History VideoGame / EndWar

8th May '16 5:07:43 PM dracogeorge
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*** Though there is a possible reference: One of the nicknames a JSF command vehicle (presumably where the battalion commander is) can get is [[Film/Scarface1983 Scarface]], and in Generation Kill the commander of the 1st Recon Battalion is nicknamed [[Film/TheGodfather Godfather]].
12th Apr '16 9:32:13 AM MaddKossack115
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** Subverted in "Endwar Online" - after ten years of war, [[PhyrricVictory NONE of the factions won]], [[MutuallyAssuredDestruction the war has blasted all of their territories back to the stone age]], [[BalkanizeMe and their former territories have fallen into breakaway states]] [[EnemyCivilWar and civil war]]. Double-Subverted in that the goal of "Endwar Online" is to not just reunite the selected faction, but also to "win the Endwar" [[HereWeGoAgain by conquering the other two factions]].
16th Mar '16 9:35:34 AM Monolaf317
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* CapitalOffensive: In this game, part of the win conditions for defeating a superpower is taking their capital city in a three part battle. These capitals are Washington DC for the United States, Paris for the European Federation, and Moscow for Russia.
30th Jan '16 12:13:56 PM HMSDreadnought
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* BondOneLiner: Just prior to bringing up the mission results screen, your [=XO's=] will make rather nasty quips about your opponents if you won. For example, beating the EFEC as the JSF yields...or beating the JSF with the EFEC:
--> '''Maj. Alice Dennison:''' Sleep tight, Eurotrash.
--> '''Capt. Ilaria Cimino:''' Now i see why americans don´t believe in evolution.

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* BondOneLiner: Just prior to bringing up the mission results screen, your [=XO's=] will make rather nasty quips about your opponents if you won. For example, beating the EFEC as the JSF yields...or beating the JSF with the EFEC, or defeating the Russians with the EFEC:
--> '''Maj. Alice Dennison:''' Sleep tight, Eurotrash.
Eurotrash. That's what happens when you take siestas.
--> '''Capt. Ilaria Cimino:''' Now i I see why americans don´t Americans don't believe in evolution.evolution. Big tanks can't win every time.


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** European Panther 1A3 Tanks. Used in masse, with they fast-firing 120mm main guns, they can destroy almost evertyhing in the field.
30th Jan '16 12:00:20 PM HMSDreadnought
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--> '''Capt. Ilaria Cimino:''' Now i see why american´s don´t believe in evolution.

to:

--> '''Capt. Ilaria Cimino:''' Now i see why american´s americans don´t believe in evolution.
30th Jan '16 11:59:14 AM HMSDreadnought
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* BondOneLiner: Just prior to bringing up the mission results screen, your [=XO's=] will make rather nasty quips about your opponents if you won. For example, beating the EFEC as the JSF yields...

to:

* BondOneLiner: Just prior to bringing up the mission results screen, your [=XO's=] will make rather nasty quips about your opponents if you won. For example, beating the EFEC as the JSF yields...or beating the JSF with the EFEC:


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--> '''Capt. Ilaria Cimino:''' Now i see why american´s don´t believe in evolution.
24th Jan '16 5:18:00 PM Morgenthaler
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* MnogoNukes[=/=]PeaceThroughSuperiorFirepower: Due to the joint missile shield, no one can launch [=ICBMs=]. This just means that they have to get creative with their [=WMDs=].
16th Nov '15 8:22:32 AM emerald005
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* EMP: A mission support call-in that can disable enemy vehicles, drones and shields in its blast radius for a short time as well as [[InterfaceScrew removing the map]] on the enemy's screen and [[DefogOfWar revealing the targeted area]]. Interestingly, the Spetznaz level 2 EMP shows [[HollywoodHacking a hacker hacking a computer]].

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* EMP: {{EMP}}: A mission support call-in that can disable enemy vehicles, drones and shields in its blast radius for a short time as well as [[InterfaceScrew removing the map]] on the enemy's screen and [[DefogOfWar revealing the targeted area]]. Interestingly, the Spetznaz level 2 EMP shows [[HollywoodHacking a hacker hacking a computer]].
16th Nov '15 8:20:08 AM emerald005
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* EMP: A mission support call-in that can disable enemy vehicles, drones and shields in its blast radius for a short time as well as [[InterfaceScrew removing the map]] on the enemy's screen and [[DefogOfWar revealing the targeted area]]. Interestingly, the Spetznaz level 2 EMP shows [[HollywoodHacking a hacker hacking a computer]].


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* GatlingGood: The JSF Engineer can carry a portable gatling gun, the JSF fighter has twin gatling guns as its level 1 air strike, and the JSF and EFEC basic drone carry a minigun.


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* ShockAndAwe: The European Engineers have an upgrade that gives them a ballistic shield with a built-in taser.
15th Nov '15 11:41:48 PM emerald005
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* AntiInfantry: Riflemen are designed to be this.
* AntiVehicle: Engineers are designed to be this.



* ArbitraryMinimumRange: Artillery cannot hit units that are too close to it.
* ArbitraryMaximumRange: Downplayed. Units cannot hit targets beyond their range, which is rather small by modern-day standards. However, due to the low camera angle and fixed chase camera, there is a greater sense of distance than other strategy games.
* ArmourPiercingAttack: Special attacks, air strikes and WMDs bypass shields completely. This can be used to quickly [[CoupDeGrace execute fleeing enemies]] when the unit can't stay around to engage.



* CurbStompBattle: A "predator" in the [[TacticalRockPaperScissors Combat Chain]] can easily wipe out entire armies of its "prey".



** Even the "prey" can eventually kill a "predator" in the [[TacticalRockPaperScissors Combat Chain]] if there are [[ZergRush enough of it]] firing at the same time.



** Transports have this as their {{hat}}, [[AntiAir filling the sky with bullets to shoot down aircraft]]. Again, the Russians take the cake with their transports having two barrels compared to the JSF's one and the EFEC's rockets.

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** Transports have this as their {{hat}}, Hat, [[AntiAir filling the sky with bullets to shoot down aircraft]]. Again, the Russians take the cake with their transports having two barrels compared to the JSF's one and the EFEC's rockets.



* NoSell: A "predator" in the [[TacticalRockPaperScissors Combat Chain]] can shrug off the combined firepower of anywhere between 3 to 5 of its "prey". (practically an entire army)



* UnitsNotToScale: Thoroughly averted when it comes to units on the field. Played straight when a single transport helicopter drops off 4 tanks, [[ClownCarBase each as big as itself]].


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* UnitsNotToScale: Thoroughly averted when it comes to units on the field (You can even watch individual soldiers walk into a transport). Played straight with transport helicopters. A single helicopter drops off 4 tanks, [[ClownCarBase each as big as itself]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EndWar