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* ''VideoGame/FiveNightsAtVault5''
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Added space after dash, see Trope Entry Template for details on how to construct quotes


-->--'''Benny''', just before shooting The Courier in the head at the beginning of the game

to:

-->--'''Benny''', -->-- '''Benny''', just before shooting The Courier in the head at the beginning of the game
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no bolding for work titles


'''''Fallout: New Vegas''''' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in a way, ''New Vegas'' serves as something of a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.

to:

'''''Fallout: ''Fallout: New Vegas''''' Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in a way, ''New Vegas'' serves as something of a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.
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''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in a way, ''New Vegas'' serves as something of a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.

to:

''Fallout: '''''Fallout: New Vegas'' Vegas''''' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in a way, ''New Vegas'' serves as something of a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.
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''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in this way, ''New Vegas'' serves almost as a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.

to:

''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. Thus, in this a way, ''New Vegas'' serves almost as something of a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.
Is there an issue? Send a MessageReason:
None


''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. This, in this way, ''New Vegas'' serves almost as a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.

to:

''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing. This, Thus, in this way, ''New Vegas'' serves almost as a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.
Is there an issue? Send a MessageReason:
None


''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing.

to:

''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing.
rejoicing. This, in this way, ''New Vegas'' serves almost as a direct sequel to ''Fallout 2'', with many themes, characters, and factions reappearing.
Is there an issue? Send a MessageReason:
None


[[RunningGag The Mojave Wasteland is an okay place to live.]] It doesn't have as many problems as most places do, what with it being relatively radiation-free with lots of creature comforts. There's a bit of a gambling problem, but that's fine. Stimulates the economy, hey? And then there's Mr. House, a businessman with a lucky streak living a life of seclusion in the Lucky 38 Casino, from which he rules over New Vegas -- a city with lights shining bright like the blue moonlight, thanks to the power from the Hoover Dam. Well, Caesar's Legion ''is'' a bit annoying, what with their rampant slavery and near-insane following of what they know of ancient Rome; and the extremely persistent New California Republic, while not nearly so bad as the Legion, clearly intends to make the technologically gifted New Vegas part of their nation, whether through political means or forceful annexation.

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It's 2281, and [[RunningGag The the Mojave Wasteland is an okay place to live.]] It doesn't have as many problems as most places do, what with it being relatively radiation-free with lots of creature comforts. There's a bit of a gambling problem, but that's fine. Stimulates the economy, hey? And then there's Mr. House, a businessman with a lucky streak living a life of seclusion in the Lucky 38 Casino, from which he rules over New Vegas -- a city with lights shining bright like the blue moonlight, thanks to the power from the Hoover Dam. Well, Caesar's Legion ''is'' a bit annoying, what with their rampant slavery and near-insane following of what they know of ancient Rome; and the extremely persistent New California Republic, while not nearly so bad as the Legion, clearly intends to make the technologically gifted New Vegas part of their nation, whether through political means or forceful annexation.

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Adding a new page


It also spawned an AffectionateParody series, Machinima/CouriersMindRiseOfNewVegas.

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It also spawned an AffectionateParody series, Machinima/CouriersMindRiseOfNewVegas. As well as a FanFilm, WebVideo/FalloutLanius.

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* ''VideoGame/FalloutDust''

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* ''VideoGame/FalloutDust''




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* ''VideoGame/FalloutDust''
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* ''VideoGame/FalloutDust''
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* ''VideoGame/ForTheEnclave''

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* ''VideoGame/TheFrontier''
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Changing for consistency across the series pages.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fallout-new-vegas1_8751.jpg]]
[[caption-width-right:350:[[ComeForTheXStayForTheY You'll come for the]] [[AfterTheEnd suns]][[NukeEm hine]], [[ComeForTheXStayForTheY but you'll stay for the]] [[FunPersonified peo]][[AxCrazy ple.]]]]

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[[quoteright:350:http://static.[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/fallout-new-vegas1_8751.org/pmwiki/pub/images/b3e02257c08cacfc9e26eddb7cb6b426.jpg]]
[[caption-width-right:350:[[ComeForTheXStayForTheY [[caption-width-right:272:[[ComeForTheXStayForTheY You'll come for the]] [[AfterTheEnd suns]][[NukeEm hine]], [[ComeForTheXStayForTheY but you'll stay for the]] [[FunPersonified peo]][[AxCrazy ple.]]]]
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No trope potholes allowed in page quotes.


