History VideoGame / GearsOfWar

5th Nov '17 6:37:40 PM SuperWaitei
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** In ''Gears Of War 4'', multiplayer bots are somehow able to fire their weapons while in the middle of switching them. Itís not uncommon to approach one to gib them, but before you can get near them, they gib ''you'' with their Gnasher before they can even get it into their hands.
** Also present in ''4ís'' Horde mode. On the higher difficulties, Swarm troops that get downed may inexplicably get back up as you approach them without any assistance from another enemy unit. This undoubtably happens just to make a high-difficulty run from being too easy, but just really comes across as blatant AI cheating.


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* MultiplayerDifficultySpike: The campaigns are fairly easy to get through aside from some levels that may [[ThatOneLevel cause huge amounts of frustration]], but if you think that you can play multiplayer using the same tactics of the campaign, youíll quickly find out the hard way that unless you learn to love the [[ComplacentGamingSyndrome Gnasher]], you wonít have a chance in hell of taking on other players.


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* PlayerExclusiveMechanic: Played with in regards to the [[ActionCommands Active Reload]] mechanic. Players are encrouraged to and frequently will use actives to speed up reloading. Multiplayer bots can do this too, but they do it rather infrequently. However, enemies in the Campaign and Horde mode will never reload their weapons faster than the default speeds. On the higher difficulties, this is unnecessary since the AI does so much damage and has such impeccable accuracy that they donít ''need'' actives to kill you time and time again.
** Played straight with weapon skins. AIís are there to fill in empty spaces left by players who leave and obviously have no need for skins, so naturally players are the only ones who can customize their weapons. In fact, the easiest way to tell if youíre facing a bot or player is to see if their gun has a skin on it.
27th Sep '17 6:00:55 PM SuperWaitei
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** KungFuProofMook: Seeders and Bersekers in the first game are absolutely immune to every weapon except the [[KillSat Hammer of Dawn]]. Boomers and Armored Kanti are also [[DownplayedTrope downplayed]] examples. Boomers are immune to [[OneHitKill chainsaws and retro charges]], but can be damaged with anything else. Armored Kanti are ImmuneToBullets, chainsaws and retro charges and can only reliably be taken down with [[KillItWithFire fire]] or explosives.

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** KungFuProofMook: Seeders and Bersekers Berserkers in the first game are absolutely immune to every weapon except the [[KillSat Hammer of Dawn]]. Boomers and Armored Kanti are also [[DownplayedTrope downplayed]] examples. Boomers are immune to [[OneHitKill chainsaws and retro charges]], but can be damaged with anything else. Armored Kanti are ImmuneToBullets, chainsaws and retro charges and can only reliably be taken down with [[KillItWithFire fire]] or explosives.


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** SmashMook: Berserkers are huge and look pretty terrifying, but due to their blindness, their tactics only consist of running in a straight line towards you or pounding you with their fists up close.
27th Sep '17 4:43:19 PM SuperWaitei
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* BoringButPractical: The starting weapons, which consist of the Lancer, Hammerburst and Gnasher. Sure, they arenít nearly as cool to use (well, the Chainsaw Bayonet is pretty awesome) as the KillSat Hammer of Dawn, the explosive Boomshot and Torque Bow or the AwesomeButImpractical heavy weapons, but the fact of the matter is youíre going to be using them 95% of the time in campaign and multiplayer since the most common enemies have them. They have good damage output and can easily have their ammo replenished and swapped out for other weapons and having them will give you a very versatile range to take on enemies from.


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*** Scions from Gears 4 fit this role, having the same patterns, strengths and weaknesses as the Boomer varieties.


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*** From Gears 4, Swarm Hunters fit the bill as they are basically analogous to the Therons. Same goes for Elite Drones, since they come equipped with a Lancer, Gnasher and Frag Grenades in addition to advancing on you more quickly.
** KungFuProofMook: Seeders and Bersekers in the first game are absolutely immune to every weapon except the [[KillSat Hammer of Dawn]]. Boomers and Armored Kanti are also [[DownplayedTrope downplayed]] examples. Boomers are immune to [[OneHitKill chainsaws and retro charges]], but can be damaged with anything else. Armored Kanti are ImmuneToBullets, chainsaws and retro charges and can only reliably be taken down with [[KillItWithFire fire]] or explosives.


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** ShieldBearingMook: Maulers carry gigantic Boomshields to give them extra protection. If they take any damage, they immediately deploy it, forcing you to attack them from behind or very carefully try to shoot them in their exposed feet in the front.
24th Sep '17 5:10:38 PM Ferot_Dreadnaught
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24th Sep '17 5:10:04 PM Ferot_Dreadnaught
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** WhatCouldHaveBeen: Players hhacking into an FPS made by an Epic-affiliated Chinese company, ''Passion Leading Army'', discovered [[http://tieba.baidu.com/p/1940077425?pid=25550992197&cid=0#25550992197 scripts of ''GOW2'']] that indicated the developement had already went into advanced stages.

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** WhatCouldHaveBeen: Players hhacking hacking into an FPS made by an Epic-affiliated Chinese company, ''Passion Leading Army'', discovered [[http://tieba.baidu.com/p/1940077425?pid=25550992197&cid=0#25550992197 scripts of ''GOW2'']] that indicated the developement had already went into advanced stages.
17th Sep '17 4:45:05 PM nombretomado
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* FollowTheLeader: ''Gears of War'' inspired a wave of third-person shooters and/or TakeCover games that is still ongoing, like ''ArmyOfTwo'', ''Franchise/MassEffect'' and ''VideoGame/TransformersWarForCybertron''. Similarly, it's also almost unthinkable these days to play a shooter without a "Horde"-inspired 'endless waves of enemies' mode.

