History VideoGame / DynamiteHeaddy

8th Dec '15 11:52:16 AM Morgenthaler
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http://static.tvtropes.org/pmwiki/pub/images/DynamiteHeaddyTitle.jpg

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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/DynamiteHeaddyTitle.jpgjpg]]
30th Nov '15 4:34:45 PM Sammettik
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* FlashOfPain

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* %%* FlashOfPain



* SchmuckBait: DON'T SHOOT

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* SchmuckBait: DON'T SHOOTSHOOT.



* ViolationOfCommonSense \ HeartIsAnAwesomePower: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against final boss.]]

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* ViolationOfCommonSense \ HeartIsAnAwesomePower: ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against final boss.]]
15th Jun '15 7:48:16 PM BobRiddle
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Added DiffLines:

* ClippedWingAngel: Baby Face's final form. He dies upon ''grabbing you''.
20th May '15 4:35:59 AM AjWargo
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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in. Fortunately, against this boss you have infinite lives.

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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in.in, or the game's creators, depending on which version you're playing. Fortunately, against this boss you have infinite lives.
20th May '15 4:26:17 AM AjWargo
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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss. Fortunately, against this boss you have infinite lives.

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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss.boss, presumed to be the greedy manager of the theater the show takes place in. Fortunately, against this boss you have infinite lives.
12th Apr '15 8:47:31 PM Thunderforge
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Added DiffLines:

* OnePasswordAttemptEver: After the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.
23rd Mar '15 5:19:07 PM Quanyails
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* MutuallyExclusivePowerUps: Aside from his normal head, there are over a dozen different heads Headdy can put on, each of which grants him a different special ability. Almost all of these can be switched for another head whenever you're near Headcase, revert to the normal head after a fixed time, can be canceled at any time, and revert to the normal head at the end of a Scene, but a few work differently: Pin Head lasts until the end of the Scene and can only be canceled by switching to another power-up; Head Trip expires after a time limit but can't be canceled and, since you can't shoot it, can't be switched; Bomb Head reverts as soon as it explodes; Liberty Head is really just the way you enter the bonus game; Air Head, Rocket Head, and Feather Head remain for the duration of [[ShootEmUps Act 6]] and cannot be canceled, although you can still switch between them.

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* MutuallyExclusivePowerUps: Aside from his normal head, there are over a dozen different heads Headdy can put on, each of which grants him a different special ability. Almost all of these can be switched for another head whenever you're near Headcase, revert to the normal head after a fixed time, can be canceled at any time, and revert to the normal head at the end of a Scene, but a few work differently: Pin Head lasts until the end of the Scene and can only be canceled by switching to another power-up; Head Trip expires after a time limit but can't be canceled and, since you can't shoot it, can't be switched; Bomb Head reverts as soon as it explodes; Liberty Head is really just the way you enter the bonus game; Air Head, Rocket Head, and Feather Head remain for the duration of [[ShootEmUps [[ShootEmUp Act 6]] and cannot be canceled, although you can still switch between them.
24th Oct '14 11:28:45 AM case
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** The color change might just have been so you could tell he's supposed to be a bear and not a cat.
*** Though a lot of people still thought he was a brown cat.
**** [[{{Mondegreen}} Especially as he seemed to a lot of people to say "m-m-meow" when he turned up]]. (It's actually saying "Ma-Ma-Ma-Ma-Maruyama.")

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** The color change might just have been so you could tell he's supposed to be a bear and not a cat.
*** Though
cat, though a lot of people still just thought he was a brown cat.
****
cat, [[{{Mondegreen}} Especially as he seemed to a lot of people to say "m-m-meow" when he turned up]]. (It's actually saying "Ma-Ma-Ma-Ma-Maruyama.")



* ButtMonkey: Bino, classified by the game as a backstage worker, appears often "on stage" in many ways (grabbed or thrown in by a boss, boss wearing a MASK of him, wandering aimlessly on the arena...) and his elimination is the key to get many of the Secret Bonus Points. So albinos get the shaft again, but hey, at least he's [[EvilAlbino not evil]].


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* BrokenRecord: Beau's Training Stage has her say "Target!" every time an enemy is about to pop up, which becomes increasingly frequent over time.
* ButtMonkey: Bino, classified by the game as a backstage worker, appears often "on stage" in many ways (grabbed or thrown in by a boss, boss wearing a MASK of him, wandering aimlessly on the arena...) and his elimination is the key to get many of the Secret Bonus Points. So albinos get the shaft again, but hey, at least he's [[EvilAlbino not evil]].
15th Aug '14 11:04:13 PM Krendall
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Added DiffLines:

* DubNameChange: Nearly everything when translating from Japanese to English had a name change. [[DubNameChange/DynamiteHeaddy Has its own page]].
12th Aug '14 7:37:29 AM Krendall
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**** Especially as he seemed to a lot of people to say "m-m-meow" when he turned up.

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**** [[{{Mondegreen}} Especially as he seemed to a lot of people to say "m-m-meow" when he turned up.up]]. (It's actually saying "Ma-Ma-Ma-Ma-Maruyama.")
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DynamiteHeaddy