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* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperModes is unique with a different animation start-up) and those with two normally can use one or both at the same time[[note]]this doesn't apply to Artoria and Gawain as their unique SuperModes does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.
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* ColorCodedForYourConvenience: The Attack Programs have different colored armor depending on their allegiance to each side (Yellow for Nero, Silver for Tamamo, Dark-Grey for Altera, and Brown-Red for Neutral).
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The resetting of the HGW with La Pucelle was only in the early drafts of Fate/Apocrypha in its initial concept form as an online game.


** Noble Phantasm: Gilgamesh[[note]]Uses Ea over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].

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** Noble Phantasm: Gilgamesh[[note]]Uses Ea over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its Pucelle[[note]]Its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].
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None of this involves AI-controlled characters making intelligent, complex decisions.


* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks and the time frame can only occur when the defending Servant in Guard stance about to be attacked while they are guarding. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants rarely fall into the stupidity on Hard or Very Hard. It is possible to ''block'' a Guard-Counter by quickly shifting to Guard right as you see the opponent's Guard-Counter stance starts up yet countering a Guard-Counter requires extremely quick reflexes[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.
** This falls under ZergRush as well. Some stages in each Story Arc (and in Free Battle if you want to repeat that stage but with a different Servant instead) will rush to an ally field in a few seconds and attack right away. You are given a few minutes to regain high-ranked fields to 'stabilize' the situation or else you'll lose the stage requirements. To make things worse, the ZergRush involves every opposing Servant doing this and they tend to take over ally sectors in a few minutes so you either take over a high-ranked sector or two before rushing to kick out an opposing Servant or you fail to clear the stage. During this, enemy Plant programs spawn much faster so it forces the Player to think well ahead of time if they want to pass.
** Enemy Servants who are meant to target you unless you do something specific ZergRush the Player Servant as it's their primary objective. Gawain targets everyone in Tamamo's faction (that is the Servant you are controlling) until you lure him to Lu Bu minus Lu Bu (since it's a different event as by that point you are instead fighting Altera's forces not Nero's.) In Altera's Arc, Nero in her Regalia Mode will auto-target you until you lure her into one of your sectors but if she takes over that sector she will once again auto-target your Servant. During this, all of them are in [[ImmuneToFlinching super armor]] and take much less damage than normal and can only be stunned by Extella Maneuvers and by Noble Phantasms.
** More of Sector Brilliance. Some sectors on some stages carry an elemental Sector Trap that explodes on your Servant should that sector belong to the enemy. Your current Servant will say to prepare the correct Code Cast to nullify the damage but the explosion is time-delayed by the fact that the beginning signs of it taking place occur a bit after said Servant warns you and the explosion takes place about a minute after. Some of these stages also carry the annoying aerial AIs just to spite you meaning that you'll be forced to use one Code Cast to heal and another to nullify the Sector Trap, you can't use two Code Casts at the same time so if the trap is about to explode and you need to be healed right away, [[ThisIsGonnaSuck good luck]].
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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks and the time frame can only occur when your about to be attacked while you are guarding. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants rarely fall into the stupidity on Hard or Very Hard. It is possible to ''block'' a Guard-Counter by quickly shifting to Guard right as you see the opponent's Guard-Counter stance starts up yet countering a Guard-Counter requires extremely quick reflexes[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.

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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks and the time frame can only occur when your the defending Servant in Guard stance about to be attacked while you they are guarding. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants rarely fall into the stupidity on Hard or Very Hard. It is possible to ''block'' a Guard-Counter by quickly shifting to Guard right as you see the opponent's Guard-Counter stance starts up yet countering a Guard-Counter requires extremely quick reflexes[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.
Is there an issue? Send a MessageReason:
None


* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.

to:

* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. attacks and the time frame can only occur when your about to be attacked while you are guarding. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never rarely fall into the stupidity on Hard or Very Hard[[/note]].Hard. It is possible to ''block'' a Guard-Counter by quickly shifting to Guard right as you see the opponent's Guard-Counter stance starts up yet countering a Guard-Counter requires extremely quick reflexes[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.

