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* [58][[note]]The working title for a currently unknown game teased through the FNAF World website. [[https://steamcommunity.com/app/871720/discussions/0/1733210552660120120/ Scott's current project.]][[/note]] (ETA: Unknown)

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* [58][[note]]The working title for a currently unknown game teased through the FNAF World website. [[https://steamcommunity.com/app/871720/discussions/0/1733210552660120120/ Scott's current project.]][[/note]] (ETA: Unknown) 2020)



* Untitled AAA game (ETA: 2021)

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* Untitled AAA game[[note]]Was originally in collaboration with "Universal", but Scott has since provided an update saying that the game is "CANCELLED (but not really)"; apparently there has been an undisclosed snag and Scott is taking the game in a new direction, with plans to begin work on it in late 2020.[[/note]] (ETA: 2021) Unknown)



* ''Five Nights at Freddy's: Into Madness''[[note]]A minigame collection similar to ''FNAF World'' Update 2. Currently on hold as Scott works on [58].[[/note]] (ETA: Unknown)

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* ''Five Nights at Freddy's: Into Madness''[[note]]A minigame collection similar to ''FNAF World'' Update 2. Currently Originally on hold as Scott works on [58].[58], but this may have changed.[[/note]] (ETA: Unknown)
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-->-- '''[[https://www.youtube.com/watch?v=RP4UTOek0-Y The trailer for]] [[VideoGame/FiveNightsAtFreddys the first game]]'''

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-->-- '''[[https://www.youtube.com/watch?v=RP4UTOek0-Y The trailer for]] [[VideoGame/FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys1 the first game]]'''
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* ''Five Nights at Freddy's: Into Madness''[[note]]A minigame collection similar to ''FNAF World'' Update 2. Currently on hold as Scott works on [58].[[/note]] (ETA: Unknown)
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* ''Five Night at Freddy's AR: Special Delivery'' (ETA: October 2019)

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* ''Five Night Nights at Freddy's AR: Special Delivery'' (ETA: October 2019)

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* ''Five Nights at Freddy's: Fazbear's Frights''[[note]]A series of short story collections set in the FNAF universe; each volume will contain three stories with an overarching theme.[[/note]]
** ''#1: Into the Pit'' (ETA: December 26, 2019)
** ''#2: Fetch'' (ETA: March 3, 2020)
** ''#3: 1:35 AM'' (ETA: May 5, 2020)
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* [58][[note]]The working title for a currently unknown game teased through the FNAF World website.[[/note]] (ETA: Unknown)

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* [58][[note]]The working title for a currently unknown game teased through the FNAF World website.[[/note]] [[https://steamcommunity.com/app/871720/discussions/0/1733210552660120120/ Scott's current project.]][[/note]] (ETA: Unknown)

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* ''Five Nights at Freddy's AR: Special Delivery'' (coming October 2019)

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* ''Five Nights at Freddy's AR: Special Delivery'' (coming October 2019)


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!Upcoming Projects
* ''Five Night at Freddy's AR: Special Delivery'' (ETA: October 2019)
* [58][[note]]The working title for a currently unknown game teased through the FNAF World website.[[/note]] (ETA: Unknown)
* Untitled game[[note]]A collaboration with Steel Wool, the same company responsible for ''Help Wanted''[[/note]] (ETA: 2020)
* Untitled AAA game (ETA: 2021)
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As of August 2019, Scott's websites have teased a new FNAF project, known only as ''[[https://freddy-fazbears-pizza.fandom.com/wiki/58 58]]''. No other information is currently known about it. A currently-untitled AR game [[https://www.youtube.com/watch?v=2nExS-E7M8c has been teased]] and is currently expected to be released in October of 2019.

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As of August 2019, Scott's websites have teased a new FNAF project, known only as ''[[https://freddy-fazbears-pizza.fandom.com/wiki/58 58]]''. No other information is currently known about it. A currently-untitled AR game [[https://www.youtube.com/watch?v=2nExS-E7M8c has been teased]] and is currently expected to be released in October of 2019.




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* ''Five Nights at Freddy's AR: Special Delivery'' (coming October 2019)
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As of August 2019, Scott's website has teased a new FNAF project, three months after the series seemingly concluded with ''FNAF VR'', known only as ''[[https://freddy-fazbears-pizza.fandom.com/wiki/58 58]]''. No other information is currently known about it.

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As of August 2019, Scott's website has websites have teased a new FNAF project, three months after the series seemingly concluded with ''FNAF VR'', known only as ''[[https://freddy-fazbears-pizza.fandom.com/wiki/58 58]]''. No other information is currently known about it. A currently-untitled AR game [[https://www.youtube.com/watch?v=2nExS-E7M8c has been teased]] and is currently expected to be released in October of 2019.
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''Five Nights at Freddy's'' is a series of SurvivalHorror indie games created by Creator/ScottCawthon. The first game centers around the infamous Freddy Fazbear's Pizzeria and its main attraction: The restaurant's four animatronic mascots: Freddy Fazbear and his friends Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox. Kid-friendly place during the day, its tone changes drastically whenever the restaurant is closed for the night... because this is when the animatronics start wandering around the whole place. You play the role of the night guard, who must sit in the security office and make sure the animatronics don't get in -- or else they'll kill you. (The restaurant doesn't like that.)

