History VideoGame / EuropaUniversalis

7th Feb '16 10:17:01 AM nombretomado
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** After a patch, this is replaced by a [[TheCrusades Holy War]] Casus Belli on heathens (either neighbors or just all heathens, depending on your national decisions and government), which expires in the midgame. In ''Europa Universalis IV'' the expiration date was eventually removed.
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** After a patch, this is replaced by a [[TheCrusades [[UsefulNotes/TheCrusades Holy War]] Casus Belli on heathens (either neighbors or just all heathens, depending on your national decisions and government), which expires in the midgame. In ''Europa Universalis IV'' the expiration date was eventually removed.
12th Jan '16 9:06:13 PM TheNerfGuy
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* PurposefullyOverpowered: In ''[=EU4=]'', Nations that did very well historically in this time period tend to have more powerful national ideas to aid them in that goal, in addition to whatever advantages they receive from their starting position of resources. Prussia, for example, has national ideas that guarantee its land forces will be the most powerful on the continent if they're allowed to form, and expanding empires like the Ottomans and Russia have ideas that lets them throw massive armies into the fray to conquer and core wast swathes of land easily.
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* PurposefullyOverpowered: PurposelyOverpowered: In ''[=EU4=]'', Nations that did very well historically in this time period tend to have more powerful national ideas to aid them in that goal, in addition to whatever advantages they receive from their starting position of resources. Prussia, for example, has national ideas that guarantee its land forces will be the most powerful on the continent if they're allowed to form, and expanding empires like the Ottomans and Russia have ideas that lets them throw massive armies into the fray to conquer and core wast swathes of land easily.
2nd Jan '16 10:24:23 AM nombretomado
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** A flavour event that triggers when Paris becomes Swedish culture references the forum SomethingAwful, which several developers frequent and Johan has described as "the best forum I'm not an administrator of".
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** A flavour event that triggers when Paris becomes Swedish culture references the forum SomethingAwful, Website/SomethingAwful, which several developers frequent and Johan has described as "the best forum I'm not an administrator of".
24th Dec '15 10:41:37 PM Balmung
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Patriot and Nationalist rebels were merged in a recent patch. Also, fixed some example indentation and reduced Conversation On The Main Page
*** A human can avert this fairly easily and turn the Timurids into a real powerhouse however. The trick is to make peace with everyone except the Indian empires and take the provinces necessary to form the Mughal Empire. This will remove all the penalties associated with hordes and leave the player with an extremely strong Military and Economy, although they won't tech as fast as the Western nations.
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*** ** A human can avert this fairly easily and turn the Timurids into a real powerhouse however. The trick is to make peace with everyone except the Indian empires and take the provinces necessary to form the Mughal Empire. This will remove all the penalties associated with hordes and leave the player with an extremely strong Military and Economy, although they won't tech as fast as the Western nations.

* FightingForAHomeland: Two types, both of which can be sponsored by spies - ** Patriotic rebels who want to join an already existing nation which has their culture as the primary culture. ** Nationalist rebels, who want to form an entirely new nation from the provinces where they are the majority culture, which can be quite significant in newly conquered nations.
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* FightingForAHomeland: Two types, both of Separatist rebels, which can be sponsored by spies - ** Patriotic rebels who want seek to join an already existing nation which has with their culture as the its primary culture. ** Nationalist rebels, who want to form an entirely new culture if one exists, and (re)establish one if no nation from the provinces where they are the majority culture, which can be quite significant in newly conquered nations.with their culture as primary exists.

