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* PieInTheFace: ''Excitebots'' features floating clown heads on some tracks. If you successfully land a pie on their face, you will be rewarded with three stars and the terrain shifting for a better route.

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Bad spacing and some examples deleted without an edit season.


* ActionCommands: ''Excitebots'' features these to earn extra points, like "Press to throw pie in clown's face."
















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* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/{{Transformers}} autobot]] in ''Excitebots''.

























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* EndlessGame: The first ''Excitebike'' has no ending; you just keep playing until you reach the impossible challenge of completing Track 5 in 1:06-1:10.




































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* GiantHandsOfDoom: One of the obstacles found in ''Excitebots'' is a giant hand that rushes towards incoming vehicles and tries to crush them.

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* GiantHandsOfDoom: One of the obstacles found in ''Excitebots'' is a giant hand that rushes towards incoming vehicles and tries to crush them.
them. If one manages to sneak past, they may be rewarded with five stars.
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The ''VideoGame/WarioWare'' series features various mini-games based on the original NES game, along with an unlockable "Wario Bike" game in ''Twisted'' which mixes the gameplay of ''Excitebike'' with that of ''VideoGame/SuperMarioBros1''. The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. A circuit based on ''Excitebike'' was featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.

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The ''VideoGame/WarioWare'' series features various mini-games based on the original NES game, along with an unlockable "Wario Bike" game in ''Twisted'' which mixes the gameplay of ''Excitebike'' with that of ''VideoGame/SuperMarioBros1''. The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. ''Excitebike'' is one of the game represented in ''VideoGame/NESRemix''; as promotion for the latter, an Event Course inspired by ''Excitebike'' was added to ''VideoGame/SuperMarioMaker'', which unlocks the biker as a costume upon completion. A circuit based on ''Excitebike'' was featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.
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* EndlessGame: The first ''Excitebike'' has no ending; you just keep playing until you reach the impossible challenge of completing Track 5 in 1:06-1:10.
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* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track. Those were removed from the UsefulNotes/WiiU UsefulNotes/VirtualConsole release of the game, presumably for licensing reasons.

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* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track. Those The textures for those were removed from blanked out in the UsefulNotes/WiiU UsefulNotes/VirtualConsole release of the game, presumably for licensing reasons.
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* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track.

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* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track. \n Those were removed from the UsefulNotes/WiiU UsefulNotes/VirtualConsole release of the game, presumably for licensing reasons.
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The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. A circuit based on ''Excitebike'' was also featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.

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The ''VideoGame/WarioWare'' series features various mini-games based on the original NES game, along with an unlockable "Wario Bike" game in ''Twisted'' which mixes the gameplay of ''Excitebike'' with that of ''VideoGame/SuperMarioBros1''. The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. A circuit based on ''Excitebike'' was also featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.

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The ''Excite'' series is a line of racing titles from Creator/{{Nintendo}}, which usually focus on mud-and dirt-based trick racing.

The first game in the series was ''Excitebike'', with was a motocross racing game where the player raced around an obstacle-ridden dirt stadium against other players or NPC opponents. Acceleration caused the temperature to overheat, and tricks could be performed via ramps. It also offered a robust mode that let players design their own courses.

The second game in the series was ''Excitebike 2: BX Mario Excitebike''. It was a MissionPackSequel of the first game, and only available via Japanese-only download service. It replaced the generic riders with Mario characters and added coins and unlimited boosts.

The third game in the series is ''Excitebike 64'', which was a more "extreme sports", 3D take on the game.

''Excite Truck'' was the fourth game, being released on the Wii as a launch title. It switched the format from bikes to trucks, and made tricks more important - both placing first and performing tricks would earn points, and the one who had the most points won the race.

''Excitebots: Trick Racing'' is the fifth game in the series. It is a sequel to Excite Truck. As the name implies, the trucks have been replaced with cute, animal-shaped robots on wheels such as frogs, beetles, and bats that each have special abilities. It also incorporates the leg and arm motions of each robot into the use of the Wii remote.

''Excitebike World Rally'' is the latest game in the series, available for UsefulNotes/WiiWare. It marks a return to the original NES play style and design, with a track editor and online play.

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->''"In the 1980s, few things were extreme. Maybe traffic in Los Angeles and jalapeno peppers, but that was it. Now that everything and its tattooed dog are Xtreme, Nintendo has rereleased the granddaddy of high-flying, knee-scraping, body-tumbling racing games: Excitebike."''
--> '''Official Nintendo website''' on the GBA port of ''Excitebike''

The ''Excite'' series is a line of action-focused, dirt-track racing titles games from Creator/{{Nintendo}}, which usually focus on mud-and dirt-based trick racing.

The first game
Creator/{{Nintendo}}. Each installment tends to be distinct from the rest in terms of presentation and gameplay, ranging from somewhat realistic to [[WackyRacing downright insane]], and even sometimes trading the traditional bikes for trucks or even [[TransformingMecha transforming mechas]].

Despite this, there are common elements found in all of them. Tracks tend to feature obstacles to avoid as well as [[RampJump ramps to jump off of]]; while
in the air, racers can control their vehicle and even perform aerial tricks, and sticking the landing is imperative in order not to crash. Vehicles also always feature a [[NitroBoost turbo mechanic]], which provides a noticeable boost to their speed and jumps, but will cause the engine to overheat if used too often.

The
series was ''Excitebike'', with was a is comprised of the following games:

* ''Excitebike'' (UsefulNotes/{{NES}}, 1984): A
motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium against stadium, either alone or while avoiding [[NonPlayerCharacter other players or NPC opponents. Acceleration caused racers]]. It established all of the temperature to overheat, elements that would become staples of the series (turbo management, ramp jumping, etc.), and tricks could be performed via ramps. It also offered a robust an expensive design mode that let players crate their own courses. As the first and [[FirstInstallmentWins most well-known]] game in the series, it was ported to numerous other platforms, including on UsefulNotes/VirtualConsole, as part of the UsefulNotes/GameBoyAdvance "NES Classics" line, and as one of the NES games available in ''VideoGame/{{Animal Crossing|2001}}''. [[invoked]]

** ''Vs. Excitebike'' (Arcade, 1984): An arcade [[UpdatedReRelease re-release]] of the original game, which removed the ability for players to
design their own courses.

The second game in
tracks, but included three different difficulty levels and a different set of tracks. This version later made its way to the series was ''Excitebike 2: BX Famicom Disk System in 1988, with the most notable new features being a brand new soundtrack, a two-player versus mode, and the return of the track design mode which now allowed players to save their creations.