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''Five Nights at Freddy's'' is a series of SurvivalHorror indie games created by Creator/ScottCawthon. The first game centers around the infamous Freddy Fazbear's Pizzeria and its main attraction: The the restaurant's four animatronic mascots: mascots, Freddy Fazbear and his friends Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox. Kid-friendly place during the day, its tone changes drastically whenever the restaurant is closed for the night... because this is when the animatronics start wandering around the whole place. You play the role of the night guard, who must sit in the security office and make sure the animatronics don't get in -- or else they'll kill you. (The restaurant (Management doesn't like that.)
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As of August 2019, Scott's website has teased a new FNAF project, three months after the series seemingly concluded with ''FNAF VR'', known only as ''[[https://freddy-fazbears-pizza.fandom.com/wiki/58 58]]''. No other information is currently known about it.
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No links in spoiler tags.


* AloneWithThePsycho: In every game, the player is essentially trapped in one place, unable to leave until 6:00 A.M. lest they be flanked and killed by the murderous animatronics. ''3'' plays it the most straight, as you're stuck alone with one animatronic, [[spoiler:who [[WouldHurtAChild most certainly is depraved]].]]

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* AloneWithThePsycho: In every game, the player is essentially trapped in one place, unable to leave until 6:00 A.M. lest they be flanked and killed by the murderous animatronics. ''3'' plays it the most straight, as you're stuck alone with one animatronic, [[spoiler:who [[WouldHurtAChild most certainly is depraved]].]]depraved, as it killed a child]].
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** And then there's [[spoiler:the bad/real ending]] of ''Sister Location''. Remember when Phone Guy mused about having a metal endoskeleton shoved inside you under the animatronics' assumption that you're a costume? [[spoiler:Ennard happily does so to the protagonist, killing him and using his corpse as a disguise. [[FromBadToWorse And then it gradually decays into a rotting, purple husk]]. And once Ennard evacuates it, the protagonist ''[[RevenantZombie is somehow still alive]]''.]]

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** And then there's [[spoiler:the bad/real ending]] of ''Sister Location''. Remember when Phone Guy mused about having a metal endoskeleton shoved inside you under the animatronics' assumption that you're a costume? [[spoiler:Ennard happily does so to the protagonist, killing him and then using his corpse as a disguise. [[FromBadToWorse And then it gradually decays into a rotting, purple husk]]. And once after Ennard evacuates it, the protagonist ''[[RevenantZombie is somehow still alive]]''.later returns to life]]''.]]
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Cut trope. Can't tell if its replacement trope or any others are applicable.


** ''"It's me."'' It shows up ludicrously often in the first two games - being a random hallucination in ''1'' and [[spoiler:a recurring message from the Puppet in ''2'']].[[note]][[spoiler:accompanied by ''"it's [[BiggerBad him]],"'' in this case]][[/note]] It doesn't show up in ''3'' or ''4'', [[spoiler:but makes [[TheReveal another appearance]] as a WhamLine at the end of ''Sister Location'' and shows up one last time in ''Pizzeria Simulator'' as a LeaningOnTheFourthWall quote.]]

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** ''"It's me."'' It shows up ludicrously often in the first two games - being a random hallucination in ''1'' and [[spoiler:a recurring message from the Puppet in ''2'']].[[note]][[spoiler:accompanied by ''"it's [[BiggerBad him]],"'' him,"'' in this case]][[/note]] It doesn't show up in ''3'' or ''4'', [[spoiler:but makes [[TheReveal another appearance]] as a WhamLine at the end of ''Sister Location'' and shows up one last time in ''Pizzeria Simulator'' as a LeaningOnTheFourthWall quote.]]
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* ArrangeMode: The Custom Night allows you to play through a night with customizable animatronic difficulties from 0-20. It even has its own dedicated game in ''VideoGame/UltimateCustomNight'', which has over '''50''' animatronics in total! Good luck with [[HarderThanHard X/20]] mode...

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* ArrangeMode: The Custom Night is a staple of the series, and allows you to play through a night with customizable animatronic difficulties from 0-20. It even has its own dedicated game in ''VideoGame/UltimateCustomNight'', which has over '''50''' animatronics in total! Good luck with [[HarderThanHard X/20]] mode...
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* ArrangeMode: The Custom Night allows you to play through a night with customizable animatronic difficulties from 0-20. It even has its own dedicated game in ''VideoGame/UltimateCustomNight'', which has over '''50''' animatronics in total! Good luck with [[HarderThanHard X/20]] mode...
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!!Games

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* MixedAnimalSpeciesTeam: The Five Nights at Freddy's series typically features a cast of animal character animatronics in different kinds in different generations, such as a bear, a chicken, a bunny, and a fox.
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* ''VideoGame/FiveNightsAtFreddysVrHelpWanted''

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* ''VideoGame/FiveNightsAtFreddysVrHelpWanted''
''VideoGame/FiveNightsAtFreddysVRHelpWanted''
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* ''VideoGame/FivenightsAtFreddysVrHelpWanted''

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* ''VideoGame/FivenightsAtFreddysVrHelpWanted''
''VideoGame/FiveNightsAtFreddysVrHelpWanted''
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* ''[[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36116&Title=Five+Nights+at+Freddy%27s+VR%3a+Help+Wanted Five Nights at Freddy's VR: Help Wanted]]''

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* ''[[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36116&Title=Five+Nights+at+Freddy%27s+VR%3a+Help+Wanted Five Nights at Freddy's VR: Help Wanted]]''
''VideoGame/FivenightsAtFreddysVrHelpWanted''
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* Five Nights at Freddy's (TheMovie)

