Follow TV Tropes

Following

History VideoGame / FightingForce

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClassicCheatCode: In the N64 version, holding down the Up and Down C buttons along with the L and Z buttons at the title screen unlocks a Level Select option on the Character Selection screen.
Is there an issue? Send a MessageReason:
None


''Fighting Force'' (also known as "Metal Fist" in Japan) is a BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released In 1997 for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. In 1999, Crave Entertainment released a version on the UsefulNotes/Nintendo64. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment. (This also explains why there is no port for the Sega Saturn despite one being planned: either Sega refuses to allow it or Core cancelled it out of spite.)

to:

''Fighting Force'' (also known as "Metal Fist" in Japan) is a BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released In 1997 for the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/MicrosoftWindows. Platform/MicrosoftWindows. In 1999, Crave Entertainment released a version on the UsefulNotes/Nintendo64.Platform/Nintendo64. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment. (This also explains why there is no port for the Sega Saturn despite one being planned: either Sega refuses to allow it or Core cancelled it out of spite.)



A sequel, ''Fighting Force 2'', was released for the UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast with the only playable character being Hawk. It didn't perform too well thanks to the extremely disjointed storyline and being unnecessarily DarkerAndEdgier.

Another sequel, known as ''Fighting Force 3'', was in development for the UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2, and UsefulNotes/{{Gamecube}}, but got cancelled.

to:

A sequel, ''Fighting Force 2'', was released for the UsefulNotes/PlayStation Platform/PlayStation and the UsefulNotes/SegaDreamcast Platform/SegaDreamcast with the only playable character being Hawk. It didn't perform too well thanks to the extremely disjointed storyline and being unnecessarily DarkerAndEdgier.

Another sequel, known as ''Fighting Force 3'', was in development for the UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2, Platform/{{Xbox}}, Platform/PlayStation2, and UsefulNotes/{{Gamecube}}, Platform/{{Gamecube}}, but got cancelled.

Added: 740

Changed: 376

Is there an issue? Send a MessageReason:
None


A sequel, ''Fighting Force 2'', was released for the UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast with the only playable character being Hawk. It didn't perform too well.

to:

A sequel, ''Fighting Force 2'', was released for the UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast with the only playable character being Hawk. It didn't perform too well.
well thanks to the extremely disjointed storyline and being unnecessarily DarkerAndEdgier.



* ExcusePlot: Read the synopsis above. In the game proper, the plot is summed up simply as "It's time to end... the end of the world!" and basically it stars barely-dressed melee fighters taking out a [[Franchise/GIJoe Cobra]]-esque organization by their own fists and sometimes anything they can pick up.

to:

* ExcusePlot: ExcusePlot:
**
Read the synopsis above. In the game proper, the plot is summed up simply as "It's time to end... the end of the world!" and basically it stars barely-dressed melee fighters taking out a [[Franchise/GIJoe Cobra]]-esque organization by their own fists and sometimes anything they can pick up.up.
** ''Fighting Force 2'', has Hawk Manson being refitted with cybernetics as the members of a "SI Cops" (yet he seems to be the only active field member) taking on against the worldwide branches of a MegaCorp known as Nakamichi (yet spelled in the briefings as "Knackamiche" supposedly as an insult), fighting abominations, both mechanical and biological along the way, culminating with a fight against Knackamiche's ultimate life form experiment.
Is there an issue? Send a MessageReason:
None


* TheSyndicate: Zeng running one, and later to be revealed to have his own Cobra Commandos esque hideout filled with military hardware is what makes him such a threat.

to:

* TheSyndicate: Zeng running one, and later to be revealed to have his own Cobra Commandos esque [[Franchise/GIJoe Cobra]]-esque hideout filled with military hardware is what makes him such a threat.

Added: 305

Changed: 102

Is there an issue? Send a MessageReason:
None


* ExcusePlot: Read the synopsis above. In the game proper, the plot is summed up simply as "It's time to end... the end of the world!" and basically it stars barely-dressed melee fighters taking out a [[Franchise/GIJoe Cobra]]-esque organization by their own fists and sometimes anything they can pick up.



