Follow TV Tropes

Following

History VideoGame / DukeNukem3D

Go To

OR

Is there an issue? Send a MessageReason:
None


* HealItWithWater: The game allows the mechanic of adding 1% health for drinking water, up to 9%. This is usually done after wrecking a fire hydrant or a toilet, then sipping from the fountain thusly created.

to:

* HealItWithWater: The game allows the mechanic of adding 1% health for drinking water, up to 9%.100%. This is usually done after wrecking a fire hydrant or a toilet, then sipping from the fountain thusly created.
Is there an issue? Send a MessageReason:
None


* NoodleIncident: We never learn why the aliens are invading in the first place (other than possibly to [[MarsNeedsWomen use human women as incubators for the protozoid slimers]], although that raises the question of what creatures they used for this purpose before they invaded, and why they ran out.)

to:

* NoodleIncident: We never learn why the aliens are invading in the first place (other than possibly to [[MarsNeedsWomen use human women as incubators for the protozoid slimers]], although that raises the question of what creatures they used for this purpose before they invaded, and why they ran out.)) The official manual reveals that their motivation is a bit more complex.
Is there an issue? Send a MessageReason:
None


* TropeCodifier: Hard as it is to remember now, but {{First Person Shooter}}s prior to this one didn't feature "realistic" real world locations. Things that ''Duke 3d'' did first include: televisions that show different programs; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as ''VideoGame/HalfLife1'', ''VideoGame/DeusEx'', ''SoldierOfFortune'', and even aspects of ''VideoGame/{{Doom}} 3'') show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, ''Duke 3d'' was there first.

to:

* TropeCodifier: Hard as it is to remember now, but {{First Person Shooter}}s prior to this one didn't feature "realistic" real world locations. Things that ''Duke 3d'' did first include: televisions that show different programs; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as ''VideoGame/HalfLife1'', ''VideoGame/DeusEx'', ''SoldierOfFortune'', ''VideoGame/SoldierOfFortune'', and even aspects of ''VideoGame/{{Doom}} 3'') ''VideoGame/Doom3'') show signs of its ground breaking groundbreaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, ''Duke 3d'' was there first.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The strategy guide reveals the aliens' true motivation [[CommonKnowledge which has very little to do with kidnapping and impregnating women like many players think]]. The aliens in question are space miners who attempt to harvest Earth for resources by drilling a hole in the San Andreas fault and then firing their KillSat into that hole, [[EarthShatteringKaboom with predictable consequences]]. The main goal of this is to split Earth into several asteroids for easier retrieval. The starship at the end of the first episode is implied to be the drilling vessel operated by the first Battlelord encountered whereas the orbital station is all but said to be operated by the Overlord.

to:

* AllThereInTheManual: The strategy guide reveals the aliens' true motivation [[CommonKnowledge which has very little to do with just kidnapping and impregnating women like many players think]]. assume]]. The aliens in question are space miners who [[PlanetLooters attempt to harvest Earth for resources resources]] by drilling a hole in the San Andreas fault and then firing their KillSat into that hole, [[EarthShatteringKaboom with predictable consequences]]. The main goal of this is to split Earth into several asteroids for easier retrieval. The starship at the end of the first episode is implied to be the drilling vessel operated by the first Battlelord encountered whereas the orbital station is all but said to be operated by the Overlord.
Is there an issue? Send a MessageReason:
Such implausible fighting moves fit better into Martial Arts than Biology


* ArtisticLicenseBiology: Duke can kick a Protozoid Slimer off his face. He can also kick with both legs simultaneously if you select kick as your main weapon and use the quick kick move while kicking.

to:

* ArtisticLicenseBiology: ArtisticLicenseMartialArts: Duke can kick a Protozoid Slimer off his face. He can also kick with both legs simultaneously if you select kick as your main weapon and use the quick kick move while kicking.
Is there an issue? Send a MessageReason:
Added Eiffel Tower Effect

Added DiffLines:

* EiffelTowerEffect: The Hollywood sign can be seen in the skybox of all Los Angeles levels, nestled between many skyscrapers
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheColoredCross: The Medkits were changed from red crosses to red-and-white pills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PrisonLevel: Duke gets captured at the end of "Red Light District". The next level, "Death Row", starts with him in the electric chair.
Is there an issue? Send a MessageReason:
None


* BatmanCanBreatheInSpace: In some levels of Lunar Apocalypse.

to:

* BatmanCanBreatheInSpace: In some levels of Lunar Apocalypse. Justified due to the game's technical limitations.
Is there an issue? Send a MessageReason:
None


* RearrangeTheSong: The BGM for ''High Times'' "Bullet Dam", is (first level of Alien World Order) basically a remix of "The Stalker" (the BGM for the ''Hollywood Holocaust'' the very first level of episode 1.)

