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It's 2082, and post-nuclear-war Boston is, well, [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

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It's 2082, and post-nuclear-war Boston is, well, obviously, [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].
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It's 2082, and post-nuclear-war Boston is... [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

to:

It's 2082, and post-nuclear-war Boston is... is, well, [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].
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It's 2082-ish, and post-nuclear-war Boston is... [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

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It's 2082-ish, 2082, and post-nuclear-war Boston is... [[RunningGagged not an okay place to live]]. The nuclear winter and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

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corrected Authority Equals Asskicking trope listing to new trope name Rank Scales With Asskicking


* AuthorityEqualsAsskicking: Atreus Finch, the leader of the Maldenmen, is one of the only characters in the entire mod to have a suit of Power Armor (though admittedly, his is made up of Raider Power Armor, but ''still'').


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* RankScalesWithAsskicking: Atreus Finch, the leader of the Maldenmen, is one of the only characters in the entire mod to have a suit of Power Armor (though admittedly, his is made up of Raider Power Armor, but ''still'').
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Moved to trivia


* SpiritualSuccessor: Rather obviously, it's one to ''Fallout: Dust''.

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''[[http://www.nexusmods.com/fallout4/mods/18898/ Fallout: FROST Survival Simulator]]'' is a GameMod (currently still in Alpha, and the creator plans to further expand upon it in the future) for ''VideoGame/Fallout4'' that can be best described as ''Fallout 4'' [[JustForFun/XMeetsY meets]] ''VideoGame/DayZ'' without any actual zombies and a few elements cribbed from both ''VideoGame/AmnesiaTheDarkDescent'' and ''VideoGame/Metro2033'' for flavor. And if ''that'' whole turn of phrase sounds a bit familiar, that's because this mod is a SpiritualSuccessor (right down to being created by the same mod author) of the popular ''Fallout: New Vegas'' mod ''VideoGame/FalloutDust''. Set only a few years after the Great War, you play as some hapless survivor wandering around the Commonwealth as the nuclear winter sets in. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

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''[[http://www.nexusmods.com/fallout4/mods/18898/ Fallout: FROST Survival Simulator]]'' is a GameMod (currently still in Alpha, and the creator plans to further expand upon it in the future) GameMod for ''VideoGame/Fallout4'' that can be best described as ''Fallout 4'' [[JustForFun/XMeetsY meets]] ''VideoGame/DayZ'' without any actual with less zombies and a few elements cribbed from both ''VideoGame/AmnesiaTheDarkDescent'' and ''VideoGame/Metro2033'' for flavor. good measure. And if ''that'' whole turn of phrase sounds a bit familiar, that's because this mod is a SpiritualSuccessor (right down to being created (created by the same mod author) of the popular ''Fallout: New Vegas'' mod ''VideoGame/FalloutDust''. Set only a few years after the Great War, you play as some hapless survivor wandering around the Commonwealth as the ''VideoGame/FalloutDust''.

It's 2082-ish, and post-nuclear-war Boston is... [[RunningGagged not an okay place to live]]. The
nuclear winter sets in.and atmospheric radiation have forced most people to live underground, in basements and subway tunnels. The surface world is overrun by ghouls, mutants, insane survivors and... [[EldritchAbomination darker things]]. Food, water and supplies are extremely scarce, and your psyche itself may be damaged by the horrific things you do or witness. Although there is plenty of new lore scattered around, you have no grand goal, no special mission. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].



* CanonCharacterAllAlong: Janus is actually [[spoiler:Sunshine Jack, the prewar founder of the Sunshine Tidings settlement in the vanilla game, who has gone insane and fixated on the protagonist (whom he believes to be a synth) as an extension of his previous obsession with 'liberating' robots]].



* INeedAFreakingDrink: Most of the items for restoring Sanity are alcoholic beverages, implying that the PlayerCharacter is more DrowningTheirSorrows than anything else in terms of "regaining" Sanity.

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* INeedAFreakingDrink: Most of the items for restoring Sanity are alcoholic beverages, implying that the PlayerCharacter protagonist is more DrowningTheirSorrows than anything else in terms of "regaining" Sanity.
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*** Similarly, One of the leaders of the Themis Cultists is Bernie Rook, Ancestor of Barney Rook.

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* DeathWorld: The Commonwealth Wasteland, though [[spoiler:Mount Desert Island]] turns this UpToEleven.

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* DeathWorld: The Commonwealth Wasteland, though [[spoiler:Mount Desert Island]] turns this UpToEleven.is even worse.



* NintendoHard: [[UpToEleven Than even]] ''Dust'', since this mod uses Survival Mode from the base game of ''Fallout 4'' (which '''already''' made the game incredibly tough), and then places the PlayerCharacter in a far more hellish DeathWorld than anywhere else yet seen in the entire franchise.

