History VideoGame / DynamiteHeaddy

9th Sep '17 7:09:04 AM Luigifan
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* BigBad: Dark Demon/[[spoiler: Smiley.]]

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* BigBad: Dark Demon/[[spoiler: Smiley.]]Demon/[[spoiler:Smiley]].



* ChainReactionDestruction: Bosses, minibosses and some pieces of scenery seem to have invisible explosive charges planted on them which activate when the object they're attached to, is damaged enough.

to:

* ChainReactionDestruction: Bosses, minibosses and some pieces of scenery seem to have invisible explosive charges planted on them which activate when the object they're attached to, to is damaged enough.



* CulturalTranslation: There are several, the Level names in western releases are parodies of Movie/Music names while in the Japanese version, they just give the general level idea in a simple phrase. The Geisha in Scene 7 is replaced by a robot who is far less threatening when they change forms as the original had sharper claws than the robot. In stage 4 of the Japanese version Mons Meg was a large doll named Rebecca. Maruyama was changed from Purple to Brown in the western version. The Heavy head's icon was changed from the japanese characters to a large onion of some type. Even the ending has some minor differences. [[spoiler: In the Japanese version, Smiley latches onto Headdy's head and he tries pulling it off humorously, while in the Western releases Heather hugs Headdy, though this may be because there was no dialogue in the Western release.]]

to:

* CulturalTranslation: There are several, the several. The Level names in western releases are parodies of Movie/Music names while in the Japanese version, they just give the general level idea in a simple phrase. The Geisha in Scene 7 is replaced by a robot who is far less threatening when they change forms forms, as the original had sharper claws than the robot. In stage 4 of the Japanese version version, Mons Meg was a large doll named Rebecca. Maruyama was changed from Purple to Brown in the western version. The Heavy head's icon was changed from the japanese Japanese characters to a large onion of some type. Even the ending has some minor differences. [[spoiler: In [[spoiler:In the Japanese version, Smiley latches onto Headdy's head and he tries pulling it off humorously, while in the Western releases Heather hugs Headdy, though this may be because there was no dialogue in the Western release.]]



* DifficultyByRegion: The game starts with 3 continues in the Japanese version but none in the North American/European version (you can earn continues in both versions) and has a few other tweaks to make the American/European version more difficult. On the other hand, Twin Freaks, one of the hardest bosses in the game, has twice as much health in the Japanese version, but you can cheat against it, which is impossible in the other version.

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* DifficultyByRegion: The game starts with 3 continues in the Japanese version but none in the North American/European version (you can earn continues in both versions) and has a few other tweaks to make the American/European version more difficult. On the other hand, Twin Freaks, one of the hardest bosses in the game, has twice as much health in the Japanese version, but you can cheat against it, which is impossible has a significantly smaller hitbox in the other Western version.



* ImprobablyFemaleCast: Partially. The main character and a few enemies\supports are male, but most enemies and bosses are female (a little more obvious in the Japanese version). Of course, in this case, there's no FanService element to this... [[{{Rule34}} hopefully]].
* IncredibleShrinkingMan: Pin Head, which makes Headdy tiny. Useful for getting through small openings and avoiding certain hazards. When it shows up you usually face a fork in the road with a tiny path where you need Pin Head to proceed and a normal-size path that often requires some other head. Even where the level layout doesn't actually split, Pin Head and whatever the alternative is will give you entirely different strategies for proceeding through the level. It's also useful to [[spoiler:avoid an otherwise screen-filling fireball that Dark Demon likes to cheaply slide offscreen and shoot at you.]]

to:

* ImprobablyFemaleCast: Partially. The main character and a few enemies\supports are male, but most enemies and bosses are female (a little more obvious in the Japanese version). Of course, in this case, there's no FanService element to this... [[{{Rule34}} [[{{Rule 34}} hopefully]].
* IncredibleShrinkingMan: Pin Head, which makes Headdy tiny. Useful for getting through small openings and avoiding certain hazards. When it shows up you usually face a fork in the road with a tiny path where you need Pin Head to proceed and a normal-size path that often requires some other head. Even where the level layout doesn't actually split, Pin Head and whatever the alternative is will give you entirely different strategies for proceeding through the level. It's also useful to [[spoiler:avoid an otherwise screen-filling fireball that Dark Demon likes to cheaply slide offscreen and shoot at you.]]you]].



** The second last stage has a constant rising floor, lots of walls that can squish you, and Trouble Bruin's last vehicle.
* JustForPun: Most of the levels in the US version are puns of popular movies (eg [[StarWars Stair Wars]]), and TheDragon that looks like a cat but is really a bear is called "Trouble Bruin".

to:

** The second last second-to-last stage has a constant rising floor, lots of walls that can squish you, and Trouble Bruin's last vehicle.
* JustForPun: Most of the levels in the US version are puns of popular movies (eg (e.g. [[StarWars Stair Wars]]), and TheDragon that looks like a cat but is really a bear is called "Trouble Bruin".



* MadeOfExplodium: Most enemies. The explosion sound is high pitched and very unique. Speaking of unique, the way to get continues in this game: beat an end-stage boss, and they explode into a bunch of debris. Pick up most of the debris and you get a continue.

to:

* MadeOfExplodium: Most enemies. The explosion sound is high pitched high-pitched and very unique. Speaking of unique, the way to get continues in this game: beat an end-stage boss, and they explode into a bunch of debris. Pick up most of the debris and you get a continue.