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* Five ''Five Nights at Freddy's Freddy's'' (TheMovie)
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* [[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36116&Title=Five+Nights+at+Freddy%27s+VR%3a+Help+Wanted ''Five Nights at Freddy's VR: Help Wanted'']]

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* [[http://www.''[[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36116&Title=Five+Nights+at+Freddy%27s+VR%3a+Help+Wanted ''Five Five Nights at Freddy's VR: Help Wanted'']]
Wanted]]''
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* ''Five Nights at Freddy's VR: Help Wanted''

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* [[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36116&Title=Five+Nights+at+Freddy%27s+VR%3a+Help+Wanted ''Five Nights at Freddy's VR: Help Wanted''
Wanted'']]
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* ''Five Nights at Freddy's VR: Help Wanted''

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Transplanting from Franchise/ (namespace misuse)


[[redirect:VideoGame/FiveNightsAtFreddys1]]

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[[redirect:VideoGame/FiveNightsAtFreddys1]][[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/fnaf01b_2.png]]
[[caption-width-right:250:''"As always, remember to smile; you are the face of Freddy Fazbear's Pizza."'']]
->''"During the day, it's a place of joy. But you aren't here during the day. You have the night watch."''
-->-- '''[[https://www.youtube.com/watch?v=RP4UTOek0-Y The trailer for]] [[VideoGame/FiveNightsAtFreddys the first game]]'''

''Five Nights at Freddy's'' is a series of SurvivalHorror indie games created by Creator/ScottCawthon. The first game centers around the infamous Freddy Fazbear's Pizzeria and its main attraction: The restaurant's four animatronic mascots: Freddy Fazbear and his friends Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox. Kid-friendly place during the day, its tone changes drastically whenever the restaurant is closed for the night... because this is when the animatronics start wandering around the whole place. You play the role of the night guard, who must sit in the security office and make sure the animatronics don't get in -- or else they'll kill you. (The restaurant doesn't like that.)

The game's surprise success led to five sequels: ''Five Nights At Freddy's 2'' (November 2014), ''Five Nights At Freddy's 3'' (released in March 2015), ''Five Nights At Freddy's 4'' (July 2015), ''Five Nights at Freddy's: Sister Location'' (October 2016), and ''Freddy Fazbear's Pizzeria Simulator''[[note]]which is actually ''Five Nights at Freddy's 6'' disguised as a spin-off[[/note]] (December 2017).

The first four games follows the same basic gameplay template, but each one has its own specific twist. In each game, you have to deal with a number of animatronics that will kill you if they get their hands on you. You're given something to defend yourself (security doors; a mask and flashlight; a sound file and vent doors; and ordinary doors, respectively), you're handicapped by something that prevents you from abusing your defense (a power meter; animatronics too smart to fool and poor battery life; computer errors; and multiple areas of entrance, respectively), and you have to face a threat that [[SirNotAppearingInThisTrailer doesn't appear in the trailer]] (Foxy; The Marionette; The Phantoms; Nightmare Fredbear and Nightmare; Ennard and Minireena; and ''all'' of the animatronics, respectively).

''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'', though, mixes things up a ''lot''. Each night does different things for your shift. ''Night 2'', for instance, needs you to hold a door shut as a Bidybab tries to pull it open, then play a sound-based game of Red Light Green Light with Ballora, and then you have to worry about Funtime Freddy, who is ''right beside you'' while balancing restarting systems (which pisses it off), and playing a sound file (which calms it down).

Another shake-up occurs in the final game, ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' and is somewhat a compromise between the previous ones. All nights share the same core gameplay; however, instead of statically biding your time until 6 AM while preventing the animatronics from reaching you, you need to do tasks through a monitor until you're given the option to leave, which means that the nights might go on forever if your focus is only to fend off the animatronics. A new addition is a tycoon minigame, which plays out before each night. Here, you'll play as the manager responsible for decorating your own Freddy Fazbear's Pizza location. While you can skip this, your actions — including how many ads you buy, how you manage your funds, how you settle lawsuits, and how many old animatronics you salvage — influence the playthrough.

[[http://www.hollywoodreporter.com/heat-vision/video-game-five-nights-at-787061 Warner Bros. picked up the rights to make a film based on the games in April 2015.]] ''WesternAnimation/MonsterHouse'' director Gil Kenan will direct the film, and [[{{Defictionalization}} the animatronics will be built]] by the Creator/JimHensonsCreatureShop.

Scott released a spin-off to the main series, ''VideoGame/FiveNightsAtFreddysWorld'', in January 2016. It is, on its face, a LighterAndSofter RPG where you can choose to play as any of the animatronics and go on a fun adventure through a fantasy world. It reveals a slightly less "lighter and softer" side as it goes on, and several updates have only helped in that regard.

Shortly after the Halloween update to ''Freddy's 4'', Scott Cawthon vanished from the internet. He returned in December 2015 to announce ''Literature/FiveNightsAtFreddysTheSilverEyes'', a spinoff novel that expands upon the lore; the book was released on the 17th of December. In June 2016, Scott announced a book deal with Scholastic for three YA novels, the first of which came out in October 2016.

On the 9th of May, 2016, Scott Cawthon confirmed via the Steam forums that [[https://steamcommunity.com/app/388090/discussions/0/364040961441725153/?ctp=2 the original main series games will be remade for consoles]].

