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* OneHundredPercentCompletion: Each game has several unlockable achievements which are a way of measuring this. The renovation projects which form the main sidequest of each game (see AnInteriorDesignerIsYou) are an even more direct example, as the progress on each of these is actually measured with a status bar meant to eventually reach 100%.

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* OneHundredPercentCompletion: Each game has several unlockable achievements which are a way of measuring this. The renovation projects which that form the main sidequest of each game (see AnInteriorDesignerIsYou) are an even more direct example, as the progress on each of these is actually measured with a [[StatusLine status bar bar]] meant to eventually reach 100%.
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*** Setting the timer to 25 minutes gets the [[Film/BackToTheFuture "Great Scott!"]] trophy.[[note]]The timer isn't set manually, but in certain levels, exchange shacks will allow the player to trade various resources for additional time on the clock. If they somehow manage to trade enough resources to bring it up to the 25 minute requirement, the trophy unlocks. Unsurprisingly, this is one of the most difficult trophies to earn, and does not appear in any other game due to poor reception among players.[[/note]]

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*** Setting the timer to 25 minutes gets the [[Film/BackToTheFuture [[Franchise/BackToTheFuture "Great Scott!"]] trophy.[[note]]The timer isn't set manually, but in certain levels, exchange shacks will allow the player to trade various resources for additional time on the clock. If they somehow manage to trade enough resources to bring it up to the 25 minute requirement, the trophy unlocks. Unsurprisingly, this is one of the most difficult trophies to earn, and does not appear in any other game due to poor reception among players.[[/note]]
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redirect to 1984 page


*** The ghost-hunting achievement is named [[Film/{{Ghostbusters}} "Who You Gonna Call?"]]

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*** The ghost-hunting achievement is named [[Film/{{Ghostbusters}} [[Film/Ghostbusters1984 "Who You Gonna Call?"]]
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* WeddingEnhancedFertility: The bonus levels of ''Bridal Pursuit'' take place immediately after Jill and Mike's honeymoon, and at the end she reveals that she's pregnant.
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Up To Eleven is a defunct trope


* ImperiledInPregnancy: While working on the gardening show in the fourth game, the continuous mishaps on set stress the pregnant Jill to the point where she gets taken to the hospital. Taken UpToEleven later when [[spoiler:she's among those arrested in a foreign country and held in such tight custody that ''no one knows where they are''.]]

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* ImperiledInPregnancy: While working on the gardening show in the fourth game, the continuous mishaps on set stress the pregnant Jill to the point where she gets taken to the hospital. Taken UpToEleven Exaggerated later when [[spoiler:she's among those arrested in a foreign country and held in such tight custody that ''no one knows where they are''.]]

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* HairOfGoldHeartOfGold: Mike has bright blond hair and is an absolute sweetheart.

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* HairContrastDuo: Clever, sensible Jill has brown hair; the somewhat more brash and excitable Mike is blond.
* HairOfGoldHeartOfGold: Mike has bright blond hair and is an absolute sweetheart.sweetheart ([[BewareTheNiceOnes unless his temper gets pushed too far]]).

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* HideYourPregnancy: Averted subtly in the fourth game. Players can observe that as the game progresses, Jill's overalls gradually (if slightly) change shape in cutscenes to indicate her advancing pregnancy; this culminates at the end of the main game with her looking like she has a basketball inside her work uniform.


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* ImperiledInPregnancy: While working on the gardening show in the fourth game, the continuous mishaps on set stress the pregnant Jill to the point where she gets taken to the hospital. Taken UpToEleven later when [[spoiler:she's among those arrested in a foreign country and held in such tight custody that ''no one knows where they are''.]]

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* OneHundredPercentCompletion: Each game has several unlockable achievements which are a way of measuring this.

to:

* OneHundredPercentCompletion: Each game has several unlockable achievements which are a way of measuring this. The renovation projects which form the main sidequest of each game (see AnInteriorDesignerIsYou) are an even more direct example, as the progress on each of these is actually measured with a status bar meant to eventually reach 100%.