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* NintendoHard: [[UpToEleven [[SerialEscalation Than even]] ''Dust'', since this mod uses Survival Mode from the base game of ''Fallout 4'' (which '''already''' made the game incredibly tough), and then places the PlayerCharacter in a far more hellish DeathWorld than anywhere else yet seen in the entire franchise.

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* AdaptationalBadass: [[spoiler:In the base game, while Lorenzo Cabot ''is'' still pretty dangerous, his PsychicPowers are more limited to [[MindOverMatter blasts of telekinetic force]], SuperToughness, and his blood being useful as a SuperSerum for granting immortality (among other benefits). Here, he's established as being a HumanoidAbomination who can [[DreamWalker enter people's dreams while twisting them into nightmares]] and can even exert mental control over anyone within a close enough radius to him (as in, virtually all of Parsons State Insane Asylum). It's implied that his weaker state in the base game is due to Jack Cabot having derived better methods for imprisoning his father over the centuries]].



** [[spoiler:[=C.I.T.=] (the Commonwealth Institute of Technology). While the base game doesn't exactly paint them as saints either (what with them testing [=FEV=] on poor Edgar Swann), their treatment of their former coworker Dr. Ernest Flemmel is pretty galling, especially in how they basically use him as a glorified lab rat after he's sent to Parsons State Insane Asylum after he goes mad]].

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** [[spoiler:[=C.I.T.=] (the Commonwealth Institute of Technology). While the base game doesn't exactly paint them as saints either (what with them testing [=FEV=] on poor Edgar Swann), their treatment of their former coworker Dr. Ernest Flemmel is pretty galling, especially in how they basically use him as a glorified lab rat after he's sent to Parsons State Insane Asylum after he goes following him going mad]].



* {{Expy}}: [[spoiler: Ithaqua turns out to be one of Swan from ''Fallout 4''. Both are terrifying mutants that are the result of experiments performed by scientists related to [=C.I.T.=] who were exposed to FEV and have since been let loose to ravage the Commonwealth (though Ithaqua's escape was actually an accident on behalf of Parsons State Insane Asylum)]].

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* {{Expy}}: [[spoiler: Ithaqua turns out to be one of Swan [[spoiler:Swan from ''Fallout 4''. Both are terrifying mutants that are the result of experiments performed by scientists related to [=C.I.T.=] who were exposed to FEV and have since been let loose to ravage the Commonwealth (though Ithaqua's escape was actually an accident on behalf of Parsons State Insane Asylum)]].



* GreaterScopeVillain: [[spoiler: Lorenzo Cabot. He's been psychically manipulating the Maldenmen, haunting them in their dreams and driving them to acts of ritualistic slaughter so as to goad them into freeing him from his prison. He also drove Dr. Ernest Flemmel into becoming the savage monster Ithaqua so as to further aid the Maldenmen in freeing him, and even influenced the [=C.I.T.=] scientists at Parsons to further experiment on Flemmel so as to make him both more dangerous and more of a useful pawn in his schemes. It's also implied that he drove the Metro Federation's leader Marchand insane, making him become a cruel tyrant who instigated the current bloody war with the Metro Alliance]].
* HoistByHisOwnPetard: [[spoiler: Lorenzo Cabot]]'s mental tinkering of the major players of the Commonwealth Wasteland actually worked too well. The goal was merely to [[spoiler: break their minds to the point they'd free him from the asylum]]. Instead, it just [[MindRape broke their minds]]. Rather than form an army that could [[spoiler: liberate him]], he formed multiple armies that warred against each other and ignored him.

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* GreaterScopeVillain: [[spoiler: Lorenzo [[spoiler:Lorenzo Cabot. He's been psychically manipulating the Maldenmen, haunting them in their dreams and driving them to acts of ritualistic slaughter so as to goad them into freeing him from his prison. He also drove Dr. Ernest Flemmel into becoming the savage monster Ithaqua so as to further aid the Maldenmen in freeing him, and even influenced the [=C.I.T.=] scientists at Parsons to further experiment on Flemmel so as to make him both more dangerous and more of a useful pawn in his schemes. It's also implied that he drove the Metro Federation's leader Marchand insane, making him become a cruel tyrant who instigated the current bloody war with the Metro Alliance]].
* HoistByHisOwnPetard: [[spoiler: Lorenzo Cabot]]'s [[spoiler:Lorenzo Cabot's]] mental tinkering of the major players of the Commonwealth Wasteland actually worked too ''too'' well. The goal was merely to [[spoiler: break [[spoiler:break their minds to the point they'd free him from the asylum]]. Instead, it just [[MindRape broke their minds]]. Rather than form an army that could [[spoiler: liberate [[spoiler:liberate him]], he formed multiple armies that warred against each other and ignored him.



