History VideoGame / EtrianOdyssey

8th Aug '17 5:38:50 AM Gadjiltron
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* ExcaliburInTheRust: In the ''Heroes of Lagaard'' and its remake, the party retrieves a rusty sword known as "God's Key" in order to open up the rest of the BonusDungeon for exploration. This event is followed by a chain of SideQuests involving sharpening the sword to restore its power, culminating in the unlocking of a BonusBoss at the end and finally gaining the sword as an equippable item for yourself.

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* ExcaliburInTheRust: In the ''Heroes of Lagaard'' and its remake, the party retrieves a rusty sword known as "God's Key" in order to open up the rest of the BonusDungeon for exploration. This event is followed by a chain of SideQuests {{Side Quest}}s involving sharpening the sword to restore its power, culminating in the unlocking of a BonusBoss at the end and finally gaining the sword as an equippable item for yourself.



* FlyingSeafoodSpecial: Lots of monsters. Cotrangl/Corotorangul in ''Etrian Odyssey'' and ''The Millennium Girl'' are a boss examples. Many, many more come from ''TheDrownedCity''. Narmer, Ketos, Cruel Roamer, and Hammerhead...
* FlunkyBoss: The first stratum boss in every game sees the boss try to involve weaker F.O.E.s in the fight somehow. In ''Etrian Odyssey'' [[WolfpackBoss wolves]] spawn behind Fenrir and provide a constant stream of reinforcements until he's killed. There's also the Ant Queen of the third stratum. The fourth stratum boss is particularly sadistic about this; it's functionally immortal until all of the F.O.E.s on its floor are defeated. Leave and they ALL come back.

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* FlyingSeafoodSpecial: Lots of monsters. Cotrangl/Corotorangul in ''Etrian Odyssey'' and ''The Millennium Girl'' are a boss examples. Many, many more come from ''TheDrownedCity''.''The Drowned City''. Narmer, Ketos, Cruel Roamer, and Hammerhead...
* FlunkyBoss: It is fair to say that most stratum bosses function this way, either through commanding F.O.E.s that join the battle or having CognizantLimbs that appear and can be targeted mid-fight.
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The first stratum boss in every game sees the boss try to involve weaker F.O.E.s in the fight somehow. In ''Etrian Odyssey'' [[WolfpackBoss wolves]] spawn behind Fenrir and provide a constant stream of reinforcements until he's killed. There's also the Ant Queen of the third stratum. The fourth stratum boss is particularly sadistic about this; it's functionally immortal until all of the F.O.E.s on its floor are defeated. Leave and they ALL come back.



** It is fair to say that most stratum bosses function this way, either through commanding F.O.E.s that join the battle or having CognizantLimbs that appear and can be targeted mid-fight.
* FourIsDeath: Every four turns [[spoiler:the Elder Dragon]] from ''The Drowned City'' uses an attack that deals in the upward ''thousands'' unless you have its head bound. Thankfully, it doesn't suffer from binding decay like every other enemy in the game.

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* FourIsDeath:
** It is fair to say that most stratum bosses function this way, either through commanding F.O.E.s that join the battle or having CognizantLimbs that appear and can be targeted mid-fight.
* FourIsDeath:
Every four turns [[spoiler:the Elder Dragon]] from ''The Drowned City'' uses an attack that deals in the upward ''thousands'' unless you have its head bound. Thankfully, it doesn't suffer from binding decay like every other enemy in the game.



* GameplayAndStorySegregation: In the original ''Etrian Odyssey'', your party will [[spoiler:commit genocide, kill the leader of a town, destroy a tree meant to restore life to the Earth, and ruin a town's economy.]] You are lauded as heroes in the second game, regardless.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
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In the original ''Etrian Odyssey'', your party will [[spoiler:commit genocide, kill the leader of a town, destroy a tree meant to restore life to the Earth, and ruin a town's economy.]] You are lauded as heroes in the second game, regardless.



* GetBackHereBoss: Narmer in ''The Drowned City'', probably the first boss that actually try to flee from the player instead of chasing the player as they usually do.

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* GetBackHereBoss: GetBackHereBoss:
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Narmer in ''The Drowned City'', probably the first boss that actually try to flee from the player instead of chasing the player as they usually do.do.
** Ice Bulbs in ''The Fafnir Knight'' are an F.O.E. example, as they actively flee from the player when approached, only sticking around to fight when cornered.