to:

* RearrangeTheSong: The BGM for ''High Times'' "Bullet Dam", is (first level of Alien World Order) basically a remix of "The Stalker" (the BGM for the ''Hollywood Holocaust'' Holocaust'', the very first level of episode 1.L.A. Meltdown.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the bathroom in the first level, one of the developers left his (now long defunct) email address on the wall in the stall with the pooping alien trooper.[[note]] Having trouble finding it? Facing the toilet, bottom of the right hand wall, back corner, in really small letters.[[/note]]
Is there an issue? Send a MessageReason:
An explanation

Added DiffLines:

** This is due to a scrapped feature where Duke was going to have the ability to wear a spacesuit (but which only played a meaningful role in [=E2L8=]: Dark Side, hence why it was removed). Nevertheless, entering sectors with a space ceiling or floor will still instantly kill the player. Such areas where the player can survive have a tag set so the effect is disabled.
Is there an issue? Send a MessageReason:
The Battlelord's roar

Added DiffLines:

* StockSoundEffects: The Battlelord's iconic and terrifying roar is taken from the Tyrannosaurus Rex in ''Film/TheLandUnknown''. [[https://www.youtube.com/watch?v=fEGEak-Q8H0&t=15s Sound familiar?]]
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: The original games were bloodless, even though the second game already had stuff like rockets and flamethrowers; Enemies mostly died in [[ChainReactionDestruction a sequence of small explosions]] and colored particles of random colors. ''3D'''s violence is full-blown blood and gore, with blood sprays, pools under bodies, and chunks strewn everywhere when a corpse is gibbed.

to:

* BloodierAndGorier: The original games were bloodless, even though the second game already had stuff like rockets and flamethrowers; Enemies mostly died in [[ChainReactionDestruction [[PostDefeatExplosionChain a sequence of small explosions]] and colored particles of random colors. ''3D'''s violence is full-blown blood and gore, with blood sprays, pools under bodies, and chunks strewn everywhere when a corpse is gibbed.

Added: 117

Removed: 117

Is there an issue? Send a MessageReason:
None


* ATasteOfPower: In the very first level of first chapter it si possible to obtain the [[{{BFG}} RPG]] from a secret.


Added DiffLines:

* ATasteOfPower: In the very first level of first chapter it si possible to obtain the [[{{BFG}} RPG]] from a secret.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DepthPerplexion: The Protozoid Slimer attacks by [[PersonalSpaceInvader latching onto Duke's face]], [[InterfaceScrew blocking the player's vision]]. However, your weapons are drawn on top of everything else, including these bastards, so shooting your weapon will get them off you. It's not clear how firing a gun that's held in your hand and pointed away from you would kill a creature that's on your head. This will also block rockets from your RPG, blowing you up if you use that weapon while one is latched onto you. In some versions of the game, you can even ''kick them'' off your face.
Is there an issue? Send a MessageReason:
None


** "Let's Rock"
** "Come Get Some"

to:

** "Let's Rock"
Rock": Normal difficulty.
** "Come Get Some"Some": Hard difficulty.
Is there an issue? Send a MessageReason:
Might as well change it back to play safe.


Chronologically and canonically followed by ''VideoGame/DukeNukemForever'', [[DevelopmentHell after 15 years]].

to:

Chronologically and canonically followed by ''VideoGame/DukeNukemForever'', [[DevelopmentHell after 15 years]].''VideoGame/DukeNukemManhattanProject''.
Is there an issue? Send a MessageReason:
None


Chronologically and canonically followed by ''VideoGame/DukeNukemForever''.

to:

Chronologically and canonically followed by ''VideoGame/DukeNukemForever''.''VideoGame/DukeNukemForever'', [[DevelopmentHell after 15 years]].
Is there an issue? Send a MessageReason:
None


Chronologically and canonically followed by ''VideoGame/DukeNukemManhattanProject''.

to:

Chronologically and canonically followed by ''VideoGame/DukeNukemManhattanProject''.''VideoGame/DukeNukemForever''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ATasteOfPower: In the very first level of first chapter it si possible to obtain the [[{{BFG}} RPG]] from a secret.

Changed: 162

Removed: 162

Is there an issue? Send a MessageReason:
None


* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end
up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].

to:

* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end
end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].

