History VideoGame / FallOut

31st Dec '16 2:24:30 PM kensu
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* RealityIsUnrealistic: Radiation poisoning is the one condition in the series which must be treated, since it doesn't go away on its own. In real life radiation sickness is like the common cold: the body heals itself. There are some treatments of minor value, such as the use of steroids to boost the healing process, but assuming you survive the original exposure, radiation sickness eventually goes away on its own.
29th Dec '16 1:16:32 AM Polaris
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* BlownAcrossTheRoom: Most guns simply poke holes in enemies until they fall down, but the Gauss Rifle from ''Operation Anchorage'' will send enemies flying on a critical hit. It's a good idea to knock the particularly tough enemies down to render them temporarily out of action. Plus, sending giant scorpions flying around ass over teakettle is hilarious. In the original two games, certain critical hits with most weapons will blow enemies (or you!) right off their feet and send them tumbling across the room, sometimes knocking them unconscious.

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* BlownAcrossTheRoom: Most guns simply poke holes in enemies until they fall down, but the Gauss Rifle from ''Operation Anchorage'' will send enemies flying on a critical hit. It's a good idea to knock the particularly tough enemies down to render them temporarily out of action. Plus, sending giant scorpions flying around ass over teakettle is hilarious. In the original two games, certain critical hits with most weapons will blow enemies (or you!) right off their feet and send them tumbling across the room, sometimes knocking them unconscious. In ''Fallout 4'', if you're TooDumbToLive and try to fire a weapon like a Fat Boy without power armor, you'll end up BlownAcrossTheRoom in LudicrousGibs.
23rd Dec '16 11:26:17 AM bjex
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This inefficient DieselPunk technology depleted fossil fuels even faster than in the real world, causing massive resource wars to break out worldwide while China and the United States began hoarding their last fuel reserves. Eventually, the two superpowers clashed over the Alaskan oil fields, hoping to secure just a little more of that black gold... then, on October 23, 2077, the world ended. No one knows or cares which side fired the first missiles, but once they were up, everyone else fired too. The resulting "Great War", as the event was dubbed by its survivors, lasted a mere two hours, but the nuclear fire that burned the world was not only so incredibly destructive that it caused the fall of most of human civilization everywhere across the globe, the planet's climate was irrevocably changed too. Across the United States, pockets of humanity survived in the Vaults, massive underground bunkers ''supposedly'' built to protect mankind from the fallout (though their true purpose was not quite as altruistic).

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This inefficient DieselPunk technology depleted fossil fuels even faster than in the real world, causing massive resource wars to break out worldwide while China and the United States began hoarding their last fuel reserves. Eventually, the two superpowers clashed over the Alaskan oil fields, hoping to secure just a little more of that black gold... then, on October 23, 2077, the world ended. No one knows or cares which side fired the first missiles, but once they were up, everyone else fired too. The resulting "Great War", or "Last War", as the event was dubbed by its survivors, lasted only went on for a mere two hours, but the nuclear fire that burned the world was not only so incredibly destructive that it caused the fall of most of human civilization everywhere across the globe, the planet's climate was irrevocably changed too. too.

Across the United States, pockets of humanity survived in the Vaults, massive underground bunkers ''supposedly'' built by the Vault-Tec Corporation to protect mankind from nuclear fallout. Secretly, however, most of the fallout (though Vaults were given some sort of experimental condition to be followed by the Overseer of each Vault, or their true purpose was not quite as altruistic).
staff. As a result, many Vaults had conditions that drove their occupants insane, hopelessly radiated...or worse. A minority, however, had conditions that were able to support their societies in a relatively stable manner.
18th Dec '16 8:17:48 AM Gosicrystal
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15th Dec '16 12:11:40 PM LordOfTheSword
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-->-- '''[[Creator/RonPerlman Narrator]]'''

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-->-- '''[[Creator/RonPerlman Narrator]]'''
Narrator]], saying the ArcWords of the franchise'''
12th Dec '16 5:34:53 PM Dirtyblue929
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* RidiculousFutureInflation: The Prewar World had a seriously insane case of this. ''Fallout 1'' has a gas station where the price of regular gasoline is somewhere in the $4500 range. Premium fuel was $8000.99 per gallon. (Then again, this may have been more due to the lack of oil. The shock of the price is still jarring to those who do not know about the oil shortage of the past). The intro also shows an ad for a car advertised as being fully analog, with no computers, and costing "just" $199,999.99. The newspapers from the 2050s and 2070s shown in the ''Fallout 3'' loading screens cost $56 each. In ''Fallout 4,'' as evidenced by a terminal in Gwinnett Brewery, a pint of beer cost $39 in 2077, the year the Great War started. A six-pack cost $200, and a donut is proudly advertised for the low low price of $30.

