks. When Rockstar made [=TLaD=], they updated Jim's character model to match his voice, but failed to do so in the main plot mission]].

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* DistractedFromDeath: [[spoiler: Jim]] gets killed off-screen because Johnny was occupied while [[AssassinOutclassin fending off threats to his life]].
** [[spoiler: Niko
life]]. [[spoiler:Niko kills Jim on-screen in the main plot, during the mission when he chases two Lost bikers down the subway tracks. When Rockstar made [=TLaD=], they updated Jim's character model to match his voice, but failed to do so in the main plot mission]].



* EndOfAnAge: Johnny is constantly reminded (in a friendly way by Malc, and a not-so-friendly way by others) that his entire lifestyle is at least 40 years out of date. [[spoiler: By the story's end, all-American biker gangs, at least in Liberty City, seem to be gone for good, with the Angels Of Death MC advertising itself as more of a social club for hobbyists, and the Lost being lost forever.]]
** [[spoiler: It gets even worse when in ''VideoGame/GrandTheftAutoV'' we are shown what has happened to them 5 years later. Their leader is a shell of his former self thanks to his Meth addiction, and the Gang, while still showing growth from where it was at the end of the game is in an even more sorry state.]]

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* EndOfAnAge: Johnny is constantly reminded (in a friendly way by Malc, and a not-so-friendly way by others) that his entire lifestyle is at least 40 years out of date. [[spoiler: By the story's end, all-American [[spoiler:all-American biker gangs, at least in Liberty City, seem to be gone for good, with the Angels Of Death MC advertising itself as more of a social club for hobbyists, and the Lost being lost forever.]]
** [[spoiler:
]] It gets even worse when in ''VideoGame/GrandTheftAutoV'' we [[spoiler:we are shown what has happened to them 5 years later. Their leader is a shell of his former self thanks to his Meth addiction, and the Gang, while still showing growth from where it was at the end of the game is in an even more sorry state.]]
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There were multiple outfits in VC


* LimitedWardrobe: Possibly the first time this has been played straight in the series' ThirdPersonShooter games since ''[[VideoGame/GrandTheftAutoViceCity Vice City]]''. Johnny wears his gang colors and the same old ratty jeans and boots for the entire game. However, attentive players can find a subtle change to Johnny's jacket at a point in the story [[spoiler: wherein a patch changes from [[FieldPromotion "Vice President" to "President"]]]]. Emphasized by the fact Liberty City's various clothing stores, accessible during GTA IV, are inaccessible during TLAD.

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* LimitedWardrobe: Possibly the first time this has been played straight in the series' ThirdPersonShooter games since ''[[VideoGame/GrandTheftAutoViceCity Vice City]]''.''[[VideoGame/GrandTheftAutoIII III]]''. Johnny wears his gang colors and the same old ratty jeans and boots for the entire game. However, attentive players can find a subtle change to Johnny's jacket at a point in the story [[spoiler: wherein a patch changes from [[FieldPromotion "Vice President" to "President"]]]]. Emphasized by the fact Liberty City's various clothing stores, accessible during GTA IV, are inaccessible during TLAD.
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** Given you're expected to spend more time than usual riding motorcycles, Johnny is noticeably more resistant than other protagonists to being knocked off the bikes when he crashes.
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** Johnny even lampshades this as a comeback to one of Brian's insults during the first stage of the Action/Reaction mission.
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* HomelessHero: While other GTA protagonists have a house or apartment to serve as a safehouse and place to sleep, the closest thing Johnny has to a home is the storeroom of the Lost MC clubhouse.
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* ContinuitySnarl: Where to begin?
** For one, the beginning of the game. The game suggests the story took place a few days after Niko's arrival to Liberty City, which is supported with Jason is well and alive, and goes off on his own to see Faustin's daughter. And then dies once word got out that he was killed by Niko. However, The Lost are able to travel to the main and smaller islands whereas Niko is unable to travel to those islands until the progress requires it.
** Elizabetha's missions are another source of this: Johnny is able to do her missions just fine, and then if you see Ashley, then Elizabetha, something is off: For once, Roman's kidnapping occurs once Niko meets the rest of the [=McReary=] family and finishes her missions. Johnny is able to see her after Billy gets arrested, and then has to bail Ashley out by kidnapping Roman.
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* MovingAwayEnding: After completing the main story and [[spoiler: killing their former president, Billy Grey, Johnny, Terry, Clay and Angus return to the Lost MC Clubhouse to find it ransacked while they were gone. With everything destroyed beyond repair, the four take a brief moment to reminisce and remember the Club's glory days, before Johnny tells Terry to "put the place out of its misery". Johnny, Angus and Clay leave the clubhouse while Terry douses it with gasoline and sets the building on fire, before joining the others outside. The remaining members of the Alderney Chapter watch on as the clubhouse burns to the ground.]] Years later, the remnants of the gang travel to San Andreas, [[VideoGame/GrandTheftAutoV where they finally meet their ends.]]