Added: 278

Changed: 754

Is there an issue? Send a MessageReason:
None


* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].

to:

* AllThereInTheManual: The strategy guide reveals the aliens' true motivation [[CommonKnowledge which has very little to do with kidnapping and impregnating women like many players think]]. The aliens in question are space miners who attempt to harvest Earth for resources by drilling a hole in the San Andreas fault and then firing their KillSat into that hole, [[EarthShatteringKaboom with predictable consequences]]. The main goal of this is to split Earth into several asteroids for easier retrieval. The starship at the end of the first episode is implied to be the drilling vessel operated by the first Battlelord encountered whereas the orbital station is all but said to be operated by the Overlord.
* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end end
up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].
Is there an issue? Send a MessageReason:
None


** The UsefulNotes/Nintendo64 version removed the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version). [[/note]], made the weapons have no effect on women; and toned down the gore as well. The {{Stripperific}} attire and LudicrousGibs remained, though.

to:

** The UsefulNotes/Nintendo64 version removed the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop (complete with screens displaying action scenes rather than... well, you got it) and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version).version). New textures had also been added specifically for these sections. [[/note]], made the weapons have no effect on women; and toned down the gore as well. The {{Stripperific}} attire and LudicrousGibs remained, though.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* SequelDifficultySpike: The new campaign added in the ''20th Anniversary World Tour'', ''Alien World Order'', is noticeably tougher than any of the original Duke 3D campaigns. Notably you'll often be faced with multiple Boss enemies at the same time, ''and'' a number of smaller, DegradedBoss version of the game's 3 Bosses are scattered throughout the levels as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkerAndEdgier: Amidst all of the corny movie one-liners and self-aware BlackComedy, Duke went from a fairly cartoony pair of predecessors to blowing up his foes in [[LudicrousGibs pretty brutal fashion.]] Levels are dark, sometimes even bordering on horror tropes and design with the occasional enemy ambush JumpScare in specific places, and the aliens are ''not'' played for laughs whatsoever this time around. Some of the scenes you can find, and even what's happened to some of the babes, even enter {{Gorn}} territory.
Is there an issue? Send a MessageReason:
None


* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by.]].

to:

* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by.]].by]].



** In the outdoor levels you will occasionally hear what sounds like distant screaming. [[https://www.youtube.com/watch?v=VDuwYSK_RDQ&list=RDhSk2y8Vj6HM&index=4 this remix of the theme for the first level]] samples the sound effect.

to:

** In the outdoor levels you will occasionally hear what sounds like distant screaming. [[https://www.youtube.com/watch?v=VDuwYSK_RDQ&list=RDhSk2y8Vj6HM&index=4 this This remix of the theme for the first level]] samples the sound effect.

Added: 319

Changed: 587

Is there an issue? Send a MessageReason:
None


* {{Bizarrchitecture}}: "Lunatic Fringe" takes place in a circular room. It takes two laps around the perimeter to get back to where you started, with the scenery changing after one lap. A cylindrical room in the middle could be entered by several doors and windows. Alternating entrances looked out on alternate versions of the outer room.

to:

* {{Bizarrchitecture}}: {{Bizarrchitecture}}:
**
"Lunatic Fringe" takes place in a circular room. It takes two laps around the perimeter to get back to where you started, with the scenery changing after one lap. A cylindrical room in the middle could be entered by several doors and windows. Alternating entrances looked out on alternate versions of the outer room.



* BloodierAndGorier: The original games were bloodless, even though the second game already had stuff like rockets and flamethrowers.

to:

* BloodierAndGorier: The original games were bloodless, even though the second game already had stuff like rockets and flamethrowers.flamethrowers; Enemies mostly died in [[ChainReactionDestruction a sequence of small explosions]] and colored particles of random colors. ''3D'''s violence is full-blown blood and gore, with blood sprays, pools under bodies, and chunks strewn everywhere when a corpse is gibbed.



** Sometimes, Duke will quip after gibbing an enemy with the RPG.

to:

** %%(ZCE)** Sometimes, Duke will quip after gibbing an enemy with the RPG.
Is there an issue? Send a MessageReason:
None


* CrossphaseViewport: Lunatic Fringe does this, with the 720-degree column in the center, where one set of windows peers out into one half of the level, and the other set looks out into the other half, on the same wall. However, with conventional geometry, these two locations both sit in the exact same location and space, but are on opposite sides of the level and oh no I've gone crosseyed...

to:

* CrossphaseViewport: Laconic/CrossphaseViewport: Lunatic Fringe does this, with the 720-degree column in the center, where one set of windows peers out into one half of the level, and the other set looks out into the other half, on the same wall. However, with conventional geometry, these two locations both sit in the exact same location and space, but are on opposite sides of the level and oh no I've gone crosseyed...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrossphaseViewport: Lunatic Fringe does this, with the 720-degree column in the center, where one set of windows peers out into one half of the level, and the other set looks out into the other half, on the same wall. However, with conventional geometry, these two locations both sit in the exact same location and space, but are on opposite sides of the level and oh no I've gone crosseyed...

Top