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* AdvancedAncientAcropolis: Stage 5 is set on a flying one, built by the AbusivePrecursors using the Medallion's power.


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* InYourNatureToDestroyYourselves: [[spoiler:It's revealed in the first game that the Medallion itself has been intentionally goading mankind from the beginning in a perverse game to see whether they deserve survival. You put a stop to it before the cycle begins anew.]]
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moving an entry to YMMV


* SelfImposedChallenge: Some players try to go for the lowest score possible, or go as far as possible without scoring ''at all''.
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* UncertainDoom: [[spoiler:In Ruby's and Sinnosuke's bad ending, Ruby comes out alive, but cannot confirm whether Sinnosuke did too.]]

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* UncertainDoom: [[spoiler:In Ruby's and Sinnosuke's bad ending, Ruby comes out alive, but she cannot confirm whether Sinnosuke did too.]]
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* EffectiveKnockoff: The Medallion is capable of producing smaller versions of itself. They are not as power as the original, but they are still dangerous and used by enemy forces for their own ends.


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* NoManShouldHaveThisPower: Why the Medallion was sealed away in the first place, not that it prevented any conflict in the first place.
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* BossOnlyLevel : [[spoiler: The Guardian of the Sealed Shrine, the ClimaxBoss of Stage 6, and the Medallion and the Stranger, the pair that comprises the SequentialBoss[=/=]TrueFinalBoss of Stage 7.]]

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* BossOnlyLevel : [[spoiler: The BossOnlyLevel: [[spoiler:The Guardian of the Sealed Shrine, the ClimaxBoss of Stage 6, and the Medallion and the Stranger, the pair that comprises the SequentialBoss[=/=]TrueFinalBoss of Stage 7.]]



* BrainwashedAndCrazy: [[spoiler: This happens to Limi in the second game upon saving her sister Romi from being possessed by the Ark, leaving her ship to be piloted by Dewey, which is a sentient program installed by Kart on Limi's ship. After defeating the FinalBoss, Limi's survival depends on your choice in the ending.]]
* BulletHell - But by employing the Reflect Barrier properly, you can turn it into Bullet ''Heaven''.
* {{Cap}} - The maximum multiplier in the first game is 49,999,999 which can be reached near the end of the game by very skilled players. In the second game, the maximum multiplier is 999,999,999; this can be reached in the third stage out of 7 with skill. Amazingly, the score caps in any game are nigh unreachable.

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* BrainwashedAndCrazy: [[spoiler: This [[spoiler:This happens to Limi in the second game upon saving her sister Romi from being possessed by the Ark, leaving her ship to be piloted by Dewey, which is a sentient program installed by Kart on Limi's ship. After defeating the FinalBoss, Limi's survival depends on your choice in the ending.]]
* BulletHell - BulletHell: But by employing the Reflect Barrier properly, you can turn it into Bullet ''Heaven''.
* {{Cap}} - {{Cap}}: The maximum multiplier in the first game is 49,999,999 which can be reached near the end of the game by very skilled players. In the second game, the maximum multiplier is 999,999,999; this can be reached in the third stage out of 7 with skill. Amazingly, the score caps in any game are nigh unreachable.



** [[BadExportForYou This was removed in non-Japanese versions though]].

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** [[BadExportForYou This was removed in non-Japanese versions though]].versions, though.]]



* CrosshairAware - Con''found'' that gunboat boss's second-phase pattern!
* CulturalTranslation - The kanji used as separators for every fourth digit in the player's score were removed in the US releases of the games. The US releases don't even bother to replace the kanji with commas, so reading scores in the US versions is a bit trickier.

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* CrosshairAware - CrosshairAware: Con''found'' that gunboat boss's second-phase pattern!
* CulturalTranslation - CulturalTranslation: The kanji used as separators for every fourth digit in the player's score were removed in the US releases of the games. The US releases don't even bother to replace the kanji with commas, so reading scores in the US versions is a bit trickier.



* DefeatMeansPlayable - Defeating [[spoiler:[[TrueFinalBoss Stranger]]]] unlocks it as a ship in the Dreamcast version of the first game.

