History VideoGame / FreedomForce

26th Mar '17 2:47:21 AM AtomicKitKat
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** Superstrength let's you do this, with a TelephonePolearm, no less!



* CarFu: Get strong enough, and you can heft cars. Get to the maximum level of strength, and you can toss them all the way down the city block. And given that they don't cost Prestige points at the end of a level, one smart strategy is to gather as many damaged(so they stop moving) cars as you can, then find a way to lure the major bosses of the stage into a 3 car pile-up. Which you detonate by throwing a fourth car into them...

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* CarFu: Get strong enough, and you can heft cars. Get to the maximum level of strength, and you can toss them all the way down the city block. And given that they don't cost Prestige points at the end of a level, one smart strategy is to gather as many damaged(so damaged(until they stop moving) cars as you can, then find a way to lure the major bosses of the stage into a 3 car pile-up. Which you detonate by throwing a fourth car into them...



* HeartIsAnAwesomePower: The Ant has a Shove attack, which can knock an enemy back but does no damage. Increasing the power of a shove just knocks back an enemy farther. What purpose does this serve, you ask? Well, see, on [[TheVeryDefinitelyFinalDungeon some maps]], there are bottomless pits...Like the BossRush during the last couple levels. You can also hurt folks by shoving them off buildings. Alchemiss had a similar power, which didn't require you to get up close to the enemy.

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* HeartIsAnAwesomePower: The Ant has a Shove attack, which can knock an enemy back but does no damage. Increasing the power of a shove just knocks back an enemy farther. What purpose does this serve, you ask? Well, see, on [[TheVeryDefinitelyFinalDungeon some maps]], there are bottomless pits...Like the BossRush during the last couple levels. You can also hurt folks by shoving them off or into buildings. Alchemiss had a similar power, which didn't require you to get up close to the enemy.



* PstandardPsychicPstance: Mentor.



* RequiredPartyMember: At characters' selection during the briefing, thre's often at least one forced party member, required for plot reason. On the same time, a party member is often locked out of the mission, sometimes for logical reasons (of course you won't be able to hire Minuteman in the mission where he has been captured!), sometimes because he[=/=]she'll act as mission control.

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* RequiredPartyMember: At characters' selection during the briefing, thre's there's often at least one forced party member, required for plot reason. On the same time, a party member is often locked out of the mission, sometimes for logical reasons (of course you won't be able to hire Minuteman in the mission where he has been captured!), sometimes because he[=/=]she'll act as mission control.



** Enemies may sometimes receive the enraged, hypnotized or possessed condition, which forced them to attack their allies (or randeom targets.)

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** Enemies may sometimes receive the enraged, hypnotized or possessed condition, which forced them to attack their allies (or randeom random targets.)
4th Mar '17 1:57:33 PM nombretomado
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Not to be confused with the NES Zapper game of the same name, by Sunsoft. Also not to be confused with the MarvelComics team by that name, who were really just the paroled [[ComicBook/XMen Brotherhood of Evil Mutants]] with the second ComicBook/SpiderWoman (and a couple of aged fourth-stringers) [[TokenGoodTeammate thrown in]].

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Not to be confused with the NES Zapper game of the same name, by Sunsoft. Also not to be confused with the MarvelComics Creator/MarvelComics team by that name, who were really just the paroled [[ComicBook/XMen Brotherhood of Evil Mutants]] with the second ComicBook/SpiderWoman (and a couple of aged fourth-stringers) [[TokenGoodTeammate thrown in]].
6th Jan '17 5:12:00 PM nombretomado
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''Freedom Force'' has a small but active community of modders based at [[http://freedomreborn.net/forums/index.php Freedom Reborn]], the [[http://www.fundamentzero.com/ Strangers mod]] is as long as the full game and arguably better. There was also an ImageComics miniseries based on the first game, with scattered references to the second. In no way related to the Marvel superhero team.

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''Freedom Force'' has a small but active community of modders based at [[http://freedomreborn.net/forums/index.php Freedom Reborn]], the [[http://www.fundamentzero.com/ Strangers mod]] is as long as the full game and arguably better. There was also an ImageComics Creator/ImageComics miniseries based on the first game, with scattered references to the second. In no way related to the Marvel superhero team.
16th Dec '16 5:32:17 AM starofjusticev21
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* PersonalityPowers: True to the '60's ClicheStorm, most characters have Energy X abilities that are related to their personality in some way. Their defining personality traits also tend to become a lot stronger after being infused with Energy X.

