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* DownloadableContent: Much like with the first game, there's a Deluxe Pack that contains additional sleepwear outfits for the children, [[https://s.famitsu.com/serial/fuga/202306/20306700.html but a Season Pass has been confirmed that will contain additional DLC]]. Interestingly, despite legal disputes with Bandai Namco, ''VideoGame/TailConcerto'' is implied to be involved with the first [=DLC=] pack.

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* DownloadableContent: Much like with the first game, there's a Deluxe Pack that contains additional sleepwear outfits for the children, [[https://s.famitsu.com/serial/fuga/202306/20306700.html but a Season Pass has been confirmed that will contain additional DLC]]. Interestingly, despite legal disputes they were able to strike a proper deal with Bandai Namco, Namco for this, as a ''VideoGame/TailConcerto'' costume set is implied to be involved with the first [=DLC=] pack.
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* TurnsRed: Whenever they are brought down to below half HP, bosses will enter an enraged state signified by a red BattleAura that grants them permanent Wrath and Speed while also completely switching up battle tactics.

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* TurnsRed: Whenever they are brought down to below half HP, bosses will enter an enraged state signified by a red BattleAura that grants them permanent Wrath and Speed (though those buffs can still be removed by Chick's Vanish Skill) while also completely switching up battle tactics.
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* DownloadableContent: Much like with the first game, there's a Deluxe Pack that contains additional sleepwear outfits for the children, [[https://s.famitsu.com/serial/fuga/202306/20306700.html but a Season Pass has been confirmed that will contain additional DLC]]. Interestingly, despite legal disputes with Bandai Namco, ''VideoGame/TailConcerto'' is implied to be involved with the first [=DLC=] pack.

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** Per the last game's confirmation that Gasco will eventually become Shepherd, the map of Gasco seen in this game looks nearly identical to how Shepherd appears in ''VideoGame/SolatoroboRedTheHunter'', with a few minor differences. Some areas also have themes that are [[RearrangeTheSong remixes]] of their ''Solatorobo'' counterparts, in ways that vary from subtle to obvious. Likewise, the industrial city of Pharaoh has been established as the nation's new capital, replacing the ruined Paresia.

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** Per the last game's confirmation that Gasco will eventually become Shepherd, the map of Gasco seen in this game looks nearly identical to how Shepherd appears in ''VideoGame/SolatoroboRedTheHunter'', with a few minor differences. Some areas also have themes that are [[RearrangeTheSong remixes]] of their ''Solatorobo'' counterparts, in ways that vary from subtle to obvious. Likewise, the Other geographical things to note are:
*** The
industrial city of Pharaoh has been established as the nation's new capital, replacing the ruined Paresia.Paresia. It'll remain the capital by the time ''Solatorobo'' occurs.
*** Between Chapter 4 and 5, one NPC will note that the island of Basset is a place where airships are known to crash, and the Library entries discuss that the island suffers from a lack of resources due to its distance from Pharaoh. By the time of ''Solatorobo'', Basset is a slum town composed almost entirely of wrecked battleships.
*** The Library entry discussing the forests of Vizsla mentions that the local wildlife has begun to mutate and grow following Gasco's fragmentation. By the time of ''Solatorobo'', the island of Vizsla is covered with mushrooms so massive that the island's residents have built homes upon them, and giant insects like ladyshrooms and scarabees have also come into existence.
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* BossBonanza: [[spoiler:The second half of the final chapter consists of three bosses fought almost back-to-back (the only outlier being a standard encounter spliced between the first and second fights): those being the leg of the Vanargand, a FlunkyBoss against the spike of the Vanargand's top, and [[FinalBoss Cayanne]] himself]].
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* BreakingOldTrends: {{Downplayed|Trope}}. The first ''Little Tail Bronx'' game to be a direct sequel rather than a NonLinearSequel, and the first game to not be tied to any anniversary in [=CyberConnect2=]'s history.
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** In the final chapter, [[spoiler:the second half consists of two mini-bosses fought back to back, so extra HP[=/=]SP Recovery spots are added to make sure you don't burn yourself out by the FinalBoss]].

