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** The Miasma has exceptionally high attack and is a one-handed sword, meaning almost everyone can use it. But acquiring it can be tricky though, as you either need to have someone with Leg Sweep (which can instantly break down any door)... or get the key by killing the Crow Mauler. While there are strategies that can deal with the Crow Mauler relatively safely, taking lasting damage from the fight is all but inevitable and you'll be at the mercy of randomized item drops as to whether you're equipped to do kill it.

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** The Miasma has exceptionally high attack and is a one-handed sword, meaning almost everyone can use it. But acquiring it can be tricky though, as you either need to have someone with Leg Sweep (which can instantly break down any door)... or get the key by killing the Crow Mauler. While there are strategies that can deal with the Crow Mauler relatively safely, taking lasting damage from the fight is all but inevitable and you'll be at the mercy of randomized item drops as to whether you're even equipped to do kill it.



** Lastly, the Sergal Spear can be found inside Ma'habre, requiring a sacrifice of four arms to access. This is twice-over a steep cost, as recovering limbs is next to impossible and the weapon requires to arms to use anyways. Those that do find a way though will be well-rewarded, as the spear has a higher attack value than anything else in the game.

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** Lastly, the Sergal Spear can be found inside Ma'habre, requiring a sacrifice of four arms to access. This is twice-over a steep cost, as recovering limbs is next to impossible and the weapon requires to two arms to use anyways. Those that do find a way though will be well-rewarded, as the spear has a higher attack value than anything else in the game.
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** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world. NOt so much of a bad ending for the rest of humanity however, as while no one else remembers you, she does and carries your kindness in her, elevating Mankind to new heights with meaningful strife through powers that rival even the old gods]].

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** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world. NOt Not so much of a bad ending for the rest of humanity however, as while no one else remembers you, she does and carries your kindness in her, elevating Mankind to new heights with meaningful strife through powers that rival even the old gods]].
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** Spiders are hard to hit because of their small size and poisonous to boot. ''But they're just spiders'', so you can use the Talk command to choose to step on them and kill them immediately.
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* InfinityMinusOneSword: The Claymore can be acquired extraordinarily early either by killing Ser Seril (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get.
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* FakeDifficulty: Openly and unashamedly; it's a huge part of the intended experience. The game will cheerfully stomp you to death at even the slightest excuse, often for reasons that are absolutely in no way your fault (most frequently bad RNG, given the number of factors controlled by the [[HeadsOrTails Coin of Judgement]]).
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* MagikarpPower: The shortbow. It is a fairly weak weapon, but finding Iron Arrows and obtaining the Marksmanship skill allows the arrows fired in the overworld to kill most enemies ''instantly'', including a handful of bosses that serve as wandering enemies. Bows are exceptionally rare though, and the only guaranteed one in the game is if Ragnvaldr chooses to start with one.
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* InfinityPlusOneSword: The four best weapons in the game all entail unique challenges in order to claim them. Which ones are easier though depends on the luck of your playthrough, and what you're able (and willing) to pay.
** The Eastern Sword is on average the easiest to acquire, being found in the Thicket you can access provided you find an explosive vial. Picking it up though will cause you to be attacked by the ghost of its former master, and defeating it (easily done with the sword's Otherworldly damage and crit potential) makes it the Purified Eastern Sword, which boosts its crit rate even higher. While weaker than the other options at a glance, the high crit rate lets it average out to be roughly on the same level as the others. It is also the only one of the four that can be acquired with an Empty Scroll.
** The Miasma has exceptionally high attack and is a one-handed sword, meaning almost everyone can use it. But acquiring it can be tricky though, as you either need to have someone with Leg Sweep (which can instantly break down any door)... or get the key by killing the Crow Mauler. While there are strategies that can deal with the Crow Mauler relatively safely, taking lasting damage from the fight is all but inevitable and you'll be at the mercy of randomized item drops as to whether you're equipped to do kill it.
** The Blue Sin is a powerful sword on its own, though it falls short of the above-mentioned weapons. No combat is necessary for it though, just [[spoiler: a Passages of Ma'habre book to escape the mine collapse triggered by pulling it out of the ground]]. It can then be made stronger as the Cursed Blue Sin, which also sets enemies on fire for damage-over-time... but you need ''four'' spirit stones to do so, the most of any weapon.
** Lastly, the Sergal Spear can be found inside Ma'habre, requiring a sacrifice of four arms to access. This is twice-over a steep cost, as recovering limbs is next to impossible and the weapon requires to arms to use anyways. Those that do find a way though will be well-rewarded, as the spear has a higher attack value than anything else in the game.
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* GoodBadBugs: Doors are flagged as legs in the code, meaning they can be instantly destroyed by the Leg Sweep ability. This even extends to the [[spoiler: door containing the Miasma which would normally require defeating the Crow Mauler and taking the Crow Key.]]
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** Possibly because he's needed for certain endings Le'garde will not randomly go insane and attack the party the way other characters do if they equip the [[EvilWeapon Miasma sword]].


