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This is a 3D game, it doesn't use sprites. Most modern 2D games don't use actual sprites either, sprites are only used in older games or games built on authentically old-fashioned Retraux engines.


* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy, which changes its sprite depending on the world you are currently in.

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* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy, which changes its sprite appearance depending on the world you are currently in.
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* OneHitPointWonder: Aside from the SingleUseShield power-up, there is no way to survive being hit.

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* CharacterisationMarchesOn:
** In ''Twisted Dreams'', Giana now can switch between her badass ''Punk'' form, and her natural ''Cute'' form at will, and has learned how to use both to their maximum potential.
** By ''Dream Runners'', BOTH sisters have gained the ability to use their abilities fully WITHOUT shifting forms.



* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline terrifying overworld. Giana also switches personalities based on these worlds (between Cute and Punky).

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* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline terrifying overworld. Giana also switches personalities based on these worlds (between Cute and Punky). Notably, Giana's form in each is '''''the opposite''''' to the world.



** ''Dream Runners'' seems to purely be effectively a '''''training course''''', with no plot at all, but with no restrictions on your powers either...



* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Maria does.

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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Maria does.does, with purple hair for her Punk form.
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** The pseudo-sequel Dream Runners has a playable Maria, in both Punk and Cute forms, which look very similar to the Twisted Dreams versions of Giana... next to Giana, who has TookALevelInBadass since the original game, with her cute form being dressed like a cave girl.
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Not a straight example, as in the current version of the game, Easy mode is unlocked by default.


* MercyMode: The Easy difficult added after an update. The game is still NintendoHard, but on Easy, certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.

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* MercyMode: Sort of a meta-example -- The Easy difficult mode was added after an update.update, after people complained about the difficulty. The game is still NintendoHard, but on Easy, certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.
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** Averted in Hardcore mode, as dying throws you all the back to the beginning of the level, and some levels are quite long.

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** Averted in Hardcore mode, as dying throws you all the way back to the beginning of the level, and some levels are quite long.
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* DeathIsASlapOnTheWrist:
** Downplayed in Standard and Easy modes -- Dying only throws you back to the most recent checkpoint, and checkpoints are very frequent. '''But''', it does track how many times you die, and dying too many times will penalize your rank at the end of the level.
** Averted in Hardcore mode, as dying throws you all the back to the beginning of the level, and some levels are quite long.
** ''Inverted'' in Über-Hardcore, where if you die you cannot continue, but must start again from the first level.
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Though it does track how many times you die, lives per se aren't even a game mechanic here, which is a requirement for this trope.


* MeaninglessLives: Played with. You may die as many times as you can; however, in Standard Mode, dying too many times prevents you from achieving a good rank, in Hardcore you get thrown to the beginning of the level and Über-Hardcore dying means Game Over.
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I hope this isn't too speculative for the main trope page; I don't have Word Of God confirming that this metaphor is intentional. I know I read a review somewhere that pointed this out, though.

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* DoesThisRemindYouOfAnything: The world-switching mechanic can be taken as a metaphor for adolescence, specifically adolescent mood swings. Sometimes she feels like a helpless little girl in a big scary world world where everything is out to get her, other times she feels like she's an unstoppable badass and the world is her playground.
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* PathOfMostResistance: Most of gems are in hidden paths throughout each stage, if you are aiming for the 5-Star Rank you'll have to find them, to spice things a little more some of the hidden segments are [[PlatformHell very difficult to navigate without dying once]].

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* PathOfMostResistance: Helpfully, there are arrow signs telling you which way you need to go to progress towards the end of the level... which is also the way way you should ''not'' go first if you want to find all the gems. Most of gems are in hidden paths throughout each stage, stage; if you are aiming for the 5-Star Rank you'll have to find them, to them. To spice things a little more more, some of the hidden segments are [[PlatformHell very difficult to navigate without dying at least once]].
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Instant Awesome Just Add Ninja is now Gratuitous Ninja. Shoehorning, Zero Context Examples and examples not fitting "unexpected, gratuitous ninja" are being deleted.


* InstantAwesomeJustAddNinja: One of the Owlverlord's two forms is a ninja form. It's his nastier form too as the throwing stars he chucks at you spread out and are harder to dodge than his cannon shots. Add in a homing projectile and you've got yourself a genuine BulletHell on your hands.
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It was also released on the eShop on September 5th, 2013, and the game has a [[https://www.amazon.com/Giana-Sisters-Twisted-Dream-Directors-Cut/dp/B01586FH6W/ref=pd_sim_63_6?ie=UTF8&psc=1&refRID=G187ESSX49QYTHGZ39MP Directer's Cut disk version]] for the WiiU that was released on October 29th, 2015.

