History VideoGame / Freelancer

17th Apr '17 10:42:40 AM Synch
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* BadassGrandpa: Given his age, his status as Prefect of the Honshu System, and his numerous contacts within Kusari, Rheinland, [[spoiler:the Blood Dragons and The Order]], Lord Hakkera can arguably qualify as this.
** Tobias might be this as well. He's a retired Bretonia Armed Forces pilot who made a humble living as the owner of the Leeds Equipment Dealer and had apprenticed Trent prior to the story. When he comes to your rescue when you have to flee Bretonia, it looks like his piloting skills haven't changed a bit.

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* BadassGrandpa: BadassGrandpa:
**
Given his age, his status as Prefect of the Honshu System, and his numerous contacts within Kusari, Rheinland, [[spoiler:the Blood Dragons and The Order]], Lord Hakkera can arguably qualify as this.
qualifies.
** Tobias might be this as well. He's is a retired Bretonia Armed Forces pilot who made a humble living as the owner of the Leeds Equipment Dealer and had apprenticed Trent prior to the story. When he comes to your rescue when you have to flee Bretonia, it looks like his piloting skills haven't changed a bit.
18th Mar '17 12:16:59 AM Androgeos
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* Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
* The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]

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* ** Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
* ** The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:15:39 AM Androgeos
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]

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* InfinityPlusOneSword: The All Class-10 equipment in general, but special mention goes to the Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. guns]].
* Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
*
The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:04:08 AM Androgeos
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.

to:

* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such [[spoiler:such as [[spoiler:the the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:02:48 AM Androgeos
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** Tractor beams and scanners were originally planned to be customisable equipment, and the game only needs minor tweaks to its .ini files so that these show up in the Equipment Dealer menus. Such a feature would have tied in with the second singleplayer mission, where Juni apparently makes arrangements for Trent's ship to be given a scanner and tractor beam ([[GameplayAndStorySegregation although they are already available in-game by default]]).



* GameplayAndStorySegregation: Plenty of it, but the most notable examples are the different house ships. The four houses [[spoiler: or five, if you consider the Outcasts and Corsairs as the "lost" house of Hispania]] are told in game as being near-equal in terms of military prowess. Even more jarring in this aspect is a rumor that one can read in any Libertonian bar which states that Liberty is in a constant state of readiness and is able to fight ''two'' houses at once. On different fronts. However, the ships sold in Liberty space are ''far'' inferior to those you find in Rheinland, let alone the ones you can purchase in [[spoiler: the Edge Worlds]]. One might even wonder how Liberty holds its lands from the other Houses when there are ''{{Space Pirate}}s'' with clearly better ships than theirs. On the other hand, this is justified as the single-player campaign progresses linearly through the four houses [[spoiler:while leaving the Edge Worlds for the player to explore after the end of the campaign]] and being able to purchase such good ships from the start would be a ''serious'' DiscOneNuke.

to:

* GameplayAndStorySegregation: Plenty of it, but the GameplayAndStorySegregation:
** The
most notable examples are the different house ships. The four houses [[spoiler: or five, if you consider the Outcasts and Corsairs as the "lost" house of Hispania]] are told in game as being near-equal in terms of military prowess. Even more jarring in this aspect is a rumor that one can read in any Libertonian bar which states that Liberty is in a constant state of readiness and is able to fight ''two'' houses at once. On different fronts. However, the ships sold in Liberty space are ''far'' inferior to those you find in Rheinland, let alone the ones you can purchase in [[spoiler: the Edge Worlds]]. One might even wonder how Liberty holds its lands from the other Houses when there are ''{{Space Pirate}}s'' with clearly better ships than theirs. On the other hand, this is justified as the single-player campaign progresses linearly through the four houses [[spoiler:while leaving the Edge Worlds for the player to explore after the end of the campaign]] and being able to purchase such good ships from the start would be a ''serious'' DiscOneNuke.


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** At the start of the second singleplayer mission, Juni arranges for a scanner and tractor beam to be installed on Trent's ship. In-game, however, no such event takes place, as both the scanner and tractor beam are already available right from the start, and they cannot be customised in any way except via GameMods.
16th Mar '17 9:33:17 AM Androgeos
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** Prior to the start of [[spoiler:the fourth singleplayer mission]], you will bear witness to the overwhelming stopping power of a Moonstalker MacrossMissileMassacre on a hapless ''Freeport 7'' survivor. You can follow his killer's instructions and continue your journey to the starting point of the mission...or you can decide that honor goes before reason and attempt to avenge the survivor's death by attacking them. This will put you on the receiving end of their Moonstalker barrage, which at that stage in the game translates to a OneHitKill on whatever ship you can get your hands on, but if you do kill them, they each have a chance of dropping a unique and powerful early-game mountable turret that you cannot obtain through any other means.

