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11:34:12 PM Feb 1st 2014
Does anyone remember the Sires being refered to as Stallions anywhere? I remembered playing GOW 2 with my friends and the AI called them Stallions.
01:55:19 PM Sep 14th 2013
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description.

Any help, suggestions, or other info can be posted to The Special Efforts thread

The examples shown here could perhaps be salvaged with more context or used in other tropes.

What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye)

Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?

  • In Gears of War if one of your squadmates takes too many hits they collapse and linger for a while before dying, and you must revive them in time or the mission is failed. Also applies to locust baddies (sometimes) and in multiplayer... unless they get turned into bloody chunks first.
10:44:44 AM Mar 28th 2013
Is there any reason the games don't have separate pages or folders? I only ask because most series I've seen give the games there own pages, or at least sup-pages.
03:01:42 PM Jun 10th 2012
06:27:00 PM Jun 10th 2012
edited by battosaijoe
Hang on. I'll ask a mod to merge the two.

ETA: And done.
03:42:24 PM Feb 20th 2012
"Names to Run Away From Really Fast: Marcus Fenix" - What's so terrifying about "Fenix"?
04:06:10 PM Feb 20th 2012
As long as we're asking, what's so terrifying about Augustus "The Cole Train" Cole or RAAM or Skorge?
07:31:21 AM Dec 14th 2011
edited by battosaijoe
"Left Hanging: A Word of God message board post by Lead Level Designer David Nashty, confirmed by Karen Traviss, explained that New Hope was a project attempting to find a cure for Imulsion sickness (rustlung), which posed a major problem because human civilization had become completely dependent upon Imulsion for energy. The COG had discovered a Locust Drone (a creature long thought mythical) and noted its resistance to Imulsion, and attempted to infuse its DNA into humans to give them the same resistance. The results were the Sires (Imulsion miners who mutated uncontrollably after being injected due to their pre-existing high Imulsion exposure), and the Children (children who were also experimented on, and whose infusion with Locust DNA proved more successful). Myrrah, the child of a New Hope researcher, was one of the experimented Children (not outright stated to be Ruth, but that would make the most sense), who eventually escaped underground and used her unique Human/Locust nature to impress the Locust and eventually become their queen. The harsh experiments she underwent at New Hope left her mistrustful of humanity, and the rest is history. However the post was deleted by Epic and it's still remains to be seen whether they will ever use this as the "official" story behind Myrrah and New Hope.

The Sires and Myrrah were actually fully explained in a message board post by Lead Level Designer David Nashty, whose content was confirmed by Karen Traviss. However, the post was deleted by Epic and whether or not they choose to make it the "official" plot likely depends on any future books, comics, etc. (see Left Hanging above for the full explanation.)"

I deleted this off due to it not yet being confirmed or denied by Epic yet. Even though both Nashty and Traviss were heavily involved in the game, if Epic is deleting the posts they made trying to clear things up, then it shouldn't been seen as Word of God yet, because in the end, Epic, the company, has the final say about Gears canon, and if they were okay with what they posted being canon, it wouldn't have been deleted.

Course, if I'm heavily disagreed with, I'll quickly remove my objection.
08:21:39 PM Dec 17th 2011
This sounds like an example of Word of Saint Paul.
03:47:02 AM Dec 18th 2011
If Epic has left it I would agree. My issue is that it got deleted outright.
10:47:19 AM Mar 28th 2013
I think you're right as well. If they're going to explain it, or change this explanation, then they'll probably do it in a game (Considering they've stated that all future games will be prequels.) or in a book.
09:38:04 PM Nov 1st 2011
edited by battosaijoe
"* Schizo Tech: Sera features semi-sentient AI in the form of Jack and Niles. They have and use Killsats, even after years without maintenance (though with an admitted performance dropoff). The Locust also seem to have created a metal allow that is 100% bulletproof and light enough that a normal human can carry a big enough piece to cover his whole body, one-handed. Powerful exo-suits are standard equipment for combat and as a replacement for forklifts. Yet, even though Sera's version of World War II lasted for more than 70 years, nuclear weapons are never mentioned, sniper rifles have a single round magazine (rather than a bolt-action or semiautomatic clip), and the only shotgun in the first two games is a lever-action."

I'm not sure that I'm buying this being Schizo Tech. The first line of Schizo Tech is "The setting may seem at first to be The Middle Ages, The Colonial Period, or some Fantasy Counterpart Culture thereof, but when you look closer, you find polyester, robots, or other high-tech toys in between the horse-drawn wagons and wattle-and-daub buildings." Really, lever action shotguns and single round (ultra-high powered and accurate) snipers rifles aren't really that non-advanced in any verse, and the lack of nuclear weapons is a non-point, really. The game isn't set in an older, less advanced time than ours, such as the Dark or Middle Ages. So I'm not agreeing with this being Schizo Tech.

EDIT: deleted it on the Schizo Tech page too.
03:25:53 PM Nov 2nd 2011
06:12:37 AM Oct 21st 2011
edited by Lolzords
Note that while the plural of locust - the creature that lives on Earth - is locusts, the plural of Locust -the beasties in this game- is Locust. Thought it was a point worth mentioning for future reference.
02:48:09 AM Oct 23rd 2011
Adding on to this, it's Imulsion, not immulsion.
08:27:45 PM Sep 26th 2011
Regarding the Mauve Shirt description argument, the reason I expanded and reworked the example is because the history of the Carmines is a very interesting and unique method of playing with the trope. Also, whenever possible all tropes should be elaborated upon and describe how the trope is used in the series, that includes what we think are self-explanatory Character Archetypes. All character tropes have different methods of being used and just listing names doesn't really explain how it was used.

On a different note, the original expansion was admittedly pretty long. I wanted to shorten it but decided to do it in the morning, only to find the example reverted. The new description is a perfectly reasonable length (it is describing three characters over the course of three games so it's going to be more than two sentences). And I don't want to sound pissy about this, but wiki policy straight from How to Write an Example is that only vandalism and natter deserves a reversion or drive-by edit. If you feel it's too long then you do what you can to fix that while preserving the information that's there.
08:32:03 PM Sep 26th 2011
edited by battosaijoe
The shortened version you posted is fine. The original was fine too, if bare-bones. The wall of text was not fine. That's why I reverted it. So it will stay. Also, if you plan to edit something later, then put it in your edit reason so others can see it. Ideally, though, you should always put an edit reason.

As a side note, you should capitalize all instances of Lambent in your examples since it's capitalized in-game.
12:56:03 AM Sep 27th 2011
Yeah, I always try to keep solid grammer and punctuation but there are always things that slip by, especially in long edit sessions. I also normally don't put in an edit reason unless I am taking something major out or reworking an example to be more clear. If it's just grammer or spelling there shouldn't be a need.

Plus what constitutes as a Wall of Text is somewhat subjective, the maximum length for entries I normally go by is a regular paragraph length of up to 6 or 7 sentences (which is what the updated version is). The original version was long but I still wouldn't even count that as a Wall of Text, as even then it wasn't rambling and made a clear point. It's when you hit like 10 sentences and/or 8 lines of writing that it starts to look bad.
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