History VideoGame / EndWar

29th Aug '17 11:19:06 AM HalcyonDayz
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* ArmourPiercingAttack: Special attacks, air strikes and WMDs bypass shields completely. This can be used to quickly [[CoupDeGrace execute fleeing enemies]] when the unit can't stay around to engage.

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* ArmourPiercingAttack: Special attacks, air strikes and WMDs [=WMDs=] bypass shields completely. This can be used to quickly [[CoupDeGrace execute fleeing enemies]] when the unit can't stay around to engage.
25th Aug '17 9:21:10 AM rmctagg09
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** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]
** [[spoiler: it seems to ignore or not mention the previous total war with Russia, which ended in total defeat ''for'' Russia, in the first Ghost Recon, even though it happened less than a decade before [=EndWar=].]]

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** [[spoiler: Third [[spoiler:Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], [[spoiler:[=EndWar=], HAWX, and VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]
Russia.]]
** [[spoiler: it [[spoiler:It seems to ignore or not mention the previous total war with Russia, which ended in total defeat ''for'' Russia, in the first Ghost Recon, even though it happened less than a decade before [=EndWar=].]]
25th Aug '17 7:12:09 AM CosmicFerret
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** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and GhostRecon disagree about the timing and the nature of the war with Russia]]

to:

** [[spoiler: Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon]], [[spoiler: [=EndWar=], HAWX, and GhostRecon VideoGame/GhostRecon disagree about the timing and the nature of the war with Russia]]



* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''GhostRecon: Advanced Warfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.

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* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''GhostRecon: Advanced Warfighter'' ''VideoGame/GhostReconAdvancedWarfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.
30th Jul '17 4:29:04 AM Doug86
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** European Panther 1A3 Tanks, with their reporting name calling back to the rightly feared Panther tanks of the [[WorldWar2 previous World War.]]

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** European Panther 1A3 Tanks, with their reporting name calling back to the rightly feared Panther tanks of the [[WorldWar2 [[UsefulNotes/WorldWarII previous World War.]]
4th Jul '17 9:37:31 AM Sevchenko
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* InterserviceRivalry: Implied through some of the quotes from the Force Recon units, showing some disdain from the regular grunts for the special forces that the player commands.
29th May '17 11:14:02 PM emerald005
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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.

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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed short-ranged defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, vehicle - from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's its sheer survivability makes it useful as a [[barrierWarrior [[BarrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to either abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
29th May '17 11:11:18 PM emerald005
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Added DiffLines:

* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
24th May '17 12:43:28 PM Xtifr
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Added DiffLines:

* EcoTerrorist: The novelized version has a terrorist group led by a guy named Green Vox. They're an environmental group and during the [[spoiler:Soviet invasion of Canada]] decide to blow up the oil fields with NUCLEAR WEAPONS... because oil is polluting the environment!
16th Apr '17 2:06:05 PM DrVonOppendown
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** Almost all units get quite enthusiastic when holding the advantage in a fight.
--> '''JSF Vehicle:''' "That's it! We're murdering 'em!"
15th Apr '17 11:51:42 PM rmctagg09
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* OhCrap: Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices.

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* OhCrap: OhCrap:
**
Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EndWar