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* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there [[MagnificentBastard because there is no way in hell that a nation capable of doing these on a regular basis is going to lose except as part of a larger strategy.]]

to:

* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do doing this. The game literally stops there [[MagnificentBastard because there is no way in hell that a nation capable of doing these on a regular basis is going to lose except as part of a larger strategy.]]
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* PettingZooPeople: The Hissho are bird-people.


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* PointBuildSystem: Although used for building a race instead of a character, the game gives you a set amount of points to distribute as the player wishes, with positive and negative attributes.


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* ShoutOut: Those darn cultists blew up your Moon Temple [[Film/{{Ghostbusters}} when they crossed the proton beams]].
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* CorruptCorporateExecutive: All the leaders of the Untied Empire.

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* CorruptCorporateExecutive: All The United Empire depends on these. Their societal structure is essentially dependent on various private corporations to keep the leaders rest of the Untied Empire.it running.
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* HumansAreDiplomats: Well, the Pilgrims are anyway.

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* HumansAreDiplomats: Well, the Pilgrims are anyway. The Empire is [[MegaCorp more likely to fleece you of all your money]], while the Horatio are really more interesting in their arts and sciences.

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* AllThereInTheManual: There's actually a complete history of the Endless' civilization on the official website.



* {{Nanomachines}}: What Dust is composed of. Becomes a mild GreyGoo scenario in one of the all-faction affecting Random Events-a group of scientists figure out how to send commands to the Dust...[[OhCrap because they activated the Dust's self-defense protocols]]. Needless to say, everyone loses a bit of Science due to the Dust raging around the laboratories of a;; the races.

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* {{Nanomachines}}: What Dust is composed of. Becomes a mild GreyGoo scenario in one of the all-faction affecting Random Events-a group of scientists figure out how to send commands to the Dust...[[OhCrap because they activated the Dust's self-defense protocols]]. Needless to say, everyone loses a bit of Science due to the Dust raging around the laboratories of a;; all the races.

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** Subverted with the actual alignment-it's been made explicit by the developers that "Good" and "Evil" should really be "Peaceful" and "Warlike". The Hissho, for instance, are evil because they are a ProudWarriorRace, despite being pretty nice to their citizens.



* {{Nanomachines}}: What Dust is composed of. Becomes a mild GreyGoo scenario in one of the all-faction affecting Random Events-a group of scientists figure out how to send commands to the Dust...[[OhCrap because they activated the Dust's self-defense protocols]]. Needless to say, everyone loses a bit of Dust.

to:

* {{Nanomachines}}: What Dust is composed of. Becomes a mild GreyGoo scenario in one of the all-faction affecting Random Events-a group of scientists figure out how to send commands to the Dust...[[OhCrap because they activated the Dust's self-defense protocols]]. Needless to say, everyone loses a bit of Dust.Science due to the Dust raging around the laboratories of a;; the races.
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changing Namespace, yeah!


Oh and one cool fact about the game. The developers are allowing the players to actually vote on which features will be included in future updates of the game.

to:

Oh and one cool fact about the game. The developers are allowing the players to actually vote on which features will be included in future updates of the game.
game.



** The Horatio are a mixture of Industrialists and Loyalists.
** The Pilgrims are a mixture of Diplomats and Researchers.
** The Sophons are Researchers.

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** The Horatio are a mixture of Industrialists and Loyalists.
Loyalists.
** The Pilgrims are a mixture of Diplomats and Researchers.
Researchers.
** The Sophons are Researchers.



** The United Empire is a mixture of Economists and Brute Force. They get ten percent more Dust per system, +1 Dust per unit of of population and their ships are tough.

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** The United Empire is a mixture of Economists and Brute Force. They get ten percent more Dust per system, +1 Dust per unit of of population and their ships are tough.



