History VideoGame / FallOut

20th Apr '17 5:22:53 PM DrVonOppendown
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** 4's ''Automatron'' [=DLC=] gives you the ability to build and customize more robot companions, who can be of any make that the player encounters during the game, including [[SpiderTank Sentry Bots]] and [[LightningBruiser Assaultrons]]. They can also be used to staff the player's settlements, if you're feeling generous.
20th Apr '17 8:30:51 AM DRCEQ
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''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, powered by Atomic Energy and filled with MoralDissonance.

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''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, CrapsaccharineWorld, powered by Atomic Energy and filled with MoralDissonance.
20th Apr '17 8:27:43 AM DRCEQ
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''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsaccharineWorld, powered by Atomic Energy and filled with MoralDissonance.

to:

''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsaccharineWorld, CrapsackWorld, powered by Atomic Energy and filled with MoralDissonance.
20th Apr '17 5:22:11 AM DocJamore
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''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, powered by Atomic Energy and filled with MoralDissonance.

to:

''Fallout'' is a series of pulp ScienceFiction {{Western RPG}}s, originally owned and published by Creator/{{Interplay|Entertainment}} and Creator/{{Black Isle|Studios}} and currently owned by Creator/{{Bethesda}}. The games involve adventures in a [[AfterTheEnd post-apocalyptic]] United States, in an AlternateHistory with two major divergences: first, the transistor was invented 120 years late, making vacuum tubes and atomic physics the cornerstones of scientific progress. Second, American culture never quite got over TheFifties. The result was a WeirdScience[=/=]PulpMagazine-inspired DieselPunk CrapsackWorld, CrapsaccharineWorld, powered by Atomic Energy and filled with MoralDissonance.
20th Apr '17 12:30:04 AM rmctagg09
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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it hurts just as much). Pretty much every ending for New Vegas has some negative consequence to it. And Fallout 4 is much the same way [[spoiler: as your quest to find and save your son turns out to be fruitless as he is a sixty year old man and a candidate for BigBad]] while all the faction endings have some bad consequences.

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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it hurts just as much). Pretty much every ending for New Vegas has some negative consequence to it. And Fallout 4 is much the same way [[spoiler: as [[spoiler:as your quest to find and save your son turns out to be fruitless as he is a sixty year old man and a candidate for BigBad]] while all the faction endings have some bad consequences.



** Mr. House from ''VideoGame/FalloutNewVegas'', who has managed to prolong his life by confining himself to a sophisticated life support chamber. [[spoiler: Opening the chamber will ensure his eventual death due to being exposed to outside contaminants]].

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** Mr. House from ''VideoGame/FalloutNewVegas'', who has managed to prolong his life by confining himself to a sophisticated life support chamber. [[spoiler: Opening [[spoiler:Opening the chamber will ensure his eventual death due to being exposed to outside contaminants]].



* TheDragon: Lieutenant to the Master in ''1'', Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler: Yes Man is this to you, if you choose the Independent path]].
* DragonTheirFeet: In ''Fallout 2'' and ''3'', you don't confront Enclave superweapon [[spoiler:Frank Horrigan]] or Enclave military commander [[spoiler:Colonel Autumn, who will "spare" you with a successful speech check]] until ''after'' you've ''already'' killed the BigBad President and wiped out the Enclave's main base. Likewise, in ''Fallout'', the final two missions are to kill the BigBad and to destroy the Super Mutant vats (guarded by TheDragon), and you can tackle them in any order you want (Although canonically TheDragon and the vats were destroyed after the Master's death). Likewise, in ''Vegas'', [[spoiler: Legate Lanius and General Oliver lead the Caesar's Legion and NCR forces during the game's final battle, despite Caesar himself and President Kimball both likely having died earlier in the game.]]

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* TheDragon: Lieutenant to the Master in ''1'', Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler: Yes [[spoiler:Yes Man is this to you, if you choose the Independent path]].
* DragonTheirFeet: In ''Fallout 2'' and ''3'', you don't confront Enclave superweapon [[spoiler:Frank Horrigan]] or Enclave military commander [[spoiler:Colonel Autumn, who will "spare" you with a successful speech check]] until ''after'' you've ''already'' killed the BigBad President and wiped out the Enclave's main base. Likewise, in ''Fallout'', the final two missions are to kill the BigBad and to destroy the Super Mutant vats (guarded by TheDragon), and you can tackle them in any order you want (Although canonically TheDragon and the vats were destroyed after the Master's death). Likewise, in ''Vegas'', [[spoiler: Legate [[spoiler:Legate Lanius and General Oliver lead the Caesar's Legion and NCR forces during the game's final battle, despite Caesar himself and President Kimball both likely having died earlier in the game.]]



