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Up To Eleven is a defunct trope


** Selkies take this trope UpToEleven:while they cannot double-jump or use ziplines when holding a key, they can just throw the key against a wall, make it bounce on their head, and ''run on the zipline as if it was a tightrope while balancing the key on their head''. Someone sign them up for circus already.

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** Selkies take this trope UpToEleven:while Selkies; while they cannot double-jump or use ziplines when holding a key, they can just throw the key against a wall, make it bounce on their head, and ''run on the zipline as if it was a tightrope while balancing the key on their head''. Someone sign them up for circus already.



* NewGamePlus: Can be done ''[[UpToEleven twice.]]'' Also allows access to the BonusDungeon.

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* NewGamePlus: Can be done ''[[UpToEleven twice.]]'' ''twice.'' Also allows access to the BonusDungeon.
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* AndIMustScream: [[spoiler:"My power can undo this! Over and again!" You almost have to pity him when you hear him think ''Help me...'']]

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* AndIMustScream: [[spoiler:"My power can undo this! Over and again!" He can do that all he likes, but it all leads to the same end. You almost have to pity him when you hear him think ''Help me...'']]
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* GettingCrapPastTheRadar: Everything the Magicite seller in the Connecting Worlds chapter says makes her sound like a drug dealer.

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%% * GettingCrapPastTheRadar: Everything the Magicite seller GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the Connecting Worlds chapter says makes her sound like a drug dealer.future, please check the trope page to make sure your example fits the current definition.
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* OffscreenInertia: [[spoiler: The ending implies [[BigBad Galdes]] gets stuck trying forever in vain to cast the same spell to undo his defeat, saying [[BrokenRecord "My power can undo this! Over and again!"]]. We hear him think "please.. someone.. help .. me", but that's probably just for the audience's benefit.]]
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* FlashSideways: Shortly before the FinalBattle, Galdes [[spoiler:shifts everyone to a world where he killed Kolka and became ruler of the city]]. Most of the NPCs either praise him listlessly or resign themselves to tyranny, but a few of them question if this was really what happened.

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* FlashSideways: Shortly before the FinalBattle, Galdes [[spoiler:shifts everyone to a world where he killed Kolka and became ruler of the city]]. Most of the NPCs [=NPCs=] either praise him listlessly or resign themselves to tyranny, but a few of them question if this was really what happened.
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* FlashSideways: Shortly before the FinalBattle, Galdes [[spoiler:shifts everyone to a world where he killed Kolka and became ruler of the city]]. Most of the NPCs either praise him listlessly or resign themselves to tyranny, but a few of them question if this was really what happened.


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* HumanSacrifice: The Lilty and Selkie duo in Rebena Te Ra have apparently been selected to be this in [[spoiler:Galdes' VillainWorld]]. Their CoolBigSis figure is highly indignant that [[BlackComedy she wasn't chosen herself]].
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* FailedASpotCheck: PlayedForLaughs near the end of the game when one townsperson realizes with a shock that Galdes and Cu Chaspel do not look or act ''anything'' like clergy.

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* AsleepForDays: A mild form of this after the battle with Lich. King Kolka invites the party to get some sleep in the palace. When they walk out, it's already sunset [[spoiler:and the King's troops have already nearly conquered the Temple]]. Al is embarrassed, but Meeth brushes it off.



* CorruptChurch: The Crystal Temple. One NPC complains that it used to be a place of contemplation and peace until the new Hierophant took charge--her complaint is about the new entrance fee, but that's really the top of the iceberg. It gets more openly malicious as the game goes on. Plus [[spoiler:its temple is the final dungeon, and its Pope is using it to recreate the world in his own image]].

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* CorruptChurch: The Crystal Temple. One NPC complains that it used to be a place of contemplation and peace until the new Hierophant took charge--her Temple as run by Galdes. The temple fanatic's complaint is about the new entrance fee, but that's really fee is relly just the top tip of the iceberg. It gets more openly malicious The Temple's edicts becomes increasingly oppressive as the game goes on. Plus [[spoiler:its on, and the temple is serves as the final dungeon, dungeon. However, King Kolka speculates that the original priesthood were well on their way to being moontouched even before Galdes turned up as they became more obsessed with power and its Pope is using it to recreate the world in his own image]].scheming than carrying out their work.



