History VideoGame / FootballManager

24th Jun '16 8:23:46 PM Siggu
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* TheAce: Maxim Tsigalko in CM 01/02, the one player that almost everyone signed. He became so notorious for this, they even put it on his Wikipedia page.

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* TheAce: TheAce:
**
Maxim Tsigalko in CM 01/02, the one player that almost everyone signed. He became so notorious for this, they even put it on his Wikipedia page.



* AddedAlliterativeAppeal: Almost all news posts in which the press criticizes a player's bad form.

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* AddedAlliterativeAppeal: Almost all news posts titles in which the press criticizes or praises a player's bad form.form. That is, when it's not an IncrediblyLamePun.



* TheComputerIsACheatingBastard: Sorting your players by value, you'll often find most of the injuries happening to those listed higher up. The teams you face for international and continental competitions, however, don't have to worry about injuries in most installments and if they're part of a league you haven't selected. And they never have to worry about squad rotation either, since their players never get tired playing in their "ghost" league.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Sorting your players by value, you'll often find most of the injuries happening to those listed higher up. The teams you face for international and continental competitions, however, don't have to worry about injuries in most installments and if they're part of a league you haven't selected. And they never have to worry about squad rotation either, since their players never get tired playing in their "ghost" league.



* DifficultySpike: Once SI took over, and all of the brilliant players that would go to Conference clubs were systematically axed, the game obviously got much harder. It still doesn't stop people from taking clubs from said Conference to the Champions League, though...

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* DifficultySpike: DifficultySpike:
**
Once SI took over, and all of the brilliant players that would go to Conference clubs were systematically axed, the game obviously got much harder. It still doesn't stop people from taking clubs from said Conference to the Champions League, though...though...
** This can naturally happen over the course of a save. In nations such as Spain, the first promotion to top-flight as a minnow can be an unpleasant experience as you have to face extremely powerful opponents with hardly any TV revenues to bolster your team.



* {{Expy}}: Because of copyright disputes the un-modded German national team only selects "greyed-out" fictional players while German goalkeeper Oliver Kahn was renamed Jens Mustermann (the German equivalent of John Doe). Similar problems have existed with France and Japan among others. These can easily be fixed by simply deleting particular files.

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* {{Expy}}: {{Expy}}:
**
Because of copyright disputes the un-modded German national team only selects "greyed-out" fictional players while German goalkeeper Oliver Kahn was renamed Jens Mustermann (the German equivalent of John Doe). Similar problems have existed with France and Japan among others. These can easily be fixed by simply deleting particular files.files.
** Unticking the "Use real players" option when creating a game actually replaces players with [[{{Expy}} expies]] that have the exact same stats and age and play in the same positions with the same proficiency, and play on the same team. The only differences are their names, their lack of career history, their favourite personnel being replaced with their equivalent [[{{Expy}} expies]], and their generated faces. Occasionally the nationality changes, but, more often than not, it doesn't.



* GameMod: There are extensive user-created additions to every game in the series, although none would be considered a true 'mod'. These additions range from updated databases, better logos and team shirts, additional leagues, expanding leagues below the currently playable leagues, and the creation of entire fictional countries such as the "Koana League".

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* GameMod: GameMod:
**
There are extensive user-created additions to every game in the series, although none would be considered a true 'mod'. These additions range from updated databases, better logos and team shirts, additional leagues, expanding leagues below the currently playable leagues, and the creation of entire fictional countries such as the "Koana League".



* HundredPercentAdorationRating: It's practically impossible to do it literally, but there is an achievement that requires having at least 90% of the board's confidence overall.



* MyRulesAreNotYourRules: In the 2013 edition, when you are managing an amateur team, if a player you want to sign decides to remain at his team, you have to wait a certain amount of time before trying to sign him again. The computer ''doesn't''. This reaches its logical extreme in transfer deadline days, where you try to keep one of your plays, you do, but during the loading screen, they do another offer and the player leaves.

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* MyRulesAreNotYourRules: In the 2013 edition, when you are managing an amateur team, if a player you want to sign decides to remain at his team, you have to wait a certain amount of time before trying to sign him again. The computer ''doesn't''. This reaches its logical extreme in transfer deadline days, where you try to keep one of your plays, you do, but during the loading screen, they do another offer and the player leaves.leaves... and of course, he won't want to come back.