* BlingBlingBang: The Horatio have a trait called ''The Price of Beauty'' which adds twenty percent to ship costs.
* BoringButPractical: The Horatio's bonuses consist of more food per unit of population and the ability to support a larger population on small and medium planets. Pays big dividends in the long-run.
* BugWar: Any war that involves the Cravers.
* CharacterAlignment:

to:

* BlingBlingBang: The Horatio have a trait called ''The Price of Beauty'' which adds twenty percent to ship costs.
costs.
* BoringButPractical: The Horatio's bonuses consist of more food per unit of population and the ability to support a larger population on small and medium planets. Pays big dividends in the long-run.
long-run.
* BugWar: Any war that involves the Cravers.
Cravers.
* CharacterAlignment: CharacterAlignment:



** Sowers: Neutral

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** Sowers: Neutral Neutral



* CoolShip: Dreadnoughts. If you can't make one a CoolShip with the ship editor you are not doing it right.
* CorruptCorporateExecutive: All the leaders of the Untied Empire.

to:

* CoolShip: Dreadnoughts. If you can't make one a CoolShip with the ship editor you are not doing it right.
right.
* CorruptCorporateExecutive: All the leaders of the Untied Empire.



* DesignItYourselfEquipment: Has an in-game ship editor.

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* DesignItYourselfEquipment: Has an in-game ship editor.



* EliteArmy: Pretty much the Hissho's hat.

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* EliteArmy: Pretty much the Hissho's hat.



* ExcusePlot: Kind of like ''SinsOfASolarEmpire,'' there is a back-story that sets stage for the gameplay, but there is no campaign, no story-driven missions.
* ExtremeOmnivore: The Cravers are an entire civilization of these. Their life cycle is based on consumption, and as such they are capable of digesting any form of plant or animal matter. Once their home world was consumed, they left to seek further nourishment. If they do not continue to expand, discover and exploit new worlds, their society would literally eat itself to death.
* ForeverWar: It is ''literally'' impossible for the Cravers to be at peace with any of the other factions. They actually have a trait called ''Endless War.'' Which you can give to your own custom factions.
* GalacticConqueror: The outcome of achieving the Expansion and Supremacy victories (and eventually the Annihilation one as well).
* HumansAreDiplomats: Well, the Pilgrims are anyway.

to:

* ExcusePlot: Kind of like ''SinsOfASolarEmpire,'' there is a back-story that sets stage for the gameplay, but there is no campaign, no story-driven missions.
missions.
* ExtremeOmnivore: The Cravers are an entire civilization of these. Their life cycle is based on consumption, and as such they are capable of digesting any form of plant or animal matter. Once their home world was consumed, they left to seek further nourishment. If they do not continue to expand, discover and exploit new worlds, their society would literally eat itself to death.
death.
* ForeverWar: It is ''literally'' impossible for the Cravers to be at peace with any of the other factions. They actually have a trait called ''Endless War.'' Which you can give to your own custom factions.
factions.
* GalacticConqueror: The outcome of achieving the Expansion and Supremacy victories (and eventually the Annihilation one as well).
well).
* HumansAreDiplomats: Well, the Pilgrims are anyway.



* HordeOfAlienLocusts: The Cravers, except these Locusts have got some real nasty warships and guns.

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* HordeOfAlienLocusts: The Cravers, except these Locusts have got some real nasty warships and guns.



* MacrossMissileMassacre: Yes, you can design ships that are jammed packed with missile tubes.

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* MacrossMissileMassacre: Yes, you can design ships that are jammed packed with missile tubes.



* OmnicidalManiac: The Cravers. Everything is food to them. Including each other.
* PlanetLooters: The Cravers. They already consumed their homeworld of all natural resources, now they intend to do the same to the galaxy at large.
* {{Precursors}}: The Endless.

to:

* OmnicidalManiac: The Cravers. Everything is food to them. Including each other.
other.
* PlanetLooters: The Cravers. They already consumed their homeworld of all natural resources, now they intend to do the same to the galaxy at large.
large.
* {{Precursors}}: The Endless.



* [[ProudScholarRaceGuy Proud Scholar Race]]: The Sophons, described in-game as curious, analytical and inquisitive, a people who pride knowledge over all.
* [[ProudWarriorRaceGuy Proud Warrior Race]]: The Hissho are a race of highly competitive tribal warriors.
* RecursiveCreators: The Sowers.

to:

* [[ProudScholarRaceGuy Proud Scholar Race]]: The Sophons, described in-game as curious, analytical and inquisitive, a people who pride knowledge over all.
all.
* [[ProudWarriorRaceGuy Proud Warrior Race]]: The Hissho are a race of highly competitive tribal warriors.
warriors.
* RecursiveCreators: The Sowers.