* HumanoidAbomination: Ithaqua, "the Angel of Malden." At first glance, it resembles a [[spoiler:Deathclaw wearing a deer skull]], but has far less bulk and is only slightly taller than the average human. It's also MadeOfIron to an incredible degree, and its mere presence [[spoiler:leaves one open to the corrupting influence of Lorenzo Cabot]].

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* HumanoidAbomination: HumanoidAbomination:
**
Ithaqua, "the Angel of Malden." At first glance, it resembles a [[spoiler:Deathclaw wearing a deer skull]], but has far less bulk and is only slightly taller than the average human. It's also MadeOfIron to an incredible degree, and its mere presence [[spoiler:leaves one open to the corrupting influence of Lorenzo Cabot]].Cabot]].
** [[spoiler:Lorenzo Cabot also seems to have become this over time, being strongly implied to just be a vessel now for whatever hostile and unknowable alien intelligence he found with his crown all those years ago]].



* LaserGuidedKarma: The Metro Federation soldiers who massacred the innocent Ghoul residents sheltering below Boston Public Airport were then assaulted by a massive swarm of Feral Ghouls attracted to the scent of corpses and subsequently DevouredByTheHorde.

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* LaserGuidedKarma: The Metro Federation soldiers who massacred the innocent Ghoul residents sheltering below Boston Public Airport were then assaulted by a massive swarm of Feral Ghouls attracted to the scent of fresh corpses and were subsequently DevouredByTheHorde.



* MaybeMagicMaybeMundane: Ithaqua, which despite [[spoiler:having once been a human subjected to nightmarish experiments]], is increasingly implied to have been turned into a {{Wendigo}} in all but name.

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* MaybeMagicMaybeMundane: Ithaqua, which despite [[spoiler:having once been a human subjected to nightmarish experiments]], is increasingly implied to have been turned into a {{Wendigo}} in all but name. [[spoiler:Lorenzo Cabot's PsychicPowers are also given a more esoteric bent than how they appear in the base game, with his ability to [[DreamWalker invade people's dreams]] strongly implying that he's been granted genuine magic by [[ArtifactOfDoom his "crown"]]]].



* {{Prequel}}: It's set only a few years after The Great War, placing it before any of the Fallout games.

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* {{Prequel}}: It's set only a few years after The the Great War, placing it before any of the Fallout ''Fallout'' games.
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* DreamWorld: The first quest in the game - "The Beginning of Things" - takes place in one. Depending on which door you select at the end of it will deposit you at a different location across the Commonwealth.

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* DreamWorld: DreamLand: The first quest in the game - "The Beginning of Things" - takes place in one. Depending on which door you select at the end of it will deposit you at a different location across the Commonwealth.
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** They're also one to The Wendigo from the predecessor mod ''[[VideoGame/FalloutDUST Dust]]''; both being violent abominations created by unstable mutations painted by their native games as TheDreaded. Unlike The Wendigo however, Ithaqua is very much mortal.

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** They're also one to The Wendigo from the predecessor mod ''[[VideoGame/FalloutDUST Dust]]''; both being [[spoiler: violent abominations created by unstable mutations mutations]] painted by their native games as TheDreaded. Unlike The Wendigo however, Ithaqua is very much mortal.
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** They're also one to The Wendigo from the predecessor mod ''[[VideoGame/FalloutDUST Dust]]''; both being violent abominations created by unstable mutations painted by their native games as TheDreaded. Unlike The Wendigo however, Ithaqua is very much mortal.
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* HoistByHisOwnPetard: [[spoiler: Lorenzo Cabot]]'s mental tinkering of the major players of the Commonwealth Wasteland actually worked too well. The goal was merely to [[spoiler: break their minds to the point they'd free him from the asylum]]. Instead, it just [[MindRape broke their minds]]. Rather than form an army that could [[spoiler: liberate him]], he formed multiple armies that warred against each other and ignored him.
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* ForegoneConclusion: As he's still incarcerated during ''Fallout 4,'' it's safe to assume [[spoiler: Lorenzo Cabot]]'s efforts to [[spoiler: psychically influence the local factions into liberating him from Parsons Insane Aslyum]] don't pan out.

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* ForegoneConclusion: As he's still incarcerated during ''Fallout 4,'' it's safe to assume [[spoiler: Lorenzo Cabot]]'s efforts to [[spoiler: psychically influence the local factions into liberating him from Parsons Insane Aslyum]] Asylum]] don't pan out.
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* ForegoneConclusion: Lorenzo Cabot's efforts to [[spoiler: psychically influence the local factions into liberating him from Parsons]] don't pan out.

