History VideoGame / GrandTheftAuto

15th Nov '17 1:28:35 PM VisitorAlex
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* HateSink: [[HateSink/GrandTheftAuto Has its own page]].
15th Nov '17 12:15:15 PM VisitorAlex
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* BigBadWannabe: TheMafia has been reduced to this level in the latest sequels, particularly in ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV GTA V]]''. They are no match for TheCartel, let alone [[NebulousCriminalConspiracy Merryweather and the corrupt forces]]
15th Nov '17 12:02:46 PM VisitorAlex
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* OverarchingVillain: TheMafia is the most consistent threat in the games, usually as {{Mooks}} and {{Mini Boss}}es.
2nd Nov '17 1:56:56 PM morenohijazo
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* CrapsackWorld: 90% of the population is either a criminal or morally corrupt. In ''IV'' The kicker: Niko ''still'' considers Liberty City better than the Balkans.

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* CrapsackWorld: 90% of the population is either a criminal or morally corrupt. In ''IV'' The kicker: kicker in ''IV'': Niko ''still'' considers Liberty City better than the Balkans.



* EarlyInstallmentWeirdness: The first two games were 2D, overhead. III had "Rampages" giving you a free weapon and X time to destroy X cars/people. The first game was brutally NintendoHard due to you being a OneHitPointWonder and having limited lives while armor only protected you from three bullets.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first two games were 2D, overhead. III overhead.
** The 3D-era games (except ''San Andreas'')
had "Rampages" giving you a free weapon and X time to destroy X cars/people. cars/people.
**
The first game was brutally NintendoHard due to you being a OneHitPointWonder and having limited lives while armor only protected you from three bullets.bullets.
** ''GTA 3'' still had many mechanics as a leftover from ''GTA 2'' which were dropped in ''Vice City''. For example, ''3'' had many of its collectibles (hidden packages, weapons, etc) only available through parkour (in ''2'', the 2D view came with a lot of platforming), as opposed to the rest of the 3D-era games, where they're usually found in secluded places and corners, or occasionally through a car jump.



* EarthDrift: Occurred over the course of the ''III'' era. ''VideoGame/GrandTheftAutoIII'' had a reference to the city of UsefulNotes/{{Miami}} and to the then-newly elected president UsefulNotes/GeorgeWBush; later installments had almost no real life persons (barring figures like UsefulNotes/RonaldReagan that are intrinsically tied to the setting, and Music/PhilCollins' cameo in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]''), and Miami was replaced with Vice City in [[VideoGame/GrandTheftAutoViceCity the next game]]. Then ''VideoGame/GrandTheftAutoIV'' comes out, which does away with even more real-life stuff -- the {{FBI}} is replaced with the [[FunWithAcronyms FIB]], SWAT is replaced with NOOSE (which is also based on the Department of Homeland Security), all guns are AKA47 now, and the president in 2008 was Joe Lawton, [[UsefulNotes/GeorgeWBush who is stated to be a buffoon]] and c[[UsefulNotes/GeorgeHWBush whose father was also president]] [[NoCelebritiesWereHarmed several decades prior]].

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* EarthDrift: Occurred over the course of the ''III'' era. ''VideoGame/GrandTheftAutoIII'' had a reference to the city of UsefulNotes/{{Miami}} and to the then-newly elected president UsefulNotes/GeorgeWBush; later installments had almost no real life persons (barring figures like UsefulNotes/RonaldReagan that are intrinsically tied to the setting, and Music/PhilCollins' cameo in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]''), and Miami was replaced with Vice City in [[VideoGame/GrandTheftAutoViceCity the next game]]. Then ''VideoGame/GrandTheftAutoIV'' comes out, which does away with even more real-life stuff -- the {{FBI}} is replaced with the [[FunWithAcronyms FIB]], SWAT is replaced with NOOSE (which is also based on the Department of Homeland Security), all guns are AKA47 now, and the president in 2008 was Joe Lawton, [[UsefulNotes/GeorgeWBush who is stated to be a buffoon]] and c[[UsefulNotes/GeorgeHWBush [[UsefulNotes/GeorgeHWBush whose father was also president]] [[NoCelebritiesWereHarmed several decades prior]].



* GanglandDriveBy: In the games from ''VideoGame/GrandTheftAutoSanAndreas'' on, the player can dispatch opponents by firing their gun from their car, and in ''San Andreas'', CJ can recruit friendly gangsters to act as gunmen.

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* GanglandDriveBy: In the games from ''VideoGame/GrandTheftAutoSanAndreas'' the 3D-era on, the player can dispatch opponents by firing their gun from their car, and in ''San Andreas'', CJ can recruit friendly gangsters to act as gunmen.



* TheMafia: With the exception of ''Vice City Stories'', they appear in every game in the series, either as good guys, bad guys, or both.