[[https://www.destructoid.com/five-nights-at-freddy-s-haunted-house-opening-soon-in-las-vegas-387996.phtml There is]] an interactive HauntedHouse attraction by Fright Dome based on the games that first opened in UsefulNotes/LasVegas in October 2016.
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Games:

[[index]]
Entries in the main series:
* ''VideoGame/FiveNightsAtFreddys1''
* ''VideoGame/FiveNightsAtFreddys2''
* ''VideoGame/FiveNightsAtFreddys3''
* ''VideoGame/FiveNightsAtFreddys4''
* ''VideoGame/FiveNightsAtFreddysSisterLocation''
* ''VideoGame/FreddyFazbearsPizzeriaSimulator''

{{Spin Off}}s:
* ''VideoGame/FiveNightsAtFreddysWorld''
* ''VideoGame/UltimateCustomNight''

Other media:
* Five Nights at Freddy's (TheMovie)
* ''Literature/FiveNightsAtFreddysTheSilverEyes''
* ''Literature/FiveNightsAtFreddysTheTwistedOnes''
* ''Literature/FiveNightsAtFreddysTheFourthCloset''
* ''Five Nights at Freddy's: The Freddy Files'' (guidebook)
* ''Five Nights at Freddy's: Survival Logbook'' (guidebook)
[[/index]]