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* SequelDifficultySpike: It's technically an ExpansionPack, but anyone who breezed through GTA IV will be stunned at how difficult even the basic set-the-scene missions are in TLAD. Even from the very first mission, Johnny finds himself facing large numbers of enemies, all gunning for him it seems. A classic example occurs in the mission "Bad Cop Drop" where the mission ''starts'' with Johnny and a friend picking a fight with two bent cops, but when the actual gun battle begins suddenly he's faced with more than ''a dozen'' enemies. [[note]] The devs were probably thinking this would be offset by the number AI teammates many of the missions provided for you. It's unfortunate that these teammates are drawn into your line of fire or towards explosives seconds from going off like VideoGame/PacMan is drawn to cherries and pills.[[/note]]
** This is further illustrated in the mission "Buyer's Market" which is the first major occasion in which a mission crosses over with one from GTA IV. In the GTA IV version, Niko has a partner to help with the shootout and gets a rather easy route to the rooftops in order to escape. Johnny, meanwhile, has to fight his way through a room of heavily armed cops, go downstairs, exit in front of a number of cop cars with everyone firing at him, and is expected to somehow mount his bike and escape the scene before he's shot to death.
** The bike races vary between averting the trope and being pretty easy, to being virtually impossible (due to the bikes in the GTA IV version of ''Grand Theft Auto'' being generally awful to steer and control compared to the more dynamic bikes of ''Grand Theft Auto: San Andreas''.
** The Gang Wars are much harder compared to the main game's comparable Vigilante and ''Ballad'''s Drug Wars, because the enemies grow increasingly durable and better armed as you complete wars. In contrast, your backup doesn't get that much better and is easily overwhelmed. Enemies reach peak durability and loadout at 30 Wars, and you need to complete 50 to earn all the possible rewards.
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* AnyoneCanDie : [[spoiler: Let’s see, Billy, Brian, Jason, Jim & the rest of the brothers are dead, only the Lost members remaining are Johnny, Terry, Clay & Angus. Johnny, Ashley, Terry & Clay are killed by Trevor [[VideoGame/GrandTheftAutoV five years later]]. Angus is probably the only one for the Alderney chapter that’s still alive.]]
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TRS cleanup and natter


* ActuallyPrettyFunny: Ray Boccino and his goon's reaction to Johnny's reply of "a bullshitter", when asked who he thinks he's bullshitting.
** There's a good chance Ray and his goon were laughing at Johnny getting pistol-whipped for his snarking instead of the reply as neither appear amused before Johnny is smacked.
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* AmbiguouslyBrown: [[http://images.wikia.com/gtawiki/images/9/98/JimFitzgerald-TLAD.png Jim]] looks like he is of Hispanic descent, though the issue of his ethnicity is never really answered. It is possible his appearance was based on that of legendary Hell's Angel [[http://www.dabelly.com/images/sbarger2edit.jpg Sonny Barger]], who is ethnically Caucasian but looks very Hispanic.

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* AmbiguouslyBrown: [[http://images.wikia.com/gtawiki/images/9/98/JimFitzgerald-TLAD.png Jim]] looks like he is of Hispanic descent, though the issue of his ethnicity is never really answered. It is possible his appearance was based on that of legendary Hell's Angel [[http://www.dabelly.com/images/sbarger2edit.jpg Sonny Barger]], based]] on that of legendary Hells Angel Creator/SonnyBarger, who is ethnically Caucasian but looks very Hispanic.

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Not So Different has been renamed, and it needs to be dewicked/moved


* MirroringFactions: The Lost MC and the rest of society, even though the Lost claim to be more about independence and freedom. For a one-percent biker gang, the Lost seem to have an awful lot of protocol: bikers have to ride in a strict formation, they can only call for certain degrees of firefight support if they're the President, and so on. This is even discussed in the opening cutscene of "Off Route," when Johnny is asked if fighting "The Man" has made him any happier. Johnny's response?
-->'''Johnny:''' There's always a man. He just wears a different uniform.



* NotSoAbandonedBuilding: The game's other save point besides the clubhouse, which you get from Brian [[spoiler: after you dismantle his [[CivilWar faction]], and [[VideoGameCrueltyPotential (possibly)]] kill him]]. It then becomes the [[spoiler: only]] save point [[spoiler: after you burn down the clubhouse at the [[DownerEnding game's end]] ]].
* NotSoDifferent: The Lost MC and the rest of society, even though the Lost claim to be more about independence and freedom. For a one-percent biker gang, the Lost seem to have an awful lot of protocol: bikers have to ride in a strict formation, they can only call for certain degrees of firefight support if they're the President, and so on. This is even discussed in the opening cutscene of "Off Route," when Johnny is asked if fighting "The Man" has made him any happier. Johnny's response?
-->'''Johnny:''' There's always a man. He just wears a different uniform.

