History VideoGame / GigaWing

13th Jan '17 4:37:42 PM contrafanxxx
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* HaveANiceDeath - Whenever you die in ''Giga Wing 2'', on the continue screen, your character will utter something to you in Japanese. Most notable is Limi telling you not to give up.
12th Jan '17 3:55:32 PM contrafanxxx
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* BrainwashedAndCrazy: [[spoiler: This happens to Limi in the second game, leaving her ship to be piloted by Dewey, which is a sentient program installed by Kart on Limi's ship. After defeating the FinalBoss, Limi's survival depends on your choice in the ending.]]

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* BrainwashedAndCrazy: [[spoiler: This happens to Limi in the second game, game upon saving her sister Romi from being possessed by the Ark, leaving her ship to be piloted by Dewey, which is a sentient program installed by Kart on Limi's ship. After defeating the FinalBoss, Limi's survival depends on your choice in the ending.]]
12th Jan '17 3:53:36 PM contrafanxxx
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** The Ark is this in the second game.


Added DiffLines:

* BrainwashedAndCrazy: [[spoiler: This happens to Limi in the second game, leaving her ship to be piloted by Dewey, which is a sentient program installed by Kart on Limi's ship. After defeating the FinalBoss, Limi's survival depends on your choice in the ending.]]
12th Jan '17 3:50:46 PM contrafanxxx
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* PublicDomainArtifact - The Ark of the Covenant is the BigBad of ''Giga Wing 2''.
12th Jan '17 3:38:15 PM contrafanxxx
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* CallingYourAttacks: '''''"REFLECTO FOOOOOORCE!"''''' '''''"REFLECTO LASEEEEEEEEEER!"''''' '''''"SPARK BOMBEERRRRRRRR!"'''''
29th Dec '16 1:13:08 AM LucaEarlgrey
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* MinimalistRun - ''Giga Wing'' allows for a 0-score run, but it is very difficult as it is also a PacifistRun, as your medal-increased multiplier starts off at 1. ''Giga Wing 2'', on the other hand, starts your multiplier off at ''zero'', meaning that so long as you never pick up a single medal, you can commit total genocide of the enemy forces and still finish with a score of 0.

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* MinimalistRun - ''Giga Wing'' allows for a 0-score run, but it is very difficult as it is also a PacifistRun, as your medal-increased multiplier starts off at 1. ''Giga Wing 2'', on the other hand, starts your multiplier off at ''zero'', meaning that so long as you never pick up a single medal, you can commit total genocide of the enemy forces and still finish with a score of 0.0, despite the games focusing on scores that would be easier to write approximations of in scientific notation.
29th Dec '16 1:11:27 AM LucaEarlgrey
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* MinimalistRun - ''Giga Wing'' allows for a 0-score run, but it is very difficult as it is also a PacifistRun, as your medal-increased multiplier starts off at 1. ''Giga Wing 2'', on the other hand, starts your multiplier off at ''zero'', meaning that so long as you never pick up a single medal, you can commit total genocide of the enemy forces and still finish with a score of 0.
31st May '16 8:53:08 AM taikyoku
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** Uses 3D graphics instead of 2D, and adds a new kind of reflect attack, the Reflect Laser. Also introduces the "volcano" mechanic: if enough medals are on the screen, a "volcano" of medals will erupt, producing even more medals. The Dreamcast port adds a 4-player option, a rarity for a shoot-em-up.

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** Uses 3D graphics instead of 2D, and adds a new kind of reflect attack, the Reflect Laser. Also introduces the "volcano" mechanic: if enough medals are on the screen, a "volcano" "volcanon" of medals will erupt, producing even more medals. The Dreamcast port adds a 4-player option, a rarity for a shoot-em-up.



** In the second game, there is a cap of 110 medals on screen as well as an unknown total object cap; reaching either will cause an item volcanon, where the background will go black and then each medal will split into 10 or more kite-shaped medals.

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** In the second game, there is a cap of 110 medals on screen as well as an unknown total object cap; reaching either will cause an item volcanon, "volcanon", where the background will go black and then each medal will split into 10 or more kite-shaped medals.



* GratuitousEnglish - ''Giga Wing 2'': "RIFUREKUTO FO-SU!"
** And when the reflector charges up again, the voice is supposed to say "Okay", but it sounds like "Otay".
23rd May '16 4:30:50 PM contrafanxxx
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* ExcusePlot - Averted in ''Giga Wing Generations'', which has ''no plot at all.''

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* ExcusePlot - Averted in ''Giga Wing Generations'', which has ''no ''[[NoPlotNoProblem no plot at all.all]].''
20th Mar '16 2:50:35 PM aye_amber
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* ColorCodedForYourConvenience - In the first two games, the lowest 8 digits of your score are colored blue, the next four yellow digits (the ''oku'' places) are yellow, the four digits in the ''chou'' supergroup is colored red, and (in the second game, where such scores are possible) the digit(s) afterward (''kei'') are cyan[[note]]In Japan as well as all of East Asia, supergroups of four digits are common rather than supergroups of three digits as in Western society; rather than thousand, million, ... their supergroups go ''man'' (ten thousand; 10^4), ''oku'' (one hundred million; 10^8), ''chou'' (10^12), ''kei'' (10^16) and so on.[[/note]]. ''Generations'' uses a different color scheme (red for ''kei'', yellow for ''chou'', green for ''oku'', gray for anything smaller).

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* ColorCodedForYourConvenience - ColourCodedForYourConvenience: In the first two games, the lowest 8 digits of your score are colored blue, the next four yellow digits (the ''oku'' places) are yellow, the four digits in the ''chou'' supergroup is colored red, and (in the second game, where such scores are possible) the digit(s) afterward (''kei'') are cyan[[note]]In Japan as well as all of East Asia, supergroups of four digits are common rather than supergroups of three digits as in Western society; rather than thousand, million, ... their supergroups go ''man'' (ten thousand; 10^4), ''oku'' (one hundred million; 10^8), ''chou'' (10^12), ''kei'' (10^16) and so on.[[/note]]. ''Generations'' uses a different color scheme (red for ''kei'', yellow for ''chou'', green for ''oku'', gray for anything smaller).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GigaWing