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[[redirect:VideoGame/Edge2011]]
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''Edge'', by Creator/TwoTribes, is a simplistic video game from 2011 where player must navigate a cube through a maze.
It's available on UsefulNotes/{{Steam}} and as an UsefulNotes/{{Android Game|s}} for the phones.
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!!Tropes present in ''Edge'':
* OneHundredPercentCompletion: There are prisms to collect.
* {{Doppelganger}}: Dark cube in extended levels.
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the Prisms are rainbow and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
* ExactlyWhatItSaysOnTheTin: One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
* GuideDangIt: Some of the prisms are ''very'' well hidden.
* {{Minimalism}}: The game's presentation.
* SchmuckBait: One of the titles of the level is "don't click!". Most people still do. Ignoring this advice nine times yields an achievement.
* ShoutOut:
** The level "indy" is very obviously inspired by ''Franchise/IndianaJones'' movies. Traps include boulders, buttons on the floor that send stuff to kill you, etc.
** The "invaders" level contains reincarnations of some ''VideoGame/SpaceInvaders'' sprites. You even get an achievement for climbing onto the top of one.
* SizeShifter: Some special tiles shrink the cube to one twenty-seventh of its original size. This somehow allows the cube to wall-climb and enter small passageways.
* TemporaryPlatform: Some of the platforms fall after rolling on them.
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It's available on UsefulNotes/{{Steam}} and as an UsefulNotes/{{Android Game|s}} for the phones.
----
!!Tropes present in ''Edge'':
* OneHundredPercentCompletion: There are prisms to collect.
* {{Doppelganger}}: Dark cube in extended levels.
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the Prisms are rainbow and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
* ExactlyWhatItSaysOnTheTin: One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
* GuideDangIt: Some of the prisms are ''very'' well hidden.
* {{Minimalism}}: The game's presentation.
* SchmuckBait: One of the titles of the level is "don't click!". Most people still do. Ignoring this advice nine times yields an achievement.
* ShoutOut:
** The level "indy" is very obviously inspired by ''Franchise/IndianaJones'' movies. Traps include boulders, buttons on the floor that send stuff to kill you, etc.
** The "invaders" level contains reincarnations of some ''VideoGame/SpaceInvaders'' sprites. You even get an achievement for climbing onto the top of one.
* SizeShifter: Some special tiles shrink the cube to one twenty-seventh of its original size. This somehow allows the cube to wall-climb and enter small passageways.
* TemporaryPlatform: Some of the platforms fall after rolling on them.
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to:
It's available on UsefulNotes/{{Steam}} and as an UsefulNotes/{{Android Game|s}} for the phones.
----
!!Tropes present in ''Edge'':
* OneHundredPercentCompletion: There are prisms to collect.
* {{Doppelganger}}: Dark cube in extended levels.
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the Prisms are rainbow and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
* ExactlyWhatItSaysOnTheTin: One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
* GuideDangIt: Some of the prisms are ''very'' well hidden.
* {{Minimalism}}: The game's presentation.
* SchmuckBait: One of the titles of the level is "don't click!". Most people still do. Ignoring this advice nine times yields an achievement.
* ShoutOut:
** The level "indy" is very obviously inspired by ''Franchise/IndianaJones'' movies. Traps include boulders, buttons on the floor that send stuff to kill you, etc.
** The "invaders" level contains reincarnations of some ''VideoGame/SpaceInvaders'' sprites. You even get an achievement for climbing onto the top of one.
* SizeShifter: Some special tiles shrink the cube to one twenty-seventh of its original size. This somehow allows the cube to wall-climb and enter small passageways.
* TemporaryPlatform: Some of the platforms fall after rolling on them.
----
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None
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* ExactlyWhatItSaysOnTheTin:
** One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, prisms are rainbow.
** One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, prisms are rainbow.
to:
* ExactlyWhatItSaysOnTheTin:
**ExactlyWhatItSaysOnTheTin: One of the levels is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, prisms are rainbow.indeed.
**
** Also, prisms are rainbow.
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''Edge'' is a simplistic video game where player must navigate a cube through a maze.
to:
It's available on UsefulNotes/{{Steam}} and as an UsefulNotes/{{Android Game|s}} for the phones.
* OneHundredPercentCompletion: There are prisms to collect.
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* OneHundredPercentCompletion: There are prisms to collect.
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seriously
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** Also, prisms are rainbow.
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** One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
to:
** One of the levels are is called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.indeed.
** Also, prisms are rainbow.
** Also, prisms are rainbow.
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* CaptainObvious: One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, shown below, prisms are rainbow.
** Also, shown below, prisms are rainbow.
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* EverythingsBetterWithRainbows: The Player Cube is rainbow, the [[CaptainObvious Prisms are rainbow]] and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
to:
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the [[CaptainObvious Prisms are rainbow]] rainbow and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])grades]])
* ExactlyWhatItSaysOnTheTin:
** One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
* ExactlyWhatItSaysOnTheTin:
** One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
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Page remade in the properly capitalised namespace.
Added DiffLines:
''Edge'' is a simplistic video game where player must navigate a cube through a maze.
----
!!Tropes present in ''Edge'':
* CaptainObvious: One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, shown below, prisms are rainbow.
* {{Doppelganger}}: Dark cube in extended levels.
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the [[CaptainObvious Prisms are rainbow]] and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
* GuideDangIt: Some of the prisms are ''very'' well hidden.
* {{Minimalism}}: The game's presentation.
* OneHundredPercentCompletion: There are prisms to collect.
* SchmuckBait: One of the titles of the level is "don't click!". Most people still do. Ignoring this advice nine times yields an achievement.
* ShoutOut:
** The level "indy" is very obviously inspired by ''Franchise/IndianaJones'' movies. Traps include boulders, buttons on the floor that send stuff to kill you, etc.
** The "invaders" level contains reincarnations of some ''VideoGame/SpaceInvaders'' sprites. You even get an achievement for climbing onto the top of one.
* SizeShifter: Some special tiles shrink the cube to one twenty-seventh of its original size. This somehow allows the cube to wall-climb and enter small passageways.
* TemporaryPlatform: Some of the platforms fall after rolling on them.
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!!Tropes present in ''Edge'':
* CaptainObvious: One of the levels are called Speedrun. In that level, there are platforms that move in such a way that ''just idling'' makes you move. It's a speedrun indeed.
** Also, shown below, prisms are rainbow.
* {{Doppelganger}}: Dark cube in extended levels.
* EverythingsBetterWithRainbows: The Player Cube is rainbow, the [[CaptainObvious Prisms are rainbow]] and the Menus and result screen had some rainbow parts. (Including the [[RankInflation S and S+ grades]])
* GuideDangIt: Some of the prisms are ''very'' well hidden.
* {{Minimalism}}: The game's presentation.
* OneHundredPercentCompletion: There are prisms to collect.
* SchmuckBait: One of the titles of the level is "don't click!". Most people still do. Ignoring this advice nine times yields an achievement.
* ShoutOut:
** The level "indy" is very obviously inspired by ''Franchise/IndianaJones'' movies. Traps include boulders, buttons on the floor that send stuff to kill you, etc.
** The "invaders" level contains reincarnations of some ''VideoGame/SpaceInvaders'' sprites. You even get an achievement for climbing onto the top of one.
* SizeShifter: Some special tiles shrink the cube to one twenty-seventh of its original size. This somehow allows the cube to wall-climb and enter small passageways.
* TemporaryPlatform: Some of the platforms fall after rolling on them.
----