History VideoGame / EuropaUniversalis

23rd Aug '16 7:50:39 AM BlackPrince1330
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* RearrangeTheSong: Several tracks in IV are redone versions of tracks from III. For example, '[[https://www.youtube.com/watch?v=VoJkeTFGPMI The Stage is Set]]' is the [[https://www.youtube.com/watch?v=vxR-XdJo2cA Main Theme]] of III redone, '[[https://www.youtube.com/watch?v=GtCTMv0g-PU The Stonemasons]]' is '[[https://www.youtube.com/watch?v=0sKHYaMLl5A Para Bellum]]', and '[[https://www.youtube.com/watch?v=1z3sCLlP1JE Discovery]]' is '[[https://www.youtube.com/watch?v=MxwY1Oj9qMQ Swashbuckling Privateers]]'.

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* RearrangeTheSong: Several tracks in IV are redone versions of tracks from III. For example, '[[https://www.youtube.com/watch?v=VoJkeTFGPMI The Stage is Set]]' is the [[https://www.youtube.com/watch?v=vxR-XdJo2cA Main Theme]] of III redone, '[[https://www.youtube.com/watch?v=GtCTMv0g-PU com/watch?v=Uqv0pjkX-oo The Stonemasons]]' is '[[https://www.youtube.com/watch?v=0sKHYaMLl5A Para Bellum]]', and '[[https://www.youtube.com/watch?v=1z3sCLlP1JE Discovery]]' is '[[https://www.youtube.com/watch?v=MxwY1Oj9qMQ Swashbuckling Privateers]]'.
11th Aug '16 8:05:48 PM majoraoftime
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* SillinessSwitch: The Random New World generator can generate a fairly realistic New World with the appropriate tribes, but there's also an option to allow or disallow "fantasy" elements; these range from a united Mesoamerican "Obsidian Empire" with Western-level technology and research, to {{Atlantis}} as a "native" tribe, to a large continent consisting of the skeleton of some truly massive creature.

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* SillinessSwitch: The Random New World generator can generate a fairly realistic New World with the appropriate tribes, but there's also an option to allow or disallow "fantasy" elements; these range from a united Mesoamerican "Obsidian Empire" with Western-level technology and research, to lost Chinese or Viking colonies, to {{Atlantis}} as a "native" tribe, to a large continent consisting of the skeleton of some truly massive creature.
25th Jul '16 1:08:51 AM Morgenthaler
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** Subverted in the MagnaMundi mod, where there are several blockers in place to limit unrealistic blobbing, and aggressive expansion is not always the most efficient use of your time and money.

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** Subverted in the MagnaMundi VideoGame/MagnaMundi mod, where there are several blockers in place to limit unrealistic blobbing, and aggressive expansion is not always the most efficient use of your time and money.



** Believe it or not, the ''MagnaMundi'' GameMod for ''[=EU III=]'' actually inverts this. The computer gets its revenge...

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** Believe it or not, the ''MagnaMundi'' ''VideoGame/MagnaMundi'' GameMod for ''[=EU III=]'' actually inverts this. The computer gets its revenge...
17th Jul '16 10:21:16 AM nombretomado
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** On the Strange Screenshots thread in the forums, there's a picture of a nameless Lithuanian general with ''ridiculous'' stats. Normally the maximum stats for a general are 6 shock / 6 fire / 6 maneuver / 4 siege, but this guy had 300,000 shock / 0 fire / ''over a million'' maneuver / and 0 siege. There were ChuckNorris jokes. Possibly the result of an overflow error.

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** On the Strange Screenshots thread in the forums, there's a picture of a nameless Lithuanian general with ''ridiculous'' stats. Normally the maximum stats for a general are 6 shock / 6 fire / 6 maneuver / 4 siege, but this guy had 300,000 shock / 0 fire / ''over a million'' maneuver / and 0 siege. There were ChuckNorris Creator/ChuckNorris jokes. Possibly the result of an overflow error.
27th Jun '16 11:00:34 PM cdenton
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* EarlyGameHell: You can try to revive the glory of the Byzantine Empire - starting just a few decades before it was invaded in real life. You have only a few provinces (with ocean and enemy territory between your capital and them), an all but nonexistent army and navy, are surrounded completely by a much stronger enemy who wants your capital province and will work to claim it, and your only ace is that your capital province is a trade center, which really doesn't do you much good all things considered. There are nearby powers you can form alliances with, they tend not to do much if any good unless the Ottomans find themselves in a bad position early on, which rarely happens. Recommended strategies tend to be "gamey", like exploiting the peace treaty and vassalage systems to gobble up territory in eastern Europe before the Ottomans can. Luckily the game does give the player considerable bonuses just for being able to expand into the Byzantine Empire's old territory, but most games played as Byzantium won't even make it to that point. The Muslim equivalent to the Byzantine Empire is Granada, with Castile (most likely Spain later), usually in conjunction with Portugal and Aragon, filling the role of the Ottoman Empire. ''IV'' even offers players who manage to pull off conquering all of Spain and Portugal as Granada the ''Re-Reconquista'' achievement.

