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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fast_racing_memes.jpg]]
''FAST Racing League'' is a futuristic racing game for similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket'', for UsefulNotes/WiiWare. It is set in the same universe as ''VideoGame/{{Nanostray}}'', with a lot of locations and fictitious brand names taken from that series.

The main feature of the game is the ability to "phase shift" or change the color of your car from white to black (orange and blue in ''Neo'' and ''RMX''), which allows you to take advantage of different parts of the track, matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, not matching your phase on the other hand can slow down your car or even send it careening to its death.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.
----
!!''FAST Racing League'' provides examples of:
* ActorAllusion: The announcer in the HD games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.
* ArrangeMode: In the HD games, Hero Mode is a lot like the standard race format, except your Boost meter now doubles as a Shield meter and can be refilled by driving over boost strips, collisions take away from your Boost/Shield meter with one at zero meter causing a crash, and unlike in other modes, a crash or going out-of-bounds ends the race in failure. The courses are also mirrored, forcing the player to break up their [[DamnYouMuscleMemory muscle memory]].
* ArtisticLicenseSpace: The Kuiper Belt course appears to be set dangerously close to the Sun, meaning that it cannot possibly be near the actual [[https://en.wikipedia.org/wiki/Kuiper_belt Kuiper belt,]] the inner rim of which is at least 2.7 billion miles (or the distance from the Sun to Neptune) away.
* BilingualBonus: Several course names:
** Sunahara Desert, Sunahara Plains, and Sunahara Valley: "Sunahara" (砂原) is "sandy plains" or "desert" in Japanese. So...[[DepartmentOfRedundancyDepartment Desert Desert and Plains Plains]]?
** Hibashira Speedway: "Hibashira" (火柱) is "fire pillar" in Japanese. The course takes place in LethalLavaLand with pillars of lava erupting all over the place.
** Mori Park: "Mori" (森) is "forest" in Japanese. The course is set in a forest.
* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', your boost meter starts out full and doubles as a shield meter.
* ComebackMechanic: In a multiplayer race, you gain more boost meter per orb the further behind you are.
* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adapt quickly.
* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''. Averted in ''Neo'' and ''RMX'''s Hero Mode, where blowing up [[GameOver ends the race in failure]].
* GratuitousJapanese: Many of the opposing racers names are in Japanese as are the course and league names. Downplayed in later entries, with greater numbers of Western-sounding names.
* GustyGlade: The Haze in ''NEO'' and ''RMX'' has giant fans on straightaways with no rails, potentially sending you off-course if you don't adjust accordingly. ''RMX'' has them reprise their role in Tepaneca Haze.
* HardModePerks: Hero Mode in ''RMX'' turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).
* IdiosyncraticDifficultyLevels:
** ''League'' uses Neutron (easiest), Proton, and Ion (hardest).
** ''Neo'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular have a very enthusiastic announcer: [[https://twitter.com/ShinenGames/status/646665055807868929 the same]] [[https://twitter.com/ShinenGames/status/827541687367036929 one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!
* LethalLavaLand: Hibashira Speedway is set over a sea of lava.
* MisbegottenMultiplayerMode: The HD games have both local and online multiplayer modes, with ''RMX'' also allowing local wireless play. Unfortunately, online play has one glaring problem: There is no option to join a specific friend or to create a private lobby. Furthermore, ''RMX'' limits all online play to Subsonic League, not permitting players to play in Supersonic or Hypersonic Leagues.
* MyRulesAreNotYourRules: In Hero Mode, it's an instant failure if you crash at any point, and your boost is CastFromHitPoints. The AI opponents, on the other hand, won't die just from hitting something at zero energy and if they crash, they'll just respawn.
* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
* NintendoHard: Even at Subsonic, don't expect the A.I. to hold back on you at all.
* NitroBoost: In all games, you can get a boost by matching the color of your car to that of highlighted portions of track, or at any time by shaking the Wii remote (button press in the sequels) at the cost of energy. Hero Mode, from NEO and RMX, goes a step further, making the turbo gauge double as a damage meter - if you boost, you make yourself more vulnerable to wiping out, failing the race.
* NoPlotNoProblem: Here's a bunch of machines that can travel at supersonic speeds. Here's some cool futuristic tracks to race them on. That's about the extent of the plot.
* NumericalHard: The A.I. hardly changes behavior on the higher Leagues; the Leagues simply change vehicle top speeds.
* OneHitPointWonder: Aside from the walls or other cars, hitting any obstacle on the course instantly destroys your car.
* OrangeBlueContrast: Orange and blue are the two phase colors used in ''Neo'' and ''RMX''. Switching to the correct color when going over a corresponding element will provide a speed boost.
* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochsale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.
* SpellMyNameWithAThe: Of all the courses present, The Haze is the only one with a "The" in its name.
* ShiftingSandLand: The "Sunahara" courses, Sunahara Desert and Sunahara Plains, are set in the desert. Pyramid Valley is set around a pyramid in another desert. ''RMX'' has Sunahara Valley, which mixes elements of these courses.
* TechDemoGame: ''League'' in particular is able to cram a full-fledged 3D racing game into the 40 megabytes that [=WiiWare=] games are restricted to.
* UpdatedRerelease: ''RMX'' features all content from ''Neo'', including 6 new tracks and 6 new ships.
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fast_racing_memes.jpg]]
''FAST Racing League'' is a futuristic racing game for similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket'', for UsefulNotes/WiiWare. It is set in the same universe as ''VideoGame/{{Nanostray}}'', with a lot of locations and fictitious brand names taken from that series.