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* NotSoAbandonedBuilding: The game's other save point besides the clubhouse, which you get from Brian [[spoiler: after you dismantle his [[CivilWar faction]], and [[VideoGameCrueltyPotential (possibly)]] kill him]]. It then becomes the [[spoiler: only]] save point [[spoiler: after you burn down the clubhouse at the [[DownerEnding game's end]] ]].
* NotSoDifferent: The Lost MC and the rest of society, even though the Lost claim to be more about independence and freedom. For a one-percent biker gang, the Lost seem to have an awful lot of protocol: bikers have to ride in a strict formation, they can only call for certain degrees of firefight support if they're the President, and so on. This is even discussed in the opening cutscene of "Off Route," when Johnny is asked if fighting "The Man" has made him any happier. Johnny's response?
-->'''Johnny:''' There's always a man. He just wears a different uniform.
]]
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** There's also his friend, Jim, who's by far the most friendly and likeable member of the Lost.
** There's also Thomas Stubbs. A corrupt, yet geniunely nice individual, who proclaims himself to look out for those who help him.

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** There's also his friend, Jim, who's by far the most friendly and likeable likable member of the Lost.
** There's also Thomas Stubbs. A corrupt, yet geniunely genuinely nice individual, who proclaims himself to look out for those who help him.



** The Lost seem to have been more closely based on the Outlaws, one of the Hells Angels major rivals; their motto, "The Almighty forgives, the Lost don't," is borrowed from the Outlaws.

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** The Lost seem seems to have been more closely based on the Outlaws, one of the Hells Angels major rivals; their motto, "The Almighty forgives, the Lost don't," is borrowed from the Outlaws.



** The game features mid-mission checkpoints, so that if the player fails and has to redo the mission, he no longer has to replay entire missions, which often begin with a long driving sequence.
** It is possible to hang out with multiple friends at once, thus maintaining your relationships with all of them. Unlike ''GTA IV'', where Niko could only hang out with 1 friend at the time, making maintaining all of his various friendships a time consuming task.

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** The game features mid-mission checkpoints, checkpoints so that if the player fails and has to redo the mission, he no longer has to replay entire missions, which often begin with a long driving sequence.
** It is possible to hang out with multiple friends at once, thus maintaining your relationships with all of them. Unlike ''GTA IV'', where Niko could only hang out with 1 friend at the a time, making maintaining all of his various friendships a time consuming time-consuming task.



* ArtificialStupidity: Don't even try to keep gang members alive. [[TooDumbToLive They'll just charge ahead of you full speed into a firefight and get shot to death within seconds, unless they manage to find a flaming car or some explosive barrels to take cover behind.]] The main character allies are smarter though and nigh-immortal to boot. Use both as cannon fodder and to attract gunfire (as well as police attention) away from you; you won't be penalized even as gang member bodies stack up like cordwood (there is a memorial wall in the club house HQ that fills up as you do this, just for a little bit of guilt).
* AntiVillain: Johnny goes on a killing-spree, to protect the ones he cares about. It's also implied, that he had too big of a heart to remain MC President.

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* ArtificialStupidity: Don't even try to keep gang members alive. [[TooDumbToLive They'll just charge ahead of you full speed into a firefight and get shot to death within seconds, unless they manage to find a flaming car or some explosive barrels to take cover behind.]] The main character allies are smarter though and nigh-immortal to boot. Use both as cannon fodder and to attract gunfire (as well as police attention) away from you; you won't be penalized even as gang member bodies stack up like cordwood (there is a memorial wall in the club house clubhouse HQ that fills up as you do this, just for a little bit of guilt).
* AntiVillain: Johnny goes on a killing-spree, killing spree, to protect the ones he cares about. It's also implied, that he had too big of a heart to remain MC President.



* AssassinOutclassin: This is the objective of one mission [[spoiler: after [[TheMafia Ray Boccino]] puts out a hit on Johnny]]. Calling Terry and Clay for backup in this mission causes them to [[DevelopersForesight set up an ambush]] for you to lure the would-be assassins to.

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* AssassinOutclassin: This is the objective of one mission [[spoiler: after [[TheMafia Ray Boccino]] puts out a hit on Johnny]]. Calling Terry and Clay for backup in this mission causes them to [[DevelopersForesight set up an ambush]] for you to lure the would-be assassins to.into.



* AwesomeButImpractical: Malc's Double T Custom and [=DeSean's=] Hakuchou Custom are a pair of unique bikes that you can only nab in [[PermanentlyMissableContent certain missions]]. They both come with snazzy paintjobs, extended swing-arms and the fastest top speeds for a bike in the ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' era. They also fishtail like drag cars and have turning circles that can be matched by most [=SUVs=]. All of this is actually acknowledged on the Uptown Riders' [[Radio/GTARadio in-game website]].

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* AwesomeButImpractical: Malc's Double T Custom and [=DeSean's=] Hakuchou Custom are a pair of unique bikes that you can only nab in [[PermanentlyMissableContent certain missions]]. They both come with snazzy paintjobs, paint jobs, extended swing-arms swing-arms, and the fastest top speeds for a bike in the ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' era. They also fishtail like drag cars and have turning circles that can be matched by most [=SUVs=]. All of this is actually acknowledged on the Uptown Riders' [[Radio/GTARadio in-game website]].