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* GoodBadBugs: Doors are flagged as legs in the code, meaning they can be instantly destroyed by the Leg Sweep ability. This even extends to the [[spoiler: door containing the Miasma which would normally require defeating the Crow Mauler and taking the Crow Key.]]
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* AwesomeButImpractical: Becoming an Abominable Marriage by [[spoiler:Showing Love to someone while already a Marriage]] gives massive stat bonuses... but you're now so warped you can't wear any armor, doing serious harm to your long-term survival.

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** Ending A: [[spoiler:The player character, accompanied by the mysterious redheaded child, climbs into the God Of The Depths body, where they find a mountain of corpses within a mysterious dark void. She proceeds to, after looking into the darkness, undergo a horrifying metamorphosis, culminating in her transformation into the God of Fear And Hunger, who proceeds to attack the player character. After the player character (seemingly) defeats her, they collapse, later reawakening in a dark field (suggested to be "the bottom" of the dungeon), unable to even stand. The God of Fear And Hunger has a brief, one-sided discussion with the player character, remarking that the darkness of the dungeon can be used to create something new. The player character proceeds to pass away, and the God of Fear And Hunger, who rivals the power of the Old Gods, proceeds to transform the world and send it into an age of cruelty; all thanks to the actions of the player character.]]

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** Ending A: [[spoiler:The player character, accompanied by the mysterious redheaded child, climbs into the God Of The Depths body, where they find a mountain of corpses within a mysterious dark void. She proceeds to, after looking into the darkness, undergo a horrifying metamorphosis, culminating in her transformation into the God of Fear And Hunger, who proceeds to attack the player character. After the player character (seemingly) defeats her, they collapse, later reawakening in a dark field (suggested to be "the bottom" of the dungeon), unable to even stand. The God of Fear And Hunger has a brief, one-sided discussion with the player character, remarking that the darkness of the dungeon can be used to create something new. The player character proceeds to pass away, and the God of Fear And Hunger, who rivals the power of the Old Gods, proceeds to transform the world and send it into an age of cruelty; cruelty, albiet one with meaningful strife which elevates mankind to new heights; all thanks to the actions of the player character.]]



** Ending D: [[spoiler:The player character defeats Francois The Dominating, without Le'garde. They proceed to sit on his throne, ascending to godhood themselves. Depending on options taken immediately afterwards, they may turn out to be a obscure god who is killed and succeeded, a fierce god who becomes the sole remaining god in the world, a merciful god whose religion manages to save society, or a dark god who comes to be forgotten.]]

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** Ending D: [[spoiler:The player character defeats Francois The Dominating, without Le'garde. They proceed to sit on his throne, ascending to godhood themselves. Depending on options taken immediately afterwards, they may turn out to be a obscure god who is killed and succeeded, a fierce god who becomes the sole remaining god in a world trapped in the world, iron age, a merciful god whose religion manages to (eventually) save society, or a dark god who comes to be forgotten.]]