* GuideDangIt: In ''The Drowned City'', getting a certain ending requires ignoring a mission you have seemingly no reason to not pick up immediately, then backtrack an entire area to talk to a character you've only seen once before who, while essential to the story, has never been indicated to be able to actually (sort of) improve the current crisis.

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* GuideDangIt: GuideDangIt:
**
In ''The Drowned City'', getting a certain ending requires ignoring a mission you have seemingly no reason to not pick up immediately, then backtrack an entire area to talk to a character you've only seen once before who, while essential to the story, has never been indicated to be able to actually (sort of) improve the current crisis.



* LastLousyPoint: Possibly the king of this trope is in ''Etrian Mystery Dungeon'': the Green Shard from the Demented King. You have to survive 60 floors without checkpoints, starting at level 1 with no items, just to have a 1 in 20 chance at getting it.

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* LastLousyPoint: LastLousyPoint:
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Possibly the king of this trope is in ''Etrian Mystery Dungeon'': the Green Shard from the Demented King. You have to survive 60 floors without checkpoints, starting at level 1 with no items, just to have a 1 in 20 chance at getting it.



* MarathonLevel: There's a quest in ''Etrian Odyssey'' that has you spend ''five consecutive days'' on a single floor. It's really simple (there's a small area that allows you to heal for free and allows you to walk back and forth without monsters appearing) but it's really, really long.

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* MarathonLevel: MarathonLevel:
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There's a quest in ''Etrian Odyssey'' that has you spend ''five consecutive days'' on a single floor. It's really simple (there's a small area that allows you to heal for free and allows you to walk back and forth without monsters appearing) but it's really, really long.
7th Aug '17 2:43:05 PM Alenoba
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** Averted in the final boss fight of ''The Fafnir Knight's'' Story mode: [[spoiler: After destroying the Calamity's barrier that prevented it from taking damage, the player gets the option to poetically finish it off by ''unleashing the power of the pact'' and using Force Break. However, this 99999 damage attack is completely optional, as the player can choose to just keep using normal attacks and skills or not even notice that Force Break became available.]]

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** Averted in the [[PostFinalBoss final boss fight fight]] of ''The Fafnir Knight's'' Story mode: [[spoiler: After destroying the Calamity's barrier that prevented it from taking damage, the player gets the option to poetically finish it off by ''unleashing the power of the pact'' and using Force Break. However, this [[ThereIsNoKillLikeOverkill 99999 damage attack attack]] is completely optional, as the player can choose to just keep using normal attacks and skills or not even notice that Force Break became available.]]



* CharacterCustomization: ''V'' goes beyond simply giving you a set of four portraits for each class to choose from: you're also able to change each character's hair, eye and skin colors, as well as assign them a voice.

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**Also Chloe's hot springs portrait in ''The Fafnir Knight''
* CharacterCustomization: ''V'' ''Beyond the Myth'' goes beyond [[{{Pun}} beyond]] simply giving you a set of four portraits for each class to choose from: you're also able to change each character's hair, eye and skin colors, as well as assign them a voice.
7th Aug '17 1:39:56 PM Alenoba
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Added DiffLines:

**Averted in the final boss fight of ''The Fafnir Knight's'' Story mode: [[spoiler: After destroying the Calamity's barrier that prevented it from taking damage, the player gets the option to poetically finish it off by ''unleashing the power of the pact'' and using Force Break. However, this 99999 damage attack is completely optional, as the player can choose to just keep using normal attacks and skills or not even notice that Force Break became available.]]
5th Aug '17 8:14:20 AM Alenoba
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* PermanentlyMissableContent:
**In the original ''Etrian Odyssey'', Kupala reveals her name in an optional cutscene that becomes unavailable if the player progresses normally.
**In ''Legends of the Titan'', [[spoiler: Wufan and Logre]] suffer a PlotlineDeath instead of joining the player's guild if the player makes the wrong dialogue choices.
29th Jul '17 2:16:35 AM LucaEarlgrey
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* NintendoHard: It is an Atlus series, after all. A [[EarlyGameHell difficult early game]], deadly FOE encounters that basically mean "run or revert back to your last save", character customization that is easy to mess up without a guide and leave you with poorly-built characters that require {{Skill Point Reset}}s at the cost of their levels, and everything good being expensive and/or requiring rare materials means that only patient and determined gamers need apply. ''Legends of the Titan'' onwards feature a Casual difficulty that removes some of the rage-inducing elements, at the least.

