History VideoGame / FallOut

25th May '16 8:06:21 AM NativeJovian
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* ImplausibleFencingPowers / MultiMeleeMaster: If you have a high enough melee score, you can use anything from a steak knife to a butane-soaked lawnmower blade to a chainsaw to a genuine Masamune katana.


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* MultiMeleeMaster: If you have a high enough melee score, you can use anything from a steak knife to a butane-soaked lawnmower blade to a chainsaw to a genuine Masamune katana.
23rd May '16 1:06:59 PM ashlay
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The original ''Fallout'' games were notable early examples of [[WideOpenSandbox open-world]] {{Western RPG}}s, and the later Bethesda installments helped codify the modern ActionRPG[=/=]WideOpenSandbox hybrid. You ''can'' just follow the critical path to the ending, but you'll barely scratch the surface of what the games have to offer. Character creation lets you specify the player character's age, race, sex, special talents, skills, and so on. The player is then dumped into the wasteland with a distant objective, no clear means of reaching it, whatever paltry supplies your friends hand you, and directions that only lead as far as the nearest settlement. You can now do what you want: pursue your quest, help civilization prosper, aid the innocent and impoverished, burn down towns, shoot random passersby in the head and rob their corpses, join the local technology cult, horde soda and canned beans -- you name it. Along the way you'll meet mutants (humanoid and animal alike), raiders, robots, cyborgs, tribals, cannibals, and more. Karma and reputation meters track your good to evil alignment and standing among various factions and towns, but you're free to ignore them and do as you please.

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The original ''Fallout'' games were notable early examples of [[WideOpenSandbox open-world]] {{Western RPG}}s, and the later Bethesda installments helped codify the modern ActionRPG[=/=]WideOpenSandbox hybrid. You ''can'' just follow the critical path to the ending, but you'll barely scratch the surface of what the games have to offer. Character Each game starts with character creation that lets you specify the player character's age, race, sex, special talents, skills, and so on. The player is then dumped into the wasteland with a distant objective, no clear means of reaching it, whatever paltry supplies your friends hand you, and directions that only lead as far as the nearest settlement. You can now do what you want: pursue your quest, help civilization prosper, aid the innocent and impoverished, burn down towns, shoot random passersby in the head and rob their corpses, join the local technology cult, horde soda and canned beans -- you name it. Along the way you'll meet mutants (humanoid and animal alike), raiders, robots, cyborgs, tribals, cannibals, and more. Karma and reputation meters track your good to evil alignment and standing among various factions and towns, but you're free to ignore them and do as you please.
18th May '16 2:01:17 PM LordKaarvani
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* RobotBuddy: Skynet and K-9 in Fallout 2, RL-3 in Fallout 3, ED-E and Rex (technically, it's a [[BrainInAJar cyborg dog]], but still...) in New Vegas.

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* RobotBuddy: Skynet and K-9 in Fallout 2, RL-3 in Fallout 3, ED-E and Rex (technically, it's a [[BrainInAJar cyborg dog]], but still...) in New Vegas.Vegas, Codsworth and X6-88 in ''4''.
16th May '16 7:52:47 PM LordKaarvani
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* AfterTheEnd: Nobody knew who fired the first missile that triggered the apocalypse, and by the end of the day, nobody cared. It was considered the end of the world. But still, humanity survived - mutated, blood thirsty, and completely shattered - but the world moved on. The Great War wasn't the end, simply one more sad chapter.

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* AfterTheEnd: Nobody knew who fired the first missile that triggered the apocalypse, apocalypse[[note]] although a computer in ''Fallout 4'' implies that China shot first[[/note]], and by the end of the day, nobody cared. It was considered the end of the world. But still, humanity survived - mutated, blood thirsty, and completely shattered - but the world moved on. The Great War wasn't the end, simply one more sad chapter.
9th May '16 5:01:52 AM erforce
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* InstantAIJustAddWater: At least one in each game... ZAX in ''Fallout'', SKYNET (no, not [[TheTerminator that SKYNET]]) in ''Fallout 2'', and [[spoiler:President Eden (also of the ZAX series)]] in ''Fallout 3''. Interestingly, ZAX and SKYNET are mostly benevolent (although it's suggested SKYNET is not to be entirely trusted), while [[spoiler:Eden]] ends up as the game's BigBad.

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* InstantAIJustAddWater: At least one in each game... ZAX in ''Fallout'', SKYNET (no, not [[TheTerminator [[Franchise/{{Terminator}} that SKYNET]]) in ''Fallout 2'', and [[spoiler:President Eden (also of the ZAX series)]] in ''Fallout 3''. Interestingly, ZAX and SKYNET are mostly benevolent (although it's suggested SKYNET is not to be entirely trusted), while [[spoiler:Eden]] ends up as the game's BigBad.
13th Apr '16 11:02:58 AM Troscus
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* SoundtrackDissonance: A staple of the 3D games' radio stations, 3 and 4's especially. Most of the song are about how great nuclear power/modern civilization/America is while you stand knee-deep in the ruins all three left behind.
11th Apr '16 9:51:49 AM creepingdeath
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* SceneryGorn: Naturally. The series lovingly shows destroyed building and cities.
9th Apr '16 10:58:01 AM Dravencour
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** ''Fallout 4'''s Luck tree of Perks include Better Criticals above, Critical Banker which allows you to save up criticals to use in VATS, Grim Reaper's Sprint which gives a chance to refill your AP gauge with every kill you make in VATS, and Four Leaf Clover which gives you a chance of completely filling your crit meter with every hit you make in VATS. All of these perks synergize very well with each other, and can make a character quite powerful.
1st Apr '16 12:46:51 AM Hunn2070
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** A minor one is that it's a bad idea to attempt to recreate the past, and that those who thrive are those who learn from it but adapt to their circumstances and improve on it. The Enclave, the villain for 2 of the games, is the literal embodiment of that force, but even protagonists eventually learn that lesson, like the protagonist of Fallout 4 who realizes that in looking for their son, they were hoping to cling on to their old word in the end game narration:

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** A minor one is that it's a bad idea to attempt to recreate the past, and that those who thrive are those who learn from it but adapt to their circumstances and improve on it. The Enclave, the villain for 2 of the games, is the literal embodiment of that force, but even protagonists eventually learn that lesson, like the protagonist of Fallout 4 who realizes that in looking for their son, they were hoping to cling on to their old word world in the end game narration:
27th Mar '16 2:00:32 AM Wint
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** The Sniper perk for ranged weapons in ''Fallout'' and ''Fallout 2''. It made a separate roll for a critical (equivalent to your Luck * 10) after rolling for a successful hit depending on the character's LuckStat. If Luck was maxed to 10, every single successful hit would automatically roll critical. Even more damage could be applied through the use of targeted shots.

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** The Sniper perk for ranged weapons in ''Fallout'' and ''Fallout 2''. It made a separate roll for a critical (equivalent to your Luck * 10) after rolling for a successful hit depending on the character's LuckStat. If Luck was maxed to 10, every single successful hit would automatically roll critical. Even more damage could be applied through the use of targeted shots. And yes, full-auto weapons, flamers and rocket launchers (but not grenades) are guaranteed a critical strike ''on the character you're aiming at''. Splash damage to other foes doesn't get an upgrade.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FallOut