* OneHundredPercentApproval: It's practically impossible to do it literally, but there is an achievement that requires having at least 90% of the board's confidence overall.
* PigInAPike:

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* OneHundredPercentApproval: It's practically impossible to do it literally, but there is an achievement that requires having at least 90% of the board's confidence overall.
* PigInAPike:
RedHerring:



** This can also happen with young players. Even with the best scouts and a great team to gauge their potential, it's still inaccurate to an extent. It's only up to around the age of 24 where their potential can be more accurately determined.

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** This can also happen with young players. Even with the best scouts and a great team to gauge measure their potential, it's still inaccurate to an extent. It's only up to around the age of 24 where their potential can be more accurately determined.
21st Jan '16 12:29:19 PM Siggu
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* BadBoss: ''You'' can be one, [[VideoGameCrueltyPunishment but don't expect to have a happy squad if you don't treat them well]]. Before the 2016 version, the AI was an unintentionally good example of this, with it simply being incapable of dealing with unhappy players well.



* DevelopersForesight: The availability of certain actions can vary when some uncommon events happen

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* DevelopersForesight: The availability of certain actions can vary when some uncommon events happenhappen:



* DudeWheresMyRespect: If you want fans to strongly appreciate your success, said success must be very long-term. It does not matter if you took your team from the fourth (And lowest playable) tier in the country to top-flight (Where it had never been in the past) in less than 10 years, you will merely be Favoured Personnel. The fans' stubborness also happens with players, as they need several seasons at a very high performance to be Favoured Personnel, and even then it may not be enough. The manager's situation is {{averted}} with the board, however, as they are much more willing to appreciate what you have done. [[ObstructiveBureaucrat But they will still not expand or build a new stadium]].

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* DudeWheresMyRespect: If you want fans to strongly appreciate your success, said success must be very long-term. It does not matter if you took your team from the fourth (And lowest playable) tier in the country to top-flight (Where it had never been in the past) in less than 10 years, you will merely be Favoured Personnel. The fans' stubborness also happens with players, as they need several seasons at a very high performance to be Favoured Personnel, and even then it may not be enough. The manager's situation is {{averted}} with the board, however, as they are much more willing to appreciate what you have done. [[ObstructiveBureaucrat But they will still not expand or build a new stadium]].stadium, or increase scouting range]], sorry.



** As a savegame goes on and the number of players increases (Even in non-playable leagues), the game steadily slows down. This cannot be avoided, but it takes a long while before it's noticeable.



* NostalgiaFilter: Championship Manager 01/02 is still arguably the most popular installment of the game (following whichever one was recently released).

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* NostalgiaFilter: NostalgiaFilter:
**
Championship Manager 01/02 is still arguably the most popular installment of the game (following whichever one was recently released).



* PigOnAStick: Can happen with players that were not previously scouted. If there is a minor knowledge of the player's country, one may be lured by one or two amazing stats, when the others are actually terrible.

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* PigOnAStick: OneHundredPercentApproval: It's practically impossible to do it literally, but there is an achievement that requires having at least 90% of the board's confidence overall.
* PigInAPike:
**
Can happen with players that were not previously scouted. If there is a minor knowledge of the player's country, one may be lured by one or two amazing stats, when the others are actually terrible.terrible.
** This can also happen with young players. Even with the best scouts and a great team to gauge their potential, it's still inaccurate to an extent. It's only up to around the age of 24 where their potential can be more accurately determined.


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* TookALevelInBadass:
** Rarely, personal events can drastically increase a player's mental stats, more often than not Determination. [[InvertedTrope Inversions]] can also happen through this method.
** A club can take multiple levels in {{Badass}} if a rich chairman takes over the team and keeps investing on it, but if not properly managed, once the chairman leaves they may end up in square one again.
20th Jan '16 5:06:38 AM Siggu
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Added DiffLines:

* DevelopersForesight: The availability of certain actions can vary when some uncommon events happen
** You cannot have a Private Chat with a player that has been reported absent from training.
** You may tell the press that you disagree with a certain player being called up for his national team. This cannot be done if you manage said national team.


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* MyRulesAreNotYourRules: In the 2013 edition, when you are managing an amateur team, if a player you want to sign decides to remain at his team, you have to wait a certain amount of time before trying to sign him again. The computer ''doesn't''. This reaches its logical extreme in transfer deadline days, where you try to keep one of your plays, you do, but during the loading screen, they do another offer and the player leaves.