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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.

to:

* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground.ground and is only normally stunned by aerial heavy attacks or aerial attacks in general while the latter isn't stunned by anything short of Extella Maneuvers, SuperMode attacks and Noble Phantasms. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.


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** More of Sector Brilliance. Some sectors on some stages carry an elemental Sector Trap that explodes on your Servant should that sector belong to the enemy. Your current Servant will say to prepare the correct Code Cast to nullify the damage but the explosion is time-delayed by the fact that the beginning signs of it taking place occur a bit after said Servant warns you and the explosion takes place about a minute after. Some of these stages also carry the annoying aerial AIs just to spite you meaning that you'll be forced to use one Code Cast to heal and another to nullify the Sector Trap, you can't use two Code Casts at the same time so if the trap is about to explode and you need to be healed right away, [[ThisIsGonnaSuck good luck]].

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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additonally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinch super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.

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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additonally Additionally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinch [[ImmuneToFlinching super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.damage.
** This falls under ZergRush as well. Some stages in each Story Arc (and in Free Battle if you want to repeat that stage but with a different Servant instead) will rush to an ally field in a few seconds and attack right away. You are given a few minutes to regain high-ranked fields to 'stabilize' the situation or else you'll lose the stage requirements. To make things worse, the ZergRush involves every opposing Servant doing this and they tend to take over ally sectors in a few minutes so you either take over a high-ranked sector or two before rushing to kick out an opposing Servant or you fail to clear the stage. During this, enemy Plant programs spawn much faster so it forces the Player to think well ahead of time if they want to pass.
** Enemy Servants who are meant to target you unless you do something specific ZergRush the Player Servant as it's their primary objective. Gawain targets everyone in Tamamo's faction (that is the Servant you are controlling) until you lure him to Lu Bu minus Lu Bu (since it's a different event as by that point you are instead fighting Altera's forces not Nero's.) In Altera's Arc, Nero in her Regalia Mode will auto-target you until you lure her into one of your sectors but if she takes over that sector she will once again auto-target your Servant. During this, all of them are in [[ImmuneToFlinching super armor]] and take much less damage than normal and can only be stunned by Extella Maneuvers and by Noble Phantasms.
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* ArtificialBrilliance: While opposing Servants tend to have this, very rare Sector Bosses are this as well including some minor AI {{mooks}}. Flying AIs tend to use the lightning element which auto-stuns if you get hit too much leaving your only options to run or guard until the debuff ends. Getting hit in the air isn't fun. Then there are the Sword-Sector Bosses and huge Titan Sector Bosses which while both can't be stunned unless hit by Extella Maneuvers, SuperMode attacks or by Noble Phantasms, the former can't be harmed otherwise if hit while you are on the ground. Combine this with those flying {{mooks}} and you'll be struggling to end the stage on time. Speaking of enemy Servants, they tend to guard not long after being attacked and on Hard and Very Hard, they auto-Guard the moment you get near them, since Guarding also prevents them from being hit by the initial start-up of Extella Maneuvers, you can't use an Extella Maneuver on a Guarding Servant[[note]]only applies if you try to use the Extella Maneuver on an opposing Servant who is currently in Guard stance[[/note]]. Additonally opposing Servants tend to Guard-Counter a lot more on Hard and Very Hard which leaves you open to aerial attacks[[note]]Guard-Counter is a unique attack that both your playable Servant in action and the opposing Servants can use only while they are guarding themselves from attacks. During the animation the Servant that Guard-Cancels will glow blue briefly and knock any enemies next to them into the air while damaging them but the timing to do so is very short so either you perform it or cancel your guard and get punished yet opposing Servants never fall into the stupidity on Hard or Very Hard[[/note]]. This is actually ''very'' brilliant as this game is just like the standard Dynasty Warriors games where you normally just attack everything in sight until all enemies are defeated, here opposing Servants will try to anticipate your attack and counter at the last moment to catch you off guard. Certain enemy Servants also carry unique aspects on some stages. Whenever your Sub-Servant tells you to take out a certain Servant[[note]]such as Iskandar and Gilgamesh in the Nero, Tamamo and the Golden Poem Arcs[[/note]], they will be [[ImmuneToFlinch super armor]] and in most cases can only be stunned or stopped by Moon Crux/Regalia blows, Extella Maneuvers or by your current Servant's Noble Phantasm and they also take less damage than normal. Additionally, Servants that your normally told to not attack[[note]]such as Nero in Altera's Arc when you need to defeat Gawain, Gawain and Altera in Tamamo's Arc when you need to first take over the sunlit fields to weaken the former or defeat Gilgamesh instead for the latter, and Lu Bu for Nero's Arc for Stage 2[[/note]] can't be stunned at all outside of Extella Maneuvers and Noble Phantasms from your current Servant only and they take ''much'' reduced damage.
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** Unlike the ending of ''Fate/EXTRA'', [[spoiler: where Hakuno had faded away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.
** In the backstory for ''Extella'' itself, the events of ''Extra'' were significantly changed; e.g., Tamamo being an enemy Servant to explain how Nero and Tamamo know each other in this game despite never having actually met in the previous two games, and the male protagonist going up against [[spoiler: his female counterpart, a duplicate NPC of himself, who's been paired with a half-burnt Nameless, for Week 7]].

