History VideoGame / EuropaUniversalis

5th Feb '17 10:09:48 AM Specialist290
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** Quite a few events give you a choice between a costly-yet-benevolent option and a brutal-yet-pragmatic one. Your subjects may see a certain matter as a threat to their very way of life and livelihood; [[ButForMeItWasTuesday you will see it as a choice between another annoying yet easily-defeated revolt and a sacrifice of carefully-stewarded Admin Points]].
17th Jan '17 9:43:02 PM MrGuy
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** One of the "Fantasy" Random New World themes, a Zoroastrian Danish republic, is called "Secret Denmark" in reference to a notorious [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]] screencap.
26th Nov '16 10:23:47 AM Mr.Phorcys
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* DawnOfAnEra: The beginning of the Renaissance, the Baroque period, the Age of Exploration, and the Age of Sail are all covered here.


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* EndOfAnAge: The end of the medieval ages and feudalism. One of the songs in ''EUIV'' is even titled "The End of an Era".
31st Oct '16 8:19:51 AM Morgenthaler
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* OminousLatinChanting: More like BadAss Latin Chanting!

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* OminousLatinChanting: More like BadAss Badass Latin Chanting!
24th Oct '16 11:43:25 AM Pysiewicz
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* SaltTheEarth: The ruler can enact a scorched-earth policy to hinder the supplies of enemy armies and increase their attrition. The action puts a dent in the involved province(s) economy.
** [[SubvertedTrope For twelve months.]]

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* SaltTheEarth: In each part, invading armies will loot the provinces they are in by the start of the next month. Looted province has seriously economic problems until recovering. If the war prolonges, enemy provinces can be literally farmed for large profit, while crippling the owner for decades. In ''II'' and ''III'', looted provinces also get a huge penalty to population growth, easily throwing it into negative values. And it can be further extended with presence of even the smallest army in the province, perpetuating the looted tag. In ''II'', looted provinces also have a chance to loose manufacture, if they had one. Certain tactics against large countries and empires revolve around keeping them looted for as long as possible. Against human enemy, this can cause a disaster impossible to recover from, even after winning the war.
**
The ruler in ''IV'' can enact a scorched-earth policy to hinder the supplies of enemy armies and increase their attrition. The action puts a dent in the involved province(s) economy.
**
economy. [[SubvertedTrope For twelve months.]]
22nd Oct '16 7:54:47 AM proudeagle
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** Rebel units may be weak compared to your army, but when you have low stability and high overextension they pop up ALL THE TIME. They slowly drain your army, deplete your reserves and destroy your economy by ocupying vast portions of your territory. They make you send your forces from one corner of your land to the other, and once you supress one uprising and leave, they rise once again. Eventually you might end up feeling compassion for guys like Al-Assad who have to actually deal with this on a regular basis in the real world, and hating protests alltogether.

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** Rebel units may be weak compared to your army, but when you have low stability and high overextension they pop up ALL THE TIME. They slowly drain your army, deplete your reserves and destroy your economy by ocupying vast portions of your territory. They make you send your forces from one corner of your land to the other, and once you supress one uprising and leave, they rise once again. Eventually you might end up feeling compassion for guys like Al-Assad who have to actually deal with this on a regular basis in the real world, and hating protests alltogether.
13th Oct '16 2:52:23 PM VenomLancerHae
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** ''Rights of Man'', released in October 2016, adds special diplomatic abilities, personalities and traits for monarchs, queens generated by royal marriages(and are regents if an underage heir ascends the throne), a faction system for revolutionary republics, the ability to abdicate and much more. The add-on content adds German and West African units.

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** ''Rights of Man'', released in October 2016, adds special diplomatic abilities, personalities and traits for monarchs, queens generated by royal marriages(and marriages (and are regents if an underage heir ascends the throne), a faction system for revolutionary republics, the ability to abdicate and much more. The add-on content adds German and West African units.
13th Oct '16 2:51:27 PM MarkLungo
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** ''The {{Cossacks}}'', released in December 2015, with a focus on Eastern Europe, new diplomacy features, and improved internal politics centered on managing the Estates of the Realm, as well as several multiplayer-oriented features.

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** ''The {{Cossacks}}'', UsefulNotes/{{Cossacks}}'', released in December 2015, with a focus on Eastern Europe, new diplomacy features, and improved internal politics centered on managing the Estates of the Realm, as well as several multiplayer-oriented features.
12th Oct '16 10:54:53 AM wariodude128
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to:

** ''Rights of Man'', released in October 2016, adds special diplomatic abilities, personalities and traits for monarchs, queens generated by royal marriages(and are regents if an underage heir ascends the throne), a faction system for revolutionary republics, the ability to abdicate and much more. The add-on content adds German and West African units.
11th Oct '16 9:29:38 PM KillerClowns
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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas, and if Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.

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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas, and if ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.Europeans. Finally, kings who attained immortality in the ''Crusader Kings'' remain immortal; with immortality costing a whopping 800 points in the Nation Designer, [[CaptainObvious and no historical nations having immortal leaders]], it's generally the only non-mod way to reasonably get the trait.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EuropaUniversalis