History VideoGame / DukeNukem3D

4th Oct '17 8:21:18 PM Mullon
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* HellIsThatNoise: The sound of a Protozoid Slimer crawling around when you don't know where it is.
15th Sep '17 9:06:30 PM nombretomado
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In March 2013, an officially sanctioned 3D-accelerated OpenGL port of the game and all its expansion packs, with support for downloading mods through the Workshop, was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.

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In March 2013, an officially sanctioned 3D-accelerated OpenGL UsefulNotes/OpenGL port of the game and all its expansion packs, with support for downloading mods through the Workshop, was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.
15th Aug '17 1:03:15 PM jameygamer
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* BossCorridor: The first boss of the original three episodes, the Battlelord, has a lot of long hallways prior to his large room (some canyon halls, then three halls inside his palace; the last of these is behind the essential boss door, and walking across a certain point towards the end of the hall shuts the door behind you; if you fly over it, you can retreat back to the room just prior to the Battlelord if things get too hot).

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* BossCorridor: BossCorridor:
**
The first boss of the original three episodes, the Battlelord, has a lot of long hallways prior to his large room (some canyon halls, then three halls inside his palace; the last of these is behind the essential boss door, and walking across a certain point towards the end of the hall shuts the door behind you; if you fly over it, you can retreat back to the room just prior to the Battlelord if things get too hot).



* {{Bowdlerise}}: The PC version added a parental control system (with password), which hid some of the sexual content. This made the women invisible, causing Duke to bump against invisible objects, allow him to drop money at random positions, and to cause aliens to spawn when a rocket hits thin air.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The PC version added a parental control system (with password), which hid some of the sexual content. This made the women invisible, causing Duke to bump against invisible objects, allow him to drop money at random positions, and to cause aliens to spawn when a rocket hits thin air.



* DegradedBoss: The Battlelord re-appears throughout the other three episodes. He's much weaker, but those who just finished playing VideoGame/{{Doom}} [[WrongGenreSavvy don't know that]]. He still retains the deadly firepower, though, and you can potentially fight two or more at a time. (especially in custom maps).

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* DegradedBoss: DegradedBoss:
**
The Battlelord re-appears throughout the other three episodes. He's much weaker, but those who just finished playing VideoGame/{{Doom}} [[WrongGenreSavvy don't know that]]. He still retains the deadly firepower, though, and you can potentially fight two or more at a time. (especially in custom maps).



* DestroyableItems: Stray pipebombs and grenade rounds in Duke Nukem 3D

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* DestroyableItems: Stray pipebombs and grenade rounds in Duke ''Duke Nukem 3D3D'' can be blown up by shooting them.
11th Jul '17 2:23:31 PM jameygamer
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* TestosteronePoisoning
* ThisPageWillSelfDestruct: An explosive homage in the "It's Impossible" level of the Duke Nukem 3D: Atomic Edition. A tape recorder in the entry hall will play, "This tape will self-destruct in one second", and then promptly blow up; this is really the only Easter Egg capable of damaging the player.

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* %%* TestosteronePoisoning
* ThisPageWillSelfDestruct: An explosive homage in the "It's Impossible" level of the Duke ''Duke Nukem 3D: Atomic Edition.Edition''. A tape recorder in the entry hall will play, "This tape will self-destruct in one second", and then promptly blow up; this is really the only Easter Egg capable of damaging the player.
29th May '17 6:30:37 AM Kadorhal
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* OneBulletClips: One of the first shooters of the "Doom clone" era where any weapons required an actual reload animation (rather than simply a cocking animation as with the shotgun) - Duke swaps mags for his starting pistol every twelve shots. Being that it was one of the first, it handles this in a rather weird way - even ignoring that it was the only gun in the game that this applied to, rather than individually tracking the twelve bullets, the weapon is simply coded to play the reloading animation when the ammo counter for it is brought down to a multiple of twelve. This means that at full ammo Duke carries around a good number of fully-loaded mags, plus one down-loaded to eight rounds that he'll load first - and if you can consistently kill enemies who drop pistol mags within those eight shots, he can continue firing far more bullets than he should be able to from the mag that's supposedly carrying less ammo.