Added DiffLines:

* PigOnAStick: Can happen with players that were not previously scouted. If there is a minor knowledge of the player's country, one may be lured by one or two amazing stats, when the others are actually terrible.
* SillinessSwitch: Some events can only happen to newgens, and not real players. For instance, [[EpicFail they can get injured by falling over a cone]].
10th Jan '16 4:29:21 PM phoenix
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''Football Manager'', formerly known in the USA and Canada as ''Worldwide Soccer Manager'', is a [[TheBeautifulGame football]] management sim where, unlike games such as the ''VideoGame/{{FIFA|Soccer}}'' and ''ProEvolutionSoccer'' series, you control all the management aspects of the club rather than actually controlling the players on the pitch itself. It's up to the player to buy and sell players, control the finances, tactics and setup of the team as a whole.

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''Football Manager'', formerly known in the USA and Canada as ''Worldwide Soccer Manager'', is a [[TheBeautifulGame [[UsefulNotes/AssociationFootball football]] management sim where, unlike games such as the ''VideoGame/{{FIFA|Soccer}}'' and ''ProEvolutionSoccer'' series, you control all the management aspects of the club rather than actually controlling the players on the pitch itself. It's up to the player to buy and sell players, control the finances, tactics and setup of the team as a whole.



* TheBeautifulGame: What it's all about.
31st Dec '15 8:38:49 PM Saber15
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Added DiffLines:

* TheFaceless: The Manager is never seen above the mouth in the cover art. When he appears as a playable racer in ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing: Transformed]]'', he wears a motorcycle helmet that conceals his upper face.
6th Dec '15 6:28:18 PM Siggu
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* AddedAlliterativeAppeal: Almost all news posts in which the press criticizes a player's bad form.



* CompletelyMissingThePoint: There are times in which the board agrees with your request, but refuses it because of a lack of funding. Said requests including spending less money.

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* CompletelyMissingThePoint: There are times in which the board agrees with your request, but refuses it because of a lack of funding. Said refused requests including may include spending less money.money...



* CurbStompBattle: The player's team can can easily rout opposing teams if it gets good enough. It's usually much more common in friendly matches where the top teams play with the weaker and lesser league/non-league teams.

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* CurbStompBattle: The player's team can can easily rout opposing teams if it gets good enough. It's usually much more common in cups and friendly matches where the top teams play with the weaker and lesser league/non-league teams.



* DudeWheresMyRespect: If you want fans to strongly appreciate your success, said success must be very long-term. It does not matter if you took your team from the fourth (And lowest playable) tier in the country to top-flight (Where it had never been in the past) in less than 10 years, you will merely be Favoured Personnel. The fans' stubborness also happens with players, as they need several seasons at a very high performance to be Favoured Personnel, and even then it may not be enough. The manager's situation is {{averted}} with the board, however, as they are much more willing to appreciate what you have done.

to:

* DudeWheresMyRespect: If you want fans to strongly appreciate your success, said success must be very long-term. It does not matter if you took your team from the fourth (And lowest playable) tier in the country to top-flight (Where it had never been in the past) in less than 10 years, you will merely be Favoured Personnel. The fans' stubborness also happens with players, as they need several seasons at a very high performance to be Favoured Personnel, and even then it may not be enough. The manager's situation is {{averted}} with the board, however, as they are much more willing to appreciate what you have done. [[ObstructiveBureaucrat But they will still not expand or build a new stadium]].
28th Nov '15 7:42:14 AM Siggu
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** WhatTheHellHero: If you apply for another managerial post while you have a job. Do it constantly, and you can get sacked.



* BatmanGambit: You are managing one of the teams with the most reputation in the game, and you've spotted an ambitious player at a weaker team that could be a great asset to your team. You try to buy him, but the team's manager states he's not for sale. So what do you do? You make a laughably bad offer so that it's turned down, or they ask so much money you stop negotiating - the ambitious player gets angry at his manager for not letting him go to a big team, and is transfer listed by request... where you can get him for far less money than what they wanted at first.



* DifficultyDrop: The first season's transfer budgets are often much smaller than the team's quality may suggest, but they become very comfortable from the second season onwards. Going from a 20 million transfer budget in the first season, to over 100 afterwards as the richest teams in the world is not unheard of.



* DudeWheresMyRespect: If you want fans to strongly appreciate your success, said success must be very long-term. It does not matter if you took your team from the fourth (And lowest playable) tier in the country to top-flight (Where it had never been in the past) in less than 10 years, you will merely be Favoured Personnel. The fans' stubborness also happens with players, as they need several seasons at a very high performance to be Favoured Personnel, and even then it may not be enough. The manager's situation is {{averted}} with the board, however, as they are much more willing to appreciate what you have done.
* EarlyGameHell: The first transfer window's budgets are often much smaller than the team's quality may suggest. Once you get to the second transfer window, said budget can rise drastically if your team is one of the richest. Going from less than 20 million pounds to over 100 is not unheard of.



