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* RandomEvent: In Gold Cup, [[spoiler:the game randomly picks between Red Canyon: Peak Jump or Illusion: Abyss Drop (or their [[RemixedLevel "II" variants]] on Expert class) for the final course]].
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Remove wrong trope on my part


* EscortMission: Captain Falcon's story has an optional bonus mission where he has to help Jody win a race against Blood Falcon. Falcon must make sure that Jody's machine doesn't get destroyed, and can give Jody an advantage by attacking Blood Falcon to slow him down. The mission will only end in success if Jody defeats Blood Falcon in any way, which could include by [[TakeAThirdOption crashing Blood Falcon out]], allowing Captain Falcon to win the race and still win the mission.

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* EscortMission: Captain Falcon's story has an optional bonus mission where he has to help Jody win a race against Blood Falcon. Falcon must make sure that Jody's machine doesn't get destroyed, and can give Jody an advantage by attacking Blood Falcon to slow him down. The mission will only end in success if Jody defeats Blood Falcon in any way, which could include by [[TakeAThirdOption crashing Blood Falcon out]], out, allowing Captain Falcon to win the race and still win the mission.

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Captain Falcon can win the Escort Mission race and win the mission by crashing Blood Falcon out.


* EscortMission: Captain Falcon's story has an optional bonus mission where he has to help Jody win a race against Blood Falcon. Falcon must make sure that Jody's machine doesn't get destroyed, and can give Jody an advantage by attacking Blood Falcon to slow him down. The mission will only end in success if Jody wins the race, not Falcon himself.

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* EscortMission: Captain Falcon's story has an optional bonus mission where he has to help Jody win a race against Blood Falcon. Falcon must make sure that Jody's machine doesn't get destroyed, and can give Jody an advantage by attacking Blood Falcon to slow him down. The mission will only end in success if Jody wins the race, not defeats Blood Falcon himself.in any way, which could include by [[TakeAThirdOption crashing Blood Falcon out]], allowing Captain Falcon to win the race and still win the mission.
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* RemixedLevel: Expert difficulty not only makes the CPU opponents more aggressive, but also gives the courses more difficult variants.
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Supposedly this is random and not actually based on difficulty, as RC:PJ has a II variant on Expert


** In past games, changing the difficulty level mostly just alters the competence of the CPU opponents and how many [[VideoGameLives spare machines]] you get. Here, this still applies to Novice and Standard difficulty, but Expert introduces [[RemixedLevel harder variants of the existing courses]]. [[spoiler:In Gold Cup, a course is replaced outright -- the final course, Red Canyon: Peak Jump, is replaced with Illusion: Abyss Drop.]]

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** In past games, changing the difficulty level mostly just alters the competence of the CPU opponents and how many [[VideoGameLives spare machines]] you get. Here, this still applies to Novice and Standard difficulty, but Expert introduces [[RemixedLevel harder variants of the existing courses]]. [[spoiler:In Gold Cup, a course is replaced outright -- the final course, Red Canyon: Peak Jump, is replaced with Illusion: Abyss Drop.]]
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** In past games, changing the difficulty level mostly just alters the competence of the CPU opponents and how many [[VideoGameLives spare machines]] you get. Here, this still applies to Novice and Standard difficulty, but Expert introduces [[RemixedLevel harder variants of the existing courses]]. [[spoiler:In Gold Cup, a course is replaced outright -- Red Canyon: Peak Jump is replaced with Illusion: Abyss Drop.]]

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** In past games, changing the difficulty level mostly just alters the competence of the CPU opponents and how many [[VideoGameLives spare machines]] you get. Here, this still applies to Novice and Standard difficulty, but Expert introduces [[RemixedLevel harder variants of the existing courses]]. [[spoiler:In Gold Cup, a course is replaced outright -- the final course, Red Canyon: Peak Jump Jump, is replaced with Illusion: Abyss Drop.]]
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None

Added DiffLines:

** In past games, changing the difficulty level mostly just alters the competence of the CPU opponents and how many [[VideoGameLives spare machines]] you get. Here, this still applies to Novice and Standard difficulty, but Expert introduces [[RemixedLevel harder variants of the existing courses]]. [[spoiler:In Gold Cup, a course is replaced outright -- Red Canyon: Peak Jump is replaced with Illusion: Abyss Drop.]]
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None

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* EscortMission: Captain Falcon's story has an optional bonus mission where he has to help Jody win a race against Blood Falcon. Falcon must make sure that Jody's machine doesn't get destroyed, and can give Jody an advantage by attacking Blood Falcon to slow him down. The mission will only end in success if Jody wins the race, not Falcon himself.

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Removed: 155

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Not a notable aversion


* NoFairCheating: Notably averted in regards to the anti-shortcut flying saucers. You can take developer-unintended "super shortcuts" with no consequences.



