History VideoGame / Freelancer

5th Apr '16 6:47:09 AM Synch
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** See the PlotArmor example below.



* PlotArmor: The more prominent {{NPC}}s, such as Juni, King, Cobo and Lord Hakkera, usually become invincible once the hull rating of their ship drops to 10% during a mission.
23rd Nov '15 10:37:41 AM BobTheBard
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Added DiffLines:

* MysteriousBacker: [[spoiler: The Outcasts seem to be this for The Order.]] Once the story gets into full swing, they and every faction allied with them become at least neutral and remain that way unless antagonized.
8th Nov '15 7:59:59 AM Androgeos
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* DifficultButAwesome: Anubis, the Order heavy fighter [[spoiler:that you can purchase from Battleship Osiris and Planet Toledo, is this near the end of the single-player campaign]]. It has a pathetic turn rate as well as a massive target profile, so it doesn't hold up very well in turning contests against faster, agile fighters [[spoiler:such as the Nomad Interceptors that it usually goes toe-to-toe with]]. However, it can mount ''six'' guns ''and'' a forward-firing turret, in addition to the standard torpedo/cruise disruptor mount, [[spoiler:and it is cheap as chips to purchase and outfit with Order equipment]]. This gives the Anubis the theoretical equivalent of ''[[MoreDakka seven]]'' guns pointing forwards and the muscle to dish out serious damage to larger vessels, which means that most things don't last very long if the Anubis is pointing towards them with all its guns blazing. The icing on the cake is that [[spoiler:only Order [=NPCs=] use the Anubis, these [=NPCs=] only appear during the single-player campaign, and both the Osiris and Planet Toledo are inaccessible to the player after the end of the campaign, so the Anubis becomes a unique and unobtainable ship once the campaign is completed]].

to:

* DifficultButAwesome: Anubis, the Order heavy fighter [[spoiler:that you can purchase from Battleship Osiris and Planet Toledo, is this near the end of the single-player campaign]]. It has a pathetic turn rate as well as a massive target profile, so it doesn't hold up very well in turning contests against faster, agile fighters [[spoiler:such as the Nomad Interceptors that it usually goes toe-to-toe with]].with]] and makes it ''excellent'' for target practice [[spoiler:during the very first mission of the single-player campaign]]. However, it can mount ''six'' guns ''and'' a forward-firing turret, in addition to the standard torpedo/cruise disruptor mount, [[spoiler:and it is cheap as chips to purchase and outfit with Order equipment]]. This gives the Anubis the theoretical equivalent of ''[[MoreDakka seven]]'' guns pointing forwards and the muscle to dish out serious damage to larger vessels, which means that most things don't last very long if the Anubis is pointing towards them with all its guns blazing. The icing on the cake is that [[spoiler:only Order [=NPCs=] use the Anubis, these [=NPCs=] only appear during the single-player campaign, and both the Osiris and Planet Toledo are inaccessible to the player after the end of the campaign, so the Anubis becomes a unique and unobtainable ship once the campaign is completed]].
2nd Nov '15 6:48:06 AM Synch
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* RefusalOfTheCall: For the first quarter or so of the game, Trent has little interest in current events beyond taking jobs for Juni while he waits for Lonnigan to get better so he can cash in on their deal. He is also remarkably disinterested in the blatant {{foreshadowing}} being thrown at him from all sides.
16th Oct '15 10:25:07 AM Synch
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* UsedFuture: Very.

to:

* UsedFuture: Very.While humanity's technology doesn't look outright dilapidated, most stations and ships have a very metallic, utilitarian design, which ties into the overall feeling of being in a gritty industrial CrapsackWorld.
29th Aug '15 10:14:48 AM morenohijazo
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** Some enemies spawn inside hazardous areas, like minefields or radiation zones. These tend to die, too, but more slowly.
** Similar things tend to happen in almost every game if random spawns can happen inside hazardous areas and enemies are not immune to environmental effects. Very few AIs survive that - one of the reasons why they are usually granted immunity to the environment.
27th Jul '15 8:18:38 AM Synch
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* SpaceIsAnOcean

to:

* SpaceIsAnOceanSpaceIsAnOcean: Most elements of this trope are in effect: planar space, clearly-defined directions, the prevalence of naval terminology, etc.
27th Jul '15 8:12:35 AM Synch
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* SpaceCompression: And how!
* SpaceFlecks


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* SpaceCompression: The game makes no attempt to hide this, with distances clearly labeled in meters. By this metric, planets and satellites measure around 1-3 km in diameter, and the distances between them measure in tens of kilometers.
* SpaceFlecks: Common in nebulae and fields. There are tiny specks that convey parallax, and sometimes larger debris that does ScratchDamage and, in some cases, will yield raw materials if destroyed.
20th Jul '15 6:04:30 AM Synch
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** Similarly, enemies with cruise disruptor missiles will never let you withdraw, even if they are utterly outmatched. [[BullyingADragon They will keep stopping your engines until you get fed up and destroy them.]]
19th Jul '15 5:37:31 PM Synch
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* TravelingAtTheSpeedOfPlot: Could more accurately be called Jump Holes as the Plot Demands. Whenever Trent & Co. need to get from point A to point B and can't take the conventional route, it's guaranteed that someone knows of a jump hole nearby that will take them right where they need to go. Usually it's just far enough for an ambush or two along the way.
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