* HappilyEverBefore: The game is set an indeterminate time before the original, but seems to be many years before. [[spoiler:Otherwise Yuri and Chelinka might have been expected to use their power against the Meteor Parasite and its miasma.]]

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* HappilyEverBefore: The game is set an indeterminate time before the original, but seems to be many years centuries before. [[spoiler:Otherwise Yuri and Chelinka might have been expected to use their power against the Meteor Parasite and its miasma.]]



* InTheirOwnImage: The Lunites are trying to take over Rebena Te Ra and put it under the influence of the crimson moon. [[spoiler:They plan to do this by harnessing the power of Starsingers to rewrite reality so that the moon and its evil were never separated from the earth.]]



* MadeOfEvil: The moon. [[spoiler:Long ago, the crystals sequestered all that was evil there and cast it off into space, but it still has the ability to influence people on the world below. The Lunites' goal is to undo that it was separated and rule over the world of evil that would create.]]



* ShoutOut: "All work and no play makes Jack a dull mog."

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* ShoutOut: ShoutOut:
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"All work and no play makes Jack a dull mog.""
** The equipment seller sends the party off to the final showdown by saying "[[Film/ThePrincessBride Have fun storming the Temple!]]"

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* ChewToy: Alhanalem. Between Chelinka' glomps and Meeth's pots, he takes quite a licking.

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* ChewToy: Alhanalem. Between Chelinka' Chelinka's glomps and Meeth's pots, he takes quite a licking.


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* OnceMoreWithClarity: The initial scene of a hooded man approaching the Villa is given context after the fall of Rela Cyel: [[spoiler:Cu Chaspel bringing a squadron of temple goons to abduct Aleria]].

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* AfterlifeAntechamber: The Realm of the Dead is described as a place where wounded souls rest and heal before moving on. [[spoiler:Latov is trapped here by the manner of his death and the unresolved traumas from the Temple's crimes and is shortly thereafter corrupted by the Lich.]]



* AmbiguousSituation: The party gets to "???" by way of not escaping a volcano and are informed that they are in he Realm of the Dead. But it's not made explicit if ''they'' are dead or how they got back to Rebena Te Ra alive, and the place can be accessed in multiplayer mode after beating Sinners' Isle.

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* AmbiguousSituation: The party gets to "???" by way of not escaping a volcano and are informed that they are in he Realm of the Dead. But it's not made explicit if ''they'' are dead or how the Carbuncle also tells them that they got back to Rebena Te Ra alive, don't belong there, and the place can be accessed in multiplayer mode after beating Sinners' Isle.



* ArtificialStupidity: Your partners AI is phenomally stupid, making them much more of a liability than anything else. They rarely move, don't attack often and if an enemy is lining up an attack at them, most of the time they will not get out of the way. Their self preservation is atrocious, as they will not get out of the way, even if their HP is critical. A particularly egregious example is their ineptitude in platforming, as they cannot time jumps and will often kill themselves trying to get to you if you're on a far away platform. You ''will'' waste a lot of raise magicite on them in the later boss battles, which can get rather infuriating.

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* ArtificialStupidity: Your partners AI is phenomally phenomenally stupid, making them much more of a liability than anything else. They rarely move, don't attack often and if an enemy is lining up an attack at them, most of the time they will not get out of the way. Their self preservation is atrocious, as they will not get out of the way, even if their HP is critical. A particularly egregious example is their ineptitude in platforming, as they cannot time jumps and will often kill themselves trying to get to you if you're on a far away platform. You ''will'' waste a lot of raise magicite on them in the later boss battles, which can get rather infuriating.



* BanOnMagic: Crystals are banned after the timeskip thanks to the emergence of crimson crystals (actually a result of the Temple's experiments). Some of the townspeople express disbelief while others commend the Temple's action. This eventually becomes a problem for the magicite seller because people associat her product with crystals.

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* BanOnMagic: Crystals are banned after the timeskip thanks to the emergence of crimson crystals (actually a result of the Temple's experiments). Some of the townspeople express disbelief while others commend the Temple's action. This eventually becomes a problem for the magicite seller because people associat associate her product with crystals.

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* TwentyFourHourArmor: Yuke helmets. Al threatens his imposter that if he makes good on their deal, she will have to remove hers and reveal her true face to the world. (That said, the twins have seen him without ''his'' before under unspecified circumstances.)



