History VideoGame / GabrielKnight

10th Apr '16 12:11:53 PM PaladinPhoenix
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* GirlOfMyDreams: Tetelo is an interesting example of this trope; she has quite literally been giving the men of the Ritter family nightmares for generations, including Gabriel, who would later meet her in person. Oddly enough, other than the fact that Tetelo possesses Gabriel's love interest, there is nothing romantic about any of this.

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* GirlOfMyDreams: Tetelo is an interesting example of this trope; she has quite literally been giving the men of the Ritter family nightmares for generations, including Gabriel, who would later meet her in person. Oddly enough, other than the fact that Tetelo possesses Gabriel's love interest, there is nothing romantic about any of this.this, and it's implied to not be intentional.



* HeirClubForMen: Only male blood relatives of the Ritter family can become Schattenjägers, and since Wolfgang dies with out issue, Gabriel comes to realise he's the end of the line. ''Blood of the Sacred, Blood of the Damned'' drops a few hints about the tension between his feeling of obligation to produce a male heir and the fact that he's not really interested in having kids at all; ''Temptation'' states it outright.

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* HeirClubForMen: Only male blood relatives of the Ritter family can become Schattenjägers, and since Wolfgang dies with out issue, Gabriel comes to realise realize he's the end of the line.line[[labelnote:*]]In fact, Wolfgang kills himself precisely ''because'' Gabriel completed the ritual and became a Schattenjäger: he was only keeping himself alive because he was the last of the line, and now that Gabriel is able to carry it on, he's too old to keep going]]. ''Blood of the Sacred, Blood of the Damned'' drops a few hints about the tension between his feeling of obligation to produce a male heir and the fact that he's not really interested in having kids at all; ''Temptation'' states it outright.


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** Tetelo's desire for vengeance on the whole Ritter family, generations after she was betrayed by Hans Ritter, ends up spelling her end.
10th Apr '16 12:03:01 PM PaladinPhoenix
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* MaybeMagicMaybeMundane: The first game flirts with this by having the main plot be investigating murders that seem to be related to voodoo, but intentionally obscuring or otherwise drawing attention away from any mystical connotations. As the game progresses, supernatural elements creep in, until in the end you're witnessing the walking dead, blood sacrifices and full-body possessions, skewing heavily towards magic. Each sequel then resets the clock, so to speak, as the investigations start relatively mundane and then progress towards the more supernatural as more clues are uncovered, but the fact that the supernatural exists is emphasized up front.
10th Apr '16 11:57:51 AM PaladinPhoenix
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* ChurchMilitant: Schattenjägers (in English, it means "Shadow Hunters"), a sort of a German Inquisiton.

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* ChurchMilitant: Schattenjägers (in English, it means "Shadow Hunters"), which appear to be a sort kind of a German Inquisiton.inquisition at first glance. [[SubvertedTrope However, they don't seem to have any overt religious connotations, and instead appear to be more akin to monster hunters than zealous religious warriors.]]
10th Apr '16 11:54:12 AM PaladinPhoenix
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** And of course, 'Ritter' is German for [[spoiler:Knight]].

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** And of course, 'Ritter' is German for [[spoiler:Knight]]. [[spoiler: Schattenjager]] is likewise untranslated. [[spoiler: It means "Shadow Hunter".]]
7th Apr '16 10:59:50 PM Mikeyfan93
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* TheUnintelligible: The narrator in ''Sins of the Father'' has a very thick accent, making understanding her a troubling task without the aid of the captioning.

