History VideoGame / EtrianOdyssey

20th Nov '17 12:06:01 AM LucaEarlgrey
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* SchmuckBait: Several event prompts in the labyrinth tease the player with the promise of a useful-looking item or healing opportunity, only to sic a scripted, inescapable ambush encounter on them. There's no telling whether a choice is completely beneficial or is not worth the time until one experiences it. ''Beyond the Myth'' goes a step further by making these events adventure logs, awarding the player free experience if they willingly took the bait.

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* SchmuckBait: SchmuckBait:
**
Several event prompts in the labyrinth tease the player with the promise of a useful-looking item or healing opportunity, only to sic a scripted, inescapable ambush encounter on them. There's no telling whether a choice is completely beneficial or is not worth the time until one experiences it. ''Beyond the Myth'' goes a step further by making these events adventure logs, awarding the player free experience if they willingly took the bait.


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** The locked-door areas in the first and second strata of ''Beyond the Myth'' like to pair up weak enemies with new enemies that are as powerful as those found in the fourth stratum. Naturally, you might try to kill off the weaker monsters first to isolate the stronger one, likely using a row- or all-targeting attack in the process, but ''that'' enemy has a vicious attack waiting if they're the only one left: Shielded Phasmids can deal damage proportional to how many of their allies have been killed, while Fire Squirrels have an attack that can ''destroy your Ariadne Threads''.
18th Nov '17 2:42:35 PM AceOfScarabs
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** The Map in the Untold games and ''Beyond the Myth'' features a very significant update over older games: Harvest points and Shortcut arrows change colours when used or depleted, and staircases in ''The Fafnir Knight'' turn yellow once Floor Jump is unlocked.



%%* BagOfSharing

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%%* BagOfSharing* BagOfSharing: In Etrian Mystery Dungeon, your inventory can be accessed by guild members manning a defensive fortification against DOE invasions several floors away.



* ObviousRulePatch: Developers responded to players completely eschewing armor and wearing nothing but resistance accessories in ''The Drowned City'' by making it only possible to equip a single accessory at a time from ''Legends of the Titan'' onwards.

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* ObviousRulePatch: ObviousRulePatch:
** Several [[Gamebreaker/EtrianOdyssey game breakers]] were nerfed, or the mechanics that enabled them reworked in later titles.
** Immunize, Barrier, and the Anti-Element style skills were made a lot less powerful and more TP-intensive in later games.
** Multi-classing mechanics and the stat books were revised from ''The Drowned City'' to ''Legends of the Titan''.
**
Developers responded to players completely eschewing armor and wearing nothing but resistance accessories in ''The Drowned City'' by making it only possible to equip a single accessory at a time from ''Legends of the Titan'' onwards.onwards. In addition, they made armor more useful in ''Beyond the Myth'' to incentivize its use by changing the armor formula so armor points are as useful as your VIT and WIS stats for defense.
17th Nov '17 7:36:54 AM Mimic1990
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** A Flame Rat in ''Legends of the Titan'' can be one if when paired with a Flame Lynx.

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** A Flame Rat in ''Legends of the Titan'' can be one if when paired with a Flame Lynx.Lynx, which had a move that killed the rat in order to deal fire damage to the entire party.
** Acorns in ''Beyond the Myth'' count too. Both Rabid and Steel Acorns have other enemies that can turn them into actions bombs to blast your party, but Steel Acorns also have the ability to do it themselves - if damaged but not defeated they'll "square up" and blast your entire party with petrification on the next turn unless they're destroyed first.
17th Nov '17 3:19:57 AM AceOfScarabs
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** Players in ''The Drowned City'' found some severe limitations applying to running a Wildling or Ninja with cloning due to the way Summons would fill up places in the party's 3x2 formation grid. ''Beyond the Myth'' adds a dedicated row for Summons like the Rover's Hound or Hawk, the Dragoon's Bunkers and Turrets, and the Necromancer's Wraiths, so you can have up to three adds in front of your party without forcing you to run a specific party formation to let your summons use a spot in the front/back row.
17th Nov '17 3:16:40 AM AceOfScarabs
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** It's unclear if ''Beyond the Myth'' will continue this trend, as early material seems to indicate it will take place in a "new world" with an actual overworld map that looks unfamiliar. Ultimately, though, the game [[spoiler:plays it straight. The world may be Earth of a different timeline, but it suffered an apocalypse of its own due to the Eternal Tyrant.]]

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** It's unclear if ''Beyond the Myth'' will continue this trend, as early material seems to indicate it will take place in a "new world" with an actual overworld map that looks unfamiliar. Ultimately, though, the game [[spoiler:plays it straight. The world may be Earth of a different timeline, but it suffered an apocalypse of its own due to the Eternal Tyrant. Dialogue hints about a Red Planet in the Japanese texts, the presence of two moons, and subtle mentions of actual Martian geographical features places the world as Mars.]]
16th Nov '17 7:20:19 AM Gadjiltron
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*** That enemy's common drop has an interesting description. "Sickle of a monster that cuts down adventurers. Is that blood yours or the enemy's...?" That last sentence references the FOE theme of the third game.
16th Nov '17 12:02:15 AM Gadjiltron
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** Egar's son is named Wiggs; his explanation is that [[Franchise/FinalFantasy he wanted to name the son "Biggs" while his wife wanted "Wedge"]], and they reached a compromise on that.

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** Egar's son pet mouse is named Wiggs; name Bredge; his explanation is that [[Franchise/FinalFantasy he wanted to name the son it "Biggs" while his wife wanted "Wedge"]], and they reached a compromise on that.
15th Nov '17 2:35:36 PM Someoneman
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* EarlyGameHell: EO is especially difficult when your party is low level. The difficulty curve flattens out as your battle options expand.

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* EarlyGameHell: EO is especially difficult when your party is low level. In ''Beyond the Myth'', a single attack from an enemy in the very first area can take half or all of a character's HP. The difficulty curve flattens out as your battle options expand.
14th Nov '17 12:46:42 AM LucaEarlgrey
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* StandardStatusEffects:

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* StandardStatusEffects:StandardStatusEffects: With the exception of binds, which can be stacked with each other and with other ailments, all status ailments are mutually exclusive (e.g. if you poison a paralyzed enemy, they'll lose the paralysis):
13th Nov '17 12:45:16 AM LucaEarlgrey
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** The Memory Conch item in ''Beyond the Myth''. It's obtainable early in-game and it bestows a single ability: LeakedExperience to everyone not in the active party. Despite not being as flashy as later accessories, it's useful for larger-sized guilds where keeping the entire roster leveled sufficiently can easily become a chore.

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** The Memory Conch item accesory in ''Beyond the Myth''. It's obtainable early in-game and it bestows a single ability: LeakedExperience to everyone not in the active party. Despite not being as flashy as later accessories, it's useful for larger-sized guilds where keeping the entire roster leveled sufficiently can easily become a chore.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EtrianOdyssey