History VideoGame / GearsOfWar

19th Jun '18 10:16:37 PM trainhobovegas
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* RuleOfThree: Three named characters ''that are seen in combat''[[note]] to count out [[spoiler: Maria, Prescott, and Adam Fenix]][[/note]] die in each installment except ''3''; [[Spoiler: two allies, one enemy]].
** ''1'': [[Spoiler: Anthony Carmine, Lieutenant Kim, RAAM]].
** ''2'': [[Spoiler: Tai Kaliso, Ben Carmine, Skorge]].
** ''3'': [[Spoiler: Dom, Queen Myrrah]].
** ''4'': [[Spoiler: Gary Carmine, The Speaker, Reyna]].

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* RuleOfThree: Three named characters ''that are seen in combat''[[note]] to count out [[spoiler: Maria, Prescott, and Adam Fenix]][[/note]] die in each installment except ''3''; [[Spoiler: [[spoiler: two allies, one enemy]].
** ''1'': [[Spoiler: [[spoiler: Anthony Carmine, Lieutenant Kim, RAAM]].
** ''2'': [[Spoiler: [[spoiler: Tai Kaliso, Ben Carmine, Skorge]].
** ''3'': [[Spoiler: [[spoiler: Dom, Queen Myrrah]].
** ''4'': [[Spoiler: [[spoiler: Gary Carmine, The Speaker, Reyna]].
15th Jun '18 12:27:46 AM RisefromYourGrave
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At E3 2018, The Coalition revealed three new games: ''Gears Pop'', ''Gears Tactics'' and ''Gears 5''. The first one will be a mobile game where players will battle the Locust as the series’ characters in Funko Pop form, the second is a PC release that will focus on epic cover-based battles that the series is known for and the final one is a direct sequel to ''Gears Of War 4''. It will star Kait Diaz as the PlayerCharacter rather than JD Fenix and will focus on Kait’s personal quest to discover her family’s connection to the Locust Horde and promises to take the series “back to where it all began”. All three games are set to be released in 2019.

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At E3 2018, The Coalition revealed three new games: ''Gears Pop'', ''Gears Tactics'' and ''Gears 5''. The first one will be a mobile game where players will battle the Locust as the series’ series' characters in Funko Pop Toys/FunkoPop form, the second is a PC release that will focus on epic cover-based battles that the series is known for and the final one is a direct sequel to ''Gears Of of War 4''. It will star Kait Diaz as the PlayerCharacter rather than JD Fenix and will focus on Kait’s Kait's personal quest to discover her family’s family's connection to the Locust Horde and promises to take the series “back to where it all began”. All three games are set to be released in 2019.
12th Jun '18 12:25:56 PM SuperWaitei
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In January 2014, Microsoft officially purchased the rights to the ''Gears of War'' franchise from Epic Games, officially becoming an internal, first-party property. They handed the reins of the franchise over to Black Tusk Studios, which would go on to rename themselves "The Coalition" (a reference to in-game mythology, following the trend of official ''Halo'' developer 343 Industries). Their first work on the series was a remastered version of the first game titled ''Gears of War: Ultimate Edition'' was released August 2015 for UsefulNotes/XboxOne and PC (via the [[UsefulNotes/MicrosoftWindows Windows 10]] Store) March 2016. The first original work from The Coalition will be ''Gears of War 4'', launching in October 2016.

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In January 2014, Microsoft officially purchased the rights to the ''Gears of War'' franchise from Epic Games, officially becoming an internal, first-party property. They handed the reins of the franchise over to Black Tusk Studios, which would go on to rename themselves "The Coalition" (a reference to in-game mythology, following the trend of official ''Halo'' developer 343 Industries). Their first work on the series was a remastered version of the first game titled ''Gears of War: Ultimate Edition'' was released August 2015 for UsefulNotes/XboxOne and PC (via the [[UsefulNotes/MicrosoftWindows Windows 10]] Store) March 2016. The first original work from The Coalition will be was ''Gears of War 4'', launching in 4'' and launched worldwide on October 2016.
11, 2016.