** It isn't motorcycle related, but the grenade launcher also qualifies for this trope. While grenades launched can go farther and you can carry more grenades than rockets the accuracy is poor due to the wonky physics of the grenade, the grenades don't explode on contact with anything, they take too long to explode (7 seconds starting from the launch) and they let out smoke which lets your enemies know where the bomb is which AI controlled enemies will actually take notice of and run and finally the loud noise the weapon makes when firing further detriments it in multiplayer. It did however get buffed in ''Ballad'' with a shortened fuse and contact explosions if a person or vehicle is hit, making it a better choice there.

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** It isn't motorcycle related, motorcycle-related, but the grenade launcher also qualifies for this trope. While grenades launched can go farther and you can carry more grenades than rockets the accuracy is poor due to the wonky physics of the grenade, the grenades don't explode on contact with anything, they take too long to explode (7 seconds starting from the launch) and they let out smoke which lets your enemies know where the bomb is which AI controlled AI-controlled enemies will actually take notice of and run and finally the loud noise the weapon makes when firing further detriments it in multiplayer. It did however get buffed in ''Ballad'' with a shortened fuse and contact explosions if a person or vehicle is hit, making it a better choice there.



** [[spoiler:Billy Grey. While he is killed by Johnny, the damage he caused was so irreversible to everyone in his gang that nothing was ever the same again. He caused both directly and indirectly all the problems that led the Lost MC to its eventual defeat, and this domino effect is still seen five years later...]]

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** [[spoiler:Billy Grey. While he is killed by Johnny, the damage he caused was so irreversible to everyone in his gang that nothing was ever the same again. He caused both both, directly and indirectly indirectly, all the problems that led the Lost MC to its eventual defeat, and this domino effect is still seen five years later...]]



* {{Bookends}}: The first and last cutscenes of the main story each have a scene where the crew rolls Angus out of the club house. However, in the later cutscene [[spoiler:there are significantly fewer members following]].
* BoringButPractical: The [[http://www.grandtheftwiki.com/Bati_800 Bati 800]] is this compared to the other new sports bikes since it has the lowest top speed and the most generic design compared to the [[http://www.grandtheftwiki.com/Double_T Double T]] and the [[http://www.grandtheftwiki.com/Hakuchou Hakuchou]]. However it has the best handling of all sports bikes in the game, good acceleration and it's easy to get (spawns at safehouses after a small and easy sidequest that shouldn't take more than an hour).

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* {{Bookends}}: The first and last cutscenes of the main story each have a scene where the crew rolls Angus out of the club house.clubhouse. However, in the later cutscene [[spoiler:there are significantly fewer members following]].
* BoringButPractical: The [[http://www.grandtheftwiki.com/Bati_800 Bati 800]] is this compared to the other new sports bikes since it has the lowest top speed and the most generic design compared to the [[http://www.grandtheftwiki.com/Double_T Double T]] and the [[http://www.grandtheftwiki.com/Hakuchou Hakuchou]]. However However, it has the best handling of all sports bikes in the game, good acceleration and it's easy to get (spawns at safehouses after a small and easy sidequest that shouldn't take more than an hour).



* DownerEnding: Most of the Lost are killed [[spoiler:in the civil war with Brian Jeremy's faction following Billy's arrest, Jim is killed either by Niko or a train in a ''GTA IV'' mission, offscreen in the episode, Johnny breaks into prison and kills Billy for attempting to turn states' evidence, the Lost breaks up for good and the final cutscene is the remaining members (Johnny, Clay, Terry & Angus) burning the clubhouse to the ground. There is no alternate ending. The follow-up phone calls aren't exactly upbeat, either. And on top of it all, the only safehouse left for Johnny to live in is run-down house that doesn't even have a TV (never mind sexy biker chick dancers performing)]].

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* DownerEnding: Most of the Lost are killed [[spoiler:in the civil war with Brian Jeremy's faction following Billy's arrest, Jim is killed either by Niko or a train in a ''GTA IV'' mission, offscreen in the episode, Johnny breaks into the prison and kills Billy for attempting to turn states' evidence, the Lost breaks up for good and the final cutscene is the remaining members (Johnny, Clay, Terry & Angus) burning the clubhouse to the ground. There is no alternate ending. The follow-up phone calls aren't exactly upbeat, either. And on top of it all, the only safehouse safe house left for Johnny to live in is a run-down house that doesn't even have a TV (never mind sexy biker chick dancers performing)]].



* FaceDeathWithDignity: Billy Grey remains ''calm'' when Johnny finally reaches him, and readies himself for the bullet.

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* FaceDeathWithDignity: Billy Grey remains ''calm'' when Johnny finally reaches him, him and readies himself for the bullet.



