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elaborated further on the Lighter And Softer example as it was too short


* LighterAndSofter: The plot, while not completely lighthearted, isn't nearly as dark as the previous [[VideoGame/FireEmblemGenealogyOfTheHolyWar two]] [[VideoGame/FireEmblemThracia776 games]].

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* LighterAndSofter: The plot, while not completely lighthearted, isn't nearly [[DownplayedTrope Not really]]. By contrast to the Jugdral games, ''The Binding Blade'' is a lot more optimistic, as it is at best a simple story taking cues from the first three games, and it is also notable for [[spoiler:making it possible to give Idunn, the game's TrueFinalBoss, a HappyEnding by meeting certain conditions]]. However, it still has dark elements, such as the previous [[VideoGame/FireEmblemGenealogyOfTheHolyWar two]] [[VideoGame/FireEmblemThracia776 games]].how Western Isles men were enslaved and forced to work in various mines, [[spoiler:the BigBad's backstory revealing that his father's hostility towards him is what warped his perception on humanity, and how Idunn herself was forced to become a demon dragon against her will]].
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* LaterInstallmentWeirdness: ''The Binding Blade'' makes the rare boots item available for purchase via the secret shop in Chapter 21, just like the original Famicom version of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]''. As long as the player has sufficient funds, this makes it possible for players to buy multiple boots and apply them to a single unit to boost their movement, therefore breaking the last few chapters of the game. This doubles as EarlyInstallmentWeirdness, as extra or maxed-out movement was deemed too broken that this is the second and also last game where boots can be bought.
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** In Chapter 8, there is always one tile in the prison cell Lilina is locked in that the archer is unable to reach. Because [[ControllableHelplessness Lilina is already playable from the start of the chapter]], she can be moved to the tile not in the archer's range, until the archer is no longer near the prison cell. This makes it easier to keep her alive without having to worry about having to rush your entire army just to save her.
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* BeastAndBeauty: Gonzalez and Lilina.

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* BeastAndBeauty: The gonkish Gonzalez and Lilina. can be recruited by Lilina, who stops him from attacking the villagers. However, the romance implications in their supports are vague.
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*** that introduces a playable elderly woman in the form of Niime, who is a prepromoted druid, as all other playable elders are male. As of now, no other game in the series, even after ''Binding Blade'', has introduced a female elder that is playable, though ''VideoGame/FireEmblemTheSacredStones'' has unused data for Dara, which could imply that she would've been playable at one point.

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*** that introduces a playable elderly woman in the form of Niime, who is a prepromoted druid, as all other playable elders are male. As [[note]]As of now, no other game in the series, even after ''Binding Blade'', has introduced a female elder that is playable, though ''VideoGame/FireEmblemTheSacredStones'' has unused data for Dara, which could imply that she would've been playable at one point.point, and while [[VideoGame/FireEmblemEngage Saphir]] appears to look quite old, unused data shows that she is 35, though it's unclear if it's canon.[[/note]]
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* NeglectedSidequestConsequence: Failing to either gather all of the legendary weapons of Elibe or keeping them intact (i.e. not broken) will lock the player out of the final three chapters of the game, preventing them from recruiting the EleventhHourRanger as well as leaving the plot thread of the Manaketes unresolved.
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3 acts