At E3 2018, The Coalition revealed three new games: ''Gears Pop'', ''Gears Tactics'' and ''Gears 5''. The first one will be a mobile game where players will battle the Locust as the series’ characters in Funko Pop form, the second is a PC release that will focus on epic cover-based battles that the series is known for and the final one is a direct sequel to ''Gears Of War 4''. It will star Kait Diaz as the PlayerCharacter rather than JD Fenix and will focus on Kait’s personal quest to discover her family’s connection to the Locust Horde and promises to take the series “back to where it all began”. All three games are set to be released in 2019.
8th Jun '18 9:08:44 AM SuperWaitei
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* CheatCode: This is basically what the “Mutators” in ''Gears 3'' are, although it is somewhat subverted. The mutators are divided into 3 categories: Easy, Hard and Fun. Easy mutators (Infinite Ammo, Instagib Melee) play this straight by making the game much easier, [[NoFairCheating although each one that is active reduces your experience earned by 25%]]. Hard mutators (Vampirism, Friendly Fire) and fun mutators (Pinata, Flower Blood) are the subversions. Hard mutators make the game ''much'' more difficult, [[HardModePerks but each one active will grant you a 10% increase in experience]] while fun mutators don’t affect the difficulty and just make the game more amusing.



* DifficultButAwesome: Wallbouncing (using the speed boost from “sliding” into cover to move around much more quickly than running and to dodge bullets) along with the hideously overpowered Gnasher is the epitome of GameplayDerailment, but it’s hard to argue with its effectiveness. It takes a lot of practice and the right controller settings, as a single mistimed press will launch you into a dive and leave you wide open, but if you master it, you will be nigh ''untouchable'' as your ridiculous movement speed makes it borderline impossible for other players to keep weapons trained on you and by the time they figure out what to do, you can close the gap between them and deliver a OneHitKill time and time again. Seriously, [[https://m.youtube.com/watch?v=uSujc8Fooz8 just look at the crazy shit you can do when you master the mechanic]].



* HardModePerks: Averted for the campaigns; playing on the highest difficulties simply gives you an achievement to acknowledge that you did so and allows the enemies to dish out repeated [[CurbStompBattle Curb Stomp Battles]]. Played straight with Horde mode; the higher the difficulty level, the more exp you get and for Gears 4, the higher the chance of you getting an Epic tier bonus card for a Horde skill.
** The “Hard” mutators from ''Gears 3'' also count; each one you turn on will grant you an extra 10% increase in experience earned.



** A "Stopping power" feature from firearms was programmed into Gears 2 in order to encourage players to play more strategically rather than just rushing at the enemy. In particular with the Gnasher players developed a tactic where they run into a forward dive then fired the Gnasher at the tail end of the roll, which was ridiculously effective (using grenades was also done similarly). Thus trying to rush at someone would end up with you coming up short.

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** A "Stopping power" feature from firearms was programmed into every Gears 2 after the first in order to encourage players to play more strategically rather than just rushing at the enemy. In particular with Now, if a player tried to run in the Gnasher players developed a tactic direction where they run into a forward dive then fired the Gnasher at the tail end of the roll, which was ridiculously effective (using grenades was also done similarly).were being shot from, they would be slowed down to an increasing extent until they got downed. Thus trying to rush at someone would end up with you coming up short.


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* NoFairCheating: While the “Easy” Mutators in ''Gears 3'' are certainly a blast to use, every one you toggle on reduces your experience earned by 25%, meaning if you used all 3 slots for them, you gain a crippling 75% experience reduction in your game. Averted when you hit the max level; you can use them to your heart’s content at that point.
23rd May '18 10:52:16 AM SuperWaitei
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** Berserkers just completely fell off the face of Sera after the first game, only re-appearing as a potential BossBattle during boss waves in Horde 2.0 and as a playable unit in Beast mode.



** [[spoiler: The NoodleIncident that caused JD and Del to defect from the COG is never followed up on in 4. It's mentioned when the group first meets Marcus and once more before the group descends into the osmium mine and is promptly forgotten about]].