* SeparateButIdentical: You know that special faction you got when you purchased the Emperor Edition, the Sheredyn Fleet? Yeah, it's nothing more than the United Empire with a different paint job.

to:

* SeparateButIdentical: You know that special faction you got when you purchased the Emperor Edition, the Sheredyn Fleet? Yeah, it's nothing more than the United Empire with a different paint job.



* SpacePirates: Yeah, they exist in game and early on they can be a real pain in the ass.

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* SpacePirates: Yeah, they exist in game and early on they can be a real pain in the ass.



* StandardSciFiFleet: Ship classes consist of transports, corvettes, destroyers, cruisers, battleships and dreadnoughts.
* StarfishAliens: The Amoeba. They look like what their name would suggest.

to:

* StandardSciFiFleet: Ship classes consist of transports, corvettes, destroyers, cruisers, battleships and dreadnoughts.
dreadnoughts.
* StarfishAliens: The Amoeba. They look like what their name would suggest.



** Also, the cultists responsible for destroying one of your [[LostTechnology Moon Temples]] in a random event-they knocked the proton beams out of alignment, [[{{Ghostbusters}} they crossed]]...

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** Also, the cultists responsible for destroying one of your [[LostTechnology Moon Temples]] in a random event-they knocked the proton beams out of alignment, [[{{Ghostbusters}} [[Film/{{Ghostbusters}} they crossed]]...



* TheGreys: Take a look at the Sophons' picture.

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* TheGreys: Take a look at the Sophons' picture.
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** Also, the cultists responsible for destroying one of your [[LostTechnology Moon Temples]] in a random event-they knocked the proton beams out of alignment, [[{{Ghostbusters}} they crossed]]...

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* DitzyGenius: The Sophon's hat. See the TooDumbToLive entry.

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* DitzyGenius: The Sophon's hat.Sophon [[PlanetOfHats hat]]. See the TooDumbToLive entry.


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* NegativeSpaceWedgie: How the vast majority of Random Events-including positive ones-occur: The guy explaining the effects to you even admits he has no idea of the {{Technobabble}} of one of your Colony Ships suddenly having a fully-functional temporal duplicate or anomalies on your planets appearing where they weren't there before.
* {{Nanomachines}}: What Dust is composed of. Becomes a mild GreyGoo scenario in one of the all-faction affecting Random Events-a group of scientists figure out how to send commands to the Dust...[[OhCrap because they activated the Dust's self-defense protocols]]. Needless to say, everyone loses a bit of Dust.
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* CoolShip: Dreadnoughts. If you can't make one a CoolShip with the ship editor you are not doing it right.



* HumansAreDiplomats: Well, the Pilgrims are anyway.



* JustOneMoreTurn: Ohhh you better believe it!



* OmnicidalManiac: The Cravers. Everything is food to them. Including each other.



* SpaceOpera: The setting.



* WeHaveReserves: The Cravers, their ships are twenty-percent cheaper to produce and they start out with more CP than the other races. Then to top it off, some of their faction-exclusive tech gives out more CP bonuses than any another race in the game.



* YouHaveResearchedBreathing: You have to conduct research in order to colonize planets beyond Terran. Some of which, like Arid, you wouldn't think you would have much trouble colonizing.

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* YouHaveResearchedBreathing: You have to conduct research in order to colonize planets beyond Terran. Some of which, like Arid, you wouldn't think you would have much trouble colonizing.colonizing.
* ZergRush: Mass corvettes.
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* BeamSpam: This what happens if you load up ships with lots of Energy Weapons.

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* BeamSpam: This is what happens if you load up ships with lots of Energy Weapons.

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* BeamSpam: This what happens if you load up ships with lots of Energy Weapons.



* BoringButPractical: The Horatio's bonuses consist of more food per unit of population and the ability to support a larger population on small and medium planets. Pays big dividends in the long-run.



* GalacticConqueror: The outcome of achieving the Expansion and Supremacy victories (and eventually the Annihilation one as well).



* MacrossMissileMassacre: Yes, you can design ships that are jammed packed with missile tubes.



* PhotoprotoneutronTorpedo:



* SettlingTheFrontier: As with most FourX games, it's usually a smart idea to create new colonies early and often.



* SpiritualSuccessor: For''VideoGame/MasterOfOrion.''

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* SpiritualSuccessor: For''VideoGame/MasterOfOrion.For ''VideoGame/MasterOfOrion.''