** Prolonged FEV exposure can mess you up in an impressive manner. [[spoiler: The Master began as a human who got dipped in an FEV vat for an unusually long time, and emerged as a [[BodyHorror formless, tormented mass of flesh]] that expanded throughout the entire base, merging with its electronics and computer systems, and absorbing any other life form it found into itself, becoming a demented HiveMind that viewed itself as a perfect being]].

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** Prolonged FEV exposure can mess you up in an impressive manner. [[spoiler: The [[spoiler:The Master began as a human who got dipped in an FEV vat for an unusually long time, and emerged as a [[BodyHorror formless, tormented mass of flesh]] that expanded throughout the entire base, merging with its electronics and computer systems, and absorbing any other life form it found into itself, becoming a demented HiveMind that viewed itself as a perfect being]].



** Harold, who has lived for over two centuries, been in every game but ''Tactics'', ''New Vegas'' and ''4'', has wandered almost the entire United States Wasteland, was a fellow-adventurer with [[BigBad the Master]] before they were both mutated, and [[spoiler: may eventually bring an ecosystem back to the Capital Wasteland, since he's now permanently rooted there.]]

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** Harold, who has lived for over two centuries, been in every game but ''Tactics'', ''New Vegas'' and ''4'', has wandered almost the entire United States Wasteland, was a fellow-adventurer with [[BigBad the Master]] before they were both mutated, and [[spoiler: may [[spoiler:may eventually bring an ecosystem back to the Capital Wasteland, since he's now permanently rooted there.]]



* KillEmAll: In the original game, it's actually possible to personally murder every single living thing in post-apocalyptic Central California, [[spoiler: including the usually-unkillable Overseer at the end of the game.]]

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* KillEmAll: In the original game, it's actually possible to personally murder every single living thing in post-apocalyptic Central California, [[spoiler: including [[spoiler:including the usually-unkillable Overseer at the end of the game.]]



** The Courier is unaware until ''Lonesome Road'' that they already ''were'' this to the people of the Divide, [[spoiler: and not [[MikeNelsonDestroyerOfWorlds in a good way]]]].
* LivingRelic: Despite the nuclear annihilation and the 200+ years that have passed since then, there are still several characters that serve as living remnants of pre-war America. There are a significant number of pre-War ghouls (most prominently Desmond Lockhart from ''Point Lookout'', Raul Tejada from ''New Vegas'', Dean Domino from ''Dead Money'', The Vault Tech Representative from 4), a handful of sentient computers ([=ZAX=], [=SKYNET=], Button Gwinnett (possibly), and [[spoiler: President Eden]]), a few [[BrainInAJar Brains In A Jar]] (Professor Calvert, the Think Tank), and a few pre-war individuals who were preserved in suspended animation (Mr. House, the Tranquility Lane inhabitants, the prisoners aboard Mothership Zeta, and the main character in the fourth game). Of them all, most have either adapted to the new world (in the case of the Ghouls), or are cripplingly insane (in the case of Calvert and the Think Tank), with only Mr. House and [[spoiler: President Eden]] really holding onto the vision of pre-war America and trying to restore it in the Wasteland in their own way.

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** The Courier is unaware until ''Lonesome Road'' that they already ''were'' this to the people of the Divide, [[spoiler: and [[spoiler:and not [[MikeNelsonDestroyerOfWorlds in a good way]]]].
* LivingRelic: Despite the nuclear annihilation and the 200+ years that have passed since then, there are still several characters that serve as living remnants of pre-war America. There are a significant number of pre-War ghouls (most prominently Desmond Lockhart from ''Point Lookout'', Raul Tejada from ''New Vegas'', Dean Domino from ''Dead Money'', The Vault Tech Representative from 4), a handful of sentient computers ([=ZAX=], [=SKYNET=], Button Gwinnett (possibly), and [[spoiler: President [[spoiler:President Eden]]), a few [[BrainInAJar Brains In A Jar]] (Professor Calvert, the Think Tank), and a few pre-war individuals who were preserved in suspended animation (Mr. House, the Tranquility Lane inhabitants, the prisoners aboard Mothership Zeta, and the main character in the fourth game). Of them all, most have either adapted to the new world (in the case of the Ghouls), or are cripplingly insane (in the case of Calvert and the Think Tank), with only Mr. House and [[spoiler: President [[spoiler:President Eden]] really holding onto the vision of pre-war America and trying to restore it in the Wasteland in their own way.