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** In the final chapter, [[spoiler:the second half consists of two mini-bosses fought back to back, one of which being a FlunkyBoss, so extra HP[=/=]SP Recovery spots are added to make sure you don't burn yourself out by the FinalBoss]].

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* AntiFrustrationFeatures: The new Airship mechanic is full of these, which can make progression easier on you if you have the Rings to spare.
** You can use the transport service to not only take you to disconnected or further ahead points in the map, but also ''backwards'' as well, allowing you to go through other parallel routes for extra items, materials, and experience points.
** The Airships act as shops that you can use to buy useful items and materials or to sell treasures, as well as provide extra HP and [=SP=] drops in the next available empty space, meaning you no longer have to wait until the end of each chapter to obtain an important part or be as restrictive with using Skills compared to the first game.
** If you use the Airship's Air Raid services, you can still gain experience relative to the threat level of the encounter wiped out.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The new Airship mechanic is full of these, which can make progression easier on you if you have the Rings to spare.
** *** You can use the transport service to not only take you to disconnected or further ahead points in the map, but also ''backwards'' as well, allowing you to go through other parallel routes for extra items, materials, and experience points.
** *** The Airships act as shops that you can use to buy useful items and materials or to sell treasures, as well as provide extra HP and [=SP=] drops in the next available empty space, meaning you no longer have to wait until the end of each chapter to obtain an important part or be as restrictive with using Skills compared to the first game.
** *** If you use the Airship's Air Raid services, you can still gain experience relative to the threat level of the encounter wiped out.out.
** In the final chapter, [[spoiler:the second half consists of two mini-bosses fought back to back, so extra HP[=/=]SP Recovery spots are added to make sure you don't burn yourself out by the FinalBoss]].
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* TurnsRed: Whenever they are brought down to below half HP, bosses will enter an enraged state signified by a red BattleAura that grants them permanent Wrath and Speed while also completely switching up battle tactics.
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** In Chapter 1, [[spoiler: When Mei was put in the Soul Cannon chamber by Jihl during the first boss fight with the Taranis, The Kids find themselves too horrified and worried about harming her to do anything and the Taranis was able to fire the Soul Cannon at the Tarascus, wiping it out, cue Malt having his first encounter with Maestro who chides Malt for his hesitation before rewinding time to just before the first fight with the Taranis. During NewGamePlus, this scene is skipped with Malt quickly figuring out how to save Mei just before the fight proper starts.]]
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* DuelingPlayerCharacters: [[spoiler:Due to half of the initial Taranis crew being BrainwashedAndCrazy for the first three chapters, Boron, Socks, Mei, Britz, and Hannah all obtain statuses of being boss characters before getting rescued]].
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* DebutQueue: You start with only Malt, Kyle, Sheena, Chick and Hack. Over the subsequent chapters, you get Mei and Vanilla in Chapter 2, Socks and Boron in Chapter 3, Britz in Chapter 4, Wappa in Chapter 5 and Jin in Chapter 6. [[spoiler:Hanna was relegated to a supporting role as the Belonos' support AI and wouldn't be playable at all.]]

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* DebutQueue: You start with only Malt, Kyle, Sheena, Chick and Hack. Over the subsequent chapters, you get Mei and Vanilla in Chapter 2, Socks and Boron in Chapter 3, Britz in Chapter 4, Wappa in Chapter 5 and Jin in Chapter 6. [[spoiler:Hanna was relegated to a supporting role as the Belonos' Belenos' support AI and wouldn't be playable at all.]]



* TheWorfEffect: To show how powerful the [[spoiler: Belonos]] is, it was able to outright ''destroy'' an unshielded Tarascus and heavily damage the Taranis to the point that it is unusable in its debut. [[spoiler:It took the [[FusionDance creation of the Exo-Taranis]] to match it.]]