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* ForegoneConclusion: As he's still incarcerated during ''Fallout 4,'' it's safe to assume [[spoiler: Lorenzo Cabot's Cabot]]'s efforts to [[spoiler: psychically influence the local factions into liberating him from Parsons]] Parsons Insane Aslyum]] don't pan out.

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** [[spoiler:The bands of Hunters on Mount Desert Island are pretty obviously predecessors to the Trappers, right down to both groups being cannibals driven mad by the Fog]].
* CrapsackWorld: The Commonwealth. The safest regions on the surface are under the "protection" of the trigger-happy remnants of the [=US=] Army while the wilderness is full of dangerous mutated wildlife, ferocious hordes of Feral Ghouls, wandering bands of cannibalistic hunters, and a bloody war fought between ''two'' different xenophobic cults. The subway system is only a ''little'' better, being mostly a dingy ruin full of Feral Ghouls and an ugly conflict being waged between the Metro Federation & Metro Alliance. [[spoiler:Mount Desert Island, from the ''Far Harbor'' [=DLC=], is ''even worse'', with there being even '''more''' cannibalistic hunters there along with a toxic FogOfDoom that slowly drives anyone inside of it insane]].

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** [[spoiler:The [[spoiler: The bands of Hunters on Mount Desert Island are pretty obviously predecessors to the Trappers, right down to both groups being cannibals driven mad by the Fog]].
* CrapsackWorld: The Commonwealth. The safest regions on the surface are under the "protection" of the trigger-happy remnants of the [=US=] Army while the wilderness is full of dangerous mutated wildlife, ferocious hordes of Feral Ghouls, wandering bands of cannibalistic hunters, and a bloody war fought between ''two'' different xenophobic cults. The subway system is only a ''little'' better, being mostly a dingy ruin full of Feral Ghouls and an ugly conflict being waged between the Metro Federation & Metro Alliance. [[spoiler:Mount [[spoiler: Mount Desert Island, from the ''Far Harbor'' [=DLC=], is ''even worse'', with there being even '''more''' cannibalistic hunters there along with a toxic FogOfDoom that slowly drives anyone inside of it insane]].



* {{Expy}}: [[spoiler:Ithaqua turns out to be one of Swan from ''Fallout 4''. Both are terrifying mutants that are the result of experiments performed by scientists related to [=C.I.T.=] who were exposed to FEV and have since been let loose to ravage the Commonwealth (though Ithaqua's escape was actually an accident on behalf of Parsons State Insane Asylum)]].

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* {{Expy}}: [[spoiler:Ithaqua [[spoiler: Ithaqua turns out to be one of Swan from ''Fallout 4''. Both are terrifying mutants that are the result of experiments performed by scientists related to [=C.I.T.=] who were exposed to FEV and have since been let loose to ravage the Commonwealth (though Ithaqua's escape was actually an accident on behalf of Parsons State Insane Asylum)]].



* FogOfDoom: Both the Commonwealth and [[spoiler:Mount Desert Island]] sport this, though the latter actively drives those inside of it mad.

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* FogOfDoom: Both the Commonwealth and [[spoiler:Mount [[spoiler: Mount Desert Island]] sport this, though the latter actively drives those inside of it mad.mad.
* ForegoneConclusion: Lorenzo Cabot's efforts to [[spoiler: psychically influence the local factions into liberating him from Parsons]] don't pan out.



* GoneHorriblyWrong: [[spoiler:Dr. Ernest Flemmel first signed up for the experiment that would eventually turn him into the rampaging Ithaqua since he thought it could reverse his early-onset dementia along with granting him immortality. Instead, it drove him to madness to the point where he's become a savage maniac under the influence of Lorenzo Cabot and the Maldenmen]].
* GoneMadFromTheRevelation: Most of the Maldenmen have completely lost their minds thanks to [[spoiler:Lorenzo Cabot whispering to them in their dreams]].
* GreaterScopeVillain: [[spoiler:Lorenzo Cabot. He's been psychically manipulating the Maldenmen, haunting them in their dreams and driving them to acts of ritualistic slaughter so as to goad them into freeing him from his prison. He also drove Dr. Ernest Flemmel into becoming the savage monster Ithaqua so as to further aid the Maldenmen in freeing him, and even influenced the [=C.I.T.=] scientists at Parsons to further experiment on Flemmel so as to make him both more dangerous and more of a useful pawn in his schemes. It's also implied that he drove the Metro Federation's leader Marchand insane, making him become a cruel tyrant who instigated the current bloody war with the Metro Alliance]].