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* ThreeActStructure: An ideal run-through of ''Binding Blade'' has 25 story chapters and 6 mandatory side-chapters, that split into three chunks of roughly-equal length with a different national focus for each:
** Act 1 is roughly Chapters 1 through 8 (including 8x if you save Lilina), centered on '''Lycia'''. In this part, Bern is more of a GreaterScopeVillain, with the more-immediate threats being Lycian bandits and other forces in Lycia that [[RefusalOfTheCall didn't oppose Bern with Roy]]; they take drastic actions to try to get in Bern's good graces (or to profit off the disorder), which just result in them being defeated by Roy after underestimating him. The Act ends with Roy staunching the bleeding in Lycia; he cannot handle Bern just yet, but he can stabilize his homeland.
** Act 2 is roughly Chapters 9 through 16 (including 12x, 14x, and 16x), centered on '''Etruria'''. While Act 1 ends with Roy "selling out" to Etruria to buy time for his homeland, Act 2 has him find that "TheGoodKingdom" isn't nearly as good of an option as he thought. Once again the GreaterScopeVillain, Bern manipulates Etruria's nobles to try to demoralize and/or destroy Roy in the Western Isles, before finally showing Roy a Dragon in Chapter 12. The DarkestHour for Roy starts when he panics after facing the Dragon, and continues into the first part of Chapter 13, when the vile forces in Etruria [[TheCoup rear their ugly heads]] and [[TheWorfEffect get the person who saved him at the end of Act 1 grievously injured]] by [[TheBigBad Zephiel]] himself. Roy persists, however, and ends the Act by removing Bern's corrupting influence from Etruria in Chapter 16.
** Act 3 is roughly Chapters 17 through to the end (including 20x and 21x), centered on '''Bern'''. Having finally focused the rest of Elibe and united its resolve, Roy now gets to go on the offensive against Bern, starting with the nations and Etrurian officials under its influence and control. Bern itself is only entered upon Chapter 21; depending on if you qualify for the [[MultipleEndings better endings]] or not, the ClimaxBoss is either Chapter 21's Murdock (immediately after learning Zephiel's story) or Zephiel himself in Chapter 22. The {{Denouement}} is then the Chapters after 22, which you may only play if you qualified for the better endings; these shift the story from Zephiel to the Dragons themselves, but the final battle is a PostFinalBoss giving Roy the ability to put Zephiel's continent-terrorizing ambitions to rest.
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* NotCompletelyUseless: In Chapter 4, a kid gives you a Door Key and says "you should thank me". It sells for 25 Gold. Still, this comically-small gift should nonetheless be left on Roy, so that he can free and recruit Sue in Chapter 6 without the help of Chad; alternatively, in Chapter 7, you can use it to open up the most direct path to the boss.
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the downer stuff about a quarter of Elibe hecking vanishing

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* WhatHappenedToTheMouse: An in-universe example. Sometime after the war, Arcadia ''disappears'', at least according to whomever writes the character epilogues. If you get the GoldenEnding with Sophia (but without marrying her), in fact, it's revealed that '''the entirety of the Nabata Desert vanished as well.'''
-->''"There are no records to what happened to Nabata after the war, so no one knows how Sophia led her life from then on..."''
-->''"Many historians [[DistantFinale today]] voice their skepticism whether [Fae] really existed at all..."''
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** Gale in Chapter 21 was evidently programmed to be recruitable at some point, resulting in he and the units he spawns with behaving oddly-passively. Gale and his subordinates will only attack Roy, as his orders from Murdock imply, so your other units are safe around them; this also makes arranging the conversation between Gale and Melady much easier.
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stuff


** Ilia is named for the poetic name for the city-state of Troy in RealLife. Very little is known about ancient Troy except for what is found in Greek epic poetry and medieval knightly romances, which is probably why the in-game Ilia is entirely populated by mercenaries and knights.

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** Ilia is named for the poetic name for the city-state of Troy in RealLife. Very little is known about ancient Troy except for what is found in Greek epic poetry and medieval knightly romances, which is probably why the in-game Ilia is entirely populated by mercenaries and knights. The setting itself, and its people, better-resemble the Terra Mariana of the late Middle Ages; cold, run by knightly orders, and dotted with practicioners of the old ways.



** The Western Isles appear based on the British Isles, with Fibernia being a corruption of "Hibernia" (the Latin name for Ireland) and Caledonia being the Latin name for Scotland. Armagh (in the Echidna path) is named after the seat of Christendom in Ireland, Ebarcum is named after the Roman provincial capital that became York, Idina (in the Bartre path) is named after the old bardic name for Edinburgh, and Jutes is named after one of the Germanic tribes that invaded Great Britain after the Romans pulled out.
** The Nabata Desert is possibly named for Nabatea, the Kingdom that held the Sinai Peninsula and the southern Levant from ancient times up to its annexation by Roman Emperor Trajan. The Nabatean capital of Petra, like Arcadia in-game, was a hidden oasis city built around structures that contained whatever water was present. The mix of humans and Dragons in Arcadia mirrors the variety of cultures that would have engaged with Petra, with their traces left in its stone edifices hundreds-to-thousands of years after they left. Nabata sits on the Peninsula of Missur, which may be named for the Arabic name for Egypt, with Arcadia happening to sit in its northeastern portion like the Sinai with Egypt.