** Ending S: "The True God of Fear And Hunger". [[spoiler:This ending is only available if the Knight is the player character. The knight, throughout the dungeons, finds and memorizes a mysterious spell known as "Rebirth Of The Beloved", which claims to be capable of reviving the dead. She later finds the corpse of her beloved captain, Le'garde, with his throat slit. While initially horrified, she uses Rebirth Of The Beloved in order to resurrect him; however, [[MonsterFromBeyondTheVeil he returns as a horrifying monster]], eager to inflict the pain and suffering he experienced in the dungeons on the outside world.]]

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** Ending S: "The True God of Fear And Hunger". [[spoiler:This ending is only available if the Knight is the player character. The knight, throughout the dungeons, finds and memorizes a mysterious spell known as "Rebirth Of The Beloved", which claims to be capable of reviving the dead. She later finds the corpse of her beloved captain, Le'garde, with his throat slit. While initially horrified, she uses Rebirth Of The Beloved in order to resurrect him; however, [[MonsterFromBeyondTheVeil he returns as a horrifying monster]], eager to inflict the pain and suffering he experienced in the dungeons on the outside world.]] The knight does not care however, as he remains bonded to her... surely?]]



** Ending S: "The God of Ultra-Violence". [[spoiler:This ending is only available if the player character is the Outlander. The Outlander finds Le'garde dead, but manages to recover the Cube Of The Depths. Instead of merely leaving the dungeons while it is still possible, he proceeds to slaughter every corrupted monster within the dungeon, collecting their souls as he does before leaving, effectively destroying the evil within the dungeon. Knowing that the same sort of monsters exist outside of the dungeon, the outlander dedicates their life to hunting down and killing the dark monsters of the world.]]

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** Ending S: "The God of Ultra-Violence". [[spoiler:This ending is only available if the player character is the Outlander. The Outlander finds Le'garde dead, but manages to recover the Cube Of The Depths. Instead of merely leaving the dungeons while it is still possible, he proceeds to slaughter every corrupted monster within the dungeon, collecting their souls as he does before leaving, effectively destroying the evil within the dungeon. Knowing that the same sort of monsters exist outside of the dungeon, the outlander dedicates their life to relentlessly hunting down and killing the dark monsters of the world.world without rest.]]

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** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world]].

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** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world]].world. NOt so much of a bad ending for the rest of humanity however, as while no one else remembers you, she does and carries your kindness in her, elevating Mankind to new heights with meaningful strife through powers that rival even the old gods]].
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* EvilWeapon: The Miasma, which bares a striking resemblance to the bloodthirsty Soul Edge, which will gradually drain the sanity of whoever wields it but grants them immense power.

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* EvilWeapon: The Miasma, which bares a striking resemblance to the bloodthirsty [[VideoGame/SoulSeries Soul Edge, Edge]], which will gradually drain the sanity of whoever wields it but grants them immense power.
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* AmputationStopsSpread: There are many enemies capable of infecting the limbs of your party members, which if not dealt with will eventually lead to their deaths. Bonesaws found in the dungeon can be used stop the spread at the cost of losing an arm or a leg. However, using green herbs can subvert this if you are able to find them, being able to cure infections without limb loss.

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* AmputationStopsSpread: There are many enemies capable of infecting the limbs of your party members, which if not dealt with will eventually lead to their deaths. Bonesaws found in the dungeon can be used to stop the spread at the cost of losing an arm or a leg. However, using green herbs can subvert this if you are able to find them, being able to cure infections without limb loss.
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The game is notable for its absolutely [[NintendoHard crushing difficulty]], complex mechanics that borders on being downright obtuse, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an absolutely ''brutal'' learning curve from the get-go, which only increases with as plenty of curveballs and other nasty surprises wait along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.