* RotatingArcs: The story mode consists of eight playable characters with 5 main stages each. Only Rick Wheeler is available at start and the others are unlocked by completing missions, letting the player to jump between them.

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* RotatingArcs: The story mode consists of eight playable characters with 5 main stages each. Only Rick Wheeler is available at start and the others are unlocked by completing missions, letting the player to jump between them.them.
* SequenceBreaking: The anti-shortcut flying saucers in the previous installments are absent. You can take developer-unintended "super shortcuts" with no consequences.
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** The "You've got boost power" line from ''F-Zero X'', ''GX'', and ''AX'' is replaced with "You've got a new booster!"

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** The "You've got boost power" power!" line from ''F-Zero X'', ''GX'', and ''AX'' is replaced with "You've got a new booster!"
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** Due to this game using the race mechanics from the 3D games unlike the past 2D installments, this means the Safe Rank mechanic is dropped (the only way to be retired out is to crash), each opponent has a unique identity (rather than four unique racers and then generic filler opponents), there is a fixed grid of 30 racers, there are proper standings, and arcade-style ScoringPoints are dropped in favor of destroying five opponents for an extra life.

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** Due to this game using the race mechanics from the 3D games unlike the past 2D installments, this means the Safe Rank mechanic is dropped (the only way to be retired out is to crash), each opponent has a unique identity (rather than four unique racers and then generic filler opponents), there is a fixed grid of 30 racers, there are proper standings, and arcade-style ScoringPoints are dropped in favor of destroying five opponents in one race for an extra life.life in GP mode.
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** Due to this game using the race mechanics from the 3D games unlike the past 2D installments, this means the Safe Rank mechanic is dropped (the only way to be retired out is to crash), each opponent has a unique identity, there is a fixed grid of 30 racers, and there are proper standings.

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** Due to this game using the race mechanics from the 3D games unlike the past 2D installments, this means the Safe Rank mechanic is dropped (the only way to be retired out is to crash), each opponent has a unique identity, identity (rather than four unique racers and then generic filler opponents), there is a fixed grid of 30 racers, and there are proper standings.standings, and arcade-style ScoringPoints are dropped in favor of destroying five opponents for an extra life.

Changed: 279

Removed: 136

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** This is the first of the 2D ''F-Zero'' games where each entrant has a unique identity (like in the 3D games), as opposed to only four unique entrants and the rest being generic bumpers.
** This is the first 2D ''F-Zero'' game to drop the Safe Rank mechanic. The only way to be retired from a standard race is to crash out.

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** This is Due to this game using the first of the 2D ''F-Zero'' games where each entrant has a unique identity (like in race mechanics from the 3D games), as opposed to only four unique entrants and games unlike the rest being generic bumpers.
** This is the first
past 2D ''F-Zero'' game to drop installments, this means the Safe Rank mechanic. The mechanic is dropped (the only way to be retired from a standard race out is to crash out.crash), each opponent has a unique identity, there is a fixed grid of 30 racers, and there are proper standings.
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* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990''. However due to ''GP Legend'' having somewhat different physics and mechanics, their faithfulness to the originals vary (for example, what used to be magnetic strips that pull vehicles towards them are now slide strips with no magnetic effect).

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* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990''. However due to ''GP Legend'' having somewhat different physics and mechanics, their faithfulness to the originals vary (for example, what used to be magnetic strips that pull vehicles towards them are now slide strips with no magnetic magnetic-pull effect).
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** This is the first 2D ''F-Zero'' game to drop the Safe Rank mechanic. The only way to lose a life is to crash out entirely.

to:

** This is the first 2D ''F-Zero'' game to drop the Safe Rank mechanic. The only way to lose be retired from a life standard race is to crash out entirely.out.
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** This is the first of the 2D ''F-Zero'' games where each opponent has a unique identity (like in the 3D games), as opposed to only four unique opponents and the rest being generic bumpers.

to:

** This is the first of the 2D ''F-Zero'' games where each opponent entrant has a unique identity (like in the 3D games), as opposed to only four unique opponents entrants and the rest being generic bumpers.

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* BreakingOldTrends: Rather than a straight sequel of the previous games, it's based on the anime adaptation, ''Anime/FZeroGPLegend'', which is not only the first for ''F-Zero'' but very uncommon for Nintendo games. This was not for the best in hindsight, as the games sold poorly and the series went into a limbo after ''Climax'', only 1 year later.