* EveryManHasHisPrice: Can be invoked by offering so much money for a player that said team's board will accept without letting the manager do anything.



* {{Expy}}: Because of copyright disputes the un-modded German national team only selects "greyed-out" fictional players while German goalkeeper Oliver Kahn was renamed Jens Mustermann (the German equivalent of John Doe). Similar problems have existed with France and Japan among others.
** This can easily be fixed by simply deleting a particular file.

to:

* {{Expy}}: Because of copyright disputes the un-modded German national team only selects "greyed-out" fictional players while German goalkeeper Oliver Kahn was renamed Jens Mustermann (the German equivalent of John Doe). Similar problems have existed with France and Japan among others.
** This
others. These can easily be fixed by simply deleting a particular file.files.



*** UpToEleven in Football Manager 2015. The first six months feature the Primera División the way it has been known for years, but the Primera B Nacional involves two groups of 11 teams, in where five teams of each group gets promoted. Starting in 2016, the Primera División has '''thirty''' teams playing one time against each other, bar rival (Or close) teams, which are played twice.
** Belgium has a system so bizarre across the entire league pyramid that you're better off just trying to win every match than bother trying to understand it.(TL:DR version: Everyone plays each other twice, then the league cleaves into 3 groups of six, deciding in order; The championship[1-6];mid-table[7-12];and who gets relegated[13-18])

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*** UpToEleven in Football Manager 2015. The first six months feature the Primera División the way it has been known for years, but the Primera B Nacional involves two groups of 11 teams, in where five teams of each group gets promoted. Starting in 2016, 2015, the Primera División has '''thirty''' teams playing one time against each other, bar rival (Or close) teams, which are played twice.
twice. It will be very complicated '''again''' when the 2016 january transfer window patch is released. The thirty teams will be split in two groups of 15 (Rivals or close teams are not placed in the same group), playing once against each other, plus two derbies, and only one team is relegated. Then it goes back to the 2015 format, though starting in mid-year instead of spanning a single year.
** Belgium has a system so bizarre across the entire league pyramid that you're better off just trying to win every match than bother trying to understand it.(TL:DR version: Everyone plays each other twice, then the league cleaves into 3 groups of six, six -And the points obtained at that point are halved-, deciding in order; The championship[1-6];mid-table[7-12];and who gets relegated[13-18])



*** If you play as a first or second division side, you still have to deal with your state league, there is also the Brazilian Cup, the very top teams play the continental competition Copa Libertadores instead of the Brazilian Cup, and then you play a typical 38 game league season for the First or Second Division trophy, making a season that can be over 80 games long. The season will start mid-January, the state league finishes in April, the 1st or 2nd Division starts in May, and doesn't end until early December with maybe a two week break at the end of the season before it begins all over again. It's not just tiring for the players, it's mentally tiring for the human manager especially towards the end of the season, as the manager has to juggle running the team in the current competition while simultaneously working toward improving the team for next season (which Division the club will be in may not even be confirmed yet), under the tight deadline of the quickly oncoming season.
** The Korean leagues force the some of the teams' players to be sent to the military team at a given point every year. Luckily, however, this does not apply to the Korean players competing in non-Korean leagues.

to:

*** If you play as a first or second division side, you still have to deal with your state league, there is also the Brazilian Cup, the very top teams play the continental competition Copa Libertadores instead of the Brazilian Cup, and then you play a typical 38 game league season for the First or Second Division trophy, making a season that can be over 80 games long. The season will start mid-January, the state league finishes in April, the 1st or 2nd Division starts in May, and doesn't end until early December with maybe a two week break at the end of the season before it begins all over again. It's not just tiring for the players, it's mentally tiring for the human manager especially towards the end of the season, as the manager has to juggle running the team in the current competition while simultaneously working toward improving the team for next season (which Division the club will be in may not even be confirmed yet), under the tight deadline of the quickly oncoming season.
season. For the massive amount of games a season in Brazil has, there can be an advantage: If your team plays in a weak state league and is also playing the Copa Libertadores, you can use a reserve team for state matches and keep your best players resting for the difficult matches.
** The Korean leagues force the some of the teams' players to be sent to Sangjum, the military team team, at a given point every year. Luckily, however, this does not apply to the Korean players competing in non-Korean leagues.leagues.
** France's fourth tier (''Championnat de France Amateur'', better known as [=CFA=]) has a strange points system, in which you get 4 for a win, 2 for a draw and 1 for a loss. The ''Ligue 1'' reserve teams also play in this tier, although they cannot be promoted.