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* GoneHorriblyWrong: [[spoiler:Dr.[[spoiler: Dr. Ernest Flemmel first signed up for the experiment that would eventually turn him into the rampaging Ithaqua since he thought it could reverse his early-onset dementia along with granting him immortality. Instead, it drove him to madness to the point where he's become a savage maniac under the influence of Lorenzo Cabot and the Maldenmen]].
* GoneMadFromTheRevelation: Most of the Maldenmen have completely lost their minds thanks to [[spoiler:Lorenzo [[spoiler: Lorenzo Cabot whispering to them in their dreams]].
* GreaterScopeVillain: [[spoiler:Lorenzo [[spoiler: Lorenzo Cabot. He's been psychically manipulating the Maldenmen, haunting them in their dreams and driving them to acts of ritualistic slaughter so as to goad them into freeing him from his prison. He also drove Dr. Ernest Flemmel into becoming the savage monster Ithaqua so as to further aid the Maldenmen in freeing him, and even influenced the [=C.I.T.=] scientists at Parsons to further experiment on Flemmel so as to make him both more dangerous and more of a useful pawn in his schemes. It's also implied that he drove the Metro Federation's leader Marchand insane, making him become a cruel tyrant who instigated the current bloody war with the Metro Alliance]].


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* {{Prequel}}: It's set only a few years after The Great War, placing it before any of the Fallout games.
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* EliteMooks: The Maldenmen. They have pretty durable armor in comparison to most other enemies aside from the [=US=] Army Remnants, and make up for their lack of high-quality firearms by being experts in melee combat.

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* EliteMooks: The Maldenmen. They have pretty durable armor in comparison to most other enemies aside from the [=US=] Army Remnants, and make up for their lack of high-quality firearms by being experts in melee combat. They also run much faster than other characters in the game and ''will'' sidestep your gunfire.
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An official trailer can be found [[https://www.youtube.com/watch?v=adrcJpyGUJk here]].
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Created this page and added tropes, details, & examples.

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''[[http://www.nexusmods.com/fallout4/mods/18898/ Fallout: FROST Survival Simulator]]'' is a GameMod (currently still in Alpha, and the creator plans to further expand upon it in the future) for ''VideoGame/Fallout4'' that can be best described as ''Fallout 4'' [[JustForFun/XMeetsY meets]] ''VideoGame/DayZ'' without any actual zombies and a few elements cribbed from both ''VideoGame/AmnesiaTheDarkDescent'' and ''VideoGame/Metro2033'' for flavor. And if ''that'' whole turn of phrase sounds a bit familiar, that's because this mod is a SpiritualSuccessor (right down to being created by the same mod author) of the popular ''Fallout: New Vegas'' mod ''VideoGame/FalloutDust''. Set only a few years after the Great War, you play as some hapless survivor wandering around the Commonwealth as the nuclear winter sets in. All you can do is see how long you can survive in this new hellish world... [[NintendoHard if you can]].

