History VideoGame / Freelancer

25th Dec '17 5:06:57 AM TheOneWhoTropes
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** German Rheinland is literally UsefulNotes/ImperialGermany and the WeimarRepublic RecycledINSPACE

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** German Rheinland is literally UsefulNotes/ImperialGermany and the WeimarRepublic UsefulNotes/WeimarRepublic RecycledINSPACE
15th Dec '17 1:53:17 AM Anddrix
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''Freelancer'' is also notable for having a very friendly control scheme, which lets you fly around your ship with the mouse ([[LoveItOrHateIt at the complete expense of joystick support]]), a couple of basic commands, and an easy-to-use HUD. As for the graphics, they're a little bit dated, but the game quickly makes up for it thanks to its beautiful nebulous backgrounds, its aesthetics and its camera effects. ''Freelancer'' is itself a very fun, very entertaining game, and with its apparently immortal aesthetics, its natural and straightforward control scheme and its excellently written storyline, and even despite its {{Vaporware}} development cycle, it still stands today as a living example of excellent game design. Rumor has it that the original design was far more detailed than the final product, including six different endings.

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''Freelancer'' is also notable for having a very friendly control scheme, which lets you fly around your ship with the mouse ([[LoveItOrHateIt at (at the complete expense of joystick support]]), support), a couple of basic commands, and an easy-to-use HUD. As for the graphics, they're a little bit dated, but the game quickly makes up for it thanks to its beautiful nebulous backgrounds, its aesthetics and its camera effects. ''Freelancer'' is itself a very fun, very entertaining game, and with its apparently immortal aesthetics, its natural and straightforward control scheme and its excellently written storyline, and even despite its {{Vaporware}} development cycle, it still stands today as a living example of excellent game design. Rumor has it that the original design was far more detailed than the final product, including six different endings.
22nd Nov '17 1:03:57 PM Olol
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* BigBad: Rheinland Chancellor Niemann [[spoiler:is not this but about as close as you get to one in spite of having what amounts to a walk-on role in person and being dead for quite some time by then, as "he"]] is the main face behind [[spoiler:both the supposed enemy,]] Rheinland, [[spoiler:and the ''real'' enemy, the Nomads]].

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* BigBad: Rheinland Chancellor Niemann [[spoiler:is not this but about as close as you get to one in spite of having what amounts to a walk-on role in person and being dead being... Not himself for quite some time by then, as "he"]] is the main face behind [[spoiler:both the supposed enemy,]] Rheinland, [[spoiler:and the ''real'' enemy, the Nomads]].



* [[spoiler:CosmicHorrorStory]]: While it doesn't have a lot of the atmosphere that much of this genre has, the shades are clear enough if you stop to think about it for very long, namely that [[spoiler:a race of Alien shapeshifters of nigh-incalculable age and possibly power are slowly plotting to destroy humanity by body-jacking various humans- a process that said humans *hopefully* don't survive- within the houses and pitting them against each other. And that's just the Nomads. Now imagine what their creators, the Daam K'Vosh, might be like...]]

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* [[spoiler:CosmicHorrorStory]]: While it doesn't have a lot of the atmosphere that much of this genre has, the shades are clear enough if you stop to think about it for very long, namely that [[spoiler:a race of Alien shapeshifters of nigh-incalculable age and possibly power are slowly plotting to destroy take over humanity by body-jacking various humans- politically powerful humans, then leaving them when a better host is available- a process that said humans *hopefully* don't (perhaps unfortunately for them) survive- within the houses and pitting them against each other. And that's just the Nomads. Now imagine what their creators, the Daam K'Vosh, might be like...]]
24th May '17 1:21:17 PM Xtifr
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* EcoTerrorist: The Gaians fit this mold, staging murderous attacks on {{terraform}}ing companies, polluting industries, their allies, and anyone else they deem an environmental threat. Even though terraformed planets were just lifeless iceballs before humans showed up, and most pollution is tossed into the nearest sun.
17th Apr '17 10:42:40 AM Synch
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* BadassGrandpa: Given his age, his status as Prefect of the Honshu System, and his numerous contacts within Kusari, Rheinland, [[spoiler:the Blood Dragons and The Order]], Lord Hakkera can arguably qualify as this.
** Tobias might be this as well. He's a retired Bretonia Armed Forces pilot who made a humble living as the owner of the Leeds Equipment Dealer and had apprenticed Trent prior to the story. When he comes to your rescue when you have to flee Bretonia, it looks like his piloting skills haven't changed a bit.

