History VideoGame / FinalFantasyType0

11th Jun '16 11:55:42 AM AuraXtreme
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** At the end of the Battle of Judecca, three Class Zero members have a short cutscene talking about Rubrum's standing against the Militesi-Concordian coalition. All characters who can be present in that mission have a speaking line, allowing for different combinations of speakers each time the cutscene is played.

to:

** At the end of the Battle of Judecca, three Class Zero members have a short cutscene talking about Rubrum's standing against the Militesi-Concordian coalition. All characters who can be present in that mission have a speaking line, allowing for different combinations of speakers each time the cutscene is played.played (although it always defaults to Jack/Ace/Rem if they are available.
10th Jun '16 7:49:33 PM superkeijikun
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Added DiffLines:

** Ace: [[DeathDealer Cards]]
** Deuce: [[MusicalAssassin Flute]]
** Trey: [[ArcherArchetype Bow]]
** Cater: [[MageMarksman Pistol]]
** Cinque: [[CarryABigStick Mace]]
** Sice: [[SinisterScythe Scythe]]
** Seven: WhipSword
** Eight: [[KungFuWizard Knuckles]]
** Nine: [[BladeOnAStick Spear]]
** Jack: [[KatanasAreJustBetter Katana]]
** Queen: [[{{BFS}} Sword]]
** King: [[GunsAkimbo Revolvers]]
** Machina: [[DualWielding Twin Rapiers]]
** Rem: [[KnifeNut Daggers]]
9th Jun '16 8:13:55 PM AuraXtreme
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* FailedASpotCheck: In a cutscene unlockable in the Rubicus that occurs during the liberation, Eight claims to be unarmed when surrendering to a squadron of Militesi, who somehow manage to miss the ''brass knuckles'' on the backs of his gloves.



** For Shinryu Celestia, if all your party members get KO'ed, the EleventhHourSuperpower Bahamut-0 will be summoned to defeat her in your place, allowing you to control ATasteOfPower you won't normally get elsewhere. But, if you're aiming for rank S on this mission and need to lessen your casualties, then it is possible to defeat her with your characters, provided you watch out for her and know when to exploit her Breaksight pattern.

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** For Shinryu Celestia, if all your party members get KO'ed, the EleventhHourSuperpower Bahamut-0 Bahamut ZERO will be summoned to defeat her in your place, allowing you to control ATasteOfPower you won't normally get elsewhere. But, if you're aiming for rank S on this mission and need to lessen your casualties, then it is possible to defeat her with your characters, provided you watch out for her and know when to exploit her Breaksight pattern.
8th Jun '16 8:07:24 PM AuraXtreme
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** Gilgamesh has an amusing version in that he never ''deliberately'' makes use of it; the shield he wears on his back nullifies any attacks that hit it ([[NighInvulnerable if you're even strong enough to deal any damage without a Breaksight]]).



* MagicIsRareHealthIsCheap

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* MagicIsRareHealthIsCheapMagicIsRareHealthIsCheap:
** Subverted for normal gameplay; Potions and Ethers and their variants heal identical ''percentages'', and all healing portals restore HP and MP both. However, Ethers are decently more ''expensive'' than Potions, and HP gradually regenerates for Class Zero with [[TheVeryDefinitelyFinalDungeon one exception]].
** Inverted for Eidolons, who have the opposite problem; their ''MP'' auto-regenerates, but with the exception of certain Eidolons with a Regen function, it's ''impossible'' for them to restore HP.



** Usually storyline missions are this, with Save Points and [[HealingCheckpoint Healing Checkpoints]] in between battle zones and objectives. (Note that when replaying these missions, the Save function is not available.)

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** Usually storyline missions are this, with Save Points relic terminals and [[HealingCheckpoint Healing Checkpoints]] healing portals]] in between battle zones and objectives. (Note that when replaying these missions, the Save function is not available.)



* MassMonsterSlaughterSidequest: The last quest from an NPC requires you to defeat 99 of a flying dragon...that only appears once in a typical enemy formation.

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* MassMonsterSlaughterSidequest: The last quest from an NPC requires you to defeat 99 of a flying dragon... that only appears once in a typical enemy formation.
8th Jun '16 7:53:27 PM AuraXtreme
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** In general, the game is designed to be experienced in more than one playthrough. You cannot obtain everything the first time around and there is extra content only available in the second (and maybe third) playthroughs. Good luck if you are not a big fan of this game.