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!!Examples found in the entire franchise of FNAF:
* AdultFear:
** Those slightly off-putting animatronics have been disturbing parents for years, but kids still come to the pizzeria and have parties. The fact that [[spoiler:at least five were murdered - and seemingly stuffed into the animatronic suits - on restaurant grounds, and the animatronics subsequently developed a foul smell and became stained with "blood and mucus,"]] doesn't help matters.
** For that matter, [[spoiler:the murders themselves. A psycho dressing up as a kid-friendly character, luring a child into a back room, and brutally murdering them is practically lifted from parents' nightmares.]]
* AIIsACrapshoot: If something's mechanical and moving in this series, then there's a 9 out of 10 chance that it's out for your blood. [[spoiler:Though when you bring ghosts into the equation, then there's a high chance that they aren't ''naturally'' psychopathic.]]
* AloneWithThePsycho: In every game, the player is essentially trapped in one place, unable to leave until 6:00 A.M. lest they be flanked and killed by the murderous animatronics. ''3'' plays it the most straight, as you're stuck alone with one animatronic, [[spoiler:who [[WouldHurtAChild most certainly is depraved]].]]
* AmbiguousTimePeriod: This franchise does not want to give out its time-period freely. However, with a bit of deduction, the player can usually figure out what year it might be in:
** The first game [[YearX has the date 19XX]]. However, seeing how it's set after 1987, and judging by the minimum wage, it most likely takes place in 1992/1993.
** The second game subverts this: you get your paycheck on [[spoiler:November 12th, ''[[WhamShot 19]][[ArcNumber 87]]'']].
** The third game's description says it takes place 30 years after the pizzeria shuts down, again leaving it in in either 2022 or 2023.
** The fourth game gets a little complicated, since as a child, you're obviously not given a paycheck at the end of the week. However, a screen found in the night between minigames, [[spoiler:entering this year in the Private Room in ''Sister Location'' (which brings up the Child's house) and WordOfGod all confirm the year to be 1983]].
** ''Sister Location'' states that Circus Baby's Pizza World was set up after the "unfortunate" closing of Freddy Fazbear's pizzeria, presumably the one taking place after the first game. If so, then ''Sister Location'' could be between the 1992-2022 period, before the urban legends of the Fazbears pizzeria became widely known. [[spoiler:And then [[TheReveal the ending pops up]], making it uncertain as to whether the game takes place during or in-between ''1'' and ''2'', immediately after ''4'', shortly before or after ''3'', or ''[[UpToEleven before any of the other games at all]].'']]
** The sixth game is unambiguously set after the events of the third game [[spoiler:due to it revolving around Springtrap surviving the fire of Fazbear's Fright]], with elements in the game imply that it's in 2023. Quite fitting, since it's also the last game in the series.
* AndIMustScream: The children that are trapped inside the animatronics are still partially alive and unable to control themselves.
* AntagonistTitle: Freddy's the default BigBad of the first game. He's also in the title for all of the games, as well as most of their cover art. At least some version of Freddy (be it the original, or his Toy, Phantom, Nightmare, Funtime, or Molten counterparts) also appears in all the games.
* AnyoneCanDie: The mortality rate of the series, both for the human characters and the animatronics, is extremely high. [[spoiler: By the end of the sixth game, all surviving animatronics spectacularly burn down in a fire, while the only humans who still have reasonable chance to survive are the night guards of the first three games (Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and the unnamed protagonist of the third game), Phone Dude, and the fourth game's Kid's Brother and his three friends. That's not accounting the KudzuPlot-maker that is [[WhiteSheep Michael Afton]], who's hinted to be the Kid's Brother assuming the identities of dead people/night guards (Jeremy and Fritz are the names of two of the Missing Children, after all). If that's the case, then only the Phone Dude and Michael's three friends definitely make it.]]
* ArcWords:
** ''"It's me."'' It shows up ludicrously often in the first two games - being a random hallucination in ''1'' and [[spoiler:a recurring message from the Puppet in ''2'']].[[note]][[spoiler:accompanied by ''"it's [[BiggerBad him]],"'' in this case]][[/note]] It doesn't show up in ''3'' or ''4'', [[spoiler:but makes [[TheReveal another appearance]] as a WhamLine at the end of ''Sister Location'' and shows up one last time in ''Pizzeria Simulator'' as a LeaningOnTheFourthWall quote.]]
** Also, "put back together." [[spoiler:The final line of ''Videogame/FiveNightsAtFreddys4'', also used by Michael Afton when talking about his sister, in one of the last lines of ''Videogame/FiveNightsAtFreddysSisterLocation''.]] What exactly the phrase means or implies is unclear.
* ArtisticLicenseEngineering: In reality, animatronics are very fragile pieces of machinery that will fairly easily break if even a small amount of force beyond their design specs is applied. In many cases, this is actually intentional to prevent injury. And no, you can't really chalk it up to them being [[spoiler:possessed by the ghosts of the murdered children]], because they're ''expected'' to move around at night.[[note]]Then again, in this case, 'animatronic' is more InsistentTerminology than anything, so...[[/note]] In ''The Silver Eyes'', Freddy and Friends are described as ''smashing and tossing arcade machines around'', and sound more like ''Franchise/{{Terminator}}s'' than actual animatronics, taking this UpToEleven.
* ArtifactTitle: The series hasn't really been "at Freddy's" since ''2''. Even more, Freddy himself has largely been pushed out of the spotlight by other characters, like the Marionette, Springtrap, and Circus Baby. Even the "five nights" portion of the title wasn't so accurate from the beginning, alluding to the first five nights being most relevant to the story, only for such to apply less and less as the installments went on. Somewhat subverted in ''Pizzeria Simulator'', where it actually ''does'' take place at a brand new Freddy's...[[spoiler:[[MeaningfulName a simulated one]].]]
* BearsAreBadNews: Oh yes they are.
* BehindTheBlack: The series as a whole depends on this very trope in terms of the animatronics moving from place to place. Rarely are they ever depicted actually moving between rooms and only do so when you're not observing them. In fact, some games play the trope a bit more literally, such as the third installment where you can see the animatronic right in front of you, but won't actually move in for the kill until you either look away or begin to black out from a lack of oxygen.