* FullyAbsorbedFinale: Also a [[spoiler: [[DeadlyDistantFinale Deadly]]]] DistantFinale. In ''VideoGame/GrandTheftAutoV'', [[spoiler: Johnny, Terry, Clay and the chapter's remaining members have fled to Blaine County and grew [[DrugsAreBad addicted to meth]] supplied by [[PlayerCharacter Trevor]] [[AxCrazy Philips]]. Ashley got back together with Johnny, but is screwing Trevor for their fixes. When Johnny [[{{Cuckold}} confronts Trevor]] over it, he is unable to fight, [[BadassDecay broken by the years of drug abuse]]. Trevor proceeds to [[PlayerPunch stomp Johnny's head in and slaughter the rest of the chapter]] in retaliation. [[VideoGameCrueltyPotential Ashley can either be killed as she weeps over Johnny's body]], or spared. If spared, she is later found dead at a crack orgy.]]
* GameBreakingBug: Involving the memorial wall in the Lost MC clubhouse. Once you've fought so many gang wars and other violent battles that you got more Lost MC clubmembers killed than the wall can handle (and the game actually has to start recycling club members since you've got them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to acces the top floors, you have to get your hands on a helicopter and enter through the door on the roof.

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* FullyAbsorbedFinale: Also a [[spoiler: [[DeadlyDistantFinale Deadly]]]] DistantFinale. In ''VideoGame/GrandTheftAutoV'', [[spoiler: Johnny, Terry, Clay Clay, and the chapter's remaining members have fled to Blaine County and grew [[DrugsAreBad addicted to meth]] supplied by [[PlayerCharacter Trevor]] [[AxCrazy Philips]]. Ashley got back together with Johnny, Johnny but is screwing Trevor for their fixes. When Johnny [[{{Cuckold}} confronts Trevor]] over it, he is unable to fight, [[BadassDecay broken by the years of drug abuse]]. Trevor proceeds to [[PlayerPunch stomp Johnny's head in and slaughter the rest of the chapter]] in retaliation. [[VideoGameCrueltyPotential Ashley can either be killed as she weeps over Johnny's body]], or spared. If spared, she is later found dead at a crack orgy.]]
* GameBreakingBug: Involving the memorial wall in the Lost MC clubhouse. Once you've fought so many gang wars and other violent battles that you got more Lost MC clubmembers club members killed than the wall can handle (and the game actually has to start recycling club members since you've got them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to acces access the top floors, you have to get your hands on a helicopter and enter through the door on the roof.



* {{Joisey}}: The game focuses on the Alderney chapter of the Lost MC, and much of the action is centered there. There is, however a [[BrooklynRage Broker chapter]] to the Lost, and Johnny calls on their aid to steal some diamonds from [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Gay Tony]].

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* {{Joisey}}: The game focuses on the Alderney chapter of the The Lost MC, and much of the action is centered there. There is, however however, a [[BrooklynRage Broker chapter]] to the Lost, and Johnny calls on their aid to steal some diamonds from [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Gay Tony]].



* TheMillstone: Ashley Butler, Johnny's meth-addicted ex-girlfriend, who is constantly trying to force herself back into Johnny's life even though he wants nothing to do with her anymore. Her large debt to Russian mobsters is what forces Johnny to [[spoiler: kidnap Roman]], and her relationship with Ray Boccino leads to Johnny's involvement in the ill-fated diamond deal, [[spoiler: making her indirectly responsible for the death of Johnny's best friend, Jim.]]

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* TheMillstone: Ashley Butler, Johnny's meth-addicted ex-girlfriend, who is constantly trying to force herself back into Johnny's life even though he wants nothing to do with her anymore. Her large debt to Russian mobsters is what forces Johnny to [[spoiler: kidnap Roman]], and her relationship with Ray Boccino leads to Johnny's involvement in the ill-fated diamond deal, [[spoiler: making her indirectly responsible for the death of Johnny's best friend, Jim.]]



* NeighborhoodFriendlyGangsters: In contrast to the [[PoliticallyIncorrectVillain Angels of Death]] and even [[EqualOpportunityEvil the Lost]], the Uptown Riders do not quite fit the "One-Percenter" vibe the other gangs do. They don't deal drugs or otherwise make majority of their profit through illicit means; the extent of their criminal activity is limited to acting as muscle for other gangs basically as favors, or participating in presumably illegal street races which involve baseball bats being used for an advantage.

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* NeighborhoodFriendlyGangsters: In contrast to the [[PoliticallyIncorrectVillain Angels of Death]] and even [[EqualOpportunityEvil the Lost]], the Uptown Riders do not quite fit the "One-Percenter" vibe the other gangs do. They don't deal drugs or otherwise make a majority of their profit through illicit means; the extent of their criminal activity is limited to acting as muscle for other gangs basically as favors, favors or participating in presumably illegal street races which involve baseball bats being used for an advantage.



* PoliticallyIncorrectVillain: The Angels of Death only consists of white members and their symbols contains many subtle and not-so-subtle references to Nazism. Their website ''claims'' they aren't racist, it's just that no "members of the inferior races" have ever passed the tests required to join their gang.

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* PoliticallyIncorrectVillain: The Angels of Death only consists of white members and their symbols contains contain many subtle and not-so-subtle references to Nazism. Their website ''claims'' they aren't racist, it's just that no "members of the inferior races" have ever passed the tests required to join their gang.