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* TheWorfEffect: To show how powerful the [[spoiler: Belonos]] [[spoiler:Belenos]] is, it was is able to outright ''destroy'' an [[spoiler:an unshielded Tarascus Tarascus]] and heavily damage the Taranis [[spoiler:the Taranis]] to the point that it is unusable in its debut. [[spoiler:It took the [[FusionDance creation of the Exo-Taranis]] to match it.]]]]
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* BagOfSpilling: Justified. The children spent the whole of the previous year living as normal civilians and their powers are tied to the Taranis itself. So when the Taranis goes rogue and the ones that were not captured had to use the Tarascus [[spoiler:and later the Exo-Taranis]] instead, they had to restart from level 1 or in the case of the other rescued children, at a much lower level.


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* DebutQueue: You start with only Malt, Kyle, Sheena, Chick and Hack. Over the subsequent chapters, you get Mei and Vanilla in Chapter 2, Socks and Boron in Chapter 3, Britz in Chapter 4, Wappa in Chapter 5 and Jin in Chapter 6. [[spoiler:Hanna was relegated to a supporting role as the Belonos' support AI and wouldn't be playable at all.]]


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* TheWorfEffect: To show how powerful the [[spoiler: Belonos]] is, it was able to outright ''destroy'' an unshielded Tarascus and heavily damage the Taranis to the point that it is unusable in its debut. [[spoiler:It took the [[FusionDance creation of the Exo-Taranis]] to match it.]]
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The whole reason the possibility Hanna can be brought back came up is because Malt decided not to pursue vengeance. Broken Aesop would only count if Hanna came back because Malt pulled off his revenge and got Hanna back. This is more like a case of Alternate Aesop Interpretation, so I'm moving this there.


* BrokenAesop: The entire message of how revenge is terrible and shouldn't be pursued is sadly done poorly because [[spoiler:the reason for Malt's revenge, the assumed death of Hanna, is undercut by the fact that the characters are constantly given reasons to hope for her to come back to life and indeed, in the best ending she does. So the aesop ends up coming off less like "revenge is bad" and more "if you don't pursue revenge, the loved ones you lost will come back".]]
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->''"Jihl… I'll make you regret ever being born! For [[spoiler:stealing Hanna away]]— for causing us all this grief! You'll pay for it all and more! I will find you, wherever you are… I'm coming for you, [[spoiler:Jihl]]. [[OOCIsSeriousBusiness I'm coming to kill you!]]"''

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->''"Jihl… ->''"[[spoiler:Jihl]]… I'll make you regret ever being born! For [[spoiler:stealing Hanna away]]— for causing us all this grief! You'll pay for it all and more! I will find you, wherever you are… I'm coming for you, [[spoiler:Jihl]]. [[OOCIsSeriousBusiness I'm coming to kill you!]]"''

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->''"Jihl… I'll make you regret ever being born! For [[spoiler:stealing Hanna away]]— for causing us all this grief! You'll pay for it all and more! I will find you, wherever you are… I'm coming for you, Jihl. [[OOCIsSeriousBusiness I'm coming to kill you!]]"''

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->''"Jihl… I'll make you regret ever being born! For [[spoiler:stealing Hanna away]]— for causing us all this grief! You'll pay for it all and more! I will find you, wherever you are… I'm coming for you, Jihl.[[spoiler:Jihl]]. [[OOCIsSeriousBusiness I'm coming to kill you!]]"''



* InterfaceSpoiler: Looking at the Link Events page shows that each combination of characters has three events, [[spoiler:and if one counts up the number of ??? slots they can determine early on that there isn't enough space for every kid.]]

