History VideoGame / EndWar

15th Apr '18 9:40:45 AM emerald005
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* InstantWinCondition: Securing all the uplinks in conquest mode or securing the Alpha uplink in siege mode will result in an instant victory. In-universe, this is justified by the introduction of the NuclearNullifier SLAMS missile shield, controlled by said uplinks. It is implied that the losing army has to quickly evacuate before the winning side simply obliterates the stragglers with air superiority. A few news blurbs even make note of entire ''carrier groups'' being casually wiped out with WMD strikes.
10th Mar '18 12:01:47 PM cynicalcylon
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''[=EndWar=]'' is a real-time strategy game in the Creator/TomClancy line that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.

...if only it were that easy.

The story of the game centers around the obvious: WorldWarIII. Set TwentyMinutesIntoTheFuture, major nuclear terrorism in the Middle East in 2016 causes gas prices to skyrocket, with Russia becoming the world's only major exporter of oil. In 2017, the [[KillSat orbital anti-ICBM shield]] jointly deployed by the European Union and the United States goes online, ending the threat of worldwide nuclear war. At the same time, Russia's export of oil and energy causes them to experience a significant economic boom, allowing them to become an international military and economic superpower again. In response to this, Western Europe forges a new charter for the Union, becoming the [[UnitedEurope European Federation]] - with the notable exception of Great Britain. The prologue to the game begins in 2020, with the US about to complete the Freedom Star orbital military platform, which will shift the balance of power - which upsets the EF, who leaves NATO.

That was a lot. You can get a drink, now, and come back when you're ready. The next section spoils the tutorial, for your information.

Needless to say, everything goes wrong. [[FalseFlagOperation "Terrorists"]] attack the three superpowers. The US attacks the EF, believing they're funding the terrorists, because Russia planted the evidence. Before those two can compare notes and come to a conclusion, Russia manages to slip in (again, in the guise of the terrorists) and hijack the missile shield with a virus, and the Freedom Star lifter is mistaken for an ICBM by the missile shield and exploded. Presto. {{World War III}}. The player takes on the role of a battalion commander for an elite force on one of three sides of the conflict:

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''[=EndWar=]'' ''[=Tom Clancy's EndWar=]'' is a real-time strategy tactics game in the Creator/TomClancy line franchise that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.

...if only it were that so easy.

The story of the game centers around the obvious: WorldWarIII. Set TwentyMinutesIntoTheFuture, major nuclear terrorism in the Middle East in 2016 causes gas prices to skyrocket, with Russia soon after becoming the world's only major exporter of oil. leading supplier in petroleum. In 2017, the [[KillSat orbital anti-ICBM shield]] jointly deployed by the European Union and the United States goes online, supposedly ending the threat of worldwide nuclear war. At the same time, Russia's export of crude oil and energy causes them to experience a significant economic boom, boom period, allowing them to become an international military and economic superpower again. In response to this, Western Europe forges a new charter for the Union, becoming the [[UnitedEurope European Federation]] - with the notable exception of Great Britain.the United Kingdom, who with Ireland forms their own union known as the "New Commonwealth," which remains neutral but allows European forces to man the missile defense uplink sites on its territory. The prologue to the game begins in 2020, with the US about to complete the Freedom Star orbital military platform, which will shift the balance of power - which upsets the EF, who leaves NATO.

That was For lack of a lot. You can get a drink, now, and come back when you're ready. The next section spoils the tutorial, for your information.

Needless to say,
better word, everything goes wrong.wrong from here. [[FalseFlagOperation "Terrorists"]] attack the three superpowers. The US attacks the EF, believing they're funding the terrorists, because Russia planted the evidence. Before those two can compare notes and come to a conclusion, Russia manages to slip in (again, in the guise of the terrorists) and hijack the missile shield with a virus, and the Freedom Star lifter is mistaken for an ICBM by the missile shield and exploded.is blown up. Presto. {{World War III}}.

The player takes on the role of a battalion commander for an elite force on one of three sides of the conflict:
24th Feb '18 2:33:07 PM nombretomado
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* [[RussiansWithRustingRockets Russians with Refurnished Rockets]]: While decidedly conventional compared to the Americans and Europeans (relying more on MoreDakka and old-fashioned heavy armor), the Russians by 2020 are a military powerhouse more than capable of beating both sides back. And they seem to have no qualms of doing ''anything'' for the Motherland.
29th Aug '17 11:19:06 AM HalcyonDayz
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* ArmourPiercingAttack: Special attacks, air strikes and WMDs bypass shields completely. This can be used to quickly [[CoupDeGrace execute fleeing enemies]] when the unit can't stay around to engage.

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* ArmourPiercingAttack: Special attacks, air strikes and WMDs [=WMDs=] bypass shields completely. This can be used to quickly [[CoupDeGrace execute fleeing enemies]] when the unit can't stay around to engage.
25th Aug '17 9:21:10 AM rmctagg09
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** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]
** [[spoiler: it seems to ignore or not mention the previous total war with Russia, which ended in total defeat ''for'' Russia, in the first Ghost Recon, even though it happened less than a decade before [=EndWar=].]]

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** [[spoiler: Third [[spoiler:Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], [[spoiler:[=EndWar=], HAWX, and VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]
Russia.]]
** [[spoiler: it [[spoiler:It seems to ignore or not mention the previous total war with Russia, which ended in total defeat ''for'' Russia, in the first Ghost Recon, even though it happened less than a decade before [=EndWar=].]]
25th Aug '17 7:12:09 AM CosmicFerret
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** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and GhostRecon disagree about the timing and the nature of the war with Russia]]

to:

** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and GhostRecon VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]



* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''GhostRecon: Advanced Warfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.

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* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''GhostRecon: Advanced Warfighter'' ''VideoGame/GhostReconAdvancedWarfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.
30th Jul '17 4:29:04 AM Doug86
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** European Panther 1A3 Tanks, with their reporting name calling back to the rightly feared Panther tanks of the [[WorldWar2 previous World War.]]

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** European Panther 1A3 Tanks, with their reporting name calling back to the rightly feared Panther tanks of the [[WorldWar2 [[UsefulNotes/WorldWarII previous World War.]]
4th Jul '17 9:37:31 AM Sevchenko
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* InterserviceRivalry: Implied through some of the quotes from the Force Recon units, showing some disdain from the regular grunts for the special forces that the player commands.
29th May '17 11:14:02 PM emerald005
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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.

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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed short-ranged defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, vehicle - from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's its sheer survivability makes it useful as a [[barrierWarrior [[BarrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to either abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
29th May '17 11:11:18 PM emerald005
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Added DiffLines:

* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EndWar