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** Prior to the start of [[spoiler:the fourth third singleplayer mission]], you will bear witness to the overwhelming stopping power of a Moonstalker MacrossMissileMassacre on a hapless ''Freeport 7'' survivor. You can follow his killer's instructions and continue your journey to the starting point of the mission...or you can decide that honor goes before reason and attempt to avenge the survivor's death by attacking them. This will put you on the receiving end of their Moonstalker barrage, which at that stage in the game translates to a OneHitKill on whatever ship you can get your hands on, but if you do kill them, they each have a chance of dropping a unique and powerful early-game mountable turret that you cannot obtain through any other means.
16th Mar '17 9:28:05 AM Androgeos
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** Also try hanging around in the debris field and shooting up some more pirates in [[spoiler:the very first singleplayer mission, after King and the transports leave via Trade Lane]]. When you get back to King, he praises you for doing well and gives you a bit more cash for doing so.


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* ViolationOfCommonSense:
** If you disregard King's instruction to [[spoiler:re-enter formation with the USV Brandt in the very first singleplayer mission]], you can hang around and try to shoot down some more pirates for a short period of time. If you do actually shoot down extra pirates during said period, King will praise you for incidentally shooting down a wanted pirate and gives you the bounty on that pirate in addition to your regular mission reward.
** Prior to the start of [[spoiler:the fourth singleplayer mission]], you will bear witness to the overwhelming stopping power of a Moonstalker MacrossMissileMassacre on a hapless ''Freeport 7'' survivor. You can follow his killer's instructions and continue your journey to the starting point of the mission...or you can decide that honor goes before reason and attempt to avenge the survivor's death by attacking them. This will put you on the receiving end of their Moonstalker barrage, which at that stage in the game translates to a OneHitKill on whatever ship you can get your hands on, but if you do kill them, they each have a chance of dropping a unique and powerful early-game mountable turret that you cannot obtain through any other means.
16th Mar '17 9:03:12 AM Androgeos
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** ''[=OpenSP=]'': Disables the singleplayer campaign and allows the player to explore the entire Sirius Sector as they wish. While ''OpenSP'' is very simple in nature and adds absolutely no new content, its removal of the singleplayer campaign makes it a ubiquitous component in more ambitious mods, including most of the other mods listed above.

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** ''[=OpenSP=]'': Disables the singleplayer campaign and allows the player to explore the entire Sirius Sector as they wish. While ''OpenSP'' ''[=OpenSP=]'' is very simple in nature and adds absolutely no new content, its removal of the singleplayer campaign makes it a ubiquitous component in more ambitious mods, including most of the other mods listed above.
16th Mar '17 9:02:39 AM Androgeos
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** ''[=OpenSP=]'': Disables the singleplayer campaign and allows the player to explore the entire Sirius Sector as they wish.

to:

** ''[=OpenSP=]'': Disables the singleplayer campaign and allows the player to explore the entire Sirius Sector as they wish. While ''OpenSP'' is very simple in nature and adds absolutely no new content, its removal of the singleplayer campaign makes it a ubiquitous component in more ambitious mods, including most of the other mods listed above.
16th Mar '17 8:55:03 AM Androgeos
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** ''Crossfire'': This mod's primary claim to fame is the inclusion of a massive follow-up singleplayer campaign that takes place not too long after the conclusion of the original campaign, which eventually draws the colonies into encounters with the survivors of the [[VideoGame/Starlancer Coalition]], the Dom'Kavash themselves, and several other alien species. Secondary features include purchaseable cloaking devices, the inclusion of ships from ''Starlancer'', more Class-10 guns, and flyable planetary atmospheres for a handful of planets related to the expanded singleplayer campaign.

to:

** ''Crossfire'': This mod's primary claim to fame is the inclusion of a massive follow-up singleplayer campaign that takes place not too long after the conclusion of the original campaign, which eventually draws the colonies into encounters with the survivors of the [[VideoGame/Starlancer [[{{VideoGame/Starlancer}} Coalition]], the Dom'Kavash themselves, and several other alien species. Secondary features include purchaseable cloaking devices, the inclusion of ships from ''Starlancer'', more Class-10 guns, and flyable planetary atmospheres for a handful of planets related to the expanded singleplayer campaign.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Freelancer