* BanOnMagic: Crystals are banned after the timeskip thanks to the emergence of crimson crystals (actually a result of the Temple's experiments). Some of the townspeople express disbelief while others commend the Temple's action. This eventually becomes a problem for the magicite seller because people associat her product with crystals.



* BonusDungeon: River Belle.

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* BonusDungeon: River Belle.Belle, the first dungeon of the original game, is unlocked after beating this one.



* ChechovsVolcano: Naturally, the final cutscene on Sinners' Isle is of the volcano there erupting.

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* ChechovsVolcano: ChekhovsVolcano: Naturally, the final cutscene on Sinners' Isle is of the volcano there erupting.



* EvilChancellor: The imposer Alhanalem is keeping King Kolka in depression and ill health. [[spoiler:She's really the Lich.]]



* GenderBlenderName: Al tries to convince the guards that he's the real one by pointing out "Alhanalem" is a man's name and the current chancellor is a woman. This fails to impress because they aren't familiar enough with Yuke culture to tell one from another--in fact, they weren't even aware their Alhanalem was a woman in the first place.



* ManualLeaderAIParty

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* ManualLeaderAIPartyManualLeaderAIParty: You can select which character is leading the party from the lower screen, and each one has a special ability that are used to progress through dungeons. Enemy attacks automatically target whoever is leading. This also applies outside of battle with the item crafting shop; weapon scrolls will be designed for whichever character hands it over (a scroll will give a staff to Alhanalem, but if Yuri is the lead, the same scroll will produce a sword, etc).


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* TertiarySexualCharacteristics: Female Yukes are distinguished by their style of clothing rather than physical features.


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* UnderwaterRuins: Rela Cyel. In the present it is proper ruins (Al notes that the roof won't hold under the downpour and the final cutscene of the dungeon proves him right) but still has some functioning control rods that can empty flooded rooms. The party later visits Rela Cyel in the past when it is intact, but the mechanics of the dungeon are largely the same.
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* NotSoAboveItAll: The temple guards are silent and menacing... until the temple fanatic starts demanding to be let in and refuses to leave. Then they start begging for ''someone'' to get this crazy woman away.
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* ChehovsVolcano: Naturally, the final cutscene on Sinners' Isle is of the volcano there erupting.

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* ChehovsVolcano: ChechovsVolcano: Naturally, the final cutscene on Sinners' Isle is of the volcano there erupting.
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* AGodAmI: [[spoiler: [[BigBad Galdes]]]]

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* AGodAmI: [[spoiler: [[BigBad [[spoiler:[[BigBad Galdes]]]]



* [[{{Alternate Universe}} Alternate Universe(s)]]

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* [[{{Alternate Universe}} Alternate Universe(s)]]{{Alternate Universe}}(s): During the primary confrontation; [[spoiler:Apparently, you'll confront the BigBad, no matter what -- only minor details (like location) will change]].



* AndIMustScream: [[spoiler: "My power can undo this! Over and again!" You almost have to pity him when you hear him think ''Help me...'']]

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* AndIMustScream: [[spoiler: "My [[spoiler:"My power can undo this! Over and again!" You almost have to pity him when you hear him think ''Help me...'']]



* EndOfTheWorldSpecial: Starsingers are a somewhat limited form of this. [[spoiler: Yuri and Chelinka fulfill the trope more literally in the end.]]

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* EndOfTheWorldSpecial: Starsingers are a somewhat limited form of this. [[spoiler: Yuri [[spoiler:Yuri and Chelinka fulfill the trope more literally in the end.]]



* GainaxEnding: The ending sequence. [[spoiler: Chelinka's HeroicSacrifice to heal Yuri of his mysterious illness causes Yuri to become UnstuckInTime, and after wandering around for a little bit, the collective Yuris and Chelinkas of all the parallel universes CosmicRetcon the events of the game from ever occuring, because Magic in this continuity works based on alternate universes]].

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* GainaxEnding: The ending sequence. [[spoiler: Chelinka's [[spoiler:Chelinka's HeroicSacrifice to heal Yuri of his mysterious illness causes Yuri to become UnstuckInTime, and after wandering around for a little bit, the collective Yuris and Chelinkas of all the parallel universes CosmicRetcon the events of the game from ever occuring, because Magic in this continuity works based on alternate universes]].