* TheSyndicate: Zeng running one is what makes him such a threat.

to:

* TheSyndicate: Zeng running one one, and later to be revealed to have his own Cobra Commandos esque hideout filled with military hardware is what makes him such a threat.
Is there an issue? Send a MessageReason:
None


* ShoutOut: In the N64 version only, the masked enemies in the park are all named after SlasherMovie villains. Later in the Island Lab level, there are two hazmat mooks named [[WesternAnimation/TheSimpsons Monty and Waylon]].

to:

* ShoutOut: In the N64 version only, the masked enemies in the park are all named after SlasherMovie villains. Later in the Island Lab level, there are two hazmat mooks named [[WesternAnimation/TheSimpsons Monty Monty, Waylon and Waylon]].Grimes]].
Is there an issue? Send a MessageReason:
Dewicked trope


* BareYourMidriff: Mace Daniels wearing her black bra.
Is there an issue? Send a MessageReason:
None


** Hawk, Mace, and Smasher are Axel, Blaze and Max with different hair (and a shirt for Smasher). Ironically, Hawk and Mace's beta designs had the same hair but different clothes.

to:

** Hawk, Mace, and Smasher are Axel, Blaze and Max with different hair (and a shirt for Smasher). Ironically, Hawk and Mace's beta designs (The latter is still present in the game as the boss Jetpac) had the same hair but different clothes.clothes, while Smasher resembles Max moreso than his earlier incarnation, Hammer (also still present as the boss Driver).



* CriticalExistenceFailure: Your character can take a licking and keep on ticking, but when they lose the last hitpoint they are through, unless there are some continues. Averted with enemies who will show some fatigue after being beaten down.

to:

* CriticalExistenceFailure: Your character can take a licking and keep on ticking, but when they lose the last hitpoint they are through, unless there are some continues. Averted with enemies who will show some fatigue after being beaten down.down, and will be taken out instantly if you hit them in this state.



* ElevatorActionSequence: There are two of these one with an enclosed elevator and one with an exposed one. You fight tons of mooks on both, and in the former you've got a lot of melee weapons to work with including a fire escape axe, and handrails that you can rip right off the walls!

to:

* ElevatorActionSequence: There are two of these these, one with an enclosed elevator and one with an exposed one. You fight tons of mooks on both, and in In the former you've got a lot of melee weapons to work with including a fire escape axe, and handrails that you can rip right off the walls! walls, whereas the latter has two instances where you have to dodge incoming missiles.



* WolverineClaws: The female enemies you fight on the 5th stage have this.

to:

* WolverineClaws: The female enemies you fight on the 5th stage have this.these.
Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Your character can take a licking but keep on ticking but when they lose the last hitpoint they are through unless there are some continues. Averted with enemies who will show some fatigue after being beaten down.

to:

* CriticalExistenceFailure: Your character can take a licking but and keep on ticking ticking, but when they lose the last hitpoint they are through through, unless there are some continues. Averted with enemies who will show some fatigue after being beaten down.
Is there an issue? Send a MessageReason:
None


Another sequel, known as ''Fighting Force 3'', was in development for the UsefulNotes/Xbox UsefulNotes/PlayStation2 and UsefulNotes/Gamecube, but it got cancelled.

to:

Another sequel, known as ''Fighting Force 3'', was in development for the UsefulNotes/Xbox UsefulNotes/PlayStation2 UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2, and UsefulNotes/Gamecube, UsefulNotes/{{Gamecube}}, but it got cancelled.
Is there an issue? Send a MessageReason:
None


''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 and UsefulNotes/MicrosoftWindows. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment. (This also explains why there is no port for the Sega Saturn despite one being planned: either Sega refuses to allow it or Core cancelled it out of spite.)

to:

''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released In 1997 for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows.UsefulNotes/MicrosoftWindows. In 1999, Crave Entertainment released a version on the UsefulNotes/Nintendo64. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment. (This also explains why there is no port for the Sega Saturn despite one being planned: either Sega refuses to allow it or Core cancelled it out of spite.)



A sequel was released for the UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast with the only playable character being Hawk. It didn't perform too well.

Another sequel was in development for the UsefulNotes/PlayStation2, but it got cancelled.

to:

A sequel sequel, ''Fighting Force 2'', was released for the UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast with the only playable character being Hawk. It didn't perform too well.