** Championship Manager 4 and Championship Manager 03/04 suffer this really badly on modern computers, due to them being unable to work properly on multiple-core [=CPUs=]. The average modern [=CPU=] core is weaker than the average single-core [=CPUs=] from the times those games were released - as a result, they run '''much''' slower than both older and newer games of the series.



* SoLastSeason: Expect more teams to use defensive tactics against you if your team has been successful recently. If you don't take this into account, you can get some surprise defeats and draws...

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* SoLastSeason: SoLastSeason:
**
Expect more teams to use defensive tactics against you if your team has been successful recently. If you don't take this into account, you can get some surprise defeats and draws...draws...
** It also happens when a new edition of the game is released, or when an update makes changes to the match engine. That successful tactic you've used to dominate for several seasons suddenly does not work anymore.
17th Nov '15 4:13:48 PM Siggu
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Added DiffLines:

* SoLastSeason: Expect more teams to use defensive tactics against you if your team has been successful recently. If you don't take this into account, you can get some surprise defeats and draws...
2nd Nov '15 6:24:36 PM Siggu
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Added DiffLines:

* CompletelyMissingThePoint: There are times in which the board agrees with your request, but refuses it because of a lack of funding. Said requests including spending less money.
29th Oct '15 7:17:48 AM Siggu
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* ''Football Manager Handheld'' (2006)

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* ''Football Manager Mobile'', originally called ''Football Manager Handheld'' (2006)



* ''Football Manager Touch'' (2016) - the Classic Mode of Football Manager 2013, 2014 and 2015 as a standalone game. First appeared in 2015 as ''Football Manager Classic'', only being available for tablet devices.



** Eder Álvarez Balanta is a modern example, being the best defender in the game in the 2014 and 2015 versions, and one of the most cost-effective in 2016.



* CallBack: Classic Mode (A standalone game called ''Football Manager Classic'' since 2015/2016) is this to earlier games in the series, as it lacks most features of modern Football Manager games, making it more similar to a polished Championship Manager 03/04.



* DifficultyDrop: The first season's transfer budgets are often much smaller than the team's quality may suggest, but they become very comfortable from the second season onwards. Going from a 20 million transfer budget in the first season, to over 100 afterwards as the richest teams in the world is not unheard of.



** The Argentinian leagues have the average points system, where the two teams with poor average points are relegated to the Second Division.

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** The Argentinian leagues have the average points system, where which span three seasons. The two (Four in the two Primera B Nacional) teams with poor the worst average points get relegated.
*** UpToEleven in Football Manager 2015. The first six months feature the Primera División the way it has been known for years, but the Primera B Nacional involves two groups of 11 teams, in where five teams of each group gets promoted. Starting in 2016, the Primera División has '''thirty''' teams playing one time against each other, bar rival (Or close) teams, which
are relegated to the Second Division.played twice.



* ObstructiveBureaucrat: The board and chairman can often feel like this. There are a range of options that require the human player to ask the AI board, and they will often deny them for no apparent reason. These can include: Denying the player a larger coaching staff. Refusing to build a new stadium when the old one is packed to capacity every match. Not allowing your scouts to visit other countries. Refusing to upgrade training facilities. Not entering into useful partnerships with other teams. Giving you a tiny wage or transfer budget. The ultimate example of this would be when a new chairman takes over a club, they may fire the human player from the team and replace them regardless of how well the player does with the team.

to:

* ObstructiveBureaucrat: ObstructiveBureaucrat:
**
The board and chairman can often feel like this. There are a range of options that require the human player to ask the AI board, and they will often deny them for no apparent reason. These can include: Denying the player a larger coaching staff. Refusing to build a new stadium when the old one is packed to capacity every match. Not allowing your scouts to visit other countries. Refusing to upgrade training facilities. Not entering into useful partnerships with other teams. Giving you a tiny wage or transfer budget.
*** Starting in Football Manager 2015, if you have a request refused by the board, you can leak that event to the press. It almost always ends with the player being sacked.
**
The ultimate example of this would be when a new chairman takes over a club, they may fire the human player from the team and replace them regardless of how well the player does with the team.


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* TookALevelInJerkass: In the 2015 version, players are very prone to negative responses, [[ComplimentBackfire even when congratulating them for scoring their first international goal. Even if the player is a club legend and you tell him he's welcome to come back anytime he wants]].
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