History VideoGame / EndWar

29th May '17 11:14:02 PM emerald005
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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.

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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed short-ranged defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, vehicle - from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's its sheer survivability makes it useful as a [[barrierWarrior [[BarrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to either abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
29th May '17 11:11:18 PM emerald005
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* LethalJokeCharacter: Command vehicles appear to be practically useless in combat, only armed with a single short-changed defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle, from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they ''don't'' tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but it's sheer survivability makes it useful as a [[barrierWarrior battering ram]], simply driving up to and parking on top of a defended position. The enemies are forced to abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
24th May '17 12:43:28 PM Xtifr
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* EcoTerrorist: The novelized version has a terrorist group led by a guy named Green Vox. They're an environmental group and during the [[spoiler:Soviet invasion of Canada]] decide to blow up the oil fields with NUCLEAR WEAPONS... because oil is polluting the environment!
16th Apr '17 2:06:05 PM DrVonOppendown
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** Almost all units get quite enthusiastic when holding the advantage in a fight.
--> '''JSF Vehicle:''' "That's it! We're murdering 'em!"
15th Apr '17 11:51:42 PM rmctagg09
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* OhCrap: Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices.

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* OhCrap: OhCrap:
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Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices.
15th Apr '17 7:43:37 PM DrVonOppendown
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** The JSF is also described as being faster than the other two factions, with a doctrinal emphasis on "High speed, low drag." In actual fact, the EFEC tend to have a slight edge in speed, while the JSF actually boasts superior range and accuracy to their opponents.



** European Panther 1A3 Tanks. Used in masse, with they fast-firing 120mm main guns, they can destroy almost evertyhing in the field.

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** European Panther 1A3 Tanks. Used in masse, Tanks, with they fast-firing 120mm main guns, they can destroy almost evertyhing in their reporting name calling back to the field.rightly feared Panther tanks of the [[WorldWar2 previous World War.]]


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* OhCrap: Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices.
** The typical player reaction whenever their [=XO=] begins an update with "Check Unit X...", as this is always used to notify them that a unit is facing its "predator" in the [[TacticalRockPaperScissors Combat Chain]]. You'd better hope you can get them out of there or bring in your own support real fast.
** Writ large on the faces of the players command staff when your opponent drops their WMD, as shown in the reaction vignette. Likely the players too, as they're about to lose a lot of soldiers ''and'' the battle has now escalated a far more frantic, no holds barred stage.
1st Jan '17 5:52:45 PM Xtifr
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** One possible callsign for American [=IFV=]s is [[CitizenKane Rosebud]].

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** One possible callsign for American [=IFV=]s is [[CitizenKane [[Film/CitizenKane Rosebud]].
26th Dec '16 10:03:36 AM Gosicrystal
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* KickThemWhileTheyAreDown: Units that lose 75% of their HP are "down", and send up a flare to signal for evacuation after recharging their shields. Particularly unpleasant enemies may continue firing on them, or at their transport choppers, in order to kill them completely (see: LostForever). The acceptability, fairness, and overall jerkitude of using this tactic is debated in multiplayer games.

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* KickThemWhileTheyAreDown: Units that lose 75% of their HP are "down", and send up a flare to signal for evacuation after recharging their shields. Particularly unpleasant enemies may continue firing on them, or at their transport choppers, in order to kill them completely (see: LostForever).completely. The acceptability, fairness, and overall jerkitude of using this tactic is debated in multiplayer games.



* LostForever: Any unit which ''completely'' loses their HitPoints is removed from your persistent battalion - as is its experience. It's immediately replaced by a green unit, but still, you feel it.



* PermanentlyMissableContent: Any unit which ''completely'' loses their HitPoints is removed from your persistent battalion - as is its experience. It's immediately replaced by a green unit, but still, you feel it.



** It should be noted that units being 'killed' in the game are LostForever, which doesn't always happen with your units being hit by a WMD, but it will make them incapable of fighting.

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** It should be noted that units being 'killed' in the game are LostForever, [[PermanentlyMissableContent lost forever]], which doesn't always happen with your units being hit by a WMD, but it will make them incapable of fighting.
26th Nov '16 11:54:28 AM rmctagg09
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** The ''ElitePack'' DLC added [[UpToEleven Elite Armies]] ''[[UpToEleven for]]'' [[UpToEleven the Elite Armies]]: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a [[ColonelBadass Colonel]], this one is lead by a [[FourStarBadass General]]. Heck, 40 turns into the game, the overall commander of the '''entire faction''' takes over the Elite battalion (for the AI).

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** The ''ElitePack'' ''Elite Pack'' DLC added [[UpToEleven Elite Armies]] ''[[UpToEleven for]]'' [[UpToEleven the Elite Armies]]: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a [[ColonelBadass Colonel]], this one is lead by a [[FourStarBadass General]]. Heck, 40 turns into the game, the overall commander of the '''entire faction''' takes over the Elite battalion (for the AI).



* InvadedStatesOfAmerica: Battles can happen in the US.

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* InvadedStatesOfAmerica: Battles can happen in the US.US, including [[WashingtonDCInvasion Washington DC]].



* SceneryGorn: A large battle (or WMD strike) will eventually end with a significant portion of the city flattened, bodies littering the streets, forests burning down and the husks of vehicles dotting the landscape.

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* SceneryGorn: SceneryGorn:
**
A large battle (or WMD strike) will eventually end with a significant portion of the city flattened, bodies littering the streets, forests burning down and the husks of vehicles dotting the landscape.
26th Nov '16 11:49:35 AM rmctagg09
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* NuclearNullifier: Following Saudi Arabia getting crippled in 2016 by a nuclear terrorist attack, the US and EU created the SLAMS (Space-Land-Air Missile Shield) System, an anti-ballistic missile defense that rendered strategic nuclear warfare obsolete. Unfortunately, it also had the side effect of making large scale conventional warfare possible again, which would cause a rise in tensions that would eventually lead to World War III.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EndWar