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* WorkerUnit: Colony ships.
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Something I\'ve seen


* SingleBiomePlanet: Desert, Ice, Lava, Tundra, take your pick.

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* SingleBiomePlanet: Desert, Ice, Lava, Tundra, take your pick. Can be subverted by having a Garden of Eden on a planet.
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* PlanetLooters: The Cravers. They already consumed their homeworld of all natural resources, now they intend to do the same to the galaxy at large.



* RiskStyleMap:



* SeparateButIdentical: You know that special faction you got when you purchased the Emperor Edition, the Sheredyn Fleet? Yeah, it's nothing more than the United Empire with a different paint job.
* SingleBiomePlanet: Desert, Ice, Lava, Tundra, take your pick.



* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there [[MagnificentBastard because there is no way in hell that a nation capable of doing these on a regular basis is going to lose except as part of a larger strategy.]]

to:

* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there [[MagnificentBastard because there is no way in hell that a nation capable of doing these on a regular basis is going to lose except as part of a larger strategy.]]]]
* YouHaveResearchedBreathing: You have to conduct research in order to colonize planets beyond Terran. Some of which, like Arid, you wouldn't think you would have much trouble colonizing.

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* HumansAreFlawed: The three human empires run the gamut of alignments.

to:

* HumansAreFlawed: The three human empires run the gamut of alignments. We have the religious and kind Pilgrims, the greedy and arrogant United Empire, [[AndZoidberg and Horatio]]. [[SendInTheClones All of him.]]



** However unlike most Precursors that mysterious disappear with no trace the various factions know exactly what happened to them. A giant CivilWar is what destroyed all of them... Save for the occasional Remnant which you can get as a hero if you bought the Emperor's edition

to:

** However unlike most Precursors that mysterious disappear with no trace the various factions know exactly what happened to them. A giant CivilWar is what destroyed all of them... Save for the occasional Remnant which you can get as a hero if you bought the Emperor's editionedition.
* [[ProudMerchantRaceGuy Proud Merchant Race]]: The Amoebas are a non-pessimistic deconstruction of the typical idea-any race with the patience to deal fairly and relatively honestly with all other race is naturally a race of {{Nice Guy}}s, rather than TheBarnum.



* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there because there is no way in hell that a nation capable of doing these on a regular basis is [[MagnificentBastard going to lose except as part of a larger strategy.]]

to:

* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there [[MagnificentBastard because there is no way in hell that a nation capable of doing these on a regular basis is [[MagnificentBastard going to lose except as part of a larger strategy.]]

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* ACommanderIsYou:
** The Ameoba are Diplomats. One of their faction traits is even called ''Diplomats.''
** The Cravers are a mixture of Spammers and Brute Force with shades of Industrialists and Researchers. Their ships cost 20% less, they can field larger fleets and they get 50 Research Points added to the current research for each destroyed enemy CP.
** The Hissho are a mixture of Elitist and Ranger. They get a lot of bonuses to weapon damage and accuracy but take a major research hit.
** The Horatio are a mixture of Industrialists and Loyalists.
** The Pilgrims are a mixture of Diplomats and Researchers.
** The Sophons are Researchers.
** The Sowers are Industrialists.
** The United Empire is a mixture of Economists and Brute Force. They get ten percent more Dust per system, +1 Dust per unit of of population and their ships are tough.



* Egopolis: The Horatio race, which is made out of entirely ''one person's clones.''

to:

* Egopolis: {{Egopolis}}: The Horatio race, which is made out of entirely ''one person's clones.''''
* EliteArmy: Pretty much the Hissho's hat.


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* RecursiveCreators: The Sowers.


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* TheGreys: Take a look at the Sophons' picture.
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* TheSingularity: The Science Victory is this. There are also signs of a developing Singularity culture through out the tech tree. One late game tech says that most if not all of a person's time is spent in virtual reality. It also gives you a happiness boost.

to:

* TheSingularity: The Science Victory is this. There are also signs of a developing Singularity culture through out the tech tree. One late game tech says that most if not all of a person's time is spent in virtual reality. It also gives you a happiness boost.boost.
* XanatosRoulette: The Wonder Victory is literally the winning faction developing a machine that allows this to do this. The game literally stops there because there is no way in hell that a nation capable of doing these on a regular basis is [[MagnificentBastard going to lose except as part of a larger strategy.]]
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* DitzyGenius: The Sophon's hat. See the TooDumbToLive entry.