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* BreakingOldTrends: BreakingOldTrends:
**
Rather than a straight sequel of the previous games, it's based on the anime adaptation, ''Anime/FZeroGPLegend'', which is not only the first for ''F-Zero'' but very uncommon for Nintendo games. This was not for the best in hindsight, as the games sold poorly and the series went into a limbo after ''Climax'', only 1 year later.later.
** The "You've got boost power" line from ''F-Zero X'', ''GX'', and ''AX'' is replaced with "You've got a new booster!"
** This is the first of the 2D ''F-Zero'' games where each opponent has a unique identity (like in the 3D games), as opposed to only four unique opponents and the rest being generic bumpers.
** This is the first 2D ''F-Zero'' game to drop the Safe Rank mechanic. The only way to lose a life is to crash out entirely.
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* MusicalNod: The tracks from ''VideoGame/FZero1990'' reprises the soundtrack remixed from the same game, including "Mute City" and "Big Blue".

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* MusicalNod: The tracks from ''VideoGame/FZero1990'' reprises the soundtrack remixed from the same game, including "Mute City" game. Silence, Red Canyon, and "Big Blue".White Land even use their SNES themes rather than the ones from ''F-Zero X'' like for the courses that debuted in this game.



* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990'', however due to ''GP Legend'' having somewhat different physics and mechanics, their faithfulness to the originals vary (for example, what used to be magnetic strips that pull vehicles towards them are now slide strips with no magnetic effect).

to:

* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990'', however ''VideoGame/FZero1990''. However due to ''GP Legend'' having somewhat different physics and mechanics, their faithfulness to the originals vary (for example, what used to be magnetic strips that pull vehicles towards them are now slide strips with no magnetic effect).

Added: 359

Changed: 188

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* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990''.

to:

* NoFairCheating: Notably averted in regards to the anti-shortcut flying saucers. You can take developer-unintended "super shortcuts" with no consequences.
* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990''.''VideoGame/FZero1990'', however due to ''GP Legend'' having somewhat different physics and mechanics, their faithfulness to the originals vary (for example, what used to be magnetic strips that pull vehicles towards them are now slide strips with no magnetic effect).
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''F-Zero: GP Legend'' is a 2003 {{racing game}} published by Creator/{{Nintendo}}. It's the fifth installment in the ''VideoGame/FZero'' series and the second game released for UsefulNotes/GameBoyAdvance. It was developed by Suzak, which created games for Nintendo properties like ''VideoGame/WarioMasterOfDisguise''.

Though it released the same year as ''VideoGame/FZeroGX'', it's a different beast from the console game. It's not a continuation from the previous games, but a RecursiveAdaptation of the [[Anime/FZeroGPLegend anime of the same name]], which started airing just a month earlier. As such, it elects Rick Wheeler from the animated series as the new hero in the story mode, with other supporting characters like Lisa Brilliant, Samurai Goroh, and Captain Falcon unlocked gradually.

From the gameplay perspective, it is also different from ''VideoGame/FZeroMaximumVelocity'', the previous game on the Game Boy Advance. Whereas ''Maximum Velocity'' was almost a clone of ''VideoGame/FZero1990'', ''GP Legend'' tries to find a middle ground between it and ''VideoGame/FZeroX''. Although it is still "Mode 7" based racing game and uses PreRenderedGraphics, Boost Power and VehicularCombat are introduced and Grand Prix is operated with 30 fixed racers.

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!!''F-Zero: GP Legend'' contains examples of the following:
* ArrangeMode: New in this game is Zero Test, which has you run a section of tracks from the game, sometimes under handicaps like riding a machine with poor grip. Each level lasts about a minute or less -- sometimes under 10 seconds -- but they're the hardest challenge in the game to get a HundredPercentCompletion.
* BreakingOldTrends: Rather than a straight sequel of the previous games, it's based on the anime adaptation, ''Anime/FZeroGPLegend'', which is not only the first for ''F-Zero'' but very uncommon for Nintendo games. This was not for the best in hindsight, as the games sold poorly and the series went into a limbo after ''Climax'', only 1 year later.
* {{Cap}}: The maximum bounty reward collected from missions is capped at $2,550,000 for each character.
* MusicalNod: The tracks from ''VideoGame/FZero1990'' reprises the soundtrack remixed from the same game, including "Mute City" and "Big Blue".
* NewWorkRecycledGraphics: Many cutscenes and general backgrounds are recycled screencaps taken from the courses of ''VideoGame/FZeroGX''.
* NostalgiaLevel: Platinum Cup in Grand Prix mode is entirely comprised of the levels from ''VideoGame/FZero1990''.
* RegionalBonus: The Japanese version has a connectivity to e-Reader, which unlocks racers, courses, and ghosts in Time Attack. The distribution of e-Reader was poor in the US and didn't happen in Europe, so these were built into the US and European versions that can be unlocked by meeting some requirements, removing the need to pay extra cash for e-Reader.
* RotatingArcs: The story mode consists of eight playable characters with 5 main stages each. Only Rick Wheeler is available at start and the others are unlocked by completing missions, letting the player to jump between them.

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