History VideoGame / FrozenSynapse

10th Feb '16 12:35:13 PM FuzzyBoots
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* [[spoiler:RoboticReveal:]] [[spoiler:Tactics is a [[ArtificialIntelligence shapeform]].]]

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* [[spoiler:RoboticReveal:]] RoboticReveal: [[spoiler:Tactics is a [[ArtificialIntelligence shapeform]].]]



* [[spoiler:WhatTheHellHero:]]

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* [[spoiler:WhatTheHellHero:]]WhatTheHellHero:
31st May '14 12:26:49 AM TacticianJ
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--->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]
16th Aug '13 11:22:51 AM Willbyr
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[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if not, we have red for the {{DLC}}.]] ]]

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[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if [[note]]if not, we have red for the {{DLC}}.]] ]][[/note]]]]
17th Dec '12 6:05:11 PM SemiCasualObserver
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* ArtificialStupidity: Left to their own devices, the Vatforms have no survival instincts and only know how to shoot what's in front of them. Micromanagement (on top of your predictive powers) is necessary for any progress.


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* BarrierWarrior: The Red DLC adds Riot Shield Vatforms who can generate impenetrable walls in front of them when they're standing still. Great for stopping shooters and [[http://www.youtube.com/watch?v=aOLe1zbPA14 messing with the enemy AI's aim]].


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* {{Elseworld}}: The Red DLC is based in one of these. It's based on a simple question: [[ForWantOfANail What if Dillinger had joined Petrov's Shard?]]
1st Jun '12 3:16:48 PM nogenius
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[[caption-width-right:293:We hope you like the color blue.]]

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[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if not, we have red for the {{DLC}}.]] ]]
31st May '12 10:42:39 AM KitsuneZeta
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** You can also customize these color options to your liking. The background and walls are always blue, however.

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** You can also customize these color options to your liking. The background and walls are always blue, however.however, with the option to change it to red if you purchased the RED DLC



* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above.

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* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
crouched).
** The RED DLC adds a unit who has one specific function: To provide an angled wall for you to shield your units and/or bounce grenades off of.
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above. above.
** The Ignore Enemy command can easily turn your units into this if you don't use it just right - and in some cases, using that command instead of ignore area ([[GuideDangIt which requires the use of commands NOT listed in the help file]]) will result in a unit loss or 3.
30th May '12 6:34:28 AM Dinjoralo
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-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling.

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-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.
22nd Mar '12 3:43:20 PM Inigo
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In this dystopia, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former head of Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]

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In this dystopia, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former head of Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face the shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]
22nd Mar '12 3:42:59 PM Inigo
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* VictoryIsBoring: The reason why [[spoiler: Charon's Palm [[LiteralSplitPersonality created]] [[WorthyOpponent Tactics.]]]]
4th Mar '12 4:28:19 PM SemiCasualObserver
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So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company that used it to control everything.

In the city of Markov Geist, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former employer of [[MegaCorp Enyo:Nomad]]. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading humans and vatforms to battle against Enyo:Nomad.

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So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company company, [[MegaCorp Enyo: Nomad]], that used uses it to control everything.

In
everything, from the media to the economy to the government to every citizen in the city of Markov Geist, Geist.

In this dystopia,
you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former employer head of [[MegaCorp Enyo:Nomad]].Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad.
Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]


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* FriendlyFireproof: Played straight for bullet-launching weapons, but not for explosives. Interestingly, the fireproofing seems to affect all units (friendly, enemy, or neutral) except the specific one that the vatform is presently shooting at.


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* InfinityPlusOneSword: The campaign-only Devastator: a kind of rocket-launching vatform that can fire [[MacrossMissileMassacre up to five rockets every single turn]], and run as fast as a Shotgun-vatform. Fun to control, terrible to fight against.


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* OlderHeroVsYoungerVillain: Nix vs. Shand.


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* PuzzleBoss: [[spoiler: The final missions offer two in a row: first, you have to defend an area that you attacked and captured in the previous mission against the units you had using the same tactics you used in that mission: in other words, you need to figure out how to defeat yourself. Next, you have to capture a point in the center of a heavily defended area, guarded by a huge number of vatforms that consistently follow a very precise geometric patrol pattern. The latter one takes some metagaming to beat, because you have to capture the point within 10 turns, and you'll need at least five to see the whole cycle of the enemy's movement. Solution? Watch what they do, lose the mission, and retry when you can see a way to punch through.]]


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* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above.
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