History VideoGame / DukeNukem3D

30th Mar '18 7:45:51 AM Estvyk
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* BloodierAndGorier: The original games were bloodless, even though the second game already had stuff like rockets and flamethrowers.


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* HotterAndSexier: The original two games didn't even hint at naughtiness.
22nd Mar '18 8:46:37 AM CodyDBuni
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* ExplosiveDecompression: The player suffers this fate if he turns clipping off and enters outer space.

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* ExplosiveDecompression: The If the player suffers this fate if he turns clipping the [[NoFairCheating Noclip cheat off and enters outer space.space]], Duke will [[OneHitKill simply die instantly]]. Not even the Scuba Gear could save him, though. [[spoiler: (This is very likely caused by the invisible "liquid" in the game's engine in which it works the same as the [[GrimyWater toxic waste]], albeit causing a OneHitKill)]] Oddly enough, [[AvertedTrope this won't happen if]] [[BatmanCanBreatheInSpace Duke is exposed to outer space during the several portions of the second episode's levels]] (For example: [=E2L8=]: Dark Side).


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** The same thing also happens if you attempt to explore the outer space while using Noclip. If you turn it off, you'll die [[OneHitKill instantly]]. (See ExplosiveDecompression)
23rd Jan '18 6:18:40 PM Michael_McManus
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** TropesAreTools: Not all the changes were bad. For two examples, Duke had to save the women instead of just leaving them, and the "Death Row" level removes the chapel and replaces it with an additional cell block that also contains [[Film/TheSilenceOfTheLambs Hannibal Lecter]] as a new ShoutOut. Also, the outcry over this and the similarly Bowdlerized port of ''VideoGame/{{Carmageddon}}'' helped put a permanent end to Creator/{{Nintendo}}'s overbearing censorship policies.

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** *** TropesAreTools: Not all the changes in ''64'' were bad. For two examples, Duke had to save the women instead of just leaving them, and the "Death Row" level removes the chapel and replaces it with an additional cell block that also contains [[Film/TheSilenceOfTheLambs Hannibal Lecter]] as a new ShoutOut. Also, the outcry over this and the similarly Bowdlerized port of ''VideoGame/{{Carmageddon}}'' helped put a permanent end to Creator/{{Nintendo}}'s overbearing censorship policies.
23rd Jan '18 6:15:47 PM Michael_McManus
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** ''64'', on the other hand, took this trope UpToEleven, removing the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version). The "Death Row" level also removes the chapel and replaces it with an additional cell block that also contains [[Film/TheSilenceOfTheLambs Hannibal Lecter]] as a new ShoutOut [[/note]]; making the weapons have no effect on women; and toning down the gore as well. Duke had to save the women instead of leaving them, or killing them if one's aim is really bad. The {{Stripperific}} attire and LudicrousGibs remained, though. Fortunately, the outcry over this and the similarly Bowdlerized port of ''VideoGame/{{Carmageddon}}'' helped put a permanent end to Creator/{{Nintendo}}'s overbearing censorship policies.

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** ''64'', on the other hand, took this trope UpToEleven, removing the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version). [[/note]]; making the weapons have no effect on women; and toning down the gore as well. The {{Stripperific}} attire and LudicrousGibs remained, though.
** TropesAreTools: Not all the changes were bad. For two examples, Duke had to save the women instead of just leaving them, and the
"Death Row" level also removes the chapel and replaces it with an additional cell block that also contains [[Film/TheSilenceOfTheLambs Hannibal Lecter]] as a new ShoutOut [[/note]]; making the weapons have no effect on women; and toning down the gore as well. Duke had to save the women instead of leaving them, or killing them if one's aim is really bad. The {{Stripperific}} attire and LudicrousGibs remained, though. Fortunately, ShoutOut. Also, the outcry over this and the similarly Bowdlerized port of ''VideoGame/{{Carmageddon}}'' helped put a permanent end to Creator/{{Nintendo}}'s overbearing censorship policies.
23rd Dec '17 4:44:40 PM 773202luna
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[[caption-width-right:350: ''[[{{Tagline}} "Prepare yourself for total meltdown!"]]'']]
4th Oct '17 8:21:18 PM Mullon
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* HellIsThatNoise: The sound of a Protozoid Slimer crawling around when you don't know where it is.
15th Sep '17 9:06:30 PM nombretomado
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In March 2013, an officially sanctioned 3D-accelerated OpenGL port of the game and all its expansion packs, with support for downloading mods through the Workshop, was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.

