History VideoGame / Freelancer

20th Jun '16 12:39:05 PM longWriter
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* ExpositionFairy: King, Juni, Lord Hakkera and Von Claussen are this at different points throughout the singleplayer campaign, but ''especially'' Juni. [[StopHelpingMe "We have to go faster!"]]

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* ExpositionFairy: King, Juni, Lord Hakkera and Von Claussen are this at different points throughout the singleplayer campaign, but ''especially'' Juni. [[StopHelpingMe [[AnnoyingVideoGameHelper "We have to go faster!"]]
7th Jun '16 5:46:18 PM Doug86
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** [[ImperialGermany The old Rheinland Empire]] suffered [[UsefulNotes/WorldWarOne a crushing military defeat]] that plunged the house headfirst into a democracy it did not particularly want, coupled with abject chaos, political violence, and economic collapse which eventually gave way to a [[ThoseWackyNazis new, militaristic, and expansionist order which now threatens to destabilize Sirius]].

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** [[ImperialGermany [[UsefulNotes/ImperialGermany The old Rheinland Empire]] suffered [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI a crushing military defeat]] that plunged the house headfirst into a democracy it did not particularly want, coupled with abject chaos, political violence, and economic collapse which eventually gave way to a [[ThoseWackyNazis new, militaristic, and expansionist order which now threatens to destabilize Sirius]].
26th May '16 1:37:06 AM Wixelt
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Enter young pilot Edison Trent, a mechanician apprentice from Planet Leeds who, enthralled by all the massive wealth found on the Border Worlds, leaves his repair shop and goes out on a journey for "the deal of a lifetime". After a couple of months of hardships, he finally manages to score a deal for 1 million credits for a ton of boron. But guess what? Just when Trent managed to close the deal at the Freeport 7 station, two mysterious spaceships suddenly appear out of thin space and destroy the station. Trent barely manages to make it to an escape pod, which leaves him drifting in outer space. He is rescued and taken to Planet Manhattan. From there, he manages to land a job doing [[Main/TitleDrop freelancer]] work for the Liberty Security Forces.

to:

Enter young pilot Edison Trent, a mechanician apprentice from Planet Leeds who, enthralled by all the massive wealth found on the Border Worlds, leaves his repair shop and goes out on a journey for "the deal of a lifetime". After a couple of months of hardships, he finally manages to score a deal for 1 million credits for a ton of boron. But guess what? Just when Trent managed to close the deal at the Freeport 7 station, two mysterious spaceships suddenly appear out of thin space and destroy the station. Trent barely manages to make it to an escape pod, which leaves him drifting in outer space. He is rescued and taken to Planet Manhattan. From there, he manages to land a job doing [[Main/TitleDrop freelancer]] work for the Liberty Security Forces.Force.
26th May '16 1:36:32 AM Wixelt
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Enter young pilot Edison Trent, a mechanician apprentice from Planet Leeds who, enthralled by all the massive wealth found on the Border Worlds, leaves his repair shop and goes out on a journey for "the deal of a lifetime". After a couple of months of hardships, he finally manages to score a deal for 1 million credits for a ton of boron. But guess what? Just when Trent managed to close the deal at the Freeport 7 station, two mysterious spaceships suddenly appear out of thin space and destroy the station. Trent barely manages to make it to an escape pod, which leaves him drifting in outer space. He is rescued and taken to Planet Manhattan. From there, he manages to land a job at the Liberty Security Forces.

to:

Enter young pilot Edison Trent, a mechanician apprentice from Planet Leeds who, enthralled by all the massive wealth found on the Border Worlds, leaves his repair shop and goes out on a journey for "the deal of a lifetime". After a couple of months of hardships, he finally manages to score a deal for 1 million credits for a ton of boron. But guess what? Just when Trent managed to close the deal at the Freeport 7 station, two mysterious spaceships suddenly appear out of thin space and destroy the station. Trent barely manages to make it to an escape pod, which leaves him drifting in outer space. He is rescued and taken to Planet Manhattan. From there, he manages to land a job at doing [[Main/TitleDrop freelancer]] work for the Liberty Security Forces.
15th May '16 8:16:32 AM Androgeos
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game. The Nomad guns only go up to Class-8, but they more than make up for this by not using any energy.]]