** The game has the good grace to tell you if you [[TrialAndErrorGameplay miss]] a bonus chapter by [[TimedMission taking too long]], at least, and practically tells you that you need Lilina in order to get ''one'' of the Divine Weapons. The other objectives, though, get no such favors. [[spoiler: The prequel game does a little hinting towards how to get Forblaze in this game, by having Sophia appear as a [[TheCameo cameo]] to ask about Athos.]]



* LastOfHisKind: [[spoiler:Jahn claims to be the last dragon, even his battle theme is named after that fact. Technically, there are other dragons around, but Idunn is not a "true" dragon since she became a Dark Dragon, and the war dragons she created are not real dragons either. However, there are dragons on the other side of the Gate and in the Dread Isles, as seen in the prequel.]]

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* LastOfHisKind: [[spoiler:Jahn claims to be the last dragon, even his battle theme is named after that fact. Technically, there are other dragons around, but Idunn is not a "true" dragon since she became a Dark Dragon, and the war dragons she created are not real dragons either. This doesn't even touch on Arcadia, though Fae can't transform into a ''mature'' dragon yet, and the others don't consider themselves to be dragons since they supposedly can't transform. However, there are dragons on the other side of the Gate and in the Dread Isles, as seen in the prequel.]]



* OurDragonsAreDifferent: Fire Dragons have wings made of fire.

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* OurDragonsAreDifferent: Fire Dragons have wings made of fire. Divine Dragons are covered in feathers. [[spoiler:Demon Dragons have extra pairs of wings.]]

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other examples of the Sorting Algorithm of evil; also mentioned the first story-branch at Chapter 9


* SortingAlgorithmOfEvil: In Chapter 3, Zephiel, Idunn, and Narcian--all of them very powerful fighters--are all present at Araphen Castle. Idunn, the FinalBoss, offers to take out Roy's band of low-level fighters and mercenaries, but Zephiel declines and departs with her, leaving the matter to Narcian. ''He'' promptly turns the matter over to a low-level knight so he can lech on Clarine. This happens again in Chapter 13, but instead to a low-level Wyvern Lord and a large force of Etrurian cavalry.

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* SortingAlgorithmOfEvil: In Chapter 3, Zephiel, Idunn, and Narcian--all of them very powerful fighters--are all present at Araphen Castle. Idunn, the FinalBoss, offers to take out Roy's band of low-level fighters and mercenaries, but Zephiel declines and departs with her, leaving the matter to Narcian. ''He'' promptly turns the matter over to a low-level knight so he can lech on Clarine. Clarine.
**
This happens again in Chapter 13, but instead to with the handoff towards a low-level Wyvern Lord named Flaer instead, but happens so Narcian can cover his ass about Flaer's own Sorting-Algorithm moment in Chapter 12; assigned to ensure Roy's death in the Western Isles, Flaer took charge from Arcard--a stronger but more-cowardly fighter--and then ''immediately'' left things to a Manakete, who was stronger than Flaer but [[ThePeterPrinciple utterly unsuited for the task]].
** Most of the rest of the game's Sorting Algorthm is more natural; the Lycian enemies are those who were too weak and/or cowardly to fight Bern [[EverybodysDeadDave at Araphen]], the enemies in the Western Isles have only had themselves
and a large force of mostly-unarmed peasants to fight before Roy's arrival, the Etrurian cavalry.enemies haven't done much of ''any'' fighting before the Coup d'etat (and a significant portion of them are mercenaries anyway), and Bern's forces attempt [[https://en.wikipedia.org/wiki/Defence_in_depth defense in depth]] when Roy and Etruria finally move into Ilia and Sacae.



* StoryBranching: Roy goes through either Sacae or Ilia depending on whether or not your pair of nomads or pegasus knights, respectively, have higher cumulative experience. You also recruit different characters on each path--the leader of Sue & Sin's clan in Sacae, and Thea & Shanna's older sister in Ilia. It is worth noting that the Ilia path is the "default" one, and is selected as a tiebreaker if all other factors are equal.

