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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the UsefulNotes/SegaDreamcast. It was developed by Creator/StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

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''Evolution: The World of Sacred Device'' ''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game bipartite EasternRPG originally released for the UsefulNotes/SegaDreamcast. It was developed by Creator/StingEntertainment and published by Ubisoft {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
Publishers).






The first game revolved around Mag's HubCity, which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).

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The first game revolved game, ''Quest for Sacred Device'',revolved around Mag's HubCity, [[HubCity hub town]], which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

The
game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': ''Evolution Worlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

unlikely.

A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).
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The first game revolved around Mag's HubCity, which connected to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

to:

The first game revolved around Mag's HubCity, which connected linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.
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The first game revolved around Mag's HubCity, which connected to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and co.pany going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

to:

The first game revolved around Mag's HubCity, which connected to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. This game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and co.pany company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.
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''Evolution'' is a [[DungeonCrawling dungeon crawler]] which follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts no matter what he does. He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

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''Evolution'' is a [[DungeonCrawling dungeon crawler]] which follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does. does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

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''Evolution'' is a DungeonCrawling game that follows the adventures of Mag Launcher and Linear Cannon. Mag Launcher and his companions use Cyframes (minus a few), technology discovered in ancient ruins. These Cyframes are sought by adventurers who explore caverns to find them.

Combat in ''Evolution'' uses PreexistingEncounters and enemies appear only in dungeons. The battle is turn-based, using three characters. One of the major things that makes this games battle style different is the use of Cyframe characters. When using these types of characters they have interchangeable parts for their weapon (which cannot be unequipped) to give them different specials and stats. Not every character can utilize Cyframes and for the ones that don't, they have to level up and learn set skills from their list.

This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).

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''Evolution'' is a DungeonCrawling game that [[DungeonCrawling dungeon crawler]] which follows the adventures of Mag Launcher and Linear Cannon. Mag Launcher and his companions use Cyframes (minus companions. Set in a few), technology fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find them.

Combat in ''Evolution'' uses PreexistingEncounters
and enemies appear only in dungeons. sell them. Mag comes from a family of gentry fallen on hard times: The battle running gag is turn-based, using three characters. One of the major things that makes this Mag can never pay off his family's debts no matter what he does. He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games battle style different (Linear).

Battles make use of TurnBasedCombat and PreexistingEncounters. The main gimmick
is the use of Cyframe characters. When using these types of characters they have Cyframes themselves: each has interchangeable parts for their weapon parts (which cannot be unequipped) to give them that offer different specials special attacks and stats. Not every character can utilize Cyframes Cyframes, and for the ones that don't, they who can't have to level up level-up and learn set skills from their list.

the old-fashioned way.

The first game revolved around Mag's HubCity, which connected to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear.
This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''.CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''VideoGame/EvolutionWorlds'': This adventure saw Mag and co.pany going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but lot of loose plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).

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The comics are.... interesting, to say the least.


* DenserAndWackier: The Dreamcast Magazine comic in spades. Outside of the occasional BlackComedyBurst or MoodWhiplash [[spoiler:and the comic depicting Linear arriving at the Launcher residence]], the comic in general is much weirder and humor-based than the actual games.



* ExperiencePoints
* FingerlessGloves: Both Mag and Chain wear these.

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* %%* ExperiencePoints
* FingerlessGloves: Both Mag and Mag, Chain and Pepper wear these.these. Curiously, Mag's pinky and ring finger ''are'' covered.



* SmugSnake: Prince Eugene

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* SmugSnake: Prince EugeneEugene ''oozes'' smugness in his introduction.



* WhiteMage: Linear, has tons of magic attacks and only two are attack.

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* WhiteMage: Linear, she has tons of magic attacks and only two are attack.attack-based.
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This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine.

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This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine.Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).
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They're.... Interesting, to say the least.


This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]]

to:

This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]]]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine.
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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the UsefulNotes/SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the UsefulNotes/SegaDreamcast. It was developed by StingEntertainment Creator/StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

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This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''.

to:

This game had one sequel, ''Evolution 2: Far Off Promise'', and a UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''. A novelization of of the first game was also released... [[NoExportForYou in Japan.]]


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* AllThereInTheManual: Supplementary material gives off a few more details for the game, such as the characters' ages and zodiac signs.


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* WikiRule: [[http://evolutionworlds.wikia.com/wiki/Evolution_Worlds_Wiki Here it is]].
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* ForMassiveDamage: Insecticide spray against insect based enemies.
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* %%BagOfSharing

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* %%BagOfSharing



* %%InformedEquipment

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* %%InformedEquipment

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* BagOfSharing
* BattleThemeMusic

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* BagOfSharing
%%BagOfSharing
* BattleThemeMusicBattleThemeMusic: In addition to a boss and final boss theme, the battle music changes depending on the situation of the battle (normal battle, Mag's party has the advantage or the enemy has the advantage)



* CharacterLevel

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* %%* CharacterLevel



* InformedEquipment

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* InformedEquipment%%InformedEquipment



* LethalLavaLand: The Sheol ruins is located inside of a volcano, complete wit lava in the upper floors.