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** Unlike the ending of ''Fate/EXTRA'', [[spoiler: where Hakuno had faded fades away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.
** In the backstory for ''Extella'' itself, ''Extella'', the events of ''Extra'' were significantly changed; e.g., Tamamo being an enemy Servant to explain how Nero and Tamamo know each other in this game despite never having actually met in the previous two games, and the male protagonist going up against [[spoiler: his female counterpart, a duplicate NPC of himself, who's been paired with a half-burnt Nameless, for Week 7]].

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''Fate/Extella: The Umbral Star'', known in Japan as just ''Fate/Extella'', is a video game developed for UsefulNotes/PlayStation4 and the UsefulNotes/PlaystationVita. It's a sequel to ''VideoGame/FateExtra'' and shares the setting of ''Fate/EXTRA'' and ''Fate/EXTRA CCC''. The game is a hack and slash action game where the player can take control of one out of a total of 16 playable Servants [[spoiler: 17 if you include the hidden servant Saber Venus]].

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''Fate/Extella: The Umbral Star'', known in Japan as just ''Fate/Extella'', is a video game developed for UsefulNotes/PlayStation4 and the UsefulNotes/PlaystationVita. It's a sequel to ''VideoGame/FateExtra'' and shares the setting of ''Fate/EXTRA'' and ''Fate/EXTRA CCC''. The game is a hack and slash hack-and-slash action game where the player can take control of one out of a total of 16 playable Servants [[spoiler: 17 [[spoiler:(17 if you include the hidden servant Saber Venus]].
Venus)]].



It was published by Marvelous in Japan and released in November 2016, while XSEED and Marvelous Europe localized and released the game in January 2017.

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It was published by Marvelous in Japan and released in November 2016, while whereas XSEED and Marvelous Europe localized and released the game in January 2017.



* ActionizedSequel: The game ditches the slow turn-based RPG gameplay of ''Extra'' and ''CCC'' in favor of a much more action oriented and fast-paced hack and slash.
* AllThereInTheManual: Robin Hood is only mentioned in the special edition exclusive Fate/Extella material book, where it's revealed he's been made Tamamo's entertainer and is forced to obey her every whim, otherwise he gets zapped.
* AlternateTimeline: Unlike the ending of ''Fate/EXTRA'', [[spoiler: where Hakuno had faded away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.
** In the backstory for Extella itself, the events of Extra were significantly changed like Tamamo being an enemy Servant to explain how Nero and Tamamo know each other in this game despite never having actually met in the previous two games and the male protagonist going up against [[spoiler: his female counterpart, a duplicate NPC of himself, who's been paired with a half-burnt Nameless, for Week 7]].
** The events of CCC happened but are only vaguely remembered by Hakuno, which is how both Gilgamesh and Elizabeth know and remember Hakuno. [[spoiler:The True Route where he leaves with Sakura and having Berserker as his servant in the original were CosmicRetcon to a new Hakuno who had Nero like above and goes through CCC again with her and Tamamo before returning to the new events of Extra.]]