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* DefeatMeansPlayable - DefeatMeansPlayable: Defeating [[spoiler:[[TrueFinalBoss Stranger]]]] unlocks it as a ship in the Dreamcast version of the first game.



* DynamicDifficulty - The game uses a very simple version of this, with the difficulty increasing until the first time you die (if at all). Also applies to the pity OneUp (see below).
* ExcusePlot - Averted in ''Giga Wing Generations'', which has ''[[NoPlotNoProblem no plot at all]].''

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* DynamicDifficulty - DynamicDifficulty: The game uses a very simple version of this, with the difficulty increasing until the first time you die (if at all). Also applies to the pity OneUp (see below).
* ExcusePlot - ExcusePlot: Averted in ''Giga Wing Generations'', which has ''[[NoPlotNoProblem no plot at all]].''



* FlunkyBoss: [[spoiler: The Medallion summons smaller versions of itself to fire [[WaveMotionGun gigantic laser beams]] at the player on its second-to-last pattern.]]

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* FlunkyBoss: [[spoiler: The [[spoiler:The Medallion summons smaller versions of itself to fire [[WaveMotionGun gigantic laser beams]] at the player on its second-to-last pattern.]]



* HaveANiceDeath - Whenever you die in ''Giga Wing 2'', on the continue screen, your character will utter something to you in Japanese. Most notable is Limi telling you not to give up.
* HomingProjectile - Isha from the first game has a straight shot paired with guided missiles. Chery from the second game has a similar weapon.

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* HaveANiceDeath - HaveANiceDeath: Whenever you die in ''Giga Wing 2'', on the continue screen, your character will utter something to you in Japanese. Most notable is Limi telling you not to give up.
* HomingProjectile - HomingProjectile: Isha from the first game has a straight shot paired with guided missiles. Chery from the second game has a similar weapon.



* MinimalistRun - ''Giga Wing'' allows for a 0-score run, but it is very difficult as it is also a PacifistRun, as your medal-increased multiplier starts off at 1. ''Giga Wing 2'', on the other hand, starts your multiplier off at ''zero'', meaning that so long as you never pick up a single medal, you can commit total genocide of the enemy forces and still finish with a score of 0, despite the games focusing on scores that would be easier to write approximations of in scientific notation.

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* MinimalistRun - MinimalistRun: ''Giga Wing'' allows for a 0-score run, but it is very difficult as it is also a PacifistRun, as your medal-increased multiplier starts off at 1. ''Giga Wing 2'', on the other hand, starts your multiplier off at ''zero'', meaning that so long as you never pick up a single medal, you can commit total genocide of the enemy forces and still finish with a score of 0, despite the games focusing on scores that would be easier to write approximations of in scientific notation.



** BittersweetEnding: In ''Giga Wing'', your character [[spoiler:sacrifices himself or herself to destroy the Medallion.]]

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** BittersweetEnding: In ''Giga Wing'', your character [[spoiler:sacrifices himself or herself to destroy the Medallion.]] Medallion]].



* PinballScoring - Quite possibly the king of this trope.
* PublicDomainArtifact - The Ark of the Covenant is the BigBad of ''Giga Wing 2''.

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* PinballScoring - PinballScoring: Quite possibly the king of this trope.
* PublicDomainArtifact - PublicDomainArtifact: The Ark of the Covenant is the BigBad of ''Giga Wing 2''.



* ReturnToShooter - The Reflect mechanic.
* ScoreMultiplier - The core of this game's scoring system. Each medal will add its own value to the value of every medal you've picked up so far on your current life or stage, and that will be added to your multiplier. For instance, picking up a +5 at the beginning will add 5 to your multiplier. Picking up another +5 will add 5 to your medal count for 10, and 10 will be added to your multiplier. By the end of most stages, each medal will usually be adding thousands to your multiplier at a time. Even in the first game, a good player will have multipliers in the millions.
* ScoringPoints - One of the main highlights of the game, in a subversion of score being regarded as a pointless number. How often do you see scores of at least 1 trillion?
* SecretCharacter - See DefeatMeansPlayable above. The second game has the five (four standard + one secret) ships from the first game as secret ships.
* SelfImposedChallenge - Some players try to go for the lowest score possible, or go as far as possible without scoring ''at all''.
* SequelEscalation - Each game ups the ante with more medals to collect and thus more points to be had. ''Giga Wing''[='=]s 15 digits? Nothing compared to ''Giga Wing 2''[='=]s 17 digits... which in turn is surpassed by ''Giga Wing Generations'', quite possibly the only commercial game where you can achieve '''20-digit scores.'''