** ''Excitebike: Bun Bun
Mario Excitebike''. It was a MissionPackSequel Battle'' (UsefulNotes/{{Satellaview}}, 1997): A [[VideoGameRemake remake]] of the first game, and game that was only made available via through the Japanese-only Satellaview download service. service, and released in four subsequent versions (called "Stadiums"). It replaced the generic riders with Mario characters from the [[Franchise/SuperMarioBros Mario series]], and added both coins to collect across the track and a new "SUPER" mode granting unlimited boosts.

The third ** ''3D Classics: Excitebike'' (UsefulNotes/Nintendo3DS, 2011): A port of the original game in that served as a launch title for the series is Nintendo eShop, and offered for free to players for a limited period of time. The game had its graphics reworked to fully exploit the 3D capabilities of the console, and also allows the player to save up to 32 custom tracks.

*
''Excitebike 64'', which 64'' (UsefulNotes/Nintendo64, 2000): The game that marked the series' jump to 3D. Its overall aesthetic was a more "extreme sports", 3D "realistic" take on than its predecessor, heavily inspired by real-life extreme sports and track racing; in fact, upon release, it as praised for having some of the game.

most realistic physics of its time. It also included multiple [[MiniGame extra modes]], which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal ''Excitebike'', [[NostalgiaLevel either in its original form or in full 3D]].

*
''Excite Truck'' was the fourth game, being released on the Wii as a (UsefulNotes/{{Wii}}, 2006): A launch title. It switched title for the format Nintendo Wii that shifted focus from bikes to trucks, and made tricks more important - both emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing first and well, but also for performing tricks would earn points, and various actions such as staying in the one who had air as long as possible, drifintg, spinning around, passing through rings, or [[VehicularCombat smashing into other trucks]]. This game was also on of the most points won the race.

few Wii titles that let players import their own UsefulNotes/{{MP3}} music tracks from an SD card.

*
''Excitebots: Trick Racing'' is the fifth game in the series. It is a (UsefulNotes/{{Wii}}, 2009): A direct sequel to Excite Truck. As the name implies, ''Excite Trucks'', in which the trucks have been replaced with [[AnimalMecha cute, animal-shaped robots on wheels wheels]] such as frogs, beetles, and bats that each have special abilities. a frog, a beetle, or a bat. It also incorporates reprises the leg and arm motions scoring system of each robot into its predecessor, put pushes the use [[WackyRacing sheer wackiness]] of the Wii remote.

''Excitebike
race [[UpToEleven to the extreme]], with extra points being granted for completing various [[MiniGame mini-games]] along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Unfortunately for those living outside of America, it was [[NoExportForYou never released]] in Europe, and only available in Japan [[KeepCirculatingTheTapes as a Club Nintendo reward]]. [[invoked]]

* ''Excitebike:
World Rally'' is the latest game (UsefulNotes/WiiWare, 2009): The most recent major title in the series, available for UsefulNotes/WiiWare. It marks series so far, which, despite being developed by the same studio behind ''Excite Truck'' and ''Excitebots'', marked a return to the original NES simpler play style and design, design of the original game, although retaining a few features from the previous two games such as the ranking system and the ability to change terrain. Its most notable feature was the ability to connect to the Internet either to [[CompetitiveMultiplayer race against other players]], or to [[PlayerDataSharing share and download custom-made tracks]].

The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. A circuit based on ''Excitebike'' was also featured as DLC for ''VideoGame/MarioKart8'',
with a the position of ramps and obstacles on the track editor and online play.
changing between each race.



* ActionCommands: ''Excitebots'' features these to earn extra points, like "Press to throw pie in clown's face."
* AlienSky: The Nebula tracks from ''Excite Truck'' and ''Excitebots''.
* AnimalMecha: For lack of a better trope, the Excitebots are all based on animals. Most of them are arthropods, with some mammals and herpetofauna mixed in. The only exception is [[spoiler:Boulder]].
* AndYourRewardIsClothes: Or rather, paint.
* AnnouncerChatter: The more realistic variety was in ''Excitebike 64''; the other games go without it entirely.
* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/{{Transformers}} autobot]] in ''Excitebots''.
* AstralFinale: The last cup in ''Excite Truck'' and ''Excitebots'', Crystal, is set in a space realm called Nebula.
* BreathWeapon: Background features attack you with this in ''Excitebots'' Guatemala.
* BottomlessPitRescueService: ''Excitebots'' offers this in the form of a big magnet.
* ButtonMashing: You're shaking the Wii remote, but it is the same principle to right yourself after crashing in ''Excitebike World Rally''.
* DoubleUnlock: Used often in ''Excitebots'' - usually of the "now available to buy" variety.
* DownloadableContent: ''Excitebike 2'' is downloadable content.
* EmbeddedPrecursor: ''Excitebike 64'' lets you play the first NES game.
* EndlessGame: The first ''Excitebike'' has no ending. You just keep playing until you reach the impossible challenge: Complete the race in 1:06-1:10 on Track 5.
* FishingMinigame: A rare occurrence in ''Excitebots'', which lets you go fishing ''while'' you race.
* GameMusic: ''Excite Truck'' was the first Wii game to let you play music you had downloaded to an SD card.
* GenreThrowback: ''Excitebike 64'' has an unlockable mode called "Excite 3D", which consists basically in remaking the old NES tracks in 3D and racing them in the game's own engine. Watch it [[https://www.youtube.com/watch?v=xEmHoSCcC9g here]].
* GiantHandsOfDoom: These are one of the enemies in ''Excitebots''.
* InvincibilityPowerUp: ''Excite Truck'' and ''Excitebots'' have a bonus that makes you invincible and lets you plow through obstacles faster.
* IsometricProjection: ''Excitebike World Rally'' uses this perspective style, but unlike most, does it with polygons instead of sprites, so the depth is not just perceived...
* LevelEditor: ''Excitebike'' had one of the more thorough ones in the 8-bit era. ''Excitebike 64'' and ''Excitebike World Rally'' also have custom tracks.
* MadeOfIron: In ''World Rally,'' you can pass other racers directly from behind by doing a wheelie and riding over them. This doesn't cause any bodily harm.

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* ActionCommands: ''Excitebots'' features these to earn extra points, like "Press to throw pie in clown's face."
* AlienSky: The skies of the Nebula tracks from ''Excite Truck'' and ''Excitebots''.
''Excitebots'' are filled with a variety of star clusters, and most notably what appears to be multiple moons.

* AllThereInTheManual: According to the Official Nintendo Player's Guide for ''Excitebike'', the player's motivation is to take revenge against their old adversary [[PunnyName Arch Rivale]], who humiliated them in the previous Excitebike World Championship and went as far as to taunt them as he rode over their foot. This is the only mention of any kind of story for ''any'' game in the series, let alone the original NES installment, and it's highly debatable whether or not it is actually canon.

