History VideoGame / GearsOfWar

14th May '17 3:53:04 PM nombretomado
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* FollowTheLeader: ''Gears of War'' inspired a wave of third-person shooters and/or TakeCover games that is still ongoing, like ''ArmyOfTwo'', ''Franchise/MassEffect'' and ''TransformersWarForCybertron''. Similarly, it's also almost unthinkable these days to play a shooter without a "Horde"-inspired 'endless waves of enemies' mode.

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* FollowTheLeader: ''Gears of War'' inspired a wave of third-person shooters and/or TakeCover games that is still ongoing, like ''ArmyOfTwo'', ''Franchise/MassEffect'' and ''TransformersWarForCybertron''.''VideoGame/TransformersWarForCybertron''. Similarly, it's also almost unthinkable these days to play a shooter without a "Horde"-inspired 'endless waves of enemies' mode.
20th Apr '17 8:45:13 AM PlasmaTalon
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* PoorCommunicationKills: [[spoiler:Most of the conflict between the Outsiders and COG in Gears 4 is the result of neither side trusting each other or really trying to communicate. JD and Reyna don't put any real effort into trying to prove they're not the ones taking Jinn's people. While Jinn is suspicious of everyone and doesn't hesitate to send her kill bots in on them.]]

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* PoorCommunicationKills: [[spoiler:Most of the conflict between the Outsiders and COG in Gears 4 is the result of comes from neither side trusting each other or really trying to communicate. communicate with each other. JD and Reyna don't put any real effort into trying to prove convincing Jinn they're not the ones taking Jinn's her people. While Jinn is suspicious of everyone and doesn't hesitate to send her in the kill bots in on them.bots.]]
19th Apr '17 12:16:47 PM SuperWaitei
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!!The games provide examples of:

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!!The games provide examples of:!!Tropes to the end:
18th Apr '17 3:36:15 PM SuperWaitei
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* NonStandardGameOver: In ''Gears of War 3'', take too much damage during the submarine ride to Azura and you'll get a cutscene where the gun pods detach and Delta drifts away in the current to separately suffocate from each other.
** Similarly, if you take too long to deal enough damage to the Tempest in the final battle while it's attacking Adam Fenix's superweapon, you'll see a scene of it busting open the weapon's casing and vaporizing Adam, dooming humanity's attempt at victory in the war.
** In ''Gears of War 4'', during certain sections, you will be battling a Snatcher. If it downs you, it can pull you into its body. If your AI teammates don't free you after a few seconds, it will jump to an unreachable part of the map and escape with you inside.
14th Apr '17 1:36:43 PM SuperWaitei
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* BonusFeatureFailure: In ''Gears of War 4'', if you prove yourself as a die-hard fan and complete all ten Re-ups, you'll be rewarded with...the ability to go up another 100 levels! (Plus the standard reward of 3 Elite Packs). Only this time, every level you go up gives you a credit bonus compared to 1 bonus for every 5 levels normally. This starts off with a 300 credit bonus and increases to 500 at level 10 and beyond. Sounds incredible, right? Well, the problem is this: you need a '''lot''' more xp to go up levels now. By the time you get to around level 40, you'll need roughly '''100,000''' xp to go up a single level! This feature fails because with the amount of time you spent going up that one level, you could've gotten the same credit bonus 2 to 3 times over if you hadn't completed all your Re-ups. It ultimately does the opposite and actually makes it a lot harder to save up for packs now.
11th Apr '17 4:11:39 PM SuperWaitei
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** Come ''Gears of War 4'', active reloading was somewhat nerfed. In the previous games, you could go for a perfect reload whenever you reloaded your weapon. Now, in multiplayer at least, each weapon has a cool down timer to when you can perfectly reload it. This requires that players now pay close attention to the situation and only get perfect reloads when they're about to enter combat. This was presumably done to prevent people from getting damage boosts in literally every clip they fire, as the community has gotten so good with reloading that everyone was doing a bit too much damage to everyone else. This helps give players more of a sporting chance.


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** Naturally, walking into a revved Lancer or getting skewered with the Retro Lancer is a guaranteed kill as well.
** Berserkers in the first game inflicted this on you if you got too close to them or if they charged into you. In the third game, Drudges that had gone OneWingedAngel would scoop up your character and rip their body asunder if you were too close. In ''4'', Snatchers have a leaping attack that will kill you instantly if they happen to land on you. Carriers will also squish your character like a pimple and fling them through the air or mash you into paste where you stand if you [[TooDumbToLive make the brilliant decision to walk up to them]].
2nd Apr '17 9:27:14 AM nombretomado
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[[http://www.youtube.com/watch?v=fbrHUwZEErk The reveal trailer can be found here.]] Development was being outsourced to Epic's subsidiary studio People Can Fly, the makers of ''{{Painkiller}}'' and ''VideoGame/{{Bulletstorm}}''. The gameplay was shifted up, as while TakeCover is still vital the speed of the characters is increased significantly and there is a more vertical factor with the maps. Multiplayer will get another new mode called "[=OverRun=]", a sort of [[XMeetsY Horde-meets-Beast mode-meets regular multiplayer]], where you switch off between player teams of Locust creatures and COG soldiers with an objective goal and uses a class-based system. Horde Mode was technically removed but replaced with a new, related gametype called Survival, which integrates the same class based system as Overrun and introduces vital new objectives to maintain as you hold out for 10 waves.

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[[http://www.youtube.com/watch?v=fbrHUwZEErk The reveal trailer can be found here.]] Development was being outsourced to Epic's subsidiary studio People Can Fly, the makers of ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' and ''VideoGame/{{Bulletstorm}}''. The gameplay was shifted up, as while TakeCover is still vital the speed of the characters is increased significantly and there is a more vertical factor with the maps. Multiplayer will get another new mode called "[=OverRun=]", a sort of [[XMeetsY Horde-meets-Beast mode-meets regular multiplayer]], where you switch off between player teams of Locust creatures and COG soldiers with an objective goal and uses a class-based system. Horde Mode was technically removed but replaced with a new, related gametype called Survival, which integrates the same class based system as Overrun and introduces vital new objectives to maintain as you hold out for 10 waves.
24th Mar '17 1:18:20 PM Zuxtron
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* CombatResuscitation: Characters who run out of health from non-lethal injury are Down But Not Out: they are completely helpless and will die from almost any attack (except in Execution game modes, where downed characters are immune to long-range attacks and must be finished off up close and personal). {{Finishing Move}}s can be performed on downed characters. Additionally, downed players can use a frag grenade to perform a [[TakingYouWithMe suicide attack]] on nearby enemies.
20th Mar '17 6:02:44 AM DoctorFluffy
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** The executions from Gears 4 are now somehow even ''more'' violent.
19th Mar '17 4:24:35 AM foxley
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* BeastlyBloodsports: In ''Gears of War 3'', a small EasterEgg in one of the Savage Locust camps allows the player to peek in through a window and see a group of Locust huddled around a small ring watching two Tickers fighting each other.
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