-->--'''Benny''', [[PreMortemOneLiner just before shooting]] [[PlayerCharacter The Courier]] in the head at the beginning of the game

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-->--'''Benny''', [[PreMortemOneLiner just before shooting]] [[PlayerCharacter shooting The Courier]] Courier in the head at the beginning of the game
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The robot drops you off at the local doctor, and within a few days you're back on your feet with ''most'' of your memory intact and three clear goals: finding out what was in that boring little package, getting it back, and delivering it -- after all, it's ''your'' paycheck on the line. Besides, they don't call you ''[[SpellMyNameWithAThe The]]'' Courier for ''not'' delivering things. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to, though...]]

to:

The robot drops you off at the local doctor, and within a few days you're back on your feet feet, with ''most'' of your memory brain intact and three clear goals: finding out what was in that boring little package, getting it back, and delivering it -- after all, it's ''your'' paycheck on the line. Besides, they don't call you ''[[SpellMyNameWithAThe The]]'' Courier for ''not'' delivering things. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to, though...]]
Is there an issue? Send a MessageReason:
None


The robot drops you off at the local doctor, and within a few days you're back on your feet with ''most'' of your memory intact and three clear goals: finding out what was in that boring little package, getting it back, and delivering it -- after all, it's ''your'' paycheck on the line. Besides, they don't call you ''[[SpellMyNameWithAThe the]]'' Courier for ''not'' delivering things. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to, though...]]

to:

The robot drops you off at the local doctor, and within a few days you're back on your feet with ''most'' of your memory intact and three clear goals: finding out what was in that boring little package, getting it back, and delivering it -- after all, it's ''your'' paycheck on the line. Besides, they don't call you ''[[SpellMyNameWithAThe the]]'' The]]'' Courier for ''not'' delivering things. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to, though...]]
Is there an issue? Send a MessageReason:
None


[[RunningGag The Mojave Wasteland is an okay place to live.]] It doesn't have as many problems as most places do, what with it being relatively radiation-free with lots of creature comforts. There's a bit of a gambling problem, but that's fine. Stimulates the economy, hey? And then there's Mr. House, a businessman with a lucky streak, who's got the Lucky 38 casino under his thumb, along with New Vegas, a city with lights shining bright like the blue moonlight, thanks to the power from the Hoover Dam. Well, Caesar's Legion ''is'' a bit annoying, what with their rampant slavery and near-insane following of what they know of ancient Rome; and the extremely persistent New California Republic, while not nearly so bad as the Legion, clearly intends to make the technologically gifted New Vegas part of their nation, whether through political means or forceful annexation.

That's all somebody else's problem, anyway. You? You're [[{{Courier}} The Courier]], one of the best messengers around, as long as the package isn't too big. And this one really isn't. It's almost boring, even. But hey, you get to go to New Vegas, the biggest, brightest city in the wasteland. Should be pretty fun, right? Guess again. Only a few days into your trip, a mysterious man in a checkered coat, supported by a group of gang members, shoots you in the head and takes your package, [[LeftForDead leaving you for dead]] in a shallow grave. [[NormallyIWouldBeDeadNow Normally you would be dead now]], but luckily for your couriering self, you manage to cling on to your life just long enough to be dug up by a [[NinjaPirateZombieRobot friendly robot that thinks he's a cowboy]]. The robot drops you off at the local doctor, and within a few days you're back on your feet and on the road to recovery, with two clear goals: finding out what was in that boring little package, and getting it back and delivering it since if you don't, well lets just say the Mojave express takes skipping out on a courier run quite seriously.

They don't call you ''[[SpellMyNameWithAThe the]]'' Courier for ''not'' delivering things, after all. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to...]]

to:

[[RunningGag The Mojave Wasteland is an okay place to live.]] It doesn't have as many problems as most places do, what with it being relatively radiation-free with lots of creature comforts. There's a bit of a gambling problem, but that's fine. Stimulates the economy, hey? And then there's Mr. House, a businessman with a lucky streak, who's got streak living a life of seclusion in the Lucky 38 casino under his thumb, along with Casino, from which he rules over New Vegas, Vegas -- a city with lights shining bright like the blue moonlight, thanks to the power from the Hoover Dam. Well, Caesar's Legion ''is'' a bit annoying, what with their rampant slavery and near-insane following of what they know of ancient Rome; and the extremely persistent New California Republic, while not nearly so bad as the Legion, clearly intends to make the technologically gifted New Vegas part of their nation, whether through political means or forceful annexation.