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* TheMafia: With the exception of ''Vice City Stories'', ''II'', they appear in every game in the series, either as good guys, bad guys, or both.



* SignatureSong: "Grand Theft Auto" from the first game's hip-hop radio, N-CT FM, although it's not the TitleThemeTune, despite featuring a TitleDrop. It is also confused with the instrumental main menu theme, "Gangster Friday". The hook from "Grand Theft Auto" is used as a ringtone in ''GTA III'', ''Vice City'' and ''GTA IV''.



** Somewhat justified in ''San Andreas'' as far as aircraft; pilot training is a later-game mandatory mission. Also justified by the fact that you have to gain skill with various vehicles before you can drive them competently.

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** Somewhat justified in ''San Andreas'' as far as aircraft; pilot training is a later-game late-game mandatory mission. Also justified by the fact that you have to gain skill with various vehicles before you can drive them competently.



* VideoGameCrueltyPotential Really, it's what the games are all about.

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* VideoGameCrueltyPotential VideoGameCrueltyPotential: Really, it's what the games are all about.
14th Oct '17 4:08:14 PM Malady
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* ChainsawGood: The chainsaw in ''Vice City'' is a one-hit kill weapon, limited only by the fact that the player can't run while wielding it. The chainsaw in ''San Andreas'' is slightly less powerful, but still incredibly deadly. ''ChinatownWars'' gets rid of the speed limitation, making for maximum "split tiny tiny people in half" carnage.

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* ChainsawGood: The chainsaw in ''Vice City'' is a one-hit kill weapon, limited only by the fact that the player can't run while wielding it. The chainsaw in ''San Andreas'' is slightly less powerful, but still incredibly deadly. ''ChinatownWars'' ''VideoGame/GrandTheftAutoChinatownWars'' gets rid of the speed limitation, making for maximum "split tiny tiny people in half" carnage.



* DamnItFeelsGoodToBeAGangster: Oh yes it does. However, ''IV'' deconstructs this, while ChinatownWars averts this trope altogether.

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* DamnItFeelsGoodToBeAGangster: Oh yes it does. However, ''IV'' deconstructs this, while ChinatownWars VideoGame/GrandTheftAutoChinatownWars averts this trope altogether.



* DeadpanSnarker: Tommy Vercetti in ''Vice City'', Niko Bellic in ''IV'' and Huang Lee in ''ChinatownWars''.

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* DeadpanSnarker: Tommy Vercetti in ''Vice City'', Niko Bellic in ''IV'' and Huang Lee in ''ChinatownWars''.''VideoGame/GrandTheftAutoChinatownWars''.



* GatlingGood: The minigun in ''Vice City'', ''San Andreas'', and ''ChinatownWars''.

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* GatlingGood: The minigun in ''Vice City'', ''San Andreas'', and ''ChinatownWars''.''Chinatown Wars''.



* GunsAkimbo: In ''San Andreas'', you can dual wield the standard pistol (although not the Desert Eagle or silenced variant), the sawed-off shotgun, and the standard sub-machine guns (but not the [=MP5=]) after you max out your skill with each respective weapon. Also appears in ''ChinatownWars'' and ''[=GTA2=]'' with the dual pistols.

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* GunsAkimbo: In ''San Andreas'', you can dual wield the standard pistol (although not the Desert Eagle or silenced variant), the sawed-off shotgun, and the standard sub-machine guns (but not the [=MP5=]) after you max out your skill with each respective weapon. Also appears in ''ChinatownWars'' ''Chinatown Wars'' and ''[=GTA2=]'' with the dual pistols.



* TheTriadsAndTheTongs: Appears as bad guys in ''III'' and ''LCS'', and as allies in ''San Andreas''. They are the main focus of ''ChinatownWars''.

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* TheTriadsAndTheTongs: Appears as bad guys in ''III'' and ''LCS'', and as allies in ''San Andreas''. They are the main focus of ''ChinatownWars''.''Chinatown Wars''.
19th Sep '17 4:30:02 PM v-n-n-n-n
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* EveryCarIsRearWheelDrive: Averted by the 3-D installments, with many cars having different drivetrains.