to:

* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game. The Nomad guns only go up to Class-8, but they more than make up for this by not using any energy.]]
13th May '16 6:26:55 AM timotaka
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]

to:

* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game. The Nomad guns only go up to Class-8, but they more than make up for this by not using any energy.]]
5th Apr '16 6:47:09 AM Synch
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** See the PlotArmor example below.



* PlotArmor: The more prominent {{NPC}}s, such as Juni, King, Cobo and Lord Hakkera, usually become invincible once the hull rating of their ship drops to 10% during a mission.
23rd Nov '15 10:37:41 AM BobTheBard
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Added DiffLines:

* MysteriousBacker: [[spoiler: The Outcasts seem to be this for The Order.]] Once the story gets into full swing, they and every faction allied with them become at least neutral and remain that way unless antagonized.
8th Nov '15 7:59:59 AM Androgeos
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* DifficultButAwesome: Anubis, the Order heavy fighter [[spoiler:that you can purchase from Battleship Osiris and Planet Toledo, is this near the end of the single-player campaign]]. It has a pathetic turn rate as well as a massive target profile, so it doesn't hold up very well in turning contests against faster, agile fighters [[spoiler:such as the Nomad Interceptors that it usually goes toe-to-toe with]]. However, it can mount ''six'' guns ''and'' a forward-firing turret, in addition to the standard torpedo/cruise disruptor mount, [[spoiler:and it is cheap as chips to purchase and outfit with Order equipment]]. This gives the Anubis the theoretical equivalent of ''[[MoreDakka seven]]'' guns pointing forwards and the muscle to dish out serious damage to larger vessels, which means that most things don't last very long if the Anubis is pointing towards them with all its guns blazing. The icing on the cake is that [[spoiler:only Order [=NPCs=] use the Anubis, these [=NPCs=] only appear during the single-player campaign, and both the Osiris and Planet Toledo are inaccessible to the player after the end of the campaign, so the Anubis becomes a unique and unobtainable ship once the campaign is completed]].

to:

* DifficultButAwesome: Anubis, the Order heavy fighter [[spoiler:that you can purchase from Battleship Osiris and Planet Toledo, is this near the end of the single-player campaign]]. It has a pathetic turn rate as well as a massive target profile, so it doesn't hold up very well in turning contests against faster, agile fighters [[spoiler:such as the Nomad Interceptors that it usually goes toe-to-toe with]].with]] and makes it ''excellent'' for target practice [[spoiler:during the very first mission of the single-player campaign]]. However, it can mount ''six'' guns ''and'' a forward-firing turret, in addition to the standard torpedo/cruise disruptor mount, [[spoiler:and it is cheap as chips to purchase and outfit with Order equipment]]. This gives the Anubis the theoretical equivalent of ''[[MoreDakka seven]]'' guns pointing forwards and the muscle to dish out serious damage to larger vessels, which means that most things don't last very long if the Anubis is pointing towards them with all its guns blazing. The icing on the cake is that [[spoiler:only Order [=NPCs=] use the Anubis, these [=NPCs=] only appear during the single-player campaign, and both the Osiris and Planet Toledo are inaccessible to the player after the end of the campaign, so the Anubis becomes a unique and unobtainable ship once the campaign is completed]].
2nd Nov '15 6:48:06 AM Synch
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Added DiffLines:

* RefusalOfTheCall: For the first quarter or so of the game, Trent has little interest in current events beyond taking jobs for Juni while he waits for Lonnigan to get better so he can cash in on their deal. He is also remarkably disinterested in the blatant {{foreshadowing}} being thrown at him from all sides.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Freelancer