** ''[[VideoGame/GrandTheftAutoV V]]'' reveals that Johnny moved the chapter's operations [[spoiler: to Blaine County. This move allowed the club to go national, expand across the Midwest, and gain a significant presence that rivalled even their GloryDays before the events of the game; so significant, in fact, that it [[DeadlyDistantFinale attracted the ire]] of [[PlayerCharacter Trevor]] [[AxCrazy Philips]]...]]

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** ''[[VideoGame/GrandTheftAutoV V]]'' reveals that Johnny moved the chapter's operations [[spoiler: to Blaine County. This move allowed the club to go national, expand across the Midwest, and gain a significant presence that rivalled rivaled even their GloryDays before the events of the game; so significant, in fact, that it [[DeadlyDistantFinale attracted the ire]] of [[PlayerCharacter Trevor]] [[AxCrazy Philips]]...]]



* SemperFi: Jim proudly recounts serving in the USMC, and by all accounts it turned him into a pretty tough-as-nails guy, [[spoiler: considering the ColdBloodedTorture he endured on Johnny's behalf]]. Subverted, however in the Lost MC's founding membership, which was composed of Marines who had come home from UsefulNotes/TheVietnamWar and hadn't had their fill of [[SociopathicSoldier drugs and violence.]]

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* SemperFi: Jim proudly recounts serving in the USMC, and by all accounts accounts, it turned him into a pretty tough-as-nails guy, [[spoiler: considering the ColdBloodedTorture he endured on Johnny's behalf]]. Subverted, however in the Lost MC's founding membership, which was composed of Marines who had come home from UsefulNotes/TheVietnamWar and hadn't had their fill of [[SociopathicSoldier drugs and violence.]]



** This is further illustrated in the mission "Buyer's Market" which is the first major occasion in which a mission crosses over with one from GTA IV. In the GTA IV version Niko has a partner to help with the shootout, and gets a rather easy route to the rooftops in order to escape. Johnny, meanwhile, has to fight his way through a room of heavily armed cops, go downstairs, exit in front of a number of cop cars with everyone firing at him, and is expected to somehow mount his bike and escape the scene before he's shot to death.

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** This is further illustrated in the mission "Buyer's Market" which is the first major occasion in which a mission crosses over with one from GTA IV. In the GTA IV version version, Niko has a partner to help with the shootout, shootout and gets a rather easy route to the rooftops in order to escape. Johnny, meanwhile, has to fight his way through a room of heavily armed cops, go downstairs, exit in front of a number of cop cars with everyone firing at him, and is expected to somehow mount his bike and escape the scene before he's shot to death.



** The Gang Wars are much harder compared to the main game's comparable Vigilante and ''Ballad'''s Drug Wars, because the enemies grow increasingly durable and better armed as you complete wars. In contrast, your backup doesn't get that much better, and is easily overwhelmed. Enemies reach peak durability and loadout at 30 Wars, and you need to complete 50 to earn all the possible rewards.

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** The Gang Wars are much harder compared to the main game's comparable Vigilante and ''Ballad'''s Drug Wars, because the enemies grow increasingly durable and better armed as you complete wars. In contrast, your backup doesn't get that much better, better and is easily overwhelmed. Enemies reach peak durability and loadout at 30 Wars, and you need to complete 50 to earn all the possible rewards.



** Several hours worth of new radio station content has also been added for the DLC.

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** Several hours hours' worth of new radio station content has also been added for the DLC.



** [[PimpedOutCar Pimped Out Bike]]: The Uptown Riders' main choice of vehicle is a sport bike of Japanese make, tuned for drag racing, and modified with extended swing-arms and custom wheels. Johnny derogatorily calls them [[RiceBurner "Jap scrap", "pussy-pads", or "hair dryers"]], even though [[AvertedTrope these enhancements boost the bikes' top speed]], because these have an adverse effect on handling. If you get on one, you'll find that for the most part, [[AwesomeButImpractical he's right]].

to:

** [[PimpedOutCar Pimped Out Bike]]: The Uptown Riders' main choice of vehicle is a sport bike sportbike of Japanese make, tuned for drag racing, and modified with extended swing-arms and custom wheels. Johnny derogatorily calls them [[RiceBurner "Jap scrap", "pussy-pads", or "hair dryers"]], even though [[AvertedTrope these enhancements boost the bikes' top speed]], because these have an adverse effect on handling. If you get on one, you'll find that for the most part, [[AwesomeButImpractical he's right]].



* StealthPun: Terry is the Lost MC's Sergeant-At-Arms. Outside of club affairs, he's an ArmsDealer, who you can purchase weapons from at discounted prices.

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* StealthPun: Terry is the Lost MC's Sergeant-At-Arms. Outside of club affairs, he's an ArmsDealer, who from whom you can purchase weapons from at discounted prices.