* BigBad: Though the animatronics themselves aren't [[spoiler:usually]] too plot-important, the series does indeed have one: [[spoiler:[[TheManBehindTheMan William Afton]], a {{serial|Killer}} [[WouldHurtAChild child murderer]] whose actions directly caused the animatronics to be haunted and whose children -- all dead and having [[CameBackWrong come back wrong]], of course -- may or may not be similarly important to the plot. He's also [[ArtificialZombie Springtrap]], and thus serves as the BigBad of ''3'' and one of the antagonists in ''Pizzeria Simulator''.]]
* BigGood:
** A complicated example in [[spoiler:the Puppet]]. It's the primary antagonist of one of the games, a recurring villain afterward, and the main force behind the Animatronics... but its actions are all towards the goal of stopping the series' GreaterScopeVillain, its plan is ultimately successful, and it fixes its mess once its plan is finished [[spoiler:by releasing the souls trapped in the animatronics]].
** The final game introduces the biggest hero in the series: [[spoiler: [[GreaterScopeParagon The Casette Man]], apparently Henry, William Afton's former associate from the novels. He masterminds the plot to trap Afton and other animatronics in the vents so he can burn all of them down and end the legacy of Freddy Fazbear's Pizzeria. In fact, Henry is also the father of the kid possessing the Puppet (named Charlotte in the novels) and while he doesn't influence her decision to give the Missing Children closure by putting their souls to rest, he's responsible for giving ''her'' closure by trapping her inside Lefty and burning it in the inferno.]]
* BittersweetEnding: How the games often end, with it leaning towards more to the "bitter" side most of the time. Whatever it is, the protagonist usually gets the short end of the stick. The fourth and fifth games, however, have straightforward {{Downer Ending}}s.
** [[spoiler: ''1'' ends with Mike Schmidt being fired from his job, which is honestly the best outcome he can get from his kind of job. But the mysteries of Freddy Fazbear's Pizza remain unsolved, the missing kids remain missing, and no one except Mike will ever know what happened to Phone Guy and other unlucky night guards.]]
** [[spoiler: ''2'' is somewhat a downer, but Fritz Smith still gets a (quick) firing from the management (although if he's the Phone Guy, then he's worse off in the long run). However, Jeremy Fitzgerald likely suffers from the Bite of '87, either as the victim or witness. Also, the murders of the Missing Children happen during the events of this game, and due to ForegoneConclusion, it can't be prevented.]]
** Despite all of that, ''3'' initially appears to avert this. [[spoiler:[[BigBad Springtrap]] is locked into Fazbear's Fright as it's [[KillItWithFire set ablaze]], the souls of the Missing Children are set free, and the protagonist (whatever his name is) leaves none the worse for wear. Then comes ''Sister Location,'' which reveals [[NotQuiteDead that Springtrap]] ''[[MadeOfIron survived the fire]]''.]] Still, not as bad as usual.
** ''Pizzeria Simulator'' ends the series with a bittersweet end, this time leaning more on the "happy" part. [[spoiler: The animatronics are destroyed and Henry and Michael Afton die, sure. But William Afton also dies and the Fazbear's Management is forced to close doors after too many shortcomings, finally putting the nail in the coffin to the CorruptCorporateExecutive. Also, Charlotte, the soul contained within the Puppet, can join the other Missing Children in the afterlife.]]
* BodyHorror:
** The games are (in)famous for their portrayal of ''mechanical'' body horror, especially after the first one (though the original was no stranger to it, either; just ask Foxy).
** There's also what they do to you in the first game if they catch you: stuff you inside a Freddy Fazbear suit. With all the wires still inside. [[CruelAndUnusualDeath Ouch.]]
** And then there's [[spoiler:the bad/real ending]] of ''Sister Location''. Remember when Phone Guy mused about having a metal endoskeleton shoved inside you under the animatronics' assumption that you're a costume? [[spoiler:Ennard happily does so to the protagonist, killing him and using his corpse as a disguise. [[FromBadToWorse And then it gradually decays into a rotting, purple husk]]. And once Ennard evacuates it, the protagonist ''[[RevenantZombie is somehow still alive]]''.]]
* ButtMonkey: If you're a version of Foxy, then expect your animatronic life to suck even worse then that of your peers.
* CallARabbitASmeerp: The "animatronics" that the series revolves around are really just robots. Real-life animatronics are far stiffer than them. And more fragile.
* ColorMotif: All of the games have their respective color motifs: The first game mostly uses dark grays and blues, the second game uses red in place of the latter, the third game uses yellow and green, and the fourth game uses purple and yellow for its minigames, while utilizing blue ''and'' red for the gameplay and everything else. The fifth one uses deep blue and some purples, and the sixth uses pastel colors for its tycoon element, uses elements of orange in the salvaging gameplay, and uses [[BookEnds dark grays and blues]] in the main gameplay. Besides that, however, purple is used a lot throughout the series as well, which is almost always associated with the series's antagonist: [[EvilBrit William]] [[TheManBehindTheMan Afton]], commonly referred to as [[GreaterScopeVillain the]] [[SerialKiller Purple]] [[WouldHurtAChild Man]]. [[spoiler:This serves as {{Foreshadowing}} for ''Sister Location''[='=]s plot; ''[[TheManBehindTheMan William Afton built the animatronics of that game]]'', and ''[[HomicideMachines he built them to]]'' '''''[[HomicideMachines kill]].''''']]
* CrapsaccharineWorld: The pizzerias can be considered miniature versions of these. On the surface, they're meant to be places where children can eat pizza and have fun. Behind locked doors, however, lies a history of murder, cover ups, and unsafe working conditions.
* CrapsackWorld: Fazbear's Fright completely drops all pretense and shows the former business for what it really was.
* DeadToBeginWith: Every antagonist is possessed by a [[spoiler:murdered child ([[SubvertedTrope subverted]] by the [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FiveNightsAtFreddys3 3rd game]]). The two reasons for this is [[GreaterScopeVillain William Afton]][[note]]he is first introduced in Five Nights at Freddy's 2, practically his physical form is shown in Five Nights at Freddy's 3 and his real name is first introduced in Sister Location[[/note]] who killed the children in the first place and [[BigBad The]] [[BigGood Puppet/Lefty]][[note]]originally murdered by William Afton, was Cassette Man's/Henry's daughter and is also DeadToBeginWith[[/note]] who gave the murdered children life by stuffing them and their souls into the second location's animatronic mascots, allowing their remnants to possess the suits. Golden Freddy/Fredbear was also given life by The Puppet.]]
* DownerEnding: The fourth and fifth games. [[spoiler:Specifically, both of their protagonists [[TheHeroDies die at the end]], and [[OnlyKnownByTheirNickname "Eggs Benedict"]] is revealed to not only be [[GreaterScopeVillain William Afton's]] son, but to have also ''[[WhamShot have his own rotten corpse possessed]]''.]]
