History VideoGame / EuropaUniversalis

21st Sep '17 4:55:48 AM ArtFever
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** The biggest example is the "Three Mountains" achievement from EU4. Your goal is to conquer the entire world--every single province--as Ryukyu, a tiny nation consisting of a single island near Japan. This was possible in earlier patches only through ''extremely'' heavy bug-exploitation pulled off flawlessly (achievements require the game to be in Ironman mode, where one can only have one save file at a time). With recent patching out of these exploits, it may now be literally impossible.

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** The biggest example is the "Three Mountains" achievement from EU4. Your goal is to conquer the entire world--every single province--as Ryukyu, a tiny nation merely consisting of a single the island near chain between Taiwan and Japan. This was possible in earlier patches only through ''extremely'' heavy bug-exploitation pulled off flawlessly (achievements require the game to be in Ironman mode, where one can only have one save file at a time). With recent patching out of these exploits, it may now be literally impossible.
1st Sep '17 4:03:19 PM nombretomado
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* RoyalMess: In the third game, ''any'' independent monarchy which does not use the Imperial form of government has its ruler termed King/Queen, even if historically many of those were not kingdoms (like AllTheLittleGermanies, for example). A few mods more or less rectify this, by making the ruler title dependent on both the government type and country size.

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* RoyalMess: In the third game, ''any'' independent monarchy which does not use the Imperial form of government has its ruler termed King/Queen, even if historically many of those were not kingdoms (like AllTheLittleGermanies, UsefulNotes/AllTheLittleGermanies, for example). A few mods more or less rectify this, by making the ruler title dependent on both the government type and country size.
18th Jul '17 11:18:51 PM Kelothan
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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]].

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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do allows this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]].not]]. It's optional.
4th Jun '17 10:48:43 PM MrGuy
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** [[DownplayedTrope Downplayed]] with Fetishist nations in ''EU IV.'' Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more flexible its religion bonus. Unfortunately, Hindu and Tengri mechanics are very similar, but much more powerful, which combined with Fetishism's lackluster missionary strength means that it can't really compare even with every Cult unlocked.

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** A couple of religions work this way in ''EU IV'' due to their unique mechanics.
*** Coptic Christians get to select a new Blessing for every holy site (out of a possible five) under their religion's control. The Ottomans [[GameBreaker take the "difficult start" aspect out of the equation entirely,]] though; they can deliberately spark a religious rebellion early on to convert over, then stomp the Mamluks to recover the holy sites not already in Ethiopian hands, subsequently becoming much more powerful than they would be if they stayed Sunni.
*** Confucian nations (most prominently Ming and Qing) are able to "Harmonize" with other faiths, so long as they control at least one province of that religion. On the one hand, this is a drawn-out process which, in the short term, hurts the realm's stability and finances. On the other hand, when Harmonization is complete, the country gets a permanent bonus and all provinces of that religion (if it's Shintoism or a Buddhist sect) or that ''entire religion group'' (if it's anything else) are counted as "the true faith."
***
[[DownplayedTrope Downplayed]] with Fetishist nations in ''EU IV.'' nations. Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more flexible its religion bonus. options it has. Unfortunately, Hindu and Tengri mechanics are very similar, but much provide better bonuses, while Confucianism lacks flexibility but has the potential to become ''much'' more powerful, which powerful; combined with Fetishism's lackluster missionary strength means that strength, it really can't really compare even with every Cult unlocked.
2nd Jun '17 9:13:36 PM MrGuy
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** In the ''IV'', before 1650, Catholic powers can ask toe Pope to declare a crusade.

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** In the ''IV'', before 1650, 1650 (or, with Mandate of Heaven, before the Age of Absolutism), Catholic powers can ask toe the Pope to declare a crusade.
27th May '17 2:23:05 PM StarSword
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* CallBack: ''VideoGame/CrusaderKingsII'' has an AlternateHistory "Sunset Invasion" DLC where an advanced Aztec civilization invades Western Europe. If you [[OldSaveBonus import]] a ''[=CK2=]'' game where you used "Sunset Invasion" into ''[=EU4=]'', civilizations in the New World will be far more technologically advanced than usual.



* CheeseEatingSurrenderMonkeys: Up until the ''Heir to the Throne'' expansion, ''EU III'' was a serious candidate for the most triumphant ''aversion'' of this trope. France was dubbed by gamers as the "Big Blue Blob" for its tendency to conquer most of Europe. In the words of one poster: "France is the FinalBoss of ''EU III''."

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* CheeseEatingSurrenderMonkeys: CheeseEatingSurrenderMonkeys:
**
Up until the ''Heir to the Throne'' expansion, ''EU III'' was a serious candidate for the most triumphant ''aversion'' of this trope. France was dubbed by gamers as the "Big Blue Blob" for its tendency to conquer most of Europe. In the words of one poster: "France is the FinalBoss of ''EU III''."



** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans. Finally, kings who attained immortality in the ''Crusader Kings'' remain immortal; with immortality costing a whopping 800 points in the Nation Designer, [[CaptainObvious and no historical nations having immortal leaders]], it's generally the only non-mod way to reasonably get the trait.

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** ''VideoGame/CrusaderKingsII'' and ''Europa Universalis IV'' have a similar linkage with its official converter from ''Crusader Kings II'', keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal ''Europa Universalis IV'' nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of {{Easter Egg}}s within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans. Finally, kings who attained immortality in the ''Crusader Kings'' remain immortal; with immortality costing a whopping 800 points in the Nation Designer, [[CaptainObvious and no historical nations having immortal leaders]], it's generally the only non-mod way to reasonably get the trait. An imported ''[=CK2=]'' game is also the only way to have Israel in an ''[=EU4=]'' game (it's infinitesimally unlikely to happen without player intervention, but it's possible to restore the Kingdom of Israel as a Jewish ruler in ''[=CK2=]'').
2nd May '17 12:42:26 PM Tawa
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** The achievement for restoring the Danelaw to England is called [[Literature/ASongOfIceAndFire "The Iron Price"]].
2nd May '17 10:28:28 AM pyroclastic
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** ''Mandate of Heaven'', to be released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features.

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** ''Mandate of Heaven'', to be released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features.
2nd May '17 10:12:56 AM pyroclastic
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Added DiffLines:

** One possible Russian dynasty name is [[Literature/TheMasterAndMargarita Woland]].
4th Apr '17 5:38:17 AM JujuP
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Added DiffLines:

* ChurchMilitant:
** In the ''IV'', before 1650, Catholic powers can ask toe Pope to declare a crusade.
** A positive Piety as a Muslim nation gives military bonuses.
** The Temples Faction gives military bonuses and is described as the following:
--> ''The Temples are especially interested in persecuting Buddhists. Since Buddhists are not a renewable resource, the Temple faction facilitates war to acquire more Buddhists''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EuropaUniversalis