** [[spoiler: This was done because the éminence grise of the federal government (The Enclave) realized it was likely only a matter of time until total nuclear war occurred, and knowing that the common man would not survive it they believed that they alone were worthy of re-colonizing the planet. Originally their focus was to find another planet to live on, however they could not succeed in this goal and decided to re-colonize the planet they were already on.]]

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** [[spoiler: This [[spoiler:This was done because the éminence grise of the federal government (The Enclave) realized it was likely only a matter of time until total nuclear war occurred, and knowing that the common man would not survive it they believed that they alone were worthy of re-colonizing the planet. Originally their focus was to find another planet to live on, however they could not succeed in this goal and decided to re-colonize the planet they were already on.]]



* PuttingOnTheReich: The Enclave are very similar to Nazis, goals and method-wise. [[spoiler: And the entire pre-war American government too, straight down to using Chinese-Americans as guinea pigs for mad science experiments... if not outright exterminating them in death camps.]]

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* PuttingOnTheReich: The Enclave are very similar to Nazis, goals and method-wise. [[spoiler: And [[spoiler:And the entire pre-war American government too, straight down to using Chinese-Americans as guinea pigs for mad science experiments... if not outright exterminating them in death camps.]]



* SkippableBoss: Thanks to Fallout's commitment to "multiple solutions," there are several. [[spoiler:This includes the Lieutenant and the Master in the first game, General Jing-Wei and Colonel Augustus Autumn in the third, and Legate Lanius, Father Elijah, the Think Tank and Ulysses in New Vegas.]] Subverted now and then: [[spoiler: Frank Horrigan in the second game will only let you get out over his dismembered corpse.]] Check the particular game pages for more details.

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* SkippableBoss: Thanks to Fallout's commitment to "multiple solutions," there are several. [[spoiler:This includes the Lieutenant and the Master in the first game, General Jing-Wei and Colonel Augustus Autumn in the third, and Legate Lanius, Father Elijah, the Think Tank and Ulysses in New Vegas.]] Subverted now and then: [[spoiler: Frank [[spoiler:Frank Horrigan in the second game will only let you get out over his dismembered corpse.]] Check the particular game pages for more details.



* SovietSuperscience: [[InvertedTrope Inverted]]. Based upon what precious little we've seen of Chinese Pre-War technology from the [[UnreliableNarrator highly questionable]] Operation: Anchorage [[spoiler: and Captain Zao's missile sub]], it wasn't the communists who had the advanced technology. While the Chinese were beginning to develop stealth suits by 2077, they otherwise utilize largely real world technology. The US, by comparison, had developed and deployed three generations of PowerArmor (the T-45, T-51 and T-60), laser and early generation plasma weaponry, publicly available intelligent domestic robots (Mr. Handy's and Protectrons), several types of man-sized combat robots (Mr. Gutsy's, Sentry Drones and Assaultrons) and was even preparing to deploy building sized, nuke-flinging, laser-visioned war robots (Liberty Prime).

to:

* SovietSuperscience: [[InvertedTrope Inverted]]. Based upon what precious little we've seen of Chinese Pre-War technology from the [[UnreliableNarrator highly questionable]] Operation: Anchorage [[spoiler: and [[spoiler:and Captain Zao's missile sub]], it wasn't the communists who had the advanced technology. While the Chinese were beginning to develop stealth suits by 2077, they otherwise utilize largely real world technology. The US, by comparison, had developed and deployed three generations of PowerArmor (the T-45, T-51 and T-60), laser and early generation plasma weaponry, publicly available intelligent domestic robots (Mr. Handy's and Protectrons), several types of man-sized combat robots (Mr. Gutsy's, Sentry Drones and Assaultrons) and was even preparing to deploy building sized, nuke-flinging, laser-visioned war robots (Liberty Prime).



** In ''New Vegas'', [[spoiler: there is neither a definitive BigBad nor a definitive DefinitelyFinalDungeon, so instead you get Ulysses, who is a {{Foil}} to the main character, and the fact that he is willing to nuke all of civilization back to the stone age marks him as one of the main antagonists of the game. Even if you stop the launch, the nukes still go off.]]

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** In ''New Vegas'', [[spoiler: there [[spoiler:there is neither a definitive BigBad nor a definitive DefinitelyFinalDungeon, so instead you get Ulysses, who is a {{Foil}} to the main character, and the fact that he is willing to nuke all of civilization back to the stone age marks him as one of the main antagonists of the game. Even if you stop the launch, the nukes still go off.]]