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* NintendoHard: It is an Atlus series, after all.all, and one inspired by ''Wizardry'' at that. A [[EarlyGameHell difficult early game]], deadly FOE encounters that basically mean "run or revert back to your last save", character customization that is easy to mess up without a guide and leave you with poorly-built characters that require {{Skill Point Reset}}s at the cost of their levels, and everything good being expensive and/or requiring rare materials means that only patient and determined gamers need apply. ''Legends of the Titan'' onwards feature a Casual difficulty that removes some of the rage-inducing elements, at the least.
28th Jul '17 8:06:21 PM Gadjiltron
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* PrestigeClass: In ''Beyond The Myth'' classes can pick a master title which lets them specialize in a particular area. For example, a Fencer can become an Illusionary Swordsman, which boosts their agility and helps them with evasion, or a Thunderbolt Knight, which gives them harder-hitting attacks and lets them better synergize with their party.
* PrettyInMink

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* PrestigeClass: In ''Beyond The Myth'' Myth'', classes can pick a master title Legendary Name which lets them specialize in a particular area. For example, a Fencer can become an Illusionary Illusory Swordsman, which boosts their agility and helps them with evasion, or a Thunderbolt Knight, Chain Swordsman, which gives them harder-hitting attacks and lets them better synergize with their party.
%% * PrettyInMink



* {{Pun}}: [[spoiler:B27 floor]] of ''Etrian Odyssey'' is subtitled "All that live shall succumb". Which becomes apparent to mean "If you can still get up and walk, you can still walk right into one of those invisible pits we're strewn all over the entire floor." And fall into the floor appropriately named "Explorers' Abattoir".

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* {{Pun}}: [[spoiler:B27 floor]] [[spoiler:B27]] of ''Etrian Odyssey'' is subtitled "All that live shall succumb". Which becomes apparent to mean "If you can still get up and walk, you can still walk right into one of those invisible pits we're strewn all over the entire floor." And fall into the floor appropriately named "Explorers' Abattoir".



* QuirkyBard: Strongly averted in ''Etrian Odyssey'', where Troubadours are the second-biggest [[GameBreaker Game Breakers]] behind only Immunize Medics . They were [[{{Nerf}} nerfed]] hard when ''Heroes of Lagaard'' removed Healing and Relaxing, but they still pull their weight with Bravery and (arguably) Stamina.

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* QuirkyBard: Strongly averted in ''Etrian Odyssey'', where Troubadours are the second-biggest [[GameBreaker Game Breakers]] behind only Immunize Medics .Medics. They were [[{{Nerf}} nerfed]] hard when ''Heroes of Lagaard'' removed Healing and Relaxing, but they still pull their weight with Bravery and (arguably) Stamina.



* SecretAIMoves: Enemies have a completely different set of skills than you, though the effects broadly parallel your skills. ''The Millennium Girl'' plays with it, since many enemies skills can drop on Grimoire Stones. However, the composition of the stone is randomized [[GuideDangIt unless you know exactly how to manipulate the system]]. Even so, it can take quite a while to get the Grimoires you want or need.

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* SecretAIMoves: Enemies have a completely different set of skills than you, though the effects broadly parallel your skills. ''The Millennium Girl'' and ''The Fafnir Knight'' plays with it, since many enemies skills can drop on Grimoire Stones. However, the composition of the stone is randomized [[GuideDangIt unless you know exactly how to manipulate the system]]. Even so, it can take quite a while to get the Grimoires you want or need.



* TakeThat: One is made in the ''Legends of the Titan'' comic towards players who don't like the new Casual mode.

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* TakeThat: TakeThat:
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One is made in the ''Legends of the Titan'' comic towards players who don't like the new Casual mode.



* TechTree: Each class has a rather elaborate one.

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* TechTree: Each class has a rather elaborate one. The transition to the 3DS allows for a more graphical depiction of the skill trees.