* AndYourRewardIsClothes: Or rather, paint jobs.
** In ''Excite Truck'', playing 10 races or earning three S-ranks with a certain truck unlocks an alternate paint job for the truck in question.
** In ''Excitebots'', earning 25 S-ranks with a certain bot unlocks a special paint job for said bot; those can also be purchased for 250,000 stars after having played 15 races with the bot in question.
** In ''Excitebike: World Rally'', obtaining all S-ranks in a certain cup unlocks new bike colors, while obtaining a certain amount of friend points or anyone points in Wi-fi mode unlocks new bike patterns.

* AnimalMecha: For lack of a better trope, the The Excitebots are all based on animals. Most animals; most of them are arthropods, with some mammals and herpetofauna mixed in. The only exception is [[spoiler:Boulder]].
* AndYourRewardIsClothes: Or rather, paint.
[[spoiler:Boulder, the starting vehicle of ''Excite Truck'' who returns as the last unlockable bot]].

* AnnouncerChatter: ''Excitebike 64'' features an announcer who comments on the position of the racers and the accidents that occur throughout the race.

* AstralFinale:
The more realistic variety was Diamond Cup in ''Excite Truck'' and the Crystal Cup in ''Excitebots'', which are the last cup of their respective game, are set in a space-like realm called Nebula.

* BigHeadMode: Entering the cheat code "BLAHBLAH"
in ''Excitebike 64''; 64'' gives all the other games go without it entirely.
riders big heads. [[InvertedTrope Conversely]], entering the cheat code "PINHEAD" gives them all small heads.

* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/{{Transformers}} autobot]] in ''Excitebots''.
* AstralFinale:
BreathWeapon: The last cup Guatemala tracks in ''Excitebots'' feature giant heads made of stone that breathe fire on the racers.

* ButtonMashing:
** Mashing A and B back-and-forth in ''Excitebike'' after crashing makes the racer run back to his bike faster. Shaking the Wii remote in ''Excitebike: World Rally'' serves the same purpose.
** Mashing the 2 button in ''Excite Truck'' or shaking the Wii remote in ''Excitebots'' after crashing lets the vehicle get back on the track faster and benefit from a starting boost.

* ColorCodedForYourConvenience: In
''Excite Truck'' and ''Excitebots'', Crystal, is set records obtained in a space realm called Nebula.
* BreathWeapon: Background features attack you with this
Excite Mode are listed in ''Excitebots'' Guatemala.
* BottomlessPitRescueService: ''Excitebots'' offers this
green, ones obtained in Super Excite Mode are listed in red, and ones obtained in Mirror Mode are listed in blue.

* CreatorCameo: Entering
the form of a big magnet.
* ButtonMashing: You're shaking the Wii remote, but it is the same principle to right yourself after crashing
cheat code "[[SelfDeprecation UGLYMUGS]]" in ''Excitebike World Rally''.
64'' displays a photo of the development team on screen during the game's credits sequence.

* DoubleUnlock: Used often in ''Excitebots'' - usually ''Excitebots'', of the "now available to buy" variety.
variety. Playing 10 races with a bot unlocks a statue of it, and playing 15 races unlocks an exclusive paint job for it, but you still have to spend stars on them. The same holds true for player icons, which are unlocked for purchase by obtaining specific S-ranks, and new bots, made available for purchase by unlocking Super Excite Mode and reaching the lifetime rank requirement.

* DownloadableContent: EmbeddedPrecursor: The original NES game is included as an extra mode in ''Excitebike 2'' is downloadable content.
* EmbeddedPrecursor: ''Excitebike 64'' lets you play
64'', unlocked after clearing the first NES game.
tutorial.

* EndlessGame: The first ''Excitebike'' has no ending. You ending; you just keep playing until you reach the impossible challenge: Complete the race in 1:06-1:10 on challenge of completing Track 5.
* FishingMinigame: A rare occurrence
5 in ''Excitebots'', 1:06-1:10.

* TheFaceless: Averted in ''Bun Bun Mario Battle'',
which lets you go fishing ''while'' you race.
* GameMusic:
features characters from the ''[[Franchise/SuperMarioBros Mario]]'' series as riders, but played straight by ''Excite Truck'' was Truck'', in which you never see whoever is driving the first Wii game trucks, and ''World Rally'', in which the bikers never take off their helmet. While their faces aren't seen during gameplay, the riders do take off their helmet when making it to let you play music you had downloaded to an SD card.
* GenreThrowback:
the podium of a race in ''Excitebike'', or of a cup in ''Excitebike 64'' has an unlockable mode called "Excite 3D", which consists basically in remaking 64''.

* FishingMinigame: One of
the old NES tracks in 3D and various mini-games played while racing them in ''Excitebots'' involves using a fishing rod near a body of water, and pressing a button at the right time in order to reel in the game's own engine. Watch it [[https://www.youtube.com/watch?v=xEmHoSCcC9g here]].
biggest fish possible.

* GiantHandsOfDoom: These are one One of the enemies obstacles found in ''Excitebots''.
''Excitebots'' is a giant hand that rushes towards incoming vehicles and tries to crush them.

* InvincibilityPowerUp: The POW item in ''Excite Truck'' and ''Excitebots'' have a bonus that makes you one's vehicle invincible and lets you it plow through obstacles faster.
faster.

* IsometricProjection: ''Excitebike World Rally'' uses this perspective style, but unlike most, does it with polygons instead of sprites, so the depth is not just perceived...
* LevelEditor:
LevelEditor:
**
''Excitebike'' had one of the more thorough ones in the 8-bit era. era that let players design their own racetracks, although the options to save and load previously-created courses were only operable through the Japanese-exclusive Famicom Data Recorder accessory. ''Vs. Excitebike'' allowed players to save their creations directly on the disk, and ''3D Classics: Excitebike'' restored the save function in all versions of the game.
**
''Excitebike 64'' and ''Excitebike also features a course editor, which is the only one in the series to allow players to add curves in order to create fully three-dimensional tracks.
** ''Excitebike:
World Rally'' also have custom tracks.
features a track editor similar to that of the original game, with the added bonus of players being able to [[PlayerDataSharing share their creations online for others to download]].

* MadeOfIron: LevelInReverse:
**
In ''World Rally,'' you can pass both ''Excite Truck'' and ''Excitebots'', getting an S-rank on every course in Super Excite Mode unlocks Mirror Mode, in which every track is flipped left-to-right.
** Cheat codes allow for two variations of this in ''Excitebike 64'': entering "YADAYADA" causes race tracks to get flipped left-to-right, while entering "WHEEEEEEEE" reverses the Hill Climb mode so that the racer starts at the top of the hill and has to make their way downwards.