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* FollowTheLeader: ''Gears of War'' inspired a wave of third-person shooters and/or TakeCover games that is still ongoing, like ''ArmyOfTwo'', ''VideoGame/ArmyOfTwo'', ''Franchise/MassEffect'' and ''VideoGame/TransformersWarForCybertron''. Similarly, it's also almost unthinkable these days to play a shooter without a "Horde"-inspired 'endless waves of enemies' mode.
11th Sep '17 12:25:29 PM SuperWaitei
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** In ''4'', DR-1 Protectors that take enough damage will become mobile bombs that sprint towards you in a last ditch effort to blow you up. All [=DeeBees=] are this actually, as Shepards, Deadeyes, Guardians and Trackers all explode upon death as well, though they produce smaller explosions than the Protectors.


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* DeadMansTriggerFinger: In ''Gears of War 4'', DR-1 Protectors that are taken out with a [[BoomHeadshot headshot]] will flail about and fire off a few more rounds from their Overkills before exploding. They are the only enemies in the series to exhibit this behavior.
27th Aug '17 10:39:33 AM SuperWaitei
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** In the same vein, the heavily armored UIR soldiers from ''4'' don't have any more health or protection than the other characters.


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* AwesomeButImpractical: The heavy weapons. Sure, it's pretty awesome to shred enemies with the Mulcher or drop mortars on the Locusts' heads, but they make you move at half your normal speed and you can't roadie run or mantle over cover while you have them. Not to mention that they have horrible accuracy when blind fired and aiming with them makes you completely immobile. In the Mortar's case, it also has severely limited ammo and its attacks are audible from even the other side of the maps.
** The Buzzkill as well. You'll feel like a total badass if you can ricochet the saw blades to kill hidden enemies and it only takes about 2 shots to kill infantry, but besides the standard weaknesses of all heavy weapons, [[HoistByHisOwnPetard the blades can just as easily kill you instead]].
** Just about any weapon that isn't one of the starting ones (Lancer, Hammerburst, Gnasher, etc.) count as this, if only for the fact that most enemies don't carry them, so ammo is often scarce and they all require precision in some way. The Boomshot and Hammer of Dawn play this the straightest. The Boomshot can OneHitKill any infantry and does great damage to big enemies as well, but you'll never have more than 3 or 4 shots and will often discard it in the same area you grab it. The Hammer of Dawn can only be used outside, can't be blind-fired from cover, and takes a few seconds before the KillSat even starts to drop and in multiplayer, its ammo gets chewed through very quickly.
** Executions, full stop. They're absolutely ''awesome'' to look at and nothing is quite as [[CatharsisFactor cathartic]] as smashing your foot into an enemy's face with a curb stomp, but you're completely helpless while you're performing them and will 9 times out of 10 be killed before they finish. The only real practical executions are the [[BulletproofHumanShield Meatshield]] and sometimes the [[ImpaledWithExtremePrejudice Retro Charge]].
18th Aug '17 5:21:43 PM Ferot_Dreadnaught
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*** On Hardcore and [[HarderThanHard Insane]], the Swarm are incredibly GenreSavvy and are fully aware of how much damage they do. It's not uncommon for them to charge from their cover and around yours for a OneHitKill melee strike. On these difficulties in Horde, you have between 3 to 4 seconds to revive a downed teammate before they are executed compared to the roughly 10 second window on Normal.

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*** On Hardcore and [[HarderThanHard Insane]], the Swarm are incredibly GenreSavvy and are fully aware of how much damage they do. It's it's not uncommon for them to charge from their cover and around yours for a OneHitKill melee strike. On these difficulties in Horde, you have between 3 to 4 seconds to revive a downed teammate before they are executed compared to the roughly 10 second window on Normal.
3rd Aug '17 8:53:06 PM Wuz
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''Gears of War'' is a tactical ThirdPersonShooter video game developed by Creator/EpicGames and published by Creator/MicrosoftStudios. By WordOfGod, gameplay emphasizes tactical maneuvers rather than MoreDakka, and is the recent TropeCodifier for TakeCover-style gameplay, forcing you to shoot carefully and outflank as much as you can (though RegeneratingHealth makes it a little easier). There isn't a jump button and everything is angled towards making the combat as personal and violent as possible (the main gun used has a chainsaw built into the grip, called the [[ChainsawGood chainsaw]] [[BayonetYa bayonet]]). You can give your squadmates orders, but if one them goes down, you have to pick them up and get them back on their feet. Finally, there is an [[ActionCommands Active Reload]] system that buffs your damage output if you hit the right timing window but jams your gun if you mess up.

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''Gears of War'' is a tactical ThirdPersonShooter video game developed by Creator/EpicGames and published by Creator/MicrosoftStudios. By WordOfGod, gameplay emphasizes tactical maneuvers rather than MoreDakka, and is the recent TropeCodifier for TakeCover-style gameplay, forcing you to shoot carefully and outflank as much as you can (though RegeneratingHealth makes it a little easier). There isn't a jump button and everything is angled towards making the combat as personal and violent as possible (the main gun used has a chainsaw built into the grip, called the [[ChainsawGood chainsaw]] [[BayonetYa bayonet]]). You can give your squadmates orders, but if one them goes down, you have to pick them up and get them back on their feet. Finally, there is an [[ActionCommands Active Reload]] system that buffs your damage output if you hit the right timing window but jams your gun if you mess up.
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