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** In general, the game is designed to be experienced in more than one playthrough. You cannot obtain everything the first time around and there is extra content only available in the second (and maybe third) playthroughs. Good luck if you are not a big fan of this game.and third playthroughs.
8th Jun '16 1:40:04 PM AuraXtreme
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Added DiffLines:

* ArtificialStupidity: The Support Personnel AI cannot do a stealth mission to save its life. Further, it has no idea how to handle Ace. And without Deuce playing a Concerto, it tends to hesitate in the middle of the crossfire.
8th Jun '16 12:31:49 PM AuraXtreme
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* CurbStompBattle: "Took the enemy by surprise! Enemy's current status: [[OneHitKill Killsight]].

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* CrutchCharacter: The Special Eidolon Odin in the Akademeia Liberation will make short work of Dáinsleif on Cadet or Officer difficulty... and get its ass kicked in short order on Agito or Finis difficulty.
* CurbStompBattle: "Took the enemy by surprise! Enemy's current status: [[OneHitKill Killsight]]."
7th Jun '16 8:42:28 AM AuraXtreme
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* TierInducedScrappy: In-universe, Thunder RF was on the receiving end of this, being the ''only'' spell of the [[FireIceLightning three core elements]] that did not receive a -II class.



* SigilSpam: Anything that's remotely Rubrum will have some kind of gear motif on them, whether it's clothes that its people wear, summons, or architectures.

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* SigilSpam: Anything that's remotely Rubrum Rubrumite will have some kind of gear motif on them, whether it's clothes that its people wear, summons, or architectures.
1st Jun '16 11:10:20 PM littlelarciel
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* ActionGirl: All ''seven'' of them.

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* ActionGirl: All In Class Zero, you get to play as ''seven'' of them.



* AdaptationalBadass: In ''XIII'', only l'Cie could cast magic and summon Eidolons, but here, everyone can do that. So to make them special, Orience l'Cie are superhumans -- they're immortal, can fly, use highly advanced magic, and have other unique powers. A clash between l'Cie in Chapter 2 completely obliterates a city, and one fought as a boss is Level 142 and completely curbstomps your party. In an optional mission during a second playthrough, you get to experience such power for your party. The result is almost every attack on normal enemies hits the damage cap, their attacks deal single-digit damage, and you have permanent Haste status.

to:

* AdaptationalBadass: In ''XIII'', ''Final Fantasy XIII'', only l'Cie could cast magic and summon Eidolons, but here, everyone can do that. So to make them special, Orience l'Cie are superhumans -- they're immortal, can fly, use highly advanced magic, and have other unique powers. A clash between l'Cie in Chapter 2 completely obliterates a city, and one fought as a boss is Level 142 and completely curbstomps your party. In an optional mission during a second playthrough, you get to experience such power for your party. The result is almost every attack on normal enemies hits the damage cap, their attacks deal single-digit damage, and you have permanent Haste status.



* AlternateCharacterReading: The character for "Light" is read as "Hope", where they refer to TheFourGods of Orience.

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* AlternateCharacterReading: The In Japanese, the character for "Light" is read as "Hope", where they refer to TheFourGods of Orience.



* AlternativeCalendar: Orience uses the RG Calendar which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. "Month of Fire" corresponds to January). The game takes place in the year 842.

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* AlternativeCalendar: Orience uses the RG Calendar which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. "Month of Fire" or "Ignusmens" corresponds to January). The game takes place in the year 842.



** At the end of the First Battle of Judecca, Jack, Ace, and Rem have a short cutscene talking about Rubrum's standing against the Milites/Concordian coalition. Did you specifically send Jack, Ace, and Rem to Big Bridge? Cinque, Cater, and Trey have their own lines to sub in, respectively.

to:

** At the end of the First Battle of Judecca, Jack, Ace, and Rem three Class Zero members have a short cutscene talking about Rubrum's standing against the Milites/Concordian Militesi-Concordian coalition. Did you specifically send Jack, Ace, and Rem to Big Bridge? Cinque, Cater, and Trey All characters who can be present in that mission have their a speaking line, allowing for different combinations of speakers each time the cutscene is played.
** Also the case during the final mission. [[spoiler:The current party leader has his or her
own lines line reacting to sub in, respectively.becoming a l'Cie, or ''not'' becoming a l'Cie.]]