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* HumansAreFlawed: The three human empires run the gamut of alignments.
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It\'s literally just a reskin, the bonuses are all the same. Checked it earlier.


* AndYourRewardIsClothes: If you bought the Emperor edition you get access to a special faction. However other then a reskin and a slightly different faction bonus your still playing as the United Empire. Really cool skin though.

to:

* AndYourRewardIsClothes: If you bought the Emperor edition you get access to a special faction. However other then a reskin and a slightly different faction bonus your you're still playing as the United Empire. Really cool skin though.
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* ArbitraryHeadcountLimit: At the start of the game, there is a limit of 5 ships per fleet, but the number can grow from technologies researched from the Diplomacy and Trading tree.


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* BlingBlingBang: The Horatio have a trait called ''The Price of Beauty'' which adds twenty percent to ship costs.


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* HordeOfAlienLocusts: The Cravers, except these Locusts have got some real nasty warships and guns.


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* SpacePirates: Yeah, they exist in game and early on they can be a real pain in the ass.

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* AndYourRewardIsClothes: If you bought the Emperor edition you get access to a special faction. However other then a reskin and a slightly different faction bonus your still playing as the Untied Empire. Really cool skin though.

to:

* AndYourRewardIsClothes: If you bought the Emperor edition you get access to a special faction. However other then a reskin and a slightly different faction bonus your still playing as the Untied United Empire. Really cool skin though.



* AscendedToAHighPlaneOfExistence: Played with. The Amoebas can astral project and spend their whole lives doing so. However if their physical body dies so does their mind. So their entire ship designs is based around protecting the central part where their bodies are on life support.

to:

* AscendedToAHighPlaneOfExistence: AlwaysChaoticEvil: The Cravers will always attack you no matter what and you can't make peace with them. ''Ever.''
* AscendedToAHigherPlaneOfExistence:
Played with. The Amoebas can astral project and spend their whole lives doing so. However if their physical body dies so does their mind. So their entire ship designs is based around protecting the central part where their bodies are on life support.



* ForeverWar: It is ''literally'' impossible for the Cravers to be at peace with any of the other factions. They actually have a trait called ''Endless War.'' Which you can give to your own custom factions.



* MegaCrop: The Untied Empire. It's a faction of a whole bunch of Robber Barons controlled by the Emperor.

to:

* MegaCrop: MegaCorp: The Untied United Empire. It's a faction of a whole bunch of Robber Barons controlled by the Emperor.



* Also one of possible traits you can give a custom faction.

to:

* ** Also one of possible traits you can give a custom faction.

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* Annihilation: (Coming soon: If all other civilizations are wiped out the last civilization standing wins.)




to:

* Wonder: If a civilization manages to build five large supercomputers they are able to actuality predict all possible actions done by other civilizations and move to stop them before they even think of doing it. So you control the galaxy by proxy.



* AscendedToAHighPlaneOfExistence: Played with. The Amoebas can astral project and spend their whole lives doing so. However if their physical body dies so does their mind. So their entire ship designs is based around protecting the central part where their bodies are on life support.



* TheEmpire: The United Empire

to:

* TheEmpire: The United EmpireEmpire
* TheSingularity: The Science Victory is this. There are also signs of a developing Singularity culture through out the tech tree. One late game tech says that most if not all of a person's time is spent in virtual reality. It also gives you a happiness boost.

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* DefectorfromDecadence: The only real explanation for why you can have some many other Faction's heroes.

to:

* DefectorfromDecadence: DefectorFromDecadence: The only real Pilgrims Faction. They are all rebels from the United Empire.
** Also an
explanation for why you can have some many other Faction's heroes.



** However unlike most Precursors that mysterious disappear with no trace the various factions know exactly what happened to them. A giant CivilWar that destroyed all of them... Save for the occasional Remnant which you can get as a hero if you bought the Emperor's edition

to:

** However unlike most Precursors that mysterious disappear with no trace the various factions know exactly what happened to them. A giant CivilWar that is what destroyed all of them... Save for the occasional Remnant which you can get as a hero if you bought the Emperor's edition


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* TheAce: 'Some Guy'. The explanation is there is a random event in game that cause a 20 percent increase in trade route profits caused by one man. No one knows anything about him except he is the best negotiator ever and that he is awesome

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*AndYourRewardIsClothes: If you bought the Emperor edition you get access to a special faction. However other then a reskin and a slightly different faction bonus your still playing as the Untied Empire. Really cool skin though.
*AIIsACrapshoot: The Sowers are a race of biologcal machines designed by the Virtual faction of the Endless to terraform and colonize one planet. However there was a Giant civil war that wiped out the Endless. Their response was to keep going to different plants and doing the same thing as that is their goal.