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* ReturnToShooter - ReturnToShooter: The Reflect mechanic.
* ScoreMultiplier - ScoreMultiplier: The core of this game's scoring system. Each medal will add its own value to the value of every medal you've picked up so far on your current life or stage, and that will be added to your multiplier. For instance, picking up a +5 at the beginning will add 5 to your multiplier. Picking up another +5 will add 5 to your medal count for 10, and 10 will be added to your multiplier. By the end of most stages, each medal will usually be adding thousands to your multiplier at a time. Even in the first game, a good player will have multipliers in the millions.
* ScoringPoints - ScoringPoints: One of the main highlights of the game, in a subversion of score being regarded as a pointless number. How often do you see scores of at least 1 trillion?
* SecretCharacter - SecretCharacter: See DefeatMeansPlayable above. The second game has the five (four standard + one secret) ships from the first game as secret ships.
* SelfImposedChallenge - SelfImposedChallenge: Some players try to go for the lowest score possible, or go as far as possible without scoring ''at all''.
* SequelEscalation - SequelEscalation: Each game ups the ante with more medals to collect and thus more points to be had. ''Giga Wing''[='=]s 15 digits? Nothing compared to ''Giga Wing 2''[='=]s 17 digits... digits… which in turn is surpassed by ''Giga Wing Generations'', quite possibly the only commercial game where you can achieve '''20-digit scores.'''



* TrueFinalBoss - ''Two'' of them, in ''Giga Wing'': [[spoiler:the black ship you've been chasing, and the Medallion. [[DualBoss Both are fought simultaneously]], and only appear if you've completed the first six stages on one credit.]]

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* TrueFinalBoss - TrueFinalBoss: ''Two'' of them, in ''Giga Wing'': [[spoiler:the black ship you've been chasing, and the Medallion. [[DualBoss Both are fought simultaneously]], and only appear if you've completed the first six stages on one credit.]]



* WaveMotionGun: Certain bosses can do this,[[spoiler: particularly The Guardian of the Sealed Shrine and the Medallion.]]

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* WaveMotionGun: Certain bosses can do this,[[spoiler: particularly this, [[spoiler:particularly The Guardian of the Sealed Shrine and the Medallion.]]Medallion]].
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* ''Giga Wing'' (Arcade/Dreamcast, 1999)

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* ''Giga Wing'' (Arcade/Dreamcast, 1999)1999). Re-released in 2021 as part of ''Capcom Arcade Stadium''.
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** In ''Giga Wing 2'', the last ''three'' out of 7 stages are boss-only levels.
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* RecurringBoss: You meet and fight a mysterious black ship, the Stranger, several times throughout the game: in the volcano stage, stage 4, and in stage 5. [[spoiler:Unlock stage 7 and it will be the TrueFinalBoss alongside the Medallion.]]

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* RecurringBoss: You meet and fight a mysterious black ship, the Stranger, several times throughout the game: in the volcano stage, in stage 4, and in stage 5. [[spoiler:Unlock stage 7 and it will be the TrueFinalBoss alongside the Medallion.]]
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* RecurringBoss: You meet and fight a mysterious black ship, the Stranger, several times throughout the game: in the volcano stage, stage 4, and in stage 5. [[spoiler:Unlock stage 7 and it will be the TrueFinalBoss alongside the Medallion.]]
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* UncertainDoom: [[spoiler:In Ruby's and Sinnosuke's bad ending, Ruby comes out alive, but cannot confirm whether Sinnosuke did too.]]
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* TheGreatestStoryNeverTold: In the original game, [[spoiler:reaching the standard ending with Shinnosuke has him be quietly forgotten from history]].
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* MultipleGameOpenings: The order of the first four stages is dictated by which character you pick at the start of the game.