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* OneBulletClips: One Since ''Duke 3D'' was one of the first shooters of the "Doom clone" era clone"-era shooters where any of its weapons - the pistol in this case - required an actual reload animation (rather than simply a cocking animation as with the shotgun) - Duke swaps mags for his starting pistol every twelve shots. Being that it was one of the first, it handles reloading animation, this in a was bound to happen. And it's done rather weird way oddly - even ignoring that it was the only gun in the game that this applied to, rather than individually tracking the twelve bullets, the weapon is simply coded to play the reloading animation when the ammo counter for it is brought down to a multiple of twelve. This means that at full ammo Duke carries around a good number of fully-loaded mags, plus one that's down-loaded to eight rounds that which he'll load first - and if you can consistently kill enemies who drop pistol mags within those eight shots, he can continue firing far more bullets than he should be able to from the mag that's supposedly carrying less ammo.
28th May '17 11:05:31 PM Kadorhal
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In March 2013, an officially sanctioned 3D-accelerated OpenGL port of the game and all its expansion packs was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.

to:

In March 2013, an officially sanctioned 3D-accelerated OpenGL port of the game and all its expansion packs packs, with support for downloading mods through the Workshop, was released on UsefulNotes/{{Steam}} as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam in early 2016.



** This trope applies to every single non-boss monster on the "Damn I'm Good" difficulty, the main difference being that they will keep getting resurrected unless you gib them!

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** This trope applies to every single non-boss monster on the "Damn I'm Good" difficulty, the main difference being that they will keep getting resurrected unless you gib them!them.
* OneBulletClips: One of the first shooters of the "Doom clone" era where any weapons required an actual reload animation (rather than simply a cocking animation as with the shotgun) - Duke swaps mags for his starting pistol every twelve shots. Being that it was one of the first, it handles this in a rather weird way - even ignoring that it was the only gun in the game that this applied to, rather than individually tracking the twelve bullets, the weapon is simply coded to play the reloading animation when the ammo counter for it is brought down to a multiple of twelve. This means that at full ammo Duke carries around a good number of fully-loaded mags, plus one down-loaded to eight rounds that he'll load first - and if you can consistently kill enemies who drop pistol mags within those eight shots, he can continue firing far more bullets than he should be able to from the mag that's supposedly carrying less ammo.
25th Apr '17 10:53:00 AM Mullon
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->''"Damn! Those alien bastards gonna pay for shooting up my ride!"''\\

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->''"Damn! Those alien bastards are gonna pay for shooting up my ride!"''\\
21st Apr '17 5:33:15 PM MasterInferno
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* MushroomSamba: The first level of ''Alien World Order'' takes place in Amsterdam, complete with a "coffee" shop where Duke must...ahem...''partake'' to reach the end of the level, which causes him to hallucinate (depicted via clever design tricks in the level editor).
-->'''Duke:''' ''Whoa, that's some good..."coffee"!''
20th Mar '17 4:37:52 AM DelShiftB
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* EventFlag: The map ''The Abyss'' opens a major route open up if you stand on the sign for the San Andreas fault.

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* EventFlag: The map In ''The Abyss'' opens Abyss'', a major route is blocked. To open up if it, you need to stand on near the sign for the San Andreas fault.fault, and watch the terrain ahead collapse.
31st Jan '17 11:04:29 AM Kadorhal
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* CherryTapping: Duke's Mighty Foot, which is both an equippable weapon (except in the Live Arcade version, provided you have ammo of any kind), and available separately while you're holding another weapon, which led to [[http://www.youtube.com/watch?v=OByKugyIu4c the fantastic ability to kick with both feet simultaneously while walking]]. The precursor to the "melee" button found in many newer videogames.
* ChewBubblegum: Duke's line to open [=E3L1=] of Duke 3D.

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* CherryTapping: Duke's Mighty Foot, which is both an equippable weapon (except in the Live Arcade version, provided you have ammo of any kind), and available separately while you're holding another weapon, which led to [[http://www.[[https://www.youtube.com/watch?v=OByKugyIu4c com/watch?v=-MXIbS6haqk the fantastic ability to kick with both feet simultaneously while walking]]. The precursor to the "melee" button [[QuickMelee melee button]] found in many newer videogames.
video games.
* ChewBubblegum: Duke's line to open [=E3L1=] of Duke 3D.[=E3L1=].
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