* MechanicallyUnusualFighter: The last unlockable truck in ''Excite Truck'' is [[spoiler:the Crazy Monster Truck, which stays in [[InvincibilityPowerUp POW mode]] for the entirety of the race, thus making it impossible to be destroyed by trees or
other racers directly from behind by doing a wheelie trucks, and riding over them. This doesn't cause any bodily harm.able to get a Tree Run bonus even after running into a tree]].



** A tradition in the 3D titles started by ''Excitebike 64''.
** In ''Excitebots,'' you play the mini-games ''while'' you race.
* MirrorWorld: There's one in ''Excite Truck''. All the tracks are reversed.

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** A tradition in the 3D titles started by ''Excitebike 64''.
** In ''Excitebots,'' you
64'' has a few extra play the modes labeled as Special Tracks: "Desert Track" tasks you with extinguishing campfires as you explore a [[RandomlyGeneratedLevels randomly-generated]] desert, "Stunt Course" rates you as you perform as many tricks as possible in two minutes, "Hill Climb" challenges you to race up an extremely steep slope in a limited time, and "Soccer" is [[ExactlyWhatItSaysOnTheTin literally soccer on motorcycles]].
** ''Excitebots'' features
mini-games ''while'' you race.
* MirrorWorld: There's one in ''Excite Truck''. All
''during'' the race, which grant extra stars upon completion. Those include shooting darts, knocking down bowling pins, playing the tambourine, fishing, hitting a baseball with a bat, collecting butterflies, scoring with a soccer ball or a rugby ball, throwing a pie in a clown's face, collecting music notes or sandwich ingredients on a grind rail, or smashing opponents with a hammer. There is also a "Minigames" mode which features tracks are reversed.that each specifically focus on one kind of mini-game.
*** ''Excitebots'' also features a mode named "Poker Race", in which players must collect playing cards spread around the track in order to assemble as strong a hand as possible.

* MythologyGag: The animation of the rider pumping their fist in celebration after causing an opponent to crash in ''World Rally'' is taken straight from ''Excitebike 64'', in which they would behave similarly.



* NitroBoost: Called turbo boost, and every game has it or a similar mechanic. Most of the games limit this by potentially {{overheating}} your vehicle from overusing turbo, but each vehicle type also has ways of cooling off without slowing down too much.
* NoAntagonist: No protagonist may be the better choice of words.
%%* [[OneManArmy One Rider Army]]

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* NitroBoost: Called Each game in the series features a turbo boost, boost mechanic, which greatly increases the vehicle's speed but causes the engine to {{overheat|ing}} when used for too long. This can be prevented by driving over special "cool zone" tiles in ''Excitebike'' and every game has it ''World Rally'', or a similar mechanic. Most bodies of water in ''Excite Truck'' and ''Excitebots''.
** In ''Excitebike: Bun Bun Mario Battle'', collecting five coins in a row enables a "SUPER" mode, during which turbo can be used indefinitely as long as
the games limit this by potentially {{overheating}} your bike doesn't get knocked off the track.

* {{Overheating}}: In each game, using the [[NitroBoost turbo boost]] too often will cause the engine to overheat, forcing the
vehicle from overusing turbo, but each vehicle type also has ways of to stop until it cools off. Said overheating can be delayed by cooling off without slowing down too much.
* NoAntagonist: No protagonist may be
the better choice engine, either by driving over "cool zones" in ''Excitebike'' and ''World Rally'', or through bodies of words.
%%* [[OneManArmy One Rider Army]]
water in ''Excite Truck'' and ''Excitebots''.



* ProductPlacement: ''Excitebike 64'' had a plethora of extreme sports-related brands advertised in the game.
* PullingThemselvesTogether: In ''Excitebots,'' if you mess up in a bar spin, your bot with be ripped to pieces. If the pieces stay airborne long enough the bot will slowly piece itself back together, at which point they will hit the ground like nothing happened if you can land them properly.
* RampJump: A staple of motocross, so it makes sense for the bike games and the bots can be excused as well. Most of the vehicles from the truck game are not made to do this, but [[RuleOfFun they pull it off anyway.]]
* RefugeInAudacity:
** The ''Exite Bike 64'' mini game. Soccer on motor cycles!
** Brought to the racing itself by ''Excite Truck'' to differentiate it from the earlier games, and carried over to ''Excitebots'' -- placing first is not enough to advance, as you must also perform enough stunts and antics to earn the requisite number of points. In ''Excite Truck,'' it's typical to do a Super Truck Jump over the ''Great Wall of China,'' land in a grove of trees and dodge them by inches at 200 mph, then do a power slide and slam into a competitor.
** In fact, any jump distance that earns you the "Super Big Air" bonus will be invoking this trope.
* {{Scatting}}: On the China course of ''Excite Truck'', and in the track intro song in ''Excitebike 64''.
* SentientVehicle: While not explicitly said, the Excitebots seem to be this, given how they pose joyously after certain stunts.
* SpiritualSuccessor:
** The ''Excitebots'' designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes.
** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excitebike 2'', where Mario characters are once again on motor bikes.
* ThirdIs3D: ''Exitebike 64'' is the third in the series and the first in full [=3D=].
* TheFaceless: ''Excitebike 2'' is only games where the riders aren't faceless. In ''Excitebike 64'', you could see the faces of the riders once you finished a cup; there would be a cutscene of the three first-placed bikers going up to the podium and removing their helmets.
* TimeTrial: From the very first game it was an alternative option to racing the CPU.
* TransformingMecha: In ''Excitebots'', the bots run to the track before turning into vehicle mode. A power up lets you race in legs mode and kick other racers you get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode transforms the bot into a glider which can either fly for collectibles or dive for more speed.
* UpToEleven: The ''Excitebots'' official site says the turtle did this to its turbo boosters to make up for its weight.
* VideoGame3DLeap:
** ''Excitebike 64'' was a total overhaul. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and perspective shifted to behind. ''Excitebike'' has since moved closer to its traditional game play.
** ''Excite Truck'' and ''Excitebots'' resemble ''Excitebike 64,'' but have different vehicle controls and add support items, stage hazards, collectibles and ScoringPoints.
* WackyRacing: Mainly ''Excite Truck'' and ''Excitebots''; the Bike games are tamer in comparison.

to:


* PlayerDataSharing: ''Excitebike: World Rally'' lets players share their own [[LevelEditor custom-made courses]] online for others to download.

* ProductPlacement: ''Excitebike 64'' had a plethora of features advertisements for extreme sports-related brands advertised such as Bell Helmets, Alpinestars or No Fear plastered along each track.

* PromotedToPlayable: Wario appears as a [[NonPlayerCharacter non-playable opponent]]
in the game.
''Excitebike: Bun Bun Mario Battle Stadium 1'', but becomes playable from ''Stadium 2'' onwards.