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* InterfaceSpoiler: InterfaceSpoiler:
**
Looking at the Link Events page shows that each combination of characters has three events, [[spoiler:and if one counts up the number of ??? slots they can determine early on that there isn't enough space for every known kid.]] If you look properly at the screens that feature the children as a whole like the battle results along with the Soul Cannon and Managarm interfaces, [[spoiler:you will see that there is only enough space for ''12'' children while there are supposedly 13 playable characters.]]
** When AI Hax picks the kids at random for the Soul Cannon, he never picks [[spoiler:Vanilla or Malt no matter how many times you trigger it, hinting at their possible {{Plotline Death}}s later in the game.
]]
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* {{Retcon}}: The Library entry for Pharaoh in the first game described it as being a village at the base of a mountain. According to this game, it was the second largest city in Gasco back when Paresia was still the capital.

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* {{Retcon}}: The Library entry for Pharaoh in the first game described it as being a village large ''village'' at the base of a mountain.Mont Pharaoh. According to this game, it was the second largest city in Gasco back when Paresia was still the capital.

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* {{Retcon}}: The Library entry for Pharaoh in the first game described it as being a village at the base of a mountain. According to this game, it was the second largest city in Gasco back when Paresia was still the capital.


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* {{Retcon}}: The Library entry for Pharaoh in the first game described it as being a village at the base of a mountain. According to this game, it was the second largest city in Gasco back when Paresia was still the capital.

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* BrokenAesop: The entire message of how revenge is terrible and shouldn't be pursued is sadly done poorly because [[spoiler:the reason for Malt's revenge, the assumed death of Hanna, is undercut by the fact that the characters are constantly given reasons to hope for her to come back to life and indeed, in the best ending she does. So the aesop ends up coming off less like "revenge is bad" and more "if you don't pursue revenge, the loved ones you lost will come back".]]



* BrokenAesop: The entire message of how revenge is terrible and shouldn't be pursued is sadly done poorly because [[spoiler:the reason for Malt's revenge, the assumed death of Hanna, is undercut by the fact that the characters are constantly given reasons to hope for her to come back to life and indeed, in the best ending she does. So the aesop ends up coming off less like "revenge is bad" and more "if you don't pursue revenge, the loved ones you lost will come back".]]


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* ContinuityNod: In the first game, the Library entry for Paresia mentioned that the wall (or "facade" that surrounded it) was a remnant from a previous civil war. The first two Gasco Reports expand on this, stating that Gasco once had constant armed conflicts between its various autonomous regions, hence why the largest city of Paresia built said wall to defend itself.


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* {{Retcon}}: The Library entry for Pharaoh in the first game described it as being a village at the base of a mountain. According to this game, it was the second largest city in Gasco back when Paresia was still the capital.
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[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'' [[note]]Left to right, top to bottom: Hanna, Boron, Kyle, Mei and Socks, with the [[TankGoodness Exo-Taranis]] in the far background and [[TheHero Malt]] in the foreground. Art by Tatotake.[[/note]]]]

->''"From the valley between hope and despair -- Make your way forth!"''

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[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'' From the valley between hope and despair -- Make your way forth!]]'' [[note]]Left to right, top to bottom: Hanna, Boron, Kyle, Mei and Socks, with the [[TankGoodness Exo-Taranis]] in the far background and [[TheHero Malt]] in the foreground. Art by Tatotake.[[/note]]]]

->''"From the valley between hope ->''"Jihl… I'll make you regret ever being born! For [[spoiler:stealing Hanna away]]— for causing us all this grief! You'll pay for it all and despair -- Make your way forth!"''
more! I will find you, wherever you are… I'm coming for you, Jihl. [[OOCIsSeriousBusiness I'm coming to kill you!]]"''
-->-- '''Malt'''
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* KarlMarxHatesYourGuts: No matter which town you stop in or which airship service you request, all items are priced the same and remain that way throughout the entire game (the only exception if you're lucky enough to pass by a pedestrian who will give you a coupon for the next town... but for only one of the three shops). This becomes a major issue early on and even later in the game, as it's very easy to run yourself into the red buying the materials needed to upgrade your tank or recovery and battle items to make the next chapter easier, with your only method of gaining Rings is through selling trinkets found at random throughout the chapter or in expeditions, as selling whatever items you no longer need becomes pointless due to the pocket change they give you in exchange.
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* BigDamnHeroes: In the final chapter, we have both [[spoiler:Von Stollen and Von Baum saving the Exo-Taranis from falling into the cloud sea [[ChangedMyMindKid instead of fleeing like they originally wanted to]]]], and [[spoiler:the Gasco military successfully disabling the Vanargand's main cannon after it regenerates and is about to destroy the Exo-Taranis]].
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My apologies; I forgot about the "spoilers from the original will be left unmarked" disclaimer.


