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'''''DUST 514''''' is a FirstPersonShooter released in 2012 by CCP, and directly tied into their previous game ''VideoGame/EVEOnline''.

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'''''DUST 514''''' ''DUST 514'' is a FirstPersonShooter released in 2012 by CCP, and directly tied into their previous game ''VideoGame/EVEOnline''.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon:
** The Laser Rifle, obviously. Fires a continous beam that deals more damage the longer it is fired and is effective at disabling shields, but can overheat and injure the user.
** The scrambler rifle is also a trope of this. It fires highly focused laser beams that deal high damage and have a MASSIVE headshot bonus. It also overheats if you fire too quickly, but thankfully most modded controllers are programmable these days.



* FrickinLaserBeams: The Laser Rifle, obviously. Fires a continous beam that deals more damage the longer it is fired and is effective at disabling shields, but can overheat and injure the user.
** The scrambler rifle is also a trope of this. It fires highly focused laser beams that deal high damage and have a MASSIVE headshot bonus. It also overheats if you fire too quickly, but thankfully most modded controllers are programmable these days.
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** Fixed in recent patches. The gun now has the lowest range of all Light Weapons but has amazing damage and RoF. Still has no real drawbacks making it the simplest weapon to master.

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** Fixed in recent patches. The gun now has the lowest range of all Light Weapons but has amazing damage and RoF.rate of fire. Still has no real drawbacks making it the simplest weapon to master.
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* PoweredArmor: The dropsuits, with four different varieties. They not only function as the FPS equivalent of frigates (Scout suits), cruisers (Assault suits), logistics ships of various classes (Logistics suits, [[CaptainObvious of course]]) and battleships (Heavy suits), their design also explains why headshots are more a showy move than a viable target.

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* PoweredArmor: The dropsuits, with four different varieties. They not only function as the FPS equivalent of frigates (Scout suits), cruisers (Assault suits), logistics ships of various classes (Logistics suits, [[CaptainObvious of course]]) course) and battleships (Heavy suits), their design also explains why headshots are more a showy move than a viable target.

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