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* StoryBranching: StoryBranching:
** In Chapter 9, there is a pair of villages that determine which path Roy takes in the Western Isles. If he visits the right village, he later goes inland to try and find a local militia, and then heads south to shut down the local slave hold. If he visits the left village, he heads north to pursue rumors of misdeeds at the Isles' largest mine. The right-village path has him recruit [[TheBard Elphin]] and meet [[PapaWolf Bartre]], and allows [[ThoseTwoGuys Wade & Lot]] to touch back with their families. The left-village path has Roy recruit [[GenkiGirl Lalum]], one of his potential marriage partners, and meet [[RebelLeader Echidna]]; this choice is considered the "default" one, and is selected if you didn't visit either village.
**
Roy goes through either Sacae or Ilia depending on whether or not your pair of nomads or pegasus knights, respectively, have higher cumulative experience. You also recruit different characters on each path--the leader of Sue & Sin's clan in Sacae, and Thea & Shanna's older sister in Ilia. It is worth noting that the Ilia path is the "default" one, and is selected as a tiebreaker if all other factors are equal.
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Wrong chapter


** After chapter 7, Roy's group is surrounded by Narcian and a number of Wyvern riders... then the later is chased off by an even greater Etrurian force lead by Cecilia and Perceval.

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** After chapter 7, 8/8x, Roy's group is surrounded by Narcian and a number of Wyvern riders... then the later is chased off by an even greater Etrurian force lead by Cecilia and Perceval.
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* BigDamnHeroes:
** In Chapter 2, Dieck's mercenary band arrives a few turns in at a good location to prevent the enemy from swarming your starting position.
** After chapter 7, Roy's group is surrounded by Narcian and a number of Wyvern riders... then the later is chased off by an even greater Etrurian force lead by Cecilia and Perceval.
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* BloodlessCarnage: Chapter 3 has a rare subversion to this trope in the franchise, as [[spoiler:Hector's portrait is depicted with blood all over his face after suffering severe wounds dealt by Narcian and Brunnya]]. The game plays this trope straight otherwise, as none of the characters bleed whenever they get hit during combat.
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* EasyLevelsHardBosses: Binding Blade stands out for having enemies more or less fairly leveled (and somewhat harder than contemporary games), but scary difficult-to-hit bosses parked on thrones that are a legitimate threat to your units. Chapter 8x is one of the better examples, where there is a horde of easy enemies for you to train weaker units with, but Henning is a WakeUpCallBoss where you basically need a promoted character to deal with. Hard Mode has tough bosses ''and'' tough enemies with higher stats and in greater numbers.

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* EasyLevelsHardBosses: Binding Blade ''Binding Blade'' stands out for having enemies more or less fairly leveled (and somewhat harder than contemporary games), but scary difficult-to-hit bosses parked on thrones that are a legitimate threat to your units. Chapter 8x is one of the better examples, where there is a horde of easy enemies for you to train weaker units with, but Henning is a WakeUpCallBoss where you basically need a promoted character to deal with. Hard Mode has tough bosses ''and'' tough enemies with higher stats and in greater numbers.numbers.
* EmergencyEnergyTank: This game marks the debut of the recurring Elixir item, which is capable of fully restoring the user's HP and can only be used up to 3 times.
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Removed defunct trope


* NoPronunciationGuide:
** How is Elibe pronounced? Ey-leeb? Ey-lee-bay? Eh-lib?
** The legendary weapon Eckesachs also lacks an officially voiced pronunciation. Is it Ex-axe? E-ke-sach-ess?
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It started in 2001


The game also has a manga adaptation, ''Manga/FireEmblemChampionsSword'' (''Hasha no Tsurugi''), that was published in Japan from 2002 to 2005. Taking place concurrently with Roy's story, it follows a quartet of {{Canon Foreigner}}s on their quest to find the Fire Emblem.

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The game also has a manga adaptation, ''Manga/FireEmblemChampionsSword'' (''Hasha no Tsurugi''), that was published in Japan from 2002 2001 to 2005. Taking place concurrently with Roy's story, it follows a quartet of {{Canon Foreigner}}s on their quest to find the Fire Emblem.
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** FogOfWar no longer obscures the entire map like in ''Thracia 776''. Instead, only the enemies will be hidden while Fog of War is in effect, but the map will remain visible.
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** Mercifully, the enemy units that spawn with Rutger in Chapter 4 will ignore Clarine while she's an NPC as she trots over to Roy, though other enemies will atack her. They will continue to not target her once she's recruited, though this is probably due to a programming oversight.