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* ActionizedSequel: The game ditches the slow turn-based RPG gameplay of ''Extra'' and ''CCC'' in favor of a much more action oriented action-oriented and fast-paced hack and slash.
hack-and-slash.
* AllThereInTheManual: Robin Hood is only mentioned in the special edition exclusive Fate/Extella ''Fate/Extella'' material book, where it's revealed he's been made Tamamo's entertainer and is forced to obey her every whim, otherwise he gets zapped.
* AlternateTimeline: AlternateTimeline:
**
Unlike the ending of ''Fate/EXTRA'', [[spoiler: where Hakuno had faded away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.
** In the backstory for Extella ''Extella'' itself, the events of Extra ''Extra'' were significantly changed like changed; e.g., Tamamo being an enemy Servant to explain how Nero and Tamamo know each other in this game despite never having actually met in the previous two games games, and the male protagonist going up against [[spoiler: his female counterpart, a duplicate NPC of himself, who's been paired with a half-burnt Nameless, for Week 7]].
** The events of CCC happened but are only vaguely remembered by Hakuno, which is how both Gilgamesh and Elizabeth know and remember Hakuno. [[spoiler:The True Route where he leaves with Sakura and having Berserker as his servant in the original were CosmicRetcon to a new Hakuno who had Nero like above and goes through CCC again with her and Tamamo before returning to the new events of Extra.''Extra''.]]



** [[spoiler:Nameless not only served the female Hakuno like above, but had also gone through the war himself with her and won but is forced to watch his master be deleted, remembering the events of CCC from this different reality.]]
* AncientAstronauts: [[spoiler:The Twelve Pillars are implied by Titan Altera to possibly be alien in origin like her original self Sephyr.]]
* AndYourRewardIsClothes: Completing a Servant's side missions rewards the player (aside from the Trophy) a new cosmetic outfit for that Servant. Nero, Tamamo, and Altera's alternate outfits are unlocked from leveling up their bonds during their route. Elizabeth has two extra outfits for reaching Bond levels 10 and 20 with her as well.

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** [[spoiler:Nameless not only served the female Hakuno like above, but had also gone went through the war himself with her and won but is forced to watch his master be deleted, remembering the events of CCC from this different reality.]]
* AncientAstronauts: [[spoiler:The Twelve Pillars are implied by Titan Altera to possibly be alien in origin like her original self self, Sephyr.]]
* AndYourRewardIsClothes: Completing a Servant's side missions rewards the player (aside from the Trophy) trophy) a new cosmetic outfit for that Servant. Nero, Tamamo, and Altera's alternate outfits are unlocked from leveling up their bonds during their route. Elizabeth has two extra outfits for reaching Bond levels 10 and 20 with her her, as well.
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** Noble Phantasm: Gilgamesh[[note]]Uses EA over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].

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** Noble Phantasm: Gilgamesh[[note]]Uses EA Ea over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].
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** Overall attacks[[note]]This includes any 'skill', Noble Phantasm or Extella Maneuver attack that appeared in any other work[[/note]]: Karna[[note]]He's hit quite hard as Brahmastra/Brahmastra Kundala are much weaker than in ''Fate/Apocrypha'' and just one use nearly ''killed'' Jeanne thanks to his 'Master's' support[[/note]], Nero[[note]]Oddly, it's her ''Extra CCC'' skill, Fax Caelestis which doesn't auto-Burn debuff those who get hit[[/note]], Cu Chulainn[[note]]Peraps the worst as Gae Bolg doesn't prevent those who are hit from healing. This is apparent as Servants who retreat then reappear in the same Stage return with some more HP than they had before they temporarily left and hits from enemy Cu can be healed off if you still have Code Casts/use healing items[[/note]], Gilgamesh[[note]]Chains of Heaven ''only'' restrain the enemies during his Extella Maneuver and his original use of Gate of Babylon is in one of his combos not his regular heavy attack[[/note]].