* PullingThemselvesTogether: In ''Excitebots,'' if you mess if a bot messes up in a bar spin, your bot with it will be ripped to pieces. If the pieces stay airborne long enough enough, the bot will slowly piece itself back together, at which point they it will hit the ground like nothing happened if you can land them properly.
happened, provided that it sticks the landing properly.

* RampJump: A staple of motocross, so it makes sense the series as a whole is the inclusion of ramps for the bike games and the bots can be excused as well. Most of the vehicles from to jump of off, after which they need to adjust their angle in the truck game are air in order to stick the landing and not made to do this, but crash miserably. Although inspired by real-life motocross racing, other vehicles manage it just as well, [[RuleOfFun they pull despite how unrealistic it off anyway.]]
* RefugeInAudacity:
** The ''Exite Bike 64'' mini game. Soccer on motor cycles!
** Brought
might be for a truck to the racing itself by ''Excite Truck'' to differentiate it from the earlier games, and carried over to ''Excitebots'' -- placing first is not enough to advance, as you must also perform enough stunts and antics to earn the requisite number of points. In ''Excite Truck,'' it's typical to do a Super Truck Jump jump over the ''Great Great Wall of China,'' land in a grove of trees and dodge them by inches at 200 mph, then do a power slide and slam into a competitor.
** In fact, any jump distance that earns you the "Super Big Air" bonus will be invoking this trope.
* {{Scatting}}: On the
China course of ''Excite Truck'', and in land on the track intro song other side unscathed]].

* RandomlyGeneratedLevels: The Desert Track mode
in ''Excitebike 64''.
64'' tasks the player with putting out campfires spread around a fractally generated desert. All the dunes were randomly created as the player explored the area, but previously generated terrain was kept in memory, so the player could always return to a previously visited spot.

* {{Scatting}}: Present during the intro song of ''Excitebike 64'', and the China course theme of ''Excite Truck''.

* SentientVehicle: While not never explicitly said, stated, the Excitebots seem to be this, given how they pose joyously after certain stunts.
stunts.

* SpiritualSuccessor:
SuperTitle64Advance:
** ''Vs. Excitebike'' reprises the ''Vs.'' prefix used by most arcade ports of NES games.
** The ''Excitebots'' designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes.
** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to
64 installment is simply titled ''Excitebike 2'', where Mario characters are once again on motor bikes.
64''.

* ThirdIs3D: ''Exitebike 64'' is TimeTrial:
** Both
the third in original ''Excitebike'' and ''World Rally'' require the series and player to beat a specific time in order to move on to the first in full [=3D=].
* TheFaceless: ''Excitebike 2'' is only games where
next stage; the other riders aren't faceless. In act more like obstacles than actual competitors.
**
''Excitebike 64'', you could see the faces of the riders once you finished which plays more like a cup; there would be a cutscene of the three first-placed bikers going up to the podium and removing their helmets.
* TimeTrial: From the very first game it was an alternative option to
traditional racing game, features a separate Time Trial mode in which the CPU.
player races alone in order to get the best time possible on each track. It's also possible to save "ghosts" of specific runs on a Controller Pak in order to face against them later.

* TitleScream: '''EXCITEBIKE... SIXTY-FOUR!'''

* TransformingMecha: In ''Excitebots'', the bots run to the track before turning into vehicle mode. A power up lets you race in One power-up allows them to turn back to legs mode and kick other racers you they get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode then transforms the bot into a glider glider, which can either fly for collectibles or dive for more speed.
speed.

* UpdatedReRelease:
** ''Vs. Excitebike'' is an arcade port of the original Famicom game, with a new set of tracks and multiple difficulty level. Then the Famicom version of ''Vs. Excitebike'' is itself an updated re-release of the arcade version, which adds back the course designing feature, includes a new two-player modes, and even features [[GameMusic music]] during gameplay.
** ''3D Classics: Excitebike'' is a re-release of the original ''Excitebike'' on UsefulNotes/Nintendo3DS, which features graphics that have been reworked in order to offer a widescreen display and support the system's 3D capabilities, and a {{level editor}} with a much improved interface and the ability to save up to 32 tracks (which was impossible in the NES version).

* UpToEleven: The ''Excitebots'' According to [[https://web.archive.org/web/20091228115557/http://www.excitebots.com/meet-the-bots/turtle/ the official site says website]] for ''Excitebots'', the turtle Turtle did this to its turbo boosters in order to make up for its weight.
weight.

* VideoGame3DLeap:
**
VehicularCombat: The Crush Challenge mode in ''Excite Truck'' consists in chasing after five other trucks spread around the map in order to smash into them as violently as possible.

* VideoGame3DLeap:
''Excitebike 64'' was a total overhaul. overhaul of the original game. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and the perspective shifted from a side view to behind. ''Excitebike'' has since moved closer to its traditional game play.
** ''Excite Truck'' and ''Excitebots'' resemble
a from-behind view. Following installments either took after ''Excitebike 64,'' but have different vehicle controls 64'' while shaking up the formula with new vehicles and add support items, stage hazards, collectibles and ScoringPoints.
* WackyRacing: Mainly ''Excite
mechanics (''Excite Truck'' and ''Excitebots''; ''Excitebots'') or went back to an experience closer to the Bike games are tamer in comparison.original game (''World Rally'').
Is there an issue? Send a MessageReason:
Need some more to go on than just "rumor has it".


* DolledUpInstallment: Rumor is that ''Excitebots'' started off as a Wii version of ''VideoGame/DiddyKongRacing'', with the animal vehicles based on the animal-riding segments of ''VideoGame/DonkeyKongCountry''. When Nintendo couldn't secure the rights from Microsoft, the game was retooled into ''Excitebots'' instead.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excitebike 2'', where Mario character are once again on motor bikes.

to:

** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excitebike 2'', where Mario character characters are once again on motor bikes.
Is there an issue? Send a MessageReason:
That's a YMMV trope. Moving to the YMMV sub-page.


* UnexpectedCharacter: [[spoiler:Boulder from ''Excite Truck'']] is unlockable in ''Excitebots''.
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None

Added DiffLines:

* ThirdIs3D: ''Exitebike 64'' is the third in the series and the first in full [=3D=].
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''Excitebike World Rally'' is the latest game in the series, available for WiiWare. It marks a return to the original NES play style and design, with a track editor and online play.

to:

''Excitebike World Rally'' is the latest game in the series, available for WiiWare.UsefulNotes/WiiWare. It marks a return to the original NES play style and design, with a track editor and online play.
Is there an issue? Send a MessageReason:
None


* DownloadableContent: ''Excitebike 2''.

to:

* DownloadableContent: ''Excitebike 2''.2'' is downloadable content.