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It was also released on the eShop on September 5th, 2013, and the game has a [[https://www.amazon.com/Giana-Sisters-Twisted-Dream-Directors-Cut/dp/B01586FH6W/ref=pd_sim_63_6?ie=UTF8&psc=1&refRID=G187ESSX49QYTHGZ39MP Directer's Cut disk version]] for the WiiU UsefulNotes/WiiU that was released on October 29th, 2015.
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* CowboyBebopAtHisComputer: There are an awful lot of reviewers out there who believe the 'Sisters' portion of the title means that Cute Giana and Punk Giana are sisters rather than being the same person.
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It's also been released on the eShop, and has a [[https://www.amazon.com/Giana-Sisters-Twisted-Dream-Directors-Cut/dp/B01586FH6W/ref=pd_sim_63_6?ie=UTF8&psc=1&refRID=G187ESSX49QYTHGZ39MP Directer's Cut disk version]] for the WiiU.

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It's It was also been released on the eShop, eShop on September 5th, 2013, and the game has a [[https://www.amazon.com/Giana-Sisters-Twisted-Dream-Directors-Cut/dp/B01586FH6W/ref=pd_sim_63_6?ie=UTF8&psc=1&refRID=G187ESSX49QYTHGZ39MP Directer's Cut disk version]] for the WiiU.WiiU that was released on October 29th, 2015.
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It's also been released on the eShop, and has a [[https://www.amazon.com/Giana-Sisters-Twisted-Dream-Directors-Cut/dp/B01586FH6W/ref=pd_sim_63_6?ie=UTF8&psc=1&refRID=G187ESSX49QYTHGZ39MP Directer's Cut disk version]] for the WiiU.
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* EvilCounterpart: The Owlverlord has two forms that he can switch between at will which change up his movesets, making him one for Giana.
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The game is the first game by Black Forest Games, a company consisting mostly of people who also took part in the development of the (quite unsuccessful) ''Giana Sisters DS''. The development of the game was crowd-funded through a [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter campaign]] under the working title ''Project Giana''.

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The game is the first game by Black Forest Games, a company consisting mostly of people who also took part in the development of the (quite unsuccessful) well-received-but-sadly-quite-unsuccessful ''Giana Sisters DS''. The development of the game was crowd-funded through a [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter campaign]] under the working title ''Project Giana''.
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As of September 11, 2013, a standalone expansion named ''Rise of the Owlverlord'' has been made available on Creator/{{Steam}} and became available to play on September 25. A sequel has been announced and Machinae Supremacy is on board to return.

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As of September 11, 2013, a standalone expansion named ''Rise of the Owlverlord'' has been made available on Creator/{{Steam}} and became available to play on September 25.25, 2013. A sequel has been announced and Machinae Supremacy is on board to return.
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As of September 11, 2013, a standalone expansion named ''Rise of the Owlverlord'' has been made available on Creator/{{Steam}} and became available to play on September 25.

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As of September 11, 2013, a standalone expansion named ''Rise of the Owlverlord'' has been made available on Creator/{{Steam}} and became available to play on September 25. A sequel has been announced and Machinae Supremacy is on board to return.
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* PaletteSwap: Maria is still Giana with green hair, but now with a pink dress to boot. [[SarcasmMode Goody.]]

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* PaletteSwap: Maria is still Giana with green hair, but now with a pink dress to boot. [[SarcasmMode Goody.]]]] Although, they ''could'' be identical twins.
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Minor edits.


The game is the first game by Black Forest Games, a company consisting mostly of people who also took part in the development of the (quite unsuccessful) Giana Sisters DS. The development of the game was crowd-funded through a [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter campaign]] under the working title ''Project Giana''.

Gameplay-wise it stays true to its 2d platformer roots, but it uses a modern 3d graphic engine. A key gameplay element is Giana's ability to change between her normal cutesy form and her pyrokinetic punk form at will. When she does this, the dream world around her changes in the opposite way. While Cute Giana plays in a creepy nightmare, Punk Giana plays in a SugarBowl world. But the graphics aren't the only difference between the two worlds. A lot of game elements behave different depending on what world Giana is currently in: Platforms appear and disappear, gates open or close, elevators change directions and enemies change their behavior patterns.

