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Updated for v.0.4.


[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/alterprestige11mar.png]]
[[caption-width-right:329:Shown: Nano, Micro, Broken Nano, Mini, Broken Micro (inaccessible in v.0.3.3), Broken Nano Capital, Broken Nano Communal.]]

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[[quoteright:329:https://static.[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/alterprestige11mar.org/pmwiki/pub/images/alterprestigev04.png]]
[[caption-width-right:329:Shown: [[caption-width-right:348:Shown: Nano, Micro, Broken Nano, Mini, Broken Micro (inaccessible in v.0.3.3), Broken Nano Capital, Micro, Broken Nano Communal.Micro, Broken Micro Enlargement, Mini.]]



* {{Cap}}: All buyables can only be bought 5,000 times. The limit gets increased based on Communals.

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* {{Cap}}: {{Cap}}:
**
All standard buyables can only be bought 5,000 times. The limit gets increased based on Communals.Communals, then are affected more by other upgrades once those are removed. Nano buyables stop being bought after 1e100, effectively capping them at that point.
** Cascade buyables all have their own caps that are increased with Nano Enlarge buyables.



* ColorCodedForYourConvenience: Each layer has its own color. %%will need to update for v.0.4.0

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* ColorCodedForYourConvenience: Each layer has its own color. %%will need to update for v.0.4.0



** Broken Nano: Violet
** Broken Nano Capital: Dark blue
** Broken Nano Communal: Aqua



** Broken Micro: Snowy mint
** Broken Micro Enlargement: Mint



** Broken Nano: Red with slight orange
** Broken Nano Capital: Dark red
** Broken Nano Communal: Orange with slight red

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** Broken Nano: Red with slight orange
** Broken Nano Capital: Dark red
** Broken Nano Communal: Orange with slight red
Partial: Peach


Added DiffLines:

* TechTree: Broken Micro Enlargements have an upgrade tree where you can choose upgrades in a tree once you have enough Enlargements. Three that affect previous layers can be chosen in a different order and increase the price of others in the same row, which the game calls "an illusion of free choice".
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''Falling Mountain's [=AlterPrestige=]'' is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It's loosely based on a game called ''VideoGame/{{Prestige}}'', as many layers provide their own content. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.

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''Falling Mountain's [=AlterPrestige=]'' is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It's loosely based on a game called ''VideoGame/{{Prestige}}'', as many layers provide their own content. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.etc.), with some side layers and plenty of upgrades as well.
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* AchievementSystem: Most standard layers have a tab for achievements that are granted for progressing through the game.

to:

* AchievementSystem: Most standard layers have a tab for achievements that are granted for progressing through the game. There are also sidelayers with achievements for getting to those main layers and a list of various unlockers.
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* AchievementSystem: Most layers have a tab for achievements that are granted for progressing through the game.

to:

* AchievementSystem: Most standard layers have a tab for achievements that are granted for progressing through the game.
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: Breaking the Nano layer causes upgrades and buttons to spawn in and out. The game also gives the ominous message "IT'S GETTING WORSE" 66% of the way through. Once it's fully broken, the issues get fixed and you access another layer.

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* InterfaceScrew: Breaking the Nano layer causes upgrades and buttons to spawn in and out.out or display glitchy text. The game also gives the ominous message "IT'S GETTING WORSE" 66% of the way through. Once it's fully broken, the issues get fixed and you access another layer.
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Pretty sure this is for all of them. Still need to make updates.


* {{Cap}}: Broken Nanoprestige buyables can only be bought 5,000 times. The limit gets increased based on Communals.

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* {{Cap}}: Broken Nanoprestige All buyables can only be bought 5,000 times. The limit gets increased based on Communals.



* ColorCodedForYourConvenience: Each layer has its own color.

to:

* ColorCodedForYourConvenience: Each layer has its own color. %%will need to update for v.0.4.0
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Just found out about the idle game called Prestige. Wouldn't have guessed this isn't quite original.


''Falling Mountain's [=AlterPrestige=]'' is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.

to:

''Falling Mountain's [=AlterPrestige=]'' is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It's loosely based on a game called ''VideoGame/{{Prestige}}'', as many layers provide their own content. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.
Is there an issue? Send a MessageReason:
None


''Falling Mountain's [=AlterPrestige=] is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.

to:

''Falling Mountain's [=AlterPrestige=] [=AlterPrestige=]'' is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.
Is there an issue? Send a MessageReason:
None


''Falling Mountain's [=AlterPrestige=] is an IdleGame made in UsefulNotes/TheModdingTree released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.

to:

''Falling Mountain's [=AlterPrestige=] is an IdleGame made in UsefulNotes/TheModdingTree and released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.
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Started this page.

Added DiffLines:

[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/alterprestige11mar.png]]
[[caption-width-right:329:Shown: Nano, Micro, Broken Nano, Mini, Broken Micro (inaccessible in v.0.3.3), Broken Nano Capital, Broken Nano Communal.]]

''Falling Mountain's [=AlterPrestige=] is an IdleGame made in UsefulNotes/TheModdingTree released in 2021. It focuses on fixed prestige layers, rather than points (Microprestiges are given for Nanoprestiges, Miniprestiges for Microprestiges, rtc.), with some side layers and plenty of upgrades as well.

It is playable [[https://fallingmountain.github.io/The-Modding-Tree/ here]].
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!!This game provides examples of:
* AchievementSystem: Most layers have a tab for achievements that are granted for progressing through the game.
* AllTheWorldsAreAStage: Nanofuse combines the effects of all previous challenges, though Nanocore already has Nanoblock's changes with its own.
* {{Cap}}: Broken Nanoprestige buyables can only be bought 5,000 times. The limit gets increased based on Communals.
* ChallengeRun: The Nanoprestige layer has challenges like Nanoblock (raises point gain by ^0.1) and Muckraking (buyables do nothing) that require a certain amount of points to beat them. Each completion grants a different gameplay reward.
* ColorCodedForYourConvenience: Each layer has its own color.
** Nano: Light blue
** Micro: Dark green
** Mini: White
** Small: Dark cerulean
** Broken Nano: Red with slight orange
** Broken Nano Capital: Dark red
** Broken Nano Communal: Orange with slight red
* ExportSave: You can push a button to export the 7KB+ save file and paste it into a window that pops up.
* InterfaceScrew: Breaking the Nano layer causes upgrades and buttons to spawn in and out. The game also gives the ominous message "IT'S GETTING WORSE" 66% of the way through. Once it's fully broken, the issues get fixed and you access another layer.
* OddNameOut: Challenges in the Nano layer include "Nanoblock", "Nanocore", "Nanofuse"... and "Muckraking".
* SIPrefixName: Some of the prestiges and upgrades, like nanoprestiges and microprestiges as well as Nanopoint and Micropoint.
* {{Spoonerism}}: Buying the Microstrawman upgrade grants the Shen Bapiro achievement, named after the controversial pundit Ben Shapiro.
* ThemeNaming: Nearly all upgrades and challenges in a layer have a prefix based on size, like "Nano", "Micro", and "Mini".
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