** The way to defeat the final boss, [[spoiler: by locking magic spells onto the circle.]] Subverted in that you ''do'' get instructions, but only after you fail several times.

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** The way to defeat the final boss, [[spoiler: by [[spoiler:by locking magic spells onto the circle.]] Subverted in that you ''do'' get instructions, but only after you fail several times.



** You get it again after the final boss fight when [[spoiler: Yuri is dying]].

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** You get it again after the final boss fight when [[spoiler: Yuri [[spoiler:Yuri is dying]].

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* AmbiguousSituation: The party gets to "???" by way of not escaping a volcano and are informed that they are in he Realm of the Dead. But it's not made explicit if ''they'' are dead or how they got back to Rebena Te Ra alive, and the place can be accessed in multiplayer mode after beating Sinners' Isle.



* ChehovsVolcano: Naturally, the final cutscene on Sinners' Isle is of the volcano there erupting.



* DeathWorld: Sinners' Isle (a.k.a. the Kilanda Isles from the original) is a volcanic hellscape. The party are exiled there after being framed for an attack on King Kolka.



* ItIsDehumanizing: Galdes and Cu Chaspel refer to those they capture (or intend to) as their "specimens" and "it." [[spoiler:They're talking about Aleria, Tilika, and Chelinka.]]



* LimitedLoadout: Magicite and restoratve items are carried in "pockets" on the right-hand side of the bottom screen. Initially, the player starts with a maximum of ten for each, which means you'll be leaving a lot of magicite laying around in dungeons. Extra pockets are obtainable as treasure, however, and can also be purchased when you find Artimecion's shops.

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* LimitedLoadout: Magicite and restoratve restorative items are carried in "pockets" on the right-hand side of the bottom screen. Initially, the player starts with a maximum of ten for each, which means you'll be leaving a lot of magicite laying around in dungeons. Extra pockets are obtainable as treasure, however, and can also be purchased when you find Artimecion's shops.


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* PrenatalPossessions: Chelinka was born holding the crystal whose powers she and Yuri share.


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* {{Psychopomp}}: Carbuncle, who appears in the Shadowland (the dungeon known simply as "???" when its title appears) is the keeper of the Realm of the Dead. He helps the party [[spoiler:look into Latov's memories so they can heal his soul]] and sends them to the crystal cavern under Rebena Te Ra after they complete their task.


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* SeriousBusiness: Stiltzkin and the other moogles treat their placement of hints and tutorials like a top-secret espionage operation.

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* CorruptChurch: The Crystal Temple. Gets progressively more oppressive as the game goes on. Plus [[spoiler:its temple is the final dungeon, and its Pope is using it to recreate the world in his own image]].

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* CorruptChurch: The Crystal Temple. Gets progressively One NPC complains that it used to be a place of contemplation and peace until the new Hierophant took charge--her complaint is about the new entrance fee, but that's really the top of the iceberg. It gets more oppressive openly malicious as the game goes on. Plus [[spoiler:its temple is the final dungeon, and its Pope is using it to recreate the world in his own image]].



* DungeonBypass: Only scripted obstacles and doors with keys, of which are few, are unpassable. Most of the room puzzle's purpose is to materialize or move platforms to reach points that are just out of reach.Not only can your chatacters jump on each other, but you can stack any item to make a ladder. And most of the items you find are cheap rubbish you can buy for less than 5 gil at the shops.Do the math.
** Selkies take this trope UpToEleven:while they cannot double-jump or use ziplines when holding a key, they can just throw the key against a wall, make it bounce on their head, and ''run on the zipline as if it was a tightrope while balancing the key on their head''.Someone sign them up for circus already.

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* DungeonBypass: Only DungeonBypass:
**Only
scripted obstacles and doors with keys, of which are few, are unpassable. Most of the room puzzle's purpose is to materialize or move platforms to reach points that are just out of reach.Not only can your chatacters jump on each other, but you can stack any item to make a ladder. And most of the items you find are cheap rubbish you can buy for less than 5 gil at the shops.Do the math.
** Selkies take this trope UpToEleven:while they cannot double-jump or use ziplines when holding a key, they can just throw the key against a wall, make it bounce on their head, and ''run on the zipline as if it was a tightrope while balancing the key on their head''. Someone sign them up for circus already.already.
* EmpathicWeather: The game opens on a classic dark and stormy night as an ominous figure in cloak and mask approaches the Villa, cluing in players that however cute and lighthearted the next few scenes are, this game is going to be intense.


