History VideoGame / EnergyBreaker

21st Jan '16 10:35:52 PM spirasen
Is there an issue? Send a Message


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

!!Plot and Setting Tropes
* DefeatMeansFriendship: [[spoiler:Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star invokes this trope to give his younger self some words of encouragement.]]

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better-known better known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

!!Plot
theme.
----

!! Plot
and Setting Tropes
Tropes:

* DefeatMeansFriendship: [[spoiler:Leon, [[spoiler: Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice:
[[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.Leon.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon, THEN uses the rest of her power, to protect the party from falling meteors.]]
* [[spoiler: MyFutureSelfAndMe:]] [[spoiler: Star
invokes this trope trope, to give his younger self some words of encouragement.]]




!!Characterization Tropes

to:

\n!!Characterization Tropes----

!! Characterization Tropes:



* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]]
* ImprobableWeaponUser: Dorothy uses a pogo stick.
* SixthRanger: [[spoiler: Leon.]]



* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler:Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire]].
* ImprobableWeaponUser: Dorothy uses a pogo-stick.
* SixthRanger: [[spoiler:Leon.]]




to:

----
21st Jan '16 10:21:33 PM spirasen
Is there an issue? Send a Message


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Creator/{{Neverland}} and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Creator/{{Neverland}} Neverland and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.



!!Gameplay Tropes
* CombinationAttack: Several of Dorothy's attacks use Pygma while several of Lenardo's use Gulliver. However, gameplay-wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence but still use his location's range, and Pygma only shows up when Dorothy calls an attack.

to:

!!Gameplay Tropes
!! Gameplay Tropes:

* CombinationAttack: Several of Dorothy's attacks use Pygma Pygma, while several of Lenardo's use Gulliver. However, gameplay-wise, gameplay wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence presence, but still use his location's range, and Pygma only shows up when Dorothy calls an attack.



* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack and Star will gain the ability to transform into said monster in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this depends on the terrain though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

to:

* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack attack, and Star will gain the ability to transform into said monster monster, in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this this, depends on the terrain terrain, though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
late game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit limit, and if you take too long long, it's instant game over. Luckily there are items items, than can increase the limit.
21st Jan '16 10:14:57 PM spirasen
Is there an issue? Send a Message


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} Creator/{{Neverland}} and published by {{Creator/Taito}}, Creator/{{Taito}}, the same company that made the better-known {{Lufia}} Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
21st Jan '16 10:10:39 PM spirasen
Is there an issue? Send a Message


A 1996 Strategy/RPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 Strategy/RPG StrategyRPG for the {{SNES}}, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
21st Jan '16 10:09:31 PM spirasen
Is there an issue? Send a Message


A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 TacticalRPG Strategy/RPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
21st Jan '16 10:08:54 PM spirasen
Is there an issue? Send a Message


* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

to:

* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.limit.
----
7th Aug '14 8:58:11 AM DensetsuNoKaboom
Is there an issue? Send a Message


A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains the "Priphea Flowers" theme from that series.

to:

A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme from that series.
theme.



* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.

to:

* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.
limit.
6th Sep '13 6:08:42 PM DensetsuNoKaboom
Is there an issue? Send a Message

Added DiffLines:

A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains the "Priphea Flowers" theme from that series.

!!Plot and Setting Tropes
* DefeatMeansFriendship: [[spoiler:Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star invokes this trope to give his younger self some words of encouragement.]]
* OneSteveLimit: Averted (at least in the translation, not sure about original version), as there are two characters named Emilina.
* RewardedAsATraitorDeserves: Pope Oriales tries to kill Leon. [[spoiler: Until Selphie pushes Leon out of the way.]]

!!Characterization Tropes
* ActionGirl: Myra and Dorothy.
* BigBad: Pope Oriales.
* BigGood: [[spoiler: Radiant Empress Selphie.]]
* BlindSeer: Selphie.
* WhipItGood: Myra's weapon of choice.
* WolverineClaws: Star's weapon.
* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler:Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire]].
* ImprobableWeaponUser: Dorothy uses a pogo-stick.
* SixthRanger: [[spoiler:Leon.]]
* TalkingToThemself: One of the characters does this every so often. There's a reason for it, naturally.

!!Gameplay Tropes
* CombinationAttack: Several of Dorothy's attacks use Pygma while several of Lenardo's use Gulliver. However, gameplay-wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence but still use his location's range, and Pygma only shows up when Dorothy calls an attack.
* DualWielding: Leon uses two swords.
* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack and Star will gain the ability to transform into said monster in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this depends on the terrain though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.
This list shows the last 8 events of 8. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EnergyBreaker