* ThereIsNoKillLikeOverkill: The superboss of 2 has an attack called Begone that it uses after [[ThirteenIsUnlucky 13 turns]] that [[TotalPartyKill deals around]] ''[[TotalPartyKill ten thousand damage]]'' [[TotalPartyKill to the whole party]]. For reference, the HP cap is 999. It can, however, be survived with timely use of the Protector's LimitBreak, which negates all damage for a turn.

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* ThereIsNoKillLikeOverkill: ThereIsNoKillLikeOverkill:
**
The superboss of 2 ''Heroes of Lagaard'' has an attack called Begone that it uses after [[ThirteenIsUnlucky 13 turns]] that [[TotalPartyKill deals around]] ''[[TotalPartyKill ten thousand damage]]'' [[TotalPartyKill to the whole party]]. For reference, the HP cap is 999. It can, however, be survived with timely use of the Protector's LimitBreak, which negates all damage for a turn.



* UnlockableContent: The second game would let you carry over some information from the original Etrian Odyssey for benefits.

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* UnlockableContent: UnlockableContent:
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The second game would let you carry over some information from the original Etrian Odyssey for benefits.



* WakeUpCallBoss: Yes, despite the games being [[NintendoHard Wizardry Hard]], there are bosses can crank the difficulty up even higher. Special mention goes to Fenrir; the party has yet to escape PerpetualPoverty, or have the levels/skills to fight effectively. Adding to the problem, first stratum enemies and [=FOEs=] don't yield enough experience to make grinding easy.

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* WakeUpCallBoss: WakeUpCallBoss:
**
Yes, despite the games being [[NintendoHard Wizardry Hard]], there are bosses can crank the difficulty up even higher. Special mention goes to Fenrir; the party has yet to escape PerpetualPoverty, or have the levels/skills to fight effectively. Adding to the problem, first stratum enemies and [=FOEs=] don't yield enough experience to make grinding easy.



* WhamLine: The name of the Fifth Stratum in ''Etrian Odyssey''. Nothing prior in the game could have possibly prepared you for [[spoiler:Lost Shinjuku]].

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* WhamLine: WhamLine:
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The name of the Fifth Stratum in ''Etrian Odyssey''. Nothing prior in the game could have possibly prepared you for [[spoiler:Lost Shinjuku]].



* WombLevel: The sixth stratum in ''Etrian Odyssey''. The walls seem made of flesh, blood cell enemies, damage tiles that look like stomach acid, and the final boss is called the "heart of the labyrinth". In spite of all that, it's still a ''forest''.

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* WombLevel: WombLevel:
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The sixth stratum in ''Etrian Odyssey''. The walls seem made of flesh, blood cell enemies, damage tiles that look like stomach acid, and the final boss is called the "heart of the labyrinth". In spite of all that, it's still a ''forest''.
20th Jul '17 5:59:11 PM LucaEarlgrey
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* EscapeRope: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them ([[EarlyGameHell early on, the 100 en price is not trivial]]), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.

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* EscapeRope: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. Lesser variants include the Silver Whistle, which takes you out of the cave or labyrinth to your airship, and the Pole Stone, which takes you to the last stairs, geomagnetic pole, or exit that you used. If you're not carrying any of those items when you enter a labyrinth, you're either too poor for them ([[EarlyGameHell early on, the 100 en price is not trivial]]), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.
20th Jul '17 3:47:50 PM Materioptikon
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* WeBuyAnything: The town stores initially carry very few items, and requires your guild to venture into the Labyrinths to plunder and farm materials necessary to expand their product line and keep them supplied. This is how you unlock new weaponry, armor and medicine at the store - and an excellent way to drum up cash.
18th Jul '17 3:38:42 AM LucaEarlgrey
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* ShowsDamage: From ''Legends of the Titan'' onwards, enemies that are low on health will have distinct "exhausted" animations.

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* ShowsDamage: From ''Legends of the Titan'' onwards, enemies that are low on health will have distinct "exhausted" animations.
18th Jul '17 3:38:20 AM LucaEarlgrey
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Added DiffLines:

* ShowsDamage: From ''Legends of the Titan'' onwards, enemies that are low on health will have distinct "exhausted" animations.


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* VideoGame3DLeap: While the first three games already have three-dimensional dungeons to begin with, ''Legends of the Titan'' upgrades enemies and battle backgrounds to full-fledged 3D, with the former being animated.
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