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* EarlyGameHell: You can try to revive the glory of the Byzantine Empire - starting just a few decades before it was invaded in real life. You have only a few provinces (with ocean and enemy territory between your capital and them), an all but nonexistent army and navy, are surrounded completely by a much stronger enemy who wants your capital province and will work to claim it, and your only ace is that your capital province is a trade center, which really doesn't do you much good all things considered. There are nearby powers you can form alliances with, but they tend not to do much if any good unless the Ottomans find themselves in a bad position early on, which rarely happens. Recommended strategies tend to be "gamey", like exploiting the peace treaty and vassalage systems to gobble up territory in eastern Europe before the Ottomans can. Luckily the game does give the player considerable bonuses just for being able to expand into the Byzantine Empire's old territory, but most games played as Byzantium won't even make it to that point. The Muslim equivalent to the Byzantine Empire is Granada, with Castile (most likely Spain later), usually in conjunction with Portugal and Aragon, filling the role of the Ottoman Empire. ''IV'' even offers players who manage to pull off conquering all of Spain and Portugal as Granada the ''Re-Reconquista'' achievement.



** The fourth game tries to balance the pros and cons of this system by introducing special historical event chains for certain nations. For example, every nation can descend into civil war if a king dies without heir, but if the same happens in England at a certain time frame the game will trigger a War Of The Roses event chain. Similarly, if Russia did not westernize after a certain date but is ruled by a competent king, an event chain might trigger that simulates the modernization reforms enacted by UsefulNotes/PeterTheGreat. A low stability level generally enables bad things to happen, but in a certain time period in Russia it can trigger the Time of Troubles event chain. And so on.

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** The fourth game tries to balance the pros and cons of this system by introducing special historical event chains for certain nations. For example, every nation can descend into civil war if a king dies without an heir, but if the same happens in England at a certain time frame the game will trigger a War Of The Roses event chain. Similarly, if Russia did not westernize after a certain date but is ruled by a competent king, an event chain might trigger that simulates the modernization reforms enacted by UsefulNotes/PeterTheGreat. A low stability level generally enables bad things to happen, but in a certain time period in Russia it can trigger the Time of Troubles event chain. And so on.
25th May '16 2:10:35 PM Ulkomaalainen
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** In [=EU4=], countries involved in colonialism can get an event which sparks a boom in emigration to the colonies, fueled my the sentiment: "[[Film/BladeRunner A new life awaits you in the colonies!]]"

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** In [=EU4=], countries involved in colonialism can get an event which sparks a boom in emigration to the colonies, fueled my by the sentiment: "[[Film/BladeRunner A new life awaits you in the colonies!]]"
25th May '16 2:06:19 PM Ulkomaalainen
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*** And with the release of Art of War, Canadians now have [[https://www.youtube.com/watch?v=mL7n5mEmXJo Singing Lumberjacks]]!

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*** And with the release of Art of War, Canadians now have [[https://www.youtube.com/watch?v=mL7n5mEmXJo Singing Lumberjacks]]!Lumberjacks.
25th May '16 1:55:14 PM Ulkomaalainen
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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control and independent kingdom, they all get unique national ideas, and if Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.

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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control and an independent kingdom, they all get unique national ideas, and if Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.
25th May '16 1:21:24 PM Ulkomaalainen
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** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Paciific islands close by.

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** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Paciific Pacific islands close by.
24th May '16 7:15:11 PM Ulkomaalainen
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* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille can have Leon and Galicia ejected from it from the start, but by the time it becomes Spain it adds Granada, Aragon, Catalonia , and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about, Denmark can lose Gotland and have the Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled, Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states, Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as independent) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.

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* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille can have Leon and Galicia ejected from it from the start, but by the time it becomes Spain it adds Granada, Aragon, Catalonia , Catalonia, and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about, Denmark can lose Gotland and have the Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled, Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states, Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as independent) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EuropaUniversalis