* TrueCompanions: The Lost MC are supposed to be this in theory. Johnny, Jim, Terry, Clay and Angus are a good example, though.
* UnresolvedSexualTension: There is some between Johnny and drug mule Marta. Unfortunately a language barrier and Elizabeta totally cockblock him. It's the closest thing to romance Johnny gets in this game (unless the player sends him out to pick up hookers).

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* TrueCompanions: The Lost MC are supposed to be this in theory. Johnny, Jim, Terry, Clay Clay, and Angus are a good example, examples, though.
* UnresolvedSexualTension: There is some between Johnny and drug mule Marta. Unfortunately Unfortunately, a language barrier and Elizabeta totally cockblock him. It's the closest thing to romance Johnny gets in this game (unless the player sends him out to pick up hookers).
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*** The trick here is to remember that the building has a back door. It also helps to find the body armor in a side room near where the shootout starts.
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I believe the implication was that Niko, as a foreigner, was mistaken for a terrorist and would thus be barred from entering the areas. As Johnny lives in Liberty City and isn't a foreigner, he wouldn't suffer that problem.


* ContinuitySnarl: TLAD is supposed to take place concurrent to the main storyline in GTA IV, with several missions intersecting with those in GTA IV. However, whereas the protagonist in GTA IV is unable to travel to parts of Liberty City and Alderney because of bridges being closed due to a terrorist threat (until completing certain missions), Johnny is able to free-roam the entire city at will from the start, even during one mission, "Buyer's Market" that takes place at the same time as the GTA IV mission "Blow Your Cover" which, in GTA IV, serves to reopen some of the bridges for Niko.

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** NotSoAbandonedBuilding: The game's other save point, which you get from Brian [[spoiler: after you dismantle his [[CivilWar faction]], and [[VideoGameCrueltyPotential (possibly)]] kill him]]. It then becomes the [[spoiler: only]] save point [[spoiler: after you burn down the clubhouse at the [[DownerEnding game's end]] ]].
*** From the outside, the clubhouse resembles this and likely it used to be.



* BumblingSidekick: Brian serves as this to Billy [[spoiler: for the brief time Billy's club president anyway]]. Given that over the course of the story, he's been noted to run away from fights, this may overlap with CowardlySidekick.



* DarkerAndEdgier: While ''VideoGame/GrandTheftAutoIV'' was this to the previous games, ''The Lost and Damned'' is even darker, with a grittier, more squalid tone and less funny moments overall.
** It's also ''literally'' darker: a grainy filter is placed over the whole game, which can be toggled in the Display options menu.
*** Even with the filter turned off, the screen image still appears darker (even in broad daylight) and there also seems to be a greater incidence of clouds and rain than in ''GTAIV''. The game takes on a borderline monochrome look whenever it starts getting cloudy.

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* DarkerAndEdgier: While ''VideoGame/GrandTheftAutoIV'' was this to the previous games, ''The Lost and Damned'' is even darker, with a grittier, more squalid tone and less funny moments overall.
**
overall. It's also ''literally'' darker: a grainy filter is placed over the whole game, which can be toggled in the Display options menu.
***
menu. Even with the filter turned off, the screen image still appears darker (even in broad daylight) and there also seems to be a greater incidence of clouds and rain than in ''GTAIV''. The game takes on a borderline monochrome look whenever it starts getting cloudy.



** BumblingSidekick: In contrast, Brian serves as this to Billy [[spoiler: for the brief time Billy's club president anyway]]. Given that over the course of the story, he's been noted to run away from fights, this may overlap with CowardlySidekick.



* KickTheDog: When Johnny [[spoiler: kidnaps and threatens Roman]]. A lot of players lost any sympathy they had for him.
** It bears mentioning that Johnny [[TrappedInVillainy was forced into doing the above]] [[spoiler: when he found Ashley being accosted by members of TheMafiya for not paying her gambling debts]]. Johnny otherwise remains civil throughout the kidnapping, only overtly threatening [[spoiler: Roman]] when the latter tries to escape, and even asking TheMafiya to go easy on the man.



* LimitedWardrobe: Possibly the first time this has been played straight in the series' ThirdPersonShooter games since ''[[VideoGame/GrandTheftAutoViceCity Vice City]]''. Johnny wears his gang colors and the same old ratty jeans and boots for the entire game. However, attentive players can find a subtle change to Johnny's jacket at a point in the story [[spoiler: wherein a patch changes from [[FieldPromotion "Vice President" to "President"]]]].
** Emphasized by the fact Liberty City's various clothing stores, accessible during GTA IV, are inaccessible during TLAD.

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* LimitedWardrobe: Possibly the first time this has been played straight in the series' ThirdPersonShooter games since ''[[VideoGame/GrandTheftAutoViceCity Vice City]]''. Johnny wears his gang colors and the same old ratty jeans and boots for the entire game. However, attentive players can find a subtle change to Johnny's jacket at a point in the story [[spoiler: wherein a patch changes from [[FieldPromotion "Vice President" to "President"]]]].
**
"President"]]]]. Emphasized by the fact Liberty City's various clothing stores, accessible during GTA IV, are inaccessible during TLAD.