* CorruptCorporateExecutive: All the leaders of the Untied Empire.
* DefectorfromDecadence: The only real explanation for why you can have some many other Faction's heroes.



* EvenEvilHasStandards: Or at the very least know that they need to protect themselves. Even other Evil races can not make peace with the Cravers due to the fact that they will eat them too eventually.



* Me'sACrowd: The Horatio.

to:

* Me'sACrowd: MegaCrop: The Untied Empire. It's a faction of a whole bunch of Robber Barons controlled by the Emperor.
* MesACrowd:
The Horatio.


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** However unlike most Precursors that mysterious disappear with no trace the various factions know exactly what happened to them. A giant CivilWar that destroyed all of them... Save for the occasional Remnant which you can get as a hero if you bought the Emperor's edition


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* Also one of possible traits you can give a custom faction.


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* TooStupidToLive: Or in this case Too Smart to Live. When confronted with a deadly predator the Sophons are just as likely to run away screaming as they are to start studying it while it's trying to eat them.
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''Endless Space'' is a new FourX game from indie developer Amplitude Studios and is in many ways the SpiritualSuccessor to ''VideoGame/MasterOfOrion.'' Set in the year 3000 AD, the player must chose to lead one of eight civilizations (and if you don't like the starting choices you can custom build your own) in conquering a galaxy that once belonged to the [[{{Precursors}} extremely powerful, ancient, extinct civilization only known as the Endless]]. The galaxy is randomly generated each time and can vary in size and shape, depending on how the host player chooses to generate it. The game's economy is centered around four basic resources: food, industry, dust and science, or FIDS. [[ImportedAlienPhlebotinum Dust is a substance that was leftover from the Endless]] and has some fairly useful properties.

to:

''Endless Space'' is a new FourX game from indie developer Amplitude Studios and is in many ways the SpiritualSuccessor to ''VideoGame/MasterOfOrion.'' Set in the year 3000 AD, the player must chose to lead one of eight civilizations (and if you don't like the starting choices you can custom build your own) in conquering a galaxy that once belonged to the [[{{Precursors}} extremely powerful, ancient, extinct civilization only known as the Endless]]. The galaxy is randomly generated each time and can vary in size and shape, depending on how the host player chooses to generate it. The game's economy is centered around four basic resources: food, industry, dust and science, or FIDS. [[ImportedAlienPhlebotinum Dust is a substance that was leftover from the Endless]] and has some fairly useful properties.
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* Egopolis: The Horatio race, which is made out of entirely ''one person's clones.''


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* Me'sACrowd: The Horatio.
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* DesignItYourselfEquipment: Has an in-game ship editor.
* ExcusePlot: Kind of like ''SinsOfASolarEmpire,'' there is a back-story that sets stage for the gameplay, but there is no campaign, no story-driven missions.


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* SpiritualSuccessor: For''VideoGame/MasterOfOrion.''
* StandardSciFiFleet: Ship classes consist of transports, corvettes, destroyers, cruisers, battleships and dreadnoughts.


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* TechTree: Divided into four categories: Galactic Warfare, Applied Sciences, Exploration and Expansion, and Diplomacy and Trading. Certain technologies are also specific to a certain faction.

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to:

!!Contains Examples Of:



* ExtremeOmnivore: The Cravers are an entire civilization of these. Their life cycle is based on consumption, and as such they are capable of digesting any form of plant or animal matter. Once their home world was consumed, they left to seek further nourishment. If they do not continue to expand, discover and exploit new worlds, their society could literally eat itself to death.

to:

* CharacterAlignment:
** Amoeba: Good
** Cravers: Evil
** Hissho: Evil
** Horatio: Neutral
** Pilgrims: Good
** Sophons: Good
** Sowers: Neutral
** United Empire: Evil
* ExtremeOmnivore: The Cravers are an entire civilization of these. Their life cycle is based on consumption, and as such they are capable of digesting any form of plant or animal matter. Once their home world was consumed, they left to seek further nourishment. If they do not continue to expand, discover and exploit new worlds, their society could would literally eat itself to death.