Another sequel sequel, known as ''Fighting Force 3'', was in development for the UsefulNotes/PlayStation2, UsefulNotes/Xbox UsefulNotes/PlayStation2 and UsefulNotes/Gamecube, but it got cancelled.


* AnAxToGrind: Axes appear as rare but very powerful weapons.
Is there an issue? Send a MessageReason:
None


* GenreShift: ''Fighting Force 2'' changes the genre into a third-person action-adventure in the vein of ''VideoGame/TombRaider'' and surprisingly plays like ''VideoGame/{{Oni}}'', but slower paced.

to:

* GenreShift: ''Fighting Force 2'' changes the genre into a third-person action-adventure in the vein of ''VideoGame/TombRaider'' ''Franchise/TombRaider'' and surprisingly plays like ''VideoGame/{{Oni}}'', but slower paced.

Changed: 156

Is there an issue? Send a MessageReason:
None


''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 and UsefulNotes/MicrosoftWindows. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment.

to:

''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 and UsefulNotes/MicrosoftWindows. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment.
DivorcedInstallment. (This also explains why there is no port for the Sega Saturn despite one being planned: either Sega refuses to allow it or Core cancelled it out of spite.)

Added: 191

Changed: 228

Is there an issue? Send a MessageReason:
None


* ElevatorActionSequence: There are two of these one with an enclosed elevator and one with an exposed one. You fight tons of mooks on both and in the former you got a lot of melee weapons to work with including a fire escape axe.

to:

* ElevatorActionSequence: There are two of these one with an enclosed elevator and one with an exposed one. You fight tons of mooks on both both, and in the former you you've got a lot of melee weapons to work with including a fire escape axe. axe, and handrails that you can rip right off the walls!



* MusclesAreMeaningful: Ben "Smasher" Jackson looks strong and IS strong. His attacks do the most damage compared to the other 3 characters.

to:

* MusclesAreMeaningful: Ben "Smasher" Jackson looks strong strong, and IS strong. His attacks do the most damage compared to the other 3 characters.characters, and he's even able to pick up and use particularly weapons that the others can't. Engine block to the face, anyone?



%%* ScoringPoints: You get points for killing enemies, breaking things, picking up items, etc. basically for kicking ass!

to:

%%* * ScoringPoints: Wouldn't be a beat-em-up of the era without 'em. You get points for killing enemies, breaking things, picking up items, etc. - basically for kicking ass!ass!
** They also serve a secondary purpose in the N64 port; certain routes are locked off to you unless you've scored a certain amount of points by the time you're being told to select your path.
Is there an issue? Send a MessageReason:
None


''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Core Design (creator of the original ''Franchise/TombRaider'' series). It was released for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 and UsefulNotes/MicrosoftWindows. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment.

to:

''Fighting Force'' (also known as "Metal Fist" in Japan) is a 1997 BeatEmUp game developed by Core Design (creator Creator/CoreDesign (creators of the original ''Franchise/TombRaider'' series). It was released for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64 and UsefulNotes/MicrosoftWindows. It was intended to be a ''VideoGame/StreetsOfRage'' game, but ended up being a DivorcedInstallment.






* DifficultyByRegion: The Japanese version, Metal Fist, by Electronic Arts Victor, not only gives the main characters a facelift to match their exclusive artwork, but also tones down the melee weapons, and makes the guns more useful with more ammo. It also alters the levels significantly, such as having less, more powerful mooks in the city level for example.

to:

* DifficultyByRegion: The Japanese version, Metal Fist, ''Metal Fist'' by Electronic Arts Victor, not only gives the main characters a facelift to match their exclusive artwork, but also tones down the melee weapons, and makes the guns more useful with more ammo. It also alters the levels significantly, such as having less, more powerful mooks in the city level for example.



* GenreShift: Fighting Force 2 changes the genre into a third-person action-adventure in the vein of ''Videogame/TombRaider'' and surprisingly plays like ''Videogame/{{Oni}}'', but slower paced.

to:

* GenreShift: Fighting ''Fighting Force 2 2'' changes the genre into a third-person action-adventure in the vein of ''Videogame/TombRaider'' ''VideoGame/TombRaider'' and surprisingly plays like ''Videogame/{{Oni}}'', ''VideoGame/{{Oni}}'', but slower paced.

Top