* IsometricProjection: ''Excitebike World Rally'' uses this perspective style, but unlike most, does it with polygons instead of sprites, so the depth is not just perceived..

to:

* IsometricProjection: ''Excitebike World Rally'' uses this perspective style, but unlike most, does it with polygons instead of sprites, so the depth is not just perceived..perceived...



* PullingThemselvesTogether: In ''Excitebots,'' if you mess up in a bar spin, your bot with be ripped to pieces. If the pieces stay air born long the bot will slowly piece itself back together, at which point they will hit the ground like nothing happened if you can land them properly.

to:

* PullingThemselvesTogether: In ''Excitebots,'' if you mess up in a bar spin, your bot with be ripped to pieces. If the pieces stay air born airborne long enough the bot will slowly piece itself back together, at which point they will hit the ground like nothing happened if you can land them properly.



** Introduced by ''Excite Truck'' to differentiate itself from the earlier games, and carried over to ''Excitebots'' -- placing first is not enough to advance, as you must also perform enough stunts and antics to earn the requisite number of points. In ''Excite Truck,'' it's typical to do a Super Truck Jump over the ''Great Wall of China,'' land in a grove of trees and dodge them by inches at 200 mph, then do a power slide and slam into a competitor.

to:

** Introduced The ''Exite Bike 64'' mini game. Soccer on motor cycles!
** Brought to the racing itself
by ''Excite Truck'' to differentiate itself it from the earlier games, and carried over to ''Excitebots'' -- placing first is not enough to advance, as you must also perform enough stunts and antics to earn the requisite number of points. In ''Excite Truck,'' it's typical to do a Super Truck Jump over the ''Great Wall of China,'' land in a grove of trees and dodge them by inches at 200 mph, then do a power slide and slam into a competitor.
Is there an issue? Send a MessageReason:
None


* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/{{Transformers}} autobot]] in ''excitebots''.

to:

* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/{{Transformers}} autobot]] in ''excitebots''.''Excitebots''.
Is there an issue? Send a MessageReason:
oops


* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/Transformers autobot]] in ''excitebots''.

to:

* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/Transformers [[Franchise/{{Transformers}} autobot]] in ''excitebots''.

Added: 244

Changed: 357

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None


* AlienSky: The Nebula tracks from ''Excite Truck''
* AnimalMecha: For lack of a better trope, the Excitebots are all based on animals. We are not told whether they have artificial intelligence, remote controls or are driven.
* AndYourRewardIsClothes: Er, paint.

to:

* AlienSky: The Nebula tracks from ''Excite Truck''
Truck'' and ''Excitebots''.
* AnimalMecha: For lack of a better trope, the Excitebots are all based on animals. We Most of them are not told whether they have artificial intelligence, remote controls or are driven.
arthropods, with some mammals and herpetofauna mixed in. The only exception is [[spoiler:Boulder]].
* AndYourRewardIsClothes: Er, Or rather, paint.



* AstralFinale: The last cup in ''Excite Truck'', Crystal, is set in a space realm called Nebula.

to:

* AnthropomorphicShift: [[spoiler: Boulder]] becomes what is essentially an [[Franchise/Transformers autobot]] in ''excitebots''.
* AstralFinale: The last cup in ''Excite Truck'', Truck'' and ''Excitebots'', Crystal, is set in a space realm called Nebula.



* DownloadableContent: ''Excitebike 2''
* EmbeddedPrecursor: ''Excitebike 64'' lets you play the first NES game

to:

* DownloadableContent: ''Excitebike 2''
2''.
* EmbeddedPrecursor: ''Excitebike 64'' lets you play the first NES gamegame.



* [[OneManArmy One Rider Army]]

to:

* %%* [[OneManArmy One Rider Army]]



* SentientVehicle: While not explicitly said, the Excitebots seem to be this, given how they pose joyously after certain stunts.



* TransformingMecha: In ''Excitebots'', all the bots run to the track before turning into vehicle mode. A power up lets you race in legs mode and kick other racers you get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode transforms the bot into a glider which can either fly for collectibles or dive for more speed.
* UnexpectedCharacter: [[spoiler:Bolder from ''Excite Truck'']] is unlockable in ''Excitebots''.

to:

* TransformingMecha: In ''Excitebots'', all the bots run to the track before turning into vehicle mode. A power up lets you race in legs mode and kick other racers you get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode transforms the bot into a glider which can either fly for collectibles or dive for more speed.
* UnexpectedCharacter: [[spoiler:Bolder [[spoiler:Boulder from ''Excite Truck'']] is unlockable in ''Excitebots''.
Is there an issue? Send a MessageReason:


* TheBeautifulGame:
** ''Excitebike 64's'' soccer mode.
** ''Excitebots'' also has knocking soccer balls into goals as one of its mini games.
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None

Added DiffLines:

* GenreThrowback: ''Excitebike 64'' has an unlockable mode called "Excite 3D", which consists basically in remaking the old NES tracks in 3D and racing them in the game's own engine. Watch it [[https://www.youtube.com/watch?v=xEmHoSCcC9g here]].
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None

Added DiffLines:

* ProductPlacement: ''Excitebike 64'' had a plethora of extreme sports-related brands advertised in the game.

Changed: 276

Removed: 195

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The second game in the series was ''Excitebike 2: BX Mario Excite Bike''. It was a MissionPackSequel of the first game, and only available via Japanese-only download service. It replaced the generic riders with Mario characters and added coins and unlimited boosts.

to:

The second game in the series was ''Excitebike 2: BX Mario Excite Bike''.Excitebike''. It was a MissionPackSequel of the first game, and only available via Japanese-only download service. It replaced the generic riders with Mario characters and added coins and unlimited boosts.



* AnnouncerChatter: The more realistic variety was in ''Excite Bike 64''; the other games go without it entirely.

to:

* AnnouncerChatter: The more realistic variety was in ''Excite Bike ''Excitebike 64''; the other games go without it entirely.



* DownloadableContent: ''Excite Bike 2''
* EmbeddedPrecursor: ''Excite Bike 64'' lets you play the first NES game

to:

* DownloadableContent: ''Excite Bike ''Excitebike 2''
* EmbeddedPrecursor: ''Excite Bike ''Excitebike 64'' lets you play the first NES game



* NoExportForYou: ''Excitebike 2'' is Japan-exclusive (as {{Satellaview}} was only available in Japan) and ''Excitebots'' is North America-exclusive, unless you're part of Club Nintendo in Japan.



* {{Scatting}}: On the China course of ''Excite Truck''.

to:

* {{Scatting}}: On the China course of ''Excite Truck''.Truck'', and in the track intro song in ''Excitebike 64''.



** The ''Excitebot'' designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes.
** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excite Bike 2'', where Mario character are once again on motor bikes.

to:

** The ''Excitebot'' ''Excitebots'' designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes.
** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excite Bike ''Excitebike 2'', where Mario character are once again on motor bikes.