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** Mercifully, the enemy units that spawn with Rutger in Chapter 4 will ignore Clarine while she's an NPC as she trots over to Roy, though other enemies will atack attack her. They will continue to not target her once she's recruited, though this is probably due to a programming oversight.
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Just found out the hard way that other Laus troops DO go after Clarine, whoops


** Mercifully, the enemy units in Chapter 4 will ignore Clarine while she's an NPC as she trots over to Roy. They will continue to not target her once she's recruited, though this is probably due to a programming oversight.

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** Mercifully, the enemy units that spawn with Rutger in Chapter 4 will ignore Clarine while she's an NPC as she trots over to Roy.Roy, though other enemies will atack her. They will continue to not target her once she's recruited, though this is probably due to a programming oversight.

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TRS cleanup: merged with YMMV


* ClassicVideoGameScrewYou: There are surprise reinforcements that can move and attack immediately, often right at your flanks or the rear. Admittedly, most rear reinforcements only screw you over if you're ''really'' taking your time. While these are sometimes mitigated by advance warning via dialogue, Rutger is infamous for warning you that he's coming out to the battlefield, only to show up in an unexpected spot and gut one of your units unfortunate enough to be nearby.
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* HardModeMook: Chapter 11A has an extra boss (with no dialogue), a Paladin named Roberts, only appear on Hard difficulty.
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* SpoilerOpening: There's a blink-and-you'll-miss-it shot of what appears to be [[spoiler:Idunn in her demon dragon form]] at the very end of the introduction sequence, [[spoiler:even though she doesn't transform until the GoldenEnding]].
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* UncannyValley: The war dragons themselves. [[spoiler:They are basically artificial yet soulless manaketes created by Idunn whose sole purpose is to fight, meaning that they do not act like real manaketes at all. War dragons also bear a resemblance to the morphs from the [[VideoGame/FireEmblemTheBlazingBlade prequel]], in that they are both artificial beings that normally don't act like the ones they're modeled after.]] Aine at least resembles a manakete in a way, but judging from his dialogue, what's off about him is that he barely acts like a real one at all.
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* UnwittingPawn: The Lycia Alliance army is sent to the Western Isles to fight "bandits," but their would-be foes are rebels who have very legitimate reasons for opposing the government. You are eventually informed the the reason for this "mission" is that the Etrurian official who gave it to you, Advisor Roartz, is TheQuisling.
* VillainousValor: Say what you will about Bern, their forces do ''not'' let you conquer their home nation easily in Chapter 21 as they throw everything they have at you besides the palace guard and their garrisons elsewhere. After you conquer Bern castle itself and kill Zephiel, the latter continues to resist against Roy despite having no longer having their king.

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* UnwittingPawn: The Lycia Alliance army is sent to the Western Isles to fight "bandits," "bandits", but their would-be foes are rebels who have very legitimate reasons for opposing the government. You are eventually informed the the reason for this "mission" is that the Etrurian official who gave it to you, Advisor Roartz, is TheQuisling.
* VillainousValor: Say what you will about Bern, their forces do ''not'' let you conquer their home nation easily in Chapter 21 as they throw everything they have at you besides the palace guard and their garrisons elsewhere. After you conquer Bern castle itself and kill Zephiel, the latter continues to resist against Roy despite having no longer having their king.



* WeatherOfWar: There's a sandstorm in Chapter 14 that serves as a form of fog-of-war.

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* WeatherOfWar: There's a sandstorm in Chapter 14 that serves as a form of fog-of-war.FogOfWar.



* TheWorfEffect: The Lycian Alliance is thoroughly routed in the first few chapters of the game, with Hector of Ostia dying of his wounds. It's [[HarsherInHindsight all the more dire]] if you played ''The Blazing Blade'' first and have firsthand experience of Hector's badassery.

