History VideoGame / FallOut

25th Sep '16 8:57:33 PM Mr.Bubbles
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** Pre-War America decided, sometime before 1969, divided the states between 13 commonwealths. They hoped that this new layer of bureaucracy would benefit states with common regional concerns, but wouldn't affect those states with dissimilar interests or political cultures, helping strengthen the country as a whole against the threat of communism. Instead, the commonwealths began viciously competing against one-another, only weakening the US as a whole. This served to be the first in a long line of decisions that turned America into an Orwellian PoliceState.
25th Sep '16 8:45:30 PM Mr.Bubbles
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* RidiculousFutureInflation: The Prewar World had a seriously insane case of this. ''Fallout 1'' has a gas station where the price of regular gasoline is somewhere in the $4500 range. Premium fuel was $8000.99 per gallon. (Then again, this may have been more due to the lack of oil. The shock of the price is still jarring to those who do not know about the oil shortage of the past). The intro also shows an ad for a car advertised as being fully analog, with no computers, and costing "just" $199,999.99. The newspapers from the 2050s and 2070s shown in the ''Fallout 3'' loading screens cost $56 each. In ''Fallout 4,'' as evidenced by a terminal in Gwinnett Brewery, a pint of beer cost $39 in 2077, the year the Great War started. A six-pack cost $200, and a donut is proudly advertised for the low low price of $30.
24th Sep '16 3:49:36 AM Morgenthaler
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* FantasyCounterpartCulture: The most blatant is [[TheEmpire Caesar's Legion]], which was modeled in-universe on UsefulNotes/TheRomanEmpire and [[ShownTheirWork is sometimes hard to tell apart from the real thing]]. The [[TheFederation New California Republic]] is very much like the pre-war United States. The Shi Empire is pretty much ImperialChina reborn. And while probably not deliberate, [[TheOrder Lyons' Brotherhood of Steel]] has a lot in common with early {{Prussia}}.

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* FantasyCounterpartCulture: The most blatant is [[TheEmpire Caesar's Legion]], which was modeled in-universe on UsefulNotes/TheRomanEmpire and [[ShownTheirWork is sometimes hard to tell apart from the real thing]]. The [[TheFederation New California Republic]] is very much like the pre-war United States. The Shi Empire is pretty much ImperialChina reborn. And while probably not deliberate, [[TheOrder Lyons' Brotherhood of Steel]] has a lot in common with early {{Prussia}}.UsefulNotes/{{Prussia}}.
9th Sep '16 9:43:04 AM Morgenthaler
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* FantasyCounterpartCulture: The most blatant is [[TheEmpire Caesar's Legion]], which was modeled in-universe on TheRomanEmpire and [[ShownTheirWork is sometimes hard to tell apart from the real thing]]. The [[TheFederation New California Republic]] is very much like the pre-war United States. The Shi Empire is pretty much ImperialChina reborn. And while probably not deliberate, [[TheOrder Lyons' Brotherhood of Steel]] has a lot in common with early {{Prussia}}.

to:

* FantasyCounterpartCulture: The most blatant is [[TheEmpire Caesar's Legion]], which was modeled in-universe on TheRomanEmpire UsefulNotes/TheRomanEmpire and [[ShownTheirWork is sometimes hard to tell apart from the real thing]]. The [[TheFederation New California Republic]] is very much like the pre-war United States. The Shi Empire is pretty much ImperialChina reborn. And while probably not deliberate, [[TheOrder Lyons' Brotherhood of Steel]] has a lot in common with early {{Prussia}}.
18th Aug '16 1:47:55 PM MarkWilder
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* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the [[TheOrder Brotherhood Of Steel]]. By Fallout 4, even the ''raiders'' have it, and the player can get any armor by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]

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* {{Nerf}}: Power Armor got this treatment immediately after the second game, and [[UniquenessDecay seems to get more plentiful across the wasteland with each Fallout installment.installment]]. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the [[TheOrder Brotherhood Of Steel]]. By Fallout 4, even the ''raiders'' have it, and the player can get any armor by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]
18th Aug '16 11:14:05 AM MarkWilder
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* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the Brotherhood Of Steel. By Fallout 4, even the ''raiders'' have it, and the player can get any armor by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]

to:

* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the [[TheOrder Brotherhood Of Steel.Steel]]. By Fallout 4, even the ''raiders'' have it, and the player can get any armor by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]
18th Aug '16 11:03:29 AM MarkWilder
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* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the Brotherhood Of Steel. By Fallout 4, even the ''raiders'' have it, and the player can get any armor it by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]

to:

* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the Brotherhood Of Steel. By Fallout 4, even the ''raiders'' have it, and the player can get any armor it by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]
18th Aug '16 11:00:11 AM DrakeClawfang
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* AcceptableBreaksFromReality: Fallout 3 and Fallout: New Vegas take place over two centuries after the great war. Despite this, you can still stumble across scenes of pre-war death that look completely undisturbed even in the wake of looting and the ravages of time. Worse still, even after two-hundred years, most people seem content to live in the ruins of the old world rather than trying to rebuild the broken areas, and most populated areas are still littered with discarded items from centuries before, as apparently nobody in the wasteland cares about keeping anything neat or tidy. Various electronics and lights have the justification of being powered by nuclear reactors, though they realistically should be suffering from other issues (mechanical breakdown, etc.) by this time.

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* AcceptableBreaksFromReality: Fallout 3 and Fallout: New Vegas take Despite the series taking place over two centuries after the great war. Despite this, you can still stumble across scenes of pre-war death that look completely undisturbed even in the wake of looting and the ravages of time. Worse still, even after two-hundred years, most people seem content to live in the ruins of the old world rather than trying to rebuild the broken areas, and most populated areas are still littered with discarded items from centuries before, as apparently nobody in the wasteland cares about keeping anything neat or tidy.time. Various electronics and lights have the justification of being powered by nuclear reactors, though they realistically should be suffering from other issues (mechanical breakdown, etc.) by this time.
18th Aug '16 10:54:06 AM TheCheshireCat
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** Except for 4, where a zero ''recorded'' kill run is possible, but extremely difficult and requires abusing certain perks to get enemies to kill each other, making it more of a TechnicalPacifist run.
15th Aug '16 7:39:54 PM MarkWilder
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* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[IntentionallyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the Brotherhood Of Steel. By Fallout 4, even the ''raiders'' have it, and the player can get any armor it by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]

to:

* {{Nerf}}: Power Armor got this treatment immediately after the second game, and seems to get more plentiful across the wasteland with each Fallout installment. At first, it was [[ArmorOfInvincibility nearly]] [[IntentionallyOverpowered [[PurposelyOverpowered impenetrable]] and could only be gotten through a [[ThatOneSidequest particularly difficult sidequest]] for the Brotherhood Of Steel. By Fallout 4, even the ''raiders'' have it, and the player can get any armor it by simply [[FakeUltimateMook killing the wearer and walking away with their suit.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FallOut