* SerialEscalation: In the previous game's final chapter, [[spoiler:the Taranis was able to get on top of the Vanargand before it fully stood up, and then entered a crack in its shell to directly fight its heart, the Tarascus]]. In this game's final chapter, [[spoiler:first the Exo-Taranis has to disable one of the Belenos-empowered Vanargand's legs, then climb up it to disable the spikes on its back that are shooting down allied airships, and ''then'' use an airship to fight the Vanargand face-to-face, with its face still capable of emitting the same amount of power that fractured Gasco into an archipelago]].

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* SerialEscalation: In the previous game's final chapter, [[spoiler:the the Taranis was able to get on top of the Vanargand before it fully stood up, and then entered a crack in its shell to directly fight its heart, the Tarascus]].Tarascus. In this game's final chapter, [[spoiler:first the Exo-Taranis has to disable one of the Belenos-empowered Vanargand's legs, then climb up it to disable the spikes on its back that are shooting down allied airships, and ''then'' use an airship to fight the Vanargand face-to-face, with its face still capable of emitting the same amount of power that fractured Gasco into an archipelago]].
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* EvolvingTitleScreen: After beating the game, the title art changes from just showing the kids from Petit Mona to showing all of the playable children, plus [[spoiler:Jihl and the Belenos]].
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* BroughtDownToNormal: In the true ending, [[spoiler:the Exo-Taranis converts all of the material obtained from the Tarascus into energy for its final Soul Cannon shot, reverting back to the regular Taranis afterwards]].


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* RedemptionEqualsDeath: In the true ending, [[spoiler:the AI version of Hax sacrifices itself to take down the Vanargand his mortal self once awoke, and Jihl sacrifices himself to bring back Hanna to atone for his mistakes]].


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** InUniverse, the final issue of the current "The Adventures of Sucre" arc, which Malt receives in the true ending, ends on one. [[spoiler:Sucre believes it's for the best that they buried the Taran so its power can't be exploited, and is looking forward to using the Juno energy crystal they found to power their flight to the moon, but his owl looks oddly concerned. Cut to Count Nouvellune gazing at the moon, stating that it's almost time for a grand reunion as a giant sigil appears on the moon's surface.]]


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* SerialEscalation: In the previous game's final chapter, [[spoiler:the Taranis was able to get on top of the Vanargand before it fully stood up, and then entered a crack in its shell to directly fight its heart, the Tarascus]]. In this game's final chapter, [[spoiler:first the Exo-Taranis has to disable one of the Belenos-empowered Vanargand's legs, then climb up it to disable the spikes on its back that are shooting down allied airships, and ''then'' use an airship to fight the Vanargand face-to-face, with its face still capable of emitting the same amount of power that fractured Gasco into an archipelago]].
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** The game's true ending concludes with [[spoiler:Malt waking up in the middle of the night and returning to the cave where they originally found the Taranis, shocked to see that it's returned there. A [[VideoGame/SolatoroboRedTheHunter Carmine-esque]] silhouette then calls out to him, and Malt immediately recognizes it's his brother]].