* EarlyInstallmentWeirdness: In regards to the first game, the lore of the franchise is almost nonexistent. The most you can get out of it are brief flashes of short newspaper articles talking about the murders and the soon closing of the pizzeria. The first game is also the only one not have the Atari-style 8-bit minigame, which has since become a staple of the series.
* ExpositionFairy: Phone Guy and his successors, all of whom dispense valuable information on the gameplay and provide the first readily-available glimpse of the series' plot. Though they're all invariably {{unreliable narrator}}s.
* FeaturelessProtagonist: Due to being set exclusively in first-person view, no protagonist in the series can be identified in physical terms (though the first game's Mike Schmidt is implied to have blue eyes if [[spoiler: the game over screen is anything to go by]]). Except for the kid from ''4'', as we do see how he looks like, but only in 8-bit.
* GreaterScopeVillain: This franchise actually has a few of them, believe it or not:
** William Afton, who murdered at least five children while wearing a company suit. [[spoiler:He's also the BigBad of the third game, [[ArtificialZombie Springtrap]], but that's after he's been killed.]] He's also revealed the have built the animatronics of ''Sister Location'', [[spoiler:specifically to help murder/kidnap children.]]
** Then there's the [[spoiler:Puppet, who, while also trying to help avenge the children (and being possessed by child also), is also targeting innocent night guards. It serves as the FinalBoss of the series in the form of Lefty]].
** Finally, there's the management of Freddy Fazbear's themselves, whose [[NoOSHACompliance disturbing lack of security, safety, or common sense]] causes all these accidents and murders to happen. [[spoiler:Well, most of them. In ''Sister Location'', Afton ''[[OhCrap is]]'' the management.]]
* HarderThanHard:
** The first game has "4-20 Mode"/"20-20-20-20 Mode", the result of tinkering with the four animatronics' AI (which you can do at the start of the Custom Night) and setting it to the highest level possible.
** The second game has "10-20 Mode", which is the equivalent of the above, but with 10 animatronics instead of 4.
** The third game has the "Aggressive Nightmare Mode", the combination of Nightmare Mode (Night 6) and the Aggressive cheat (which makes Springtrap more, well, [[ExactlyWhatItSaysOnTheTin aggressive]]).
** The fourth game has an additional Nightmare night unlocked after beating Night 6, and a hidden Night 8 that uses the "4-20" Mode by default (you have to type "20202020" on your keyboard to unlock it). [[LuckBasedMission And then you get the option to do it]] ''[[LuckBasedMission blind...]]''
** The fifth game had Night 4, [[spoiler:in which you are trapped inside a springlock suit and have to keep the springlocks wound while avoiding death by Minireena. Wiggling to shake off the Minireenas undoes the winding on the springlocks,]] which led to Scott patching the game to make it easier after numerous complaints about its difficulty. Then there's the [[spoiler:Night 5 alternate ending, where it's a combination of ''all'' the previous games mechanics: the first game's doors, the second game's three entryways, the third game's one animatronic who'll kill you, and the fourth game's sound detection system. Oh, and it's on the diffculty of 4/20 mode]]. [[ThisIsGonnaSuck Have fun!]]
* HateSink: It's kind of hard to hate the animatronics. However, this series has a few humans who you ''can'' hate:
** The management in the first two games, who allow the animatronics to remain in the restaurant instead of replacing them, give you a life threatening job without warning you of the danger, refuse to pay restitution if you are injured, hide your corpse and cover it up with a missing person report if you get killed, [[ArsonMurderAndJaywalking don't even pay you well, and eventually fire you while insulting your odor]].
** The series's ''actual'' [[BigBad antagonist]], William Afton, is easily the easiest to hate out of the entire roster. [[spoiler:The man murders ''[[WouldHurtAChild children]]'', for crying out loud]].
** The fourth game has [[spoiler:the older brother]]. The Nightmare animatronics in that game are [[spoiler:just figments of the child's imagination]], so he is the only one you truly have to hate in that game.
* HauntedTechnology: It's initially ''very'' heavily hinted - and then outright ''stated,'' later on - that the animatronics are [[spoiler:being haunted by the ghosts of children that were murdered in the restaurant. Springtrap is also hinted to be possessed by the man who murdered the them]]. However, not every animatronic falls under this: the Toys are simply malfunctioning, the Nightmares are [[spoiler:merely hallucinations]], and the Circus Baby gang [[spoiler:(save for Baby herself)]] are acting out on their accord.
* HostileAnimatronics: One of the most known modern examples.
* HumansAreTheRealMonsters: Despite being centered around homicidal robots, this trope seems to be a '''''major''''' theme throughout the series:
** William Afton himself. He murdered anywhere from five to ''eleven'' innocent children with no remorse. He's the whole reason the animatronics are after you as they ([[spoiler:being haunted by the aforementioned children]]) believe ''you'' to be ''him.'' Granted, [[spoiler:[[WasOnceAMan he's no longer human]] by the time the third game happens]]. But unlike the other animatronics, who are more {{tragic|Monster}} than they are evil, he's more of a Franchise/{{Ch|ildsPlay}}ucky expy by this point.
** Throughout the events of the fourth game, the protagonist (a little boy who is always crying) constantly gets bullied by his [[BigBrotherBully older brother]]. The jerk keeps [[JumpScare jumping]] out of nowhere to frighten his brother, dragging him to Fazbear's Pizzeria even though the boy is scared of the animatronics, and even ''locking him in a closet with animatronic parts strewn around for fun''. Then at the end of the game, [[spoiler:the boy is forced to have his birthday party at Fazbear's, with only his older brother and his friends attending. This group of bullies thinks it is a good idea to pick up the boy and push his head into the moving, mechanical jaws of Fredbear. The boy gets his head chomped on, and it is strongly implied he ''died'' from this Bite of '83]].
** Overlapping with KidsAreCruel, the Security Puppet minigame from ''Videogame/FreddyFazbearsPizzeriaSimulator'' provides more insight on an incident that was first seen in ''Videogame/FiveNightsAtFreddys2''. When you playtest the Security Puppet, your objective is to ensure that your “assigned child”, who is wearing a green security bracelet, does not reach the exit. Everything goes smoothly until you reach the fourth playtest. [[spoiler:The puppet cannot get out of its box because the other children placed another box on its lid. They are gathered at the exit, looking at a little girl with a green bracelet who has been locked out of the pizzeria and is jumping at the window. The children leave, the girl vanishes, and the events of the “SAVE HIM” [[note]] actually [[{{Retcon}} “SAVE HER”]] [[/note]] minigame happens off-screen. By the time you get outside to find her, her body has been left near the trash bins, with only the Puppet’s now-damaged frame to hold her. Thus, we now know the [[StartOfDarkness Puppet’s origin story]]]].
* InstantWinCondition: The first five games share the goal of surviving from midnight to dawn and once the clock strikes 6AM, you're home free and it doesn't seem to matter if you're literally surrounded by killer animatronics once that hour hits--all active threats apparently let you waltz out of the establishment once your shift is over. The trope still applies for the sixth game, as once you click that "log off" button, the night is instantly won.