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* TheUnintelligible: The narrator in ''Sins of the Father'' Fathers'' has a very thick accent, making understanding her a troubling task without the aid of the captioning.
5th Apr '16 5:22:22 AM Jaro7788
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* GameBreaker: Deducing the correct combination to the old clock found in Grandma's attic, while essentially logical, is arguably one of the hardest puzzles in the entire series, due to the fact that the hints provided by the game will most likely seem to most gamers as totally unrelated. There is, however, an effective, albeit tedious and boring way to solve it without consulting a game guide, namely to try out every single of the ''1728'' possibilities. The game designers seem to have thought about such an approach, which is probably why the correct symbol to match the hands of the clock to is located [[spoiler:immediately to the left from the default symbol, thus causing most gamers, naturally prone to going through the puzzle the way a normal clock hand would move, to waste hours on end of their gameplay, finally getting the right combination at the very end of their torment.]] It doesn't help that every time you move the hands of the clock, the cursor will automatically teleport to the very fringe of the screen and possibly make you accidentally turn off the puzzle, forcing you to go through the annoying icon-changing sequences every five minutes or so.
5th Apr '16 5:21:46 AM Jaro7788
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Added DiffLines:

* GameBreaker: Deducing the correct combination to the old clock found in Grandma's attic, while essentially logical, is arguably one of the hardest puzzles in the entire series, due to the fact that the hints provided by the game will most likely seem to most gamers as totally unrelated. There is, however, an effective, albeit tedious and boring way to solve it without consulting a game guide, namely to try out every single of the ''1728'' possibilities. The game designers seem to have thought about such an approach, which is probably why the correct symbol to match the hands of the clock to is located [[spoiler:immediately to the left from the default symbol, thus causing most gamers, naturally prone to going through the puzzle the way a normal clock hand would move, to waste hours on end of their gameplay, finally getting the right combination at the very end of their torment.]] It doesn't help that every time you move the hands of the clock, the cursor will automatically teleport to the very fringe of the screen and possibly make you accidentally turn off the puzzle, forcing you to go through the annoying icon-changing sequences every five minutes or so.
5th Apr '16 5:21:23 AM Jaro7788
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* GameBreaker: Deducing the correct combination to the old clock found in Grandma's attic, while essentially logical, is arguably one of the hardest puzzles in the entire series, due to the fact that the hints provided by the game will most likely seem to most gamers as totally unrelated. There is, however, an effective, albeit tedious and boring way to solve it without consulting a game guide, namely to try out every single of the ''1728'' possibilities. The game designers seem to have thought about such an approach, which is probably why the correct symbol to match the hands of the clock to is located [[spoiler:immediately to the left from the default symbol, thus causing most gamers, naturally prone to going through the puzzle the way a normal clock hand would move, to waste hours on end of their gameplay, finally getting the right combination at the very end of their torment.]] It doesn't help that every time you move the hands of the clock, the cursor will automatically teleport to the very fringe of the screen and possibly make you accidentally turn off the puzzle, forcing you to go through the annoying icon-changing sequences every five minutes or so.
5th Apr '16 5:20:55 AM Jaro7788
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Added DiffLines:

* GameBreaker: Deducing the correct combination to the old clock found in Grandma's attic, while essentially logical, is arguably one of the hardest puzzles in the entire series, due to the fact that the hints provided by the game will most likely seem to most gamers as totally unrelated. There is, however, an effective, albeit tedious and boring way to solve it without consulting a game guide, namely to try out every single of the ''1728'' possibilities. The game designers seem to have thought about such an approach, which is probably why the correct symbol to match the hands of the clock to is located [[spoiler:immediately to the left from the default symbol, thus causing most gamers, naturally prone to going through the puzzle the way a normal clock hand would move, to waste hours on end of their gameplay, finally getting the right combination at the very end of their torment.]] It doesn't help that every time you move the hands of the clock, the cursor will automatically teleport to the very fringe of the screen and possibly make you accidentally turn off the puzzle, forcing you to go through the annoying icon-changing sequences every five minutes or so.
1st Apr '16 8:14:48 PM Anorgil
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* DonutMessWithACop: Several police officers in the first game (not the remake) have a taste for beignets (a fried pastry similar to donuts).

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* DonutMessWithACop: Several police officers in the first game (not the remake) have a taste for beignets (a regional fried pastry similar to donuts).
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