An official trailer can be found [[https://www.youtube.com/watch?v=adrcJpyGUJk here]].
----
!!Tropes:
* ActionSurvivor: The PlayerCharacter is just some hapless schmuck trying to survive, and is nowhere even ''close'' to the levels of badassitude exemplified by the Sole Survivor.
* AdaptationalVillainy:
** [[spoiler:[=C.I.T.=] (the Commonwealth Institute of Technology). While the base game doesn't exactly paint them as saints either (what with them testing [=FEV=] on poor Edgar Swann), their treatment of their former coworker Dr. Ernest Flemmel is pretty galling, especially in how they basically use him as a glorified lab rat after he's sent to Parsons State Insane Asylum after he goes mad]].
** [[spoiler:Lorenzo Cabot. Admittedly, the base game paints him as being an unstable psychopath already, but here he's the GreaterScopeVillain for the entire mod, using his PsychicPowers to partly break down the aforementioned Flemmel to the point where he embraces his identity of "Ithaqua" and becomes a rampaging monster. Lorenzo also corrupts the Maldenmen to his aid, turning them into a rampaging {{Cult}} that uses Ithaqua as a pawn with the end goal of granting him freedom from his prison]].
* AfterTheEnd: The mod is set roughly five years after the Great War in 2082.
* TheAlliance: The Metro Alliance are a decidedly unfriendly case, being that they shoot any survivor that gets too close to their territory and can't be communicated with like the Metro Federation can.
* ArchEnemy:
** The Themis Cultists and Maldenmen absolutely ''hate'' each other.
** Similarly, the Metro Alliance and Metro Federation both despise each other, having been waging a bloody war against each other for the last few years with no end in sight.
* ArmiesAreEvil: {{The Remnant}}s of the [=US=] Army shoot anyone who isn't them on sight.
* AttackAnimal: The Hunters have trained attack dogs that they bring along with them whenever they go off... well, hunting, for people to eat.
* AuthorityEqualsAsskicking: Atreus Finch, the leader of the Maldenmen, is one of the only characters in the entire mod to have a suit of Power Armor (though admittedly, his is made up of Raider Power Armor, but ''still'').
* BedlamHouse: Much is made in the backstory of how ''awful'' Parsons State Insane Asylum was at treating its patients, with Dr. Ernest Flemmel being exposed to both [[spoiler:Lorenzo Cabot's blood and FEV while there. However, Lorenzo Cabot's psychic influence is implied to be one of the primary reasons for why Parsons went downhill]].
* BeefGate: After a fashion. The presence of exceptionally deadly threats means that certain regions of the Commonwealth are virtually impossible to access unless you're properly equipped or leveled up.
* BloodierAndGorier: Than its base game. Expect CouldntFindAPen and LudicrousGibs to become increasingly prevalent the longer you play this mod.
* CallForward:
** Brief mentions are made of the [=US=] Army Remnants now answering to an "Enclave."
** A flyer espousing the "Treasures of Jamaica Plain" can be found outside of the General Atomics Factory.
** The current leader of the Maldenmen is Atreus Finch. The Sole Survivor would later meet his descendant, Abraham Finch, in 2287.
** [[spoiler:The bands of Hunters on Mount Desert Island are pretty obviously predecessors to the Trappers, right down to both groups being cannibals driven mad by the Fog]].
* CrapsackWorld: The Commonwealth. The safest regions on the surface are under the "protection" of the trigger-happy remnants of the [=US=] Army while the wilderness is full of dangerous mutated wildlife, ferocious hordes of Feral Ghouls, wandering bands of cannibalistic hunters, and a bloody war fought between ''two'' different xenophobic cults. The subway system is only a ''little'' better, being mostly a dingy ruin full of Feral Ghouls and an ugly conflict being waged between the Metro Federation & Metro Alliance. [[spoiler:Mount Desert Island, from the ''Far Harbor'' [=DLC=], is ''even worse'', with there being even '''more''' cannibalistic hunters there along with a toxic FogOfDoom that slowly drives anyone inside of it insane]].
* CrazySurvivalist: The aptly named "Survivors" that you can encounter. Downplayed in that while some are hostile to you and will shoot you on sight, others will leave you along and a select few will even trade with you.
* {{Cult}}: The Themis Cultists follow a twisted parody of Christianity, while the Maldenmen worship [[spoiler:[[HumanoidAbomination Lorenzo Cabot]]]] and see [[{{Wendigo}} Ithaqua]] as an [[AngelicAbomination "angel"]] sent to guard them from the "Old World ghosts."
* {{Cyborg}}: [[spoiler:According to comments from a [=C.I.T.=] terminal, "[=HR-D4=]" (a.k.a. Dr. Ernest Flemmel) had mechanical implants installed in part of his brain as part of his experimentation towards reversing his dementia. While it didn't work, it's all but stated that this first sparked the idea of [[ArtificialHumans Synths]] within the minds of [=C.I.T.=] and their Institute descendants]].
* DarkerAndEdgier: Than ''Fallout 4'', with the mod going for a far gorier, bleaker, and even more ''supernatural'' atmosphere than its base game.
* DeathWorld: The Commonwealth Wasteland, though [[spoiler:Mount Desert Island]] turns this UpToEleven.
* DreamWorld: The first quest in the game - "The Beginning of Things" - takes place in one. Depending on which door you select at the end of it will deposit you at a different location across the Commonwealth.
* EarlyGameHell: Expect to find yourself dying numerous times when first starting out in this mod.