The main feature of the game is the ability to "phase shift" or change the color of your car from white to black (orange and blue in ''Neo'' and ''RMX''), which allows you to take advantage of different parts of the track, matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, not matching your phase on the other hand can slow down your car or even send it careening to its death.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.
----
!!''FAST Racing League'' provides examples of:
* ActorAllusion: The announcer in the HD games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.
* ArrangeMode: In the HD games, Hero Mode is a lot like the standard race format, except your Boost meter now doubles as a Shield meter and can be refilled by driving over boost strips, collisions take away from your Boost/Shield meter with one at zero meter causing a crash, and unlike in other modes, a crash or going out-of-bounds ends the race in failure. The courses are also mirrored, forcing the player to break up their [[DamnYouMuscleMemory muscle memory]].
* ArtisticLicenseSpace: The Kuiper Belt course appears to be set dangerously close to the Sun, meaning that it cannot possibly be near the actual [[https://en.wikipedia.org/wiki/Kuiper_belt Kuiper belt,]] the inner rim of which is at least 2.7 billion miles (or the distance from the Sun to Neptune) away.
* BilingualBonus: Several course names:
** Sunahara Desert, Sunahara Plains, and Sunahara Valley: "Sunahara" (砂原) is "sandy plains" or "desert" in Japanese. So...[[DepartmentOfRedundancyDepartment Desert Desert and Plains Plains]]?
** Hibashira Speedway: "Hibashira" (火柱) is "fire pillar" in Japanese. The course takes place in LethalLavaLand with pillars of lava erupting all over the place.
** Mori Park: "Mori" (森) is "forest" in Japanese. The course is set in a forest.
* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', your boost meter starts out full and doubles as a shield meter.
* ComebackMechanic: In a multiplayer race, you gain more boost meter per orb the further behind you are.
* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adapt quickly.
* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''. Averted in ''Neo'' and ''RMX'''s Hero Mode, where blowing up [[GameOver ends the race in failure]].
* GratuitousJapanese: Many of the opposing racers names are in Japanese as are the course and league names. Downplayed in later entries, with greater numbers of Western-sounding names.
* GustyGlade: The Haze in ''NEO'' and ''RMX'' has giant fans on straightaways with no rails, potentially sending you off-course if you don't adjust accordingly. ''RMX'' has them reprise their role in Tepaneca Haze.
* HardModePerks: Hero Mode in ''RMX'' turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).
* IdiosyncraticDifficultyLevels:
** ''League'' uses Neutron (easiest), Proton, and Ion (hardest).
** ''Neo'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular have a very enthusiastic announcer: [[https://twitter.com/ShinenGames/status/646665055807868929 the same]] [[https://twitter.com/ShinenGames/status/827541687367036929 one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!
* LethalLavaLand: Hibashira Speedway is set over a sea of lava.
* MisbegottenMultiplayerMode: The HD games have both local and online multiplayer modes, with ''RMX'' also allowing local wireless play. Unfortunately, online play has one glaring problem: There is no option to join a specific friend or to create a private lobby. Furthermore, ''RMX'' limits all online play to Subsonic League, not permitting players to play in Supersonic or Hypersonic Leagues.
* MyRulesAreNotYourRules: In Hero Mode, it's an instant failure if you crash at any point, and your boost is CastFromHitPoints. The AI opponents, on the other hand, won't die just from hitting something at zero energy and if they crash, they'll just respawn.
* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
* NintendoHard: Even at Subsonic, don't expect the A.I. to hold back on you at all.
* NitroBoost: In all games, you can get a boost by matching the color of your car to that of highlighted portions of track, or at any time by shaking the Wii remote (button press in the sequels) at the cost of energy. Hero Mode, from NEO and RMX, goes a step further, making the turbo gauge double as a damage meter - if you boost, you make yourself more vulnerable to wiping out, failing the race.
* NoPlotNoProblem: Here's a bunch of machines that can travel at supersonic speeds. Here's some cool futuristic tracks to race them on. That's about the extent of the plot.
* NumericalHard: The A.I. hardly changes behavior on the higher Leagues; the Leagues simply change vehicle top speeds.
* OneHitPointWonder: Aside from the walls or other cars, hitting any obstacle on the course instantly destroys your car.
* OrangeBlueContrast: Orange and blue are the two phase colors used in ''Neo'' and ''RMX''. Switching to the correct color when going over a corresponding element will provide a speed boost.
* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochsale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.
* SpellMyNameWithAThe: Of all the courses present, The Haze is the only one with a "The" in its name.
* ShiftingSandLand: The "Sunahara" courses, Sunahara Desert and Sunahara Plains, are set in the desert. Pyramid Valley is set around a pyramid in another desert. ''RMX'' has Sunahara Valley, which mixes elements of these courses.
* TechDemoGame: ''League'' in particular is able to cram a full-fledged 3D racing game into the 40 megabytes that [=WiiWare=] games are restricted to.
* UpdatedRerelease: ''RMX'' features all content from ''Neo'', including 6 new tracks and 6 new ships.
----
[[redirect:VideoGame/{{FAST}}]]

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