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** Overall attacks[[note]]This includes any 'skill', Noble Phantasm or Extella Maneuver attack that appeared in any other work[[/note]]: Karna[[note]]He's hit quite hard as Brahmastra/Brahmastra Kundala are much weaker than in ''Fate/Apocrypha'' and just one use nearly ''killed'' Jeanne thanks to his 'Master's' support[[/note]], Nero[[note]]Oddly, it's her ''Extra CCC'' skill, Fax Caelestis which doesn't auto-Burn debuff those who get hit[[/note]], Cu Chulainn[[note]]Peraps Chulainn[[note]]Perhaps the worst as Gae Bolg doesn't prevent those who are hit from healing. This is apparent as Servants who retreat then reappear in the same Stage return with some more HP than they had before they temporarily left and hits from enemy Cu can be healed off if you still have Code Casts/use healing items[[/note]], Gilgamesh[[note]]Chains of Heaven ''only'' restrain the enemies during his Extella Maneuver and his original use of Gate of Babylon is in one of his combos not his regular heavy attack[[/note]].
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. ''HOWEVER'' Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it but you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:

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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. ''HOWEVER'' Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it unless you time your own after they start up theirs (this creates a scenario where if you start up your own Noble Phantasm after they start their own, they will cancel theirs and not use it at all as you are [[NoSell immune to theirs]] but you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:
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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]], Artoria[[note]]More like she isn't able to use her 'Hidden' Noble Phantasm, Avalon at all. Most likely as [[NoSell being immune to an enemy Servant's Noble Phantasm completely]] [[GameBreaker is quite cheap]]

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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]], Artoria[[note]]More like she isn't able to use her 'Hidden' Noble Phantasm, Avalon at all. Most likely as [[NoSell being immune to an enemy Servant's Noble Phantasm completely]] [[GameBreaker is quite cheap]]cheap]][[/note]].
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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]].

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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]].weakened[[/note]], Artoria[[note]]More like she isn't able to use her 'Hidden' Noble Phantasm, Avalon at all. Most likely as [[NoSell being immune to an enemy Servant's Noble Phantasm completely]] [[GameBreaker is quite cheap]]
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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever it shows up[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]].

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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever it he shows up[[/note]], up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]].
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. ''HOWEVER'' Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it however you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:

to:

* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. ''HOWEVER'' Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it however but you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories with some examples shown below:

to:

* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard[[/note]], hard. ''HOWEVER'' Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it however you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]].removed. This can be split into three categories with some examples shown below:
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories with some examples shown below:

to:

* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise.otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories with some examples shown below:



** Abilities[[note]]As in abilities that are either enemy-only or are removed from the game[[/note]]:

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** Abilities[[note]]As in abilities abilities/certain skills that are either enemy-only or are removed from the game[[/note]]:game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever it shows up[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]].

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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened [[note]]The Noble Phantasms themselves keep any of their ''side-effects'' [[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories:
** Noble Phantasm: Gilgamesh[[note]]Uses EA over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]]

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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened [[note]]The weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' [[/note]], however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories:
categories with some examples shown below:
** Noble Phantasm: Gilgamesh[[note]]Uses EA over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]]hard[[/note]].
** Overall attacks[[note]]This includes any 'skill', Noble Phantasm or Extella Maneuver attack that appeared in any other work[[/note]]: Karna[[note]]He's hit quite hard as Brahmastra/Brahmastra Kundala are much weaker than in ''Fate/Apocrypha'' and just one use nearly ''killed'' Jeanne thanks to his 'Master's' support[[/note]], Nero[[note]]Oddly, it's her ''Extra CCC'' skill, Fax Caelestis which doesn't auto-Burn debuff those who get hit[[/note]], Cu Chulainn[[note]]Peraps the worst as Gae Bolg doesn't prevent those who are hit from healing. This is apparent as Servants who retreat then reappear in the same Stage return with some more HP than they had before they temporarily left and hits from enemy Cu can be healed off if you still have Code Casts/use healing items[[/note]], Gilgamesh[[note]]Chains of Heaven ''only'' restrain the enemies during his Extella Maneuver and his original use of Gate of Babylon is in one of his combos not his regular heavy attack[[/note]].
** Abilities[[note]]As in abilities that are either enemy-only or are removed from the game[[/note]]:
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened [[note]]The Noble Phantasms themselves keep any of their ''side-effects'' [[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed[[note]]Enemy Servants regardless auto-KO you with their Noble Phantasms if you fail to knock them out of using it on time[[/note]]. This can be split into three categories:
**Noble Phantasm: Gilgamesh[[note]]Uses EA over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Doesn't restart the Battle at all and its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]]
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* ActionizedSequel: The game ditches the slow turn-based RPG gameplay of ''Extra'' and ''CCC'' in favor of a much more action oriented and fast-paced hack and slash.
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** Cruelly subverted in Nero's route. [[spoiler:Sure, her affection towards Hakuno keeps Nero strong and motivated to win the fight no matter what and face Sephyr too, even with odds stacked against her, but once Mind!Hakuno almost disappears and gets reduced to a pitiful, almost braindead, state, she develops a ''massive'' HeroicBSOD and gets reduced to beg him to recover. The fact that her timeline goes dark in the credits suggests that she won't be able to save the world.]]

