History VideoGame / DynamiteHeaddy

12th May '18 7:55:28 AM BiggerBen
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* HumanShield: The Nasty Gatekeeper spends most of his fight using Heather to shield his weak spot.


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* TrickBoss: The Gatekeeper seems like an unusually easy boss for his place in the game, as he only has two, fairly telegraphed attacks and you don't even have to attack him yourself. After defeating him at first and revealing the ominous castle in the background, though, he comes back up and the real boss battle begins.
12th May '18 12:18:06 AM BiggerBen
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** The secret boss will get really angry after you've hit him enough times, but at that point one more hit will defeat him for good.
4th May '18 12:32:41 PM case
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* BossOnlyLevel: All end-of-act bosses and most Trouble Bruin battles get their own scene. There are two entire acts where all the danger takes place in boss fights: Act 7 against the Gatekeepers, and Act 9 against Trouble Bruin's Super Finagler (which has other obstacles to worry about as well).
20th Feb '18 12:54:21 AM TheDoomSong
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** "HELP ME!" [[CrowningMusicOfAwesome Cue]] [[http://www.youtube.com/watch?v=tYUVRSbjehA metal]].

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** "HELP ME!" [[CrowningMusicOfAwesome Cue]] [[http://www.[[https://www.youtube.com/watch?v=tYUVRSbjehA com/watch?v=SnwunBUlPFk metal]].
13th Feb '18 12:36:11 PM case
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* {{Intermission}}: The bonus game is presented as an intermission of the puppet show the game is set in. Headdy steps outside to shoot some hoops each time one happens.
13th Feb '18 12:16:17 PM case
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* BreatherLevel: Invoked and then subverted in Stage 7, which is very short with two easy bonus points and a Liberty Head (bonus stage), and no enemies until reaching a [[BreatherBoss rather easy boss]]. [[ThatOneBoss Then you get punished gruesomely for your naive belief that the game would be so kind]], and the rest of the game past this point is [[NintendoHard no better]].

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* BreatherLevel: Invoked and then subverted in Stage 7, which is very short with two easy bonus points and a Liberty Head (bonus stage), and no enemies until reaching a [[BreatherBoss rather easy boss]]. [[ThatOneBoss Then you get punished gruesomely for your naive belief that the game would be so kind]], kind, and the rest of the game past this point is [[NintendoHard no better]].



** Some may say that she deserves a break for some of this: The first time she was blindsided by ThatOneBoss, who showed up out of frickin' ''nowhere'', and the Japanese version explains the second one: [[spoiler:She was trying to [[IKnowYouAreInThereSomewhereFight reach out to Smiley]], and he attacked her in response]]. Still though...

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** Some may say that she deserves a break for some of this: The first time she was blindsided by ThatOneBoss, the Nasty Gatekeeper, who showed up out of frickin' ''nowhere'', and the Japanese version explains the second one: [[spoiler:She was trying to [[IKnowYouAreInThereSomewhereFight reach out to Smiley]], and he attacked her in response]]. Still though...



** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, and the music lets you know ThatOneBoss has arrived.

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** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, evil music starts playing, and the music lets you know ThatOneBoss has arrived.[[DifficultySpike Nasty Gatekeeper]] arrives.
13th Feb '18 10:34:34 AM case
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* GimmickLevel: Besides Act 6's UnexpectedShmupLevel, Act 3 starts with an area that has depth, so Headdy can move up and down as would be ordinarily seen in a BeatEmUp. Then Trouble Bruin pulls Headdy backstage, ending the gimmick.
13th Feb '18 8:04:16 AM case
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* HeartIsAnAwesomePower: [[spoiler:Pin Head makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game. In a level near the end of the game, it instead leads to a challenging path that ends with the only 2-up reward in the game, and it's also very important against the final boss.]]



* ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against the final boss.]]
13th Feb '18 7:28:01 AM case
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* BoringButPractical: The Hammer Head isn't as flashy as almost any other power-up, but will do double the damage to any enemy.

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* BoringButPractical: The Hammer Slammer Head isn't as flashy as almost any other power-up, but will do double the damage to any enemy.
13th Feb '18 7:25:10 AM case
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* ColorCodedForYouConvenience: Dark Demon has a crystal ball which signals which attack he will perform next, while Headdy is given a choice between four power-ups to respond with.

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* ColorCodedForYouConvenience: ColorCodedForYourConvenience: Dark Demon has a crystal ball which signals which attack he will perform next, while Headdy is given a choice between four power-ups to respond with.



* HoistedByHisOwnPetard: A tank miniboss in Scene 4-1 is defeated by deflecting its shot onto the ceiling and letting it drop onto the soldier driving the tank.

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* HoistedByHisOwnPetard: HoistByHisOwnPetard: A tank miniboss in Scene 4-1 is defeated by deflecting its shot onto the ceiling and letting it drop onto the soldier driving the tank.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DynamiteHeaddy