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* ForDoomTheBellTolls: The temple bell in Rebena Te Ra chimes the hour, but can affect people's minds as well. The Selkie who warns the twins away from Old Town stops and tells them they should go on in after it chimes.


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* LimitedLoadout: Magicite and restoratve items are carried in "pockets" on the right-hand side of the bottom screen. Initially, the player starts with a maximum of ten for each, which means you'll be leaving a lot of magicite laying around in dungeons. Extra pockets are obtainable as treasure, however, and can also be purchased when you find Artimecion's shops.


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* VisibleSilence: The temple guards on the first visit to Rebena Te Ra. Unlike the stroppy palace guards, they simply stare menacingly at Yuri and Chelinka.

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* ActionRPG

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* ActionRPGActionRPG: Like the original, gameplay consists of hacking and slashing through dungeons in real time.



* CallBack: Some zones are covered by poisonous mist, and require a party member to carry an aptly-charged Urn to cross safely. Crystal Bearers and the Chalice, anyone?

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* CallBack: CallForward: Some zones are covered by poisonous mist, and require a party member to carry an aptly-charged Urn to cross safely. Crystal Bearers and the Chalice, anyone?



* HappilyEverBefore: The game is set an indeterminate time before the original, but seems to be many years before. [[spoiler:Otherwise Yuri and Chelinka might have been expected to use their power against the Meteor Parasite and its miasma.]]



* {{Prequel}}: The game is set ages before the original ''Crystal Chronicles''. Thus, there is no miasma yet, and Rebena Te Ra is the thriving capital of old rather than a monster-infested ruin.



* TimeCompressionMontage: The game moves forward several years in a single cutscene. The twins' age is still ambiguous, but they go from five-ish to somewhere between eight and ten.

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* TimeCompressionMontage: TimeCompressionMontage:
**
The game moves forward several years in a single cutscene. The twins' age is still ambiguous, but they go from five-ish to somewhere between eight and ten.
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* AttackItsWeakPoint: Most bosses have a red crystal somewhere on their body. The goal of most battles is to hit that spot as much as possible without getting hit by whatever special attack the crystal allows the monster to perform.


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* DoomedHometown: The Villa is attacked by Cu Chaspel early in the game. Although the buildings are left intact, everyone's peaceful life there is destroyed and Yuri is forced to live essentially on his own for some years until Chelinka becomes conscious again.


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* GoodColorsEvilColors: Crystals are usually varying hues of blue and green, most prominently the save points and Chelinka's personal crystal. Red crystals are universally malevolent. All boss monsters have one which seems to power them, but what's really bad is when a ''person'' gets put inside one.

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* BadMoonRising - It's even the tagline on the back of the box! It's hard for a blood-red moon to be anything but ominous...

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* BadMoonRising - BadMoonRising: It's even the tagline on the back of the box! It's hard for a blood-red moon to be anything but ominous...



* ContinuityNod: The appearance of Lich is a nod to her role in the first game.

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* ContinuityNod: ContinuityNod:
**
The appearance of Lich is a nod to her role in the first game.



* DungeonBypass: Only scripted obstacles and doors with keys, of which are few, are unpassable.Most of the room puzzle's purpose is to materialize or move platforms to reach points that are just out of reach.Not only can your chatacters jump on each other, but you can stack any item to make a ladder.And most of the items you find are cheap rubbish you can buy for less than 5 gil at the shops.Do the math.

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* DungeonBypass: Only scripted obstacles and doors with keys, of which are few, are unpassable. Most of the room puzzle's purpose is to materialize or move platforms to reach points that are just out of reach.Not only can your chatacters jump on each other, but you can stack any item to make a ladder. And most of the items you find are cheap rubbish you can buy for less than 5 gil at the shops.Do the math.