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* MultipleGameOpenings: The order of the first four three stages is dictated by which character you pick at the start of the game.
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** [[BadExportForYou This was removed in non-Japanese versions though]].
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* MultipleGameOpenings: The order of the first four stages is dictated by which character you pick at the start of the game.
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* LightningBruiser: Ruby's ship, the Carmine, rivals Stuck's Widerstand for most single-target damage and is the fastest ship in the original game.
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''Giga Wing'' is a vertical ShootEmUp series developed by Takumi and published by {{Capcom}} for arcades.

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''Giga Wing'' is a vertical ShootEmUp series developed by Takumi and published by {{Capcom}} Creator/{{Capcom}} for arcades.

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* FlunkyBoss: [[spoiler: The Medallion summons smaller versions of itself to fire [[WaveMotionGuns gigantic laser beams]] at the player on its second-to-last pattern.]]

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* FlunkyBoss: [[spoiler: The Medallion summons smaller versions of itself to fire [[WaveMotionGuns [[WaveMotionGun gigantic laser beams]] at the player on its second-to-last pattern.]]


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* WaveMotionGun: Certain bosses can do this,[[spoiler: particularly The Guardian of the Sealed Shrine and the Medallion.]]
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Added DiffLines:

* FlunkyBoss: [[spoiler: The Medallion summons smaller versions of itself to fire [[WaveMotionGuns gigantic laser beams]] at the player on its second-to-last pattern.]]
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None

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* BossOnlyLevel : [[spoiler: The Guardian of the Sealed Shrine, the ClimaxBoss of Stage 6, and the Medallion and the Stranger, the pair that comprises the SequentialBoss[=/=]TrueFinalBoss of Stage 7.]]
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* Cap - The maximum multiplier in the first game is 49,999,999 which can be reached near the end of the game by very skilled players. In the second game, the maximum multiplier is 999,999,999; this can be reached in the third stage out of 7 with skill. Amazingly, the score caps in any game are nigh unreachable.

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* Cap {{Cap}} - The maximum multiplier in the first game is 49,999,999 which can be reached near the end of the game by very skilled players. In the second game, the maximum multiplier is 999,999,999; this can be reached in the third stage out of 7 with skill. Amazingly, the score caps in any game are nigh unreachable.



* DefeatMeansPlayable - Defeating [[spoiler: [[TrueFinalBoss Stranger]]]] unlocks it as a ship in the Dreamcast version of the first game.

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* DefeatMeansPlayable - Defeating [[spoiler: [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Stranger]]]] unlocks it as a ship in the Dreamcast version of the first game.



** BittersweetEnding: In ''Giga Wing'' Your character [[spoiler:sacrifices himself or herself to destroy the Medallion.]]
** GoldenEnding: You must beat the first six stages on one credit to see the true final stage (and [[TrueFinalBoss boss]]). [[spoiler: This results in an ending where your character destroys the Medallion ''and'' comes home alive. Beating the game with two players will also avert the need for HeroicSacrifice.]]

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** BittersweetEnding: In ''Giga Wing'' Your Wing'', your character [[spoiler:sacrifices himself or herself to destroy the Medallion.]]
** GoldenEnding: You must beat the first six stages on one credit to see the true final stage (and [[TrueFinalBoss boss]]). [[spoiler: This [[spoiler:This results in an ending where your character destroys the Medallion ''and'' comes home alive. Beating the game with two players will also avert the need for HeroicSacrifice.]]



* SequelEscalation - Each game ups the ante with more medals to collect and thus more points to be had. ''Giga Wing''[='=]s 15 digits? Nothing compared to ''Giga Wing 2''[='=]s 17 digits...which in turn is surpassed by ''Giga Wing Generations'', quite possibly the only commercial game where you can achieve '''20-digit scores.'''

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* SequelEscalation - Each game ups the ante with more medals to collect and thus more points to be had. ''Giga Wing''[='=]s 15 digits? Nothing compared to ''Giga Wing 2''[='=]s 17 digits... which in turn is surpassed by ''Giga Wing Generations'', quite possibly the only commercial game where you can achieve '''20-digit scores.'''

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