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** What exactly went down at Settlement 2? It’s implied to have been brutal, but regardless of the matter, ''Gears 4'' never tells us.
** [[spoiler: The NoodleIncident that caused JD and Del to defect from the COG is never followed up elaborated on in 4. It's mentioned It gets a vague mention when the group first meets Marcus and once more before the group descends into the osmium mine and is promptly forgotten about]].
17th May '18 12:57:28 PM SuperWaitei
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* EmergentGameplay: This is exactly what "[[FanNickname wallbouncing]]" is. Basically, players took notice than when they entered cover, they would "slide" into it at a high speed that was faster than even Roadie Running. Players soon started cancelling out of the "slide into cover" animation and instead used it to throw off opponents and dodge their shots, since a normal player would aim at the piece of cover they thought their opponent would move into, therefore missing their shot. Since then, this has become a staple mechanic of the series that is vital for TournamentPlay and is almost entirely responsible for the GameplayDerailment the series has become infamous for.
5th May '18 7:44:29 PM SuperWaitei
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* IShallTauntYou: Oh, boy, expect for this to happen to you a ''lot'' in multiplayer. Just to list the most popular ways that players taunt you: crouching repeatedly over your downed body, using an extended execution on your body, beating you down while their teammates kick you repeatedly, beating you down while their teammates empty every bullet ever produced on Sera into your body, moving their camera back and forth after winning a Gnasher duel, having their ''entire team'' crouch repeatedly over your body as once; the list of UnsportsmanlikeGloating goes on and on...

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* IShallTauntYou: Oh, boy, expect for this to happen to you a ''lot'' in multiplayer. Just to list the most popular ways that players taunt you: crouching repeatedly over your downed body, using an extended execution on your body, beating you down while their teammates kick you repeatedly, beating you down while their teammates empty every bullet ever produced on Sera into your body, moving their camera back and forth after winning a Gnasher duel, having their ''entire team'' crouch repeatedly over your body as at once; the list of UnsportsmanlikeGloating goes on and on...
5th May '18 7:41:38 PM SuperWaitei
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* IShallTauntYou: Oh, boy, expect for this to happen to you a ''lot'' in multiplayer. Just to list the most popular ways that players taunt you: crouching repeatedly over your downed body, using an extended execution on your body, beating you down while their teammates kick you repeatedly, beating you down while their teammates empty every bullet ever produced on Sera into your body, moving their camera back and forth after winning a Gnasher duel, having their ''entire team'' crouch repeatedly over your body as once; the list of UnsportsmanlikeGloating goes on and on...
4th May '18 2:39:38 PM SuperWaitei
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* EarlyInstallmentWeirdness: While not exactly weird, per se, the first Gears of War was noticeably different from future games in a few different ways. For starters, there were only 3 difficulty levels: Casual, Hardcore and Insane and even on Casual, this game was noticeably harder due to the lower health pool that you had. Next, the only collectibles were COG Tags and they were only useful for earning 3 achievements and didn't even unlock anything (although Ultimate Edition changed it by having them unlock comics as well as achievements). Next, you could give orders to the rest of Delta Squad to change their combat behavior by making them more aggressive and advance on enemies quickly, or have them hang back and supportively fire at enemies; a feature that is absent from every other Gears entry. The Hammerburst and Lancer shared the same sound effects and both had a more muzzled and cupped sound while also holding ridiculous amounts of ammo with the Hammerburst holding up to a whopping 780 rounds while the Lancer capped at 700. The Active Reload system was also harder to pull off with the white and gray segments being much closer to the first third of the reload bar rather than closer to the middle in the later games. Also, barring the unique encounters with Wretches, Kryll, Berserkers and Seeders, there were very few variations in the Locust infantry units. You only fought Drones, Snipers, Grenadiers and Theron Guards with Boomers being the only real different infantry enemy. In addition, the Locust were frighteningly durable as well. Drones alone took nearly a full clip of Lancer fire to kill them on Casual and Boomers took around 3 whole clips to kill. Also, going "down, but not out" would drop you to your knees and you could not move at all. Lastly, executions were practically non-existent; the only execution was the curb stomp and it's animation was very different; it involved simply lifting your foot over an enemy's head and quickly bringing it down in contrast to later entries having you flip the enemy on their back and crush their skull through the front of their face. The future Gears of War games would greatly expand on the first's shortcomings by introducing an expanded arsenal, weapon-specific executions and meatshields, giving players and weapons better health and damage outputs respectively, slightly reducing the durability of the Locust to combat the MadeOfIron tendencies of basic enemies and improving the tightness and mobility of the controls to incorporate a more fluid, energentic and fun sense of gameplay.