** ''Excite Bike 64's'' soccer mode.

to:

** ''Excite Bike ''Excitebike 64's'' soccer mode.



* TheFaceless: ''Excite Bike 2'' is only games where the riders aren't faceless.

to:

* TheFaceless: ''Excite Bike ''Excitebike 2'' is only games where the riders aren't faceless.faceless. In ''Excitebike 64'', you could see the faces of the riders once you finished a cup; there would be a cutscene of the three first-placed bikers going up to the podium and removing their helmets.



** ''Excite Bike 64'' was a total overhaul. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and perspective shifted to behind. ''Excite Bike'' has since moved closer to its traditional game play.
** ''Excite Truck'' and ''Excitebots'' resemble ''Excite Bike 64,'' but have different vehicle controls and add support items, stage hazards, collectibles and ScoringPoints.

to:

** ''Excite Bike ''Excitebike 64'' was a total overhaul. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and perspective shifted to behind. ''Excite Bike'' ''Excitebike'' has since moved closer to its traditional game play.
** ''Excite Truck'' and ''Excitebots'' resemble ''Excite Bike ''Excitebike 64,'' but have different vehicle controls and add support items, stage hazards, collectibles and ScoringPoints.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EndlessGame: The first ''Excitebike'' has no ending. You just keep playing until you reach the impossible challenge: Complete the race in 1:06-1:10 on Track 5.
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Added DiffLines:

* [[OneManArmy One Rider Army]]
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[[caption-width-right:300:Bikes, Trucks, and Bots]]

to:

[[caption-width-right:300:Bikes, Trucks, and Bots]]
Bots - EXCITE!]]
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/excite-series_1715.jpg]]
[[caption-width-right:300:Bikes, Trucks, and Bots]]

Added: 1442

Changed: 3952

Is there an issue? Send a MessageReason:
Clarify examples and the games they come from.





* ActionCommands: Excitebots features these to earn extra points, like "Press to throw pie in clown's face."
* AlienSky: The nebula tracks
* AnimalMecha: For lack of a better trope, the Excite Bots are all based on animals. We are not told whether they have artificial intelligence, remote controls or are driven.

to:


* ActionCommands: Excitebots ''Excitebots'' features these to earn extra points, like "Press to throw pie in clown's face."
* AlienSky: The nebula tracks
Nebula tracks from ''Excite Truck''
* AnimalMecha: For lack of a better trope, the Excite Bots Excitebots are all based on animals. We are not told whether they have artificial intelligence, remote controls or are driven.



* AnnouncerChatter: The more realistic variety was in Excite Bike 64, the other games go without it entirely.
* AstralFinale: The last cup, Crystal, is set in a spacy realm called Nebula.
* BreathWeapon: Background features attack you with this in Excite Bots Guatemala
* BottomlessPitRescueService: Comes in the form of a big magnet.
* ButtonMashing: You're raising the Wiimote but it is the same principle to right yourself after crashing in ''World Rally''.
* DoubleUnlock: Used often in Excitebots - usually of the "now available to buy" variety.
* DownloadableContent: Excite Bike 2
* EmbeddedPrecursor: Excite Bike 64 lets you play the first NES game
* FishingMinigame: A rare occurrence in Excite Bots. You fish ''while'' you race.
* GameMusic: Excite Truck was the first Wii game to let you play music you had downloaded to an SD card. VideoGame/EndlessOcean was the second.
* GiantHandsOfDoom: Enemies in Excite Bots.

to:

* AnnouncerChatter: The more realistic variety was in Excite ''Excite Bike 64, 64''; the other games go without it entirely.
* AstralFinale: The last cup, cup in ''Excite Truck'', Crystal, is set in a spacy space realm called Nebula.
* BreathWeapon: Background features attack you with this in Excite Bots Guatemala
''Excitebots'' Guatemala.
* BottomlessPitRescueService: Comes ''Excitebots'' offers this in the form of a big magnet.
* ButtonMashing: You're raising shaking the Wiimote Wii remote, but it is the same principle to right yourself after crashing in ''World ''Excitebike World Rally''.
* DolledUpInstallment: Rumor is that ''Excitebots'' started off as a Wii version of ''VideoGame/DiddyKongRacing'', with the animal vehicles based on the animal-riding segments of ''VideoGame/DonkeyKongCountry''. When Nintendo couldn't secure the rights from Microsoft, the game was retooled into ''Excitebots'' instead.
* DoubleUnlock: Used often in Excitebots ''Excitebots'' - usually of the "now available to buy" variety.
* DownloadableContent: Excite ''Excite Bike 2
2''
* EmbeddedPrecursor: Excite ''Excite Bike 64 64'' lets you play the first NES game
* FishingMinigame: A rare occurrence in Excite Bots. You fish ''Excitebots'', which lets you go fishing ''while'' you race.
* GameMusic: Excite Truck ''Excite Truck'' was the first Wii game to let you play music you had downloaded to an SD card. VideoGame/EndlessOcean was the second.
card.
* GiantHandsOfDoom: Enemies These are one of the enemies in Excite Bots.''Excitebots''.



* IsometricProjection: ''World Rally'' uses this perspective style but unlike most does it with polygons instead of sprites, so the depth is not just perceived..
* LevelEditor: Excitebike had one of the more thorough ones in the 8-bit era. 64 and World Rally also have custom tracks.
* MadeOfIron: In ''World Rally'' you can pass other racers directly from behind by doing a wheelie and riding over them. This doesn't cause any bodily harm.
* MiniGame: A tradition in the 3D titles started by 64.
* MirrorWorld: In Excite Truck. All the tracks are reversed.
* NinjaPirateRobotZombie: Giant butterfly-catching, tambourine-playing, pie-throwing, spinning robot animals in rainbow-colored costumes.
* NitroBoost: Called turbo boost and every game has it or a similar mechanic. Most of the games limit this by potentially {{overheating}} your vehicle from overusing turbo but each vehicle type(Bike/Truck/Bot) has ways of cooling off without slowing down too much.

to:

* IsometricProjection: ''World ''Excitebike World Rally'' uses this perspective style style, but unlike most most, does it with polygons instead of sprites, so the depth is not just perceived..
* LevelEditor: Excitebike ''Excitebike'' had one of the more thorough ones in the 8-bit era. 64 ''Excitebike 64'' and ''Excitebike World Rally Rally'' also have custom tracks.
* MadeOfIron: In ''World Rally'' Rally,'' you can pass other racers directly from behind by doing a wheelie and riding over them. This doesn't cause any bodily harm.
* MiniGame: MiniGame:
**
A tradition in the 3D titles started by 64.
''Excitebike 64''.
** In ''Excitebots,'' you play the mini-games ''while'' you race.
* MirrorWorld: In Excite Truck.There's one in ''Excite Truck''. All the tracks are reversed.
* NinjaPirateRobotZombie: Giant ''Excitebots'' offers giant butterfly-catching, tambourine-playing, pie-throwing, spinning robot animals in rainbow-colored costumes.
* NitroBoost: Called turbo boost boost, and every game has it or a similar mechanic. Most of the games limit this by potentially {{overheating}} your vehicle from overusing turbo turbo, but each vehicle type(Bike/Truck/Bot) type also has ways of cooling off without slowing down too much.



