History VideoGame / FragileDreamsFarewellRuinsOfTheMoon

5th May '17 8:36:31 PM Angeldeb82
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* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter]].
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it]]?
* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ScrappyLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.

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* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter]].
letter.]]
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it]]?
it?]]
* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ScrappyLevel [[ThatOneLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.



* LightIsNotGood: [[spoiler:Shin]]. Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].

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* LightIsNotGood: [[spoiler:Shin]]. [[spoiler:Shin.]] Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].sign.]]]]



* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation]].

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* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation]].activation.]]



** AmusementParkOfDoom: Which contain ''killer pigeons''... no, really

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** AmusementParkOfDoom: Which contain contains ''killer pigeons''... no, really



** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside [[Franchise/{{Pokemon}} Pikachu]].

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** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside [[Franchise/{{Pokemon}} Pikachu]].Franchise/{{P|okemon}}ikachu.
30th Apr '17 10:59:56 AM eroock
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* MelancholyMoon, WeirdMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.

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* MelancholyMoon, WeirdMoon: GiganticMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.
14th Apr '17 12:13:59 PM eroock
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->''Despite a planet so vast...''

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->''Despite ->''"Despite a planet so vast...''



->''This is dedicated to those that share the same feeling of isolation.''
--> -- Excerpt from the North American trailer of ''Fragile Dreams''

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->''This is dedicated to those that share the same feeling of isolation.''
"''
--> -- Excerpt from the North American trailer of ''Fragile Dreams''
trailer
24th Feb '17 1:05:19 PM KamenRiderOokalf
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* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''SilentHill'' for children".

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* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''SilentHill'' "''Franchise/SilentHill'' for children".
8th Jan '17 9:19:55 AM nombretomado
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''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

to:

''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.
21st Sep '16 4:14:13 PM nombretomado
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''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

to:

''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.
31st Jul '16 6:41:41 AM Ominae
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''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games.

to:

''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games.
games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.
11th Jun '16 6:35:50 AM Prfnoff
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'''Fragile Dreams: Farewell Ruins of the Moon''' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games.

to:

'''Fragile ''Fragile Dreams: Farewell Ruins of the Moon''' Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games.
25th Apr '16 8:02:54 AM Horo-kun
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* AmericanKirbyIsHardcore: In addition to using deeper, mature voices for the younger characters in the localization, the American box art sports a vicious-looking Seto holding a golf club, whereas the original Japanese and European box arts show Seto and Ren holding hands over a watery background. Should you feel Japanophilic, XSEED included the latter art on the backside of the American game cover.

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* AmericanKirbyIsHardcore: In addition to using deeper, mature voices for the younger characters in the localization, the American box art sports a vicious-looking Seto holding a golf club, whereas the original Japanese and European box arts show Seto and Ren holding hands over a watery background. Should you feel Japanophilic, However, XSEED included the latter art on the backside of the American game cover.
16th Apr '16 11:01:44 AM TotemicHero
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Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game. It has been translated and can be read [[http://pics.livejournal.com/tyfragiledreams/ here]].

to:

Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game. It has been translated and can be read [[http://pics.livejournal.com/tyfragiledreams/ here]].
game.
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