History VideoGame / DukeNukem3D

8th Aug '16 3:43:41 AM morenohijazo
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* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Someone's gonna pay for screwing up my vacation." Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health [[spoiler:because he lands on a pair of medkits which instantly heal the damage from the fall]].

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* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Someone's "Damn! Those alien bastards are gonna pay for screwing shooting up my vacation." ride!" Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health [[spoiler:because he lands on a pair of medkits which instantly heal the damage from the fall]].
8th Aug '16 3:41:45 AM morenohijazo
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* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Damn! Those alien bastards are gonna pay for shooting up my ride!" Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health.

to:

* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Damn! Those alien bastards are "Someone's gonna pay for shooting screwing up my ride!" vacation." Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health.health [[spoiler:because he lands on a pair of medkits which instantly heal the damage from the fall]].
6th Aug '16 6:11:36 AM AlphaHandingGems
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* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Someone's gonna pay for screwing up my vacation." Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health.

to:

* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Someone's "Damn! Those alien bastards are gonna pay for screwing shooting up my vacation." ride!" Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health.
3rd Aug '16 3:21:34 PM Morgenthaler
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Added DiffLines:

* CasualHighDrop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Someone's gonna pay for screwing up my vacation." Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health.
20th Jul '16 1:04:42 AM TheCMaster
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Added DiffLines:

** This is due to the hitscan weapons having no travel time (which was common in older FPS titles). You can also get great accuracy with the pistol at longer ranges too because of this.
14th Jul '16 5:43:32 AM Amon_Ra
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The game is packed with non-linearity; the player could take shortcuts to the end of the level and find secrets, and there were plenty of usable things, such as hydrants, fountains (which regenerate health) and light switches. While this is [[FollowTheLeader nothing new in our era]], at the time of its release, a fair amount of these elements were a novelty. As an early FPS, it has plenty of weapons (such as kicks, pistols, shotguns, chainguns, rocket launchers, pipebombs, wallmines, and even {{shrink ray}}s and a freeze gun) and items. (Medkits, night vision goggles, steroids, a hologram device, a scuba gear and protective boots among others) Oh, and it also has a Multiplayer mode. It was also among the first FPS to use the z-axis and is still one of, if not the, best at integrating it into the majority of gameplay, rather than the occasional sniper and hidden target.

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The game is packed with non-linearity; the player could take shortcuts to the end of the level and find secrets, and there were plenty of usable things, such as hydrants, fountains (which regenerate health) and light switches. While this is [[FollowTheLeader nothing new in our era]], at the time of its release, a fair amount of these elements were a novelty. As an early FPS, it has plenty of weapons (such as kicks, pistols, shotguns, chainguns, rocket launchers, pipebombs, wallmines, and even {{shrink ray}}s and a freeze gun) and items. items (Medkits, night vision goggles, steroids, a hologram device, a scuba gear and protective boots among others) others). Oh, and it also has a Multiplayer mode. It was also among the first FPS to use the z-axis and is still one of, if not the, best at integrating it into the majority of gameplay, rather than the occasional sniper and hidden target.
26th Jun '16 7:44:45 PM jameygamer
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* SoftWater: In Duke Nukem 3D, landing in water means no falling damage. Used at the end of one level, where the level exit is located at the bottom of a pit deep enough to kill Duke if the water wasn't present.

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* SoftWater: In Duke ''Duke Nukem 3D, 3D'', landing in water means no falling damage. Used at the end of one level, where the level exit is located at the bottom of a pit deep enough to kill Duke if the water wasn't present.
23rd Jun '16 7:50:41 PM drac0blade
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On October 13, 2010, an officially-sanctioned indie Unreal Engine 3 reimagination of the game called ''[[http://www.dukenukemreloaded.com Duke Nukem 3D: Reloaded]]'' [[http://www.neoseeker.com/news/14988-duke-nukem-3d-fan-remake-looks-sick/ was announced]]... and then put on indefinite hold on September 24, 2011 due to legal issues ([[ScrewedByTheLawyers some fairly asinine]]). It is probably safe to assume that it was canned. [[http://forums.duke4.net/topic/4862-duke-nukem-reloaded-abandoned/ This thread may lead to some rather curious insight.]] Two years after the incident the project's leader Frederick Schreiber (who founded Interceptor Entertainment) talked about how Gearbox [[http://www.penny-arcade.com/report/article/how-and-why-gearbox-shut-down-an-ambitious-beautiful-re-telling-of-duke-nuk shut down the project]] for being too much better than ''VideoGame/DukeNukemForever''. Gearbox's Steve Gibson responded with the claim that the game [[http://www.penny-arcade.com/report/article/gearbox-states-fan-made-duke-nukem-reloaded-project-still-cleared-for-non-c always had the right]] to be developed and released for free as intended. Let's keep it professional and just say that the project may yet see release now that Interceptor Entertainment has finished work on their ''VideoGame/RiseOfTheTriad'' remake and may be quite eager to tie up this loose end.