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* FakeBand: They take up most of the radio airtime on ''I'' and ''II'' but get less prominent as the series progresses, consigned to two stations in ''III'' and '''LCS'', and just the one band in ''Vice City'' although they play a part in the storyline. These bands make cameos in ''IV'' and ''V'', mainly as in-game CD props or ringtones.
16th Sep '17 10:35:32 AM nombretomado
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The game's success paved the way for a series of games which [[MissionPackSequel blurred the line between expansion pack and sequel]]. DMA, now wholly incorporated into Rockstar as "Rockstar North", came up with two more titles. ''VideoGame/GrandTheftAutoViceCity'' moved the action to a cheery mockery of [[TheEighties '80s]] UsefulNotes/{{Miami}}, introduced motorcycles, and was the first entry where the lead character spoke (with the voice of Ray Liotta, no less). After that came ''VideoGame/GrandTheftAutoSanAndreas'', set in [[TheNineties early '90s]] UsefulNotes/{{California}} with a flavor that was less ''Film/{{Goodfellas}}'' and more ''Film/BoyzNTheHood''. It allowed the player jet aircraft and more than enough airspace to get the use out of them, as well as three cities (expies of UsefulNotes/LosAngeles, UsefulNotes/SanFrancisco, and UsefulNotes/LasVegas) with [[SceneryPorn vast, open countryside]] in between. It also cast [[Creator/SamuelLJackson Samuel L. Muthafukkin Jackson]] as the BigBad. Meanwhile, Rockstar's other studios crafted ''VideoGame/GrandTheftAutoLibertyCityStories'' (a prequel to ''[=GTA3=]'') and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' (a prequel to ''Vice City'') for the [=PlayStation=] Portable, and ''Grand Theft Auto Advance'' (another ''[=GTA3=]'' prequel in the original overhead style) for the GameBoyAdvance.

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The game's success paved the way for a series of games which [[MissionPackSequel blurred the line between expansion pack and sequel]]. DMA, now wholly incorporated into Rockstar as "Rockstar North", came up with two more titles. ''VideoGame/GrandTheftAutoViceCity'' moved the action to a cheery mockery of [[TheEighties '80s]] UsefulNotes/{{Miami}}, introduced motorcycles, and was the first entry where the lead character spoke (with the voice of Ray Liotta, no less). After that came ''VideoGame/GrandTheftAutoSanAndreas'', set in [[TheNineties early '90s]] UsefulNotes/{{California}} with a flavor that was less ''Film/{{Goodfellas}}'' and more ''Film/BoyzNTheHood''. It allowed the player jet aircraft and more than enough airspace to get the use out of them, as well as three cities (expies of UsefulNotes/LosAngeles, UsefulNotes/SanFrancisco, and UsefulNotes/LasVegas) with [[SceneryPorn vast, open countryside]] in between. It also cast [[Creator/SamuelLJackson Samuel L. Muthafukkin Jackson]] as the BigBad. Meanwhile, Rockstar's other studios crafted ''VideoGame/GrandTheftAutoLibertyCityStories'' (a prequel to ''[=GTA3=]'') and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' (a prequel to ''Vice City'') for the [=PlayStation=] Portable, and ''Grand Theft Auto Advance'' (another ''[=GTA3=]'' prequel in the original overhead style) for the GameBoyAdvance.
UsefulNotes/GameBoyAdvance.
31st Jul '17 4:53:25 PM AndyLA
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* CanonDisContinuity: ''Advance''. Neither its characters nor plotline are referenced in the rest of the series, and many fans either deny its existence or do not even know it exists.

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* CanonDisContinuity: ''Advance''. Neither its characters nor plotline are referenced in the rest of the series, series (although Asuka from ''III'' does make an appearance), and many fans either deny its existence or do not even know it exists.
31st Jul '17 4:52:49 PM AndyLA
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** In keeping with GTA's tradition of rewarding cheats, you can access the entire San Andreas map early; just hop the airport fence and steal a Shamal. (CJ isn't rewarded with access to planes until much later in the game)

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** In keeping with GTA's tradition of rewarding cheats, you can access the entire San Andreas map early; just hop the airport fence and steal a Shamal. Shamal (CJ isn't rewarded with access to planes until much later in the game)game), or drive a train in reverse until you are out of the city, then wipe your wanted level.



*** Although a later event in the game creates a broken bridge until it is resolved, in which [[spoiler: Trevor kidnaps Martin Madrazo's wife, causing him and Michael to be restricted to Blaine County under threat that he will send his goons to kill either one of them when one enters Los Santos]]

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*** Although a later event in the game creates a broken bridge until it is resolved, in which [[spoiler: Trevor kidnaps Martin Madrazo's wife, causing him and Michael to be restricted to Blaine County under threat that he will send his goons to kill either one of them when one enters Los Santos]]Santos.]]
29th Jul '17 5:32:00 PM nombretomado
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* WideOpenSandbox: While not the TropeMaker, it is the TropeCodifier, to the point where the term "''GTA'' clone" or "''GTA'' [[XMeetsY meets X]]" was used to describe any open-world game in the early-mid '00s (much like "''VideoGame/{{Doom}}'' clone" for [[FirstPersonShooter first-person shooters]] in TheNineties).

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* WideOpenSandbox: While not the TropeMaker, it is the TropeCodifier, to the point where the term "''GTA'' clone" or "''GTA'' [[XMeetsY [[JustForFun/XMeetsY meets X]]" was used to describe any open-world game in the early-mid '00s (much like "''VideoGame/{{Doom}}'' clone" for [[FirstPersonShooter first-person shooters]] in TheNineties).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GrandTheftAuto