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* [[ProudScholarRaceGuy Proud Scholar Race]]: The Sophons, described in-game as curious, analytical and inquisitive, a people who pride knowledge over all.
* [[ProudWarriorRaceGuy Proud Warrior Race]]: The Hissho are a race of highly competitive tribal warriors.

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''Endless Space'' is a new FourX game from indie developer Amplitude Studios and is in many ways the SpiritualSuccessor to ''VideoGame/MasterOfOrion.'' Set in the year 3000 AD, the player must chose to lead one of eight civilizations (and if you don't like the starting choices you can custom build your own) in conquering a galaxy that once belonged to the [{{Precursors}} extremely powerful, ancient, extinct civilization only known as the Endless]]. The galaxy is randomly generated each time and can vary in size and shape, depending on how the host player chooses to generate it. The game's economy is centered around four basic resources: food, industry, dust and science, or FIDS. [[ImportedAlienPhlebotinum Dust is a substance that was leftover from the Endless]] and has some fairly useful properties.

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''Endless Space'' is a new FourX game from indie developer Amplitude Studios and is in many ways the SpiritualSuccessor to ''VideoGame/MasterOfOrion.'' Set in the year 3000 AD, the player must chose to lead one of eight civilizations (and if you don't like the starting choices you can custom build your own) in conquering a galaxy that once belonged to the [{{Precursors}} [[{{Precursors}} extremely powerful, ancient, extinct civilization only known as the Endless]]. The galaxy is randomly generated each time and can vary in size and shape, depending on how the host player chooses to generate it. The game's economy is centered around four basic resources: food, industry, dust and science, or FIDS. [[ImportedAlienPhlebotinum Dust is a substance that was leftover from the Endless]] and has some fairly useful properties.






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* BugWar: Any war that involves the Cravers.
* ExtremeOmnivore: The Cravers are an entire civilization of these. Their life cycle is based on consumption, and as such they are capable of digesting any form of plant or animal matter. Once their home world was consumed, they left to seek further nourishment. If they do not continue to expand, discover and exploit new worlds, their society could literally eat itself to death.
* ImportedAlienPhlebotinum: Dust.
* MechanicalLifeforms: The Sowers are a machine race created by the Virtual faction of the Endless.
* {{Precursors}}: The Endless.
* SendInTheClones: The Horatio faction is composed entirely of clones of one United Empire billionaire. The faction has a single goal in mind: to fill the universe with the most perfect copies possible of the most gorgeous being ever to live, Horatio.
* StarfishAliens: The Amoeba. They look like what their name would suggest.
* TheEmpire: The United Empire
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''Endless Space'' is a new FourX game from indie developer Amplitude Studios and is in many ways the SpiritualSuccessor to ''VideoGame/MasterOfOrion.'' Set in the year 3000 AD, the player must chose to lead one of eight civilizations (and if you don't like the starting choices you can custom build your own) in conquering a galaxy that once belonged to the [{{Precursors}} extremely powerful, ancient, extinct civilization only known as the Endless]]. The galaxy is randomly generated each time and can vary in size and shape, depending on how the host player chooses to generate it. The game's economy is centered around four basic resources: food, industry, dust and science, or FIDS. [[ImportedAlienPhlebotinum Dust is a substance that was leftover from the Endless]] and has some fairly useful properties.

A player wins the game when they reach the requirements for a number of victory conditions:
* Expansion: conquer 75% or more of the colonized universe
* Scientific: the first player to research the Pan-Galactic Society, the last technology of the Science tree, wins the game. That particular technological wonder is very hard to get, and reaching the ends of the other technology trees will make it easier to finish.
* Economic: the first player to reach a certain level of cumulative revenue (Dust) wins. Only overall revenue matters, so it does not matter if you spent it all.
* Diplomatic: if you manage to survive long enough while being at war the least amount of time, you may be able to impose yourself and win thanks to your wisdom and integrity.
* Supremacy: the first player to own all the original players’ homeworlds will win.
* Score: if no one managed to win with one of the previous victory conditions, the player with the highest score wins when the turn limit is reached.

Oh and one cool fact about the game. The developers are allowing the players to actually vote on which features will be included in future updates of the game.

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