History VideoGame / FinalFantasyV

16th Jan '16 10:16:17 PM jameygamer
Is there an issue? Send a Message
* BonusBoss: Omega and Shinryu. The re-release's BonusDungeon has ''upgraded'' forms of these two, as well as a host of others, including [[spoiler:Enuo]].
to:
* BonusBoss: Omega and Shinryu.Shinryu, both in the VeryDefinitelyFinalDungeon (the former can be seen on a rock wall walking back and forth much like enemies in the Pyramid of Moore, the latter is in a rigged chest that is the next to last one the team can find and open prior to the Necrophobe and Exdeath boss fights). The re-release's BonusDungeon has ''upgraded'' forms of these two, as well as a host of others, including [[spoiler:Enuo]].

* BossBonanza: There are numerous bosses for the final dungeon. You got Calofisteri in the forest area, optional boss Omega in the waterfalls, Apanda in the library, Azulmagia, Catastrophe, Halicarnassus, Twintania, and as well as six Alte Roite mini bosses in the castle area, then Necrophobe and final boss Exdeath in the last area.
to:
* BossBonanza: There are numerous bosses for the final dungeon. You got Calofisteri in the forest area, optional boss Omega in the waterfalls, Apanda in the library, Azulmagia, Catastrophe, Halicarnassus, Twintania, and as well as six Alte Roite mini bosses in the castle area, then ultimate ChestMonster Shinryu, Necrophobe and final boss Exdeath in the last area.

* ChestMonster: As is typical of ''FF'' games, some treasure chests are booby-trapped with monster encounters. A good example is escaping a castle after the Fire Crystal is shattered; you have 10 minutes to get out before the castle explodes, so, naturally, every chest in the castle has an enemy in it alongside the chest's treasure.
to:
* ChestMonster: As is typical of ''FF'' games, some treasure chests are booby-trapped with monster encounters. A good example is escaping a castle after the Fire Crystal is shattered; you have 10 minutes to get out before the castle explodes, so, naturally, every chest in the castle has an enemy in it alongside the chest's treasure. On top of that, the semifinal chest in the Rift prior to Exdeath and the last trap treasure chest that can be opened has one of the two superbosses, Shinryu, waiting to pop out and ensnare anyone who opens it.

* DiscOneFinalDungeon: The flying ruins, and [[spoiler:Castle Exdeath]].
to:
* DiscOneFinalDungeon: The flying ruins, ruins (where the last crystal is; Bartz, Lenna, and Faris follow Galuf to World 2 after that), and [[spoiler:Castle Exdeath]].

** Shinryu to [[VideoGame/FinalFantasyIV Dark Bahamut from the previous Final Fantasy game]]. Both are [[BonusBoss Bonus Bosses]], who are fought in the games final dungeon, and guard the InfinityPlusOneSword Rangarok. As a bonus, the strenghtened version of him from the [[UpdatedRerelease Gameboy Advance re-release]], Neo Shinryu, has one of Bahamut's characteristc moves, Gigaflare.
to:
** Shinryu to [[VideoGame/FinalFantasyIV Dark Bahamut from the previous Final Fantasy game]]. Both are [[BonusBoss Bonus Bosses]], who are fought in the games final dungeon, and guard the InfinityPlusOneSword Rangarok.Ragnarok. As a bonus, the strenghtened version of him from the [[UpdatedRerelease Gameboy Advance re-release]], Neo Shinryu, has one of Bahamut's characteristc moves, Gigaflare.
16th Jan '16 2:43:51 AM jameygamer
Is there an issue? Send a Message
** There are five different battle themes as well: Random Encounter, Boss Battle, Decisive Battle, Clash on the Big Bridge, and Neo Exdeath.
to:
** There are five different battle themes as well: Random Encounter, Boss Battle, Decisive Battle, Battle (the music that plays over the Exdeath boss fights, including the final one as a tree), Clash on the Big Bridge, Bridge (plays when crossing the bridge after Castle Exdeath, and then becomes Gilgamesh's theme), and Neo Exdeath.Exdeath (the final boss theme for when HE shows up).