* EliteMooks: The Maldenmen. They have pretty durable armor in comparison to most other enemies aside from the [=US=] Army Remnants, and make up for their lack of high-quality firearms by being experts in melee combat.
* EqualOpportunityEvil: Many of the Themis Cultists have become Ghouls as a consequence of operating on the surface for so long without proper protection. However, the cultists actually accept their Ghoul brothers and sisters with no complaints, seeing it as a divine gift of "taking away the plights of lust and vanity" while also granting them immunity to radiation.
* EverythingTryingToKillYou: The surface is home to mutated animals, dangerous radiation, trigger-happy soldiers, bands of cannibals, and a murderous cult (the Themis Cultists) based out of Salem who like to BurnTheWitch. The metro system is home to... mutated animals, ''slightly'' less dangerous radiation, trigger-happy soldiers, and a murderous cult (the Maldenmen) who want to unleash a {{Wendigo}} on the rest of the metro's inhabitants.
* EvilVsEvil: The bloody conflict between the Themis Cultists and Maldenmen. While the latter are ultimately far more dangerous, they're each a different flavor of murderous {{Cult}} that should be avoided as much as possible.
* {{Expy}}: [[spoiler:Ithaqua turns out to be one of Swan from ''Fallout 4''. Both are terrifying mutants that are the result of experiments performed by scientists related to [=C.I.T.=] who were exposed to FEV and have since been let loose to ravage the Commonwealth (though Ithaqua's escape was actually an accident on behalf of Parsons State Insane Asylum)]].
* FantasticRacism: Unlike the Metro Alliance, the Metro Federation shoots ''all'' Ghouls on sight, regardless if they're Feral or not.
* TheFederation: The Metro Federation, who are one of the only factions in the entire mod that ''don't'' shoot you on sight and that you can even trade with.
* FogOfDoom: Both the Commonwealth and [[spoiler:Mount Desert Island]] sport this, though the latter actively drives those inside of it mad.
* GasMaskMook: Several enemies can be found wearing gas masks, especially those on the surface. Justified since wearing a gas mask while on the surface of the Commonwealth is required to not constantly take damage from the ambient radiation.
* GenreShift: As with its predecessor, ''Frost'' turns ''Fallout 4'' into a survival simulator akin to ''[=DayZ=]''. However, this mod is also more overt in terms of having supernatural horror elements than ''Dust'', with elements like the Themis Cultists and [[HumanoidAbomination Ithaqua]].
* GoneHorriblyWrong: [[spoiler:Dr. Ernest Flemmel first signed up for the experiment that would eventually turn him into the rampaging Ithaqua since he thought it could reverse his early-onset dementia along with granting him immortality. Instead, it drove him to madness to the point where he's become a savage maniac under the influence of Lorenzo Cabot and the Maldenmen]].
* GoneMadFromTheRevelation: Most of the Maldenmen have completely lost their minds thanks to [[spoiler:Lorenzo Cabot whispering to them in their dreams]].
* GreaterScopeVillain: [[spoiler:Lorenzo Cabot. He's been psychically manipulating the Maldenmen, haunting them in their dreams and driving them to acts of ritualistic slaughter so as to goad them into freeing him from his prison. He also drove Dr. Ernest Flemmel into becoming the savage monster Ithaqua so as to further aid the Maldenmen in freeing him, and even influenced the [=C.I.T.=] scientists at Parsons to further experiment on Flemmel so as to make him both more dangerous and more of a useful pawn in his schemes. It's also implied that he drove the Metro Federation's leader Marchand insane, making him become a cruel tyrant who instigated the current bloody war with the Metro Alliance]].
* {{Homage}}: The mod as a whole is one to the ''Franchise/{{Metro}}'' franchise, taking place AfterTheEnd of a nuclear war with the vast majority of the survivors dwelling in the subway system as mysterious supernatural forces work against the last remnants of humanity.
* HubLevel: In a sense, there's "Downtown", the capital of the Metro Federation, since it's connected to most of the subway tunnels used by the Federation and is one of the only safe settlements in the entire Commonwealth.
* HumanoidAbomination: Ithaqua, "the Angel of Malden." At first glance, it resembles a [[spoiler:Deathclaw wearing a deer skull]], but has far less bulk and is only slightly taller than the average human. It's also MadeOfIron to an incredible degree, and its mere presence [[spoiler:leaves one open to the corrupting influence of Lorenzo Cabot]].
* ImAHumanitarian:
** You can find [[TheSecretOfLongPorkPies "Strange Meat"]] all throughout the Commonwealth. Unfortunately, consuming it lowers your Sanity.
** The Hunters that can be found roaming the Commonwealth [[spoiler:and Mount Desert Island]] with their hunting dogs, preying on anyone in their path.
* INeedAFreakingDrink: Most of the items for restoring Sanity are alcoholic beverages, implying that the PlayerCharacter is more DrowningTheirSorrows than anything else in terms of "regaining" Sanity.
* KillItWithFire: The Themis Cultists typically use incendiary weapons in combat, like {{Molotov Cocktail}}s and flamethrowers. Probably has something to do with their ChurchMilitant[=/=]BurnTheWitch aspect as part of being TheFundamentalist.
* LaserGuidedKarma: The Metro Federation soldiers who massacred the innocent Ghoul residents sheltering below Boston Public Airport were then assaulted by a massive swarm of Feral Ghouls attracted to the scent of corpses and subsequently DevouredByTheHorde.
* LovecraftCountry: One of the main themes of the mod, being set in HollywoodNewEngland with an ever-present FogOfDoom and general sense that... [[EldritchAbomination "older" things]] are slipping back into the world after the Great War wiped out most of mankind.