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* TheWorfEffect: The Lycian Alliance is thoroughly routed in the first few chapters of the game, with Hector of Ostia dying of his wounds. It's [[HarsherInHindsight all the more dire]] dire if you played ''The Blazing Blade'' first and have firsthand experience of Hector's badassery.
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* RecurringElement: There are many aspects of ''The Binding Blade'' that are extremely similar to previous games, notably ''VideoGame/FireEmblemMysteryOfTheEmblem'' and ''Videogame/FireEmblemGenealogyOfTheHolyWar''. Some of the characters (Miledy is a very blatant {{Expy}} of Minerva in terms of class, looks, and personality and Altena in terms of relationship to Galle) and parts of the plot. (mostly about Idunn being the "Dark Dragon", the various political coups, the legendary warriors and their weapons, all of the liberation that Roy does) The game does tackle all of this in a different enough manner to not be a total repeat, but it's clear that there was a lot of inspiration taken from previous titles.

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* RecurringElement: There are many aspects of ''The Binding Blade'' that are extremely similar to previous games, notably ''VideoGame/FireEmblemMysteryOfTheEmblem'' and ''Videogame/FireEmblemGenealogyOfTheHolyWar''. Some of the characters (Miledy is a very blatant {{Expy}} of Minerva in terms of class, looks, and personality and Altena in terms of relationship to Galle) and parts of the plot. plot (mostly about Idunn being the "Dark Dragon", the various political coups, the legendary warriors and their weapons, all of the liberation that Roy does) does). The game does tackle all of this in a different enough manner to not be a total repeat, but it's clear that there was a lot of inspiration taken from previous titles.



* ShoutOut: Names of minor bosses were likely to be derived from pro-wrestlers, [[https://etymology-of-the-emblem.tumblr.com/post/678630343076659200/the-many-wrestling-references-in-the-binding-blade as explained in this post]], with notable names include "Randy" and "Guerrero".

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* ShoutOut: Names of minor bosses were likely to be derived from pro-wrestlers, [[https://etymology-of-the-emblem.tumblr.com/post/678630343076659200/the-many-wrestling-references-in-the-binding-blade as explained in this post]], with notable names include including "Randy" and "Guerrero".



* TeacherStudentRomance: Possible if Roy and Cecilia romance each other by the choice of the player

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* TeacherStudentRomance: Possible if Roy and Cecilia romance each other by the choice of the playerplayer.
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*** While a surviving Zelot doesn't have to be deployed in Chapter 20 Ilia to unlock the gaiden chapter following it, his wife, Juno, still needs to be recruited by Shanna or Thea, if they're both alive, and the 25 turns requirement is still needed.

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*** ** While a surviving Zelot doesn't have to be deployed in Chapter 20 Ilia to unlock the gaiden chapter following it, his wife, Juno, still needs to be recruited by Shanna or Thea, if they're both alive, and the 25 turns requirement is still needed.



* BlueBlood: The protagonist Roy, his childhood friend Lilina and great amount of the cast are part of royalty or nobility.

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* BlueBlood: The protagonist Roy, his childhood friend Lilina and a great amount of the cast are part of royalty or nobility.



* ClassicVideoGameScrewYou: Surprise reinforcements that can move and attack immediately, often right at your flanks or the rear, admittedly most rear reinforcements only screw you over if you're ''really'' taking your time. While these are sometimes mitigated by advance warning via dialogue, Rutger is infamous for warning you that he's coming out to the battlefield, only to show up in an unexpected spot and gut one of your units unfortunate enough to be nearby.

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* ClassicVideoGameScrewYou: Surprise There are surprise reinforcements that can move and attack immediately, often right at your flanks or the rear, admittedly rear. Admittedly, most rear reinforcements only screw you over if you're ''really'' taking your time. While these are sometimes mitigated by advance warning via dialogue, Rutger is infamous for warning you that he's coming out to the battlefield, only to show up in an unexpected spot and gut one of your units unfortunate enough to be nearby.



* CutscenePowerToTheMax: In Chapter 13, Miledy (and Guinevere) instantly flies over from the castle over to Roy, across a waterway and bridge that would take Miledy multiple turns to cross.

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* CutscenePowerToTheMax: In Chapter 13, Miledy (and Guinevere) (with Guinevere in tow) instantly flies over from the castle over to Roy, across a waterway and bridge that would take Miledy multiple turns to cross.



* DragonInChief: After defeating the evil king its revealed that the mastermind is an evil dragon.

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* DragonInChief: After defeating the evil king its king, it's revealed that the mastermind is an evil dragon.

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