* EarthShatteringKaboom
** The annihilation of Lorica with an Ultima Bomb shortly after Akademeia is liberated in the very first Chapter alone.

to:

* EarthShatteringKaboom
EarthShatteringKaboom:
** The annihilation of Lorica with an Ultima Bomb shortly after Akademeia is liberated in the very first Chapter chapter alone.



* InstantAwesomeJustAddDragons: Concordia's specialty, in no small part due to having the Azure dragon Crystal.
* ItsAllUpstairsFromHere: Two missions in Concordian territory are about this, as well as the BonusDungeon Agito Tower.

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* InstantAwesomeJustAddDragons: Concordia's specialty, in no small part due to having the Azure dragon Dragon Crystal.
* ItsAllUpstairsFromHere: Two missions in Concordian territory are about this, as well as the BonusDungeon Agito Tower.Tower of Agito.



* LastEpisodeNewCharacter: [[spoiler:Tiz and Lean Joker]] are this, appearing only near the end and bearing little impact on the plot overall [[spoiler:aside from the "Chapter of Truth" scenario, where they hand over Class Zero's memories to Arecia, allowing her to reconsider her stance on maintaining the cycle]].
* LastOfTheirKind: Gilgamesh and Atra, the two Genbu l'Cie who are still alive [[spoiler:while the rest of their nation isn't]].
* LastSecondEndingChoice: A short way into the final mission, the Vermilion Crystal gives Class Zero a choice. [[spoiler:Do they choose to become l'Cie to protect the dominion? Or do they remain mortal to press on with their mission? Choosing the former triggers the NonStandardGameOver, while choosing the latter leads to the better (but {{bittersweet|ending}}) ending.]]

to:

* LastEpisodeNewCharacter: [[spoiler:Tiz and Lean Joker]] are this, appearing only near the end and bearing little impact on the plot overall [[spoiler:aside from the "Chapter of Truth" scenario, DenouementEpisode, where they hand over Class Zero's memories to Arecia, allowing her to reconsider her stance on maintaining the cycle]].
current state of Orience]].
* LastOfTheirKind: Gilgamesh and Atra, the two Genbu Black Tortoise l'Cie who are still alive [[spoiler:while the rest of their nation isn't]].
* LastSecondEndingChoice: A short way into the final mission, the Vermilion Bird Crystal gives Class Zero a choice. [[spoiler:Do they choose to become l'Cie to protect the dominion? Or do they remain mortal to press on with their mission? Choosing the former triggers the NonStandardGameOver, while choosing the latter leads to the better (but {{bittersweet|ending}}) ending.]]



* LeaveYourQuestTest: [[spoiler:A short way into their final mission, Class Zero is presented with the Vermilion Bird Crystal's offer to become l'Cie and protect their home from the invading Rursan Reavers. This leads to a NonstandardGameOver as they end up getting overwhelmed by the endless waves of enemies. The correct choice to get to the ending is to remain human and continue on.]]

to:

* LeaveYourQuestTest: [[spoiler:A short way into their final mission, Class Zero is presented with the Vermilion Bird Crystal's offer to become l'Cie and protect their home from the invading Rursan Reavers. This leads to a NonstandardGameOver as they end up getting overwhelmed by the endless waves of enemies. The correct choice to get to the ending is to remain human mortal and continue on.the mission.]]



** Then in Chapter 5, Rubrum launches a simultaneous attack on the Concordian and Militesi warfronts, and Class Zero is asked to deploy members to both sides. Three party members are selected to go west to Big Bridge, while the rest go east to Judecca. But, the party at Big Bridge is told they can bring in several more members for their mission, meaning the player can use their party from the Judecca mission in the Big Bridge mission.

to:

** Then in Chapter 5, Rubrum launches a simultaneous attack on the Concordian and Militesi warfronts, and Class Zero is asked to deploy members to both sides. Three party members are selected to go west to Big Bridge, while the rest go east to Judecca. But, the party at Big Bridge is told they can bring in several more members for their mission, meaning the player can use their party from the Judecca mission in the Big Bridge mission.
30th May '16 1:56:44 PM AuraXtreme
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Added DiffLines:

** At the end of the First Battle of Judecca, Jack, Ace, and Rem have a short cutscene talking about Rubrum's standing against the Milites/Concordian coalition. Did you specifically send Jack, Ace, and Rem to Big Bridge? Cinque, Cater, and Trey have their own lines to sub in, respectively.
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