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The game is the first game by Black Forest Games, a company consisting mostly of people who also took part in the development of the (quite unsuccessful) Giana ''Giana Sisters DS.DS''. The development of the game was crowd-funded through a [[http://www.kickstarter.com/projects/project-giana/project-giana Kickstarter campaign]] under the working title ''Project Giana''.

Gameplay-wise it stays true to its 2d 2D platformer roots, but it uses a modern 3d 3D graphic engine. A key gameplay element is Giana's ability to change between her normal cutesy form and her pyrokinetic punk form at will. When she does this, the dream world around her changes in the opposite way. While Cute Giana plays in a creepy nightmare, Punk Giana plays in a SugarBowl world. But However, the graphics aren't the only difference between the two worlds. A lot of game elements behave different depending on what world Giana is currently in: Platforms platforms appear and disappear, gates open or close, elevators change directions and enemies change their behavior patterns.



As of September 11, 2013, a standalone expansion named '''Rise of the Owlverlord''' has been made available on Creator/{{Steam}} and became available to play on September 25.

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As of September 11, 2013, a standalone expansion named '''Rise ''Rise of the Owlverlord''' Owlverlord'' has been made available on Creator/{{Steam}} and became available to play on September 25.
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Twisting the dream world also changes the game's music. Cute Giana's dreamworld features music by the original game's composer, while Punk Giana's dreamworld features music by Music/MachinaeSupremacy.

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Twisting the dream world also changes the game's music. Cute Giana's dreamworld features music by the original game's composer, Chris Hülsbeck, while Punk Giana's dreamworld features music by Music/MachinaeSupremacy.
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* AscendedExtra\AllThereInTheManual: Maria has a lot more dialogue with Giana in the comic adaptation.
* BackForTheDead: If you're not familiar with the game, it makes you think it's invoking this trope with Maria, when the Gurglewocky swallows her whole and all, but it ultimately turns out to be an AvertedTrope at the end.
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* FaceHeelTurn: Somewhat. WordOfGod states that Punk Giana became sick and tired of anything that TastesLikeDiabetes (which used to be her fancy), and would now prefer to stomp anything cuddly into the ground. Mind you, she's still good.

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* FaceHeelTurn: Somewhat. WordOfGod states that Punk Giana became sick and tired of anything that TastesLikeDiabetes (which used to be her fancy), and would now prefer to stomp anything cuddly into the ground. Mind you, she's still good.
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* FaceHeelTurn: Somewhat. WordOfGod states that Giana became sick and tired of anything that TastesLikeDiabetes (which used to be her fancy), and would now prefer to stomp anything cuddly into the ground. Mind you, she's still good.

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* FaceHeelTurn: Somewhat. WordOfGod states that Punk Giana became sick and tired of anything that TastesLikeDiabetes (which used to be her fancy), and would now prefer to stomp anything cuddly into the ground. Mind you, she's still good.
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* PuzzlePlatformer: Certain segments will require the usage of Giana's transformation and a bit of thinking to proceed and/or not die.

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* BossArenaIdiocy: Hansel and Gretel's arena comes conveniently with a spike device that stabs upward whenever you transform.

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* BossArenaIdiocy: Hansel and Gretel's arena comes conveniently with a spike device that stabs upward upwards whenever you transform.transform.
* BossOnlyLevel: [[spoiler:The final level of ''Rise of Owlverlord'']].
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* SuspiciousVideoGameGenerosity: The game gives you a SingleUseShield before the bosses.

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* SuspiciousVideoGameGenerosity: The game gives you a SingleUseShield before the bosses. Expect shields during the most gruelling parts of levels too.



* WakeupCallBoss: ''The very first boss'', '''Hansel and Gretel''', is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.

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* WakeupCallBoss: ''The very first boss'', '''Hansel and Gretel''', is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the The boss can be very difficult.is quite fast and has a particularly nasty attack it uses whenever it is hit and becomes faster and more difficult to dodge as the battle goes on.
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* EvilOverlooker: [[spoiler:The final level has Gurglewocky ominously glaring at the screen]].

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* DoomyDoomsOfDoom: Level 3-4, Temple Doomdidoom.
* DoubleJump: Cute Giana's twirl jump.



* DoubleJump: Cute Giana's twirl jump.

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