** If you are focusing on Europe, watch out for the Ottomans, Poland-Lithuania, Russia (with their [[ZergRush infinite manpower]]), and Austria (who, true to form, [[TheSoundOfMartialMusic marry anything with a pulse]] and inherit later). If you are colonising, or playing as a non-Western nation, beware of Castile, Portugal and England (if they weren't eaten by the WarsOfTheRoses or the French). ''Always'' beware of France. *** If you're playing Europa Universalis IV and are importing a Save from a Crusader Kings II game with the Sunset Invasion DLC enabled, the Aztecs and Inca are going to be some of your hardest foes due to their equal tech group, their ideas which tend to lead to the Natives invading Europe first, quite often an outright *lead* in technology, and huge swathes of territory they already have and plenty more they can just gobble up without much opposition. You can forget about trying to conquer them with a few hundred men.
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** If you are focusing on Europe, watch out for the Ottomans, Poland-Lithuania, Russia (with their [[ZergRush infinite manpower]]), and Austria (who, true to form, [[TheSoundOfMartialMusic marry anything with a pulse]] pulse and inherit later). If you are colonising, or playing as a non-Western nation, beware of Castile, Portugal and England (if they weren't eaten by the WarsOfTheRoses or the French). ''Always'' beware of France. *** ** If you're playing Europa Universalis IV and are importing a Save from a Crusader Kings II game with the Sunset Invasion DLC enabled, the Aztecs and Inca are going to be some of your hardest foes due to their equal tech group, their ideas which tend to lead to the Natives invading Europe first, quite often an outright *lead* in technology, and huge swathes of territory they already have and plenty more they can just gobble up without much opposition. You can forget about trying to conquer them with a few hundred men.

* OldSaveBonus: You can transfer games from ''VideoGame/CrusaderKings'' into ''VideoGame/EuropaUniversalis III''; these saves can further be transferred into ''VideoGame/VictoriaAnEmpireUnderTheSun'' and then into ''VideoGame/HeartsOfIron 2'', for a total of some 900 years of gaming. ** ''IV'' takes this a step further with its official converter from ''Crusader Kings II'', keeping the exact countries and rulers (and, if reformed, pagan religions). With the earliest start date in 867, that's 900 years total gameplay just between those two. *** Notably, importing a game from Crusader Kings II with the Sunset Invasion DLC installed will lead to a very different New World. Rather than the pushover Empires of the normal game, the nations you meet are much more powerful (especially the Aztecs and Inca) who rather than having the Vanilla American tech group (the worst in the game), now have the High American tech group (equivalent to the Western, or best one in the game). In keeping with the Native Americans inventing gunpowder infantry in the Sunset invasion DLC's timeline. Their old ideas are replaced with a set that encourages them to invade Europe and finish what they started in CKII. Needless to say, this turns what used to be easy conquests into the fight of your life and serves as a rather rude awakening for someone used to the standard Americas. **** Other bonuses from ''Crusader Kings II'' include the Jomsvikings, a Norse Holy Order who will form if they still have land by the time they're exported and have their own unique ideas, as well as the Restored Roman Empire which also has it's own set of unique national ideas generally oriented towards making running the Empire easier. Time will tell how the custom Kingdoms in the ''Charlemagne'' DLC for Crusader Kings will be handled. **** More alarming, the Karlings, should they survive as a dynasty and lead a kingdom, will have unique ideas, considered by many to be [[OhCrap really overpowering.]]
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* OldSaveBonus: OldSaveBonus: ** You can transfer games from ''VideoGame/CrusaderKings'' into ''VideoGame/EuropaUniversalis III''; these saves can further be transferred into ''VideoGame/VictoriaAnEmpireUnderTheSun'' and then into ''VideoGame/HeartsOfIron 2'', for a total of some 900 years of gaming. ** ''IV'' takes this ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a step further similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries countries, rulers, heirs, and rulers even claims (and, if reformed, pagan religions). religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 867, 769, that's 900 over 1,000 years total gameplay just between those two. *** Notably, importing two. Furthermore, there are a game from Crusader Kings II with variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control and independent kingdom, they all get unique national ideas, and if Sunset Invasion DLC installed will lead to a very different New World. Rather than was enabled, the pushover Empires of the normal game, the nations you meet are much more powerful (especially the Aztecs and Inca) who rather than having the Vanilla American tech group (the worst in the game), now have the High American tech group (equivalent to the Western, or best one in the game). In keeping with the Native Americans inventing gunpowder infantry in the Sunset invasion DLC's timeline. Their old ideas are replaced with a set that encourages them to invade Europe and finish what they started in CKII. Needless to say, this turns what used to be Americas go from easy conquests into to formidable powers able to maintain technological parity with the fight of your life and serves as a rather rude awakening for someone used to the standard Americas. **** Other bonuses from ''Crusader Kings II'' include the Jomsvikings, a Norse Holy Order who will form if they still have land by the time they're exported and have their own unique ideas, as well as the Restored Roman Empire which also has it's own set of unique national ideas generally oriented towards making running the Empire easier. Time will tell how the custom Kingdoms in the ''Charlemagne'' DLC for Crusader Kings will be handled. **** More alarming, the Karlings, should they survive as a dynasty and lead a kingdom, will have unique ideas, considered by many to be [[OhCrap really overpowering.]] Europeans.
24th Dec '15 10:08:57 PM Balmung
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Updated some Balkanise Me entries for newer versions of the game
* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille only has to worry about Galicia, a single province state in their northwest, but once it becomes Spain it adds Granada, Aragon and Catalonia to the mix. Sweden has Finland to worry about, the Teutonic Order Gotland, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control.
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* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille only has to worry about Galicia, a single province state in their northwest, can have Leon and Galicia ejected from it from the start, but once by the time it becomes Spain it adds Granada, Aragon and Aragon, Catalonia , and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about, Denmark can lose Gotland and have the Teutonic Order Gotland, Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled, Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states, Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control.control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as independent) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.
20th Dec '15 3:23:12 PM SonofAkatosh
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** ''The {{Cossacks}}'', to be released in December 2015, with a focus on Eastern Europe, new diplomacy features, and improved internal politics centered on managing the Estates of the Realm, as well as several multiplayer-oriented features. .
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** ''The {{Cossacks}}'', to be released in December 2015, with a focus on Eastern Europe, new diplomacy features, and improved internal politics centered on managing the Estates of the Realm, as well as several multiplayer-oriented features. .
19th Dec '15 11:21:40 PM RatherRandomRachel
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* ShoutOut: The cheat in [=EU II=] for "always win battles" is [=DIFrules!=] DIF is one of hockey teams in Stockholm, where ParadoxInteractive is located. ** Said cheat also changes your country's flag to that of the DIF hockey team.
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* ShoutOut: ShoutOut: ** The cheat in [=EU II=] for "always win battles" is [=DIFrules!=] DIF is one of hockey teams in Stockholm, where ParadoxInteractive is located. ** located. Said cheat also changes your country's flag to that of the DIF hockey team.