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The game is notable for its absolutely [[NintendoHard crushing difficulty]], complex mechanics that borders on being downright obtuse, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an absolutely ''brutal'' learning curve from the get-go, which only increases with time as plenty of curveballs and other nasty surprises wait along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.
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* HeadsIWinTailsYouLose: While [[spoiler:The God of Fear and Hunger]] needs to be mechanically defeated in combat in order to progress and [[spoiler:view Ending A]], successfully doing so is followed immediately by [[spoiler:it instantly and effortlessly killing the rest of your party and incapacitating your character, before killing the latter as well in short order]].
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* FlawExploitation: Can be done during the boss fight with [[spoiler:Francóis, the Dominating One]] to great effect. Specifically, [[spoiler: taking time in combat to belittle the [[AGodAmI freshly-ascended New God]], insinuate that he's an UnwittingPawn, and replying to his demand for elaboration by simply mocking his ignorance of the bigger picture]] will cause them to become [[VillainousBreakdown very visibly agitated]] to the point of [[spoiler:passing up three turns' worth of combat as he futilely demands that you ''name'' this supposed puppetmaster if you're so sure of your 'absurd' theory.]]
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* RealIsBrown: The game has a muted color palette to emphasize the bleakness of the setting. The only time there is a SplashOfColor is [[spoiler:when Le'Garde ascends as the Yellow King.]]

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* RealIsBrown: The game has a muted color palette to emphasize the bleakness of the setting. The only time there is a SplashOfColor is [[spoiler:when Le'Garde ascends as the Yellow King.]]King]].
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* RealIsBrown: The game has a muted color palette to emphasize the bleakness of the setting. The only time there is a SplashOfColor is [[spoiler:when Le'Garde ascends as the Yellow King.]]
** Averted in the [[DenserAndWackier Dungeon Nights mode]], where the characters' image sprites give them more vibrant colors and an actual skin-colored complexion than the pale skin they have in the main game.

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* {{Permafusion}}: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]



* {{Permafusion}}: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]
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* RomanticFusion/{{Permafusion}}: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]

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* RomanticFusion/{{Permafusion}}: {{Permafusion}}: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]

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* {{Permafusion}}: One of the various ways one can show favor towards the goddess Sylvain is that of the "Sylvian marriage". First generated by one of your eligible accepting your request for intercourse, a successful ritual results in the two figures [[BodyHorror nightmarishly morphing together]] into a single being. While the resulting "Marriage" gives you a significantly higher attack stat than what you would be able to obtain otherwise (even moreso if you decide to fuse with yet another party member to form an "Abominable Marriage"), heals [[AnArmAndALeg any limbs lost previously]], and removes all phobias, the process is naturally irreversible, leaving you stuck as a hulking goliath for the rest of your days. This is especially important to remember when considering to become an Abominable Marriage, who is unable to wear armor or accept the Sylvian cultists' healing ritual.



* RomanticFusion: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]

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* RomanticFusion: RomanticFusion/{{Permafusion}}: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner inside a ritual circle, fusing the player and the other party into a being known as the Marriage which has higher base stats. [[spoiler:It's possible to fuse again with a third willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.]]
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* {{Permafusion}}: One of the various ways one can show favor towards the goddess Sylvain is that of the "Sylvian marriage". First generated by one of your eligible accepting your request for intercourse, a successful ritual results in the two figures [[BodyHorror nightmarishly morphing together]] into a single being. While the resulting "Marriage" gives you a significantly higher attack stat than what you would be able to obtain otherwise (even moreso if you decide to fuse with yet another party member to form an "Abominable Marriage"), heals [[AnArmAndALeg any limbs lost previously]], and removes all phobias, the process is naturally irreversible, leaving you stuck as a hulking goliath for the rest of your days. This is especially important to remember when considering to become an Abominable Marriage, who is unable to wear armor or accept the Sylvian cultists' healing ritual.

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Eldritch monsters violate the "Realistic" requirement for "Surprisingly Realistic Outcome".


* BigBadWannabe: The Human Hydra is an absolutely horrific abomination made up of corpses that demands constant sacrifice from those near it... and that's all there's to it. It's a botched attempt at a eldritch ritual that presents no danger to those near it and relies on its intimidation factor to get ''anything'' done to the player, showcasing that being considered eldritch doesn't necessarily count towards being considered a ''threat''.



* SurprisinglyRealisticOutcome: The Human Hydra is a rare ''positive'' example of this in a Grimdark setting. It's an absolutely horrific abomination made up of corpses that demands constant sacrifice from those near it... and that's all there's to it. It's a botched attempt at a eldritch ritual that presents no danger to those near it and relies on its intimidation factor to get ''anything'' done to the player, showcasing that being considered eldritch doesn't necessarily count towards being considered a ''threat''.
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** Enki can [[RomanticFusion form Marriages]] with other party members, including Ghouls. Unlike other party members, Ghouls cannot refuse.