* DeaderThanDead: [[spoiler:The party ''tries'' to use healing spells and items to bring Galuf back, including Raise and Phoenix Down, but they don't work]].

Added DiffLines:
* DeaderThanDead: [[spoiler:The party ''tries'' to use healing spells and items to bring Galuf back, including Raise and Phoenix Down, but they don't work]].
16th Jan '16 2:35:05 AM jameygamer
Is there an issue? Send a Message
* TieredByName: In the remake, there is Omega Mk.II, which is not only stronger than the original Omega but is also 22 levels ''lower'' than the original.

** Odin gives you one minute to beat him.
to:
** Odin gives you one minute to beat him. If you can't kill him within 60 seconds, he'll slice you in half.

* TieredByName: In the remake, there is Omega Mk.II, which is not only stronger than the original Omega but is also 22 levels ''lower'' than the original.

Added DiffLines:
* TieredByName: In TimedMission: The returns to Karnak Castle and Walse Tower are timed; Karnak is about to explode and Walse Tower is now underwater. You have 10 minutes to escape Castle Karnak (every chest left in the remake, there castle is Omega Mk.II, which is not only stronger than booby-trapped with monsters) and get past the original Omega boss at the front gate. As for Walse Tower, you have 6 minutes to get through it before you drown, and you need a good deal of time left on the bottom floor to finish the conversation with Gogo for the last crystal shard, Mimic (the enemies are the same, but is also 22 levels ''lower'' than obscured by the original.water; run from them.) For the latter, you CAN use Exit to leave after dealing with Gogo.
15th Jan '16 9:01:12 AM Anddrix
Is there an issue? Send a Message
At its time of release, Squaresoft was hesitant to release the game outside of Japan, believing it to be far [[ViewersAreMorons too complicated for western audiences]]. At one point, there were plans to release the game as ''Final Fantasy Extreme'', being specifically marketed as a "hardcore" ''Franchise/FinalFantasy'' game to contrast ''VideoGame/FinalFantasyMysticQuest'', a game created specifically for the western market. The original Super NES version was only available to the English-speaking fandom as a fan-translated ROM, and when it finally received a PS1 release, the terrible loading times and BlindIdiotTranslation pretty much prevented anyone from really enjoying it the way it was meant to be enjoyed. The GBA version gave a new translation that runs with the story's lack of seriousness with added humor, fixed what needed to be fixed and, along with Bartz's and Exdeath's appearance in ''VideoGame/DissidiaFinalFantasy'', made ''Final Fantasy V'''s increasingly positive reception possible.
to:
At its time of release, Squaresoft was hesitant to release the game outside of Japan, believing it to be far [[ViewersAreMorons too complicated for western audiences]].audiences. At one point, there were plans to release the game as ''Final Fantasy Extreme'', being specifically marketed as a "hardcore" ''Franchise/FinalFantasy'' game to contrast ''VideoGame/FinalFantasyMysticQuest'', a game created specifically for the western market. The original Super NES version was only available to the English-speaking fandom as a fan-translated ROM, and when it finally received a PS1 release, the terrible loading times and BlindIdiotTranslation pretty much prevented anyone from really enjoying it the way it was meant to be enjoyed. The GBA version gave a new translation that runs with the story's lack of seriousness with added humor, fixed what needed to be fixed and, along with Bartz's and Exdeath's appearance in ''VideoGame/DissidiaFinalFantasy'', made ''Final Fantasy V'''s increasingly positive reception possible.
15th Jan '16 8:20:18 AM MrDeath
Is there an issue? Send a Message
Don't need to link to the page we're already on.
* DeadCharacterWalking: A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf successfully fights off Exdeath at 0 HP. [[spoiler: He dies immediately after that, though.]]
to:
* DeadCharacterWalking: A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where when Galuf successfully fights off Exdeath at 0 HP. [[spoiler: He dies immediately after that, though.]]
13th Jan '16 3:30:46 PM jameygamer
