History VideoGame / Exhumed

13th Dec '13 7:27:59 AM Jallen
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''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]

For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.

Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
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!This game shows examples of:

* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.

to:

''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]

For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.

Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
----
!This game shows examples of:

* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.
[[redirect:VideoGame/PowerSlave]]
24th Jul '13 4:58:59 PM Kadorhal
Is there an issue? Send a Message


''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]

to:

''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

The story occurs in the end of the [=XXth=] [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]



* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. (In the console versions, he is gibbed instead.)

to:

* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. (In In the console versions, he is gibbed instead.)



* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappearing next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.

to:

* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappearing reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.



* EverybodyHatesHades: There's monsters looking like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.

to:

* EverybodyHatesHades: There's There are monsters looking that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.



* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''MetroidPrime'' by several years.

to:

* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''MetroidPrime'' ''VideoGame/MetroidPrime'' by several years.



** In the PC version, [[spoiler:the hero gets stowaway in an alien spaceship, or accidentally destroys Earth.]]

to:

** In the PC version, [[spoiler:the hero gets stowaway stows away in an alien spaceship, or accidentally destroys Earth.]]



** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], a [[MoreDakka M-60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).

to:

** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine.engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], a an [[MoreDakka M-60 M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).



* VideoGameLives: The player begins with three lives and can have at most five on the same time.

to:

* VideoGameLives: The player begins with three lives and can have at most five on the same time.five.
28th Apr '13 8:13:14 PM JudasZala
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Added DiffLines:

* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
28th Apr '13 8:03:50 PM JudasZala
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''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

to:

''[=PowerSlave=]'' (AKA ''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
11th Dec '12 7:17:39 PM Kadorhal
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For a modern take on "old school FPS in Egypt", see ''SeriousSam''.

to:

For a more modern take on "old school FPS in Egypt", see ''SeriousSam''.
''VideoGame/SeriousSam''.
22nd Nov '12 5:20:08 PM FegelCineplex
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* HiredGuns: The hero is a mercenary.
22nd Nov '12 5:12:42 PM FegelCineplex
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Added DiffLines:

* HiredGuns: The hero is a mercenary.


Added DiffLines:

* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero gets stowaway in an alien spaceship, or accidentally destroys Earth.]]
24th Oct '12 5:38:43 PM HasturHasturHastur
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Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too).

to:

Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too).too), nor the DeathMetal band of the same name.
1st Jul '12 8:10:20 AM Akriloth2160
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Added DiffLines:

For a modern take on "old school FPS in Egypt", see ''SeriousSam''.
27th Jun '12 12:18:20 AM TheomanZero
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* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs.

to:

* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Exhumed