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** Cruelly subverted in Nero's route. [[spoiler:Sure, her affection towards Hakuno keeps Nero strong and motivated to win the fight no matter what and face Sephyr too, even with odds stacked against her, but once Mind!Hakuno almost disappears and gets reduced to a pitiful, almost braindead, brain-dead, state, she develops a ''massive'' HeroicBSOD and gets reduced to beg him begging them to recover. The While it's hinted they ''do'' recover in part, the fact that her timeline goes dark in the credits suggests that she won't be able to save the world.]]



** The main rivalry that the game focuses on is Nero vs. Tamamo, with Nero portrayed as the fiery one and Tamamo as the cold, icy one. However, unlike most examples of this trope, personality-wise they'd ''both'' be considered the Red Oni.

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** The main rivalry that the game focuses on is Nero vs. Tamamo, with Nero portrayed as the fiery one and Tamamo as the cold, icy one. However, unlike most examples of this trope, personality-wise they'd ''both'' be considered the Red Oni. Altera, however, does play the blue to both their red oni, with Nero being the more obvious one.
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* EliteMook: Aggressors are the stronger variants of attack programs.


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* {{Mook}}: The attack programs that make up the armies of each faction.
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* AndYourRewardIsClothes: Completing a Servant's side missions rewards the player (aside from the Trophy) a new cosmetic outfit for that Servant. Nero, Tamamo, and Altera's alternate outfits are unlocked from leveling up their bonds during their route.

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* AndYourRewardIsClothes: Completing a Servant's side missions rewards the player (aside from the Trophy) a new cosmetic outfit for that Servant. Nero, Tamamo, and Altera's alternate outfits are unlocked from leveling up their bonds during their route. Elizabeth has two extra outfits for reaching Bond levels 10 and 20 with her as well.
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* {{Bizarrchitecture}}: Tamamo created the Millennial Capital patterned after old Kyoto in spring, except for one area that resembles a disco nightclub with statues of her legs all over the place. Characters comment on it more than once.
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* TooAwesomeToUse: The Noble Phantasms of the Servants. They're big, flashy, impossible to interrupt once triggered (on the player's side), and literally the most powerful moves in their arsenal, capable of destroying anything short of the stage boss with one use. The problem is that in order to use them one needs to collect three sets of booster circuits, which can only be obtained in specific areas around the map or by attacking an enemy Servant and interrupting ''their'' Noble Phantasm usage. However, due to the fact only the Boss Servant of the stage will likely ever attempt to use their Noble Phantasm, there are only three sets of booster circuits ''at most'' on any one map, and that using the Noble Phantasm resets the count means that a Servant can only hope to use their Noble Phantasm ''once'' during a level, so it will likely only see use as a finishing move against the boss. That's not even considering the negative effects some of said Noble Phantasms can have, such as lowering defense or even [[SuicideAttack killing the user]].
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* SoLastSeason: With the exception of unleashing the full power of Noble Phantasms, almost every Servant uses powers with wild abandon that were extremely costly or even [[ItOnlyWorksOnce one-off]] in earlier appearances. Even Command Seals, which are normally strictly limited to three per Master per story[[note]]And using the third removes the link between Master and Servant, making its use Pyrrhic at best without some serious planning ahead[[/note]], regenerate between battles. This is justified by the setting, however; the Moon Cell provides tons of Mana that Servants can freely use and regenerating Command Seals are a privilege the Master earned by winning the Grail War in the backstory. True Noble Phantasms, on the other hand, are such a high-impact undertaking they require a set of booster circuits to trigger.