** ''Fallout 2'': [[spoiler: The Enclave Oil Rig, the stronghold of the extremely well-equipped remnants of the éminence grise members of the United States Government, a massive fortress significantly larger than any other settlement or dungeon, populated by an army larger than all other armies combined, consisting of incredibly tough PoweredArmor-wearing soldiers loaded with the best weapons in the game and lots of stimpaks. Indeed, unless you're an ''insanely'' tough, completely combat-oriented character, your only viable means of getting through is to [[DressingAsTheEnemy disguise yourself by wearing one of their own armored suits]] and sneaking past everyone.]]
** ''Fallout Tactics'': [[spoiler: Vault 0. For most of the first half of the game, you are just expanding the Brotherhood's influence, crushing rebellions, killing raiders, so on and so forth, but then you run into the Super Mutants, who were the reason the Midwestern Brotherhood was sent over the mountains in the first place. But even they're not the true enemy- they were merely mobilizing to fight an even more significant threat- robots, centered around Vault 0, and towards the end of the game you move further and further into Colorado and into the mountains, until you start seeing real snow (unusual in a setting without much weather) and finally end up getting into the heavily-guarded Vault 0... by blasting it open with a nuke. From that point on, all bets are off, and you can't go back to home base...]]

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** ''Fallout 2'': [[spoiler: The [[spoiler:The Enclave Oil Rig, the stronghold of the extremely well-equipped remnants of the éminence grise members of the United States Government, a massive fortress significantly larger than any other settlement or dungeon, populated by an army larger than all other armies combined, consisting of incredibly tough PoweredArmor-wearing soldiers loaded with the best weapons in the game and lots of stimpaks. Indeed, unless you're an ''insanely'' tough, completely combat-oriented character, your only viable means of getting through is to [[DressingAsTheEnemy disguise yourself by wearing one of their own armored suits]] and sneaking past everyone.]]
** ''Fallout Tactics'': [[spoiler: Vault [[spoiler:Vault 0. For most of the first half of the game, you are just expanding the Brotherhood's influence, crushing rebellions, killing raiders, so on and so forth, but then you run into the Super Mutants, who were the reason the Midwestern Brotherhood was sent over the mountains in the first place. But even they're not the true enemy- they were merely mobilizing to fight an even more significant threat- robots, centered around Vault 0, and towards the end of the game you move further and further into Colorado and into the mountains, until you start seeing real snow (unusual in a setting without much weather) and finally end up getting into the heavily-guarded Vault 0... by blasting it open with a nuke. From that point on, all bets are off, and you can't go back to home base...]]



** Played straight early in Fallout 1, [[spoiler: when you discover that Vault 15's water-purification chip is utterly inaccessible.]]

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** Played straight early in Fallout 1, [[spoiler: when [[spoiler:when you discover that Vault 15's water-purification chip is utterly inaccessible.]]
19th Apr '17 4:41:41 PM DRCEQ
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* SovietSuperscience: [[InvertedTrope Inverted]], based upon what precious little we've seen of Chinese Pre-War technology from the [[UnreliableNarrator highly questionable]] Operation: Anchorage [[spoiler: and Captain Zao's missile sub]]. While the Chinese were beginning to develop stealth suits by 2077, they otherwise utilize largely real world technology. The US, by comparison, had developed and deployed three generations of PowerArmor (the T-45, T-51 and T-60), laser and early generation plasma weaponry, publicly available intelligent domestic robots (Mr. Handy's and Protectrons), several types of man-sized combat robots (Mr. Gutsy's, Sentry Drones and Assaultrons) and was even preparing to deploy building sized, nuke-flinging, laser-visioned war robots (Liberty Prime).

to:

* SovietSuperscience: [[InvertedTrope Inverted]], based Inverted]]. Based upon what precious little we've seen of Chinese Pre-War technology from the [[UnreliableNarrator highly questionable]] Operation: Anchorage [[spoiler: and Captain Zao's missile sub]].sub]], it wasn't the communists who had the advanced technology. While the Chinese were beginning to develop stealth suits by 2077, they otherwise utilize largely real world technology. The US, by comparison, had developed and deployed three generations of PowerArmor (the T-45, T-51 and T-60), laser and early generation plasma weaponry, publicly available intelligent domestic robots (Mr. Handy's and Protectrons), several types of man-sized combat robots (Mr. Gutsy's, Sentry Drones and Assaultrons) and was even preparing to deploy building sized, nuke-flinging, laser-visioned war robots (Liberty Prime).
19th Apr '17 4:04:13 PM DrVonOppendown
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Added DiffLines:

* SovietSuperscience: [[InvertedTrope Inverted]], based upon what precious little we've seen of Chinese Pre-War technology from the [[UnreliableNarrator highly questionable]] Operation: Anchorage [[spoiler: and Captain Zao's missile sub]]. While the Chinese were beginning to develop stealth suits by 2077, they otherwise utilize largely real world technology. The US, by comparison, had developed and deployed three generations of PowerArmor (the T-45, T-51 and T-60), laser and early generation plasma weaponry, publicly available intelligent domestic robots (Mr. Handy's and Protectrons), several types of man-sized combat robots (Mr. Gutsy's, Sentry Drones and Assaultrons) and was even preparing to deploy building sized, nuke-flinging, laser-visioned war robots (Liberty Prime).
6th Apr '17 11:58:54 AM TheAmazingBlachman
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* AfterTheEnd: Nobody knew who fired the first missile that triggered the apocalypse[[note]] although a computer in ''Fallout 4'' implies that China shot first[[/note]], and by the end of the day, nobody cared. It was considered the end of the world. But still, humanity survived - mutated, blood thirsty, and completely shattered - but the world moved on. The Great War wasn't the end, simply one more sad chapter.

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* AfterTheEnd: Nobody knew who fired the first missile that triggered the apocalypse[[note]] although a computer in ''Fallout 4'' implies that China shot first[[/note]], and by the end of the day, nobody cared. It was considered the end of the world. But still, humanity survived - -- mutated, blood thirsty, and completely shattered - but -- and the world moved on. The Great War wasn't the end, simply one more sad chapter.
1st Apr '17 3:55:38 PM DRCEQ
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** Though given some of the things you read about the pre-war United States, the conflict probably counts more as EvilVersusEvil. China was a brutal dictatorship which conquered and subjugated her neighbours with armies of {{Sociopathic Soldier}}s in a vain attempt to alleviate crippling economic problems[[spoiler: ...[[UnreliableNarrator or was it?]] ]]. America was the exact same except with the added caveat that it was run by the Nazi Illuminati behind a puppet government and it also shamelessly poured resources into a number of horrific science projects (the Robobrains, the Deathclaws, various bioweapons like the FEV, etc.) and often using incarcerated Chinese-American citizens as guinea pigs.

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** Though given some of the things you read about the pre-war United States, the conflict probably counts more as EvilVersusEvil. China was a brutal dictatorship which conquered and subjugated her neighbours with armies of {{Sociopathic Soldier}}s in a vain attempt to alleviate crippling economic problems[[spoiler: ...[[UnreliableNarrator or was it?]] ]].problems. America was the exact same except with the added caveat that it was run by the Nazi Illuminati behind a puppet government and it also shamelessly poured resources into a number of horrific science projects (the Robobrains, the Deathclaws, various bioweapons like the FEV, etc.) and often using incarcerated Chinese-American citizens as guinea pigs.
1st Apr '17 12:33:29 AM hollowcity
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** Though given some of the things you read about the pre-war United States, the conflict probably counts more as EvilVersusEvil. China was a brutal dictatorship which conquered and subjugated her neighbours with armies of {{Sociopathic Soldier}}s in a vain attempt to alleviate crippling economic problems, and America was the exact same except with the added caveat that it was run by the Nazi Illuminati behind a puppet government and it also shamelessly poured resources into a number of horrific science projects (the Robobrains, the Deathclaws, various bioweapons like the FEV, etc.) and often using incarcerated Chinese-American citizens as guinea pigs.

to:

** Though given some of the things you read about the pre-war United States, the conflict probably counts more as EvilVersusEvil. China was a brutal dictatorship which conquered and subjugated her neighbours with armies of {{Sociopathic Soldier}}s in a vain attempt to alleviate crippling economic problems, and problems[[spoiler: ...[[UnreliableNarrator or was it?]] ]]. America was the exact same except with the added caveat that it was run by the Nazi Illuminati behind a puppet government and it also shamelessly poured resources into a number of horrific science projects (the Robobrains, the Deathclaws, various bioweapons like the FEV, etc.) and often using incarcerated Chinese-American citizens as guinea pigs.



* PuttingOnTheReich: The Enclave are very similar to Nazis, goals and method-wise.

to:

* PuttingOnTheReich: The Enclave are very similar to Nazis, goals and method-wise. [[spoiler: And the entire pre-war American government too, straight down to using Chinese-Americans as guinea pigs for mad science experiments... if not outright exterminating them in death camps.]]
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