That's all somebody else's problem, anyway.though. You? You're [[{{Courier}} The Courier]], one of the best messengers around, as long as the package isn't too big. And this one really ''really'' isn't. It's almost boring, even. But hey, you get to go to New Vegas, the biggest, brightest city in the wasteland. Should be pretty fun, right? Guess again. Only a few days into your trip, a mysterious man in a checkered coat, supported by a group coat and his posse of gang members, shoots leathered-up thugs shoot you in the head and takes take your package, [[LeftForDead leaving you for dead]] in a shallow grave. [[NormallyIWouldBeDeadNow Normally you would be dead now]], but luckily for your couriering self, luckily, you manage to cling on to your life just long enough to be dug up by for a [[NinjaPirateZombieRobot friendly robot that thinks he's a cowboy]]. cowboy]] to dig you up.

The robot drops you off at the local doctor, and within a few days you're back on your feet and on the road to recovery, with two ''most'' of your memory intact and three clear goals: finding out what was in that boring little package, and getting it back back, and delivering it since if you don't, well lets just say -- after all, it's ''your'' paycheck on the Mojave express takes skipping out on a courier run quite seriously.

They
line. Besides, they don't call you ''[[SpellMyNameWithAThe the]]'' Courier for ''not'' delivering things, after all. things. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to...to, though...]]
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It also spawned an AffectionateParody series, Machinima/CouriersMindRiseOfNewVegas.
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The game has four add-ons, ''Dead Money'', ''Honest Hearts'', Old World Blues'', and ''Lonesome Road''. ''Dead Money'' has the Courier infiltrating a pre-war ruin, the Sierra Madre Casino, in a SurvivalHorror-style map with scarce supplies and many environmental hazards. ''Honest Hearts'' takes the Courier north to intervene on a tribal war around Zion National Park, in a story about the Courier and other characters dealing with WhiteMansBurden. ''Old World Blues'' sees the Courier abducted by a gang of insane scientists who need their help to escape the boundaries of their lab, which is full of amazing and horrific scientific advancements. The final add-on, ''Lonesome Road'', has the Courier answer an "invitation" to travel to the Divide and meet someone named Ulysses, who seems to know a lot about them. The four add-ons are advised to be played in the order they were originally released as listed above, as together they form a MythArc foreshadowing events and characters in later add-ons, all building up to the confrontation with Ulysses in the Divide.

to:

The game has four add-ons, ''Dead Money'', ''Honest Hearts'', Old ''Old World Blues'', and ''Lonesome Road''. ''Dead Money'' has the Courier infiltrating a pre-war ruin, the Sierra Madre Casino, in a SurvivalHorror-style map with scarce supplies and many environmental hazards. ''Honest Hearts'' takes the Courier north to intervene on a tribal war around Zion National Park, in a story about the Courier and other characters dealing with WhiteMansBurden. ''Old World Blues'' sees the Courier abducted by a gang of insane scientists who need their help to escape the boundaries of their lab, which is full of amazing and horrific scientific advancements. The final add-on, ''Lonesome Road'', has the Courier answer an "invitation" to travel to the Divide and meet someone named Ulysses, who seems to know a lot about them. The four add-ons are advised to be played in the order they were originally released as listed above, as together they form a MythArc foreshadowing events and characters in later add-ons, all building up to the confrontation with Ulysses in the Divide.

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significantly trimming description of the add-ons, they\'re longer than the base game explanation.


The first add-on, ''Dead Money'', was released for the 360 version on December 21, 2010. The PC and PS3 versions were released on February 22, 2011. In it, the Courier has to rob the fabled Sierra Madre Casino, said to contain the greatest treasures of the Pre-world. The Courier is forced to do so at the behest of an insane former Brotherhood of Steel Elder who unfortunately uses explosive collars to ensure obedience. The Courier is joined by three unlikely companions: Dean Domino, a ghoulified singer and extremely jealous douche; Dog and God, a rather disturbed Nightkin (and not [[FunnySchizophrenia the funny kind]], either); and Christine, a mute Brotherhood Assassin. They all must battle against the casino's myriad traps and hazards, including the hard-to-kill Ghost People and invincible, laser-shooting holograms, all the while trying to reconcile with the demons that led them to the casino. The add-on is a SurvivalHorror style adventure, with a focus on limited supplies and avoiding enemies, with very high-level rewards in bottle caps and weapons.