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* PersonalityPowers: True to the '60's ClicheStorm, most characters have Energy X abilities that are related to their personality in some way.way, as even exposited in an early cutscene. Their defining personality traits also tend to become a lot stronger after being infused with Energy X.
27th Nov '16 8:37:01 AM Psychopompos007
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Added DiffLines:

The sequel received a pulp-themed mod named ''VideoGame/PulpAdventures''.
26th Nov '16 3:02:04 PM Psychopompos007
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Added DiffLines:

* ShoutOut: In the sequel, the Nazis sometimes say "[[VideoGame/Wolfenstein3D Mein Leben!]]" when they die.
25th Nov '16 3:20:25 AM Psychopompos007
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* AscendedFanboy: Liberty Lad.
** The Bard is a real life example: He was the winning entry of a character creation contest.



* TheAtoner: Man-Bot



* ArbitraryHeadcountLimit: You can't control more than four heroes in a given mission.
* AscendedFanboy:
** Liberty Lad is a teenager fan of the Freedom Force, who followed them during one of their missions and was severely wounded in the fight which ensued. He gained powers after receiving a blood transfusion from Minuteman.
** The Bard is a real life example: He was the winning entry of a character creation contest.
* TheAtoner: Man-Bot.



* RealTimeWithPause
* RealityWarper: Entropy.

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* RealTimeWithPause
RealTimeWithPause: The game is paused when hitting spacebar or opening the ability tab, allowing to give orders to the team. Note that options allow to replace the actual pause by a slow-mode.
* RealityWarper: RealityWarper:
**
Entropy.



* RequiredPartyMember: At characters' selection during the briefing, thre's often at least one forced party member, required for plot reason. On the same time, a party member is often locked out of the mission, sometimes for logical reasons (of course you won't be able to hire Minuteman in the mission where he has been captured!), sometimes because he[=/=]she'll act as mission control.



* VideoGameCrueltyPotential: You can run up and smack pretty much every civilian, who go flying away with a hilariously pathetic scream. Bonus points if they hit a building and cause it to collapse.
** The only downside is that civilian kills and building collapses will count against your Prestige for completing objectives and your villain kills, which is spent to recruit optional heroes during the campaign. And considering that you can get "Robot Killer" Man O'War and "Lil' Mook Destroyer" Bullet this way, it's best left to skirmish.
*** Fun fact: For some reason, picking up a car that just drove up to you and stopped (clearly implying that there was a driver inside) and throwing it at other cars (which also presumably have drivers inside) has no impact on your prestige at all. Have fun!

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
You can run up and smack pretty much every civilian, who go flying away with a hilariously pathetic scream. Bonus points if they hit a building and cause it to collapse.
**
collapse. [[VideoGameCrueltyPunishment The only downside is that civilian kills and building collapses will count against your Prestige for completing objectives and your villain kills, which is spent to recruit optional heroes during the campaign.campaign]]. And considering that you can get "Robot Killer" Man O'War and "Lil' Mook Destroyer" Bullet this way, it's best left to skirmish.
*** ** Fun fact: For some reason, picking up a car that just drove up to you and stopped (clearly implying that there was a driver inside) and throwing it at other cars (which also presumably have drivers inside) has no impact on your prestige at all. Have fun!
22nd Nov '16 4:30:16 AM Psychopompos007
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* PublicDomainSoundtrack: [[https://www.youtube.com/watch?v=8i0f18ra-E0 The sequel menu's theme]] is a cover of a looping segment of the German march "[[https://www.youtube.com/watch?v=uYZJqSDZWxU Kaiser Wilhelm Siegesmarsch]]".

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* PublicDomainSoundtrack: [[https://www.youtube.com/watch?v=8i0f18ra-E0 The sequel menu's theme]] is a cover of a looping segment of the German military march "[[https://www.youtube.com/watch?v=uYZJqSDZWxU Kaiser Wilhelm Siegesmarsch]]".
22nd Nov '16 4:28:38 AM Psychopompos007
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Added DiffLines:

* PublicDomainSoundtrack: [[https://www.youtube.com/watch?v=8i0f18ra-E0 The sequel menu's theme]] is a cover of a looping segment of the German march "[[https://www.youtube.com/watch?v=uYZJqSDZWxU Kaiser Wilhelm Siegesmarsch]]".
6th Sep '16 6:58:16 AM Richie_Adler
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** MakingASplash: Manówar. Water powers do physical damage in this game.

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** MakingASplash: Manówar.Man O'War. Water powers do physical damage in this game.



** FunctionalMagic: Alchemiss, Quetzalcoatl and Red October and her minions. It's used mainly for debuffs, while Quetzacoatl can also buff and heal allies with it. Offensive magical powers do energy damage.

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** FunctionalMagic: Alchemiss, Quetzalcoatl and Red October and her minions. It's used mainly for debuffs, while Quetzacoatl Quetzalcoatl can also buff and heal allies with it. Offensive magical powers do energy damage.
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