* FailureIsTheOnlyOption: The ''player'' will always succeed regardless of the time limit, but the protagonists themselves will sometimes fail at their objectives due to RuleOfDrama.
* FirstNameBasis: Mike's last name is Connolly, but it's only used sparingly and doesn't appear at all in the first game. Angie and Nicole also rarely have their last names mentioned, so much so that it's very easy for players to forget ever hearing what they are.
* TheFoodPoisoningIncident: Roughly halfway through the first game, Mike asks Jill on what is hinted to be their first date, at the Chinese restaurant whose grounds Jill is renovating. He's then absent from the next level because the food made him sick.

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* FailureIsTheOnlyOption: The ''player'' will always succeed regardless of the time limit, limit[[note]]unless playing on the highest difficulty setting, in which case each level ends when the time runs out[[/note]], but the protagonists themselves will sometimes fail at their objectives due to RuleOfDrama.
* FirstNameBasis: Mike's last name is Connolly, but it's only used sparingly and doesn't appear at all is never even mentioned in the first game. Angie and Nicole also rarely have their only has her last names mentioned, so much so that it's very easy for players to forget ever hearing what they are.
name given during the bonus chapters of the second game (it's Wells, if you were wondering), and Nicole, who befriends the heroes in the third game, never has hers mentioned at all.
* TheFoodPoisoningIncident: Roughly halfway through the first game, Mike asks Jill on what is hinted to be their first date, at the Chinese restaurant whose grounds Jill is renovating. He's then absent from the next level because the food made him sick. It's not explicitly stated to be food poisoning (and Jill is perfectly fine, so it could have been a case of overeating), but he's definitely not feeling great after the meal.



* FriendOnTheForce: Agent Gordon J. Styles is a private investigator who befriends the heroes beginning in the second game. They assist him with cases and he helps them with their various dilemmas. He's even the best man at their wedding.

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* FriendOnTheForce: Agent Gordon J. Styles is a private investigator who befriends the heroes beginning in the second game. They assist him with cases and he helps them with their various dilemmas. He's even dilemmas; he also tends to protect Jill during plotlines where Mike is absent for one reason or another, and stands up for Mike as the best man at in their wedding.



* HideYourPregnancy: Averted subtly in the fourth game. Players can observe that as the game progresses, Jill's overalls gradually (if slightly) change shape in cutscenes to indicate her advancing pregnancy; this culminates at the end of the main game with her looking like she has a basketball inside her work uniform.



* KickTheDog: In ''From Rakes to Riches'', [[spoiler:Mike gets Jill out of jail by providing proof of her innocence - but while she's been locked up, the gardening contest ended and someone else took the prize. The mayor apologizes, saying that she ''would'' have won if she hadn't been disqualified by the arrest, but it wouldn't be fair to take the prize away from the person who received it.]]

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* KickTheDog: In ''From Rakes to Riches'', [[spoiler:Mike gets Jill out of jail by providing proof of her innocence - but while she's been locked up, the gardening contest ended and someone else took the prize. The mayor apologizes, saying that she ''would'' have won if she hadn't been disqualified by the arrest, but it wouldn't be fair to take the prize away from the person who has already received it.]]



* PresentAbsence: As noted above, every game starts with a dramatic event, and then skips backwards in time to show how it happened. The fourth game ups the ante on these by opening with the reveal that Jill and Mike have ''vanished''.

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* PresentAbsence: As noted above, every game starts with a dramatic event, and then skips backwards in time to show how it happened. Each of these involves one or both of the heroes being absent in some fashion.
** The first game opens with Jill [[spoiler:being arrested]], and once the game catches up to that scene, Mike spends several levels by himself trying to put things to rights.
** The second game opens with Mike being interrogated. Eventually the player learns that [[spoiler:he's been kidnapped by Cliff Gold.]]
** In the third game, Mike is absent from a large chunk of the action because [[spoiler:he's in a coma]], but it's a long time before the player finds out how that happened.
**
The fourth game ups the ante on these even farther by opening with the reveal that [[spoiler:both Jill and Mike have ''vanished''.vanished without a trace]].