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* EarlyInstallmentWeirdness: While not exactly weird, per se, the first Gears of War was noticeably a bit different from future games in a few different ways. For starters, there were only 3 difficulty levels: Casual, Hardcore and Insane and even on Casual, this game was noticeably harder due to the lower health pool that you had. Next, the only collectibles There was also no stopping power on weapons, meaning players that were COG Tags and they were only useful for earning 3 achievements and didn't even unlock anything (although Ultimate Edition changed it hit by having them unlock comics as well as achievements). Next, gunfire while moving wouldn’t be slowed down at all; There was also a limit to how long you could give orders to roadie run. The only executions were the rest of Delta Squad to change their combat behavior by making them more aggressive curb stomp and advance on enemies quickly, or have them hang back and supportively fire at enemies; a feature that is absent from every other Gears entry. The Hammerburst and Lancer shared the same sound effects and both had a more muzzled and cupped sound chainsaw bayonet. You were also completely stationary while also holding ridiculous amounts of ammo with [=DBNO=] and the Hammerburst holding up to a whopping 780 rounds while the Lancer capped at 700. friendly AI suffered massively from ArtificialStupidity. The Active Reload system was also harder to pull off with the white and gray segments being much closer to the first third of the reload bar rather than closer to the middle in the later games. Also, barring the unique encounters with Wretches, Kryll, Berserkers and Seeders, there were very few variations in the Locust infantry units. You only fought Drones, Snipers, Grenadiers and Theron Guards with Boomers being the only real different infantry enemy. In addition, the Locust were frighteningly also the most durable as well. in the first game, with Drones alone took nearly taking almost a full clip of Lancer fire Fire to kill them on Casual and while Boomers took around 3 whole clips to kill. Also, going "down, but not out" would drop you to your knees and you could not move at all. Lastly, executions were practically non-existent; 4! It was also the only execution was the curb stomp and it's animation was very different; it involved simply lifting your foot over an enemy's head and quickly bringing it down in contrast game to later entries having you flip the enemy on their back and crush their skull through the front of their face. The future Gears of War games would greatly expand on the first's shortcomings by introducing an expanded arsenal, weapon-specific executions and meatshields, giving players and weapons better health and damage outputs respectively, slightly reducing the durability of the Locust to combat the MadeOfIron tendencies of basic enemies and improving the tightness and mobility of the feature squad controls to incorporate a more fluid, energentic and fun sense of gameplay. that could change your squadmmates’ behavior during combat.
3rd May '18 9:13:22 AM SuperWaitei
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** Multiplayer in general can be this. Sometimes, you may get paired up with incredibly skilled and intelligent teammates and effortlessly steamroll the other team, or you get stuck with a bunch of inexperienced greenhorns and get butchered by the other team before you can get a decent score.
** Certain ribbons can only be achieved through this trope, the most frustrating ones being Trick Shot, Smorgasbord and Ole. In order: you have to hope that two players are right near each other so that you can score a Torque Bow headshot on one player while the still-traveling bolt sticks the other one; stay alive throughout an entire Arms Race match so that you can kill a player with every weapon, and hope that someone picks up a Retro Lancer, decides to use the OneHitKill charge attack, hope that you have Frag Grenades on hand, successfully sidestep the charge and grenade tag them as they run past you. The latter two are so difficult to get that The Coalition flat out removed them from the ribbon requirement for the “Seriously 4.0” achievement.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GearsOfWar