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** The game's true ending concludes with [[spoiler:Malt waking up in the middle of the night and returning to the cave where they originally found the Taranis, shocked to see that it's returned there.there after everyone decided it was too risky to keep around and dropped it into the sea of clouds. A [[VideoGame/SolatoroboRedTheHunter Carmine-esque]] silhouette then calls out to him, and Malt immediately recognizes it's his brother]].
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* MultipleEndings: Like in the previous game, there are three potential outcomes at the end of the game: a DownerEnding if every child is sacrificed to the Soul Cannon, a BittersweetEnding if at least one but not all of the children have died, and a GoldenEnding if every child survives. [[spoiler:The GoldenEnding also has two different epilogue sequences, one each for maxing out a side of Malt's KarmaMeter]]. Unlike the previous game, these can be replayed from the game's Library after being unlocked.

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* MultipleEndings: Like in the previous game, there are three potential outcomes at the end of the game: a DownerEnding if every child is sacrificed to the Soul Cannon, a BittersweetEnding if at least one but not all of the children have died, and a GoldenEnding if every child survives. [[spoiler:The GoldenEnding also has two different epilogue sequences, one each for maxing out a having one side of Malt's KarmaMeter]].KarmaMeter 90 points higher than the other]]. Unlike the previous game, these can be replayed from the game's Library after being unlocked.
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* MultipleEndings: Like in the previous game, there are three potential outcomes at the end of the game: a DownerEnding if every child is sacrificed to the Soul Cannon, a BittersweetEnding if at least one but not all of the children has died, and a GoldenEnding if every child survives. The GoldenEnding also has two different epilogue sequences, one each for maxing out a side of Malt's KarmaMeter. Unlike the previous game, all endings and epilogues can be replayed from the game's Library after being unlocked.

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* MultipleEndings: Like in the previous game, there are three potential outcomes at the end of the game: a DownerEnding if every child is sacrificed to the Soul Cannon, a BittersweetEnding if at least one but not all of the children has have died, and a GoldenEnding if every child survives. The [[spoiler:The GoldenEnding also has two different epilogue sequences, one each for maxing out a side of Malt's KarmaMeter. KarmaMeter]]. Unlike the previous game, all endings and epilogues these can be replayed from the game's Library after being unlocked.

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* OneHundredPercentCompletion: Just like the previous installment, playing the game repeatedly (in addition to [[spoiler:maxing out both sides of Malt's KarmaMeter]]) unlocks a secret movie [[spoiler:depicting a teaser for a potential third installment. Watch [[https://www.youtube.com/watch?v=pEx2S1gFjrI here]].]]

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* OneHundredPercentCompletion: Just like the previous installment, playing the game repeatedly (in addition to [[spoiler:maxing out both sides [[spoiler:obtaining all of Malt's KarmaMeter]]) the MultipleEndings and Epilogues]]) unlocks a secret movie [[spoiler:depicting a teaser for a potential third installment. Watch [[https://www.youtube.com/watch?v=pEx2S1gFjrI here]].]]


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* MultipleEndings: Like in the previous game, there are three potential outcomes at the end of the game: a DownerEnding if every child is sacrificed to the Soul Cannon, a BittersweetEnding if at least one but not all of the children has died, and a GoldenEnding if every child survives. The GoldenEnding also has two different epilogue sequences, one each for maxing out a side of Malt's KarmaMeter. Unlike the previous game, all endings and epilogues can be replayed from the game's Library after being unlocked.
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* BrokenAesop: The entire message of how revenge is terrible and shouldn't be pursued is sadly done poorly because [[spoiler:the reason for Malt's revenge, the assumed death of Hanna, is undercut by the fact that the characters constantly are given reasons to hope for her to come back to life and indeed, in the best ending she does. So the aesop ends up coming off less like "revenge is bad" and more "if you don't pursue revenge, the loved ones you lost will come back".]]

to:

* BrokenAesop: The entire message of how revenge is terrible and shouldn't be pursued is sadly done poorly because [[spoiler:the reason for Malt's revenge, the assumed death of Hanna, is undercut by the fact that the characters are constantly are given reasons to hope for her to come back to life and indeed, in the best ending she does. So the aesop ends up coming off less like "revenge is bad" and more "if you don't pursue revenge, the loved ones you lost will come back".]]

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