* ShipperOnDeck: Agent Styles happens to be on hand when Jill and Mike finally share their first kiss. The grin on his face suggests that he's been this all along.



*** Setting the timer to 25 minutes gets the [[Film/BackToTheFuture "Great Scott!"]] trophy.[[note]]The timer isn't set manually, but in certain levels, exchange shacks will allow the player to trade various resources for additional time on the clock. If they somehow manage to trade enough resources to bring it up to the 25 minute requirement, the trophy unlocks. Unsurprisingly, this is one of the most difficult trophies to earn.[[/note]]

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*** Setting the timer to 25 minutes gets the [[Film/BackToTheFuture "Great Scott!"]] trophy.[[note]]The timer isn't set manually, but in certain levels, exchange shacks will allow the player to trade various resources for additional time on the clock. If they somehow manage to trade enough resources to bring it up to the 25 minute requirement, the trophy unlocks. Unsurprisingly, this is one of the most difficult trophies to earn.earn, and does not appear in any other game due to poor reception among players.[[/note]]



*** When they find what appears to be the site of a UFO crash, Agent Styles is excited that this means he can finally reopen the "[[Series/TheXFiles Styles Files]]" branch of his investigation agency, which is apparently meant to focus on aliens. He even says, at one point, "The truth is out there."

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*** When they find what appears to be the site of a UFO crash, Agent Styles is excited that this means he can finally reopen the "[[Series/TheXFiles Styles Files]]" "Styles Files" branch of his investigation agency, which is apparently meant to focus on aliens. the weird and unexplained. He even says, at one point, "The "[[Series/TheXFiles The truth is out there."]]"



* SuddenlyVoiced: There is no voice acting whatsoever in the first two games; it's all subtitles. Starting in the third game, cutscenes add voiceovers for Mike, Jill, and a few other major characters, though all the dialogue also continues to be written onscreen.

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* SuddenlyVoiced: There Apart from the worker sprites saying things like "Okay!" and "I'm on it!" when given directions, there is no voice acting whatsoever in the first two games; it's all subtitles. Starting in In the third game, and fourth games, cutscenes add voiceovers for Mike, Jill, and a few other major characters, though all the dialogue also continues to be written onscreen.


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* WhamLine: Agent Styles gets one of these in the fourth game, on the phone; he's at Gardens Inc. headquarters, which looks almost like a crime scene, and is talking (most likely to Angie) about [[spoiler:Jill and Mike's disappearance]]. The tone of his voice makes it hard for the player to tell if this is good news.
-->'''Styles:''' It's Styles. We found them.

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Since You Gotta Have Blue Hair is no longer a trope


* RoseHairedSweetie: Angie dyes her hair magenta and has a friendly, bubbly personality; she's a loyal friend (and former client) to both Jill and Mike and eager to help them succeed in their work.



* YouGottaHaveBlueHair: Angie dyes her hair magenta.
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* BabiesEverAfter: The main campaign of the last game ends with Jill giving birth.

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* BabiesEverAfter: The main campaign of the last game ends with Jill giving birth. Once the nursery has been renovated to 100% completion, the player can see the finished result, including who will be living in it.



* BunnyEarsLawyer: Agent Styles wears cool clothes, wants to chase aliens, sings along with the car radio, gets sick from eating too much honey, and is excited by snow. But both his higher-ups and the heroes tolerate it because Styles is an effective, intelligent, and thorough investigator who is really good at his job, and is also a very NiceGuy.

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* BunnyEarsLawyer: Agent Styles wears cool clothes, wants to chase aliens, sings along with the car radio, gets sick from eating too much honey, and is excited by snow. But both his higher-ups and the heroes tolerate it because Styles is an effective, intelligent, and thorough investigator who is really good at his job, and is also a very NiceGuy.

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