*** This is also how he makes his entrance - By pushing the backdrop ONTO Headdy, signaling the first boss fight.
** Oh, and the Secret boss? [[spoiler: [[VisualPun The Boss]] of Treasure]].

to:

*** This is also how he makes his entrance - By -- by pushing the backdrop ONTO Headdy, signaling the first boss fight.
** Oh, and the Secret boss? [[spoiler: [[VisualPun [[spoiler:[[VisualPun The Boss]] of Treasure]].



* TakeThat: The Japanese version has a secret ending that lashes out against SequelStagnation and CashCowFranchise: [[spoiler: Headdy meets the creators of the game, who say they can't wait to make a sequel so they'll get more money by destroying Headdy's world even more! Headdy beats the crap out of them to ensure that there will never be a sequel and thus his world will be eternally safe]]. This is also a bit of a meta-reference, since {{Treasure}} are notoriously averse to sequels.

to:

* TakeThat: The Japanese version has a secret ending that lashes out against SequelStagnation and CashCowFranchise: [[spoiler: Headdy [[spoiler:Headdy meets the creators of the game, who say they can't wait to make a sequel so they'll get more money by destroying Headdy's world even more! Headdy beats the crap out of them to ensure that there will never be a sequel and thus his world will be eternally safe]]. This is also a bit of a meta-reference, since {{Treasure}} are notoriously averse to sequels.



* UseYourHead: For combat, picking up objects, grabbing ledges, climbing walls, operating machinery, flying...pretty much everything that's not walking and jumping, really.
* ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against final boss.]]

to:

* UseYourHead: For combat, picking up objects, grabbing ledges, climbing walls, operating machinery, flying... pretty much everything that's not walking and jumping, really.
* ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against the final boss.]]



* VisualPun: The BonusBoss if you get the complete code, is indeed a boss, but now it's [[spoiler: a '''corporate''' boss]].

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* VisualPun: The BonusBoss if you get the complete code, code is indeed a boss, but now it's [[spoiler: a [[spoiler:a '''corporate''' boss]].
3rd Jul '17 8:36:05 PM Mikeyfan93
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* ClimaxBoss: the end-of-act bosses are Keymasters (well, at least from act 2 through 6), but Nasty Gatekeeper (end of act 7) is certainly one. If the Keymasters count, Twin Freaks (end of Act 8) does too.

to:

* ClimaxBoss: the The end-of-act bosses are Keymasters (well, at least from act 2 through 6), but Nasty Gatekeeper (end of act 7) is certainly one. If the Keymasters count, Twin Freaks (end of Act 8) does too.
8th Apr '17 9:30:14 PM Prinzenick
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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in, or the game's creators, depending on which version you're playing. Fortunately, against this boss you have infinite lives.

to:

* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in, or [[BitingTheHandHumor the game's creators, President of Sega]], depending on which version you're playing. Fortunately, against this boss you have infinite lives.
5th Sep '16 4:01:00 PM Megachamp
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Added DiffLines:

** '''Money''' when the BonusBoss throws it. (Yes, you read that correctly).
5th Sep '16 3:48:40 PM Megachamp
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* VisualPun: The BonusLevel has you fight a Boss... And I do mean that literally.

to:

* VisualPun: The BonusLevel has BonusBoss if you fight get the complete code, is indeed a Boss... And I do mean that literally.boss, but now it's [[spoiler: a '''corporate''' boss]].
5th Sep '16 3:46:48 PM Megachamp
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* VisualPun: The Bonus boss is well... a '''Boss'''.

to:

* VisualPun: The Bonus boss is well... BonusLevel has you fight a '''Boss'''.Boss... And I do mean that literally.
5th Sep '16 3:45:51 PM Megachamp
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Added DiffLines:

** Oh, and the Secret boss? [[spoiler: [[VisualPun The Boss]] of Treasure]].


Added DiffLines:

* VisualPun: The Bonus boss is well... a '''Boss'''.
28th May '16 1:23:38 PM Shishkahuben
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''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[ForMassiveDamage bosses' weak points]]; and Heather, a mysterious woman with detachable hands.

to:

''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[ForMassiveDamage [[AttackItsWeakPoint bosses' weak points]]; and Heather, a mysterious woman with detachable hands.
21st May '16 7:36:02 PM erforce
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* ShoutOut: In addition to the many SciFi-related puns the US version gave to level names (e.g. "Mad Mechs", "Terminate Her Too", etc.), the bosses are called ''Keymasters'', and one of them as seen below is the ''Gatekeeper''. [[Film/{{Ghostbusters}} Who ya gonna call?]]

to:

* ShoutOut: In addition to the many SciFi-related puns the US version gave to level names (e.g. "Mad Mechs", "Terminate Her Too", etc.), the bosses are called ''Keymasters'', and one of them as seen below is the ''Gatekeeper''. [[Film/{{Ghostbusters}} [[Film/{{Ghostbusters 1984}} Who ya gonna call?]]
2nd May '16 8:23:54 AM case
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* SequelEscalation: Parodied during the BossBanter before the BonusBoss in the Japanese version.

to:

* SequelEscalation: Parodied during the BossBanter before the BonusBoss in the Japanese version. [[LeaningOnTheFourthWall Headdy will have none of it.]]
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