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''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.
Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
----
!This game shows examples of:
* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.
The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.
Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
----
!This game shows examples of:
* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.
to:
The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.
Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
----
!This game shows examples of:
* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
to:
''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
The story occurs in the end of the[=XXth=] [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
The story occurs in the end of the
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* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. (In the console versions, he is gibbed instead.)
to:
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. (In In the console versions, he is gibbed instead.)
Changed line(s) 19 (click to see context) from:
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappearing next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
to:
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappearing reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
Changed line(s) 25 (click to see context) from:
* EverybodyHatesHades: There's monsters looking like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
to:
* EverybodyHatesHades: There's There are monsters looking that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
Changed line(s) 36 (click to see context) from:
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''MetroidPrime'' by several years.
to:
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''MetroidPrime'' ''VideoGame/MetroidPrime'' by several years.
Changed line(s) 39 (click to see context) from:
** In the PC version, [[spoiler:the hero gets stowaway in an alien spaceship, or accidentally destroys Earth.]]
to:
** In the PC version, [[spoiler:the hero gets stowaway stows away in an alien spaceship, or accidentally destroys Earth.]]
Changed line(s) 43,44 (click to see context) from:
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], a [[MoreDakka M-60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], a [[MoreDakka M-60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
to:
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine.engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]],a an [[MoreDakka M-60 M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]],
Changed line(s) 49 (click to see context) from:
* VideoGameLives: The player begins with three lives and can have at most five on the same time.
to:
* VideoGameLives: The player begins with three lives and can have at most five on the same time.five.
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None
Added DiffLines:
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
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Changed line(s) 1,2 (click to see context) from:
''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
to:
''[=PowerSlave=]'' (AKA ''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
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None
Changed line(s) 5,6 (click to see context) from:
For a modern take on "old school FPS in Egypt", see ''SeriousSam''.
to:
For a more modern take on "old school FPS in Egypt", see ''SeriousSam''.
''VideoGame/SeriousSam''.
Is there an issue? Send a MessageReason:
never mind
Deleted line(s) 32 (click to see context) :
* HiredGuns: The hero is a mercenary.
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Added DiffLines:
* HiredGuns: The hero is a mercenary.
Added DiffLines:
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero gets stowaway in an alien spaceship, or accidentally destroys Earth.]]
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero gets stowaway in an alien spaceship, or accidentally destroys Earth.]]
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None
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Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too).
to:
Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too).too), nor the DeathMetal band of the same name.
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None
Added DiffLines:
For a modern take on "old school FPS in Egypt", see ''SeriousSam''.
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None
Changed line(s) 32 (click to see context) from:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs.
to:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
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* CensorShadow: The Anubis enemy has it under his short kilt in the PC version, where he falls over backward upon dying. (In the console versions, he is gibbed instead.)
to:
* CensorShadow: The Anubis enemy has it under his wears a short kilt kilt, and in the PC version, where version he falls over backward with his legs apart upon dying. (In the console versions, he is gibbed instead.)
Changed line(s) 32 (click to see context) from:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations.
to:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations. animations, some of which involve gibs.
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None
Changed line(s) 32 (click to see context) from:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they collapse instead.
to:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they collapse instead.have individual death animations.
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None
Changed line(s) 14 (click to see context) from:
* CensorShadow: The Anubis enemy has it under his short kilt. Most noticeable when he's sitting down.
to:
* CensorShadow: The Anubis enemy has it under his short kilt. Most noticeable when he's sitting down.kilt in the PC version, where he falls over backward upon dying. (In the console versions, he is gibbed instead.)
Added DiffLines:
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they collapse instead.
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None
Added DiffLines:
* CensorShadow: The Anubis enemy has it under his short kilt. Most noticeable when he's sitting down.
Is there an issue? Send a MessageReason:
fix Namespace thing of DOOM
Changed line(s) 1,2 (click to see context) from:
''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
to:
''Exhumed'' (or ''Powerslave'' [[MarketBasedTitle in the USA]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
Changed line(s) 34 (click to see context) from:
* RecycledInSpace: This is ''{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
to:
* RecycledInSpace: This is ''{{Doom}}'' ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
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None
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Not to be confused with the ''Powerslave'' album made by IronMaiden (although the title track deals with Ancient Egypt too).
to:
Not to be confused with the ''Powerslave'' album made by IronMaiden Music/IronMaiden (although the title track deals with Ancient Egypt too).
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None
Changed line(s) 35 (click to see context) from:
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/Quake'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
to:
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/Quake'' ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
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None
Changed line(s) 34 (click to see context) from:
* RecycledInSpace: This is ''{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the engine) in Egypt.
to:
* RecycledInSpace: This is ''{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the engine) GameEngine) in Egypt.
Is there an issue? Send a MessageReason:
None
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/Quake'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
Changed line(s) 38 (click to see context) from:
* UniversalAmmunition: A variation. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
to:
* UniversalAmmunition: A variation.variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
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* UniversalAmmunition: A variation. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
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''Exhumed'' (or ''[=PowerSlave=]'' in the USA) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
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''Exhumed'' (or ''[=PowerSlave=]'' ''Powerslave'' [[MarketBasedTitle in the USA) USA]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
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''Exhumed'' (or ''[=PowerSlave=]'' in the USA) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' (the engine is the same) in Egypt.
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place... Their chopper crashes and he is the only survivor...
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place... Their chopper crashes and he is the only survivor...
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''Exhumed'' (or ''[=PowerSlave=]'' in the USA) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' (the engine is the same) in Egypt.
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded theplace... place. Their chopper crashes crashes, and [[ItsUpToYou he is the only survivor...
survivor.]]
The story occurs in the end of the [=XXth=] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the
* BlockPuzzle: Sometimes.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''MetroidPrime'' by several years.
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* BlockPuzzle: Sometimes.
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Not to be confused with the ''Powerslave'' album made by VideoGame/IronMaiden (although the title track deals with Ancient Egypt too).
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Not to be confused with the ''Powerslave'' album made by VideoGame/IronMaiden IronMaiden (although the title track deals with Ancient Egypt too).
too).
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'''Exhumed''' (or ''[=PowerSlave=]'' in the USA) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of ''{{Doom}}'' or ''VideoGame/DukeNukem3D'' (the engine is the same) in Egypt.
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Not to be confused with the ''Powerslave'' album made by IronMaiden (although the title track deals with Ancient Egypt too).
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Not to be confused with the ''Powerslave'' album made by IronMaiden VideoGame/IronMaiden (although the title track deals with Ancient Egypt too).