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In March 2013, an officially sanctioned 3D-accelerated OpenGL UsefulNotes/OpenGL port of the game and all its expansion packs, with support for downloading mods through the Workshop, was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.
15th Aug '17 1:03:15 PM jameygamer
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* BossCorridor: The first boss of the original three episodes, the Battlelord, has a lot of long hallways prior to his large room (some canyon halls, then three halls inside his palace; the last of these is behind the essential boss door, and walking across a certain point towards the end of the hall shuts the door behind you; if you fly over it, you can retreat back to the room just prior to the Battlelord if things get too hot).

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* BossCorridor: BossCorridor:
**
The first boss of the original three episodes, the Battlelord, has a lot of long hallways prior to his large room (some canyon halls, then three halls inside his palace; the last of these is behind the essential boss door, and walking across a certain point towards the end of the hall shuts the door behind you; if you fly over it, you can retreat back to the room just prior to the Battlelord if things get too hot).



* {{Bowdlerise}}: The PC version added a parental control system (with password), which hid some of the sexual content. This made the women invisible, causing Duke to bump against invisible objects, allow him to drop money at random positions, and to cause aliens to spawn when a rocket hits thin air.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The PC version added a parental control system (with password), which hid some of the sexual content. This made the women invisible, causing Duke to bump against invisible objects, allow him to drop money at random positions, and to cause aliens to spawn when a rocket hits thin air.



* DegradedBoss: The Battlelord re-appears throughout the other three episodes. He's much weaker, but those who just finished playing VideoGame/{{Doom}} [[WrongGenreSavvy don't know that]]. He still retains the deadly firepower, though, and you can potentially fight two or more at a time. (especially in custom maps).

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* DegradedBoss: DegradedBoss:
**
The Battlelord re-appears throughout the other three episodes. He's much weaker, but those who just finished playing VideoGame/{{Doom}} [[WrongGenreSavvy don't know that]]. He still retains the deadly firepower, though, and you can potentially fight two or more at a time. (especially in custom maps).



* DestroyableItems: Stray pipebombs and grenade rounds in Duke Nukem 3D

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* DestroyableItems: Stray pipebombs and grenade rounds in Duke ''Duke Nukem 3D3D'' can be blown up by shooting them.
11th Jul '17 2:23:31 PM jameygamer
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* TestosteronePoisoning
* ThisPageWillSelfDestruct: An explosive homage in the "It's Impossible" level of the Duke Nukem 3D: Atomic Edition. A tape recorder in the entry hall will play, "This tape will self-destruct in one second", and then promptly blow up; this is really the only Easter Egg capable of damaging the player.

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* %%* TestosteronePoisoning
* ThisPageWillSelfDestruct: An explosive homage in the "It's Impossible" level of the Duke ''Duke Nukem 3D: Atomic Edition.Edition''. A tape recorder in the entry hall will play, "This tape will self-destruct in one second", and then promptly blow up; this is really the only Easter Egg capable of damaging the player.
29th May '17 6:30:37 AM Kadorhal
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* OneBulletClips: One of the first shooters of the "Doom clone" era where any weapons required an actual reload animation (rather than simply a cocking animation as with the shotgun) - Duke swaps mags for his starting pistol every twelve shots. Being that it was one of the first, it handles this in a rather weird way - even ignoring that it was the only gun in the game that this applied to, rather than individually tracking the twelve bullets, the weapon is simply coded to play the reloading animation when the ammo counter for it is brought down to a multiple of twelve. This means that at full ammo Duke carries around a good number of fully-loaded mags, plus one down-loaded to eight rounds that he'll load first - and if you can consistently kill enemies who drop pistol mags within those eight shots, he can continue firing far more bullets than he should be able to from the mag that's supposedly carrying less ammo.

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* OneBulletClips: One Since ''Duke 3D'' was one of the first shooters of the "Doom clone" era clone"-era shooters where any of its weapons - the pistol in this case - required an actual reload animation (rather than simply a cocking animation as with the shotgun) - Duke swaps mags for his starting pistol every twelve shots. Being that it was one of the first, it handles reloading animation, this in a was bound to happen. And it's done rather weird way oddly - even ignoring that it was the only gun in the game that this applied to, rather than individually tracking the twelve bullets, the weapon is simply coded to play the reloading animation when the ammo counter for it is brought down to a multiple of twelve. This means that at full ammo Duke carries around a good number of fully-loaded mags, plus one that's down-loaded to eight rounds that which he'll load first - and if you can consistently kill enemies who drop pistol mags within those eight shots, he can continue firing far more bullets than he should be able to from the mag that's supposedly carrying less ammo.
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