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* NotSoAbandonedBuilding: The game's other save point besides the clubhouse, which you get from Brian [[spoiler: after you dismantle his [[CivilWar faction]], and [[VideoGameCrueltyPotential (possibly)]] kill him]]. It then becomes the [[spoiler: only]] save point [[spoiler: after you burn down the clubhouse at the [[DownerEnding game's end]] ]].
Is there an issue? Send a MessageReason:
None


The game is available either online through Xbox Live, PSN, (And requires a copy of GTA 4 to play), UsefulNotes/{{Steam}} (which doesen't require a copy of GTA IV) or as retail packed with ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Gay Tony]]'' in the ''Episodes from Liberty City'' two-pack.

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The game is available either online through Xbox Live, PSN, (And requires UsefulNotes/PlaystationNetwork or UsefulNotes/XboxLive, requiring a copy of GTA 4 to play), UsefulNotes/{{Steam}} (which doesen't require a copy of GTA IV) ''GTAIV'', or as retail packed with ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Gay Tony]]'' in the ''Episodes from Liberty City'' two-pack.two-pack, which is a standalone game. The {{UsefulNotes/Steam}} version was also part of the standalone ''EFLC'' pack, but both the vanilla game and the ''Episodes'' were combined into one single game as the ''Complete Edition'' in 2020.



*** Even with the filter turned off, the screen image still appears darker (even in broad daylight) and there also seems to be a greater incidence of clouds and rain than in GTA IV.

to:

*** Even with the filter turned off, the screen image still appears darker (even in broad daylight) and there also seems to be a greater incidence of clouds and rain than in GTA IV.''GTAIV''. The game takes on a borderline monochrome look whenever it starts getting cloudy.
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None


* AffablyEvil: Despite the crimes he commits, Johnny is very caring and responsible, and does what he does, due to his extreme loyalty of the Lost MC. He also manages to make friendly conversations with his crime partners.

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* AffablyEvil: Despite the crimes he commits, Johnny is very caring and responsible, and does what he does, does due to his extreme loyalty of towards the Lost MC. He also manages to make friendly conversations with his crime partners.
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That’s not even close to what that trope means


* CosmicHorrorStory: While the main game is already this trope of the franchise, the ''TLAD'' expansion pack picks this trope up and go full-blown, in addition to have the genre's quinessential DownerEnding.
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None


* BigApplesauce

to:

* BigApplesauceBigApplesauce: The game takes place in Liberty City, which is based on New York City.
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None


* SequelDifficultySpike: It's technically an ExpansionPack, but anyone who breezed through GTA IV will be stunned at how difficult even the basic set-the-scene missions are in TLAD. Even from the very first mission, Johnny finds himself facing large numbers of enemies, all gunning for him it seems. A classic example occurs in the mission "Bad Cop Drop" where the mission ''starts'' with Johnny and a friend picking a fight with two bent cops, but when the actual gun battle begins suddenly he's faced with more than ''a dozen'' enemies. [[note]] The devs were probably thinking this would be offset by the number AI teammates many of the missions provided for you. It's unfortunate that these teammates are drawn into your line of fire or towards explosives seconds from going off like PacMan is drawn to cherries and pills.[[/note]]

to:

* SequelDifficultySpike: It's technically an ExpansionPack, but anyone who breezed through GTA IV will be stunned at how difficult even the basic set-the-scene missions are in TLAD. Even from the very first mission, Johnny finds himself facing large numbers of enemies, all gunning for him it seems. A classic example occurs in the mission "Bad Cop Drop" where the mission ''starts'' with Johnny and a friend picking a fight with two bent cops, but when the actual gun battle begins suddenly he's faced with more than ''a dozen'' enemies. [[note]] The devs were probably thinking this would be offset by the number AI teammates many of the missions provided for you. It's unfortunate that these teammates are drawn into your line of fire or towards explosives seconds from going off like PacMan VideoGame/PacMan is drawn to cherries and pills.[[/note]]
Is there an issue? Send a MessageReason:
None


* Face Death with Dignity: Billy Grey remains ''calm'' when Johnny finally reaches him, and readies himself for the bullet.

to:

* Face Death with Dignity: FaceDeathWithDignity: Billy Grey remains ''calm'' when Johnny finally reaches him, and readies himself for the bullet.
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None

Added DiffLines:

* Face Death with Dignity: Billy Grey remains ''calm'' when Johnny finally reaches him, and readies himself for the bullet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FiveManBand: The Lost, somewhat. [[spoiler: Moreso heroes after Billy gets arrested and Brian starts his own faction.]]
** The BigBad: Billy Grey. [[spoiler: And Johnny Klebitz.]]
** TheDragon: Johnny Klebitz and Brian to Billy. [[spoiler: Jim to Johnny.]]
*** TheStarscream: Brian thinks Johnny is one.
** TheBrute: [[ThoseTwoGuys Clay and Terry.]] Also Jason, given his status as "Enforcer."
** TheEvilGenius: Jim and Angus.
** TheDarkChick: Ashley.
** TheSixthRanger: Malc

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