History VideoGame / EuropaUniversalis

25th May '16 2:10:35 PM Ulkomaalainen
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** In [=EU4=], countries involved in colonialism can get an event which sparks a boom in emigration to the colonies, fueled my the sentiment: "[[Film/BladeRunner A new life awaits you in the colonies!]]"

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** In [=EU4=], countries involved in colonialism can get an event which sparks a boom in emigration to the colonies, fueled my by the sentiment: "[[Film/BladeRunner A new life awaits you in the colonies!]]"
25th May '16 2:06:19 PM Ulkomaalainen
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*** And with the release of Art of War, Canadians now have [[https://www.youtube.com/watch?v=mL7n5mEmXJo Singing Lumberjacks]]!

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*** And with the release of Art of War, Canadians now have [[https://www.youtube.com/watch?v=mL7n5mEmXJo Singing Lumberjacks]]!Lumberjacks.
25th May '16 1:55:14 PM Ulkomaalainen
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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control and independent kingdom, they all get unique national ideas, and if Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.

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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control and an independent kingdom, they all get unique national ideas, and if Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans.
25th May '16 1:21:24 PM Ulkomaalainen
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** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Paciific islands close by.

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** The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Sucessfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones,''and'' lots of potential for colonization, with Africa and some Paciific Pacific islands close by.
24th May '16 7:15:11 PM Ulkomaalainen
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* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille can have Leon and Galicia ejected from it from the start, but by the time it becomes Spain it adds Granada, Aragon, Catalonia , and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about, Denmark can lose Gotland and have the Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled, Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states, Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as independent) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.

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* BalkaniseMe: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. Spain and England, along with several other nations, can also suffer this fate; England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille can have Leon and Galicia ejected from it from the start, but by the time it becomes Spain it adds Granada, Aragon, Catalonia , Catalonia, and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about, Denmark can lose Gotland and have the Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled, Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free, the Ottomans various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire, much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states, Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands, and the Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as independent) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.
24th May '16 7:13:50 PM Ulkomaalainen
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* ArtificialStupidity: Generally averted, but the AI has its moments. For example, the AI tends to declare war with the Dishonorable Scum (If the player's [[KarmaMeter Bad Boy]] score is too high) even when he's a one province country and the player controls half of Europe.
** To be fair, this isn't so much stupidity as desperation to stop your country's inexorable advance. Countries that have burst their badboy/infamy limit have generally taken over a hell of a lot of land very quickly. It works too; even if a few countries fall a nation fighting the whole of Europe and a few nations outside it will find it will be overwhelmed eventually; the most said country can hope for is to knock out a few rivals quickly and then grimly hold the line.

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* ArtificialStupidity: Generally averted, but the AI has its moments. For example, the AI tends to declare war with the Dishonorable Scum (If the player's [[KarmaMeter Bad Boy]] score is too high) even when he's a one province country and the player controls half of Europe.
** To be fair,
Europe. Although this isn't so much stupidity can be seen as desperation to stop your country's inexorable advance. Countries that have burst their badboy/infamy limit have generally taken over a hell of a lot of land very quickly. It works too; even if a few countries fall a nation fighting the whole of Europe and a few nations outside it will find it will be overwhelmed eventually; the most said country can hope for is to knock out a few rivals quickly and then grimly hold the line.
20th May '16 6:40:27 PM MAI742
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** As of EU4 patch 1.17, this trope is averted. If you force-vassalise a country it ''hates your guts and rebels immediately'' if you are insufficiently powerful relative to and/or liked by it.

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** As of EU4 [=EU4=] patch 1.17, this trope is averted. If you force-vassalise averted as force-vassalising a country immediately lowers your relations by 100. Unless you are powerful enough to stomp it ''hates flat and/or were ''very'' good friends with it beforehand, it will ''hate your guts and rebels immediately'' if you are insufficiently powerful relative to and/or liked by it.attempt rebellion immediately''.
20th May '16 6:38:08 PM MAI742
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** As of EU4 patch 1.17, this trope is averted. If you force-vassalise a country it ''hates your guts and rebels immediately'' if you are insufficiently powerful relative to and/or liked by it.
20th May '16 6:57:06 AM Paireon
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* ActuallyFourMooks: No matter how many tens of thousands of your troops are in a given province, they will only ever show up as a single soldier. [[UnitsNotToScale Who's taller than mountains]].
7th May '16 10:02:44 AM KillerClowns
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* SillinessSwitch: The Random New World generator can generate a fairly realistic New World with the appropriate tribes, but there's also an option to allow or disallow "fantasy" elements; these range from a united Mesoamerican "Obsidian Empire" with Western-level technology and research, to {{Atlantis}} as a "native" tribe, to a large continent consisting of the skeleton of some truly massive creature.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EuropaUniversalis