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* SoLastSeason: With the exception of unleashing the full power of Noble Phantasms, almost every Servant uses powers with wild abandon that were extremely costly or even [[ItOnlyWorksOnce one-off]] in earlier appearances. Even Command Seals, which are normally strictly limited to three per Master per story[[note]]And using the third removes the link between Master and Servant, making its use Pyrrhic at best without some serious planning ahead[[/note]], regenerate between battles. This is justified by the setting, however; the Moon Cell provides tons of Mana that Servants can freely use and regenerating Command Seals are a privilege the Master earned by winning the Grail War in the backstory. True Noble Phantasms, on the other hand, are such a high-impact undertaking they require a set of booster circuits to trigger.trigger, and some still have their nasty side-effects[[note]]Karna's Noble Phantasm drastically lowers his defense after use, and Jeanne's actually ''kills her'', which can cause a GameOver if a Command Seal isn't used to revive her[[/note]].

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* EarnYourHappyEnding: Good lord, do you ever. [[spoiler:Due to Archimedes' machinations, the player has to go through four routes before ending the main Velber threat. Doing so has: "Mind" Hakuno ending up possibly brain-dead on Nero's route, Nero ''and'' Tamamo dying on Altera's route, Altera dying on all routes, and "Body" Hakuno performing a HeroicSacrifice at the end of Altera's Route. The happy ending has at the end of the True Route, Altera being reborn as a child that, according to Nero, is quickly growing up due to Nero managing to sever Altera's connection to the Velber.]]

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* EarnYourHappyEnding: Good lord, do you ever. [[spoiler:Due to Archimedes' machinations, the player has to go through four routes before ending the main Velber threat. Doing so has: "Mind" Hakuno ending up possibly basically brain-dead on Nero's route, Nero ''and'' Tamamo dying on Altera's route, Altera dying on all routes, and "Body" Hakuno performing a HeroicSacrifice at the end of Altera's Route. The happy ending has at the end of the True Route, Altera being reborn as a child that, according to Nero, is quickly growing up due to Nero managing to sever Altera's connection to the Velber.]]



* ThePowerOfLove: Cruelly subverted, [[spoiler:sure, her affection towards Hakuno keeps Nero strong and motivated to win the fight no matter what and face Sephyr too, even with odds stacked against her, but once Mind!Hakuno almost disappears and gets reduced to a pitiful, almost braindead, state, she develops a ''massive'' HeroicBSOD and gets reduced to beg him to recover. The fact that her timeline goes dark in the credits suggests that she won't be able to save the world.]]

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* ThePowerOfLove: ThePowerOfLove:
**
Cruelly subverted, [[spoiler:sure, subverted in Nero's route. [[spoiler:Sure, her affection towards Hakuno keeps Nero strong and motivated to win the fight no matter what and face Sephyr too, even with odds stacked against her, but once Mind!Hakuno almost disappears and gets reduced to a pitiful, almost braindead, state, she develops a ''massive'' HeroicBSOD and gets reduced to beg him to recover. The fact that her timeline goes dark in the credits suggests that she won't be able to save the world.]] ]]
** Played straight, however, in the True Route. [[spoiler:Nero, using Altera's Sword of Mars, is able to channel Venus, the Roman Goddess of Love and Beauty, transforming her into Saber Venus. Doing so allows her to destroy the Velber ship that Archimedes calls to try and destroy the Moon Cell. She was ''ALSO'' able to sever Altera's connection to Velber, thereby saving her and allowing Altera to live a normal (for a Servant anyway) life.]]

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