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* ShoutOut: The cheat in [=EU II=] for "always win battles" ** One of Bavaria's ideas talks about how there is [=DIFrules!=] DIF is one [[{{Film/DrStrangelove}} a conspiracy to sap and impurify all of hockey teams in Stockholm, where ParadoxInteractive is located. ** Said cheat also changes your country's flag to that of the DIF hockey team.our precious bodily fluids.]]
15th Dec '15 4:41:19 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
* TheDevTeamThinksOfEverything: It's possible to play a game of ''VideoGame/CrusaderKings II'' and use the [[OldSaveBonus old save]] to start a game of [=EU4=] where there's a nation that follows Zoroastrianism or a restored Roman Empire exists, neither of which are present in any of the starting points of normal [=EU4=] games. And they have special stats and flags like any other religion or nation! ** That is, the dev team ''of the converter'' thought of everything. ''[=EU4=]'' itself does not have Zoroastrianism as a religion in the files, or a Roman Empire tag -- but the converter already outputs the converted ''Crusader Kings II'' save as an ''Europa Universalis IV'' mod, so the converter simply has to add the Zorastrianism religion and/or the Roman Empire tag to the created mod. Zoroastrianism and the Roman Empire are just the big ones -- there's even a contingency for the Jomsvikings (a company of staunchly Norse god-worshipping mercenaries) having land (complete with their own national ideas!).
14th Dec '15 4:11:31 AM Morgenthaler
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Potholes are not allowed in page quotes.
->''"[[WhatAnIdiot Bah, surely these cultists can do no lasting harm.]]"'' -->'''[=EU4=]'s Chinese "[[HistoricalInJoke The White Lotus Rebellion]]" event'''
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->''"[[WhatAnIdiot Bah, ->''"Bah, surely these cultists can do no lasting harm.]]"'' "'' -->'''[=EU4=]'s Chinese "[[HistoricalInJoke The "The White Lotus Rebellion]]" Rebellion" event'''
6th Dec '15 10:09:13 PM RatherRandomRachel
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Added DiffLines:
*** The 1.14 patch adds "Oh Comet, devil's kith and kin", referring to the [[https://en.wikipedia.org/wiki/Reply_of_the_Zaporozhian_Cossacks Reply of the Zaporozhian Cossacks]], due to the patch being launched at the same time as The Cossacks DLC. The letter in question starts: "O sultan, Turkish devil and damned devil's kith and kin"
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