* PassThroughTheRings: A way to gain extra points in Excite Truck and Excite Bots is to go off a ramp and through rings.
* PullingThemselvesTogether: If you mess up in a bar your bot with be ripped to pieces. If the pieces stay air born long the bot will slowly piece itself back together, at which point they will hit the ground like nothing happened if you can land them properly.
* RampJump: A staple of motocross, so it makes sense for the bike games and the bots can be excused as well. Most of the vehicles from the truck game are not made to do this however, [[RuleOfFun they pull it off anyway.]]
* RefugeInAudacity: A ''requirement'' to win in Excitebots. And what ExciteTruck set out to do to distance itself from Excite Bike. Watch as you leap over what seems to be the ''freaking Great Wall of China''. In fact, any distance that earns you the "super big air" bonus will be invoking this trope.
* {{Scatting}}: On the China course.
* SpiritualSuccessor: The Excitebot designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes. Excite Bike 2 has ''Mario Kart Wii'', where Mario character are once again on motor bikes.
* TheBeautifulGame: Excite Bike 64's soccer mode. Excite bots also has knocking soccer balls into goals as one of its mini games.
* TheFaceless: Excite Bike 2 is only games where the riders aren't faceless.

to:

* PassThroughTheRings: A way to gain extra points in Excite Truck ''Excite Truck'' and Excite Bots ''Excitebots'' is to go jump off a ramp and fly through a set of rings.
* PullingThemselvesTogether: If In ''Excitebots,'' if you mess up in a bar spin, your bot with be ripped to pieces. If the pieces stay air born long the bot will slowly piece itself back together, at which point they will hit the ground like nothing happened if you can land them properly.
* RampJump: A staple of motocross, so it makes sense for the bike games and the bots can be excused as well. Most of the vehicles from the truck game are not made to do this however, this, but [[RuleOfFun they pull it off anyway.]]
* RefugeInAudacity: A ''requirement'' RefugeInAudacity:
** Introduced by ''Excite Truck''
to win in Excitebots. And what ExciteTruck set out to do to distance differentiate itself from Excite Bike. Watch the earlier games, and carried over to ''Excitebots'' -- placing first is not enough to advance, as you leap must also perform enough stunts and antics to earn the requisite number of points. In ''Excite Truck,'' it's typical to do a Super Truck Jump over what seems to be the ''freaking Great ''Great Wall of China''. China,'' land in a grove of trees and dodge them by inches at 200 mph, then do a power slide and slam into a competitor.
**
In fact, any jump distance that earns you the "super big air" "Super Big Air" bonus will be invoking this trope.
* {{Scatting}}: On the China course.
course of ''Excite Truck''.
* SpiritualSuccessor: SpiritualSuccessor:
**
The Excitebot ''Excitebot'' designs are very reminiscent of ''StuntRaceFX'', a 3D Nintendo racing title for the SNES that featured living cars with cartoony eyes. Excite eyes.
** ''[[VideoGame/MarioKart Mario Kart Wii]]'' could be seen as this to ''Excite
Bike 2 has ''Mario Kart Wii'', 2'', where Mario character are once again on motor bikes.
* TheBeautifulGame: Excite TheBeautifulGame:
** ''Excite
Bike 64's 64's'' soccer mode. Excite bots mode.
** ''Excitebots''
also has knocking soccer balls into goals as one of its mini games.
* TheFaceless: Excite ''Excite Bike 2 2'' is only games where the riders aren't faceless.



* TransformingMecha: All the bots run to the track before turning into vehicle mode. A power up lets you race in legs mode and kick other racers you get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode transforms the bot into a glider which can either fly for collectibles or dive for more speed.
* UnexpectedCharacter: [[spoiler:Bolder from Excite Truck]] is unlockable in Excite Bots
* UpToEleven: The Excite Bots official site says the turtle did this to its turbo boosters to make up for its weight.
* VideoGame3DLeap: Excite Bike 64 was a total overhaul. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and perspective shifted to behind. Excite Bike has since moved closer to its traditional game play. Excite Truck and Excite Bots, resemble Excite Bike 64, but have different vehicle controls and add support items, stage hazards, collectibles and ScoringPoints.
* WackyRacing: Mainly Excite Truck and Excite Bots, the Bike games are more tame.

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* TransformingMecha: All In ''Excitebots'', all the bots run to the track before turning into vehicle mode. A power up lets you race in legs mode and kick other racers you get close to, knock over trees, ignore most hazards and grind on rails. Jumping off a ramp in legs mode transforms the bot into a glider which can either fly for collectibles or dive for more speed.
* UnexpectedCharacter: [[spoiler:Bolder from Excite Truck]] ''Excite Truck'']] is unlockable in Excite Bots
''Excitebots''.
* UpToEleven: The Excite Bots ''Excitebots'' official site says the turtle did this to its turbo boosters to make up for its weight.
* VideoGame3DLeap: Excite VideoGame3DLeap:
** ''Excite
Bike 64 64'' was a total overhaul. The cool down spots and stacking ramps gave way to fairly more realistic track designs, the lanes vanished, and perspective shifted to behind. Excite Bike ''Excite Bike'' has since moved closer to its traditional game play. Excite Truck play.
** ''Excite Truck''
and Excite Bots, ''Excitebots'' resemble Excite ''Excite Bike 64, 64,'' but have different vehicle controls and add support items, stage hazards, collectibles and ScoringPoints.
* WackyRacing: Mainly Excite Truck ''Excite Truck'' and Excite Bots, ''Excitebots''; the Bike games are more tame.tamer in comparison.
Willbyr MOD

Changed: 15

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* BeamingGrin: Background features attack you with this in Excite Bots Guatemala

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* BeamingGrin: BreathWeapon: Background features attack you with this in Excite Bots Guatemala
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The ''Excite'' series is a line of racing titles from {{Nintendo}}, which usually focus on mud-and dirt-based trick racing.

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The ''Excite'' series is a line of racing titles from {{Nintendo}}, Creator/{{Nintendo}}, which usually focus on mud-and dirt-based trick racing.
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Added DiffLines:

* AstralFinale: The last cup, Crystal, is set in a spacy realm called Nebula.

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