* RunDontWalk: Though they had a button to walk, it wasn't needed and doesn't do anything.
* SavePoint

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* RunDontWalk: Though they had a button to walk, it wasn't isn't needed and doesn't do anything.
* SavePointSavePoint: located in certain spots in town and on the final floor of a dungeon.



* SpaceZone: The Descent Ruins, on the latter floors, have a cosmic theme, with stars in a void.



* TopDownView

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* TopDownViewTopDownView:
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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the UsefulNotes/SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

to:

''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the UsefulNotes/SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the NeoGeoPocket UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
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Mac Guffin Girl is no longer a trope.


* MacGuffinGirl: Linear.
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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the SegaDreamcast.UsefulNotes/SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers). It also had a downscaled port for the NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
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This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube remake, ''VideoGame/EvolutionWorlds''.

to:

This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube UsefulNotes/NintendoGameCube remake, ''VideoGame/EvolutionWorlds''.
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This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube remake, ''EvolutionWorlds''.

to:

This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube remake, ''EvolutionWorlds''.''VideoGame/EvolutionWorlds''.
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* AmericanKirbyIsHardcore: The above is the US box art. [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].

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** Linear is like this during the main campaign, and must always be in your party no matter what until the postgame. Before the postgame during the TheVeryDefinitelyFinalDungeon, you are required to have at least two other characters in your party at all times, and Mag must be one of them while Linear cannot be for story reasons



* LightningBruiser: Mag is easily the swiss army knife of your party. He dishes out great damage, gets very good skills and cyframe parts (more than any other character), can even gain healing parts, and easily makes up the best part of your team no matter what. It's ironic considering he's required to be in the team at all times.



* OnlyInItForTheMoney: If you do a mission with just Mag and Linear, your entire win bonus goes straight into your pocket. If Gre is in your party, he'll make you use 30% of your bonus to pay towards your debt (which you should do anyway so you're not losing anything) and after it's paid off, he'll never make you do anything with your money again. Chain, on the other hand, takes 30% of your bonus for herself, and Pepper takes 60%! The worst part, you never get this money back to you, so it's basically losing massive chunks of change for having people in your party! When you net 100,000 in the game (which is sizeable money) and then Pepper takes 60,000, that's a massive loss! The worst part: bonuses are a one time thing, going back and beating the dungeon again means nothing, the money is gone.

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* OnlyInItForTheMoney: If you do a mission with just Mag and Linear, your entire win bonus goes straight into your pocket. If Gre is in your party, he'll make you use 30% of your bonus to pay towards your debt (which you should do anyway so you're not losing anything) and after it's paid off, he'll never make you do anything with your money again. Chain, on the other hand, takes 30% of your bonus for herself, and Pepper takes 60%! 60%. The worst part, you never get this money back to you, back, so it's basically losing massive chunks of change for having people in your party! When party. If you were to net an incredible 100,000 in the game (which is sizeable money) and then had Pepper takes 60,000, that's a massive loss! in your party, you lose 60,000. The worst part: bonuses are a one time thing, going back and beating the dungeon again means nothing, the money is gone.gone. You'd think they'd have it at least available for item purchase but nope, Mag's gotta spend his cash on Naolin's and Red Viper. It pretty much makes it not worth taking them at all for any stage, or swapping them out just at the boss fight for either Gre, or just Mag and Linear. It doesn't matter anyways, they scale to your level and gain TP for fights despite being back home.
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removed Zero Context Example as part of this trope\'s wick cleanup


* CapitalCity
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''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

to:

''Evolution: The World of Sacred Device'' (known as ''Shinkisekai Evolution'' in Japan) is a console role-playing game for the SegaDreamcast. It was developed by StingEntertainment and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).
Publishers). It also had a downscaled port for the NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
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* ForMassiveDamage: Insecticide spray against insect based enemies.
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* AwesomeButImpractical: Two of Pepper's skills, Trigger Happy and Pepper Flash, can easily do 9,999 damage at high levels, but they both cost all of her FP to use, and their power is linked to her remaining FP.


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* TooAwesomeToUse: Cosmo Fruit.
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* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Flash. Makes Eugene stand out.

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* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Flash.Box. Makes Eugene stand out.

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* CantDropTheHero: Magi is the title character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.

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* CantDropTheHero: Magi Mag is the title character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.



* MoneySpider: Every enemy drops money, including the people on the Military Carrier. It at least makes sense that people would be dropping money, but why most monsters would carry that kind of cash is ridiculous.



* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Cannon. Makes Eugene stand out.

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* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Cannon.Flash. Makes Eugene stand out.
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This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube port, ''EvolutionWorlds''.

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This game had one sequel, ''Evolution 2: Far Off Promise'', and a NintendoGamecube port, remake, ''EvolutionWorlds''.

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* MsFanservice: Pepper.