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On October 13, 2010, an officially-sanctioned indie Unreal Engine 3 reimagination of the game called ''[[http://www.dukenukemreloaded.com Duke Nukem 3D: Reloaded]]'' [[http://www.neoseeker.com/news/14988-duke-nukem-3d-fan-remake-looks-sick/ was announced]]... and then put on indefinite hold on September 24, 2011 due to legal issues ([[ScrewedByTheLawyers some fairly asinine]]). It is probably safe to assume that it was canned. [[http://forums.duke4.net/topic/4862-duke-nukem-reloaded-abandoned/ This thread may lead to some rather curious insight.]] Two years after the incident the project's leader Frederick Schreiber (who founded Interceptor Entertainment) talked about how Gearbox [[http://www.penny-arcade.com/report/article/how-and-why-gearbox-shut-down-an-ambitious-beautiful-re-telling-of-duke-nuk shut down the project]] for being too much better than ''VideoGame/DukeNukemForever''. Gearbox's Steve Gibson responded with the claim that the game [[http://www.penny-arcade.com/report/article/gearbox-states-fan-made-duke-nukem-reloaded-project-still-cleared-for-non-c always had the right]] to be developed and released for free as intended. Let's keep it professional and just say that the project may yet see release now that Interceptor Entertainment has finished work on their ''VideoGame/RiseOfTheTriad'' remake and may be quite eager to tie up this loose end.
13th Jun '16 11:17:44 PM rjd1922
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On October 13, 2010, an officially-sanctioned indie Unreal Engine 3 reimagination of the game called ''[[http://www.dukenukemreloaded.com Duke Nukem 3D: Reloaded]]'' [[http://www.neoseeker.com/news/14988-duke-nukem-3d-fan-remake-looks-sick/ was announced]]... and then put on indefinite hold on September 24, 2011 due to legal issues ([[ScrewedByTheLawyers some fairly asinine]]). It is probably safe to assume that it was canned.[[http://forums.duke4.net/topic/4862-duke-nukem-reloaded-abandoned/ This thread may lead to some rather curious insight.]] Two years after the incident the project's leader Frederick Schreiber (who founded InterceptorEntertainment) talked about how Gearbox [[http://www.penny-arcade.com/report/article/how-and-why-gearbox-shut-down-an-ambitious-beautiful-re-telling-of-duke-nuk shut down the project]] for being too much better than [[DukeNukemForever DNF]]. Gearbox's Steve Gibson responded with the claim that the game [[http://www.penny-arcade.com/report/article/gearbox-states-fan-made-duke-nukem-reloaded-project-still-cleared-for-non-c always had the right]] to be developed and released for free as intended. Let's keep it professional and just say that the project may yet see release now that Interceptor Entertainment has finished work on their RiseOfTheTriad remake and may be quite eager to tie up this loose end.

to:

On October 13, 2010, an officially-sanctioned indie Unreal Engine 3 reimagination of the game called ''[[http://www.dukenukemreloaded.com Duke Nukem 3D: Reloaded]]'' [[http://www.neoseeker.com/news/14988-duke-nukem-3d-fan-remake-looks-sick/ was announced]]... and then put on indefinite hold on September 24, 2011 due to legal issues ([[ScrewedByTheLawyers some fairly asinine]]). It is probably safe to assume that it was canned. [[http://forums.duke4.net/topic/4862-duke-nukem-reloaded-abandoned/ This thread may lead to some rather curious insight.]] Two years after the incident the project's leader Frederick Schreiber (who founded InterceptorEntertainment) Interceptor Entertainment) talked about how Gearbox [[http://www.penny-arcade.com/report/article/how-and-why-gearbox-shut-down-an-ambitious-beautiful-re-telling-of-duke-nuk shut down the project]] for being too much better than [[DukeNukemForever DNF]].''VideoGame/DukeNukemForever''. Gearbox's Steve Gibson responded with the claim that the game [[http://www.penny-arcade.com/report/article/gearbox-states-fan-made-duke-nukem-reloaded-project-still-cleared-for-non-c always had the right]] to be developed and released for free as intended. Let's keep it professional and just say that the project may yet see release now that Interceptor Entertainment has finished work on their RiseOfTheTriad ''VideoGame/RiseOfTheTriad'' remake and may be quite eager to tie up this loose end.
13th Jun '16 8:28:02 AM VampireBuddha
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* HitScan: The pistol, the shotgun, and the chaingun shoot bullets that instantly "teleport" to their target.

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* HitScan: {{Hitscan}}: The pistol, the shotgun, and the chaingun shoot bullets that instantly "teleport" to their target.
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