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* RidiculousFutureInflation: The Prewar World had a seriously insane case of this. ''Fallout 1'' Tactics'' has a gas station where the price of regular gasoline is somewhere in the $4500 range. Premium fuel was $8000.99 per gallon. (Then again, this may have been more due to the lack of oil. The shock of the price is still jarring to those who do not know about the oil shortage of the past). The intro also shows an ad for a car advertised as being fully analog, with no computers, and costing "just" $199,999.99. The newspapers from the 2050s and 2070s shown in the ''Fallout 3'' loading screens cost $56 each. In ''Fallout 4,'' as evidenced by a terminal in Gwinnett Brewery, a pint of beer cost $39 in 2077, the year the Great War started. A six-pack cost $200, and a donut is proudly advertised for the low low price of $30.
12th Dec '16 5:33:17 PM Dirtyblue929
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* RetroUniverse: Fallout America is an amalgam of all the decades of the UsefulNotes/ColdWar, as well as the SciFi Produced during those decades. TheForties give the setting its wartime propaganda, urging you to buy Victory Bonds. TheFifties give it their Pre-War fashions and car designs; Fifties SciFi gives it ''nuclear cars'' and the styling of its robots. TheSixties give it the use of the word "hippies" (in Fallout 3) and anti-war graffiti (all over Hidden Valley in New Vegas). TheSeventies give it the punk fashion of the raiders and the oil crisis. TheEighties give it computers that look like Commodore 64s. The post-war civilizations also show elements of the Great Depression and 19th century frontier times.

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* RetroUniverse: Fallout America is an amalgam of all the decades of the UsefulNotes/ColdWar, as well as the SciFi Produced during those decades. TheForties give the setting its wartime propaganda, urging you to buy Victory Bonds. TheFifties give it their Pre-War fashions and car designs; Fifties SciFi gives it ''nuclear cars'' and the styling of its robots. TheSixties give it the use of the word "hippies" (in Fallout 3) and anti-war graffiti (all over Hidden Valley in New Vegas). TheSeventies give it the punk fashion of the raiders and the oil crisis. TheEighties give it computers that look like Commodore 64s. the drug crisis and emerging biological warfare. The post-war civilizations also show elements of the Great Depression TheGreatDepression and 19th century frontier times. TheWildWest.
10th Dec '16 12:10:11 PM TheAmazingBlachman
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This inefficient DieselPunk technology depleted fossil fuels even faster than in the real world, causing massive resource wars to break out worldwide while China and the United States began hoarding their last fuel reserves. Eventually, the two superpowers clashed over the Alaskan oil fields, hoping to secure just a little more of that black gold... then, on October 23, 2077, the world ended. No one knows or cares which side fired the first missiles, but once they were up, everyone else fired too, and the world was burned in nuclear fire. Across the United States, pockets of humanity survived in the Vaults, massive underground bunkers ''supposedly'' built to protect mankind from the fallout (though their true purpose was not quite as altruistic).

to:

This inefficient DieselPunk technology depleted fossil fuels even faster than in the real world, causing massive resource wars to break out worldwide while China and the United States began hoarding their last fuel reserves. Eventually, the two superpowers clashed over the Alaskan oil fields, hoping to secure just a little more of that black gold... then, on October 23, 2077, the world ended. No one knows or cares which side fired the first missiles, but once they were up, everyone else fired too, and too. The resulting "Great War", as the event was dubbed by its survivors, lasted a mere two hours, but the nuclear fire that burned the world was burned in nuclear fire.not only so incredibly destructive that it caused the fall of most of human civilization everywhere across the globe, the planet's climate was irrevocably changed too. Across the United States, pockets of humanity survived in the Vaults, massive underground bunkers ''supposedly'' built to protect mankind from the fallout (though their true purpose was not quite as altruistic).
8th Dec '16 1:19:26 AM Xtifr
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'''''Fallout''''' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, powered by Atomic Energy and filled with MoralDissonance.

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'''''Fallout''''' ''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, powered by Atomic Energy and filled with MoralDissonance.
4th Dec '16 4:37:31 PM DRCEQ
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* RiddleForTheAges: Just who is {{Ron Perlman}}'s narrator?
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