Is there an issue? Send a Message
* ChekhovsGunman: When the main characters encounter the Siren, she attempted to put them into a LotusEaterMachine by showing them illusions of their loved ones. The only reason why it didn't work on Galuf was because he was suffering from amnesia. It counts as this trope because the one the Siren showed him, the one she claims to be Galuf's grandchild, is [[spoiler: Krile, the fifth protagonist of the story, before she's even introduced within the story proper]].
to:
* ChekhovsGunman: When the main characters encounter the Siren, one of the early bosses, she attempted to put them into a LotusEaterMachine by showing them illusions of their loved ones. The only reason why it didn't work on Galuf was because he was suffering from amnesia. It counts as this trope because the one the Siren showed him, the one she claims to be Galuf's grandchild, is [[spoiler: Krile, the fifth protagonist of the story, before she's even introduced within the story proper]].proper]]. * ChestMonster: As is typical of ''FF'' games, some treasure chests are booby-trapped with monster encounters. A good example is escaping a castle after the Fire Crystal is shattered; you have 10 minutes to get out before the castle explodes, so, naturally, every chest in the castle has an enemy in it alongside the chest's treasure.
13th Jan '16 3:25:22 PM jameygamer
Is there an issue? Send a Message
* RulesOfTheGame[=/=]LetsSplitUpGang: In Fork Tower, the party splits up to climb two towers. In one of the towers, everyone has incurable silence status, making them incapable of using magic. In the other tower, every monster automatically counters any physical attack by resetting the battle ([[TakeAThirdOption unless you disable their counterattacks with the Berserk spell).
to:
* RulesOfTheGame[=/=]LetsSplitUpGang: In Fork Tower, the party splits up to climb two towers. In one of the towers, everyone has incurable silence status, making them incapable of using magic. In the other tower, every monster automatically counters any physical attack by resetting the battle ([[TakeAThirdOption unless you disable their counterattacks with the Berserk spell).spell]]).
5th Jan '16 6:13:10 PM totoofze47
Is there an issue? Send a Message
Someone didn't watch the ending all the way through; the dead characters are brought back by the Warriors of Dawn.
* MultipleEndings: Unique in that depending on which of the four characters are left capable of fighting at the end of the final battle, the ending changes, with any actions taken or abilities gained before that point having no bearing on the ending whatsoever. Any characters who were Dead or Petrified at the end of the fight lack the strength to actually escape the void with the rest of the party. While the actual graphics for each ending are similar (many are scenes with the same general movement), the implications behind each scene [[BittersweetEnding change]] [[DownerEnding drastically]].
to:
* MultipleEndings: Unique in that depending on which of the four characters are left capable of fighting at the end of the final battle, the ending changes, with any actions taken or abilities gained before that point having no bearing on the ending whatsoever. Any characters who were Dead or Petrified at the end of the fight lack the strength to actually escape the void with the rest of the party. While This alters the actual graphics for each ending are similar (many are dialogue and some of the later scenes with to show that even though the same general movement), world is at peace, the implications behind each scene [[BittersweetEnding change]] [[DownerEnding drastically]].survivors still mourn the loss of their friends, until the Warriors of Dawn make them come BackFromTheDead.
5th Jan '16 3:13:27 AM Rolf
Is there an issue? Send a Message
removal of subjective
* DeadCharacterWalking: A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
to:
* DeadCharacterWalking: A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] HP. [[spoiler: He dies immediately after that, though.]]
3rd Jan '16 11:25:24 PM Rolf
Is there an issue? Send a Message
Added DiffLines:
* DeadCharacterWalking: A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
This list shows the last 10 events of 251. Show all.