''FAST Racing League'' is a futuristic racing game for similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket'', for UsefulNotes/WiiWare. The main feature of the game is the ability to "phase shift" or change the color of your car from white to black (orange and blue in ''Neo'' and ''RMX''), which allows you to take advantage of different parts of the track, matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, not matching your phase on the other hand can slow down your car or even send it careening to it's death.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.
!!''FAST Racing League'' provides examples of:
* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', your boost meter starts out full and doubles as a shield meter.
* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adopt quickly.
* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''. Averted in ''Neo'' and ''RMX'''s Hero Mode, where blowing up [[GameOver ends the race in failure]].
* GratuitousJapanese: Many of the opposing racers names are in Japanese as are the course and league names. Downplayed in later entries, with greater numbers of Western-sounding names.
* IdiosyncraticDifficultyLevels:
** ''League'' uses Neutron (easiest), Proton, and Ion (hardest).
** ''Neo'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular have a very enthusiastic announcer: [[https://twitter.com/ShinenGames/status/827541687367036929 the same one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!
* MisbegottenMultiplayerMode: The HD games have both local and online multiplayer modes, with ''RMX'' also allowing local wireless play. Unfortunately, online play has one glaring problem: There is no option to join a specific friend or to create a private lobby. Furthermore, ''RMX'' limits all online play to Subsonic League, not permitting players to play in Supersonic or Hypersonic Leagues.
* MyRulesAreNotYourRules: In Hero Mode, it's an instant failure if you crash at any point, and your boost is CastFromHitPoints. The AI opponents, on the other hand, won't die just from hitting something at zero energy and if they crash, they'll just respawn.
* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
* NintendoHard: Even at Subsonic, don't expect the AI to hold back on you at all.
* NitroBoost: Matching your phase with the colored areas of the track gives you this, you can also trigger one at any time for the cost of five energy units.
* NoPlotNoProblem: Here's a bunch of machines that can travel at supersonic speeds. Here's some cool futuristic tracks to race them on. That's about the extent of the plot.
* NumericalHard: The AI hardly changes behavior on the higher Leagues; the Leagues simply change vehicle top speeds.
* OneHitPointWonder: Aside from the walls or other cars, hitting any obstacle on the course instantly destroys your car.
* OrangeBlueContrast: Orange and blue are the two phase colors used in ''Neo'' and ''RMX''.
* TechDemoGame: ''League'' in particular is able to cram a full-fledged 3D racing game into the 40 megabytes that [=WiiWare=] games are restricted to.
* UpdatedRerelease: ''RMX'' features all content from ''Neo'', including 6 new tracks and 6 new ships.