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* MoneySpider: Every enemy drops money, including the people on the Military Carrier. It at least makes sense that people would be dropping money, but why most monsters would carry that kind of cash is ridiculous.
* MsFanservice: Pepper. Half ripped jeans, curled blond hair, jacket ripped open showing a black bra, and her theme music which is saxophone music.

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* AllInARow

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* AllInARowAllInARow: Unlike future installments, Mag always heads the line.



* ActionInitiative
* ArbitraryHeadcountLimit

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* ActionInitiative
ActionInitiative: Run into an enemy from behind, the music sounds happy and you get free turns to happily punch your enemies. Have an enemy run into YOU from behind, the music gets daunting and you stand still while the enemy beats your head off your shoulders.
* ArbitraryHeadcountLimitArbitraryHeadcountLimit: 3 people max on your team, 4 max on enemy teams, however most bosses come with only one enemy: the boss itself.



* CantDropTheHero: Not like you would want to.

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* CantDropTheHero: Magi is the title character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.



* CuteMute: Linear, except at the end.

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* CuteMute: Linear, except at the end.end, although she still doesn't talk much.



* GlobalAirship
* ImprobableWeaponUser: Linear's FryingPanOfDoom.
* InexplicableTreasureChests

to:

* GlobalAirship
GlobalAirship: Mag's Sea Otter Seaplane can get him to anywhere.
* ImprobableWeaponUser: Linear's FryingPanOfDoom.
FryingPanOfDoom. Even made worse if you unequip Gre or Linear's weapons, making them run up and punch the enemy with their bare hands.
* InexplicableTreasureChestsInexplicableTreasureChests: There's a large number of chests containing healing items, the same artifacts over and over, and an inexplicably large number of Cyframe parts that your friends can easily use.



* LevelScaling

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* LevelScalingLevelScaling: This can be the games biggest helping point or massive flaw depending on how you look at it. The bosses scale much faster than the player, and the final boss, Eugene's battle mech, is the biggest threat, the higher level you are the more impossible he is to beat, and he will always be above your level.



** Another girl in town is implied to be naked. Though no skin is seen every dialogue hints to this and Mag becomes flustered when talking to her.
* MysteriousWaif: Linear.
* OneManParty: Mag is easily the strongest character and since hes always in your party he will also get the most experience.

to:

** Another girl in town is implied to be naked. Though no skin is seen every dialogue hints to this and Mag becomes flustered when talking to her.
with her speaks directly about the fact that she's wearing nothing but a leopard print fur coat until her luggage arrives. Makes you wonder why she was only wearing the coat by itself in the first place.
* MysteriousWaif: Linear.
Linear. You never get a full explanation as to what exactly happened to her or why she's mute in the game, but she certainly has a lot of mysterious air about her.
* OneManParty: Mag is easily the strongest character and since hes character. The other characters levels will appropriate to what level you are, but Mag always seems to have the edge in strength.
* OnlyInItForTheMoney: If you do a mission with just Mag and Linear, your entire win bonus goes straight into your pocket. If Gre is
in your party he will also party, he'll make you use 30% of your bonus to pay towards your debt (which you should do anyway so you're not losing anything) and after it's paid off, he'll never make you do anything with your money again. Chain, on the other hand, takes 30% of your bonus for herself, and Pepper takes 60%! The worst part, you never get this money back to you, so it's basically losing massive chunks of change for having people in your party! When you net 100,000 in the most experience.game (which is sizeable money) and then Pepper takes 60,000, that's a massive loss! The worst part: bonuses are a one time thing, going back and beating the dungeon again means nothing, the money is gone.



* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Cannon.
* RequiredPartyMember: Linear
* RunDontWalk: Though they had a button to walk, it wasn't needed.

to:

* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Cannon.
Cannon. Makes Eugene stand out.
* RequiredPartyMember: Linear
Linear. She cannot be dropped from the party until the final dungeon, when she's forced out. After the final boss, she's no longer required.
* RunDontWalk: Though they had a button to walk, it wasn't needed.needed and doesn't do anything.



* ThrivingGhostTown

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* ThrivingGhostTownThrivingGhostTown: There's only about 10 NPC's and the majority are useless. Except for the shop owner, upgrade shop, missions, and appraisal, everyone else does nothing whatsoever except talk about totally irrelevant things or mention stuff you already know.



* {{Tsundere}}: Chain.

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* {{Tsundere}}: Chain. This is even mocked at the beginning of the game when she begins making fun of Mag until Mag embarrasses her with the word cute, at which point she tries to defend herself but just takes off flustered.
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* [[spoiler:ArbitraryGunPower: Every enemy in TheVeryDefinitelyFinalDungeon. There are even TANKS you have to fight, yet they seem to do as much damage as a normal enemy.]]

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* [[spoiler:ArbitraryGunPower: Every ArbitraryGunPower: [[spoiler:Every enemy in TheVeryDefinitelyFinalDungeon. There are even TANKS you have to fight, yet they seem to do as much damage as a normal enemy.]]

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