The second add-on ''Honest Hearts'', was released on 360 and PC on May 17, 2011; [=PS3=] followed in June. It has the Courier being ambushed on a caravan trip to New Canaan and getting caught up in the tribal politics within Zion National Park. The Courier is saved and soon joins up with the Dead Horses tribe and Sorrows tribe, both headed by New Canaanites [[ImplacableMan Joshua Graham]] and [[TechnicalPacifist Daniel]], as they fight off the White Legs tribe, a sadistic band of raiders promised admission to Caesar's Legion once they eradicate Graham and the remaining New Canaanites. The balance of power within Zion had been mostly equal until the Courier's intervention. Once again The Courier is joined by new companions: Follows-Chalk, who wishes to explore the world out of Zion; Waking Cloud, a Sorrows tribal learning under Daniel; and The Burned Man himself, Joshua Graham. There the Courier must choose between preserving the innocence of the Sorrows or send them to war and protect Zion at the cost of their innocence.

The third add-on, ''Old World Blues'', was released for all platforms ([[NoExportForYou but not on all continents]]) on July 19, 2011. It's slightly based on the cut content from ''VideoGame/{{Fallout 2}}''. The Courier gets kidnapped to the mysterious Big Mt. Research and Development Center, known throughout the wasteland as the "Big Empty", by its mysterious caretakers, a group of pre-war {{Mad Scientist}}s called the Think Tank. They need The Courier's help in dealing with Mobius, a rogue scientist, along with the several experiments of theirs that have gone amok. At the same time, The Courier must also recover their brain, heart and spine (which have been surgically removed). A former companion from ''Dead Money'', Christine, and the mysterious Ulysses have brief audio cameos. It's more light-hearted compared to the other add-ons, and is filled with difficult challenges, explanations for the mysteries of ''Dead Money'' and hints towards the future add-on.

The final add-on, ''Lonesome Road'', was released on September 20, 2011. Receiving a message from [[EvilCounterpart Ulysses]], the courier who gave up the job that set this whole story in motion, the Courier is called to travel alone to the Divide, a former Old World compound that was devastated (moreso than usual) by the War. There, both couriers will face their pasts, their futures, and what it truly means to make a difference. It is very linear in comparison to all previous add-ons, and is a gauntlet of high-powered enemies and reveals the truth behind what led to the Courier being shot.

to:

The first add-on, game has four add-ons, ''Dead Money'', was released for the 360 version on December 21, 2010. The PC and PS3 versions were released on February 22, 2011. In it, the Courier has to rob the fabled Sierra Madre Casino, said to contain the greatest treasures of the Pre-world. The Courier is forced to do so at the behest of an insane former Brotherhood of Steel Elder who unfortunately uses explosive collars to ensure obedience. The Courier is joined by three unlikely companions: Dean Domino, a ghoulified singer and extremely jealous douche; Dog and God, a rather disturbed Nightkin (and not [[FunnySchizophrenia the funny kind]], either); and Christine, a mute Brotherhood Assassin. They all must battle against the casino's myriad traps and hazards, including the hard-to-kill Ghost People and invincible, laser-shooting holograms, all the while trying to reconcile with the demons that led them to the casino. The add-on is a SurvivalHorror style adventure, with a focus on limited supplies and avoiding enemies, with very high-level rewards in bottle caps and weapons.

The second add-on
''Honest Hearts'', was released on 360 and PC on May 17, 2011; [=PS3=] followed in June. It has the Courier being ambushed on a caravan trip to New Canaan and getting caught up in the tribal politics within Zion National Park. The Courier is saved and soon joins up with the Dead Horses tribe and Sorrows tribe, both headed by New Canaanites [[ImplacableMan Joshua Graham]] and [[TechnicalPacifist Daniel]], as they fight off the White Legs tribe, a sadistic band of raiders promised admission to Caesar's Legion once they eradicate Graham and the remaining New Canaanites. The balance of power within Zion had been mostly equal until the Courier's intervention. Once again The Courier is joined by new companions: Follows-Chalk, who wishes to explore the world out of Zion; Waking Cloud, a Sorrows tribal learning under Daniel; and The Burned Man himself, Joshua Graham. There the Courier must choose between preserving the innocence of the Sorrows or send them to war and protect Zion at the cost of their innocence.