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* BadassGrandpa: BadassGrandpa:
**
Given his age, his status as Prefect of the Honshu System, and his numerous contacts within Kusari, Rheinland, [[spoiler:the Blood Dragons and The Order]], Lord Hakkera can arguably qualify as this.
qualifies.
** Tobias might be this as well. He's is a retired Bretonia Armed Forces pilot who made a humble living as the owner of the Leeds Equipment Dealer and had apprenticed Trent prior to the story. When he comes to your rescue when you have to flee Bretonia, it looks like his piloting skills haven't changed a bit.
18th Mar '17 12:16:59 AM Androgeos
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* Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
* The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]

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* ** Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
* ** The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:15:39 AM Androgeos
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]

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* InfinityPlusOneSword: The All Class-10 equipment in general, but special mention goes to the Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. guns]].
* Class-10 equipment is compatible with a grand total of ''three'' fighters, which can only be bought in four bases in the entire game; [[spoiler:three of these bases are run by pirates]]. Class-10 shields are only sold on bases in the lawless Edge Worlds.
*
The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, [[spoiler:such as the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:04:08 AM Androgeos
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* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such as [[spoiler:the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.

to:

* InfinityPlusOneSword: The Class-10 CODENAME guns, the Paralyser Missile Launcher and the [[spoiler:Nomad guns]]. The CODENAME guns out-damage every other gun in the game, the Paralyzer Missile does the most shield damage out of any missile, and [[spoiler:the Nomad guns consume no energy at all when fired, while delivering damage rates between Class-9 and Class-10 guns, so they can be fired forever]]. The catch? You can't buy them; you can only loot them from hidden wrecks typically found in the most dangerous parts of the Sirius Sector, such [[spoiler:such as [[spoiler:the the incredibly radioactive Von Rohe Belt in Omega-11, or the Nomad-infested portion of the Siniestre Cloud in Omicron Alpha, which is also radioactive. You can only get the Nomad guns by destroying the Nomads that randomly spawn near jump holes to Nomad-infested systems; they are some of the most dangerous enemies in the game.]]
18th Mar '17 12:02:48 AM Androgeos
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** Tractor beams and scanners were originally planned to be customisable equipment, and the game only needs minor tweaks to its .ini files so that these show up in the Equipment Dealer menus. Such a feature would have tied in with the second singleplayer mission, where Juni apparently makes arrangements for Trent's ship to be given a scanner and tractor beam ([[GameplayAndStorySegregation although they are already available in-game by default]]).



* GameplayAndStorySegregation: Plenty of it, but the most notable examples are the different house ships. The four houses [[spoiler: or five, if you consider the Outcasts and Corsairs as the "lost" house of Hispania]] are told in game as being near-equal in terms of military prowess. Even more jarring in this aspect is a rumor that one can read in any Libertonian bar which states that Liberty is in a constant state of readiness and is able to fight ''two'' houses at once. On different fronts. However, the ships sold in Liberty space are ''far'' inferior to those you find in Rheinland, let alone the ones you can purchase in [[spoiler: the Edge Worlds]]. One might even wonder how Liberty holds its lands from the other Houses when there are ''{{Space Pirate}}s'' with clearly better ships than theirs. On the other hand, this is justified as the single-player campaign progresses linearly through the four houses [[spoiler:while leaving the Edge Worlds for the player to explore after the end of the campaign]] and being able to purchase such good ships from the start would be a ''serious'' DiscOneNuke.

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* GameplayAndStorySegregation: Plenty of it, but the GameplayAndStorySegregation:
** The
most notable examples are the different house ships. The four houses [[spoiler: or five, if you consider the Outcasts and Corsairs as the "lost" house of Hispania]] are told in game as being near-equal in terms of military prowess. Even more jarring in this aspect is a rumor that one can read in any Libertonian bar which states that Liberty is in a constant state of readiness and is able to fight ''two'' houses at once. On different fronts. However, the ships sold in Liberty space are ''far'' inferior to those you find in Rheinland, let alone the ones you can purchase in [[spoiler: the Edge Worlds]]. One might even wonder how Liberty holds its lands from the other Houses when there are ''{{Space Pirate}}s'' with clearly better ships than theirs. On the other hand, this is justified as the single-player campaign progresses linearly through the four houses [[spoiler:while leaving the Edge Worlds for the player to explore after the end of the campaign]] and being able to purchase such good ships from the start would be a ''serious'' DiscOneNuke.


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** At the start of the second singleplayer mission, Juni arranges for a scanner and tractor beam to be installed on Trent's ship. In-game, however, no such event takes place, as both the scanner and tractor beam are already available right from the start, and they cannot be customised in any way except via GameMods.
16th Mar '17 9:33:17 AM Androgeos
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** Prior to the start of [[spoiler:the fourth singleplayer mission]], you will bear witness to the overwhelming stopping power of a Moonstalker MacrossMissileMassacre on a hapless ''Freeport 7'' survivor. You can follow his killer's instructions and continue your journey to the starting point of the mission...or you can decide that honor goes before reason and attempt to avenge the survivor's death by attacking them. This will put you on the receiving end of their Moonstalker barrage, which at that stage in the game translates to a OneHitKill on whatever ship you can get your hands on, but if you do kill them, they each have a chance of dropping a unique and powerful early-game mountable turret that you cannot obtain through any other means.

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** Prior to the start of [[spoiler:the fourth third singleplayer mission]], you will bear witness to the overwhelming stopping power of a Moonstalker MacrossMissileMassacre on a hapless ''Freeport 7'' survivor. You can follow his killer's instructions and continue your journey to the starting point of the mission...or you can decide that honor goes before reason and attempt to avenge the survivor's death by attacking them. This will put you on the receiving end of their Moonstalker barrage, which at that stage in the game translates to a OneHitKill on whatever ship you can get your hands on, but if you do kill them, they each have a chance of dropping a unique and powerful early-game mountable turret that you cannot obtain through any other means.
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