* FreeRangeChildren: Latov teaches Yuri and Chelinka how to use a hatchet in the first scene. He then allows them to play in the monster-filled caves on the Villa's property. Later he lets them run around Rebena Te Ra on their own (although he probably expected them to keep to the main areas and not the overrun Old Town). At this point, the twins are still roughly six years old.
* FriendlyGhost: The ghost who appears to Yuri and Chelinka several times has no ill intent, despite Chelinka's instinctive terror. She later helps them by giving them her cloak when Yuri has collapsed and is freezing from overuse of his powers. [[spoiler:It's in the later incident where they learn it's Tilika, the deceased princess.]]



* GuideDangIt: The way to defeat the final boss, [[spoiler: by locking magic spells onto the circle.]] Subverted in that you ''do'' get instructions, but only after you fail several times.

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* GuideDangIt: The GuideDangIt:
**The
way to defeat the final boss, [[spoiler: by locking magic spells onto the circle.]] Subverted in that you ''do'' get instructions, but only after you fail several times.



* HeroicRROD: Yuri falls victim to this when he uses his power to stop the falling ceiling in Rela Cyel.

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* HeroicRROD: HeroicRROD:
**
Yuri falls victim to this when he uses his power to stop the falling ceiling in Rela Cyel.


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* {{Magitek}}: Rela Cyel served both as a dam to control the water levels of Lake Cyela and a research center for crystals and magic. When the party winds up in the past (on the day of its collapse, specifically) many of the puzzles involve magic and machinery. Alhanalem irks one worker by describing the control rods as "magical fantastical."


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* TheMalaproper: Pre-timeskip Yuri asks if someone is a "clair-voyeur" (rather than clairvoyant) and when given permission to walk around town, declares himself and Chelinka to be "practically adulterous" (adults).


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* WillOTheWisp: An early scene has Latov, Yuri, and Chelinka watching the ignis fatui that hover over Lake Cyela--the ghosts of the people who died there when the Rela Cyel facility collapsed.
* YouCantFightFate: King Kolka believes that no matter what parallel universe he is in, he will always lose his family and have to live on his own. [[spoiler:But Yuri and Chelinka bring her back when they create the new world at the end of the game, as revealed in Multiplayer Mode.]]
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* RippleEffectProofMemory: A secondary ability of Star Singers. [[spoiler:When they alter reality, they can remember the original timeline--nobody else does, though.]]

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* RippleEffectProofMemory: A secondary ability of Star Singers. [[spoiler:When they alter reality, they reality to finally undo all the harm the Lunites did, Yuri and Chelinka can remember the original timeline--nobody else does, though.]]
Tabs MOD

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* HailfirePeaks: One level where you'll have to chose between running over lava that [[CaptainObvious burns you]] or ice that freezes you in a slightly lengthened period of time. You need not worry about doing large amounts of backtracking if you decided you don't like the path you chose. ''The ice path is side by side with the lava''.

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* HailfirePeaks: One level where you'll have to chose between running over lava that [[CaptainObvious burns you]] you or ice that freezes you in a slightly lengthened period of time. You need not worry about doing large amounts of backtracking if you decided you don't like the path you chose. ''The ice path is side by side with the lava''.

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Extra bullet point correcting trope usage instead of just editing the correct trope in is distracting.


* HailfirePeaks: One level where you'll have to chose between running over lava that [[CaptainObvious burns you]] or ice that freezes you in a slightly lengthened period of time. You need not worry about doing large amounts of backtracking if you decided you don't like the path you chose. ''The ice path is side by side with the lava''.



* PatchworkMap: One level where you'll have to chose between running over lava that [[CaptainObvious burns you]] or ice that freezes you in a slightly lengthened period of time. You need not worry about doing large amounts of backtracking if you decided you don't like the path you chose. ''The ice path is side by side with the lava''.
** Which is in fact [[HailfirePeaks a trope of its own as well.]]
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Lolicon and shotacon have been disambiguated. Links with too little context are being removed - "paedo" is not always a trope, examples where the tropeworthiness is unclear are being removed. Also, please do not use "loli" as a synonym for little girl; see Lolicon And Shotacon as to why not


* {{Shotacon}}: The female Selkie scroll-dealer in Rebena Te Ra has this reaction towards Yuri.
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A spinoff of the [[RunningGag foot-impalingly popular]] ''Franchise/FinalFantasy'' franchise, and the first VideoGame/FinalFantasyCrystalChronicles game for the {{DS}}. Unlike the first game, its main mode of play is a story-mode with lots of dialog and pre-made characters. The story follows a pair of Clavat twins named Yuri and Chelinka, whose hometown is attacked and Chelinka falls into a coma. When she awakens, she has lost the ability to speak. Together, they set out on a journey to help Chelinka regain her voice, find their childhood teachers Alhanalem and Meeth, discover why their home was attacked, and learn the purpose of a unique crystal they own. All while trying to stop an ancient prophecy from destroying the world.