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** Enki You can [[RomanticFusion form Marriages]] with other party members, including Ghouls. Unlike other party members, Ghouls cannot refuse.
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* ILoveTheDead:
** Creating the Demon Child requires that you [[SexualEuphemism "use Demon Seed"]] on a corpse.
** Enki can [[RomanticFusion form Marriages]] with other party members, including Ghouls. Unlike other party members, Ghouls cannot refuse.
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** Franchise/SilentHill is a major inspiration for the game:

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** Franchise/SilentHill ''Franchise/SilentHill'' is a major inspiration for the game:



** Nas'Hrah is pretty similar to Jan from ''Film/TheBrainThatWouldntDie''. Magical powers, evil by normal standards but actually just lost their mind, and a disembodied head.
** The Harvestman is modelled after a figure from the cover of [[https://en.wikipedia.org/wiki/Montage_of_Heck:_The_Home_Recordings a compilation of home recordings]] by Music/KurtCobain.

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** Nas'Hrah Nas'hrah is pretty similar to Jan from ''Film/TheBrainThatWouldntDie''. Magical powers, evil by normal standards but actually just lost their mind, and a disembodied head.
** The Harvestman is modelled modeled after a figure from the cover of [[https://en.wikipedia.org/wiki/Montage_of_Heck:_The_Home_Recordings a compilation of home recordings]] by Music/KurtCobain.



* SillinessSwitch: [[spoiler:Dungeon Nights]] is an interesting case. The above ground segments are a [[spoiler:lighthearted, goofy school dating sim,]] but the dungeon aspect of it is largely the same, though you can opt to avoid going into the dungeon at all (though you aren't likely to get [[spoiler:a date]] without doing the quests there).

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* SillinessSwitch: [[spoiler:Dungeon Nights]] is an interesting case. The above ground above-ground segments are a [[spoiler:lighthearted, goofy school dating sim,]] but the dungeon aspect of it is largely the same, though you can opt to avoid going into the dungeon at all (though you aren't likely to get [[spoiler:a date]] without doing the quests there).
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* ShoutOut:
** Franchise/SilentHill is a major inspiration for the game:
*** The Crow Mauler is a notable expy of [[VideoGame/SilentHill2 Pyramid Head]].
*** The battle against Chambara highly resembles the final boss of [[VideoGame/SilentHill4 Silent Hill 4]]
*** Valteil's name is a slight alteration of Valtiel from [[VideoGame/SilentHill3 Silent Hill 3]].
** Nas'Hrah is pretty similar to Jan from ''Film/TheBrainThatWouldntDie''. Magical powers, evil by normal standards but actually just lost their mind, and a disembodied head.
** The Harvestman is modelled after a figure from the cover of [[https://en.wikipedia.org/wiki/Montage_of_Heck:_The_Home_Recordings a compilation of home recordings]] by Music/KurtCobain.
** The Black Witch is inspired by a figure from a Creator/HRGiger painting titled [[https://alienexplorations.blogspot.com/1978/08/transformations-in-vlad-tepes-1978.html Vlad Tepes]].
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''Fear & Hunger'' is a SurvivalHorror DungeonCrawler developed by Finnish indie developer Miro Haverinen and released on December 11, 2018.

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''Fear & Hunger'' is a SurvivalHorror DungeonCrawler with ImmersiveSim elements developed by Finnish indie developer Miro Haverinen and released on December 11, 2018.
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The game is notable for its absolutely [[NintendoHard crushing difficulty]], complex mechanics, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an absolutely ''brutal'' learning curve from the get-go, which only increases with as plenty of curveballs and other nasty surprises wait along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.

to:

The game is notable for its absolutely [[NintendoHard crushing difficulty]], complex mechanics, mechanics that borders on being downright obtuse, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an absolutely ''brutal'' learning curve from the get-go, which only increases with as plenty of curveballs and other nasty surprises wait along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.

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