* JumpScare: The first few games had these exclusively as the lose condition, with the animatronics shrieking in your face before cutting to the Game Over screen. ''FNAF 3'' introduced hallucinatory jump scares which impede you but otherwise allow you to keep going.
* KudzuPlot:
** Although [[VideoGame/FiveNightsAtFreddys1 the first game]] has by no means a simple plot, it's still perfectly understandable (five children were murdered by a serial killer, but their bodies were never found. Later, their souls possessed the animatronics now haunting the restaurant at night. The pizzeria closes by the end of the week due to various scandals. There's also a footnote concerning someone whose frontal lobe was bitten, but he/she survived somehow). [[VideoGame/FiveNightsAtFreddys2 The second]] tries to move forward but ends up introducing a whole lot of lore that aren't explained, such as how the Toy animatronics and the Puppet haunt you when they're apparently not possessed. Granted, they're (sort of) capable to be sorted out (the Puppet [[spoiler:is a killed child too, and it stuffed the Missing Childrens' souls to the animatronics]]. The Toy animatronics, meanwhile, [[spoiler:are just because AIIsACrapshoot]]), but the line, "Forget [...]about the previous location" combined with the game's infamous TomatoSurprise just raises even more questions.
** [[VideoGame/FiveNightsAtFreddys3 The third game]] apparently wraps up the series nicely [[spoiler:(Fazbear's Fright burns down, taking all animatronics with it. The Missing Children also manage to pass on to the afterlife after relishing in their revenge against their killer)]], even if TheStinger [[spoiler:(Springtrap survives)]] kinda messes it up. [[VideoGame/FiveNightsAtFreddys4 The fourth]] is a prequel, so even if it has a complicated plot on its own, you can safely place it in the timeline and still have a neat storyline. Then [[VideoGame/FiveNightsAtFreddysSisterLocation the fifth game]] comes... everything becomes a huge mess. Highlight kudzus include: [[spoiler: revealing that another of Freddy Fazbear's Pizzeria line still exists, blurring the truth about the fourth game's AllJustADream premise, and a certain event that happens to the protagonist implying major retcons to the series' lore... which actually don't exist]].
** Luckily, [[VideoGame/FreddyFazbearsPizzeriaSimulator the sixth]] (and [[GrandFinale final]]) game ''ultimately'' ties up most loose ends. [[spoiler: The remaining animatronics burn down, Lefty/the Puppet/Charlotte enters the pearly gates, the villains get their asses kicked, and Fazbear Entertainment closes its doors for good.]] Although some little tidbits remain (like the Shadows and the Bite of '87), to quote the fourth game: "Perhaps some things are best left forgotten, for now".
* LaterInstallmentWeirdness: ''Sister Location'', excepting one level, moves away from the progression-based survival horror setup of previous games in favor of a series of minigames with differing objectives for each one. Meanwhile, ''World'' is a straight-up RPG.
* OddlyNamedSequel2ElectricBoogaloo: The first four games have straightforward titles. Then come ''VideoGame/FiveNightsAtFreddysWorld'', ''VideoGame/FiveNightsAtFreddysSisterLocation'', and ''VideoGame/FreddyFazbearsPizzeriaSimulator''. The first can be forgiven due to its spin-off status, but the other two, not really.
* OfficiallyShortenedTitle:
** The third game's title is just put as "FNAF 3" on the main menu.
** ''FNAF World'' was the name the game was advertised under.
* PurpleIsPowerful: If something has even a hint of purple on them, you can bet that they're extremely important and/or extremely deadly. Case in point: [[SerialKiller the Purple Man]], whose actions [[BigBad drive the plot]]. By the end of ''Sister Location'', there's also [[spoiler:Michael Afton, [[WhiteSheep who's out to remedy his dad's crimes]]]].
* RealisticDictionIsUnrealistic: The voice acting for the various phone people. It's full of "um's", repetitions, and various other mess-ups. Done intentionally, considering how in Five Nights at Freddy's 3 [[spoiler:the Phone Guy's recordings about the hybrid suits]] are much more professionally done than the recordings of the previous games, probably since [[spoiler:he was reading from a script]].
* SuckECheeses:
** The titular Freddy Fazbear's Pizza itself. We don't know much about their food and games, but they've got their creepy animatronics down to a tee. And then there's the matter of the [[BrainFood Bite of '87]] and the murders that happened in there...
** We know even less about Fredbear's Family Diner, the restaurant that preceded Freddy's, but the protagonist of ''4'' certainly hates going there. It doesn't help that it appears to be where the dangerous springlock suits used at Freddy's came from, [[spoiler:nor does the child getting a head bite from Fredbear as a birthday present]].
* SuddenlyVoiced: It seems ''every character'' is getting a voice in the ''Ultimate Custom Night'' update for ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator.]]''
** [[https://www.voices.com/jobs/posting/288532 Freddy Fazbear himself]] is getting a voice too!
* SupportingProtagonist:
** The protagonists of the series can only be called as such because the player is playing as them, as they otherwise don't have anything to do with the lore of the series (though again, the kid from ''4'' is an exception). Instead, the animatronics are the real stars of the story.
** [[spoiler:This is actually generally potentially averted, depending on what you believe; Jeremy Fitzgerald may have been the victim of the Bite of '87 (or, failing that, may have taken the fall for [[BigBad William Afton's]] crimes), Fritz Smith may actually be [[ExpositionFairy Phone Guy]], the guard of ''3'' may be directly responsible for the Missing Children being set free, the Child may actually be Golden Freddy (or possibly even ''[[BigGood the Puppet]]''), and Eggs Benedict is ''William Afton's son'', who may also be ''every protagonist'' (barring the on from ''4'') via applying to Freddy's under numerous aliases. [[WildMassGuessing It's not too clear.]]]]
** ''Pizzeria Simulator'' averts this. Not only is you're the manager of the pizzeria, [[spoiler: you indirectly design the place to end the animatronics and the Fazbear's Management, alongside the Casette Man (although you don't realize his involvement until the very end).]]
----
->''"These characters will live on. In the hearts of kids, these characters will live on."''
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