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A spinoff of the [[RunningGag foot-impalingly popular]] ''Franchise/FinalFantasy'' franchise, and the first VideoGame/FinalFantasyCrystalChronicles game for the {{DS}}.UsefulNotes/{{DS}}. Unlike the first game, its main mode of play is a story-mode with lots of dialog and pre-made characters. The story follows a pair of Clavat twins named Yuri and Chelinka, whose hometown is attacked and Chelinka falls into a coma. When she awakens, she has lost the ability to speak. Together, they set out on a journey to help Chelinka regain her voice, find their childhood teachers Alhanalem and Meeth, discover why their home was attacked, and learn the purpose of a unique crystal they own. All while trying to stop an ancient prophecy from destroying the world.
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A spinoff of the [[RunningGag foot-impalingly popular]] ''Franchise/FinalFantasy'' franchise, and the first FinalFantasyCrystalChronicles game for the {{DS}}. Unlike the first game, its main mode of play is a story-mode with lots of dialog and pre-made characters. The story follows a pair of Clavat twins named Yuri and Chelinka, whose hometown is attacked and Chelinka falls into a coma. When she awakens, she has lost the ability to speak. Together, they set out on a journey to help Chelinka regain her voice, find their childhood teachers Alhanalem and Meeth, discover why their home was attacked, and learn the purpose of a unique crystal they own. All while trying to stop an ancient prophecy from destroying the world.

to:

A spinoff of the [[RunningGag foot-impalingly popular]] ''Franchise/FinalFantasy'' franchise, and the first FinalFantasyCrystalChronicles VideoGame/FinalFantasyCrystalChronicles game for the {{DS}}. Unlike the first game, its main mode of play is a story-mode with lots of dialog and pre-made characters. The story follows a pair of Clavat twins named Yuri and Chelinka, whose hometown is attacked and Chelinka falls into a coma. When she awakens, she has lost the ability to speak. Together, they set out on a journey to help Chelinka regain her voice, find their childhood teachers Alhanalem and Meeth, discover why their home was attacked, and learn the purpose of a unique crystal they own. All while trying to stop an ancient prophecy from destroying the world.
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What The Hell Dad is being cut per TRS. Examples will be cut or moved to related tropes where appropriate.


* WhatTheHellDad: Latov loves his children, but one has to question his judgment in allowing them to play with hatchets, spelunk in the monster-filled cave on their property, and walk around the city alone.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice: [[VideoGame/ValkyrieProfile2Silmeria Lezard Valeth]], [[{{Naruto}} Gaara]] and [[VideoGame/FinalFantasyIV Kain]] is doing a great job as resident pshycopath Cu Chaspel.
** [[Anime/DigimonAdventure Izzy]], at least this troper thinks it's Izzy, does a really good Yuri.
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Mac Guffin Girl is no longer a trope.


* MacGuffinGirl: Chelinka is pursued by the Temple for her crystal abilities. Yuri might be of value to them too, but Chelinka is the only one who can make the crystal shine on her own. [[spoiler:Tilika and Lady Aleria were also this, with tragic results.]]

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* MacGuffinGirl: MacGuffinSuperPerson: Chelinka is pursued by the Temple for her crystal abilities. Yuri might be of value to them too, but Chelinka is the only one who can make the crystal shine on her own. [[spoiler:Tilika and Lady Aleria were also this, with tragic results.]]
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* ArtificialStupidity: Your partners AI is phenomally stupid, making them much more of a liability than anything else. They rarely move, don't attack often and if an enemy is lining up an attack at them, most of the time they will not get out of the way. Their self preservation is atrocious, as they will not get out of the way, even if their HP is critical. A particularly egregious example is their ineptitude in platforming, as they cannot time jumps and will often kill themselves trying to get to you if you're on a far away platform. You ''will'' waste a lot of raise magicite on them in the later boss battles, which can get rather infuriating.

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