* MaybeMagicMaybeMundane: Ithaqua, which despite [[spoiler:having once been a human subjected to nightmarish experiments]], is increasingly implied to have been turned into a {{Wendigo}} in all but name.
* MeaningfulName: The Themis Cultists take the name of their cult from [[https://en.wikipedia.org/wiki/Themis Themis]], the first bride of Zeus in Myth/ClassicalMythology and the AnthropomorphicPersonification of good counsel and law.
* MeleeATrois: Parsons State Insane Asylum is the site of a massive slugfest between the Metro Alliance, Themis Cultists, and Maldenmen, all of whom have come there seeking the mysterious secrets found in the depths of the asylum.
* MindRape: [[spoiler:Lorenzo Cabot subjected most of the staff to Parsons State Insane Asylum along with the [=C.I.T.=] scientists there meant to watch over Dr. Ernest Flemmel so as to further corrupt Flemmel into a useful pawn. He then did this to the Maldenmen so as to make them into a {{Cult}} dedicated to freeing him from his prison. Finally, it's implied that he also did this to Marchand, goading him into declaring war on the Metro Alliance]].
* MyGodWhatHaveIDone: Your guilt over [[DeathOfAChild killing a child]] gains you a whopping ''-10'' to Sanity. To put it into perspective, using [[spoiler:the Mysterious Serum]] is the only other action in the entire mod that can make you lose that much Sanity at once.
* NintendoHard: [[UpToEleven Than even]] ''Dust'', since this mod uses Survival Mode from the base game of ''Fallout 4'' (which '''already''' made the game incredibly tough), and then places the PlayerCharacter in a far more hellish DeathWorld than anywhere else yet seen in the entire franchise.
* NoEnding: Since the game it's based on operates on AndTheAdventureContinues, there is no real "end goal" in ''Frost'' aside from seeing how long you can survive.
* NoSell: Atreus (formerly Alan) Finch and his allies first tried to trick Ithaqua into getting stuck in Old Gullet Sinkhole after they realized the monster actually existed and was hunting them. It quickly got out and slaughtered most of them, the survivors being driven so mad from fear that they became the Maldenmen and now seek to unleash the beast against their enemies in the metro system.
* PaintingTheMedium: When you're Insane, the loading screen hints change from genuinely helpful advice to strange and often meaningless jokes at your expense.
* TheRemnant: The United States Army still has a few select outposts scattered across the Commonwealth. Unfortunately, you can't expect them to help you and they'll shoot you & other survivors on sight since they've become increasingly paranoid over the years.
* SanityMeter: Like with ''Dust'', your Sanity has a numerical value to it (here, it's capped out at 100), and you can be DrivenToMadness (a.k.a., becoming Insane when your Sanity reaches a value of 0 or less) by doing too many negative actions (such as cannibalism and [[DeathOfAChild killing children]]) close in time to each other. When Insane, you become dramatically less accurate with firearms and are prone to intense hallucinations. Unlike ''Dust'', though, your Insanity isn't permanent and you can actually regain your Sanity (raising it to a value higher than 0), becoming less Insane by consuming certain items.
* ScrewThisImOuttaHere: As the pointless and bloody war between the two main factions of the Metro has waged on and on, more and more residents of both factions have become disgusted and fled to the surface, becoming hardened Survivors who want to eke out a better life for themselves under no one else's control.
* ShoutOut:
** The HumanoidAbomination "Ithaqua" is named after the {{Wendigo}} from August Derleth's short story of the same name, which was in turn based on Creator/{{Algernon Blackwood}}'s "The Wendigo" short story.
** Both the Metro Federation and Metro Alliance are pretty clearly inspired by the ''Franchise/{{Metro}}'' franchise.
* SinisterMinister: Many of the Themis Cultists wear the Pastor Vestments from the base game.
* SinisterSubway: The Boston [=MBTA=] is greatly expanded upon in comparison to the base game, with it being both more interconnected and relatively "full" of survivors due to the surface world being contaminated with ambient radiation. Three of the mod's primary factions are also based in the metro system - the Metro Federation, the Maldenmen, and the Metro Alliance.
* SpiritualSuccessor: Rather obviously, it's one to ''Fallout: Dust''.
* StartOfDarkness: The Themis Cultists were once a peaceful collection of religious survivors under the leadership of Father Daniel. They provided food, shelter, and salvation for the displaced during the Great War while preaching pacifism. Unfortunately, a group of Wastelanders mercilessly gunned down and killed several of them, leading to Father Daniel and his followers tracking down the perpetrators and having their corpses strung up as a warning to others. Ever since then, they've increasingly devolved into becoming twisted religious zealots that kill anyone who doesn't follow their faith.
* WasOnceAMan: [[spoiler:Ithaqua used to be the ordinary [=C.I.T.=] scientist Dr. Ernest Flemmel before he was first turned into a HumanoidAbomination through experiments and then became a savage monster via Lorenzo Cabot's MindRape powers]].
* WeHaveReserves: What the Themis Cultists lack in both firepower and combat training, they make up for with sheer numbers.
* {{Wendigo}}: Ithaqua is pretty clearly based after the Wendigo myth.

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