History VideoGame / EuropaUniversalis

4th Jun '17 10:48:43 PM MrGuy
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** [[DownplayedTrope Downplayed]] with Fetishist nations in ''EU IV.'' Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more flexible its religion bonus. Unfortunately, Hindu and Tengri mechanics are very similar, but much more powerful, which combined with Fetishism's lackluster missionary strength means that it can't really compare even with every Cult unlocked.

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** A couple of religions work this way in ''EU IV'' due to their unique mechanics.
*** Coptic Christians get to select a new Blessing for every holy site (out of a possible five) under their religion's control. The Ottomans [[GameBreaker take the "difficult start" aspect out of the equation entirely,]] though; they can deliberately spark a religious rebellion early on to convert over, then stomp the Mamluks to recover the holy sites not already in Ethiopian hands, subsequently becoming much more powerful than they would be if they stayed Sunni.
*** Confucian nations (most prominently Ming and Qing) are able to "Harmonize" with other faiths, so long as they control at least one province of that religion. On the one hand, this is a drawn-out process which, in the short term, hurts the realm's stability and finances. On the other hand, when Harmonization is complete, the country gets a permanent bonus and all provinces of that religion (if it's Shintoism or a Buddhist sect) or that ''entire religion group'' (if it's anything else) are counted as "the true faith."
***
[[DownplayedTrope Downplayed]] with Fetishist nations in ''EU IV.'' nations. Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more flexible its religion bonus. options it has. Unfortunately, Hindu and Tengri mechanics are very similar, but much provide better bonuses, while Confucianism lacks flexibility but has the potential to become ''much'' more powerful, which powerful; combined with Fetishism's lackluster missionary strength means that strength, it really can't really compare even with every Cult unlocked.
2nd Jun '17 9:13:36 PM MrGuy
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** In the ''IV'', before 1650, Catholic powers can ask toe Pope to declare a crusade.

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** In the ''IV'', before 1650, 1650 (or, with Mandate of Heaven, before the Age of Absolutism), Catholic powers can ask toe the Pope to declare a crusade.
27th May '17 2:23:05 PM StarSword
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* CallBack: ''VideoGame/CrusaderKingsII'' has an AlternateHistory "Sunset Invasion" DLC where an advanced Aztec civilization invades Western Europe. If you [[OldSaveBonus import]] a ''[=CK2=]'' game where you used "Sunset Invasion" into ''[=EU4=]'', civilizations in the New World will be far more technologically advanced than usual.



* CheeseEatingSurrenderMonkeys: Up until the ''Heir to the Throne'' expansion, ''EU III'' was a serious candidate for the most triumphant ''aversion'' of this trope. France was dubbed by gamers as the "Big Blue Blob" for its tendency to conquer most of Europe. In the words of one poster: "France is the FinalBoss of ''EU III''."

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* CheeseEatingSurrenderMonkeys: CheeseEatingSurrenderMonkeys:
**
Up until the ''Heir to the Throne'' expansion, ''EU III'' was a serious candidate for the most triumphant ''aversion'' of this trope. France was dubbed by gamers as the "Big Blue Blob" for its tendency to conquer most of Europe. In the words of one poster: "France is the FinalBoss of ''EU III''."



** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans. Finally, kings who attained immortality in the ''Crusader Kings'' remain immortal; with immortality costing a whopping 800 points in the Nation Designer, [[CaptainObvious and no historical nations having immortal leaders]], it's generally the only non-mod way to reasonably get the trait.

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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans. Finally, kings who attained immortality in the ''Crusader Kings'' remain immortal; with immortality costing a whopping 800 points in the Nation Designer, [[CaptainObvious and no historical nations having immortal leaders]], it's generally the only non-mod way to reasonably get the trait. An imported ''[=CK2=]'' game is also the only way to have Israel in an ''[=EU4=]'' game (it's infinitesimally unlikely to happen without player intervention, but it's possible to restore the Kingdom of Israel as a Jewish ruler in ''[=CK2=]'').
2nd May '17 12:42:26 PM Tawa
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Added DiffLines:

** The achievement for restoring the Danelaw to England is called [[Literature/ASongOfIceAndFire "The Iron Price"]].
2nd May '17 10:28:28 AM pyroclastic
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** ''Mandate of Heaven'', to be released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features.

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** ''Mandate of Heaven'', to be released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features.
2nd May '17 10:12:56 AM pyroclastic
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Added DiffLines:

** One possible Russian dynasty name is [[Literature/TheMasterAndMargarita Woland]].
4th Apr '17 5:38:17 AM JujuP
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Added DiffLines:

* ChurchMilitant:
** In the ''IV'', before 1650, Catholic powers can ask toe Pope to declare a crusade.
** A positive Piety as a Muslim nation gives military bonuses.
** The Temples Faction gives military bonuses and is described as the following:
--> ''The Temples are especially interested in persecuting Buddhists. Since Buddhists are not a renewable resource, the Temple faction facilitates war to acquire more Buddhists''
14th Mar '17 2:38:08 PM MrGuy
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** Both [=EU3=] and [=EU4=] have an event called [[Literature/FearAndLoathingInLasVegas Fear and Loathing in (capital)]].

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** Both [=EU3=] and [=EU4=] have an event called [[Literature/FearAndLoathingInLasVegas Fear and Loathing in (capital)]]. In the latter, at least, some of the options for the event chain reference lines from [[Literature/TheShining]].
14th Mar '17 1:35:05 AM pyroclastic
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to:

** ''Mandate of Heaven'', to be released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features.
7th Mar '17 7:11:41 PM MrGuy
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* MagikarpPower: Germany starts out divided into [[UsefulNotes/HolyRomanEmpire dozens and dozens of mostly one province little countries]]. Conquer the right ones and you can gain the option to form Germany which can quickly become one of the most powerful countries in the game. Do this early in the game before Spain, France, Russia, and Great Britain have formed and you easily have THE most powerful country in the game.
** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Pacific islands close by.

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* MagikarpPower: MagikarpPower:
**
Germany starts out divided into [[UsefulNotes/HolyRomanEmpire dozens and dozens of mostly one province little countries]]. Conquer the right ones and you can gain the option to form Germany which can quickly become one of the most powerful countries in the game. Do this early in the game before Spain, France, Russia, and Great Britain have formed and you easily have THE most powerful country in the game.
** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully Successfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Pacific islands close by.


Added DiffLines:

** [[DownplayedTrope Downplayed]] with Fetishist nations in ''EU IV.'' Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more flexible its religion bonus. Unfortunately, Hindu and Tengri mechanics are very similar, but much more powerful, which combined with Fetishism's lackluster missionary strength means that it can't really compare even with every Cult unlocked.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EuropaUniversalis