History VideoGame / EtrianOdyssey

21st Jun '17 7:13:22 AM AzureSeas
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** ''The End of the Long Myth'' uses the blonde Fencer.

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** ''The End of the Long ''Beyond The Myth'' uses the blonde Fencer.



** Ye gods, the Necromancer class in ''The End of the Long Myth''. All four portraits wear as little clothing as possible while still being able to claim being clothed.

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** Ye gods, the Necromancer class in ''The End of the Long ''Beyond The Myth''. All four portraits wear as little clothing as possible while still being able to claim being clothed.



* GlassCannon: The Ronin and the Combat Medic from ''Etrian Odyssey'' and ''Heroes of Lagaard''. The Shogun from ''The Drowned City'' is an extreme example, toting skills further sacrificing defense for attack on top of their already weak armor. The Bushi in ''Legends of the Titan'' and the Highlander in ''The Millennium Girl'', while not particularly fragile, have a penchant for [[CastFromHitPoints losing HP every turn]]. ''The End of the Long Myth'' takes it UpToEleven with the Masurao, who can use ''all four'' of their equipment slots for swords, foregoing armor entirely.

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* GlassCannon: The Ronin and the Combat Medic from ''Etrian Odyssey'' and ''Heroes of Lagaard''. The Shogun from ''The Drowned City'' is an extreme example, toting skills further sacrificing defense for attack on top of their already weak armor. The Bushi in ''Legends of the Titan'' and the Highlander in ''The Millennium Girl'', while not particularly fragile, have a penchant for [[CastFromHitPoints losing HP every turn]]. ''The End of the Long ''Beyond The Myth'' takes it UpToEleven with the Masurao, who can use ''all four'' of their equipment slots for swords, foregoing armor entirely.



** Dragoons in ''End of the Long Myth'', finally allowing a tanking class to attack effectively while tanking from the back row.

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** Dragoons in ''End of the Long ''Beyond The Myth'', finally allowing a tanking class to attack effectively while tanking from the back row.



* PrestigeClass: In ''End of the Long Myth'' classes can pick a master title which lets them specialize in a particular area. For example, a Fencer can become an Illusionary Swordsman, which boosts their agility and helps them with evasion, or a Thunderbolt Knight, which gives them harder-hitting attacks and lets them better synergize with their party.

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* PrestigeClass: In ''End of the Long ''Beyond The Myth'' classes can pick a master title which lets them specialize in a particular area. For example, a Fencer can become an Illusionary Swordsman, which boosts their agility and helps them with evasion, or a Thunderbolt Knight, which gives them harder-hitting attacks and lets them better synergize with their party.



* TheMagnificent: When a character takes a PrestigeClass in ''End of the Long Myth'' they gain an epithet that can be chosen by the player.

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* TheMagnificent: When a character takes a PrestigeClass in ''End of the Long ''Beyond The Myth'' they gain an epithet that can be chosen by the player.
18th Jun '17 7:27:27 AM Gadjiltron
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*** For all its ironing of the flaws in its predecessor and source game, ''The Fafnir Knight'' has pretty much one of the most unfair bonus bosses in the entire series. The DLC Ur-Devil not only holds the record for the highest amount of HP in the series, it summons flunkies that also sport significant HP counts that must be killed to progress the fight. While this is fine and dandy, killing said flunkies causes a retaliatory attack that does absurd amounts of damage to whoever killed them (and whoever's standing nearby), practically killing 2 or 3 party members at once. If the player doesn't burst them down, the flunkies fire off a ridiculously accurate instant death attack. On certain turns, it's advised ''not'' to kill them all off either, as the Ur-Devil possesses an attack that turns completely unblockable if all the flunkies are dead on that turn. To top it all off, it will eventually charge for its strongest attack that [[CharacterSelectForcing mandates you to have the Force Break a Beast or Protector in the party]] to even ''survive''. And this is only one part of the fight!
7th Jun '17 2:23:00 AM LucaEarlgrey
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* '''''Etrian Odyssey V: Beyond the Myth'''[[note]]Known as ''"Sekaiju no Meikyuu V: Nagaki Shinwa no Hate"'' in Japan. The announcement of the Western releases, including the localized title, were leaked early.[[/note]], ({{Nintendo 3DS}}, August 4 2016 JPN, Fall 2017 NA).

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* '''''Etrian Odyssey V: Beyond the Myth'''[[note]]Known Myth'''''[[note]]Known as ''"Sekaiju no Meikyuu V: Nagaki Shinwa no Hate"'' in Japan. The announcement of the Western releases, including the localized title, were leaked early.[[/note]], ({{Nintendo 3DS}}, August 4 2016 JPN, Fall 2017 NA).
7th Jun '17 2:22:46 AM LucaEarlgrey
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* '''''Sekaiju no Meikyuu V: Nagaki Shinwa no Hate''''' [[note]]Etrian Odyssey V: The End of the Long Myth[[/note]], ({{Nintendo 3DS}}, August 4, 2016 JPN, western release TBA).

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* '''''Sekaiju '''''Etrian Odyssey V: Beyond the Myth'''[[note]]Known as ''"Sekaiju no Meikyuu V: Nagaki Shinwa no Hate''''' [[note]]Etrian Odyssey V: Hate"'' in Japan. The End announcement of the Long Myth[[/note]], Western releases, including the localized title, were leaked early.[[/note]], ({{Nintendo 3DS}}, August 4, 4 2016 JPN, western release TBA).Fall 2017 NA).
6th Jun '17 9:12:45 PM LucaEarlgrey
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* EscapeRope: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them ([[EarlyGameHell early on, the 100 en price is not trivial]]), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.



* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them ([[EarlyGameHell early on, the 100 en price is not trivial]]), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.
6th Jun '17 9:12:04 PM LucaEarlgrey
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* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.

to:

* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them (early ([[EarlyGameHell early on, the 100 en price is not trivial), trivial]]), you have a party member with an equivalent spell who you can trust not to drop below the required TP or die, or you're TooDumbToLive.
6th Jun '17 9:10:51 PM LucaEarlgrey
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* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP, or you're TooDumbToLive.

to:

* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any when you enter a labyrinth, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP, TP or die, or you're TooDumbToLive.
6th Jun '17 9:10:33 PM LucaEarlgrey
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* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP, or you're TooDumbToLive.

to:

* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any, any when you enter a labyrinth, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP, or you're TooDumbToLive.
6th Jun '17 9:10:13 PM LucaEarlgrey
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* WarpWhistle: Warp Wires in the first two games and Ariadne Threads in subsequent games, both of which take you back to town immediately upon use and can only be used when not in battle. If you're not carrying any, you're either too poor for them (early on, the 100 en price is not trivial), you have a party member with an equivalent spell who you can trust not to drop below the required TP, or you're TooDumbToLive.
31st May '17 3:12:46 AM LucaEarlgrey
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* NintendoHard: It is an Atlus series, after all.

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* NintendoHard: It is an Atlus series, after all. A [[EarlyGameHell difficult early game]], deadly FOE encounters that basically mean "run or revert back to your last save", character customization that is easy to mess up without a guide and leave you with poorly-built characters that require {{Skill Point Reset}}s at the cost of their levels, and everything good being expensive and/or requiring rare materials means that only patient and determined gamers need apply. ''Legends of the Titan'' onwards feature a Casual difficulty that removes some of the rage-inducing elements, at the least.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EtrianOdyssey