The third add-on, ''Old
Old World Blues'', was released for all platforms ([[NoExportForYou but not on all continents]]) on July 19, 2011. It's slightly based on the cut content from ''VideoGame/{{Fallout 2}}''. The Courier gets kidnapped to the mysterious Big Mt. Research and Development Center, known throughout the wasteland as the "Big Empty", by its mysterious caretakers, a group of pre-war {{Mad Scientist}}s called the Think Tank. They need The Courier's help in dealing with Mobius, a rogue scientist, along with the several experiments of theirs that have gone amok. At the same time, The Courier must also recover their brain, heart and spine (which have been surgically removed). A former companion from ''Dead Money'', Christine, and the mysterious Ulysses have brief audio cameos. It's more light-hearted compared to the other add-ons, and is filled with difficult challenges, explanations for the mysteries of ''Lonesome Road''. ''Dead Money'' has the Courier infiltrating a pre-war ruin, the Sierra Madre Casino, in a SurvivalHorror-style map with scarce supplies and hints towards many environmental hazards. ''Honest Hearts'' takes the future add-on.

Courier north to intervene on a tribal war around Zion National Park, in a story about the Courier and other characters dealing with WhiteMansBurden. ''Old World Blues'' sees the Courier abducted by a gang of insane scientists who need their help to escape the boundaries of their lab, which is full of amazing and horrific scientific advancements. The final add-on, ''Lonesome Road'', was released on September 20, 2011. Receiving a message from [[EvilCounterpart Ulysses]], the courier who gave up the job that set this whole story in motion, has the Courier is called answer an "invitation" to travel alone to the Divide, Divide and meet someone named Ulysses, who seems to know a former Old World compound that was devastated (moreso than usual) by lot about them. The four add-ons are advised to be played in the War. There, both couriers will face their pasts, their futures, order they were originally released as listed above, as together they form a MythArc foreshadowing events and what it truly means to make a difference. It is very linear characters in comparison to all previous later add-ons, and is a gauntlet of high-powered enemies and reveals the truth behind what led all building up to the Courier being shot.
confrontation with Ulysses in the Divide.

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The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages..

to:

The following mods have their own pages:
* ''VideoGame/HellOnEarth''
* ''VideoGame/MorePerksMod''
*
''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages..
submods

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As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]]. The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages. For a non-exhaustive list of other mod-related tropes, go [[GameMod/FalloutNewVegas here]].

to:

As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]]. community]], from [[http://www.nexusmods.com/newvegas/mods/36850/ silly inoffensive content]] to complete new questlines. Between those two points, name it (new companions, {{Bonus Boss}}es and {{Bonus Dungeon}}s, cosmetic graphical overhaul, new clothes, new weapons, drivable cars, fixes to weird developper’s decisions, smokable cigarettes, new perks, etc), you’re almost sure to find it.

The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages. For a non-exhaustive list of other mod-related tropes, go [[GameMod/FalloutNewVegas here]].
pages..
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As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]]. The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages.

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As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]]. The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages.
pages. For a non-exhaustive list of other mod-related tropes, go [[GameMod/FalloutNewVegas here]].
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Added DiffLines:


As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]]. The ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods have their own pages.
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->''Sorry you got twisted up in this scene. From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.''

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->''Sorry ->''"Sorry you got twisted up in this scene. From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.''"''
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We don\'t pot hole page quotes.


->''[[BastardlySpeech Sorry you got twisted up in this scene.]] [[EvilGloating From where you're kneeling, it must seem like an 18-carat run of bad luck.]] [[XanatosGambit Truth is... the game was rigged from the start.]]''

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->''[[BastardlySpeech Sorry ->''Sorry you got twisted up in this scene.]] [[EvilGloating scene. From where you're kneeling, it must seem like an 18-carat run of bad luck.]] [[XanatosGambit luck. Truth is... the game was rigged from the start.]]''''
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->''[[BastardlySpeech Sorry you got twisted up in this scene. From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is...]] [[XanatosGambit the game was rigged from the start.]]''

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->''[[BastardlySpeech Sorry you got twisted up in this scene. ]] [[EvilGloating From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is...luck.]] [[XanatosGambit Truth is... the game was rigged from the start.]]''

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